gb/src/work_ram.rs

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#[derive(Debug, Clone)]
pub struct WorkRAM {
bank: Box<[u8]>,
}
impl WorkRAM {
pub fn write_byte(&mut self, index: usize, byte: u8) {
self.bank[index] = byte;
}
pub fn read_byte(&self, index: usize) -> u8 {
self.bank[index]
}
}
impl Default for WorkRAM {
fn default() -> Self {
Self {
bank: vec![0u8; 4096].into_boxed_slice(),
}
}
}
#[derive(Debug, Clone, Copy)]
pub enum BankNumber {
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One = 1,
Two = 2,
Three = 3,
Four = 4,
Five = 5,
Six = 6,
Seven = 7,
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}
#[derive(Debug, Clone)]
pub struct VariableWorkRAM {
current: BankNumber,
bank_n: Box<[[u8; 4096]]>, // 4K for Variable amount of Banks (Banks 1 -> 7) in Game Boy Colour
}
impl Default for VariableWorkRAM {
fn default() -> Self {
Self {
current: BankNumber::One,
bank_n: vec![[0u8; 4096]; 7].into_boxed_slice(),
}
}
}
impl VariableWorkRAM {
pub fn set_current_bank(&mut self, bank: BankNumber) {
self.current = bank;
}
pub fn get_current_bank(&self) -> BankNumber {
self.current
}
pub fn write_byte(&mut self, index: usize, byte: u8) {
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self.bank_n[self.current as usize][index] = byte;
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}
pub fn read_byte(&self, index: usize) -> u8 {
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self.bank_n[self.current as usize][index]
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}
}