feat: implement cpu interrupts

This commit is contained in:
Rekai Nyangadzayi Musuka 2021-03-18 21:06:01 -05:00
parent fb38ef3f68
commit 558f9e7c72
5 changed files with 86 additions and 98 deletions

View File

@ -59,9 +59,9 @@ impl Bus {
}
pub fn step(&mut self, cycles: Cycles) {
let _ = self.timer.step(cycles);
let _ = self.sound.step(cycles);
let _ = self.ppu.step(cycles);
self.timer.step(cycles);
self.sound.step(cycles);
self.ppu.step(cycles);
}
}

View File

@ -1,11 +1,9 @@
use super::bus::Bus;
use super::instruction::{Cycles, Instruction};
use super::instruction::{Cycles, Instruction, JumpCondition};
use super::interrupt::{InterruptEnable, InterruptFlag};
use super::ppu::Ppu;
use bitfield::bitfield;
use std::{
fmt::{Display, Formatter, Result as FmtResult},
io::Write,
};
use std::fmt::{Display, Formatter, Result as FmtResult};
#[derive(Debug, Clone, Default)]
pub struct Cpu {
@ -86,16 +84,18 @@ impl Cpu {
let cycles = self.execute(instr);
if self.bus.read_byte(0xFF02) == 0x81 {
let c = self.bus.read_byte(0xFF01) as char;
self.bus.write_byte(0xFF02, 0x00);
// if self.bus.read_byte(0xFF02) == 0x81 {
// let c = self.bus.read_byte(0xFF01) as char;
// self.bus.write_byte(0xFF02, 0x00);
print!("{}", c);
std::io::stdout().flush().unwrap();
}
// print!("{}", c);
// std::io::stdout().flush().unwrap();
// }
self.bus.step(cycles);
self.handle_interrupts();
cycles
}
}
@ -133,6 +133,68 @@ impl Cpu {
pub fn get_ppu(&mut self) -> &mut Ppu {
&mut self.bus.ppu
}
pub fn handle_interrupts(&mut self) {
if self.ime() {
use JumpCondition::Always;
let mut req: InterruptFlag = self.read_byte(0xFF0F).into();
let mut enabled: InterruptEnable = self.read_byte(0xFFFF).into();
let vector = if req.vblank() && enabled.vblank() {
// Handle VBlank Interrupt
req.set_vblank(false);
enabled.set_vblank(false);
// INT 40h
Some(0x0040)
} else if req.lcd_stat() && enabled.lcd_stat() {
// Handle LCD STAT Interrupt
req.set_lcd_stat(false);
enabled.set_lcd_stat(false);
// INT 48h
Some(0x0048)
} else if req.timer() && enabled.timer() {
// Handle Timer Interrupt
req.set_timer(false);
enabled.set_timer(false);
// INT 50h
Some(0x0050)
} else if req.serial() && enabled.serial() {
// Handle Serial Interrupt
req.set_serial(false);
enabled.set_serial(false);
// INT 58h
Some(0x0058)
} else if req.joypad() && enabled.joypad() {
// Handle Joypad Interrupt
req.set_joypad(false);
enabled.set_joypad(false);
// INT 60h
Some(0x0060)
} else {
None
};
let _ = match vector {
Some(register) => {
// Write the Changes to 0xFF0F and 0xFFFF registers
self.write_byte(0xFF0F, req.into());
self.write_byte(0xFFFF, enabled.into());
// Disable all future interrupts
self.set_ime(false);
self.execute(Instruction::CALL(Always, register))
}
None => Cycles::new(0), // NO Interrupts were enabled and / or requested
};
}
}
}
#[derive(Debug, Copy, Clone)]

View File

@ -1017,7 +1017,7 @@ impl Instruction {
Cycles::new(4)
}
Instruction::CALL(cond, nn) => {
// CALL cc[y], nn | Store nn on the stack, then store nn in the program counter if cond is met
// CALL cc[y], nn | Store pc on the stack, then store nn in the program counter if cond is met
// CALL nn | Store nn on the stack, then store nn in the program counter
let flags: &Flags = cpu.flags();
let pc = cpu.register_pair(RegisterPair::PC);

View File

@ -9,84 +9,11 @@ pub struct Interrupt {
bitfield! {
pub struct InterruptEnable(u8);
impl Debug;
_vblank, _set_vblank: 0;
_lcd_stat, _set_lcd_stat: 1;
_timer, _set_timer: 2;
_serial, _set_serial: 3;
_joypad, _set_joypad: 4;
}
// TODO: Is this the correct behaviour? (I think not)
impl InterruptEnable {
pub fn vblank(&self) -> bool {
self._vblank()
}
pub fn lcd_stat(&self) -> bool {
self._lcd_stat()
}
pub fn timer(&self) -> bool {
self._timer()
}
pub fn serial(&self) -> bool {
self._serial()
}
pub fn joypad(&self) -> bool {
self._joypad()
}
pub fn set_vblank(&self, flag: &mut InterruptFlag, value: bool) {
let prev = self._vblank();
if !prev && value {
flag.set_vblank(true);
}
flag.set_vblank(value)
}
pub fn set_lcd_stat(&self, flag: &mut InterruptFlag, value: bool) {
let prev = self._lcd_stat();
if !prev && value {
flag.set_lcd_stat(true);
}
flag.set_lcd_stat(value)
}
pub fn set_timer(&self, flag: &mut InterruptFlag, value: bool) {
let prev = self._timer();
if !prev && value {
flag.set_timer(true);
}
flag.set_timer(value)
}
pub fn set_serial(&self, flag: &mut InterruptFlag, value: bool) {
let prev = self._serial();
if !prev && value {
flag.set_serial(true);
}
flag.set_serial(value)
}
pub fn set_joypad(&self, flag: &mut InterruptFlag, value: bool) {
let prev = self._joypad();
if !prev && value {
flag.set_joypad(true);
}
flag.set_joypad(value)
}
pub vblank, set_vblank: 0;
pub lcd_stat, set_lcd_stat: 1;
pub timer, set_timer: 2;
pub serial, set_serial: 3;
pub joypad, set_joypad: 4;
}
impl Copy for InterruptEnable {}

View File

@ -30,11 +30,6 @@ fn main() -> Result<()> {
event_loop.run(move |event, _, control_flow| {
if let Event::RedrawRequested(_) = event {
let ppu = game_boy.get_ppu();
let frame = pixels.get_frame();
ppu.copy_to_gui(frame);
if pixels
.render()
.map_err(|e| anyhow!("pixels.render() failed: {}", e))
@ -57,6 +52,10 @@ fn main() -> Result<()> {
// Emulation
let _cycles = game_boy.step();
let ppu = game_boy.get_ppu();
let frame = pixels.get_frame();
ppu.copy_to_gui(frame);
window.request_redraw();
}
});