fix(snd): increase accuracy of when to sample from APU
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12
src/sound.rs
12
src/sound.rs
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@ -6,7 +6,8 @@ use crate::emu::SM83_CLOCK_SPEED;
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use crate::Cycle;
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const WAVE_PATTERN_RAM_LEN: usize = 0x10;
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const SAMPLE_RATE: u32 = 4800; // Hz
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const SAMPLE_RATE: u32 = 48000; // Hz
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const SAMPLE_INCREMENT: u64 = SAMPLE_RATE as u64;
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const SAMPLE_RATE_IN_CYCLES: Cycle = Cycle::new((SM83_CLOCK_SPEED / SAMPLE_RATE as u64) as u32);
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#[derive(Debug, Clone, Default)]
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@ -26,13 +27,13 @@ pub(crate) struct Sound {
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div_prev: Option<u8>,
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sender: Option<SampleSender>,
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cycle: Cycle,
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sample_counter: u64,
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}
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impl Sound {
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pub(crate) fn clock(&mut self, div: u16) {
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use FrameSequencerState::*;
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self.cycle += 1;
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self.sample_counter += SAMPLE_INCREMENT;
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// the 5th bit of the high byte
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let bit_5 = (div >> 13 & 0x01) as u8;
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@ -64,10 +65,9 @@ impl Sound {
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self.div_prev = Some(bit_5);
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// TODO: Should the FrameSequencer be run first?
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if self.cycle > SAMPLE_RATE_IN_CYCLES {
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if self.sample_counter >= SM83_CLOCK_SPEED {
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// Sample the APU
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self.cycle %= SAMPLE_RATE_IN_CYCLES;
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self.sample_counter %= SM83_CLOCK_SPEED;
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let ch1_amplitude = self.ch1.amplitude();
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let ch1_left = self.ctrl.output.ch1_left() as u8 as f32 * ch1_amplitude;
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