feat: implement clap for cli and improve error messages
This commit is contained in:
20
src/bus.rs
20
src/bus.rs
@@ -8,6 +8,7 @@ use super::serial::Serial;
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use super::sound::Sound;
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use super::timer::Timer;
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use super::work_ram::{VariableWorkRam, WorkRam};
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use anyhow::anyhow;
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use std::{convert::TryInto, fs::File, io::Read};
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const BOOT_ROM_SIZE: usize = 256;
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@@ -46,21 +47,24 @@ impl Default for Bus {
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}
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impl Bus {
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pub fn with_boot(path: &str) -> Self {
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let mut file = File::open(path).unwrap();
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pub fn with_boot(path: &str) -> anyhow::Result<Self> {
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let mut file = File::open(path)?;
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let mut buf = Vec::with_capacity(BOOT_ROM_SIZE);
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file.read_to_end(&mut buf).unwrap();
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file.read_to_end(&mut buf)?;
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let boot_rom: [u8; BOOT_ROM_SIZE] = buf.try_into().unwrap();
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let boot_rom: [u8; BOOT_ROM_SIZE] = buf
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.try_into()
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.map_err(|_| anyhow!("{} was not {} bytes in size", path, BOOT_ROM_SIZE))?;
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Self {
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Ok(Self {
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boot: Some(boot_rom),
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..Default::default()
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}
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})
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}
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pub fn load_cartridge(&mut self, path: &str) {
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self.cartridge = Some(Cartridge::new(path).unwrap());
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pub fn load_cartridge(&mut self, path: &str) -> std::io::Result<()> {
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self.cartridge = Some(Cartridge::new(path)?);
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Ok(())
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}
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pub fn step(&mut self, cycles: Cycles) {
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12
src/cpu.rs
12
src/cpu.rs
@@ -33,11 +33,11 @@ impl Cpu {
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}
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}
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pub fn boot_new(path: &str) -> Self {
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Self {
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bus: Bus::with_boot(path),
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pub fn boot_new(path: &str) -> anyhow::Result<Self> {
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Ok(Self {
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bus: Bus::with_boot(path)?,
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..Default::default()
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}
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})
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}
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pub fn ime(&self) -> bool {
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@@ -52,8 +52,8 @@ impl Cpu {
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self.reg.pc += 1;
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}
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pub fn load_cartridge(&mut self, path: &str) {
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self.bus.load_cartridge(path);
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pub fn load_cartridge(&mut self, path: &str) -> std::io::Result<()> {
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Ok(self.bus.load_cartridge(path)?)
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}
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}
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55
src/main.rs
55
src/main.rs
@@ -1,8 +1,8 @@
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use anyhow::{anyhow, Result};
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use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
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use gb::LR35902_CLOCK_SPEED;
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use gb::{Cycles, LR35902};
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use pixels::{Pixels, SurfaceTexture};
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use std::env::args;
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use std::time::{Duration, Instant};
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use winit::dpi::LogicalSize;
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use winit::event::{Event, VirtualKeyCode};
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@@ -19,20 +19,51 @@ const LR35902_CYCLE_TIME: f64 = 1.0f64 / LR35902_CLOCK_SPEED as f64;
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const CYCLES_IN_FRAME: Cycles = Cycles::new(70224);
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fn main() -> Result<()> {
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let app = App::new(crate_name!())
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.version(crate_version!())
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.author(crate_authors!())
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.about(crate_description!());
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let m = app
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.arg(
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Arg::with_name("rom")
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.value_name("ROM_FILE")
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.takes_value(true)
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.required(true)
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.index(1)
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.help("The ROM that the emulator will run"),
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)
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.arg(
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Arg::with_name("boot")
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.short("b")
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.long("boot")
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.value_name("FILE")
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.takes_value(true)
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.help("Path to Boot ROM"),
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)
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.get_matches();
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let mut game_boy = match m.value_of("boot") {
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Some(path) => LR35902::boot_new(path).expect("Failed to load boot ROM"),
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None => LR35902::new(),
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};
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// This is a required value so if we program gets here,
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// a string **will** have been provided to the rom argument
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let rom_path = m
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.value_of("rom")
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.expect("ROM Path not provided despite it being a required argument");
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game_boy
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.load_cartridge(rom_path)
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.expect("Failed to load ROM");
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// Initialize GUI
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let event_loop = EventLoop::new();
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let mut input = WinitInputHelper::new();
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let window = create_window(&event_loop)?;
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let mut pixels = create_pixels(&window)?;
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let mut game_boy = match args().nth(1) {
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Some(boot_path) => LR35902::boot_new(&boot_path),
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None => LR35902::new(),
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};
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// game_boy.load_cartridge("bin/instr_timing.gb");
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game_boy.load_cartridge("bin/cpu_instrs.gb");
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// game_boy.load_cartridge("bin/tetris.gb");
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let mut now = Instant::now();
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let mut cycles_in_frame = Cycles::default();
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event_loop.run(move |event, _, control_flow| {
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@@ -83,7 +114,7 @@ fn main() -> Result<()> {
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});
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}
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pub fn create_window(event_loop: &EventLoop<()>) -> Result<Window> {
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fn create_window(event_loop: &EventLoop<()>) -> Result<Window> {
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let size = LogicalSize::new((GB_WIDTH as f64) * SCALE, (GB_HEIGHT as f64) * SCALE);
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Ok(WindowBuilder::new()
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.with_title("DMG-1 Emulator")
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@@ -92,7 +123,7 @@ pub fn create_window(event_loop: &EventLoop<()>) -> Result<Window> {
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.build(&event_loop)?)
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}
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pub fn create_pixels(window: &Window) -> Result<Pixels<Window>> {
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fn create_pixels(window: &Window) -> Result<Pixels<Window>> {
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let window_size = window.inner_size();
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let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, window);
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Ok(Pixels::new(GB_WIDTH, GB_HEIGHT, surface_texture)?)
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