chore: implement gamepad controls
This commit is contained in:
142
src/joypad.rs
142
src/joypad.rs
@@ -3,7 +3,7 @@ use bitfield::bitfield;
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#[derive(Debug, Clone, Copy, Default)]
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pub struct Joypad {
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pub status: JoypadStatus,
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interrupt: bool,
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pub interrupt: bool,
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}
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impl Joypad {
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@@ -19,12 +19,46 @@ impl Joypad {
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bitfield! {
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pub struct JoypadStatus(u8);
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impl Debug;
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from into ButtonRowStatus, action_row, set_action_row: 5, 5;
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from into ButtonRowStatus, direction_row, set_direction_row: 4, 4;
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from into ButtonStatus, _down, _set_down: 3, 3;
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from into ButtonStatus, _up, _set_up: 2, 2;
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from into ButtonStatus, _left, _set_left: 1, 1;
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from into ButtonStatus, _right, _set_right: 0, 0;
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from into RowState, action_row, set_action_row: 5, 5;
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from into RowState, direction_row, set_direction_row: 4, 4;
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from into ButtonState, down_start, _set_down_start: 3, 3;
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from into ButtonState, up_select, _set_up_select: 2, 2;
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from into ButtonState, left_b, _set_left_b: 1, 1;
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from into ButtonState, right_a, _set_right_a: 0, 0;
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}
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impl JoypadStatus {
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pub fn set_down_start(&mut self, state: ButtonState, int: &mut bool) {
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if !(*int) {
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*int = self.down_start() == ButtonState::Released && state == ButtonState::Pressed;
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}
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self._set_down_start(state);
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}
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pub fn set_up_select(&mut self, state: ButtonState, int: &mut bool) {
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if !(*int) {
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*int = self.up_select() == ButtonState::Released && state == ButtonState::Pressed;
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}
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self._set_up_select(state);
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}
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pub fn set_left_b(&mut self, state: ButtonState, int: &mut bool) {
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if !(*int) {
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*int = self.left_b() == ButtonState::Released && state == ButtonState::Pressed;
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}
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self._set_left_b(state);
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}
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pub fn set_right_a(&mut self, state: ButtonState, int: &mut bool) {
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if !(*int) {
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*int = self.right_a() == ButtonState::Released && state == ButtonState::Pressed;
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}
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self._set_right_a(state);
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}
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}
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impl Default for JoypadStatus {
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@@ -52,85 +86,13 @@ impl From<JoypadStatus> for u8 {
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}
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}
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impl JoypadStatus {
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pub fn set_down(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_direction_row();
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// }
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self._set_down(is_pressed.into());
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}
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pub fn set_start(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_action_row();
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// }
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self._set_down(is_pressed.into());
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}
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pub fn set_up(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_direction_row();
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// }
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self._set_up(is_pressed.into());
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}
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pub fn set_select(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_action_row();
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// }
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self._set_up(is_pressed.into());
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}
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pub fn set_left(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_direction_row();
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// }
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self._set_left(is_pressed.into());
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}
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pub fn set_b(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_action_row();
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// }
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self._set_left(is_pressed.into());
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}
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pub fn set_right(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_direction_row();
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// }
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self._set_right(is_pressed.into());
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}
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pub fn set_a(&mut self, is_pressed: bool) {
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// if is_pressed {
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// self.select_action_row();
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// }
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self._set_right(is_pressed.into());
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}
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pub fn select_direction_row(&mut self) {
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use ButtonRowStatus::*;
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self.set_direction_row(Selected);
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self.set_action_row(Deselected);
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}
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pub fn select_action_row(&mut self) {
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use ButtonRowStatus::*;
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self.set_action_row(Selected);
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self.set_direction_row(Deselected);
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}
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}
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#[derive(Debug, Clone, Copy)]
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enum ButtonStatus {
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum ButtonState {
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Pressed = 0,
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Released = 1,
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}
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impl From<u8> for ButtonStatus {
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impl From<u8> for ButtonState {
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fn from(byte: u8) -> Self {
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match byte {
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0b00 => Self::Pressed,
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@@ -140,13 +102,13 @@ impl From<u8> for ButtonStatus {
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}
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}
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impl From<ButtonStatus> for u8 {
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fn from(status: ButtonStatus) -> Self {
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impl From<ButtonState> for u8 {
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fn from(status: ButtonState) -> Self {
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status as u8
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}
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}
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impl From<bool> for ButtonStatus {
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impl From<bool> for ButtonState {
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fn from(value: bool) -> Self {
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match value {
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true => Self::Pressed,
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@@ -155,13 +117,13 @@ impl From<bool> for ButtonStatus {
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}
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}
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#[derive(Debug, Clone, Copy)]
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enum ButtonRowStatus {
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#[derive(Debug, Clone, Copy, PartialEq)]
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enum RowState {
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Selected,
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Deselected,
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}
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impl From<u8> for ButtonRowStatus {
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impl From<u8> for RowState {
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fn from(byte: u8) -> Self {
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match byte {
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0b00 => Self::Selected,
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@@ -171,8 +133,8 @@ impl From<u8> for ButtonRowStatus {
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}
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}
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impl From<ButtonRowStatus> for u8 {
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fn from(status: ButtonRowStatus) -> Self {
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impl From<RowState> for u8 {
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fn from(status: RowState) -> Self {
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status as u8
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}
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}
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