fix(ppu): implement proper PPU reset behaviour
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parent
61156ca8a8
commit
3ab512d663
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@ -723,6 +723,7 @@ dependencies = [
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"egui_wgpu_backend",
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"egui_wgpu_backend",
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"egui_winit_platform",
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"egui_winit_platform",
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"gilrs",
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"gilrs",
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"once_cell",
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"pollster",
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"pollster",
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"rodio",
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"rodio",
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"rtrb",
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"rtrb",
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@ -23,6 +23,7 @@ directories-next = "2.0"
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tracing = "0.1"
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] }
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tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] }
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thiserror = "1.0"
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thiserror = "1.0"
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once_cell= "1.8"
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[profile.release]
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[profile.release]
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debug = true
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debug = true
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@ -297,7 +297,11 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
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ui.monospace(format!("WY: {}", ppu::dbg::wy(ppu)));
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ui.monospace(format!("WY: {}", ppu::dbg::wy(ppu)));
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});
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});
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ui.monospace(format!("Mode: {:?}", ppu::dbg::mode(ppu)))
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ui.monospace(format!(
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"Mode: {:?} {}",
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ppu::dbg::mode(ppu),
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ppu::dbg::dot(ppu)
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))
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});
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});
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});
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});
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45
src/ppu.rs
45
src/ppu.rs
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@ -10,6 +10,8 @@ use types::{
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ObjectPaletteKind, ObjectSize, Pixels, RenderPriority, TileDataAddress,
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ObjectPaletteKind, ObjectSize, Pixels, RenderPriority, TileDataAddress,
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};
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};
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use once_cell::sync::Lazy;
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mod dma;
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mod dma;
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mod types;
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mod types;
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@ -32,6 +34,14 @@ const LIGHT_GRAY: [u8; 4] = 0xAEBA89FFu32.to_be_bytes();
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const DARK_GRAY: [u8; 4] = 0x5E6745FFu32.to_be_bytes();
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const DARK_GRAY: [u8; 4] = 0x5E6745FFu32.to_be_bytes();
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const BLACK: [u8; 4] = 0x202020FFu32.to_be_bytes();
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const BLACK: [u8; 4] = 0x202020FFu32.to_be_bytes();
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static BLANK_SCREEN: Lazy<Box<[u8; (GB_WIDTH * 4) * GB_HEIGHT]>> = Lazy::new(|| {
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WHITE
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.repeat(GB_WIDTH * GB_HEIGHT)
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.into_boxed_slice()
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.try_into()
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.unwrap()
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});
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Ppu {
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pub struct Ppu {
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pub(crate) int: Interrupt,
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pub(crate) int: Interrupt,
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@ -48,7 +58,7 @@ pub struct Ppu {
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fetch: PixelFetcher,
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fetch: PixelFetcher,
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fifo: PixelFifo,
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fifo: PixelFifo,
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obj_buffer: ObjectBuffer,
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obj_buffer: ObjectBuffer,
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pub(crate) frame_buf: Box<[u8; GB_WIDTH * GB_HEIGHT * 4]>,
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pub(crate) frame_buf: Box<[u8; (GB_WIDTH * 4) * GB_HEIGHT]>,
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win_stat: WindowStatus,
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win_stat: WindowStatus,
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scanline_start: bool,
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scanline_start: bool,
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@ -70,15 +80,24 @@ impl BusIo for Ppu {
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impl Ppu {
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impl Ppu {
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pub(crate) fn tick(&mut self) {
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pub(crate) fn tick(&mut self) {
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self.dot += 1;
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if !self.ctrl.lcd_enabled() {
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if !self.ctrl.lcd_enabled() {
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if self.dot > 0 {
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// Check ensures this expensive operation only happens once
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self.frame_buf.copy_from_slice(BLANK_SCREEN.as_ref());
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}
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self.stat.set_mode(PpuMode::HBlank);
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self.pos.line_y = 0;
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self.dot = 0;
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return;
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return;
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}
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}
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self.dot += 1;
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match self.stat.mode() {
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match self.stat.mode() {
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PpuMode::OamScan => {
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PpuMode::OamScan => {
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// Cycles 1 -> 80
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// Cycles 1 -> 80
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if self.dot >= 80 {
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if self.dot >= 80 {
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self.x_pos = 0;
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self.x_pos = 0;
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self.scanline_start = true;
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self.scanline_start = true;
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@ -104,12 +123,7 @@ impl Ppu {
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self.scan_oam();
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self.scan_oam();
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}
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}
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PpuMode::Drawing => {
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PpuMode::Drawing => {
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if self.ctrl.lcd_enabled() {
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self.draw();
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// Only Draw when the LCD Is Enabled
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self.draw();
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} else {
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self.reset();
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}
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if self.x_pos == 160 {
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if self.x_pos == 160 {
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if self.stat.hblank_int() {
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if self.stat.hblank_int() {
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@ -415,14 +429,6 @@ impl Ppu {
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}
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}
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}
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}
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fn reset(&mut self) {
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self.pos.line_y = 0;
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self.stat.set_mode(PpuMode::HBlank);
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let mut blank = WHITE.repeat(self.frame_buf.len() / 4);
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self.frame_buf.swap_with_slice(&mut blank);
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}
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fn clock_fifo(&mut self) -> Option<GrayShade> {
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fn clock_fifo(&mut self) -> Option<GrayShade> {
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use RenderPriority::*;
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use RenderPriority::*;
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@ -913,6 +919,7 @@ struct WindowStatus {
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pub(crate) mod dbg {
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pub(crate) mod dbg {
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use super::{Ppu, PpuMode};
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use super::{Ppu, PpuMode};
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use crate::Cycle;
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pub(crate) fn ly(ppu: &Ppu) -> u8 {
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pub(crate) fn ly(ppu: &Ppu) -> u8 {
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ppu.pos.line_y
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ppu.pos.line_y
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@ -937,4 +944,8 @@ pub(crate) mod dbg {
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pub(crate) fn wy(ppu: &Ppu) -> i16 {
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pub(crate) fn wy(ppu: &Ppu) -> i16 {
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ppu.pos.window_y as i16
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ppu.pos.window_y as i16
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}
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}
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pub(crate) fn dot(ppu: &Ppu) -> Cycle {
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ppu.dot
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}
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}
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}
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