fix(ppu): fix integer overflow error in bg fetcher
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parent
66c2b51e10
commit
138aba52c1
24
src/ppu.rs
24
src/ppu.rs
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@ -337,7 +337,7 @@ impl Ppu {
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}
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ToLowByteSleep => self.fetch.back.next(TileLowByte),
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TileLowByte => {
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let addr = self.fetch.bg_byte_low_addr(&self.control, &self.pos);
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let addr = self.fetch.bg_byte_addr(&self.control, &self.pos);
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let low = self.read_byte(addr);
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self.fetch.back.tile.with_low_byte(low);
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@ -346,7 +346,7 @@ impl Ppu {
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}
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ToHighByteSleep => self.fetch.back.next(TileHighByte),
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TileHighByte => {
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let addr = self.fetch.bg_byte_low_addr(&self.control, &self.pos);
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let addr = self.fetch.bg_byte_addr(&self.control, &self.pos);
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let high = self.read_byte(addr + 1);
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self.fetch.back.tile.with_high_byte(high);
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@ -655,21 +655,21 @@ impl PixelFetcher {
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// Both Offsets are used to offset the tile map address we found above
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// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
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// TODO: Is this necessary / important in other fetcher modes?
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let scx_offset = if is_window { 0u16 } else { scroll_x as u16 / 8 } & 0x1F;
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let scx_offset = if is_window { 0 } else { scroll_x / 8 };
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let y_offset = if is_window {
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self.back.window_line.count() as u16 / 8
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} else {
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((line_y as u16 + scroll_y as u16) & 0xFF) / 8
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} * 32;
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};
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let x_offset = x_pos as u16 + scx_offset;
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let x_offset = (scx_offset + x_pos) & 0x1F;
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let offset = (32 * y_offset) + (x_offset as u16);
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tile_map_addr + ((x_offset + y_offset) & 0x3FF)
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tile_map_addr + (offset & 0x3FF)
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}
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fn bg_byte_low_addr(&mut self, control: &LCDControl, pos: &ScreenPosition) -> u16 {
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fn bg_byte_addr(&mut self, control: &LCDControl, pos: &ScreenPosition) -> u16 {
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let line_y = pos.line_y;
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let scroll_y = pos.scroll_y;
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let is_window = self.back.is_window_tile();
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@ -677,17 +677,17 @@ impl PixelFetcher {
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let id = self.back.tile.id.expect("Tile Number unexpectedly missing");
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let tile_data_addr = match control.tile_data_addr() {
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TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as i8).wrapping_mul(16) as u16),
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TileDataAddress::X8000 => 0x8000 + (id as u16).wrapping_mul(16),
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TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as u16) * 16),
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TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
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};
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let offset = if is_window {
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self.back.window_line.count() % 8
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} else {
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(line_y + scroll_y) % 8
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} * 2;
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};
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tile_data_addr + offset as u16
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tile_data_addr + (2 * offset as u16)
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}
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fn send_to_fifo(&self, fifo: &mut FifoRenderer, palette: &BackgroundPalette) {
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