feat(ppu): implement broken ppu fifo renderer

This commit is contained in:
Rekai Nyangadzayi Musuka 2021-04-20 01:27:32 -05:00
parent 38460577b9
commit 0361d04248
1 changed files with 292 additions and 83 deletions

View File

@ -174,71 +174,172 @@ impl Ppu {
let pos = &self.pos;
let line_y = self.pos.line_y;
let scroll_y = self.pos.scroll_y;
let window_y = self.pos.window_y;
let window_present = self.control.window_enabled() && window_y <= line_y;
let is_window = self.control.window_enabled() && window_y <= line_y;
match self.fetcher.state {
TileNumber => {
// Increment Window line counter if scanline had any window pixels on it
// only increment once per scanline though
if window_present && !self.fetcher.window_line.checked() {
self.fetcher.window_line.increment();
// Determine whether we need to enable sprite fetching
let mut obj_attr = None;
for i in 0..self.obj_buffer.len() {
if let Some(attr) = self.obj_buffer.get(i) {
if attr.x <= (self.x_pos + 8) {
// self.fetcher.obj.resume(); TODO: Try running only when there's a sprite
self.fetcher.bg.reset();
self.fetcher.bg.pause();
self.fifo.pause();
obj_attr = Some(attr);
}
let x_pos = self.fetcher.x_pos;
let addr = self
.fetcher
.bg_tile_num_addr(control, pos, x_pos, window_present);
let id = self.read_byte(addr);
self.fetcher.tile.with_id(id);
// Move on to the Next state in 2 T-cycles
self.fetcher.state = TileDataLow;
}
TileDataLow => {
let addr = self.fetcher.bg_byte_low_addr(control, pos, window_present);
}
let low = self.read_byte(addr);
self.fetcher.tile.with_low_byte(low);
if let Some(attr) = obj_attr {
// Run the Object Fetcher
let obj_size = match self.control.obj_size() {
ObjectSize::EightByEight => 8,
ObjectSize::EightBySixteen => 16,
};
self.fetcher.state = TileDataHigh;
match self.fetcher.obj.state {
TileNumber => {
self.fetcher.obj.tile.with_id(attr.tile_index);
self.fetcher.obj.next(TileDataLow);
}
TileDataLow => {
let addr = PixelFetcher::get_obj_low_addr(attr, &self.pos, obj_size);
let byte = self.read_byte(addr);
self.fetcher.obj.tile.with_low_byte(byte);
self.fetcher.obj.next(TileDataHigh);
}
TileDataHigh => {
let addr = PixelFetcher::get_obj_low_addr(attr, &self.pos, obj_size);
let byte = self.read_byte(addr + 1);
self.fetcher.obj.tile.with_high_byte(byte);
self.fetcher.obj.next(SendToFifo);
}
SendToFifo => {
self.fetcher.obj.fifo_count += 1;
if self.fetcher.obj.fifo_count == 1 {
// Load into fifo
let tile_bytes =
self.fetcher.obj.tile.low.zip(self.fetcher.obj.tile.high);
if let Some(bytes) = tile_bytes {
let low = bytes.0;
let high = bytes.1;
let pixel = TwoBitsPerPixel::from_bytes(high, low);
let palette = match attr.flags.palette() {
ObjectPaletteId::Palette0 => self.monochrome.obj_palette_0,
ObjectPaletteId::Palette1 => self.monochrome.obj_palette_1,
};
let num_to_add = 8 - self.fifo.object.len();
for i in 0..num_to_add {
let bit = 7 - i;
let priority = attr.flags.priority();
let shade = palette.colour(pixel.pixel(bit));
let fifo_pixel = ObjectFifoPixel {
shade,
palette,
priority,
};
self.fifo.object.push_back(fifo_pixel);
}
}
} else if self.fetcher.obj.fifo_count == 2 {
self.fetcher.bg.resume();
self.fifo.resume();
self.fetcher.obj.reset();
} else {
panic!("Rekai Musuka <rekai@musuka.dev> is a bad programmer");
}
}
}
TileDataHigh => {
let addr = self.fetcher.bg_byte_low_addr(control, pos, window_present);
}
let high = self.read_byte(addr + 1);
self.fetcher.tile.with_high_byte(high);
if self.fetcher.bg.is_enabled() {
match self.fetcher.bg.state {
TileNumber => {
// Increment Window line counter if scanline had any window pixels on it
// only increment once per scanline though
if is_window && !self.fetcher.bg.window_line.checked() {
self.fetcher.bg.window_line.increment();
}
self.fetcher.state = SendToFifo;
}
SendToFifo => {
let palette = &self.monochrome.bg_palette;
self.fetcher.send_to_fifo(&mut self.fifo, palette);
self.fetcher.state = TileNumber;
let x_pos = self.fetcher.x_pos;
let addr = self
.fetcher
.bg_tile_num_addr(control, pos, x_pos, is_window);
let id = self.read_byte(addr);
self.fetcher.bg.tile.with_id(id);
// Move on to the Next state in 2 T-cycles
self.fetcher.bg.next(TileDataLow);
}
TileDataLow => {
let addr = self.fetcher.bg_byte_low_addr(control, pos, is_window);
let low = self.read_byte(addr);
self.fetcher.bg.tile.with_low_byte(low);
self.fetcher.bg.next(TileDataHigh);
}
TileDataHigh => {
let addr = self.fetcher.bg_byte_low_addr(control, pos, is_window);
let high = self.read_byte(addr + 1);
self.fetcher.bg.tile.with_high_byte(high);
self.fetcher.bg.next(SendToFifo);
}
SendToFifo => {
let palette = &self.monochrome.bg_palette;
self.fetcher.send_to_fifo(&mut self.fifo, palette);
// FIXME: Should this be equivalent to a reset?
self.fetcher.bg.next(TileNumber);
}
}
} else {
self.fetcher.bg.resume();
}
}
// Handle Background Pixel and Sprite FIFO
if let Some(bg_pixel) = self.fifo.background.pop_front() {
if let Some(_object_pixel) = self.fifo.object.pop_front() {
todo!("Mix the pixels or whatever I'm supposed todo here");
} else {
// Only Background Pixels will be rendered
if self.fifo.is_enabled() {
// Handle Background Pixel and Sprite FIFO
if let Some(bg_pixel) = self.fifo.background.pop_front() {
if let Some(_object_pixel) = self.fifo.object.pop_front() {
todo!("Mix the pixels or whatever I'm supposed todo here");
} else {
// Only Background Pixels will be rendered
let y = self.pos.line_y as usize;
let x = self.x_pos as usize;
let rgba = bg_pixel.shade.into_rgba();
let y = self.pos.line_y as usize;
let x = self.x_pos as usize;
let rgba = bg_pixel.0.into_rgba();
let i = (GB_WIDTH * 4) * y + (x * 4);
self.frame_buf[i..(i + rgba.len())].copy_from_slice(&rgba);
let i = (GB_WIDTH * 4) * y + (x * 4);
self.frame_buf[i..(i + rgba.len())].copy_from_slice(&rgba);
}
self.x_pos += 1;
}
self.x_pos += 1;
} else {
self.fifo.resume();
}
}
@ -844,6 +945,18 @@ impl ObjectBuffer {
self.buf[self.len] = attr;
self.len += 1;
}
pub fn len(&self) -> usize {
self.len
}
pub fn get(&self, index: usize) -> Option<&ObjectAttribute> {
if index < self.len {
Some(&self.buf[index])
} else {
None
}
}
}
impl Default for ObjectBuffer {
@ -858,22 +971,21 @@ impl Default for ObjectBuffer {
#[derive(Debug, Clone, Copy, Default)]
struct PixelFetcher {
x_pos: u8,
state: FetcherState,
window_line: WindowLineCounter,
tile: TileBuilder,
bg: BackgroundFetcher,
obj: ObjectFetcher,
}
impl PixelFetcher {
pub fn hblank_reset(&mut self) {
self.window_line.hblank_reset();
self.bg.window_line.hblank_reset();
self.tile = Default::default();
self.state = Default::default();
self.bg.tile = Default::default();
self.bg.state = Default::default();
self.x_pos = 0;
}
pub fn vblank_reset(&mut self) {
self.window_line.vblank_reset();
self.bg.window_line.vblank_reset();
}
fn bg_tile_num_addr(
@ -905,7 +1017,7 @@ impl PixelFetcher {
let scx_offset = if window { 0 } else { scroll_x / 8 } & 0x1F;
let offset = if window {
32 * (self.window_line.count() as u16 / 8)
32 * (self.bg.window_line.count() as u16 / 8)
} else {
32 * (((y_offset) & 0x00FF) / 8)
};
@ -923,7 +1035,7 @@ impl PixelFetcher {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let id = self.tile.id.expect("Tile Number unexpectedly missing");
let id = self.bg.tile.id.expect("Tile Number unexpectedly missing");
let tile_data_addr = match control.tile_data_addr() {
TileDataAddress::X8800 => (0x9000_i32 + (id as i32 * 16)) as u16,
@ -931,7 +1043,7 @@ impl PixelFetcher {
};
let offset = if window {
2 * (self.window_line.count() % 8)
2 * (self.bg.window_line.count() % 8)
} else {
2 * ((line_y + scroll_y) % 8)
};
@ -940,7 +1052,7 @@ impl PixelFetcher {
}
fn send_to_fifo(&mut self, fifo: &mut FifoRenderer, palette: &BackgroundPalette) {
let tile_bytes = self.tile.low.zip(self.tile.high);
let tile_bytes = self.bg.tile.low.zip(self.bg.tile.high);
if let Some(bytes) = tile_bytes {
let low = bytes.0;
@ -955,13 +1067,7 @@ impl PixelFetcher {
let shade = palette.colour(pixel.pixel(bit));
let fifo_pixel = FifoPixel {
kind: FifoPixelKind::Background,
shade,
palette: None,
priority: None,
};
let fifo_pixel = BackgroundFifoPixel(shade);
fifo.background.push_back(fifo_pixel);
}
}
@ -969,6 +1075,101 @@ impl PixelFetcher {
self.x_pos += 1;
}
pub fn get_obj_low_addr(attr: &ObjectAttribute, pos: &ScreenPosition, obj_size: u8) -> u16 {
let line_y = pos.line_y;
// FIXME: Should we subtract 16 from attr.y?
let y = attr.y.wrapping_sub(16);
let line = if attr.flags.y_flip() {
(obj_size - (line_y - y)) * 2
} else {
(line_y - y) * 2
};
0x8000 + (attr.tile_index as u16 * 16) + line as u16
}
}
trait Fetcher {
fn next(&mut self, state: FetcherState);
fn reset(&mut self);
fn pause(&mut self);
fn resume(&mut self);
fn is_enabled(&self) -> bool;
}
#[derive(Debug, Clone, Copy)]
struct BackgroundFetcher {
state: FetcherState,
tile: TileBuilder,
window_line: WindowLineCounter,
enabled: bool,
}
impl Fetcher for BackgroundFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
}
fn reset(&mut self) {
self.state = FetcherState::TileNumber;
}
fn pause(&mut self) {
self.enabled = false;
}
fn resume(&mut self) {
self.enabled = true;
}
fn is_enabled(&self) -> bool {
self.enabled
}
}
impl Default for BackgroundFetcher {
fn default() -> Self {
Self {
state: Default::default(),
tile: Default::default(),
window_line: Default::default(),
enabled: true,
}
}
}
#[derive(Debug, Clone, Copy, Default)]
struct ObjectFetcher {
state: FetcherState,
tile: TileBuilder,
fifo_count: u8,
enabled: bool,
}
impl Fetcher for ObjectFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
}
fn reset(&mut self) {
self.fifo_count = 0;
self.state = FetcherState::TileNumber;
}
fn pause(&mut self) {
self.enabled = false;
}
fn resume(&mut self) {
self.enabled = true;
}
fn is_enabled(&self) -> bool {
self.enabled
}
}
#[derive(Debug, Clone, Copy, Default)]
@ -1028,29 +1229,36 @@ impl Default for FifoPixelKind {
}
#[derive(Debug, Clone, Copy, Default)]
struct FifoPixel {
kind: FifoPixelKind,
shade: GrayShade,
palette: Option<ObjectPalette>,
priority: Option<RenderPriority>,
}
struct BackgroundFifoPixel(GrayShade);
impl FifoPixel {
pub fn new_background(shade: GrayShade) -> Self {
Self {
kind: FifoPixelKind::Background,
shade,
..Default::default()
}
}
#[derive(Debug, Clone, Copy, Default)]
struct ObjectFifoPixel {
shade: Option<GrayShade>,
palette: ObjectPalette,
priority: RenderPriority,
}
// FIXME: Fifo Registers have a known size. Are heap allocations
// really necessary here?
#[derive(Debug, Clone)]
struct FifoRenderer {
background: VecDeque<FifoPixel>,
object: VecDeque<FifoPixel>,
background: VecDeque<BackgroundFifoPixel>,
object: VecDeque<ObjectFifoPixel>,
enabled: bool,
}
impl FifoRenderer {
pub fn is_enabled(&self) -> bool {
self.enabled
}
pub fn pause(&mut self) {
self.enabled = false;
}
pub fn resume(&mut self) {
self.enabled = true;
}
}
impl Default for FifoRenderer {
@ -1058,6 +1266,7 @@ impl Default for FifoRenderer {
Self {
background: VecDeque::with_capacity(8),
object: VecDeque::with_capacity(8),
enabled: true,
}
}
}