Implement opcode-limiting (current: 500 opcodes per second)
This commit is contained in:
parent
ff1a8222a8
commit
f10ad7f8dd
|
@ -1,3 +1,4 @@
|
|||
/target
|
||||
/games
|
||||
/.vscode
|
||||
/.idea
|
12
src/main.rs
12
src/main.rs
|
@ -2,9 +2,9 @@
|
|||
// and https://en.wikipedia.org/wiki/CHIP-8#Opcode_table
|
||||
// for information about how to implement a CHIP-8 Emulator
|
||||
use chip8::emu::Chip8;
|
||||
use std::path::Path;
|
||||
|
||||
use pixels::{wgpu::Surface, Pixels, SurfaceTexture};
|
||||
use std::path::Path;
|
||||
use std::time::{Duration, Instant};
|
||||
use winit::dpi::LogicalSize;
|
||||
use winit::event::{Event, VirtualKeyCode};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
@ -13,6 +13,7 @@ use winit_input_helper::WinitInputHelper;
|
|||
|
||||
static WIDTH: u32 = 64;
|
||||
static HEIGHT: u32 = 32;
|
||||
static OPCODES_PER_SECOND: u64 = 500;
|
||||
|
||||
fn main() {
|
||||
let mut chip8: Chip8 = Default::default();
|
||||
|
@ -24,6 +25,9 @@ fn main() {
|
|||
let rom_path = Path::new("./games/c8games/INVADERS");
|
||||
chip8.load_rom(rom_path).expect("Unable to load ROM");
|
||||
|
||||
let mut start = Instant::now();
|
||||
let frametime = Duration::from_nanos(1e+9 as u64 / OPCODES_PER_SECOND);
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
if let Event::RedrawRequested(_) = event {
|
||||
draw(&chip8.display.buf, pixels.get_frame());
|
||||
|
@ -44,7 +48,11 @@ fn main() {
|
|||
pixels.resize(size.width, size.height);
|
||||
}
|
||||
|
||||
if Instant::now().duration_since(start) > frametime {
|
||||
chip8.execute_cycle();
|
||||
start = Instant::now();
|
||||
}
|
||||
|
||||
if chip8.request_redraw {
|
||||
window.request_redraw();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue