feat: implement keyboard controls

This commit is contained in:
2021-07-09 19:19:52 -05:00
parent 468f7c0f83
commit 40ca0abb72
3 changed files with 71 additions and 6 deletions

View File

@@ -1,4 +1,5 @@
use gilrs::{Button, Event as GamepadEvent, EventType as GamepadEventType};
use winit_input_helper::WinitInputHelper;
#[derive(Debug, Clone, Copy)]
pub struct Joypad {
@@ -109,6 +110,63 @@ impl ButtonEvent {
}
}
pub fn handle_keyboard_input(pad: &mut Joypad, input: &WinitInputHelper) {
use winit::event::VirtualKeyCode;
// TODO: What do I have to do to get a match statement here?
let state = &mut pad.ext;
let irq = &mut pad.interrupt;
if input.key_pressed(VirtualKeyCode::Down) {
state.dpad_down.update(true, irq);
} else if input.key_released(VirtualKeyCode::Down) {
state.dpad_down.update(false, irq);
}
if input.key_pressed(VirtualKeyCode::Up) {
state.dpad_up.update(true, irq);
} else if input.key_released(VirtualKeyCode::Up) {
state.dpad_up.update(false, irq);
}
if input.key_pressed(VirtualKeyCode::Left) {
state.dpad_left.update(true, irq);
} else if input.key_released(VirtualKeyCode::Left) {
state.dpad_left.update(false, irq);
}
if input.key_pressed(VirtualKeyCode::Right) {
state.dpad_right.update(true, irq);
} else if input.key_released(VirtualKeyCode::Right) {
state.dpad_right.update(false, irq);
}
if input.key_pressed(VirtualKeyCode::T) {
state.start.update(true, irq);
} else if input.key_released(VirtualKeyCode::T) {
state.start.update(false, irq);
}
if input.key_pressed(VirtualKeyCode::Y) {
state.select.update(true, irq);
} else if input.key_released(VirtualKeyCode::Y) {
state.select.update(false, irq);
}
if input.key_pressed(VirtualKeyCode::Z) {
state.south.update(true, irq);
} else if input.key_released(VirtualKeyCode::Z) {
state.south.update(false, irq);
}
if input.key_pressed(VirtualKeyCode::X) {
state.east.update(true, irq);
} else if input.key_released(VirtualKeyCode::X) {
state.east.update(false, irq);
}
}
pub fn handle_gamepad_input(pad: &mut Joypad, event: GamepadEvent) {
use Button::*;
use GamepadEventType::*;