feat: implement clap for cli and improve error messages

This commit is contained in:
2021-03-22 21:41:22 -05:00
parent d7d9fd857f
commit 45466a5733
5 changed files with 135 additions and 27 deletions

View File

@@ -8,6 +8,7 @@ use super::serial::Serial;
use super::sound::Sound;
use super::timer::Timer;
use super::work_ram::{VariableWorkRam, WorkRam};
use anyhow::anyhow;
use std::{convert::TryInto, fs::File, io::Read};
const BOOT_ROM_SIZE: usize = 256;
@@ -46,21 +47,24 @@ impl Default for Bus {
}
impl Bus {
pub fn with_boot(path: &str) -> Self {
let mut file = File::open(path).unwrap();
pub fn with_boot(path: &str) -> anyhow::Result<Self> {
let mut file = File::open(path)?;
let mut buf = Vec::with_capacity(BOOT_ROM_SIZE);
file.read_to_end(&mut buf).unwrap();
file.read_to_end(&mut buf)?;
let boot_rom: [u8; BOOT_ROM_SIZE] = buf.try_into().unwrap();
let boot_rom: [u8; BOOT_ROM_SIZE] = buf
.try_into()
.map_err(|_| anyhow!("{} was not {} bytes in size", path, BOOT_ROM_SIZE))?;
Self {
Ok(Self {
boot: Some(boot_rom),
..Default::default()
}
})
}
pub fn load_cartridge(&mut self, path: &str) {
self.cartridge = Some(Cartridge::new(path).unwrap());
pub fn load_cartridge(&mut self, path: &str) -> std::io::Result<()> {
self.cartridge = Some(Cartridge::new(path)?);
Ok(())
}
pub fn step(&mut self, cycles: Cycles) {

View File

@@ -33,11 +33,11 @@ impl Cpu {
}
}
pub fn boot_new(path: &str) -> Self {
Self {
bus: Bus::with_boot(path),
pub fn boot_new(path: &str) -> anyhow::Result<Self> {
Ok(Self {
bus: Bus::with_boot(path)?,
..Default::default()
}
})
}
pub fn ime(&self) -> bool {
@@ -52,8 +52,8 @@ impl Cpu {
self.reg.pc += 1;
}
pub fn load_cartridge(&mut self, path: &str) {
self.bus.load_cartridge(path);
pub fn load_cartridge(&mut self, path: &str) -> std::io::Result<()> {
Ok(self.bus.load_cartridge(path)?)
}
}

View File

@@ -1,8 +1,8 @@
use anyhow::{anyhow, Result};
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
use gb::LR35902_CLOCK_SPEED;
use gb::{Cycles, LR35902};
use pixels::{Pixels, SurfaceTexture};
use std::env::args;
use std::time::{Duration, Instant};
use winit::dpi::LogicalSize;
use winit::event::{Event, VirtualKeyCode};
@@ -19,20 +19,51 @@ const LR35902_CYCLE_TIME: f64 = 1.0f64 / LR35902_CLOCK_SPEED as f64;
const CYCLES_IN_FRAME: Cycles = Cycles::new(70224);
fn main() -> Result<()> {
let app = App::new(crate_name!())
.version(crate_version!())
.author(crate_authors!())
.about(crate_description!());
let m = app
.arg(
Arg::with_name("rom")
.value_name("ROM_FILE")
.takes_value(true)
.required(true)
.index(1)
.help("The ROM that the emulator will run"),
)
.arg(
Arg::with_name("boot")
.short("b")
.long("boot")
.value_name("FILE")
.takes_value(true)
.help("Path to Boot ROM"),
)
.get_matches();
let mut game_boy = match m.value_of("boot") {
Some(path) => LR35902::boot_new(path).expect("Failed to load boot ROM"),
None => LR35902::new(),
};
// This is a required value so if we program gets here,
// a string **will** have been provided to the rom argument
let rom_path = m
.value_of("rom")
.expect("ROM Path not provided despite it being a required argument");
game_boy
.load_cartridge(rom_path)
.expect("Failed to load ROM");
// Initialize GUI
let event_loop = EventLoop::new();
let mut input = WinitInputHelper::new();
let window = create_window(&event_loop)?;
let mut pixels = create_pixels(&window)?;
let mut game_boy = match args().nth(1) {
Some(boot_path) => LR35902::boot_new(&boot_path),
None => LR35902::new(),
};
// game_boy.load_cartridge("bin/instr_timing.gb");
game_boy.load_cartridge("bin/cpu_instrs.gb");
// game_boy.load_cartridge("bin/tetris.gb");
let mut now = Instant::now();
let mut cycles_in_frame = Cycles::default();
event_loop.run(move |event, _, control_flow| {
@@ -83,7 +114,7 @@ fn main() -> Result<()> {
});
}
pub fn create_window(event_loop: &EventLoop<()>) -> Result<Window> {
fn create_window(event_loop: &EventLoop<()>) -> Result<Window> {
let size = LogicalSize::new((GB_WIDTH as f64) * SCALE, (GB_HEIGHT as f64) * SCALE);
Ok(WindowBuilder::new()
.with_title("DMG-1 Emulator")
@@ -92,7 +123,7 @@ pub fn create_window(event_loop: &EventLoop<()>) -> Result<Window> {
.build(&event_loop)?)
}
pub fn create_pixels(window: &Window) -> Result<Pixels<Window>> {
fn create_pixels(window: &Window) -> Result<Pixels<Window>> {
let window_size = window.inner_size();
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, window);
Ok(Pixels::new(GB_WIDTH, GB_HEIGHT, surface_texture)?)