feat: implement cpu interrupts
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fb38ef3f68
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558f9e7c72
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@ -59,9 +59,9 @@ impl Bus {
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}
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pub fn step(&mut self, cycles: Cycles) {
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let _ = self.timer.step(cycles);
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let _ = self.sound.step(cycles);
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let _ = self.ppu.step(cycles);
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self.timer.step(cycles);
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self.sound.step(cycles);
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self.ppu.step(cycles);
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}
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}
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84
src/cpu.rs
84
src/cpu.rs
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@ -1,11 +1,9 @@
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use super::bus::Bus;
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use super::instruction::{Cycles, Instruction};
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use super::instruction::{Cycles, Instruction, JumpCondition};
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use super::interrupt::{InterruptEnable, InterruptFlag};
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use super::ppu::Ppu;
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use bitfield::bitfield;
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use std::{
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fmt::{Display, Formatter, Result as FmtResult},
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io::Write,
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};
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use std::fmt::{Display, Formatter, Result as FmtResult};
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#[derive(Debug, Clone, Default)]
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pub struct Cpu {
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@ -86,16 +84,18 @@ impl Cpu {
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let cycles = self.execute(instr);
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if self.bus.read_byte(0xFF02) == 0x81 {
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let c = self.bus.read_byte(0xFF01) as char;
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self.bus.write_byte(0xFF02, 0x00);
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// if self.bus.read_byte(0xFF02) == 0x81 {
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// let c = self.bus.read_byte(0xFF01) as char;
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// self.bus.write_byte(0xFF02, 0x00);
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print!("{}", c);
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std::io::stdout().flush().unwrap();
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}
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// print!("{}", c);
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// std::io::stdout().flush().unwrap();
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// }
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self.bus.step(cycles);
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self.handle_interrupts();
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cycles
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}
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}
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@ -133,6 +133,68 @@ impl Cpu {
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pub fn get_ppu(&mut self) -> &mut Ppu {
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&mut self.bus.ppu
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}
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pub fn handle_interrupts(&mut self) {
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if self.ime() {
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use JumpCondition::Always;
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let mut req: InterruptFlag = self.read_byte(0xFF0F).into();
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let mut enabled: InterruptEnable = self.read_byte(0xFFFF).into();
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let vector = if req.vblank() && enabled.vblank() {
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// Handle VBlank Interrupt
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req.set_vblank(false);
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enabled.set_vblank(false);
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// INT 40h
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Some(0x0040)
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} else if req.lcd_stat() && enabled.lcd_stat() {
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// Handle LCD STAT Interrupt
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req.set_lcd_stat(false);
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enabled.set_lcd_stat(false);
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// INT 48h
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Some(0x0048)
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} else if req.timer() && enabled.timer() {
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// Handle Timer Interrupt
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req.set_timer(false);
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enabled.set_timer(false);
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// INT 50h
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Some(0x0050)
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} else if req.serial() && enabled.serial() {
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// Handle Serial Interrupt
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req.set_serial(false);
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enabled.set_serial(false);
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// INT 58h
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Some(0x0058)
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} else if req.joypad() && enabled.joypad() {
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// Handle Joypad Interrupt
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req.set_joypad(false);
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enabled.set_joypad(false);
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// INT 60h
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Some(0x0060)
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} else {
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None
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};
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let _ = match vector {
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Some(register) => {
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// Write the Changes to 0xFF0F and 0xFFFF registers
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self.write_byte(0xFF0F, req.into());
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self.write_byte(0xFFFF, enabled.into());
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// Disable all future interrupts
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self.set_ime(false);
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self.execute(Instruction::CALL(Always, register))
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}
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None => Cycles::new(0), // NO Interrupts were enabled and / or requested
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};
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}
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}
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}
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#[derive(Debug, Copy, Clone)]
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@ -1017,7 +1017,7 @@ impl Instruction {
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Cycles::new(4)
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}
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Instruction::CALL(cond, nn) => {
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// CALL cc[y], nn | Store nn on the stack, then store nn in the program counter if cond is met
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// CALL cc[y], nn | Store pc on the stack, then store nn in the program counter if cond is met
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// CALL nn | Store nn on the stack, then store nn in the program counter
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let flags: &Flags = cpu.flags();
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let pc = cpu.register_pair(RegisterPair::PC);
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@ -9,84 +9,11 @@ pub struct Interrupt {
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bitfield! {
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pub struct InterruptEnable(u8);
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impl Debug;
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_vblank, _set_vblank: 0;
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_lcd_stat, _set_lcd_stat: 1;
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_timer, _set_timer: 2;
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_serial, _set_serial: 3;
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_joypad, _set_joypad: 4;
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}
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// TODO: Is this the correct behaviour? (I think not)
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impl InterruptEnable {
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pub fn vblank(&self) -> bool {
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self._vblank()
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}
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pub fn lcd_stat(&self) -> bool {
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self._lcd_stat()
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}
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pub fn timer(&self) -> bool {
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self._timer()
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}
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pub fn serial(&self) -> bool {
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self._serial()
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}
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pub fn joypad(&self) -> bool {
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self._joypad()
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}
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pub fn set_vblank(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._vblank();
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if !prev && value {
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flag.set_vblank(true);
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}
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flag.set_vblank(value)
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}
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pub fn set_lcd_stat(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._lcd_stat();
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if !prev && value {
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flag.set_lcd_stat(true);
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}
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flag.set_lcd_stat(value)
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}
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pub fn set_timer(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._timer();
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if !prev && value {
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flag.set_timer(true);
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}
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flag.set_timer(value)
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}
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pub fn set_serial(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._serial();
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if !prev && value {
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flag.set_serial(true);
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}
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flag.set_serial(value)
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}
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pub fn set_joypad(&self, flag: &mut InterruptFlag, value: bool) {
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let prev = self._joypad();
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if !prev && value {
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flag.set_joypad(true);
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}
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flag.set_joypad(value)
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}
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pub vblank, set_vblank: 0;
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pub lcd_stat, set_lcd_stat: 1;
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pub timer, set_timer: 2;
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pub serial, set_serial: 3;
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pub joypad, set_joypad: 4;
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}
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impl Copy for InterruptEnable {}
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@ -30,11 +30,6 @@ fn main() -> Result<()> {
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event_loop.run(move |event, _, control_flow| {
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if let Event::RedrawRequested(_) = event {
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let ppu = game_boy.get_ppu();
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let frame = pixels.get_frame();
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ppu.copy_to_gui(frame);
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if pixels
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.render()
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.map_err(|e| anyhow!("pixels.render() failed: {}", e))
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@ -57,6 +52,10 @@ fn main() -> Result<()> {
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// Emulation
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let _cycles = game_boy.step();
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let ppu = game_boy.get_ppu();
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let frame = pixels.get_frame();
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ppu.copy_to_gui(frame);
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window.request_redraw();
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}
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});
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