feat: implement keyboard controls
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@@ -127,7 +127,7 @@ fn main() -> Result<()> {
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now = Instant::now();
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let pending = Cycle::new(delta / gb::emu::SM83_CYCLE_TIME.subsec_nanos());
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cycle_count += gb::emu::run(&mut game_boy, &mut gamepad, pending);
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cycle_count += gb::emu::run(&mut game_boy, &mut gamepad, &input, pending);
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if cycle_count >= gb::emu::CYCLES_IN_FRAME {
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// Draw Frame
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