fix(snd): replace Audio Sync solution with a faster one
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@ -70,8 +70,12 @@ impl Bus {
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self.snd.set_audio_src(sender)
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self.snd.set_audio_src(sender)
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}
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}
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pub(crate) fn is_mpsc_still_full(&mut self) -> bool {
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pub(crate) fn is_full(&self) -> bool {
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self.snd.is_mpsc_still_full()
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self.snd.is_full()
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}
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pub(crate) fn flush_samples(&mut self) {
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self.snd.flush_samples()
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}
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}
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pub(crate) fn clock(&mut self) {
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pub(crate) fn clock(&mut self) {
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@ -128,9 +128,11 @@ impl Cpu {
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let mut elapsed = 0x00;
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let mut elapsed = 0x00;
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let pending: u32 = cycles.into();
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let pending: u32 = cycles.into();
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while elapsed < pending {
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while elapsed < pending {
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if !self.bus.is_mpsc_still_full() {
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if !self.bus.is_full() {
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self.bus.clock();
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self.bus.clock();
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elapsed += 1;
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elapsed += 1;
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} else {
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self.bus.flush_samples();
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}
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}
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}
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}
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75
src/sound.rs
75
src/sound.rs
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@ -1,3 +1,5 @@
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use std::collections::VecDeque;
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use bitfield::bitfield;
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use bitfield::bitfield;
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use crossbeam_channel::{Receiver, Sender, TrySendError};
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use crossbeam_channel::{Receiver, Sender, TrySendError};
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use rodio::Source;
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use rodio::Source;
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@ -7,8 +9,8 @@ use crate::emu::SM83_CLOCK_SPEED;
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const WAVE_PATTERN_RAM_LEN: usize = 0x10;
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const WAVE_PATTERN_RAM_LEN: usize = 0x10;
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const SAMPLE_RATE: u32 = 48000; // Hz
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const SAMPLE_RATE: u32 = 48000; // Hz
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const AUDIO_BUFFER_LEN: usize = 1024;
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const AUDIO_BUFFER_LEN: usize = 512;
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const CHANNEL_COUNT: u16 = 2;
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const CHANNEL_COUNT: usize = 2;
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const SAMPLE_INCREMENT: u64 = SAMPLE_RATE as u64;
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const SAMPLE_INCREMENT: u64 = SAMPLE_RATE as u64;
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#[derive(Default, Debug, Clone)]
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#[derive(Default, Debug, Clone)]
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@ -30,7 +32,7 @@ pub(crate) struct Sound {
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sender: Option<AudioSender<f32>>,
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sender: Option<AudioSender<f32>>,
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sample_counter: u64,
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sample_counter: u64,
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is_mpsc_full: bool,
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buffer: AudioBuffer<(f32, f32)>,
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}
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}
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impl Sound {
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impl Sound {
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@ -70,7 +72,7 @@ impl Sound {
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self.div_prev = Some(bit_5);
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self.div_prev = Some(bit_5);
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if self.sample_counter >= SM83_CLOCK_SPEED {
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if self.sender.is_some() && self.sample_counter >= SM83_CLOCK_SPEED {
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self.sample_counter %= SM83_CLOCK_SPEED;
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self.sample_counter %= SM83_CLOCK_SPEED;
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// Sample the APU
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// Sample the APU
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@ -93,14 +95,7 @@ impl Sound {
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let left = (ch1_left + ch2_left + ch3_left + ch4_left) / 4.0;
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let left = (ch1_left + ch2_left + ch3_left + ch4_left) / 4.0;
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let right = (ch1_right + ch2_right + ch3_right + ch4_right) / 4.0;
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let right = (ch1_right + ch2_right + ch3_right + ch4_right) / 4.0;
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if let Some(s) = self.sender.as_ref() {
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self.buffer.push_back((left, right));
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let _ = s.send_samples(left, right).map_err(|e| match e {
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TrySendError::Full(_) => self.is_mpsc_full = true,
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TrySendError::Disconnected(_) => {
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panic!("Audio Sample MPSC Channel Disconnected")
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}
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});
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}
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}
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}
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}
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}
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@ -108,12 +103,25 @@ impl Sound {
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self.sender = Some(sender);
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self.sender = Some(sender);
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}
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}
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pub(crate) fn is_mpsc_still_full(&mut self) -> bool {
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pub(crate) fn is_full(&self) -> bool {
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if let Some(sender) = self.sender.as_ref() {
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self.buffer.len() >= AUDIO_BUFFER_LEN * CHANNEL_COUNT
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self.is_mpsc_full = sender.is_full();
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}
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}
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self.is_mpsc_full
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pub(crate) fn flush_samples(&mut self) {
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if let Some(sender) = self.sender.as_ref() {
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while self.buffer.len() >= CHANNEL_COUNT {
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match self.buffer.pop_front() {
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Some((left, right)) => {
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sender
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.send_samples(left, right)
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.expect("Successfully sent samples across threads");
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}
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None => unreachable!(
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"While loop ensures that there are at least two items in AudioBuffer"
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),
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}
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}
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}
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}
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}
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fn clock_length(freq_hi: &FrequencyHigh, length_timer: &mut u16, enabled: &mut bool) {
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fn clock_length(freq_hi: &FrequencyHigh, length_timer: &mut u16, enabled: &mut bool) {
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@ -1195,10 +1203,6 @@ impl<T> AudioSender<T> {
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self.inner.try_send(left).and(self.inner.try_send(right))?;
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self.inner.try_send(left).and(self.inner.try_send(right))?;
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Ok(())
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Ok(())
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}
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}
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fn is_full(&self) -> bool {
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self.inner.is_full()
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}
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}
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}
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pub struct AudioReceiver<T> {
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pub struct AudioReceiver<T> {
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@ -1224,7 +1228,7 @@ impl<T: rodio::Sample> Source for AudioReceiver<T> {
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fn channels(&self) -> u16 {
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fn channels(&self) -> u16 {
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// The Gameboy supports two channels
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// The Gameboy supports two channels
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CHANNEL_COUNT
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CHANNEL_COUNT as u16
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}
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}
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fn sample_rate(&self) -> u32 {
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fn sample_rate(&self) -> u32 {
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@ -1236,3 +1240,30 @@ impl<T: rodio::Sample> Source for AudioReceiver<T> {
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None
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None
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}
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}
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}
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}
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#[derive(Debug, Clone)]
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struct AudioBuffer<T> {
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inner: VecDeque<T>,
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}
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impl<T> Default for AudioBuffer<T> {
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fn default() -> Self {
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Self {
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inner: VecDeque::with_capacity(AUDIO_BUFFER_LEN * CHANNEL_COUNT),
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}
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}
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}
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impl<T> AudioBuffer<T> {
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pub fn push_back(&mut self, value: T) {
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self.inner.push_back(value)
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}
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pub fn pop_front(&mut self) -> Option<T> {
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self.inner.pop_front()
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}
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pub fn len(&self) -> usize {
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self.inner.len()
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}
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}
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