chore: update dependencies

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-01-21 04:18:59 -04:00
parent cf2357f917
commit 45d0dd04ca
4 changed files with 235 additions and 233 deletions

446
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -9,13 +9,13 @@ edition = "2021"
[dependencies] [dependencies]
anyhow = "1.0" anyhow = "1.0"
bitfield = "0.13" bitfield = "0.13"
clap = "2.33" clap = { version = "3.0", features = ["cargo"] }
gilrs = "0.8" gilrs = "0.8"
winit = "0.26" winit = "0.26"
egui = "0.15" egui = "0.16"
wgpu = "0.11" wgpu = "0.12"
egui_wgpu_backend = "0.14" egui_wgpu_backend = "0.16"
egui_winit_platform = "0.12" egui_winit_platform = "0.13"
pollster = "0.2" pollster = "0.2"
rodio = "0.14" rodio = "0.14"
rtrb = "0.2" rtrb = "0.2"

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@ -240,7 +240,7 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
} }
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| { egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
egui::menu::menu(ui, "File", |ui| { egui::menu::menu_button(ui, "File", |ui| {
if ui.button("Quit").clicked() { if ui.button("Quit").clicked() {
app.quit = true; app.quit = true;
} }

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@ -21,15 +21,15 @@ fn main() {
let m = app let m = app
.arg( .arg(
Arg::with_name("rom") Arg::new("rom")
.value_name("ROM_FILE") .value_name("ROM_FILE")
.takes_value(true) .takes_value(true)
.index(1) .index(1)
.help("Path to the Game ROM"), .help("Path to the Game ROM"),
) )
.arg( .arg(
Arg::with_name("boot") Arg::new("boot")
.short("b") .short('b')
.long("boot") .long("boot")
.value_name("FILE") .value_name("FILE")
.takes_value(true) .takes_value(true)
@ -172,7 +172,7 @@ fn main() {
let screen_descriptor = gui::create_screen_descriptor(&window, &config); let screen_descriptor = gui::create_screen_descriptor(&window, &config);
// Upload all resources for the GPU. // Upload all resources for the GPU.
render_pass.update_texture(&device, &queue, &platform.context().texture()); render_pass.update_texture(&device, &queue, &platform.context().font_image());
render_pass.update_user_textures(&device, &queue); render_pass.update_user_textures(&device, &queue);
render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor); render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);