fix(ppu): refactor and improve accuracy of background fetcher

This commit is contained in:
Rekai Nyangadzayi Musuka 2021-10-20 16:58:19 -03:00
parent 9b3ab73bb1
commit 4c516804e4
1 changed files with 101 additions and 107 deletions

View File

@ -83,7 +83,7 @@ impl Ppu {
if self.dot >= 80 {
self.x_pos = 0;
self.scanline_start = true;
self.fetch.back.scanline_first = true;
self.fetch.back.tile_high_reset = true;
self.to_discard = 0;
self.fifo.back.clear();
self.fifo.obj.clear();
@ -235,7 +235,7 @@ impl Ppu {
if let Some(attr) = attr_opt {
if attr.x <= (self.x_pos + 8) {
self.fetch.back.reset();
self.fetch.back.pause();
self.fetch.back.enabled = false;
self.fifo.pause();
break attr_opt;
@ -259,7 +259,7 @@ impl Ppu {
let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
let byte = self.read_byte(addr);
self.fetch.obj.tile.with_low_byte(byte);
self.fetch.obj.tile.with_low(byte);
self.fetch.obj.next(SleepTwo);
}
@ -270,7 +270,7 @@ impl Ppu {
let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
let byte = self.read_byte(addr + 1);
self.fetch.obj.tile.with_high_byte(byte);
self.fetch.obj.tile.with_high(byte);
self.fetch.obj.next(SleepThree);
}
@ -307,7 +307,7 @@ impl Ppu {
self.fifo.obj.push_back(fifo_info);
}
self.fetch.back.resume();
self.fetch.back.enabled = true;
self.fifo.resume();
let _ = std::mem::take(obj_attr);
@ -317,52 +317,57 @@ impl Ppu {
}
}
if self.fetch.back.is_enabled() {
use NewFetcherState::*;
if self.fetch.back.enabled {
match self.fetch.back.state {
SleepOne => self.fetch.back.next(TileNumber),
TileNumber => {
let x_pos = self.fetch.x_pos;
TileNumberA => self.fetch.back.state = TileNumberB,
TileNumberB => {
// Are we rendering the Window currently?
self.fetch.back.draw_window = self.win_stat.enabled;
self.fetch.back.should_render_window(self.win_stat.enabled);
let addr = self.fetch.bg_tile_num_addr(&self.ctrl, &self.pos, x_pos);
let addr =
self.fetch
.back
.tile_id_addr(&self.ctrl, &self.pos, self.fetch.x_pos);
let id = self.read_byte(addr);
self.fetch.back.tile.with_id(id);
self.fetch.back.next(TileLow);
self.fetch.back.state = TileLowA;
}
SleepTwo => self.fetch.back.next(TileLow),
TileLow => {
let addr = self.fetch.bg_byte_addr(&self.ctrl, &self.pos);
TileLowA => self.fetch.back.state = TileLowB,
TileLowB => {
let id = self.fetch.back.tile.id.expect("Tile ID present");
let low = self.read_byte(addr);
self.fetch.back.tile.with_low_byte(low);
let addr = self.fetch.back.tile_addr(&self.ctrl, &self.pos, id);
let byte = self.read_byte(addr);
self.fetch.back.tile.with_low(byte);
self.fetch.back.next(SleepThree);
self.fetch.back.state = TileHighA;
}
SleepThree => self.fetch.back.next(TileHigh),
TileHigh => {
let addr = self.fetch.bg_byte_addr(&self.ctrl, &self.pos);
TileHighA => self.fetch.back.state = TileHighB,
TileHighB => {
let id = self.fetch.back.tile.id.expect("Tile ID present");
let high = self.read_byte(addr + 1);
self.fetch.back.tile.with_high_byte(high);
let addr = self.fetch.back.tile_addr(&self.ctrl, &self.pos, id);
let byte = self.read_byte(addr + 1);
self.fetch.back.tile.with_high(byte);
if self.fetch.back.scanline_first {
if self.fetch.back.tile_high_reset {
self.fetch.back.reset();
self.fetch.back.scanline_first = false;
self.fetch.back.tile_high_reset = false;
} else {
self.fetch.back.next(ToFifoOne);
self.fetch.back.state = ToFifoA;
}
}
ToFifoOne | ToFifoTwo => {
if let Ok(()) = self.fetch.send_to_fifo(&mut self.fifo) {
ToFifoA => {
if let Ok(_) = self.fetch.send_to_fifo(&mut self.fifo) {
self.fetch.x_pos += 1;
self.fetch.back.next(SleepOne);
self.fetch.back.tile = Default::default();
self.fetch.back.state = ToFifoB;
}
}
ToFifoB => self.fetch.back.reset(),
}
}
@ -653,57 +658,6 @@ impl PixelFetcher {
self.x_pos = 0;
}
fn bg_tile_num_addr(&self, control: &LCDControl, pos: &ScreenPosition, x_pos: u8) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let scroll_x = pos.scroll_x;
let is_window = self.back.is_window_tile();
// Determine which tile map is being used
let tile_map = if is_window {
control.win_tile_map_addr()
} else {
control.bg_tile_map_addr()
};
let tile_map_addr = tile_map.into_address();
// Both Offsets are used to offset the tile map address we found above
// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
let scx_offset = if is_window { 0 } else { scroll_x / 8 };
let y_offset = if is_window {
self.back.wl_count as u16 / 8
} else {
((line_y as u16 + scroll_y as u16) & 0xFF) / 8
};
let x_offset = (scx_offset + x_pos) & 0x1F;
let offset = (32 * y_offset) + (x_offset as u16);
tile_map_addr + (offset & 0x3FF)
}
fn bg_byte_addr(&mut self, control: &LCDControl, pos: &ScreenPosition) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let is_window = self.back.is_window_tile();
let id = self.back.tile.id.expect("Tile Number is present");
let tile_data_addr = match control.tile_data_addr() {
TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as i8 as i16 * 16) as u16),
TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
};
let offset = if is_window {
self.back.wl_count as u16 % 8
} else {
(line_y as u16 + scroll_y as u16) % 8
};
tile_data_addr + (offset * 2)
}
fn send_to_fifo(&self, fifo: &mut PixelFifo) -> Result<(), ()> {
if !fifo.back.is_empty() {
return Err(());
@ -756,50 +710,78 @@ trait Fetcher {
#[derive(Debug)]
struct BackgroundFetcher {
state: FetcherState,
state: NewFetcherState,
tile: TileBuilder,
wl_count: u8,
is_window_tile: bool,
draw_window: bool,
enabled: bool,
scanline_first: bool,
tile_high_reset: bool,
}
impl BackgroundFetcher {
fn should_render_window(&mut self, value: bool) {
self.is_window_tile = value;
fn tile_id_addr(&self, control: &LCDControl, pos: &ScreenPosition, x_pos: u8) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let scroll_x = pos.scroll_x;
let is_window = self.draw_window;
// Determine which tile map is being used
let tile_map = if is_window {
control.win_tile_map_addr()
} else {
control.bg_tile_map_addr()
};
let tile_map_addr = tile_map.into_address();
// Both Offsets are used to offset the tile map address we found above
// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
let scx_offset = if is_window { 0 } else { scroll_x / 8 };
let y_offset = if is_window {
self.wl_count as u16 / 8
} else {
((line_y as u16 + scroll_y as u16) & 0xFF) / 8
};
let x_offset = (scx_offset + x_pos) & 0x1F;
let offset = (32 * y_offset) + (x_offset as u16);
tile_map_addr + (offset & 0x3FF)
}
fn is_window_tile(&self) -> bool {
self.is_window_tile
}
fn tile_addr(&mut self, control: &LCDControl, pos: &ScreenPosition, id: u8) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
fn pause(&mut self) {
self.enabled = false;
}
let tile_data_addr = match control.tile_data_addr() {
TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as i8 as i16 * 16) as u16),
TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
};
fn resume(&mut self) {
self.enabled = true;
}
let offset = if self.draw_window {
self.wl_count as u16 % 8
} else {
(line_y as u16 + scroll_y as u16) % 8
};
fn is_enabled(&self) -> bool {
self.enabled
tile_data_addr + (offset * 2)
}
}
impl Fetcher for BackgroundFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
todo!();
}
fn reset(&mut self) {
self.state = FetcherState::SleepOne;
self.state = NewFetcherState::TileNumberA;
self.tile = Default::default();
}
fn hblank_reset(&mut self) {
self.reset();
self.is_window_tile = false;
self.draw_window = false;
self.enabled = true;
}
@ -808,12 +790,12 @@ impl Fetcher for BackgroundFetcher {
impl Default for BackgroundFetcher {
fn default() -> Self {
Self {
state: FetcherState::SleepOne,
state: NewFetcherState::TileNumberA,
tile: Default::default(),
is_window_tile: Default::default(),
draw_window: Default::default(),
wl_count: Default::default(),
enabled: true,
scanline_first: true,
tile_high_reset: true,
}
}
}
@ -848,6 +830,18 @@ impl Fetcher for ObjectFetcher {
}
}
#[derive(Debug, Clone, Copy)]
enum NewFetcherState {
TileNumberA,
TileNumberB,
TileLowA,
TileLowB,
TileHighA,
TileHighB,
ToFifoA,
ToFifoB,
}
#[derive(Debug, Clone, Copy)]
enum FetcherState {
TileNumber,
@ -917,11 +911,11 @@ impl TileBuilder {
self.id = Some(id);
}
fn with_low_byte(&mut self, data: u8) {
fn with_low(&mut self, data: u8) {
self.low = Some(data);
}
fn with_high_byte(&mut self, data: u8) {
fn with_high(&mut self, data: u8) {
self.high = Some(data);
}