gb/src/emu.rs

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1.3 KiB
Rust
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use crate::cpu::Cpu as SM83;
use crate::instruction::Cycle;
use crate::joypad;
use crate::ppu::Ppu;
use anyhow::Result;
use gilrs::Gilrs;
use std::time::Duration;
pub const SM83_CYCLE_TIME: Duration = Duration::from_nanos(1_000_000_000 / SM83_CLOCK_SPEED);
pub const CYCLES_IN_FRAME: Cycle = Cycle::new(456 * 154); // 456 Cycles times 154 scanlines
const SM83_CLOCK_SPEED: u64 = 0x400_000; // Hz which is 4.194304Mhz
const DEFAULT_TITLE: &'static str = "DMG-01 Emulator";
pub fn init(boot_path: Option<&str>, rom_path: &str) -> Result<SM83> {
let mut cpu = match boot_path {
Some(path) => SM83::boot_new(path)?,
None => SM83::new(),
};
cpu.load_cartridge(rom_path)?;
Ok(cpu)
}
pub fn rom_title(game_boy: &SM83) -> &str {
game_boy.rom_title().unwrap_or(DEFAULT_TITLE)
}
pub fn run(game_boy: &mut SM83, gamepad: &mut Gilrs, pending: Cycle) -> Cycle {
let mut elapsed = Cycle::new(0);
while elapsed < pending {
elapsed += run_unsynced(game_boy, gamepad);
}
elapsed
}
pub fn run_unsynced(game_boy: &mut SM83, gamepad: &mut Gilrs) -> Cycle {
if let Some(event) = gamepad.next_event() {
joypad::handle_gamepad_input(&mut game_boy.joypad_mut(), event);
}
game_boy.step()
}
pub fn draw(ppu: &Ppu, frame: &mut [u8]) {
ppu.copy_to_gui(frame);
}