Restructured opcodes and reorganized code in src/main.rs
This commit is contained in:
parent
4acffdfb6b
commit
9f990159b6
295
src/emu.rs
295
src/emu.rs
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@ -69,9 +69,7 @@ impl Chip8 {
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}
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pub fn load_font_set(&mut self) {
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for (i, byte) in Self::FONT_SET.iter().enumerate() {
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self.memory[i] = *byte;
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}
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self.memory[0..0x50].copy_from_slice(&Self::FONT_SET);
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}
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pub fn load_rom<P: AsRef<Path>>(&mut self, path: P) -> Result<(), io::Error> {
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@ -79,9 +77,7 @@ impl Chip8 {
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let mut rom_buf: Vec<u8> = vec![];
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file.read_to_end(&mut rom_buf)?;
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for (i, byte) in rom_buf.iter().enumerate() {
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self.memory[i + 0x200] = *byte;
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}
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self.memory[0x200..(0x200 + rom_buf.len())].copy_from_slice(&rom_buf);
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Ok(())
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}
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@ -92,88 +88,98 @@ impl Chip8 {
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((self.memory[pc] as u16) << 8) | self.memory[pc + 1] as u16
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}
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fn get_nibs(opcode: u16) -> (u8, u8, u8, u8) {
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// Given 0xA2F0
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(
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((opcode & 0xF000) >> 12) as u8, // 0xA
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((opcode & 0x0F00) >> 8) as u8, // 0x2
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((opcode & 0x00F0) >> 4) as u8, // 0xF
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(opcode & 0x000F) as u8, // 0x0
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)
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}
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fn handle_opcode(&mut self) {
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// Given: 0xA2F0
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let nib_1 = (self.opcode & 0xF000) >> 12; //0xA
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let nib_2 = (self.opcode & 0x0F00) >> 8; // 0x2
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let nib_3 = (self.opcode & 0x00F0) >> 4; // 0xF
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let nib_4 = self.opcode & 0x000F; // 0x0
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let (nib_1, nib_2, nib_3, nib_4) = Self::get_nibs(self.opcode);
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let nnn: u16 = self.opcode & 0x0FFF;
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let kk: u8 = (self.opcode & 0x00FF) as u8;
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let x = nib_2;
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let y = nib_3;
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let n = nib_4;
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self.pc += 2;
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// nib_ns are u16s so we waste 4 bytes here.
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match (nib_1, nib_2, nib_3, nib_4) {
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// CLS
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(0x0, 0x0, 0xE, 0x0) => self.cls(),
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// 00EE
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(0x0, 0x0, 0xE, 0xE) => self.ret(),
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// 1NNN
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(0x1, _, _, _) => self.jmp_addr(nib_2, nib_3, nib_4),
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(0x1, _, _, _) => self.jmp_addr(nnn),
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// 2NNN
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(0x2, _, _, _) => self.call_addr(nib_2, nib_3, nib_4),
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(0x2, _, _, _) => self.call_addr(nnn),
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// 3XKK
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(0x3, _, _, _) => self.se_vx_byte(nib_2, nib_3, nib_4),
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(0x3, _, _, _) => self.se_vx_byte(x, kk),
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// 4xkk
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(0x4, _, _, _) => self.sne_vx_byte(nib_2, nib_3, nib_4),
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(0x4, _, _, _) => self.sne_vx_byte(x, kk),
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// 5xy0
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(0x5, _, _, 0x0) => self.se_vx_vy(nib_2, nib_3),
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(0x5, _, _, 0x0) => self.se_vx_vy(x, y),
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// 6xkk
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(0x6, _, _, _) => self.ld_vx_byte(nib_2, nib_3, nib_4),
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(0x6, _, _, _) => self.ld_vx_byte(x, kk),
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// 7xkk
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(0x7, _, _, _) => self.add_vx_byte(nib_2, nib_3, nib_4),
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(0x7, _, _, _) => self.add_vx_byte(x, kk),
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// 8xy0
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(0x8, _, _, 0x0) => self.ld_vx_vy(nib_2, nib_3),
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(0x8, _, _, 0x0) => self.ld_vx_vy(x, y),
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// 8xy1
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(0x8, _, _, 0x1) => self.or_vx_vy(nib_2, nib_3),
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(0x8, _, _, 0x1) => self.or(x, y),
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// 8xy2
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(0x8, _, _, 0x2) => self.and_vx_vy(nib_2, nib_3),
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(0x8, _, _, 0x2) => self.and_vx_vy(x, y),
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// 8xy3
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(0x8, _, _, 0x3) => self.xor_vx_vy(nib_2, nib_3),
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(0x8, _, _, 0x3) => self.xor(x, y),
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// 8xy4
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(0x8, _, _, 0x4) => self.add_vx_vy(nib_2, nib_3),
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(0x8, _, _, 0x4) => self.add_vx_vy(x, y),
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// 8xy5
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(0x8, _, _, 0x5) => self.sub_vx_vy(nib_2, nib_3),
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(0x8, _, _, 0x5) => self.sub_vx_vy(x, y),
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// 8xy6
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(0x8, _, _, 0x6) => self.shr_vx(nib_2),
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(0x8, _, _, 0x6) => self.shr(x),
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// 8xy7
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(0x8, _, _, 0x7) => self.subn_vx_vy(nib_2, nib_3),
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(0x8, _, _, 0x7) => self.subn_vx_vy(x, y),
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// 8xyE
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(0x8, _, _, 0xE) => self.shl_vx(nib_2),
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(0x8, _, _, 0xE) => self.shl(x),
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// 9xy0
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(0x9, _, _, 0x0) => self.sne_vx_vy(nib_2, nib_3),
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(0x9, _, _, 0x0) => self.sne_vx_vy(x, y),
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// Annn
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(0xA, _, _, _) => self.ld_i_addr(nib_2, nib_3, nib_4),
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(0xA, _, _, _) => self.load_addr_to_i(nnn),
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// Bnnn
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(0xB, _, _, _) => self.jmp_v0_addr(nib_2, nib_3, nib_4),
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(0xB, _, _, _) => self.jmp_addr_with_offset(nnn),
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// Cxkk
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(0xC, _, _, _) => self.rnd_vx_byte(nib_2, nib_3, nib_4),
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(0xC, _, _, _) => self.rand(x, kk),
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//Dxyn
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(0xD, _, _, _) => self.drw_vx_vy_nib(nib_2, nib_3, nib_4),
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(0xD, _, _, _) => self.draw(x, y, n),
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// Ex9E
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(0xE, _, 0x9, 0xE) => self.skp_vx(nib_2),
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(0xE, _, 0x9, 0xE) => self.skip_on_press(x),
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// ExA1
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(0xE, _, 0xA, 0x1) => self.sknp_vx(nib_2),
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(0xE, _, 0xA, 0x1) => self.skip_not_pressed(x),
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// Fx07
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(0xF, _, 0x0, 0x7) => self.ld_vx_dt(nib_2),
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(0xF, _, 0x0, 0x7) => self.copy_delay_timer_val(x),
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// Fx0A
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(0xF, _, 0x0, 0xA) => self.ld_vx_k(nib_2),
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(0xF, _, 0x0, 0xA) => self.loop_until_key_vx(x),
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// Fx15
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(0xF, _, 0x1, 0x15) => self.ld_dt_vx(nib_2),
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(0xF, _, 0x1, 0x15) => self.set_delay_to_vx(x),
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// Fx18
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(0xF, _, 0x1, 0x8) => self.ld_st_vx(nib_2),
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(0xF, _, 0x1, 0x8) => self.set_sound_to_vx(x),
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// Fx1E
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(0xF, _, 0x1, 0xE) => self.add_i_vx(nib_2),
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(0xF, _, 0x1, 0xE) => self.add_vx_to_i(x),
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// Fx29
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(0xF, _, 0x2, 0x9) => self.ld_f_vx(nib_2),
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(0xF, _, 0x2, 0x9) => self.set_i_to_hex_sprite_loc(x),
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// Fx33
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(0xF, _, 0x3, 0x3) => self.ld_b_vx(nib_2),
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(0xF, _, 0x3, 0x3) => self.copy_digits_to_i(x),
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// Fx55
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(0xF, _, 0x5, 0x5) => self.ld_i_vx(nib_2),
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(0xF, _, 0x5, 0x5) => self.copy_from_vx_to_memory(x),
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// Fx65
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(0xF, _, 0x6, 0x5) => self.ld_vx_i(nib_2),
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// General Case
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_ => println!("UNIMPLEMENTED OPCODE: {:#x}", self.opcode),
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(0xF, _, 0x6, 0x5) => self.load_into_vx_from_i(x),
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// Otherwise...
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_ => panic!("UNIMPLEMENTED OPCODE: {:#x}", self.opcode),
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}
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}
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@ -182,171 +188,168 @@ impl Chip8 {
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self.display.clear();
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}
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fn jmp_addr(&mut self, n_1: u16, n_2: u16, n_3: u16) {
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// sets the program counter to addr (nnn)
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self.pc = Self::convert_to_addr(n_1, n_2, n_3);
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println!("{:#x}", self.pc);
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}
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fn ret(&mut self) {
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// sets the program counter to the addres at the top of the stack,
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// sets the program counter to the address at the top of the stack,
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// then subtracts one (1) from the stack pointer
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self.pc = self.stack[self.sp as usize];
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self.sp -= 1;
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}
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fn call_addr(&mut self, n_1: u16, n_2: u16, n_3: u16) {
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fn jmp_addr(&mut self, nnn: u16) {
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// sets the program counter to addr (nnn)
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self.pc = nnn;
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}
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fn call_addr(&mut self, nnn: u16) {
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// increments the stack pointer, then puts current pc on top of stack
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// pc is then set to addr
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self.sp += 1;
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self.stack[self.sp as usize] = self.pc;
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self.pc = Self::convert_to_addr(n_1, n_2, n_3);
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self.pc = nnn;
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}
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fn se_vx_byte(&mut self, x: u16, k_1: u16, k_2: u16) {
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fn se_vx_byte(&mut self, x: u8, kk: u8) {
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// compares Vx to kk. If they are equal, pc is incremented by 2
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if self.v[x as usize] == Self::convert_to_byte(k_1, k_2) {
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if self.v[x as usize] == kk {
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self.pc += 2;
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}
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}
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fn sne_vx_byte(&mut self, x: u16, k_1: u16, k_2: u16) {
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fn sne_vx_byte(&mut self, x: u8, kk: u8) {
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// compares Vx to kk. If they are **not** equal, pc is incremented by 2
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if self.v[x as usize] != Self::convert_to_byte(k_1, k_2) {
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if self.v[x as usize] != kk {
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self.pc += 2;
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}
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}
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fn se_vx_vy(&mut self, x: u16, y: u16) {
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fn se_vx_vy(&mut self, x: u8, y: u8) {
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// compares Vx to Vy. If they are equal, pc is incremented by 2
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if self.v[x as usize] == self.v[y as usize] {
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self.pc += 2;
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}
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}
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fn ld_vx_byte(&mut self, x: u16, k_1: u16, k_2: u16) {
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fn ld_vx_byte(&mut self, x: u8, kk: u8) {
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// put value kk into Vx
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self.v[x as usize] = Self::convert_to_byte(k_1, k_2);
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self.v[x as usize] = kk;
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}
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fn add_vx_byte(&mut self, x: u16, k_1: u16, k_2: u16) {
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fn add_vx_byte(&mut self, x: u8, kk: u8) {
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// calculate Vx + kk, then store it in Vx
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let x = x as usize;
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self.v[x] = self.v[x].wrapping_add(Self::convert_to_byte(k_1, k_2));
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self.v[x] = self.v[x] + kk;
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}
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fn ld_vx_vy(&mut self, x: u16, y: u16) {
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fn ld_vx_vy(&mut self, x: u8, y: u8) {
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// store Vy in Vx
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self.v[x as usize] = self.v[y as usize];
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}
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fn or_vx_vy(&mut self, x: u16, y: u16) {
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fn or(&mut self, x: u8, y: u8) {
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// calc bitwise OR on Vx and Vy, then store in Vx
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let x = x as usize;
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self.v[x] = self.v[x] | self.v[y as usize];
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}
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fn and_vx_vy(&mut self, x: u16, y: u16) {
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fn and_vx_vy(&mut self, x: u8, y: u8) {
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// calc bitwise AND on Vx and Vy, then store in Vx
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let x = x as usize;
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self.v[x] = self.v[x] & self.v[y as usize];
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}
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fn xor_vx_vy(&mut self, x: u16, y: u16) {
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fn xor(&mut self, x: u8, y: u8) {
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// calc bitwise XOR on Vx and Vy, then store in Vx
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let x = x as usize;
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self.v[x] = self.v[x] ^ self.v[y as usize];
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}
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fn add_vx_vy(&mut self, x: u16, y: u16) {
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fn add_vx_vy(&mut self, x: u8, y: u8) {
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// add Vx and Vy, if result is greater than 8 bits
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// set VF to 1, otherwise 0
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// only the lowest 8 bits of result are stored in Vx
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let x = x as usize;
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let (res, did_overflow) = self.v[x].overflowing_add(self.v[y as usize]);
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self.v[0xF as usize] = if did_overflow { 1 } else { 0 };
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self.v[0xF] = if did_overflow { 1 } else { 0 };
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self.v[x] = res;
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}
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fn sub_vx_vy(&mut self, x: u16, y: u16) {
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fn sub_vx_vy(&mut self, x: u8, y: u8) {
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// subtract Vx and Vy, if Vx > Vy VF is set to 1, otherwise 0
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// then set Vx to Vx - Vy
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let vx = self.v[x as usize];
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let vy = self.v[y as usize];
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self.v[0xF as usize] = if vx > vy { 1 } else { 0 };
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self.v[x as usize] = vx.wrapping_sub(vy);
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self.v[0xF] = if vx > vy { 1 } else { 0 };
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self.v[x as usize] = vx - vy;
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}
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fn shr_vx(&mut self, x: u16) {
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fn shr(&mut self, x: u8) {
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// if LSB is set to 1, set VF to 1, otherwise set VF to 0
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// then shift Vx one to the right
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let x = x as usize;
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self.v[0xF as usize] = if (self.v[x] & 1) == 1 { 1 } else { 0 };
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self.v[x] = self.v[x] >> 1;
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self.v[0xF] = if (self.v[x] & 1) == 1 { 1 } else { 0 };
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self.v[x] >>= 1;
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}
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fn subn_vx_vy(&mut self, x: u16, y: u16) {
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fn subn_vx_vy(&mut self, x: u8, y: u8) {
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// subtract Vy and Vx, if Vy > Vx VF is set to 1, otherwise 0
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// then set Vx = Vy - Vx
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let vx = self.v[x as usize];
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let vy = self.v[y as usize];
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self.v[0xF as usize] = if vy > vx { 1 } else { 0 };
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self.v[0xF] = if vy > vx { 1 } else { 0 };
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self.v[x as usize] = vy - vx;
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}
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fn shl_vx(&mut self, x: u16) {
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fn shl(&mut self, x: u8) {
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// if MSB is set to 1, set VF to 1, otherwise set VF to 0
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// then shift Vx one to the left;
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let x = x as usize;
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self.v[0xF as usize] = if (self.v[x] & 0x80) == 1 { 1 } else { 0 };
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self.v[0xF] = if (self.v[x] & 0x80) == 1 { 1 } else { 0 };
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self.v[x] = self.v[x] << 1;
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}
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fn sne_vx_vy(&mut self, x: u16, y: u16) {
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fn sne_vx_vy(&mut self, x: u8, y: u8) {
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// if Vx != vy program counter is increased by 2
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if self.v[x as usize] != self.v[y as usize] {
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self.pc += 2;
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}
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}
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fn ld_i_addr(&mut self, n_1: u16, n_2: u16, n_3: u16) {
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fn load_addr_to_i(&mut self, nnn: u16) {
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// set i to addr
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self.i = Self::convert_to_addr(n_1, n_2, n_3);
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self.i = nnn;
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}
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fn jmp_v0_addr(&mut self, n_1: u16, n_2: u16, n_3: u16) {
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fn jmp_addr_with_offset(&mut self, nnn: u16) {
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// set program counter to addr + V0
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self.pc = Self::convert_to_addr(n_1, n_2, n_3) + self.v[0 as usize] as u16;
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self.pc = nnn + self.v[0] as u16;
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}
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fn rnd_vx_byte(&mut self, x: u16, k_1: u16, k_2: u16) {
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fn rand(&mut self, x: u8, kk: u8) {
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// generate a random number from 0 to 255
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// AND with the value of kk, then store in Vx
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self.v[x as usize] = rand::random::<u8>() & Self::convert_to_byte(k_1, k_2);
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self.v[x as usize] = rand::random::<u8>() & kk;
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}
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fn drw_vx_vy_nib(&mut self, x: u16, y: u16, nib: u16) {
|
||||
fn draw(&mut self, x: u8, y: u8, n: u8) {
|
||||
// read n bytes from memory starting from self.i
|
||||
// then display them starting at (vx, vy)
|
||||
let i = self.i as usize;
|
||||
let disp_x = self.v[x as usize];
|
||||
let disp_y = self.v[y as usize];
|
||||
|
||||
let mut display_buf = self.display.buf;
|
||||
|
||||
let mut pixel: u8;
|
||||
self.v[0xF as usize] = 0;
|
||||
self.v[0xF] = 0;
|
||||
|
||||
// TODO: Rewrite Your Solution to better fit
|
||||
// the rest of your code base.
|
||||
// http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/
|
||||
for i in 0..(nib as usize) {
|
||||
for i in 0..(n as usize) {
|
||||
// height of sprite (y-axis)
|
||||
pixel = self.memory[self.i as usize + i];
|
||||
for j in 0..8 {
|
||||
|
@ -355,7 +358,7 @@ impl Chip8 {
|
|||
let index = (disp_x as usize) + j + (((disp_y as usize) + i) * 64);
|
||||
|
||||
if display_buf[index] == 1 {
|
||||
self.v[0xF as usize] = 1;
|
||||
self.v[0xF] = 1;
|
||||
}
|
||||
|
||||
display_buf[index] ^= 1;
|
||||
|
@ -364,7 +367,7 @@ impl Chip8 {
|
|||
}
|
||||
}
|
||||
|
||||
fn skp_vx(&mut self, x: u16) {
|
||||
fn skip_on_press(&mut self, x: u8) {
|
||||
// if current key is the same as the on in Vx
|
||||
// program counter is increased by 2
|
||||
|
||||
|
@ -375,7 +378,7 @@ impl Chip8 {
|
|||
}
|
||||
}
|
||||
|
||||
fn sknp_vx(&mut self, x: u16) {
|
||||
fn skip_not_pressed(&mut self, x: u8) {
|
||||
// if current key is not the sameas the one in Vx
|
||||
// increment the program counter by 2
|
||||
|
||||
|
@ -389,12 +392,12 @@ impl Chip8 {
|
|||
}
|
||||
}
|
||||
|
||||
fn ld_vx_dt(&mut self, x: u16) {
|
||||
fn copy_delay_timer_val(&mut self, x: u8) {
|
||||
// set Vx to be the value of the delay timer
|
||||
self.v[x as usize] = self.delay.get();
|
||||
}
|
||||
|
||||
fn ld_vx_k(&mut self, x: u16) {
|
||||
fn loop_until_key_vx(&mut self, x: u8) {
|
||||
// wait (blocking) until a key is pressed
|
||||
// once pressed, store in Vx
|
||||
|
||||
|
@ -404,27 +407,27 @@ impl Chip8 {
|
|||
}
|
||||
}
|
||||
|
||||
fn ld_dt_vx(&mut self, x: u16) {
|
||||
fn set_delay_to_vx(&mut self, x: u8) {
|
||||
// set delay timer to be value of Vx
|
||||
self.delay.set(self.v[x as usize]);
|
||||
}
|
||||
|
||||
fn ld_st_vx(&mut self, x: u16) {
|
||||
fn set_sound_to_vx(&mut self, x: u8) {
|
||||
// set sound timer to be value of Vx
|
||||
self.delay.set(self.v[x as usize]);
|
||||
}
|
||||
|
||||
fn add_i_vx(&mut self, x: u16) {
|
||||
fn add_vx_to_i(&mut self, x: u8) {
|
||||
// set I to be I + Vx
|
||||
self.i = self.i + self.v[x as usize] as u16;
|
||||
}
|
||||
|
||||
fn ld_f_vx(&mut self, x: u16) {
|
||||
fn set_i_to_hex_sprite_loc(&mut self, x: u8) {
|
||||
// set I to location of hex sprite related to Vx
|
||||
self.i = self.v[x as usize] as u16 * 5;
|
||||
}
|
||||
|
||||
fn ld_b_vx(&mut self, x: u16) {
|
||||
fn copy_digits_to_i(&mut self, x: u8) {
|
||||
// take hundreds digit and place it at I
|
||||
// take tens digit and place it at I + 1
|
||||
// take ones digit and place it at I + 2
|
||||
|
@ -440,7 +443,7 @@ impl Chip8 {
|
|||
self.memory[i + 2] = ones as u8;
|
||||
}
|
||||
|
||||
fn ld_i_vx(&mut self, x: u16) {
|
||||
fn copy_from_vx_to_memory(&mut self, x: u8) {
|
||||
// copy values v0 -> Vx to memory starting at i
|
||||
|
||||
for n in 0..=(x as usize) {
|
||||
|
@ -448,7 +451,7 @@ impl Chip8 {
|
|||
}
|
||||
}
|
||||
|
||||
fn ld_vx_i(&mut self, x: u16) {
|
||||
fn load_into_vx_from_i(&mut self, x: u8) {
|
||||
// read what will be values of v0 -> vx from memory starting at i
|
||||
let x = x as usize;
|
||||
|
||||
|
@ -457,14 +460,6 @@ impl Chip8 {
|
|||
}
|
||||
}
|
||||
|
||||
fn convert_to_byte(k_1: u16, k_2: u16) -> u8 {
|
||||
((k_1 as u8) << 4) | (k_2 as u8)
|
||||
}
|
||||
|
||||
fn convert_to_addr(n_1: u16, n_2: u16, n_3: u16) -> u16 {
|
||||
(n_1 << 8) | (n_2 << 4) | n_3
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/questions/41536479/how-do-i-split-an-integer-into-individual-digits
|
||||
fn digits(mut num: usize) -> impl Iterator<Item = usize> {
|
||||
let mut divisor = 1;
|
||||
|
@ -484,3 +479,77 @@ impl Chip8 {
|
|||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::Chip8;
|
||||
|
||||
#[test]
|
||||
fn chip8_initializes_properly() {
|
||||
let chip8: Chip8 = Default::default();
|
||||
assert_eq!(chip8.pc, 0x200);
|
||||
|
||||
let slice: &[u8] = &chip8.memory[0..0x50];
|
||||
let font_set: &[u8] = &Chip8::FONT_SET;
|
||||
|
||||
for (i, byte) in slice.iter().enumerate() {
|
||||
assert_eq!(*byte, font_set[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_opcode_works() {
|
||||
let mut chip8: Chip8 = Default::default();
|
||||
let expected = 0x00E0; // Clear Screen
|
||||
|
||||
chip8.memory[0x202] = 0x00;
|
||||
chip8.memory[0x203] = 0xE0;
|
||||
chip8.pc = 0x202;
|
||||
|
||||
assert_eq!(chip8.get_opcode(), expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_nibs_works() {
|
||||
let opcode = 0xA2F0;
|
||||
|
||||
let (n1, n2, n3, n4) = Chip8::get_nibs(opcode);
|
||||
|
||||
assert_eq!(n1, 0xA);
|
||||
assert_eq!(n2, 0x2);
|
||||
assert_eq!(n3, 0xF);
|
||||
assert_eq!(n4, 0x0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn opcode_cls_works() {
|
||||
let mut chip8: Chip8 = Default::default();
|
||||
|
||||
// Display is now noise
|
||||
for byte in chip8.display.buf.iter_mut() {
|
||||
*byte = rand::random();
|
||||
}
|
||||
chip8.cls();
|
||||
// now check that everything in the display buffer is zeroed out
|
||||
for byte in chip8.display.buf.iter() {
|
||||
assert_eq!(*byte, 0);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn opcode_ret_works() {
|
||||
let mut chip8: Chip8 = Default::default();
|
||||
|
||||
chip8.pc = 0x202;
|
||||
chip8.stack[0] = 0xABF0;
|
||||
chip8.stack[1] = 0x50D5; // 80
|
||||
chip8.sp = 1;
|
||||
|
||||
chip8.ret();
|
||||
|
||||
// Ret should set the programcouner to the address at the top of the stack
|
||||
// and then decrement the stack pointer by 1
|
||||
assert_eq!(chip8.sp, 0);
|
||||
assert_eq!(chip8.pc, 0x50D5);
|
||||
}
|
||||
}
|
||||
|
|
68
src/main.rs
68
src/main.rs
|
@ -3,13 +3,12 @@
|
|||
// for information about how to implement a CHIP-8 Emulator
|
||||
use chip8::emu::Chip8;
|
||||
use std::path::Path;
|
||||
use std::time::Duration;
|
||||
|
||||
use pixels::{wgpu::Surface, Error, Pixels, SurfaceTexture};
|
||||
use pixels::{wgpu::Surface, Pixels, SurfaceTexture};
|
||||
use winit::dpi::LogicalSize;
|
||||
use winit::event::{Event, VirtualKeyCode};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
use winit::window::WindowBuilder;
|
||||
use winit::window::{Window, WindowBuilder};
|
||||
use winit_input_helper::WinitInputHelper;
|
||||
|
||||
static WIDTH: u32 = 64;
|
||||
|
@ -17,57 +16,66 @@ static HEIGHT: u32 = 32;
|
|||
|
||||
fn main() {
|
||||
let event_loop = EventLoop::new();
|
||||
let mut input = WinitInputHelper::new();
|
||||
let window = {
|
||||
let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64);
|
||||
WindowBuilder::new()
|
||||
.with_title("Chip8 Emulator")
|
||||
.with_inner_size(size)
|
||||
.with_min_inner_size(size)
|
||||
.build(&event_loop)
|
||||
.unwrap()
|
||||
};
|
||||
let window = init_window(&event_loop);
|
||||
let mut pixels = init_pixels(&window);
|
||||
|
||||
let mut hidpi_factor = window.scale_factor();
|
||||
|
||||
let mut pixels = {
|
||||
let surface = Surface::create(&window);
|
||||
let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, surface);
|
||||
Pixels::new(WIDTH, HEIGHT, surface_texture).unwrap()
|
||||
};
|
||||
let mut input = WinitInputHelper::new();
|
||||
|
||||
let mut chip8: Chip8 = Default::default();
|
||||
|
||||
chip8
|
||||
.load_rom(Path::new("./games/test_opcode.ch8"))
|
||||
.expect("Unable to load ROM");
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
chip8.execute_cycle();
|
||||
|
||||
if let Event::RedrawRequested(_) = event {
|
||||
draw(&chip8.display.buf, pixels.get_frame());
|
||||
pixels.render().unwrap();
|
||||
window.request_redraw();
|
||||
if pixels
|
||||
.render()
|
||||
.map_err(|e| eprintln!("pixels.render() failed: {}", e))
|
||||
.is_err()
|
||||
{
|
||||
*control_flow = ControlFlow::Exit;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if input.update(&event) {
|
||||
if let Some(factor) = input.scale_factor_changed() {
|
||||
hidpi_factor = factor;
|
||||
};
|
||||
|
||||
if input.key_pressed(VirtualKeyCode::Escape) || input.quit() {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(factor) = input.scale_factor_changed() {
|
||||
hidpi_factor = factor;
|
||||
};
|
||||
|
||||
if let Some(size) = input.window_resized() {
|
||||
pixels.resize(size.width, size.height);
|
||||
}
|
||||
}
|
||||
|
||||
// std::thread::sleep(Duration::from_millis(1000));
|
||||
chip8.execute_cycle();
|
||||
window.request_redraw();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn init_pixels(window: &Window) -> Pixels {
|
||||
let surface = Surface::create(window);
|
||||
let texture = SurfaceTexture::new(WIDTH, HEIGHT, surface);
|
||||
Pixels::new(WIDTH, HEIGHT, texture).unwrap()
|
||||
}
|
||||
|
||||
fn init_window(event_loop: &EventLoop<()>) -> Window {
|
||||
let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64);
|
||||
WindowBuilder::new()
|
||||
.with_title("Chip8 Emulator")
|
||||
.with_inner_size(size)
|
||||
.with_min_inner_size(size)
|
||||
.build(event_loop)
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
fn draw(chip8_gfx: &[u8], frame: &mut [u8]) {
|
||||
for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
|
||||
let rgba = if chip8_gfx[i] != 0 {
|
||||
|
|
Loading…
Reference in New Issue