chore(ppu): rename select structs
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6ffdd92dbb
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51252db753
22
src/ppu.rs
22
src/ppu.rs
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@ -6,7 +6,7 @@ use std::convert::TryInto;
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use registers::{
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BackgroundPalette, GrayShade, LCDControl, LCDStatus, ObjectFlags, ObjectPalette,
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ObjectPaletteId, PpuMode, RenderPriority, TileDataAddress, TwoBitsPerPixel,
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ObjectPaletteId, Pixel, PpuMode, RenderPriority, TileDataAddress,
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};
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mod registers;
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@ -249,7 +249,7 @@ impl Ppu {
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.zip(maybe_high)
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.expect("Low & High Bytes in TileBuilder were unexpectedly missing.");
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let tbpp = TwoBitsPerPixel::from_bytes(high, low);
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let tbpp = Pixel::from_bytes(high, low);
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let palette = match attr.flags.palette() {
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ObjectPaletteId::Zero => self.monochrome.obj_palette_0,
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@ -267,7 +267,7 @@ impl Ppu {
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let priority = attr.flags.priority();
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let shade = palette.shade(tbpp.shade_id(x));
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let fifo_info = ObjectFifoPixel {
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let fifo_info = ObjectFifoInfo {
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shade,
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palette,
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priority,
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@ -679,14 +679,14 @@ impl PixelFetcher {
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.zip(maybe_high)
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.expect("Low & High Bytes in TileBuilder were unexpectedly missing.");
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let tbpp = TwoBitsPerPixel::from_bytes(high, low);
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let tbpp = Pixel::from_bytes(high, low);
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if fifo.background.is_empty() {
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for x in 0..8 {
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let shade = palette.shade(tbpp.shade_id(x));
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let fifo_pixel = BackgroundFifoPixel { shade };
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fifo.background.push_back(fifo_pixel);
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let fifo_info = BackgroundFifoInfo { shade };
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fifo.background.push_back(fifo_info);
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}
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}
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@ -762,7 +762,6 @@ impl Default for BackgroundFetcher {
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struct ObjectFetcher {
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state: FetcherState,
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tile: TileBuilder,
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fifo_count: u8,
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enabled: bool,
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}
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@ -772,7 +771,6 @@ impl Fetcher for ObjectFetcher {
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}
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fn reset(&mut self) {
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self.fifo_count = 0;
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self.state = FetcherState::TileNumber;
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}
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@ -838,12 +836,12 @@ impl Default for FetcherState {
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}
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#[derive(Debug, Clone, Copy, Default)]
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struct BackgroundFifoPixel {
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struct BackgroundFifoInfo {
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shade: GrayShade,
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}
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#[derive(Debug, Clone, Copy, Default)]
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struct ObjectFifoPixel {
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struct ObjectFifoInfo {
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shade: Option<GrayShade>,
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palette: ObjectPalette,
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priority: RenderPriority,
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@ -853,8 +851,8 @@ struct ObjectFifoPixel {
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// really necessary here?
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#[derive(Debug, Clone)]
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struct FifoRenderer {
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background: VecDeque<BackgroundFifoPixel>,
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object: VecDeque<ObjectFifoPixel>,
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background: VecDeque<BackgroundFifoInfo>,
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object: VecDeque<ObjectFifoInfo>,
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enabled: bool,
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}
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@ -303,9 +303,9 @@ impl From<ObjectPalette> for u8 {
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}
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}
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pub struct TwoBitsPerPixel(u8, u8);
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pub struct Pixel(u8, u8);
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impl TwoBitsPerPixel {
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impl Pixel {
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pub fn from_bytes(higher: u8, lower: u8) -> Self {
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Self(higher, lower)
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}
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