zgui/src/gui.zig

4156 lines
135 KiB
Zig

//--------------------------------------------------------------------------------------------------
//
// Zig bindings for 'dear imgui' library. Easy to use, hand-crafted API with default arguments,
// named parameters and Zig style text formatting.
//
//--------------------------------------------------------------------------------------------------
pub const version = @import("std").SemanticVersion{ .major = 1, .minor = 89, .patch = 6 };
pub const plot = @import("plot.zig");
pub const backend = switch (@import("zgui_options").backend) {
.glfw_wgpu => @import("backend_glfw_wgpu.zig"),
.win32_dx12 => .{}, // TODO:
.no_backend => .{},
};
//--------------------------------------------------------------------------------------------------
const std = @import("std");
const assert = std.debug.assert;
//--------------------------------------------------------------------------------------------------
pub const f32_min: f32 = 1.17549435082228750796873653722225e-38;
pub const f32_max: f32 = 3.40282346638528859811704183484517e+38;
//--------------------------------------------------------------------------------------------------
pub const DrawIdx = u16;
pub const DrawVert = extern struct {
pos: [2]f32,
uv: [2]f32,
color: u32,
};
//--------------------------------------------------------------------------------------------------
pub fn init(allocator: std.mem.Allocator) void {
if (zguiGetCurrentContext() == null) {
mem_allocator = allocator;
mem_allocations = std.AutoHashMap(usize, usize).init(allocator);
mem_allocations.?.ensureTotalCapacity(32) catch @panic("zgui: out of memory");
zguiSetAllocatorFunctions(zguiMemAlloc, zguiMemFree);
_ = zguiCreateContext(null);
temp_buffer = std.ArrayList(u8).init(allocator);
temp_buffer.?.resize(3 * 1024 + 1) catch unreachable;
}
}
pub fn deinit() void {
if (zguiGetCurrentContext() != null) {
temp_buffer.?.deinit();
zguiDestroyContext(null);
if (mem_allocations.?.count() > 0) {
var it = mem_allocations.?.iterator();
while (it.next()) |kv| {
const address = kv.key_ptr.*;
const size = kv.value_ptr.*;
mem_allocator.?.free(@intToPtr([*]align(mem_alignment) u8, address)[0..size]);
std.log.info(
"[zgui] Possible memory leak or static memory usage detected: (address: 0x{x}, size: {d})",
.{ address, size },
);
}
mem_allocations.?.clearAndFree();
}
assert(mem_allocations.?.count() == 0);
mem_allocations.?.deinit();
mem_allocations = null;
mem_allocator = null;
}
}
pub fn initNoContext(allocator: std.mem.Allocator) void {
if (temp_buffer == null) {
temp_buffer = std.ArrayList(u8).init(allocator);
temp_buffer.?.resize(3 * 1024 + 1) catch unreachable;
}
}
pub fn deinitNoContext() void {
if (temp_buffer) |buf| {
buf.deinit();
}
}
extern fn zguiCreateContext(shared_font_atlas: ?*const anyopaque) Context;
extern fn zguiDestroyContext(ctx: ?Context) void;
extern fn zguiGetCurrentContext() ?Context;
//--------------------------------------------------------------------------------------------------
var mem_allocator: ?std.mem.Allocator = null;
var mem_allocations: ?std.AutoHashMap(usize, usize) = null;
var mem_mutex: std.Thread.Mutex = .{};
const mem_alignment = 16;
fn zguiMemAlloc(size: usize, _: ?*anyopaque) callconv(.C) ?*anyopaque {
mem_mutex.lock();
defer mem_mutex.unlock();
const mem = mem_allocator.?.alignedAlloc(
u8,
mem_alignment,
size,
) catch @panic("zgui: out of memory");
mem_allocations.?.put(@ptrToInt(mem.ptr), size) catch @panic("zgui: out of memory");
return mem.ptr;
}
fn zguiMemFree(maybe_ptr: ?*anyopaque, _: ?*anyopaque) callconv(.C) void {
if (maybe_ptr) |ptr| {
mem_mutex.lock();
defer mem_mutex.unlock();
if (mem_allocations != null) {
const size = mem_allocations.?.fetchRemove(@ptrToInt(ptr)).?.value;
const mem = @ptrCast([*]align(mem_alignment) u8, @alignCast(mem_alignment, ptr))[0..size];
mem_allocator.?.free(mem);
}
}
}
extern fn zguiSetAllocatorFunctions(
alloc_func: ?*const fn (usize, ?*anyopaque) callconv(.C) ?*anyopaque,
free_func: ?*const fn (?*anyopaque, ?*anyopaque) callconv(.C) void,
) void;
//--------------------------------------------------------------------------------------------------
pub const ConfigFlags = packed struct(u32) {
nav_enable_keyboard: bool = false,
nav_enable_gamepad: bool = false,
nav_enable_set_mouse_pos: bool = false,
nav_no_capture_keyboard: bool = false,
no_mouse: bool = false,
no_mouse_cursor_change: bool = false,
user_storage: u14 = 0,
is_srgb: bool = false,
is_touch_screen: bool = false,
_padding: u10 = 0,
};
pub const FontConfig = extern struct {
font_data: ?*anyopaque,
font_data_size: i32,
font_data_owned_by_atlas: bool,
font_no: i32,
size_pixels: f32,
oversample_h: i32,
oversample_v: i32,
pixel_snap_h: bool,
glyph_extra_spacing: [2]f32,
glyph_offset: [2]f32,
glyph_ranges: [*c]u16,
glyph_min_advance_x: f32,
glyph_max_advance_x: f32,
merge_mode: bool,
font_builder_flags: u32,
rasterizer_multiply: f32,
ellipsis_char: Wchar,
name: [40]u8,
dst_font: *Font,
pub fn init() FontConfig {
return zguiFontConfig_Init();
}
extern fn zguiFontConfig_Init() FontConfig;
};
pub const io = struct {
pub fn addFontFromFile(filename: [:0]const u8, size_pixels: f32) Font {
return zguiIoAddFontFromFile(filename, size_pixels);
}
extern fn zguiIoAddFontFromFile(filename: [*:0]const u8, size_pixels: f32) Font;
pub fn addFontFromFileWithConfig(
filename: [:0]const u8,
size_pixels: f32,
config: ?FontConfig,
ranges: ?[*]const Wchar,
) Font {
return zguiIoAddFontFromFileWithConfig(filename, size_pixels, if (config) |c| &c else null, ranges);
}
extern fn zguiIoAddFontFromFileWithConfig(
filename: [*:0]const u8,
size_pixels: f32,
config: ?*const FontConfig,
ranges: ?[*]const Wchar,
) Font;
pub fn addFontFromMemory(fontdata: []const u8, size_pixels: f32) Font {
return zguiIoAddFontFromMemory(fontdata.ptr, @intCast(i32, fontdata.len), size_pixels);
}
extern fn zguiIoAddFontFromMemory(font_data: *const anyopaque, font_size: i32, size_pixels: f32) Font;
pub fn addFontFromMemoryWithConfig(
fontdata: []const u8,
size_pixels: f32,
config: ?FontConfig,
ranges: ?[*]const Wchar,
) Font {
return zguiIoAddFontFromMemoryWithConfig(
fontdata.ptr,
@intCast(i32, fontdata.len),
size_pixels,
if (config) |c| &c else null,
ranges,
);
}
extern fn zguiIoAddFontFromMemoryWithConfig(
font_data: *const anyopaque,
font_size: i32,
size_pixels: f32,
config: ?*const FontConfig,
ranges: ?[*]const Wchar,
) Font;
/// `pub fn getFont(index: u32) Font`
pub const getFont = zguiIoGetFont;
extern fn zguiIoGetFont(index: u32) Font;
/// `pub fn setDefaultFont(font: Font) void`
pub const setDefaultFont = zguiIoSetDefaultFont;
extern fn zguiIoSetDefaultFont(font: Font) void;
/// `pub fn getFontsTextDataAsRgba32() return fonts pixel data and size
pub const getFontsTextDataAsRgba32 = zguiIoGetFontsTexDataAsRgba32;
extern fn zguiIoGetFontsTexDataAsRgba32(width: *i32, height: *i32) [*c]const u32;
/// `pub fn setFontsTexId(id:TextureIdent) set the backend Id for the fonts atlas
pub const setFontsTexId = zguiIoSetFontsTexId;
extern fn zguiIoSetFontsTexId(id: TextureIdent) void;
pub const getFontsTexId = zguiIoGetFontsTexId;
extern fn zguiIoGetFontsTexId() TextureIdent;
/// `pub fn zguiIoGetWantCaptureMouse() bool`
pub const getWantCaptureMouse = zguiIoGetWantCaptureMouse;
extern fn zguiIoGetWantCaptureMouse() bool;
/// `pub fn zguiIoGetWantCaptureKeyboard() bool`
pub const getWantCaptureKeyboard = zguiIoGetWantCaptureKeyboard;
extern fn zguiIoGetWantCaptureKeyboard() bool;
pub fn setIniFilename(filename: ?[*:0]const u8) void {
zguiIoSetIniFilename(filename);
}
extern fn zguiIoSetIniFilename(filename: ?[*:0]const u8) void;
/// `pub fn setDisplaySize(width: f32, height: f32) void`
pub const setDisplaySize = zguiIoSetDisplaySize;
extern fn zguiIoSetDisplaySize(width: f32, height: f32) void;
pub fn getDisplaySize() [2]f32 {
var size: [2]f32 = undefined;
zguiIoGetDisplaySize(&size);
return size;
}
extern fn zguiIoGetDisplaySize(size: *[2]f32) void;
/// `pub fn setDisplayFramebufferScale(sx: f32, sy: f32) void`
pub const setDisplayFramebufferScale = zguiIoSetDisplayFramebufferScale;
extern fn zguiIoSetDisplayFramebufferScale(sx: f32, sy: f32) void;
/// `pub fn setConfigFlags(flags: ConfigFlags) void`
pub const setConfigFlags = zguiIoSetConfigFlags;
extern fn zguiIoSetConfigFlags(flags: ConfigFlags) void;
/// `pub fn setDeltaTime(delta_time: f32) void`
pub const setDeltaTime = zguiIoSetDeltaTime;
extern fn zguiIoSetDeltaTime(delta_time: f32) void;
pub const addFocusEvent = zguiIoAddFocusEvent;
extern fn zguiIoAddFocusEvent(focused: bool) void;
pub const addMousePositionEvent = zguiIoAddMousePositionEvent;
extern fn zguiIoAddMousePositionEvent(x: f32, y: f32) void;
pub const addMouseButtonEvent = zguiIoAddMouseButtonEvent;
extern fn zguiIoAddMouseButtonEvent(button: MouseButton, down: bool) void;
pub const addMouseWheelEvent = zguiIoAddMouseWheelEvent;
extern fn zguiIoAddMouseWheelEvent(x: f32, y: f32) void;
pub const addKeyEvent = zguiIoAddKeyEvent;
extern fn zguiIoAddKeyEvent(key: Key, down: bool) void;
pub const addInputCharactersUTF8 = zguiIoAddInputCharactersUTF8;
extern fn zguiIoAddInputCharactersUTF8(utf8_chars: ?[*:0]const u8) void;
pub const setKeyEventNativeData = zguiIoSetKeyEventNativeData;
extern fn zguiIoSetKeyEventNativeData(key: Key, keycode: i32, scancode: i32) void;
pub const addCharacterEvent = zguiIoAddCharacterEvent;
extern fn zguiIoAddCharacterEvent(char: i32) void;
};
pub fn setClipboardText(value: [:0]const u8) void {
zguiSetClipboardText(value.ptr);
}
pub fn getClipboardText() [:0]const u8 {
const value = zguiGetClipboardText();
return std.mem.span(value);
}
extern fn zguiSetClipboardText(text: [*:0]const u8) void;
extern fn zguiGetClipboardText() [*:0]const u8;
//--------------------------------------------------------------------------------------------------
const Context = *opaque {};
pub const DrawData = *extern struct {
valid: bool,
cmd_lists_count: i32,
total_idx_count: i32,
total_vtx_count: i32,
cmd_lists: [*]DrawList,
display_pos: [2]f32,
display_size: [2]f32,
framebuffer_scale: [2]f32,
};
pub const Font = *opaque {};
pub const Ident = u32;
pub const TextureIdent = *anyopaque;
pub const Wchar = u16;
pub const Key = enum(u32) {
none = 0,
tab = 512,
left_arrow,
right_arrow,
up_arrow,
down_arrow,
page_up,
page_down,
home,
end,
insert,
delete,
back_space,
space,
enter,
escape,
left_ctrl,
left_shift,
left_alt,
left_super,
right_ctrl,
right_shift,
right_alt,
right_super,
menu,
zero,
one,
two,
three,
four,
five,
six,
seven,
eight,
nine,
a,
b,
c,
d,
e,
f,
g,
h,
i,
j,
k,
l,
m,
n,
o,
p,
q,
r,
s,
t,
u,
v,
w,
x,
y,
z,
f1,
f2,
f3,
f4,
f5,
f6,
f7,
f8,
f9,
f10,
f11,
f12,
apostrophe,
comma,
minus,
period,
slash,
semicolon,
equal,
left_bracket,
back_slash,
right_bracket,
grave_accent,
caps_lock,
scroll_lock,
num_lock,
print_screen,
pause,
keypad_0,
keypad_1,
keypad_2,
keypad_3,
keypad_4,
keypad_5,
keypad_6,
keypad_7,
keypad_8,
keypad_9,
keypad_decimal,
keypad_divide,
keypad_multiply,
keypad_subtract,
keypad_add,
keypad_enter,
keypad_equal,
gamepad_start,
gamepad_back,
gamepad_faceleft,
gamepad_faceright,
gamepad_faceup,
gamepad_facedown,
gamepad_dpadleft,
gamepad_dpadright,
gamepad_dpadup,
gamepad_dpaddown,
gamepad_l1,
gamepad_r1,
gamepad_l2,
gamepad_r2,
gamepad_l3,
gamepad_r3,
gamepad_lstickleft,
gamepad_lstickright,
gamepad_lstickup,
gamepad_lstickdown,
gamepad_rstickleft,
gamepad_rstickright,
gamepad_rstickup,
gamepad_rstickdown,
mouse_left,
mouse_right,
mouse_middle,
mouse_x1,
mouse_x2,
mouse_wheel_x,
mouse_wheel_y,
mod_ctrl = 1 << 12,
mod_shift = 1 << 13,
mod_alt = 1 << 14,
mod_super = 1 << 15,
mod_mask_ = 0xf000,
};
//--------------------------------------------------------------------------------------------------
pub const WindowFlags = packed struct(u32) {
no_title_bar: bool = false,
no_resize: bool = false,
no_move: bool = false,
no_scrollbar: bool = false,
no_scroll_with_mouse: bool = false,
no_collapse: bool = false,
always_auto_resize: bool = false,
no_background: bool = false,
no_saved_settings: bool = false,
no_mouse_inputs: bool = false,
menu_bar: bool = false,
horizontal_scrollbar: bool = false,
no_focus_on_appearing: bool = false,
no_bring_to_front_on_focus: bool = false,
always_vertical_scrollbar: bool = false,
always_horizontal_scrollbar: bool = false,
always_use_window_padding: bool = false,
no_nav_inputs: bool = false,
no_nav_focus: bool = false,
unsaved_document: bool = false,
_padding: u12 = 0,
pub const no_nav = WindowFlags{ .no_nav_inputs = true, .no_nav_focus = true };
pub const no_decoration = WindowFlags{
.no_title_bar = true,
.no_resize = true,
.no_scrollbar = true,
.no_collapse = true,
};
pub const no_inputs = WindowFlags{
.no_mouse_inputs = true,
.no_nav_inputs = true,
.no_nav_focus = true,
};
};
//--------------------------------------------------------------------------------------------------
pub const SliderFlags = packed struct(u32) {
_reserved0: bool = false,
_reserved1: bool = false,
_reserved2: bool = false,
_reserved3: bool = false,
always_clamp: bool = false,
logarithmic: bool = false,
no_round_to_format: bool = false,
no_input: bool = false,
_padding: u24 = 0,
};
//--------------------------------------------------------------------------------------------------
pub const ButtonFlags = packed struct(u32) {
mouse_button_left: bool = false,
mouse_button_right: bool = false,
mouse_button_middle: bool = false,
_padding: u29 = 0,
};
//--------------------------------------------------------------------------------------------------
pub const Direction = enum(i32) {
none = -1,
left = 0,
right = 1,
up = 2,
down = 3,
};
//--------------------------------------------------------------------------------------------------
pub const DataType = enum(u32) { I8, U8, I16, U16, I32, U32, I64, U64, F32, F64 };
//--------------------------------------------------------------------------------------------------
pub const Condition = enum(u32) {
none = 0,
always = 1,
once = 2,
first_use_ever = 4,
appearing = 8,
};
//--------------------------------------------------------------------------------------------------
//
// Main
//
//--------------------------------------------------------------------------------------------------
/// `pub fn newFrame() void`
pub const newFrame = zguiNewFrame;
extern fn zguiNewFrame() void;
//--------------------------------------------------------------------------------------------------
/// `pub fn render() void`
pub const render = zguiRender;
extern fn zguiRender() void;
//--------------------------------------------------------------------------------------------------
/// `pub fn getDrawData() DrawData`
pub const getDrawData = zguiGetDrawData;
extern fn zguiGetDrawData() DrawData;
//--------------------------------------------------------------------------------------------------
//
// Demo, Debug, Information
//
//--------------------------------------------------------------------------------------------------
/// `pub fn showDemoWindow(popen: ?*bool) void`
pub const showDemoWindow = zguiShowDemoWindow;
extern fn zguiShowDemoWindow(popen: ?*bool) void;
//--------------------------------------------------------------------------------------------------
//
// Windows
//
//--------------------------------------------------------------------------------------------------
const SetNextWindowPos = struct {
x: f32,
y: f32,
cond: Condition = .none,
pivot_x: f32 = 0.0,
pivot_y: f32 = 0.0,
};
pub fn setNextWindowPos(args: SetNextWindowPos) void {
zguiSetNextWindowPos(args.x, args.y, args.cond, args.pivot_x, args.pivot_y);
}
extern fn zguiSetNextWindowPos(x: f32, y: f32, cond: Condition, pivot_x: f32, pivot_y: f32) void;
//--------------------------------------------------------------------------------------------------
const SetNextWindowSize = struct {
w: f32,
h: f32,
cond: Condition = .none,
};
pub fn setNextWindowSize(args: SetNextWindowSize) void {
zguiSetNextWindowSize(args.w, args.h, args.cond);
}
extern fn zguiSetNextWindowSize(w: f32, h: f32, cond: Condition) void;
//--------------------------------------------------------------------------------------------------
const SetNextWindowCollapsed = struct {
collapsed: bool,
cond: Condition = .none,
};
pub fn setNextWindowCollapsed(args: SetNextWindowCollapsed) void {
zguiSetNextWindowCollapsed(args.collapsed, args.cond);
}
extern fn zguiSetNextWindowCollapsed(collapsed: bool, cond: Condition) void;
//--------------------------------------------------------------------------------------------------
/// `pub fn setNextWindowFocus() void`
pub const setNextWindowFocus = zguiSetNextWindowFocus;
extern fn zguiSetNextWindowFocus() void;
//--------------------------------------------------------------------------------------------------
const SetNextWindowBgAlpha = struct {
alpha: f32,
};
pub fn setNextWindowBgAlpha(args: SetNextWindowBgAlpha) void {
zguiSetNextWindowBgAlpha(args.alpha);
}
extern fn zguiSetNextWindowBgAlpha(alpha: f32) void;
/// `pub fn setKeyboardFocusHere(offset: i32) void`
pub const setKeyboardFocusHere = zguiSetKeyboardFocusHere;
extern fn zguiSetKeyboardFocusHere(offset: i32) void;
//--------------------------------------------------------------------------------------------------
const Begin = struct {
popen: ?*bool = null,
flags: WindowFlags = .{},
};
pub fn begin(name: [:0]const u8, args: Begin) bool {
return zguiBegin(name, args.popen, args.flags);
}
/// `pub fn end() void`
pub const end = zguiEnd;
extern fn zguiBegin(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
extern fn zguiEnd() void;
//--------------------------------------------------------------------------------------------------
const BeginChild = struct {
w: f32 = 0.0,
h: f32 = 0.0,
border: bool = false,
flags: WindowFlags = .{},
};
pub fn beginChild(str_id: [:0]const u8, args: BeginChild) bool {
return zguiBeginChild(str_id, args.w, args.h, args.border, args.flags);
}
pub fn beginChildId(id: Ident, args: BeginChild) bool {
return zguiBeginChildId(id, args.w, args.h, args.border, args.flags);
}
/// `pub fn endChild() void`
pub const endChild = zguiEndChild;
extern fn zguiBeginChild(str_id: [*:0]const u8, w: f32, h: f32, border: bool, flags: WindowFlags) bool;
extern fn zguiBeginChildId(id: Ident, w: f32, h: f32, border: bool, flags: WindowFlags) bool;
extern fn zguiEndChild() void;
//--------------------------------------------------------------------------------------------------
/// `pub fn zguiGetScrollX() f32`
pub const getScrollX = zguiGetScrollX;
/// `pub fn zguiGetScrollY() f32`
pub const getScrollY = zguiGetScrollY;
/// `pub fn zguiSetScrollX(scroll_x: f32) void`
pub const setScrollX = zguiSetScrollX;
/// `pub fn zguiSetScrollY(scroll_y: f32) void`
pub const setScrollY = zguiSetScrollY;
/// `pub fn zguiGetScrollMaxX() f32`
pub const getScrollMaxX = zguiGetScrollMaxX;
/// `pub fn zguiGetScrollMaxY() f32`
pub const getScrollMaxY = zguiGetScrollMaxY;
extern fn zguiGetScrollX() f32;
extern fn zguiGetScrollY() f32;
extern fn zguiSetScrollX(scroll_x: f32) void;
extern fn zguiSetScrollY(scroll_y: f32) void;
extern fn zguiGetScrollMaxX() f32;
extern fn zguiGetScrollMaxY() f32;
const SetScrollHereX = struct {
center_x_ratio: f32 = 0.5,
};
const SetScrollHereY = struct {
center_y_ratio: f32 = 0.5,
};
pub fn setScrollHereX(args: SetScrollHereX) void {
zguiSetScrollHereX(args.center_x_ratio);
}
pub fn setScrollHereY(args: SetScrollHereY) void {
zguiSetScrollHereY(args.center_y_ratio);
}
const SetScrollFromPosX = struct {
local_x: f32,
center_x_ratio: f32 = 0.5,
};
const SetScrollFromPosY = struct {
local_y: f32,
center_y_ratio: f32 = 0.5,
};
pub fn setScrollFromPosX(args: SetScrollFromPosX) void {
zguiSetScrollFromPosX(args.local_x, args.center_x_ratio);
}
pub fn setScrollFromPosY(args: SetScrollFromPosY) void {
zguiSetScrollFromPosY(args.local_y, args.center_y_ratio);
}
extern fn zguiSetScrollHereX(center_x_ratio: f32) void;
extern fn zguiSetScrollHereY(center_y_ratio: f32) void;
extern fn zguiSetScrollFromPosX(local_x: f32, center_x_ratio: f32) void;
extern fn zguiSetScrollFromPosY(local_y: f32, center_y_ratio: f32) void;
//--------------------------------------------------------------------------------------------------
pub const FocusedFlags = packed struct(u32) {
child_windows: bool = false,
root_window: bool = false,
any_window: bool = false,
no_popup_hierarchy: bool = false,
_padding: u28 = 0,
pub const root_and_child_windows = FocusedFlags{ .root_window = true, .child_windows = true };
};
//--------------------------------------------------------------------------------------------------
pub const HoveredFlags = packed struct(u32) {
child_windows: bool = false,
root_window: bool = false,
any_window: bool = false,
no_popup_hierarchy: bool = false,
_reserved0: bool = false,
allow_when_blocked_by_popup: bool = false,
_reserved1: bool = false,
allow_when_blocked_by_active_item: bool = false,
allow_when_overlapped: bool = false,
allow_when_disabled: bool = false,
no_nav_override: bool = false,
_padding: u21 = 0,
pub const rect_only = HoveredFlags{
.allow_when_blocked_by_popup = true,
.allow_when_blocked_by_active_item = true,
.allow_when_overlapped = true,
};
pub const root_and_child_windows = HoveredFlags{ .root_window = true, .child_windows = true };
};
//--------------------------------------------------------------------------------------------------
/// `pub fn isWindowAppearing() bool`
pub const isWindowAppearing = zguiIsWindowAppearing;
/// `pub fn isWindowCollapsed() bool`
pub const isWindowCollapsed = zguiIsWindowCollapsed;
pub fn isWindowFocused(flags: FocusedFlags) bool {
return zguiIsWindowFocused(flags);
}
pub fn isWindowHovered(flags: HoveredFlags) bool {
return zguiIsWindowHovered(flags);
}
extern fn zguiIsWindowAppearing() bool;
extern fn zguiIsWindowCollapsed() bool;
extern fn zguiIsWindowFocused(flags: FocusedFlags) bool;
extern fn zguiIsWindowHovered(flags: HoveredFlags) bool;
//--------------------------------------------------------------------------------------------------
pub fn getWindowPos() [2]f32 {
var pos: [2]f32 = undefined;
zguiGetWindowPos(&pos);
return pos;
}
pub fn getWindowSize() [2]f32 {
var size: [2]f32 = undefined;
zguiGetWindowSize(&size);
return size;
}
pub fn getContentRegionAvail() [2]f32 {
var size: [2]f32 = undefined;
zguiGetContentRegionAvail(&size);
return size;
}
pub fn getContentRegionMax() [2]f32 {
var size: [2]f32 = undefined;
zguiGetContentRegionMax(&size);
return size;
}
pub fn getWindowContentRegionMin() [2]f32 {
var size: [2]f32 = undefined;
zguiGetWindowContentRegionMin(&size);
return size;
}
pub fn getWindowContentRegionMax() [2]f32 {
var size: [2]f32 = undefined;
zguiGetWindowContentRegionMax(&size);
return size;
}
/// `pub fn getWindowWidth() f32`
pub const getWindowWidth = zguiGetWindowWidth;
/// `pub fn getWindowHeight() f32`
pub const getWindowHeight = zguiGetWindowHeight;
extern fn zguiGetWindowPos(pos: *[2]f32) void;
extern fn zguiGetWindowSize(size: *[2]f32) void;
extern fn zguiGetWindowWidth() f32;
extern fn zguiGetWindowHeight() f32;
extern fn zguiGetContentRegionAvail(size: *[2]f32) void;
extern fn zguiGetContentRegionMax(size: *[2]f32) void;
extern fn zguiGetWindowContentRegionMin(size: *[2]f32) void;
extern fn zguiGetWindowContentRegionMax(size: *[2]f32) void;
//--------------------------------------------------------------------------------------------------
//
// Style
//
//--------------------------------------------------------------------------------------------------
pub const Style = extern struct {
alpha: f32,
disabled_alpha: f32,
window_padding: [2]f32,
window_rounding: f32,
window_border_size: f32,
window_min_size: [2]f32,
window_title_align: [2]f32,
window_menu_button_position: Direction,
child_rounding: f32,
child_border_size: f32,
popup_rounding: f32,
popup_border_size: f32,
frame_padding: [2]f32,
frame_rounding: f32,
frame_border_size: f32,
item_spacing: [2]f32,
item_inner_spacing: [2]f32,
cell_padding: [2]f32,
touch_extra_padding: [2]f32,
indent_spacing: f32,
columns_min_spacing: f32,
scrollbar_size: f32,
scrollbar_rounding: f32,
grab_min_size: f32,
grab_rounding: f32,
log_slider_deadzone: f32,
tab_rounding: f32,
tab_border_size: f32,
tab_min_width_for_close_button: f32,
color_button_position: Direction,
button_text_align: [2]f32,
selectable_text_align: [2]f32,
separator_text_border_size: f32,
separator_text_align: [2]f32,
separator_text_padding: [2]f32,
display_window_padding: [2]f32,
display_safe_area_padding: [2]f32,
mouse_cursor_scale: f32,
anti_aliased_lines: bool,
anti_aliased_lines_use_tex: bool,
anti_aliased_fill: bool,
curve_tessellation_tol: f32,
circle_tessellation_max_error: f32,
colors: [@typeInfo(StyleCol).Enum.fields.len][4]f32,
/// `pub fn init() Style`
pub const init = zguiStyle_Init;
extern fn zguiStyle_Init() Style;
/// `pub fn scaleAllSizes(style: *Style, scale_factor: f32) void`
pub const scaleAllSizes = zguiStyle_ScaleAllSizes;
extern fn zguiStyle_ScaleAllSizes(style: *Style, scale_factor: f32) void;
pub fn getColor(style: Style, idx: StyleCol) [4]f32 {
return style.colors[@enumToInt(idx)];
}
pub fn setColor(style: *Style, idx: StyleCol, color: [4]f32) void {
style.colors[@enumToInt(idx)] = color;
}
};
/// `pub fn getStyle() *Style`
pub const getStyle = zguiGetStyle;
extern fn zguiGetStyle() *Style;
//--------------------------------------------------------------------------------------------------
pub const StyleCol = enum(u32) {
text,
text_disabled,
window_bg,
child_bg,
popup_bg,
border,
border_shadow,
frame_bg,
frame_bg_hovered,
frame_bg_active,
title_bg,
title_bg_active,
title_bg_collapsed,
menu_bar_bg,
scrollbar_bg,
scrollbar_grab,
scrollbar_grab_hovered,
scrollbar_grab_active,
check_mark,
slider_grab,
slider_grab_active,
button,
button_hovered,
button_active,
header,
header_hovered,
header_active,
separator,
separator_hovered,
separator_active,
resize_grip,
resize_grip_hovered,
resize_grip_active,
tab,
tab_hovered,
tab_active,
tab_unfocused,
tab_unfocused_active,
plot_lines,
plot_lines_hovered,
plot_histogram,
plot_histogram_hovered,
table_header_bg,
table_border_strong,
table_border_light,
table_row_bg,
table_row_bg_alt,
text_selected_bg,
drag_drop_target,
nav_highlight,
nav_windowing_highlight,
nav_windowing_dim_bg,
modal_window_dim_bg,
};
const PushStyleColor4f = struct {
idx: StyleCol,
c: [4]f32,
};
pub fn pushStyleColor4f(args: PushStyleColor4f) void {
zguiPushStyleColor4f(args.idx, &args.c);
}
const PushStyleColor1u = struct {
idx: StyleCol,
c: u32,
};
pub fn pushStyleColor1u(args: PushStyleColor1u) void {
zguiPushStyleColor1u(args.idx, args.c);
}
const PopStyleColor = struct {
count: i32 = 1,
};
pub fn popStyleColor(args: PopStyleColor) void {
zguiPopStyleColor(args.count);
}
/// `fn pushTextWrapPos(wrap_pos_x: f32) void`
pub const pushTextWrapPos = zguiPushTextWrapPos;
/// `fn popTextWrapPos() void`
pub const popTextWrapPos = zguiPopTextWrapPos;
extern fn zguiPushStyleColor4f(idx: StyleCol, col: *const [4]f32) void;
extern fn zguiPushStyleColor1u(idx: StyleCol, col: u32) void;
extern fn zguiPopStyleColor(count: i32) void;
extern fn zguiPushTextWrapPos(wrap_pos_x: f32) void;
extern fn zguiPopTextWrapPos() void;
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
pub const StyleVar = enum(u32) {
alpha, // 1f
disabled_alpha, // 1f
window_padding, // 2f
window_rounding, // 1f
window_border_size, // 1f
window_min_size, // 2f
window_title_align, // 2f
child_rounding, // 1f
child_border_size, // 1f
popup_rounding, // 1f
popup_border_size, // 1f
frame_padding, // 2f
frame_rounding, // 1f
frame_border_size, // 1f
item_spacing, // 2f
item_inner_spacing, // 2f
indent_spacing, // 1f
cell_padding, // 2f
scrollbar_size, // 1f
scrollbar_rounding, // 1f
grab_min_size, // 1f
grab_rounding, // 1f
tab_rounding, // 1f
button_text_align, // 2f
selectable_text_align, // 2f
separator_text_border_size, // 1f
separator_text_align, // 2f
separator_text_padding, // 2f
};
const PushStyleVar1f = struct {
idx: StyleVar,
v: f32,
};
pub fn pushStyleVar1f(args: PushStyleVar1f) void {
zguiPushStyleVar1f(args.idx, args.v);
}
const PushStyleVar2f = struct {
idx: StyleVar,
v: [2]f32,
};
pub fn pushStyleVar2f(args: PushStyleVar2f) void {
zguiPushStyleVar2f(args.idx, &args.v);
}
const PopStyleVar = struct {
count: i32 = 1,
};
pub fn popStyleVar(args: PopStyleVar) void {
zguiPopStyleVar(args.count);
}
extern fn zguiPushStyleVar1f(idx: StyleVar, v: f32) void;
extern fn zguiPushStyleVar2f(idx: StyleVar, v: *const [2]f32) void;
extern fn zguiPopStyleVar(count: i32) void;
//--------------------------------------------------------------------------------------------------
/// `void pushItemWidth(item_width: f32) void`
pub const pushItemWidth = zguiPushItemWidth;
/// `void popItemWidth() void`
pub const popItemWidth = zguiPopItemWidth;
/// `void setNextItemWidth(item_width: f32) void`
pub const setNextItemWidth = zguiSetNextItemWidth;
/// `void setItemDefaultFocus() void`
pub const setItemDefaultFocus = zguiSetItemDefaultFocus;
extern fn zguiPushItemWidth(item_width: f32) void;
extern fn zguiPopItemWidth() void;
extern fn zguiSetNextItemWidth(item_width: f32) void;
extern fn zguiSetItemDefaultFocus() void;
//--------------------------------------------------------------------------------------------------
/// `pub fn getFont() Font`
pub const getFont = zguiGetFont;
extern fn zguiGetFont() Font;
/// `pub fn getFontSize() f32`
pub const getFontSize = zguiGetFontSize;
extern fn zguiGetFontSize() f32;
/// `void pushFont(font: Font) void`
pub const pushFont = zguiPushFont;
extern fn zguiPushFont(font: Font) void;
/// `void popFont() void`
pub const popFont = zguiPopFont;
extern fn zguiPopFont() void;
pub fn getFontTexUvWhitePixel() [2]f32 {
var uv: [2]f32 = undefined;
zguiGetFontTexUvWhitePixel(&uv);
return uv;
}
extern fn zguiGetFontTexUvWhitePixel(uv: *[2]f32) void;
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
const BeginDisabled = struct {
disabled: bool = true,
};
pub fn beginDisabled(args: BeginDisabled) void {
zguiBeginDisabled(args.disabled);
}
/// `pub fn endDisabled() void`
pub const endDisabled = zguiEndDisabled;
extern fn zguiBeginDisabled(disabled: bool) void;
extern fn zguiEndDisabled() void;
//--------------------------------------------------------------------------------------------------
//
// Cursor / Layout
//
//--------------------------------------------------------------------------------------------------
/// `pub fn separator() void`
pub const separator = zguiSeparator;
extern fn zguiSeparator() void;
pub fn separatorText(label: [:0]const u8) void {
zguiSeparatorText(label);
}
extern fn zguiSeparatorText(label: [*:0]const u8) void;
//--------------------------------------------------------------------------------------------------
const SameLine = struct {
offset_from_start_x: f32 = 0.0,
spacing: f32 = -1.0,
};
pub fn sameLine(args: SameLine) void {
zguiSameLine(args.offset_from_start_x, args.spacing);
}
extern fn zguiSameLine(offset_from_start_x: f32, spacing: f32) void;
//--------------------------------------------------------------------------------------------------
/// `pub fn newLine() void`
pub const newLine = zguiNewLine;
extern fn zguiNewLine() void;
//--------------------------------------------------------------------------------------------------
/// `pub fn spacing() void`
pub const spacing = zguiSpacing;
extern fn zguiSpacing() void;
//--------------------------------------------------------------------------------------------------
const Dummy = struct {
w: f32,
h: f32,
};
pub fn dummy(args: Dummy) void {
zguiDummy(args.w, args.h);
}
extern fn zguiDummy(w: f32, h: f32) void;
//--------------------------------------------------------------------------------------------------
const Indent = struct {
indent_w: f32 = 0.0,
};
pub fn indent(args: Indent) void {
zguiIndent(args.indent_w);
}
const Unindent = struct {
indent_w: f32 = 0.0,
};
pub fn unindent(args: Unindent) void {
zguiUnindent(args.indent_w);
}
extern fn zguiIndent(indent_w: f32) void;
extern fn zguiUnindent(indent_w: f32) void;
//--------------------------------------------------------------------------------------------------
/// `pub fn beginGroup() void`
pub const beginGroup = zguiBeginGroup;
extern fn zguiBeginGroup() void;
/// `pub fn endGroup() void`
pub const endGroup = zguiEndGroup;
extern fn zguiEndGroup() void;
//--------------------------------------------------------------------------------------------------
pub fn getCursorPos() [2]f32 {
var pos: [2]f32 = undefined;
zguiGetCursorPos(&pos);
return pos;
}
/// `pub fn getCursorPosX() f32`
pub const getCursorPosX = zguiGetCursorPosX;
/// `pub fn getCursorPosY() f32`
pub const getCursorPosY = zguiGetCursorPosY;
extern fn zguiGetCursorPos(pos: *[2]f32) void;
extern fn zguiGetCursorPosX() f32;
extern fn zguiGetCursorPosY() f32;
//--------------------------------------------------------------------------------------------------
pub fn setCursorPos(local_pos: [2]f32) void {
zguiSetCursorPos(local_pos[0], local_pos[1]);
}
/// `pub fn setCursorPosX(local_x: f32) void`
pub const setCursorPosX = zguiSetCursorPosX;
/// `pub fn setCursorPosY(local_y: f32) void`
pub const setCursorPosY = zguiSetCursorPosY;
extern fn zguiSetCursorPos(local_x: f32, local_y: f32) void;
extern fn zguiSetCursorPosX(local_x: f32) void;
extern fn zguiSetCursorPosY(local_y: f32) void;
//--------------------------------------------------------------------------------------------------
pub fn getCursorStartPos() [2]f32 {
var pos: [2]f32 = undefined;
zguiGetCursorStartPos(&pos);
return pos;
}
pub fn getCursorScreenPos() [2]f32 {
var pos: [2]f32 = undefined;
zguiGetCursorScreenPos(&pos);
return pos;
}
pub fn setCursorScreenPos(screen_pos: [2]f32) void {
zguiSetCursorPos(screen_pos[0], screen_pos[1]);
}
extern fn zguiGetCursorStartPos(pos: *[2]f32) void;
extern fn zguiGetCursorScreenPos(pos: *[2]f32) void;
extern fn zguiSetCursorScreenPos(screen_x: f32, screen_y: f32) void;
//--------------------------------------------------------------------------------------------------
pub const Cursor = enum(i32) {
none = -1,
arrow = 0,
text_input,
resize_all,
resize_ns,
resize_ew,
resize_nesw,
resize_nwse,
hand,
not_allowed,
count,
};
/// `pub fn getMouseCursor() MouseCursor`
pub const getMouseCursor = zguiGetMouseCursor;
/// `pub fn setMouseCursor(cursor: MouseCursor) void`
pub const setMouseCursor = zguiSetMouseCursor;
extern fn zguiGetMouseCursor() Cursor;
extern fn zguiSetMouseCursor(cursor: Cursor) void;
//--------------------------------------------------------------------------------------------------
/// `pub fn alignTextToFramePadding() void`
pub const alignTextToFramePadding = zguiAlignTextToFramePadding;
/// `pub fn getTextLineHeight() f32`
pub const getTextLineHeight = zguiGetTextLineHeight;
/// `pub fn getTextLineHeightWithSpacing() f32`
pub const getTextLineHeightWithSpacing = zguiGetTextLineHeightWithSpacing;
/// `pub fn getFrameHeight() f32`
pub const getFrameHeight = zguiGetFrameHeight;
/// `pub fn getFrameHeightWithSpacing() f32`
pub const getFrameHeightWithSpacing = zguiGetFrameHeightWithSpacing;
extern fn zguiAlignTextToFramePadding() void;
extern fn zguiGetTextLineHeight() f32;
extern fn zguiGetTextLineHeightWithSpacing() f32;
extern fn zguiGetFrameHeight() f32;
extern fn zguiGetFrameHeightWithSpacing() f32;
//--------------------------------------------------------------------------------------------------
pub fn getItemRectMax() [2]f32 {
var rect: [2]f32 = undefined;
zguiGetItemRectMax(&rect);
return rect;
}
pub fn getItemRectMin() [2]f32 {
var rect: [2]f32 = undefined;
zguiGetItemRectMin(&rect);
return rect;
}
extern fn zguiGetItemRectMax(rect: *[2]f32) void;
extern fn zguiGetItemRectMin(rect: *[2]f32) void;
//--------------------------------------------------------------------------------------------------
//
// ID stack/scopes
//
//--------------------------------------------------------------------------------------------------
pub fn pushStrId(str_id: []const u8) void {
zguiPushStrId(str_id.ptr, str_id.ptr + str_id.len);
}
pub fn pushStrIdZ(str_id: [:0]const u8) void {
zguiPushStrIdZ(str_id);
}
pub fn pushPtrId(ptr_id: *const anyopaque) void {
zguiPushPtrId(ptr_id);
}
pub fn pushIntId(int_id: i32) void {
zguiPushIntId(int_id);
}
extern fn zguiPushStrId(str_id_begin: [*]const u8, str_id_end: [*]const u8) void;
extern fn zguiPushStrIdZ(str_id: [*:0]const u8) void;
extern fn zguiPushPtrId(ptr_id: *const anyopaque) void;
extern fn zguiPushIntId(int_id: i32) void;
//--------------------------------------------------------------------------------------------------
/// `pub fn popId() void`
pub const popId = zguiPopId;
extern fn zguiPopId() void;
//--------------------------------------------------------------------------------------------------
pub fn getStrId(str_id: []const u8) Ident {
return zguiGetStrId(str_id.ptr, str_id.ptr + str_id.len);
}
pub fn getStrIdZ(str_id: [:0]const u8) Ident {
return zguiGetStrIdZ(str_id);
}
pub fn getPtrId(ptr_id: *const anyopaque) Ident {
return zguiGetPtrId(ptr_id);
}
extern fn zguiGetStrId(str_id_begin: [*]const u8, str_id_end: [*]const u8) Ident;
extern fn zguiGetStrIdZ(str_id: [*:0]const u8) Ident;
extern fn zguiGetPtrId(ptr_id: *const anyopaque) Ident;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Text
//
//--------------------------------------------------------------------------------------------------
pub fn textUnformatted(txt: []const u8) void {
zguiTextUnformatted(txt.ptr, txt.ptr + txt.len);
}
pub fn textUnformattedColored(color: [4]f32, txt: []const u8) void {
pushStyleColor4f(.{ .idx = .text, .c = color });
textUnformatted(txt);
popStyleColor(.{});
}
//--------------------------------------------------------------------------------------------------
pub fn text(comptime fmt: []const u8, args: anytype) void {
const result = format(fmt, args);
zguiTextUnformatted(result.ptr, result.ptr + result.len);
}
pub fn textColored(color: [4]f32, comptime fmt: []const u8, args: anytype) void {
pushStyleColor4f(.{ .idx = .text, .c = color });
text(fmt, args);
popStyleColor(.{});
}
extern fn zguiTextUnformatted(txt: [*]const u8, txt_end: [*]const u8) void;
//--------------------------------------------------------------------------------------------------
pub fn textDisabled(comptime fmt: []const u8, args: anytype) void {
zguiTextDisabled("%s", formatZ(fmt, args).ptr);
}
extern fn zguiTextDisabled(fmt: [*:0]const u8, ...) void;
//--------------------------------------------------------------------------------------------------
pub fn textWrapped(comptime fmt: []const u8, args: anytype) void {
zguiTextWrapped("%s", formatZ(fmt, args).ptr);
}
extern fn zguiTextWrapped(fmt: [*:0]const u8, ...) void;
//--------------------------------------------------------------------------------------------------
pub fn bulletText(comptime fmt: []const u8, args: anytype) void {
bullet();
text(fmt, args);
}
//--------------------------------------------------------------------------------------------------
pub fn labelText(label: [:0]const u8, comptime fmt: []const u8, args: anytype) void {
zguiLabelText(label, "%s", formatZ(fmt, args).ptr);
}
extern fn zguiLabelText(label: [*:0]const u8, fmt: [*:0]const u8, ...) void;
//--------------------------------------------------------------------------------------------------
const CalcTextSize = struct {
hide_text_after_double_hash: bool = false,
wrap_width: f32 = -1.0,
};
pub fn calcTextSize(txt: []const u8, args: CalcTextSize) [2]f32 {
var w: f32 = undefined;
var h: f32 = undefined;
zguiCalcTextSize(
txt.ptr,
txt.ptr + txt.len,
args.hide_text_after_double_hash,
args.wrap_width,
&w,
&h,
);
return .{ w, h };
}
extern fn zguiCalcTextSize(
txt: [*]const u8,
txt_end: [*]const u8,
hide_text_after_double_hash: bool,
wrap_width: f32,
out_w: *f32,
out_h: *f32,
) void;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Main
//
//--------------------------------------------------------------------------------------------------
const Button = struct {
w: f32 = 0.0,
h: f32 = 0.0,
};
pub fn button(label: [:0]const u8, args: Button) bool {
return zguiButton(label, args.w, args.h);
}
extern fn zguiButton(label: [*:0]const u8, w: f32, h: f32) bool;
//--------------------------------------------------------------------------------------------------
pub fn smallButton(label: [:0]const u8) bool {
return zguiSmallButton(label);
}
extern fn zguiSmallButton(label: [*:0]const u8) bool;
//--------------------------------------------------------------------------------------------------
const InvisibleButton = struct {
w: f32,
h: f32,
flags: ButtonFlags = .{},
};
pub fn invisibleButton(str_id: [:0]const u8, args: InvisibleButton) bool {
return zguiInvisibleButton(str_id, args.w, args.h, args.flags);
}
extern fn zguiInvisibleButton(str_id: [*:0]const u8, w: f32, h: f32, flags: ButtonFlags) bool;
//--------------------------------------------------------------------------------------------------
const ArrowButton = struct {
dir: Direction,
};
pub fn arrowButton(label: [:0]const u8, args: ArrowButton) bool {
return zguiArrowButton(label, args.dir);
}
extern fn zguiArrowButton(label: [*:0]const u8, dir: Direction) bool;
//--------------------------------------------------------------------------------------------------
const Image = struct {
w: f32,
h: f32,
uv0: [2]f32 = .{ 0.0, 0.0 },
uv1: [2]f32 = .{ 1.0, 1.0 },
tint_col: [4]f32 = .{ 1.0, 1.0, 1.0, 1.0 },
border_col: [4]f32 = .{ 0.0, 0.0, 0.0, 0.0 },
};
pub fn image(user_texture_id: TextureIdent, args: Image) void {
zguiImage(user_texture_id, args.w, args.h, &args.uv0, &args.uv1, &args.tint_col, &args.border_col);
}
extern fn zguiImage(
user_texture_id: TextureIdent,
w: f32,
h: f32,
uv0: *const [2]f32,
uv1: *const [2]f32,
tint_col: *const [4]f32,
border_col: *const [4]f32,
) void;
//--------------------------------------------------------------------------------------------------
const ImageButton = struct {
w: f32,
h: f32,
uv0: [2]f32 = .{ 0.0, 0.0 },
uv1: [2]f32 = .{ 1.0, 1.0 },
bg_col: [4]f32 = .{ 0.0, 0.0, 0.0, 0.0 },
tint_col: [4]f32 = .{ 1.0, 1.0, 1.0, 1.0 },
};
pub fn imageButton(str_id: [:0]const u8, user_texture_id: TextureIdent, args: ImageButton) bool {
return zguiImageButton(
str_id,
user_texture_id,
args.w,
args.h,
&args.uv0,
&args.uv1,
&args.bg_col,
&args.tint_col,
);
}
extern fn zguiImageButton(
str_id: [*:0]const u8,
user_texture_id: TextureIdent,
w: f32,
h: f32,
uv0: *const [2]f32,
uv1: *const [2]f32,
bg_col: *const [4]f32,
tint_col: *const [4]f32,
) bool;
//--------------------------------------------------------------------------------------------------
/// `pub fn bullet() void`
pub const bullet = zguiBullet;
extern fn zguiBullet() void;
//--------------------------------------------------------------------------------------------------
const RadioButton = struct {
active: bool,
};
pub fn radioButton(label: [:0]const u8, args: RadioButton) bool {
return zguiRadioButton(label, args.active);
}
extern fn zguiRadioButton(label: [*:0]const u8, active: bool) bool;
//--------------------------------------------------------------------------------------------------
const RadioButtonStatePtr = struct {
v: *i32,
v_button: i32,
};
pub fn radioButtonStatePtr(label: [:0]const u8, args: RadioButtonStatePtr) bool {
return zguiRadioButtonStatePtr(label, args.v, args.v_button);
}
extern fn zguiRadioButtonStatePtr(label: [*:0]const u8, v: *i32, v_button: i32) bool;
//--------------------------------------------------------------------------------------------------
const Checkbox = struct {
v: *bool,
};
pub fn checkbox(label: [:0]const u8, args: Checkbox) bool {
return zguiCheckbox(label, args.v);
}
extern fn zguiCheckbox(label: [*:0]const u8, v: *bool) bool;
//--------------------------------------------------------------------------------------------------
const CheckboxBits = struct {
bits: *u32,
bits_value: u32,
};
pub fn checkboxBits(label: [:0]const u8, args: CheckboxBits) bool {
return zguiCheckboxBits(label, args.bits, args.bits_value);
}
extern fn zguiCheckboxBits(label: [*:0]const u8, bits: *u32, bits_value: u32) bool;
//--------------------------------------------------------------------------------------------------
const ProgressBar = struct {
fraction: f32,
w: f32 = -f32_min,
h: f32 = 0.0,
overlay: ?[:0]const u8 = null,
};
pub fn progressBar(args: ProgressBar) void {
zguiProgressBar(args.fraction, args.w, args.h, if (args.overlay) |o| o else null);
}
extern fn zguiProgressBar(fraction: f32, w: f32, h: f32, overlay: ?[*:0]const u8) void;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Combo Box
//
//--------------------------------------------------------------------------------------------------
const Combo = struct {
current_item: *i32,
items_separated_by_zeros: [:0]const u8,
popup_max_height_in_items: i32 = -1,
};
pub fn combo(label: [:0]const u8, args: Combo) bool {
return zguiCombo(
label,
args.current_item,
args.items_separated_by_zeros,
args.popup_max_height_in_items,
);
}
extern fn zguiCombo(
label: [*:0]const u8,
current_item: *i32,
items_separated_by_zeros: [*:0]const u8,
popup_max_height_in_items: i32,
) bool;
//--------------------------------------------------------------------------------------------------
pub const ComboFlags = packed struct(u32) {
popup_align_left: bool = false,
height_small: bool = false,
height_regular: bool = false,
height_large: bool = false,
height_largest: bool = false,
no_arrow_button: bool = false,
no_preview: bool = false,
_padding: u25 = 0,
};
//--------------------------------------------------------------------------------------------------
const BeginCombo = struct {
preview_value: [*:0]const u8,
flags: ComboFlags = .{},
};
pub fn beginCombo(label: [:0]const u8, args: BeginCombo) bool {
return zguiBeginCombo(label, args.preview_value, args.flags);
}
extern fn zguiBeginCombo(label: [*:0]const u8, preview_value: ?[*:0]const u8, flags: ComboFlags) bool;
//--------------------------------------------------------------------------------------------------
/// `pub fn endCombo() void`
pub const endCombo = zguiEndCombo;
extern fn zguiEndCombo() void;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Drag Sliders
//
//--------------------------------------------------------------------------------------------------
fn DragFloatGen(comptime T: type) type {
return struct {
v: *T,
speed: f32 = 1.0,
min: f32 = 0.0,
max: f32 = 0.0,
cfmt: [:0]const u8 = "%.3f",
flags: SliderFlags = .{},
};
}
//--------------------------------------------------------------------------------------------------
const DragFloat = DragFloatGen(f32);
pub fn dragFloat(label: [:0]const u8, args: DragFloat) bool {
return zguiDragFloat(
label,
args.v,
args.speed,
args.min,
args.max,
args.cfmt,
args.flags,
);
}
extern fn zguiDragFloat(
label: [*:0]const u8,
v: *f32,
speed: f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragFloat2 = DragFloatGen([2]f32);
pub fn dragFloat2(label: [:0]const u8, args: DragFloat2) bool {
return zguiDragFloat2(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiDragFloat2(
label: [*:0]const u8,
v: *[2]f32,
speed: f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragFloat3 = DragFloatGen([3]f32);
pub fn dragFloat3(label: [:0]const u8, args: DragFloat3) bool {
return zguiDragFloat3(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiDragFloat3(
label: [*:0]const u8,
v: *[3]f32,
speed: f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragFloat4 = DragFloatGen([4]f32);
pub fn dragFloat4(label: [:0]const u8, args: DragFloat4) bool {
return zguiDragFloat4(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiDragFloat4(
label: [*:0]const u8,
v: *[4]f32,
speed: f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragFloatRange2 = struct {
current_min: *f32,
current_max: *f32,
speed: f32 = 1.0,
min: f32 = 0.0,
max: f32 = 0.0,
cfmt: [:0]const u8 = "%.3f",
cfmt_max: ?[:0]const u8 = null,
flags: SliderFlags = .{},
};
pub fn dragFloatRange2(label: [:0]const u8, args: DragFloatRange2) bool {
return zguiDragFloatRange2(
label,
args.current_min,
args.current_max,
args.speed,
args.min,
args.max,
args.cfmt,
if (args.cfmt_max) |fm| fm else null,
args.flags,
);
}
extern fn zguiDragFloatRange2(
label: [*:0]const u8,
current_min: *f32,
current_max: *f32,
speed: f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
cfmt_max: ?[*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn DragIntGen(comptime T: type) type {
return struct {
v: *T,
speed: f32 = 1.0,
min: i32 = 0.0,
max: i32 = 0.0,
cfmt: [:0]const u8 = "%d",
flags: SliderFlags = .{},
};
}
//--------------------------------------------------------------------------------------------------
const DragInt = DragIntGen(i32);
pub fn dragInt(label: [:0]const u8, args: DragInt) bool {
return zguiDragInt(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiDragInt(
label: [*:0]const u8,
v: *i32,
speed: f32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragInt2 = DragIntGen([2]i32);
pub fn dragInt2(label: [:0]const u8, args: DragInt2) bool {
return zguiDragInt2(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiDragInt2(
label: [*:0]const u8,
v: *[2]i32,
speed: f32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragInt3 = DragIntGen([3]i32);
pub fn dragInt3(label: [:0]const u8, args: DragInt3) bool {
return zguiDragInt3(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiDragInt3(
label: [*:0]const u8,
v: *[3]i32,
speed: f32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragInt4 = DragIntGen([4]i32);
pub fn dragInt4(label: [:0]const u8, args: DragInt4) bool {
return zguiDragInt4(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiDragInt4(
label: [*:0]const u8,
v: *[4]i32,
speed: f32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const DragIntRange2 = struct {
current_min: *i32,
current_max: *i32,
speed: f32 = 1.0,
min: i32 = 0.0,
max: i32 = 0.0,
cfmt: [:0]const u8 = "%d",
cfmt_max: ?[:0]const u8 = null,
flags: SliderFlags = .{},
};
pub fn dragIntRange2(label: [:0]const u8, args: DragIntRange2) bool {
return zguiDragIntRange2(
label,
args.current_min,
args.current_max,
args.speed,
args.min,
args.max,
args.cfmt,
if (args.cfmt_max) |fm| fm else null,
args.flags,
);
}
extern fn zguiDragIntRange2(
label: [*:0]const u8,
current_min: *i32,
current_max: *i32,
speed: f32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
cfmt_max: ?[*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn DragScalarGen(comptime T: type) type {
return struct {
v: *T,
speed: f32 = 1.0,
min: ?T = null,
max: ?T = null,
cfmt: ?[:0]const u8 = null,
flags: SliderFlags = .{},
};
}
pub fn dragScalar(label: [:0]const u8, comptime T: type, args: DragScalarGen(T)) bool {
return zguiDragScalar(
label,
typeToDataTypeEnum(T),
args.v,
args.speed,
if (args.min) |vm| &vm else null,
if (args.max) |vm| &vm else null,
if (args.cfmt) |fmt| fmt else null,
args.flags,
);
}
extern fn zguiDragScalar(
label: [*:0]const u8,
data_type: DataType,
pdata: *anyopaque,
speed: f32,
pmin: ?*const anyopaque,
pmax: ?*const anyopaque,
cfmt: ?[*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn DragScalarNGen(comptime T: type) type {
const ScalarType = @typeInfo(T).Array.child;
return struct {
v: *T,
speed: f32 = 1.0,
min: ?ScalarType = null,
max: ?ScalarType = null,
cfmt: ?[:0]const u8 = null,
flags: SliderFlags = .{},
};
}
pub fn dragScalarN(label: [:0]const u8, comptime T: type, args: DragScalarNGen(T)) bool {
const ScalarType = @typeInfo(T).Array.child;
const components = @typeInfo(T).Array.len;
return zguiDragScalarN(
label,
typeToDataTypeEnum(ScalarType),
args.v,
components,
args.speed,
if (args.min) |vm| &vm else null,
if (args.max) |vm| &vm else null,
if (args.cfmt) |fmt| fmt else null,
args.flags,
);
}
extern fn zguiDragScalarN(
label: [*:0]const u8,
data_type: DataType,
pdata: *anyopaque,
components: i32,
speed: f32,
pmin: ?*const anyopaque,
pmax: ?*const anyopaque,
cfmt: ?[*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Regular Sliders
//
//--------------------------------------------------------------------------------------------------
fn SliderFloatGen(comptime T: type) type {
return struct {
v: *T,
min: f32,
max: f32,
cfmt: [:0]const u8 = "%.3f",
flags: SliderFlags = .{},
};
}
//--------------------------------------------------------------------------------------------------
const SliderFloat = SliderFloatGen(f32);
pub fn sliderFloat(label: [:0]const u8, args: SliderFloat) bool {
return zguiSliderFloat(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderFloat(
label: [*:0]const u8,
v: *f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const SliderFloat2 = SliderFloatGen([2]f32);
pub fn sliderFloat2(label: [:0]const u8, args: SliderFloat2) bool {
return zguiSliderFloat2(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderFloat2(
label: [*:0]const u8,
v: *[2]f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const SliderFloat3 = SliderFloatGen([3]f32);
pub fn sliderFloat3(label: [:0]const u8, args: SliderFloat3) bool {
return zguiSliderFloat3(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderFloat3(
label: [*:0]const u8,
v: *[3]f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const SliderFloat4 = SliderFloatGen([4]f32);
pub fn sliderFloat4(label: [:0]const u8, args: SliderFloat4) bool {
return zguiSliderFloat4(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderFloat4(
label: [*:0]const u8,
v: *[4]f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn SliderIntGen(comptime T: type) type {
return struct {
v: *T,
min: i32,
max: i32,
cfmt: [:0]const u8 = "%d",
flags: SliderFlags = .{},
};
}
//--------------------------------------------------------------------------------------------------
const SliderInt = SliderIntGen(i32);
pub fn sliderInt(label: [:0]const u8, args: SliderInt) bool {
return zguiSliderInt(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderInt(
label: [*:0]const u8,
v: *i32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const SliderInt2 = SliderIntGen([2]i32);
pub fn sliderInt2(label: [:0]const u8, args: SliderInt2) bool {
return zguiSliderInt2(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderInt2(
label: [*:0]const u8,
v: *[2]i32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const SliderInt3 = SliderIntGen([3]i32);
pub fn sliderInt3(label: [:0]const u8, args: SliderInt3) bool {
return zguiSliderInt3(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderInt3(
label: [*:0]const u8,
v: *[3]i32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const SliderInt4 = SliderIntGen([4]i32);
pub fn sliderInt4(label: [:0]const u8, args: SliderInt4) bool {
return zguiSliderInt4(label, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiSliderInt4(
label: [*:0]const u8,
v: *[4]i32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn SliderScalarGen(comptime T: type) type {
return struct {
v: *T,
min: T,
max: T,
cfmt: ?[:0]const u8 = null,
flags: SliderFlags = .{},
};
}
pub fn sliderScalar(label: [:0]const u8, comptime T: type, args: SliderScalarGen(T)) bool {
return zguiSliderScalar(
label,
typeToDataTypeEnum(T),
args.v,
&args.min,
&args.max,
if (args.cfmt) |fmt| fmt else null,
args.flags,
);
}
extern fn zguiSliderScalar(
label: [*:0]const u8,
data_type: DataType,
pdata: *anyopaque,
pmin: *const anyopaque,
pmax: *const anyopaque,
cfmt: ?[*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn SliderScalarNGen(comptime T: type) type {
const ScalarType = @typeInfo(T).Array.child;
return struct {
v: *T,
min: ScalarType,
max: ScalarType,
cfmt: ?[:0]const u8 = null,
flags: SliderFlags = .{},
};
}
pub fn sliderScalarN(label: [:0]const u8, comptime T: type, args: SliderScalarNGen(T)) bool {
const ScalarType = @typeInfo(T).Array.child;
const components = @typeInfo(T).Array.len;
return zguiSliderScalarN(
label,
typeToDataTypeEnum(ScalarType),
args.v,
components,
&args.min,
&args.max,
if (args.cfmt) |fmt| fmt else null,
args.flags,
);
}
extern fn zguiSliderScalarN(
label: [*:0]const u8,
data_type: DataType,
pdata: *anyopaque,
components: i32,
pmin: *const anyopaque,
pmax: *const anyopaque,
cfmt: ?[*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const VSliderFloat = struct {
w: f32,
h: f32,
v: *f32,
min: f32,
max: f32,
cfmt: [:0]const u8 = "%.3f",
flags: SliderFlags = .{},
};
pub fn vsliderFloat(label: [:0]const u8, args: VSliderFloat) bool {
return zguiVSliderFloat(label, args.w, args.h, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiVSliderFloat(
label: [*:0]const u8,
w: f32,
h: f32,
v: *f32,
min: f32,
max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const VSliderInt = struct {
w: f32,
h: f32,
v: *i32,
min: i32,
max: i32,
cfmt: [:0]const u8 = "%d",
flags: SliderFlags = .{},
};
pub fn vsliderInt(label: [:0]const u8, args: VSliderInt) bool {
return zguiVSliderInt(label, args.w, args.h, args.v, args.min, args.max, args.cfmt, args.flags);
}
extern fn zguiVSliderInt(
label: [*:0]const u8,
w: f32,
h: f32,
v: *i32,
min: i32,
max: i32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn VSliderScalarGen(comptime T: type) type {
return struct {
w: f32,
h: f32,
v: *T,
min: T,
max: T,
cfmt: ?[:0]const u8 = null,
flags: SliderFlags = .{},
};
}
pub fn vsliderScalar(label: [:0]const u8, comptime T: type, args: VSliderScalarGen(T)) bool {
return zguiVSliderScalar(
label,
args.w,
args.h,
typeToDataTypeEnum(T),
args.v,
&args.min,
&args.max,
if (args.cfmt) |fmt| fmt else null,
args.flags,
);
}
extern fn zguiVSliderScalar(
label: [*:0]const u8,
w: f32,
h: f32,
data_type: DataType,
pdata: *anyopaque,
pmin: *const anyopaque,
pmax: *const anyopaque,
cfmt: ?[*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const SliderAngle = struct {
vrad: *f32,
deg_min: f32 = -360.0,
deg_max: f32 = 360.0,
cfmt: [:0]const u8 = "%.0f deg",
flags: SliderFlags = .{},
};
pub fn sliderAngle(label: [:0]const u8, args: SliderAngle) bool {
return zguiSliderAngle(
label,
args.vrad,
args.deg_min,
args.deg_max,
args.cfmt,
args.flags,
);
}
extern fn zguiSliderAngle(
label: [*:0]const u8,
vrad: *f32,
deg_min: f32,
deg_max: f32,
cfmt: [*:0]const u8,
flags: SliderFlags,
) bool;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Input with Keyboard
//
//--------------------------------------------------------------------------------------------------
pub const InputTextFlags = packed struct(u32) {
chars_decimal: bool = false,
chars_hexadecimal: bool = false,
chars_uppercase: bool = false,
chars_no_blank: bool = false,
auto_select_all: bool = false,
enter_returns_true: bool = false,
callback_completion: bool = false,
callback_history: bool = false,
callback_always: bool = false,
callback_char_filter: bool = false,
allow_tab_input: bool = false,
ctrl_enter_for_new_line: bool = false,
no_horizontal_scroll: bool = false,
always_overwrite: bool = false,
read_only: bool = false,
password: bool = false,
no_undo_redo: bool = false,
chars_scientific: bool = false,
callback_resize: bool = false,
callback_edit: bool = false,
_padding: u12 = 0,
};
//--------------------------------------------------------------------------------------------------
pub const InputTextCallbackData = extern struct {
ctx: *Context,
event_flag: InputTextFlags,
flags: InputTextFlags,
user_data: ?*anyopaque,
event_char: Wchar,
event_key: Key,
buf: [*]u8,
buf_text_len: i32,
buf_size: i32,
buf_dirty: bool,
cursor_pos: i32,
selection_start: i32,
selection_end: i32,
/// `pub fn init() InputTextCallbackData`
pub const init = zguiInputTextCallbackData_Init;
/// `pub fn deleteChars(data: *InputTextCallbackData, pos: i32, bytes_count: i32) void`
pub const deleteChars = zguiInputTextCallbackData_DeleteChars;
pub fn insertChars(data: *InputTextCallbackData, pos: i32, txt: []const u8) void {
zguiInputTextCallbackData_InsertChars(data, pos, txt.ptr, txt.ptr + txt.len);
}
pub fn selectAll(data: *InputTextCallbackData) void {
data.selection_start = 0;
data.selection_end = data.buf_text_len;
}
pub fn clearSelection(data: *InputTextCallbackData) void {
data.selection_start = data.buf_text_len;
data.selection_end = data.buf_text_len;
}
pub fn hasSelection(data: InputTextCallbackData) bool {
return data.selection_start != data.selection_end;
}
extern fn zguiInputTextCallbackData_Init() InputTextCallbackData;
extern fn zguiInputTextCallbackData_DeleteChars(
data: *InputTextCallbackData,
pos: i32,
bytes_count: i32,
) void;
extern fn zguiInputTextCallbackData_InsertChars(
data: *InputTextCallbackData,
pos: i32,
text: [*]const u8,
text_end: [*]const u8,
) void;
};
pub const InputTextCallback = *const fn (data: *InputTextCallbackData) i32;
//--------------------------------------------------------------------------------------------------
const InputText = struct {
buf: []u8,
flags: InputTextFlags = .{},
callback: ?InputTextCallback = null,
user_data: ?*anyopaque = null,
};
pub fn inputText(label: [:0]const u8, args: InputText) bool {
return zguiInputText(
label,
args.buf.ptr,
args.buf.len,
args.flags,
if (args.callback) |cb| cb else null,
args.user_data,
);
}
extern fn zguiInputText(
label: [*:0]const u8,
buf: [*]u8,
buf_size: usize,
flags: InputTextFlags,
callback: ?*const anyopaque,
user_data: ?*anyopaque,
) bool;
//--------------------------------------------------------------------------------------------------
const InputTextMultiline = struct {
buf: []u8,
w: f32 = 0.0,
h: f32 = 0.0,
flags: InputTextFlags = .{},
callback: ?InputTextCallback = null,
user_data: ?*anyopaque = null,
};
pub fn inputTextMultiline(label: [:0]const u8, args: InputTextMultiline) bool {
return zguiInputTextMultiline(
label,
args.buf.ptr,
args.buf.len,
args.w,
args.h,
args.flags,
if (args.callback) |cb| cb else null,
args.user_data,
);
}
extern fn zguiInputTextMultiline(
label: [*:0]const u8,
buf: [*]u8,
buf_size: usize,
w: f32,
h: f32,
flags: InputTextFlags,
callback: ?*const anyopaque,
user_data: ?*anyopaque,
) bool;
//--------------------------------------------------------------------------------------------------
const InputTextWithHint = struct {
hint: [:0]const u8,
buf: []u8,
flags: InputTextFlags = .{},
callback: ?InputTextCallback = null,
user_data: ?*anyopaque = null,
};
pub fn inputTextWithHint(label: [:0]const u8, args: InputTextWithHint) bool {
return zguiInputTextWithHint(
label,
args.hint,
args.buf.ptr,
args.buf.len,
args.flags,
if (args.callback) |cb| cb else null,
args.user_data,
);
}
extern fn zguiInputTextWithHint(
label: [*:0]const u8,
hint: [*:0]const u8,
buf: [*]u8,
buf_size: usize,
flags: InputTextFlags,
callback: ?*const anyopaque,
user_data: ?*anyopaque,
) bool;
//--------------------------------------------------------------------------------------------------
const InputFloat = struct {
v: *f32,
step: f32 = 0.0,
step_fast: f32 = 0.0,
cfmt: [:0]const u8 = "%.3f",
flags: InputTextFlags = .{},
};
pub fn inputFloat(label: [:0]const u8, args: InputFloat) bool {
return zguiInputFloat(
label,
args.v,
args.step,
args.step_fast,
args.cfmt,
args.flags,
);
}
extern fn zguiInputFloat(
label: [*:0]const u8,
v: *f32,
step: f32,
step_fast: f32,
cfmt: [*:0]const u8,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn InputFloatGen(comptime T: type) type {
return struct {
v: *T,
cfmt: [:0]const u8 = "%.3f",
flags: InputTextFlags = .{},
};
}
//--------------------------------------------------------------------------------------------------
const InputFloat2 = InputFloatGen([2]f32);
pub fn inputFloat2(label: [:0]const u8, args: InputFloat2) bool {
return zguiInputFloat2(label, args.v, args.cfmt, args.flags);
}
extern fn zguiInputFloat2(
label: [*:0]const u8,
v: *[2]f32,
cfmt: [*:0]const u8,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const InputFloat3 = InputFloatGen([3]f32);
pub fn inputFloat3(label: [:0]const u8, args: InputFloat3) bool {
return zguiInputFloat3(label, args.v, args.cfmt, args.flags);
}
extern fn zguiInputFloat3(
label: [*:0]const u8,
v: *[3]f32,
cfmt: [*:0]const u8,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const InputFloat4 = InputFloatGen([4]f32);
pub fn inputFloat4(label: [:0]const u8, args: InputFloat4) bool {
return zguiInputFloat4(label, args.v, args.cfmt, args.flags);
}
extern fn zguiInputFloat4(
label: [*:0]const u8,
v: *[4]f32,
cfmt: [*:0]const u8,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
const InputInt = struct {
v: *i32,
step: i32 = 1,
step_fast: i32 = 100,
flags: InputTextFlags = .{},
};
pub fn inputInt(label: [:0]const u8, args: InputInt) bool {
return zguiInputInt(label, args.v, args.step, args.step_fast, args.flags);
}
extern fn zguiInputInt(
label: [*:0]const u8,
v: *i32,
step: i32,
step_fast: i32,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn InputIntGen(comptime T: type) type {
return struct {
v: *T,
flags: InputTextFlags = .{},
};
}
//--------------------------------------------------------------------------------------------------
const InputInt2 = InputIntGen([2]i32);
pub fn inputInt2(label: [:0]const u8, args: InputInt2) bool {
return zguiInputInt2(label, args.v, args.flags);
}
extern fn zguiInputInt2(label: [*:0]const u8, v: *[2]i32, flags: InputTextFlags) bool;
//--------------------------------------------------------------------------------------------------
const InputInt3 = InputIntGen([3]i32);
pub fn inputInt3(label: [:0]const u8, args: InputInt3) bool {
return zguiInputInt3(label, args.v, args.flags);
}
extern fn zguiInputInt3(label: [*:0]const u8, v: *[3]i32, flags: InputTextFlags) bool;
//--------------------------------------------------------------------------------------------------
const InputInt4 = InputIntGen([4]i32);
pub fn inputInt4(label: [:0]const u8, args: InputInt4) bool {
return zguiInputInt4(label, args.v, args.flags);
}
extern fn zguiInputInt4(label: [*:0]const u8, v: *[4]i32, flags: InputTextFlags) bool;
//--------------------------------------------------------------------------------------------------
const InputDouble = struct {
v: *f64,
step: f64 = 0.0,
step_fast: f64 = 0.0,
cfmt: [:0]const u8 = "%.6f",
flags: InputTextFlags = .{},
};
pub fn inputDouble(label: [:0]const u8, args: InputDouble) bool {
return zguiInputDouble(label, args.v, args.step, args.step_fast, args.cfmt, args.flags);
}
extern fn zguiInputDouble(
label: [*:0]const u8,
v: *f64,
step: f64,
step_fast: f64,
cfmt: [*:0]const u8,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn InputScalarGen(comptime T: type) type {
return struct {
v: *T,
step: ?T = null,
step_fast: ?T = null,
cfmt: ?[:0]const u8 = null,
flags: InputTextFlags = .{},
};
}
pub fn inputScalar(label: [:0]const u8, comptime T: type, args: InputScalarGen(T)) bool {
return zguiInputScalar(
label,
typeToDataTypeEnum(T),
args.v,
if (args.step) |s| &s else null,
if (args.step_fast) |sf| &sf else null,
if (args.cfmt) |fmt| fmt else null,
args.flags,
);
}
extern fn zguiInputScalar(
label: [*:0]const u8,
data_type: DataType,
pdata: *anyopaque,
pstep: ?*const anyopaque,
pstep_fast: ?*const anyopaque,
cfmt: ?[*:0]const u8,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
fn InputScalarNGen(comptime T: type) type {
const ScalarType = @typeInfo(T).Array.child;
return struct {
v: *T,
step: ?ScalarType = null,
step_fast: ?ScalarType = null,
cfmt: ?[:0]const u8 = null,
flags: InputTextFlags = .{},
};
}
pub fn inputScalarN(label: [:0]const u8, comptime T: type, args: InputScalarNGen(T)) bool {
const ScalarType = @typeInfo(T).Array.child;
const components = @typeInfo(T).Array.len;
return zguiInputScalarN(
label,
typeToDataTypeEnum(ScalarType),
args.v,
components,
if (args.step) |s| &s else null,
if (args.step_fast) |sf| &sf else null,
if (args.cfmt) |fmt| fmt else null,
args.flags,
);
}
extern fn zguiInputScalarN(
label: [*:0]const u8,
data_type: DataType,
pdata: *anyopaque,
components: i32,
pstep: ?*const anyopaque,
pstep_fast: ?*const anyopaque,
cfmt: ?[*:0]const u8,
flags: InputTextFlags,
) bool;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Color Editor/Picker
//
//--------------------------------------------------------------------------------------------------
pub const ColorEditFlags = packed struct(u32) {
no_alpha: bool = false,
no_picker: bool = false,
no_options: bool = false,
no_small_preview: bool = false,
no_inputs: bool = false,
no_tooltip: bool = false,
no_label: bool = false,
no_side_preview: bool = false,
no_drag_drop: bool = false,
no_border: bool = false,
_reserved0: bool = false,
_reserved1: bool = false,
_reserved2: bool = false,
_reserved3: bool = false,
_reserved4: bool = false,
alpha_bar: bool = false,
alpha_preview: bool = false,
alpha_preview_half: bool = false,
hdr: bool = false,
display_rgb: bool = false,
display_hsv: bool = false,
display_hex: bool = false,
uint8: bool = false,
float: bool = false,
picker_hue_bar: bool = false,
picker_hue_wheel: bool = false,
input_rgb: bool = false,
input_hsv: bool = false,
_padding: u4 = 0,
pub const default_options = ColorEditFlags{
.uint8 = true,
.display_rgb = true,
.input_rgb = true,
.picker_hue_bar = true,
};
};
//--------------------------------------------------------------------------------------------------
const ColorEdit3 = struct {
col: *[3]f32,
flags: ColorEditFlags = .{},
};
pub fn colorEdit3(label: [:0]const u8, args: ColorEdit3) bool {
return zguiColorEdit3(label, args.col, args.flags);
}
extern fn zguiColorEdit3(label: [*:0]const u8, col: *[3]f32, flags: ColorEditFlags) bool;
//--------------------------------------------------------------------------------------------------
const ColorEdit4 = struct {
col: *[4]f32,
flags: ColorEditFlags = .{},
};
pub fn colorEdit4(label: [:0]const u8, args: ColorEdit4) bool {
return zguiColorEdit4(label, args.col, args.flags);
}
extern fn zguiColorEdit4(label: [*:0]const u8, col: *[4]f32, flags: ColorEditFlags) bool;
//--------------------------------------------------------------------------------------------------
const ColorPicker3 = struct {
col: *[3]f32,
flags: ColorEditFlags = .{},
};
pub fn colorPicker3(label: [:0]const u8, args: ColorPicker3) bool {
return zguiColorPicker3(label, args.col, args.flags);
}
extern fn zguiColorPicker3(label: [*:0]const u8, col: *[3]f32, flags: ColorEditFlags) bool;
//--------------------------------------------------------------------------------------------------
const ColorPicker4 = struct {
col: *[4]f32,
flags: ColorEditFlags = .{},
ref_col: ?[*]const f32 = null,
};
pub fn colorPicker4(label: [:0]const u8, args: ColorPicker4) bool {
return zguiColorPicker4(
label,
args.col,
args.flags,
if (args.ref_col) |rc| rc else null,
);
}
extern fn zguiColorPicker4(
label: [*:0]const u8,
col: *[4]f32,
flags: ColorEditFlags,
ref_col: ?[*]const f32,
) bool;
//--------------------------------------------------------------------------------------------------
const ColorButton = struct {
col: [4]f32,
flags: ColorEditFlags = .{},
w: f32 = 0.0,
h: f32 = 0.0,
};
pub fn colorButton(desc_id: [:0]const u8, args: ColorButton) bool {
return zguiColorButton(desc_id, &args.col, args.flags, args.w, args.h);
}
extern fn zguiColorButton(
desc_id: [*:0]const u8,
col: *const [4]f32,
flags: ColorEditFlags,
w: f32,
h: f32,
) bool;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Trees
//
//--------------------------------------------------------------------------------------------------
pub const TreeNodeFlags = packed struct(u32) {
selected: bool = false,
framed: bool = false,
allow_item_overlap: bool = false,
no_tree_push_on_open: bool = false,
no_auto_open_on_log: bool = false,
default_open: bool = false,
open_on_double_click: bool = false,
open_on_arrow: bool = false,
leaf: bool = false,
bullet: bool = false,
frame_padding: bool = false,
span_avail_width: bool = false,
span_full_width: bool = false,
nav_left_jumps_back_here: bool = false,
_padding: u18 = 0,
pub const collapsing_header = TreeNodeFlags{
.framed = true,
.no_tree_push_on_open = true,
.no_auto_open_on_log = true,
};
};
//--------------------------------------------------------------------------------------------------
pub fn treeNode(label: [:0]const u8) bool {
return zguiTreeNode(label);
}
pub fn treeNodeFlags(label: [:0]const u8, flags: TreeNodeFlags) bool {
return zguiTreeNodeFlags(label, flags);
}
extern fn zguiTreeNode(label: [*:0]const u8) bool;
extern fn zguiTreeNodeFlags(label: [*:0]const u8, flags: TreeNodeFlags) bool;
//--------------------------------------------------------------------------------------------------
pub fn treeNodeStrId(str_id: [:0]const u8, comptime fmt: []const u8, args: anytype) bool {
return zguiTreeNodeStrId(str_id, "%s", formatZ(fmt, args).ptr);
}
pub fn treeNodeStrIdFlags(
str_id: [:0]const u8,
flags: TreeNodeFlags,
comptime fmt: []const u8,
args: anytype,
) bool {
return zguiTreeNodeStrIdFlags(str_id, flags, "%s", formatZ(fmt, args).ptr);
}
extern fn zguiTreeNodeStrId(str_id: [*:0]const u8, fmt: [*:0]const u8, ...) bool;
extern fn zguiTreeNodeStrIdFlags(
str_id: [*:0]const u8,
flags: TreeNodeFlags,
fmt: [*:0]const u8,
...,
) bool;
//--------------------------------------------------------------------------------------------------
pub fn treeNodePtrId(ptr_id: *const anyopaque, comptime fmt: []const u8, args: anytype) bool {
return zguiTreeNodePtrId(ptr_id, "%s", formatZ(fmt, args).ptr);
}
pub fn treeNodePtrIdFlags(
ptr_id: *const anyopaque,
flags: TreeNodeFlags,
comptime fmt: []const u8,
args: anytype,
) bool {
return zguiTreeNodePtrIdFlags(ptr_id, flags, "%s", formatZ(fmt, args).ptr);
}
extern fn zguiTreeNodePtrId(ptr_id: *const anyopaque, fmt: [*:0]const u8, ...) bool;
extern fn zguiTreeNodePtrIdFlags(
ptr_id: *const anyopaque,
flags: TreeNodeFlags,
fmt: [*:0]const u8,
...,
) bool;
//--------------------------------------------------------------------------------------------------
pub fn treePushStrId(str_id: [:0]const u8) void {
zguiTreePushStrId(str_id);
}
pub fn treePushPtrId(ptr_id: *const anyopaque) void {
zguiTreePushPtrId(ptr_id);
}
extern fn zguiTreePushStrId(str_id: [*:0]const u8) void;
extern fn zguiTreePushPtrId(ptr_id: *const anyopaque) void;
//--------------------------------------------------------------------------------------------------
/// `pub fn treePop() void`
pub const treePop = zguiTreePop;
extern fn zguiTreePop() void;
//--------------------------------------------------------------------------------------------------
const CollapsingHeaderStatePtr = struct {
pvisible: *bool,
flags: TreeNodeFlags = .{},
};
pub fn collapsingHeader(label: [:0]const u8, flags: TreeNodeFlags) bool {
return zguiCollapsingHeader(label, flags);
}
pub fn collapsingHeaderStatePtr(label: [:0]const u8, args: CollapsingHeaderStatePtr) bool {
return zguiCollapsingHeaderStatePtr(label, args.pvisible, args.flags);
}
extern fn zguiCollapsingHeader(label: [*:0]const u8, flags: TreeNodeFlags) bool;
extern fn zguiCollapsingHeaderStatePtr(label: [*:0]const u8, pvisible: *bool, flags: TreeNodeFlags) bool;
//--------------------------------------------------------------------------------------------------
const SetNextItemOpen = struct {
is_open: bool,
cond: Condition = .none,
};
pub fn setNextItemOpen(args: SetNextItemOpen) void {
zguiSetNextItemOpen(args.is_open, args.cond);
}
extern fn zguiSetNextItemOpen(is_open: bool, cond: Condition) void;
//--------------------------------------------------------------------------------------------------
//
// Selectables
//
//--------------------------------------------------------------------------------------------------
pub const SelectableFlags = packed struct(u32) {
dont_close_popups: bool = false,
span_all_colums: bool = false,
allow_double_click: bool = false,
disabled: bool = false,
allow_item_overlap: bool = false,
_padding: u27 = 0,
};
//--------------------------------------------------------------------------------------------------
const Selectable = struct {
selected: bool = false,
flags: SelectableFlags = .{},
w: f32 = 0,
h: f32 = 0,
};
pub fn selectable(label: [:0]const u8, args: Selectable) bool {
return zguiSelectable(label, args.selected, args.flags, args.w, args.h);
}
extern fn zguiSelectable(
label: [*:0]const u8,
selected: bool,
flags: SelectableFlags,
w: f32,
h: f32,
) bool;
//--------------------------------------------------------------------------------------------------
const SelectableStatePtr = struct {
pselected: *bool,
flags: SelectableFlags = .{},
w: f32 = 0,
h: f32 = 0,
};
pub fn selectableStatePtr(label: [:0]const u8, args: SelectableStatePtr) bool {
return zguiSelectableStatePtr(label, args.pselected, args.flags, args.w, args.h);
}
extern fn zguiSelectableStatePtr(
label: [*:0]const u8,
pselected: *bool,
flags: SelectableFlags,
w: f32,
h: f32,
) bool;
//--------------------------------------------------------------------------------------------------
//
// Widgets: List Boxes
//
//--------------------------------------------------------------------------------------------------
const BeginListBox = struct {
w: f32 = 0.0,
h: f32 = 0.0,
};
pub fn beginListBox(label: [:0]const u8, args: BeginListBox) bool {
return zguiBeginListBox(label, args.w, args.h);
}
/// `pub fn endListBox() void`
pub const endListBox = zguiEndListBox;
extern fn zguiBeginListBox(label: [*:0]const u8, w: f32, h: f32) bool;
extern fn zguiEndListBox() void;
//--------------------------------------------------------------------------------------------------
//
// Widgets: Tables
//
//--------------------------------------------------------------------------------------------------
pub const TableBorderFlags = packed struct(u4) {
inner_h: bool = false,
outer_h: bool = false,
inner_v: bool = false,
outer_v: bool = false,
pub const h = TableBorderFlags{
.inner_h = true,
.outer_h = true,
}; // Draw horizontal borders.
pub const v = TableBorderFlags{
.inner_v = true,
.outer_v = true,
}; // Draw vertical borders.
pub const inner = TableBorderFlags{
.inner_v = true,
.inner_h = true,
}; // Draw inner borders.
pub const outer = TableBorderFlags{
.outer_v = true,
.outer_h = true,
}; // Draw outer borders.
pub const all = TableBorderFlags{
.inner_v = true,
.inner_h = true,
.outer_v = true,
.outer_h = true,
}; // Draw all borders.
};
pub const TableFlags = packed struct(u32) {
resizable: bool = false,
reorderable: bool = false,
hideable: bool = false,
sortable: bool = false,
no_saved_settings: bool = false,
context_menu_in_body: bool = false,
row_bg: bool = false,
borders: TableBorderFlags = .{},
no_borders_in_body: bool = false,
no_borders_in_body_until_resize: bool = false,
// Sizing Policy
sizing: enum(u3) {
none = 0,
fixed_fit = 1,
fixed_same = 2,
stretch_prop = 3,
stretch_same = 4,
} = .none,
// Sizing Extra Options
no_host_extend_x: bool = false,
no_host_extend_y: bool = false,
no_keep_columns_visible: bool = false,
precise_widths: bool = false,
// Clipping
no_clip: bool = false,
// Padding
pad_outer_x: bool = false,
no_pad_outer_x: bool = false,
no_pad_inner_x: bool = false,
// Scrolling
scroll_x: bool = false,
scroll_y: bool = false,
// Sorting
sort_multi: bool = false,
sort_tristate: bool = false,
_padding: u4 = 0,
};
pub const TableRowFlags = packed struct(u32) {
headers: bool = false,
_padding: u31 = 0,
};
pub const TableColumnFlags = packed struct(u32) {
// Input configuration flags
disabled: bool = false,
default_hide: bool = false,
default_sort: bool = false,
width_stretch: bool = false,
width_fixed: bool = false,
no_resize: bool = false,
no_reorder: bool = false,
no_hide: bool = false,
no_clip: bool = false,
no_sort: bool = false,
no_sort_ascending: bool = false,
no_sort_descending: bool = false,
no_header_label: bool = false,
no_header_width: bool = false,
prefer_sort_ascending: bool = false,
prefer_sort_descending: bool = false,
indent_enable: bool = false,
indent_disable: bool = false,
_padding0: u6 = 0,
// Output status flags, read-only via TableGetColumnFlags()
is_enabled: bool = false,
is_visible: bool = false,
is_sorted: bool = false,
is_hovered: bool = false,
_padding1: u4 = 0,
};
pub const TableColumnSortSpecs = extern struct {
user_id: Ident,
index: i16,
sort_order: i16,
sort_direction: enum(u8) {
none = 0,
ascending = 1, // Ascending = 0->9, A->Z etc.
descending = 2, // Descending = 9->0, Z->A etc.
},
};
pub const TableSortSpecs = *extern struct {
specs: [*]TableColumnSortSpecs,
count: i32,
dirty: bool,
};
pub const TableBgTarget = enum(u32) {
none = 0,
row_bg0 = 1,
row_bg1 = 2,
cell_bg = 3,
};
pub const BeginTable = struct {
column: i32,
flags: TableFlags = .{},
outer_size: [2]f32 = .{ 0, 0 },
inner_width: f32 = 0,
};
pub fn beginTable(name: [:0]const u8, args: BeginTable) void {
zguiBeginTable(name, args.column, args.flags, &args.outer_size, args.inner_width);
}
extern fn zguiBeginTable(
str_id: [*:0]const u8,
column: i32,
flags: TableFlags,
outer_size: *const [2]f32,
inner_width: f32,
) void;
pub fn endTable() void {
zguiEndTable();
}
extern fn zguiEndTable() void;
pub const TableNextRow = struct {
row_flags: TableRowFlags = .{},
min_row_height: f32 = 0,
};
pub fn tableNextRow(args: TableNextRow) void {
zguiTableNextRow(args.row_flags, args.min_row_height);
}
extern fn zguiTableNextRow(row_flags: TableRowFlags, min_row_height: f32) void;
pub const tableNextColumn = zguiTableNextColumn;
extern fn zguiTableNextColumn() bool;
pub const tableSetColumnIndex = zguiTableSetColumnIndex;
extern fn zguiTableSetColumnIndex(column_n: i32) bool;
pub const TableSetupColumn = struct {
flags: TableColumnFlags = .{},
init_width_or_height: f32 = 0,
user_id: Ident = 0,
};
pub fn tableSetupColumn(label: [:0]const u8, args: TableSetupColumn) void {
zguiTableSetupColumn(label, args.flags, args.init_width_or_height, args.user_id);
}
extern fn zguiTableSetupColumn(label: [*:0]const u8, flags: TableColumnFlags, init_width_or_height: f32, user_id: Ident) void;
pub const tableSetupScrollFreeze = zguiTableSetupScrollFreeze;
extern fn zguiTableSetupScrollFreeze(cols: i32, rows: i32) void;
pub const tableHeadersRow = zguiTableHeadersRow;
extern fn zguiTableHeadersRow() void;
pub fn tableHeader(label: [:0]const u8) void {
zguiTableHeader(label);
}
extern fn zguiTableHeader(label: [*:0]const u8) void;
pub const tableGetSortSpecs = zguiTableGetSortSpecs;
extern fn zguiTableGetSortSpecs() ?TableSortSpecs;
pub const tableGetColumnCount = zguiTableGetColumnCount;
extern fn zguiTableGetColumnCount() i32;
pub const tableGetColumnIndex = zguiTableGetColumnIndex;
extern fn zguiTableGetColumnIndex() i32;
pub const tableGetRowIndex = zguiTableGetRowIndex;
extern fn zguiTableGetRowIndex() i32;
pub const TableGetColumnName = struct {
column_n: i32 = -1,
};
pub fn tableGetColumnName(args: TableGetColumnName) [*:0]const u8 {
return zguiTableGetColumnName(args.column_n);
}
extern fn zguiTableGetColumnName(column_n: i32) [*:0]const u8;
pub const TableGetColumnFlags = struct {
column_n: i32 = -1,
};
pub fn tableGetColumnFlags(args: TableGetColumnFlags) TableColumnFlags {
return zguiTableGetColumnFlags(args.column_n);
}
extern fn zguiTableGetColumnFlags(column_n: i32) TableColumnFlags;
pub const tableSetColumnEnabled = zguiTableSetColumnEnabled;
extern fn zguiTableSetColumnEnabled(column_n: i32, v: bool) void;
pub const TableSetBgColor = struct {
target: TableBgTarget,
color: u32,
column_n: i32 = -1,
};
pub fn tableSetBgColor(args: TableSetBgColor) void {
zguiTableSetBgColor(args.target, args.color, args.column_n);
}
extern fn zguiTableSetBgColor(target: TableBgTarget, color: u32, column_n: i32) void;
//--------------------------------------------------------------------------------------------------
//
// Item/Widgets Utilities and Query Functions
//
//--------------------------------------------------------------------------------------------------
pub fn isItemHovered(flags: HoveredFlags) bool {
return zguiIsItemHovered(flags);
}
/// `pub fn isItemActive() bool`
pub const isItemActive = zguiIsItemActive;
/// `pub fn isItemFocused() bool`
pub const isItemFocused = zguiIsItemFocused;
pub const MouseButton = enum(u32) {
left = 0,
right = 1,
middle = 2,
};
/// `pub fn isMouseDoubleClicked(mouse_button: MouseButton) bool`
pub const isMouseDoubleClicked = zguiIsMouseDoubleClicked;
/// `pub fn isItemClicked(mouse_button: MouseButton) bool`
pub const isItemClicked = zguiIsItemClicked;
/// `pub fn isItemVisible() bool`
pub const isItemVisible = zguiIsItemVisible;
/// `pub fn isItemEdited() bool`
pub const isItemEdited = zguiIsItemEdited;
/// `pub fn isItemActivated() bool`
pub const isItemActivated = zguiIsItemActivated;
/// `pub fn isItemDeactivated bool`
pub const isItemDeactivated = zguiIsItemDeactivated;
/// `pub fn isItemDeactivatedAfterEdit() bool`
pub const isItemDeactivatedAfterEdit = zguiIsItemDeactivatedAfterEdit;
/// `pub fn isItemToggledOpen() bool`
pub const isItemToggledOpen = zguiIsItemToggledOpen;
/// `pub fn isAnyItemHovered() bool`
pub const isAnyItemHovered = zguiIsAnyItemHovered;
/// `pub fn isAnyItemActive() bool`
pub const isAnyItemActive = zguiIsAnyItemActive;
/// `pub fn isAnyItemFocused() bool`
pub const isAnyItemFocused = zguiIsAnyItemFocused;
extern fn zguiIsMouseDoubleClicked(mouse_button: MouseButton) bool;
extern fn zguiIsItemHovered(flags: HoveredFlags) bool;
extern fn zguiIsItemActive() bool;
extern fn zguiIsItemFocused() bool;
extern fn zguiIsItemClicked(mouse_button: MouseButton) bool;
extern fn zguiIsItemVisible() bool;
extern fn zguiIsItemEdited() bool;
extern fn zguiIsItemActivated() bool;
extern fn zguiIsItemDeactivated() bool;
extern fn zguiIsItemDeactivatedAfterEdit() bool;
extern fn zguiIsItemToggledOpen() bool;
extern fn zguiIsAnyItemHovered() bool;
extern fn zguiIsAnyItemActive() bool;
extern fn zguiIsAnyItemFocused() bool;
//--------------------------------------------------------------------------------------------------
//
// Color Utilities
//
//--------------------------------------------------------------------------------------------------
pub fn colorConvertU32ToFloat4(in: u32) [4]f32 {
var rgba: [4]f32 = undefined;
zguiColorConvertU32ToFloat4(in, &rgba);
return rgba;
}
pub fn colorConvertU32ToFloat3(in: u32) [3]f32 {
var rgba: [4]f32 = undefined;
zguiColorConvertU32ToFloat4(in, &rgba);
return .{ rgba[0], rgba[1], rgba[2] };
}
pub fn colorConvertFloat4ToU32(in: [4]f32) u32 {
return zguiColorConvertFloat4ToU32(&in);
}
pub fn colorConvertFloat3ToU32(in: [3]f32) u32 {
return colorConvertFloat4ToU32(.{ in[0], in[1], in[2], 1 });
}
pub fn colorConvertRgbToHsv(r: f32, g: f32, b: f32) [3]f32 {
var hsv: [3]f32 = undefined;
return zguiColorConvertRGBtoHSV(r, g, b, &hsv[0], &hsv[1], &hsv[2]);
}
pub fn colorConvertHsvToRgb(h: f32, s: f32, v: f32) [3]f32 {
var rgb: [3]f32 = undefined;
return zguiColorConvertHSVtoRGB(h, s, v, &rgb[0], &rgb[1], &rgb[2]);
}
extern fn zguiColorConvertU32ToFloat4(in: u32, rgba: *[4]f32) void;
extern fn zguiColorConvertFloat4ToU32(in: *const [4]f32) u32;
extern fn zguiColorConvertRGBtoHSV(r: f32, g: f32, b: f32, out_h: *f32, out_s: *f32, out_v: *f32) void;
extern fn zguiColorConvertHSVtoRGB(h: f32, s: f32, v: f32, out_r: *f32, out_g: *f32, out_b: *f32) void;
//--------------------------------------------------------------------------------------------------
//
// Inputs Utilities: Keyboard
//
//--------------------------------------------------------------------------------------------------
pub fn isKeyDown(key: Key) bool {
return zguiIsKeyDown(key);
}
extern fn zguiIsKeyDown(key: Key) bool;
//--------------------------------------------------------------------------------------------------
//
// Helpers
//
//--------------------------------------------------------------------------------------------------
var temp_buffer: ?std.ArrayList(u8) = null;
pub fn format(comptime fmt: []const u8, args: anytype) []const u8 {
const len = std.fmt.count(fmt, args);
if (len > temp_buffer.?.items.len) temp_buffer.?.resize(len + 64) catch unreachable;
return std.fmt.bufPrint(temp_buffer.?.items, fmt, args) catch unreachable;
}
pub fn formatZ(comptime fmt: []const u8, args: anytype) [:0]const u8 {
const len = std.fmt.count(fmt ++ "\x00", args);
if (len > temp_buffer.?.items.len) temp_buffer.?.resize(len + 64) catch unreachable;
return std.fmt.bufPrintZ(temp_buffer.?.items, fmt, args) catch unreachable;
}
//--------------------------------------------------------------------------------------------------
pub fn typeToDataTypeEnum(comptime T: type) DataType {
return switch (T) {
i8 => .I8,
u8 => .U8,
i16 => .I16,
u16 => .U16,
i32 => .I32,
u32 => .U32,
i64 => .I64,
u64 => .U64,
f32 => .F32,
f64 => .F64,
usize => switch (@sizeOf(usize)) {
1 => .U8,
2 => .U16,
4 => .U32,
8 => .U64,
else => @compileError("Unsupported usize length"),
},
else => @compileError("Only fundamental scalar types allowed: " ++ @typeName(T)),
};
}
//--------------------------------------------------------------------------------------------------
//
// Menus
//
//--------------------------------------------------------------------------------------------------
/// `pub fn beginMenuBar() bool`
pub const beginMenuBar = zguiBeginMenuBar;
/// `pub fn endMenuBar() void`
pub const endMenuBar = zguiEndMenuBar;
/// `pub fn beginMainMenuBar() bool`
pub const beginMainMenuBar = zguiBeginMainMenuBar;
/// `pub fn endMainMenuBar() void`
pub const endMainMenuBar = zguiEndMainMenuBar;
pub fn beginMenu(label: [:0]const u8, enabled: bool) bool {
return zguiBeginMenu(label, enabled);
}
/// `pub fn endMenu() void`
pub const endMenu = zguiEndMenu;
const MenuItem = struct {
shortcut: ?[:0]const u8 = null,
selected: bool = false,
enabled: bool = true,
};
pub fn menuItem(label: [:0]const u8, args: MenuItem) bool {
return zguiMenuItem(label, if (args.shortcut) |s| s.ptr else null, args.selected, args.enabled);
}
const MenuItemPtr = struct {
shortcut: ?[:0]const u8 = null,
selected: *bool,
enabled: bool = true,
};
pub fn menuItemPtr(label: [:0]const u8, args: MenuItemPtr) bool {
return zguiMenuItemPtr(label, if (args.shortcut) |s| s.ptr else null, args.selected, args.enabled);
}
extern fn zguiBeginMenuBar() bool;
extern fn zguiEndMenuBar() void;
extern fn zguiBeginMainMenuBar() bool;
extern fn zguiEndMainMenuBar() void;
extern fn zguiBeginMenu(label: [*:0]const u8, enabled: bool) bool;
extern fn zguiEndMenu() void;
extern fn zguiMenuItem(label: [*:0]const u8, shortcut: ?[*:0]const u8, selected: bool, enabled: bool) bool;
extern fn zguiMenuItemPtr(label: [*:0]const u8, shortcut: ?[*:0]const u8, selected: *bool, enabled: bool) bool;
//--------------------------------------------------------------------------------------------------
//
// Popups
//
//--------------------------------------------------------------------------------------------------
/// `pub fn beginTooltip() bool`
pub const beginTooltip = zguiBeginTooltip;
/// `pub fn endTooltip() void`
pub const endTooltip = zguiEndTooltip;
extern fn zguiBeginTooltip() bool;
extern fn zguiEndTooltip() void;
/// `pub fn beginPopupContextWindow() bool`
pub const beginPopupContextWindow = zguiBeginPopupContextWindow;
/// `pub fn beginPopupContextItem() bool`
pub const beginPopupContextItem = zguiBeginPopupContextItem;
pub const PopupFlags = packed struct(u32) {
mouse_button_left: bool = false,
mouse_button_right: bool = false,
mouse_button_middle: bool = false,
mouse_button_mask_: bool = false,
mouse_button_default_: bool = false,
no_open_over_existing_popup: bool = false,
no_open_over_items: bool = false,
any_popup_id: bool = false,
any_popup_level: bool = false,
any_popup: bool = false,
_padding: u22 = 0,
};
pub fn beginPopupModal(name: [:0]const u8, args: Begin) bool {
return zguiBeginPopupModal(name, args.popen, args.flags);
}
pub fn openPopup(str_id: [:0]const u8, flags: PopupFlags) void {
zguiOpenPopup(str_id, flags);
}
/// `pub fn endPopup() void`
pub const endPopup = zguiEndPopup;
/// `pub fn closeCurrentPopup() void`
pub const closeCurrentPopup = zguiCloseCurrentPopup;
extern fn zguiBeginPopupContextWindow() bool;
extern fn zguiBeginPopupContextItem() bool;
extern fn zguiBeginPopupModal(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
extern fn zguiEndPopup() void;
extern fn zguiOpenPopup(str_id: [*:0]const u8, flags: PopupFlags) void;
extern fn zguiCloseCurrentPopup() void;
//--------------------------------------------------------------------------------------------------
//
// Tabs
//
//--------------------------------------------------------------------------------------------------
pub const TabBarFlags = packed struct(u32) {
reorderable: bool = false,
auto_select_new_tabs: bool = false,
tab_list_popup_button: bool = false,
no_close_with_middle_mouse_button: bool = false,
no_tab_list_scrolling_buttons: bool = false,
no_tooltip: bool = false,
fitting_policy_resize_down: bool = false,
fitting_policy_scroll: bool = false,
_padding: u24 = 0,
pub const fitting_policy_mask = TabBarFlags{
.fitting_policy_resize_down = true,
.fitting_policy_scroll = true,
};
pub const fitting_policy_default = TabBarFlags{ .fitting_policy_resize_down = true };
};
pub const TabItemFlags = packed struct(u32) {
unsaved_document: bool = false,
set_selected: bool = false,
no_close_with_middle_mouse_button: bool = false,
no_push_id: bool = false,
no_tooltip: bool = false,
no_reorder: bool = false,
leading: bool = false,
trailing: bool = false,
_padding: u24 = 0,
};
pub fn beginTabBar(label: [:0]const u8, flags: TabBarFlags) bool {
return zguiBeginTabBar(label, flags);
}
const BeginTabItem = struct {
p_open: ?*bool = null,
flags: TabItemFlags = .{},
};
pub fn beginTabItem(label: [:0]const u8, args: BeginTabItem) bool {
return zguiBeginTabItem(label, args.p_open, args.flags);
}
/// `void endTabItem() void`
pub const endTabItem = zguiEndTabItem;
/// `void endTabBar() void`
pub const endTabBar = zguiEndTabBar;
pub fn setTabItemClosed(tab_or_docked_window_label: [:0]const u8) void {
zguiSetTabItemClosed(tab_or_docked_window_label);
}
extern fn zguiBeginTabBar(label: [*:0]const u8, flags: TabBarFlags) bool;
extern fn zguiBeginTabItem(label: [*:0]const u8, p_open: ?*bool, flags: TabItemFlags) bool;
extern fn zguiEndTabItem() void;
extern fn zguiEndTabBar() void;
extern fn zguiSetTabItemClosed(tab_or_docked_window_label: [*:0]const u8) void;
//--------------------------------------------------------------------------------------------------
//
// Viewport
//
//--------------------------------------------------------------------------------------------------
pub const Viewport = *opaque {
pub fn getPos(viewport: Viewport) [2]f32 {
var pos: [2]f32 = undefined;
zguiViewport_GetPos(viewport, &pos);
return pos;
}
extern fn zguiViewport_GetPos(viewport: Viewport, pos: *[2]f32) void;
pub fn getSize(viewport: Viewport) [2]f32 {
var pos: [2]f32 = undefined;
zguiViewport_GetSize(viewport, &pos);
return pos;
}
extern fn zguiViewport_GetSize(viewport: Viewport, size: *[2]f32) void;
pub fn getWorkPos(viewport: Viewport) [2]f32 {
var pos: [2]f32 = undefined;
zguiViewport_GetWorkPos(viewport, &pos);
return pos;
}
extern fn zguiViewport_GetWorkPos(viewport: Viewport, pos: *[2]f32) void;
pub fn getWorkSize(viewport: Viewport) [2]f32 {
var pos: [2]f32 = undefined;
zguiViewport_GetWorkSize(viewport, &pos);
return pos;
}
extern fn zguiViewport_GetWorkSize(viewport: Viewport, size: *[2]f32) void;
pub fn getCenter(viewport: Viewport) [2]f32 {
const pos = viewport.getPos();
const size = viewport.getSize();
return .{
pos[0] + size[0] * 0.5,
pos[1] + size[1] * 0.5,
};
}
pub fn getWorkCenter(viewport: Viewport) [2]f32 {
const pos = viewport.getWorkPos();
const size = viewport.getWorkSize();
return .{
pos[0] + size[0] * 0.5,
pos[1] + size[1] * 0.5,
};
}
};
pub const getMainViewport = zguiGetMainViewport;
extern fn zguiGetMainViewport() Viewport;
//--------------------------------------------------------------------------------------------------
//
// Mouse Input
//
//--------------------------------------------------------------------------------------------------
pub const MouseDragDelta = struct {
lock_threshold: f32 = -1.0,
};
pub fn getMouseDragDelta(drag_button: MouseButton, args: MouseDragDelta) [2]f32 {
var delta: [2]f32 = undefined;
zguiGetMouseDragDelta(drag_button, args.lock_threshold, &delta);
return delta;
}
pub const resetMouseDragDelta = zguiResetMouseDragDelta;
extern fn zguiGetMouseDragDelta(button: MouseButton, lock_threshold: f32, delta: *[2]f32) void;
extern fn zguiResetMouseDragDelta(button: MouseButton) void;
//--------------------------------------------------------------------------------------------------
//
// DrawFlags
//
//--------------------------------------------------------------------------------------------------
pub const DrawFlags = packed struct(u32) {
closed: bool = false,
_padding0: u3 = 0,
round_corners_top_left: bool = false,
round_corners_top_right: bool = false,
round_corners_bottom_left: bool = false,
round_corners_bottom_right: bool = false,
round_corners_none: bool = false,
_padding1: u23 = 0,
pub const round_corners_top = DrawFlags{
.round_corners_top_left = true,
.round_corners_top_right = true,
};
pub const round_corners_bottom = DrawFlags{
.round_corners_bottom_left = true,
.round_corners_bottom_right = true,
};
pub const round_corners_left = DrawFlags{
.round_corners_top_left = true,
.round_corners_bottom_left = true,
};
pub const round_corners_right = DrawFlags{
.round_corners_top_right = true,
.round_corners_bottom_right = true,
};
pub const round_corners_all = DrawFlags{
.round_corners_top_left = true,
.round_corners_top_right = true,
.round_corners_bottom_left = true,
.round_corners_bottom_right = true,
};
};
pub const DrawCmd = extern struct {
clip_rect: [4]f32,
texture_id: TextureIdent,
vtx_offset: u32,
idx_offset: u32,
elem_count: u32,
user_callback: ?*anyopaque,
user_callback_data: ?*anyopaque,
};
pub const getWindowDrawList = zguiGetWindowDrawList;
pub const getBackgroundDrawList = zguiGetBackgroundDrawList;
pub const getForegroundDrawList = zguiGetForegroundDrawList;
pub const createDrawList = zguiCreateDrawList;
pub fn destroyDrawList(draw_list: DrawList) void {
if (draw_list.getOwnerName()) |owner| {
@panic(format("zgui: illegally destroying DrawList of {s}", .{owner}));
}
zguiDestroyDrawList(draw_list);
}
extern fn zguiGetWindowDrawList() DrawList;
extern fn zguiGetBackgroundDrawList() DrawList;
extern fn zguiGetForegroundDrawList() DrawList;
extern fn zguiCreateDrawList() DrawList;
extern fn zguiDestroyDrawList(draw_list: DrawList) void;
pub const DrawList = *opaque {
pub const getOwnerName = zguiDrawList_GetOwnerName;
extern fn zguiDrawList_GetOwnerName(draw_list: DrawList) ?[*:0]const u8;
pub fn reset(draw_list: DrawList) void {
if (draw_list.getOwnerName()) |owner| {
@panic(format("zgui: illegally resetting DrawList of {s}", .{owner}));
}
zguiDrawList_ResetForNewFrame(draw_list);
}
extern fn zguiDrawList_ResetForNewFrame(draw_list: DrawList) void;
pub fn clearMemory(draw_list: DrawList) void {
if (draw_list.getOwnerName()) |owner| {
@panic(format("zgui: illegally clearing memory DrawList of {s}", .{owner}));
}
zguiDrawList_ClearFreeMemory(draw_list);
}
extern fn zguiDrawList_ClearFreeMemory(draw_list: DrawList) void;
//----------------------------------------------------------------------------------------------
pub const getVertexBufferLength = zguiDrawList_GetVertexBufferLength;
extern fn zguiDrawList_GetVertexBufferLength(draw_list: DrawList) i32;
pub const getVertexBufferData = zguiDrawList_GetVertexBufferData;
extern fn zguiDrawList_GetVertexBufferData(draw_list: DrawList) [*]const DrawVert;
pub const getIndexBufferLength = zguiDrawList_GetIndexBufferLength;
extern fn zguiDrawList_GetIndexBufferLength(draw_list: DrawList) i32;
pub const getIndexBufferData = zguiDrawList_GetIndexBufferData;
extern fn zguiDrawList_GetIndexBufferData(draw_list: DrawList) [*]const DrawIdx;
pub const getCurrentIndex = zguiDrawList_GetCurrentIndex;
extern fn zguiDrawList_GetCurrentIndex(draw_list: DrawList) u32;
pub const getCmdBufferLength = zguiDrawList_GetCmdBufferLength;
extern fn zguiDrawList_GetCmdBufferLength(draw_list: DrawList) i32;
pub const getCmdBufferData = zguiDrawList_GetCmdBufferData;
extern fn zguiDrawList_GetCmdBufferData(draw_list: DrawList) [*]const DrawCmd;
pub const DrawListFlags = packed struct(u32) {
anti_aliased_lines: bool = false,
anti_aliased_lines_use_tex: bool = false,
anti_aliased_fill: bool = false,
allow_vtx_offset: bool = false,
_padding: u28 = 0,
};
pub const setDrawListFlags = zguiDrawList_SetFlags;
extern fn zguiDrawList_SetFlags(draw_list: DrawList, flags: DrawListFlags) void;
pub const getDrawListFlags = zguiDrawList_GetFlags;
extern fn zguiDrawList_GetFlags(draw_list: DrawList) DrawListFlags;
//----------------------------------------------------------------------------------------------
const ClipRect = struct {
pmin: [2]f32,
pmax: [2]f32,
intersect_with_current: bool = false,
};
pub fn pushClipRect(draw_list: DrawList, args: ClipRect) void {
zguiDrawList_PushClipRect(
draw_list,
&args.pmin,
&args.pmax,
args.intersect_with_current,
);
}
extern fn zguiDrawList_PushClipRect(
draw_list: DrawList,
clip_rect_min: *const [2]f32,
clip_rect_max: *const [2]f32,
intersect_with_current_clip_rect: bool,
) void;
//----------------------------------------------------------------------------------------------
pub const pushClipRectFullScreen = zguiDrawList_PushClipRectFullScreen;
extern fn zguiDrawList_PushClipRectFullScreen(draw_list: DrawList) void;
pub const popClipRect = zguiDrawList_PopClipRect;
extern fn zguiDrawList_PopClipRect(draw_list: DrawList) void;
//----------------------------------------------------------------------------------------------
pub const pushTextureId = zguiDrawList_PushTextureId;
extern fn zguiDrawList_PushTextureId(draw_list: DrawList, texture_id: TextureIdent) void;
pub const popTextureId = zguiDrawList_PopTextureId;
extern fn zguiDrawList_PopTextureId(draw_list: DrawList) void;
//----------------------------------------------------------------------------------------------
pub fn getClipRectMin(draw_list: DrawList) [2]f32 {
var v: [2]f32 = undefined;
zguiDrawList_GetClipRectMin(draw_list, &v);
return v;
}
extern fn zguiDrawList_GetClipRectMin(draw_list: DrawList, clip_min: *[2]f32) void;
pub fn getClipRectMax(draw_list: DrawList) [2]f32 {
var v: [2]f32 = undefined;
zguiDrawList_GetClipRectMax(draw_list, &v);
return v;
}
extern fn zguiDrawList_GetClipRectMax(draw_list: DrawList, clip_min: *[2]f32) void;
//----------------------------------------------------------------------------------------------
const AddLine = struct {
p1: [2]f32,
p2: [2]f32,
col: u32,
thickness: f32,
};
pub fn addLine(draw_list: DrawList, args: AddLine) void {
zguiDrawList_AddLine(draw_list, &args.p1, &args.p2, args.col, args.thickness);
}
extern fn zguiDrawList_AddLine(
draw_list: DrawList,
p1: *const [2]f32,
p2: *const [2]f32,
col: u32,
thickness: f32,
) void;
//----------------------------------------------------------------------------------------------
const AddRect = struct {
pmin: [2]f32,
pmax: [2]f32,
col: u32,
rounding: f32 = 0.0,
flags: DrawFlags = .{},
thickness: f32 = 1.0,
};
pub fn addRect(draw_list: DrawList, args: AddRect) void {
zguiDrawList_AddRect(
draw_list,
&args.pmin,
&args.pmax,
args.col,
args.rounding,
args.flags,
args.thickness,
);
}
extern fn zguiDrawList_AddRect(
draw_list: DrawList,
pmin: *const [2]f32,
pmax: *const [2]f32,
col: u32,
rounding: f32,
flags: DrawFlags,
thickness: f32,
) void;
//----------------------------------------------------------------------------------------------
const AddRectFilled = struct {
pmin: [2]f32,
pmax: [2]f32,
col: u32,
rounding: f32 = 0.0,
flags: DrawFlags = .{},
};
pub fn addRectFilled(draw_list: DrawList, args: AddRectFilled) void {
zguiDrawList_AddRectFilled(draw_list, &args.pmin, &args.pmax, args.col, args.rounding, args.flags);
}
extern fn zguiDrawList_AddRectFilled(
draw_list: DrawList,
pmin: *const [2]f32,
pmax: *const [2]f32,
col: u32,
rounding: f32,
flags: DrawFlags,
) void;
//----------------------------------------------------------------------------------------------
const AddRectFilledMultiColor = struct {
pmin: [2]f32,
pmax: [2]f32,
col_upr_left: u32,
col_upr_right: u32,
col_bot_right: u32,
col_bot_left: u32,
};
pub fn addRectFilledMultiColor(draw_list: DrawList, args: AddRectFilledMultiColor) void {
zguiDrawList_AddRectFilledMultiColor(
draw_list,
&args.pmin,
&args.pmax,
args.col_upr_left,
args.col_upr_right,
args.col_bot_right,
args.col_bot_left,
);
}
extern fn zguiDrawList_AddRectFilledMultiColor(
draw_list: DrawList,
pmin: *const [2]f32,
pmax: *const [2]f32,
col_upr_left: u32,
col_upr_right: u32,
col_bot_right: u32,
col_bot_left: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddQuad = struct {
p1: [2]f32,
p2: [2]f32,
p3: [2]f32,
p4: [2]f32,
col: u32,
thickness: f32 = 1.0,
};
pub fn addQuad(draw_list: DrawList, args: AddQuad) void {
zguiDrawList_AddQuad(draw_list, &args.p1, &args.p2, &args.p3, &args.p4, args.col, args.thickness);
}
extern fn zguiDrawList_AddQuad(
draw_list: DrawList,
p1: *const [2]f32,
p2: *const [2]f32,
p3: *const [2]f32,
p4: *const [2]f32,
col: u32,
thickness: f32,
) void;
//----------------------------------------------------------------------------------------------
const AddQuadFilled = struct {
p1: [2]f32,
p2: [2]f32,
p3: [2]f32,
p4: [2]f32,
col: u32,
};
pub fn addQuadFilled(draw_list: DrawList, args: AddQuadFilled) void {
zguiDrawList_AddQuadFilled(draw_list, &args.p1, &args.p2, &args.p3, &args.p4, args.col);
}
extern fn zguiDrawList_AddQuadFilled(
draw_list: DrawList,
p1: *const [2]f32,
p2: *const [2]f32,
p3: *const [2]f32,
p4: *const [2]f32,
col: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddTriangle = struct {
p1: [2]f32,
p2: [2]f32,
p3: [2]f32,
col: u32,
thickness: f32 = 1.0,
};
pub fn addTriangle(draw_list: DrawList, args: AddTriangle) void {
zguiDrawList_AddTriangle(draw_list, &args.p1, &args.p2, &args.p3, args.col, args.thickness);
}
extern fn zguiDrawList_AddTriangle(
draw_list: DrawList,
p1: *const [2]f32,
p2: *const [2]f32,
p3: *const [2]f32,
col: u32,
thickness: f32,
) void;
//----------------------------------------------------------------------------------------------
const AddTriangleFilled = struct {
p1: [2]f32,
p2: [2]f32,
p3: [2]f32,
col: u32,
};
pub fn addTriangleFilled(draw_list: DrawList, args: AddTriangleFilled) void {
zguiDrawList_AddTriangleFilled(draw_list, &args.p1, &args.p2, &args.p3, args.col);
}
extern fn zguiDrawList_AddTriangleFilled(
draw_list: DrawList,
p1: *const [2]f32,
p2: *const [2]f32,
p3: *const [2]f32,
col: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddCircle = struct {
p: [2]f32,
r: f32,
col: u32,
num_segments: u32 = 0,
thickness: f32 = 1.0,
};
pub fn addCircle(draw_list: DrawList, args: AddCircle) void {
zguiDrawList_AddCircle(draw_list, &args.p, args.r, args.col, args.num_segments, args.thickness);
}
extern fn zguiDrawList_AddCircle(
draw_list: DrawList,
center: *const [2]f32,
radius: f32,
col: u32,
num_segments: u32,
thickness: f32,
) void;
//----------------------------------------------------------------------------------------------
const AddCircleFilled = struct {
p: [2]f32,
r: f32,
col: u32,
num_segments: u32 = 0,
};
pub fn addCircleFilled(draw_list: DrawList, args: AddCircleFilled) void {
zguiDrawList_AddCircleFilled(draw_list, &args.p, args.r, args.col, args.num_segments);
}
extern fn zguiDrawList_AddCircleFilled(
draw_list: DrawList,
center: *const [2]f32,
radius: f32,
col: u32,
num_segments: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddNgon = struct {
p: [2]f32,
r: f32,
col: u32,
num_segments: u32,
thickness: f32 = 1.0,
};
pub fn addNgon(draw_list: DrawList, args: AddNgon) void {
zguiDrawList_AddNgon(draw_list, &args.p, args.r, args.col, args.num_segments, args.thickness);
}
extern fn zguiDrawList_AddNgon(
draw_list: DrawList,
center: *const [2]f32,
radius: f32,
col: u32,
num_segments: u32,
thickness: f32,
) void;
//----------------------------------------------------------------------------------------------
const AddNgonFilled = struct {
p: [2]f32,
r: f32,
col: u32,
num_segments: u32,
};
pub fn addNgonFilled(draw_list: DrawList, args: AddNgonFilled) void {
zguiDrawList_AddNgonFilled(draw_list, &args.p, args.r, args.col, args.num_segments);
}
extern fn zguiDrawList_AddNgonFilled(
draw_list: DrawList,
center: *const [2]f32,
radius: f32,
col: u32,
num_segments: u32,
) void;
//----------------------------------------------------------------------------------------------
pub fn addText(draw_list: DrawList, pos: [2]f32, col: u32, comptime fmt: []const u8, args: anytype) void {
const txt = format(fmt, args);
draw_list.addTextUnformatted(pos, col, txt);
}
pub fn addTextUnformatted(draw_list: DrawList, pos: [2]f32, col: u32, txt: []const u8) void {
zguiDrawList_AddText(draw_list, &pos, col, txt.ptr, txt.ptr + txt.len);
}
extern fn zguiDrawList_AddText(
draw_list: DrawList,
pos: *const [2]f32,
col: u32,
text: [*]const u8,
text_end: [*]const u8,
) void;
//----------------------------------------------------------------------------------------------
const AddPolyline = struct {
col: u32,
flags: DrawFlags = .{},
thickness: f32 = 1.0,
};
pub fn addPolyline(draw_list: DrawList, points: []const [2]f32, args: AddPolyline) void {
zguiDrawList_AddPolyline(
draw_list,
points.ptr,
@intCast(u32, points.len),
args.col,
args.flags,
args.thickness,
);
}
extern fn zguiDrawList_AddPolyline(
draw_list: DrawList,
points: [*]const [2]f32,
num_points: u32,
col: u32,
flags: DrawFlags,
thickness: f32,
) void;
//----------------------------------------------------------------------------------------------
pub fn addConvexPolyFilled(
draw_list: DrawList,
points: []const [2]f32,
col: u32,
) void {
zguiDrawList_AddConvexPolyFilled(
draw_list,
points.ptr,
@intCast(u32, points.len),
col,
);
}
extern fn zguiDrawList_AddConvexPolyFilled(
draw_list: DrawList,
points: [*]const [2]f32,
num_points: u32,
col: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddBezierCubic = struct {
p1: [2]f32,
p2: [2]f32,
p3: [2]f32,
p4: [2]f32,
col: u32,
thickness: f32 = 1.0,
num_segments: u32 = 0,
};
pub fn addBezierCubic(draw_list: DrawList, args: AddBezierCubic) void {
zguiDrawList_AddBezierCubic(
draw_list,
&args.p1,
&args.p2,
&args.p3,
&args.p4,
args.col,
args.thickness,
args.num_segments,
);
}
extern fn zguiDrawList_AddBezierCubic(
draw_list: DrawList,
p1: *const [2]f32,
p2: *const [2]f32,
p3: *const [2]f32,
p4: *const [2]f32,
col: u32,
thickness: f32,
num_segments: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddBezierQuadratic = struct {
p1: [2]f32,
p2: [2]f32,
p3: [2]f32,
col: u32,
thickness: f32 = 1.0,
num_segments: u32 = 0,
};
pub fn addBezierQuadratic(draw_list: DrawList, args: AddBezierQuadratic) void {
zguiDrawList_AddBezierQuadratic(
draw_list,
&args.p1,
&args.p2,
&args.p3,
args.col,
args.thickness,
args.num_segments,
);
}
extern fn zguiDrawList_AddBezierQuadratic(
draw_list: DrawList,
p1: *const [2]f32,
p2: *const [2]f32,
p3: *const [2]f32,
col: u32,
thickness: f32,
num_segments: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddImage = struct {
pmin: [2]f32,
pmax: [2]f32,
uvmin: [2]f32 = .{ 0, 0 },
uvmax: [2]f32 = .{ 1, 1 },
col: u32 = 0xff_ff_ff_ff,
};
pub fn addImage(draw_list: DrawList, user_texture_id: TextureIdent, args: AddImage) void {
zguiDrawList_AddImage(
draw_list,
user_texture_id,
&args.pmin,
&args.pmax,
&args.uvmin,
&args.uvmax,
args.col,
);
}
extern fn zguiDrawList_AddImage(
draw_list: DrawList,
user_texture_id: TextureIdent,
pmin: *const [2]f32,
pmax: *const [2]f32,
uvmin: *const [2]f32,
uvmax: *const [2]f32,
col: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddImageQuad = struct {
p1: [2]f32,
p2: [2]f32,
p3: [2]f32,
p4: [2]f32,
uv1: [2]f32 = .{ 0, 0 },
uv2: [2]f32 = .{ 1, 0 },
uv3: [2]f32 = .{ 1, 1 },
uv4: [2]f32 = .{ 0, 1 },
col: u32 = 0xff_ff_ff_ff,
};
pub fn addImageQuad(draw_list: DrawList, user_texture_id: TextureIdent, args: AddImageQuad) void {
zguiDrawList_AddImageQuad(
draw_list,
user_texture_id,
&args.p1,
&args.p2,
&args.p3,
&args.p4,
&args.uv1,
&args.uv2,
&args.uv3,
&args.uv4,
args.col,
);
}
extern fn zguiDrawList_AddImageQuad(
draw_list: DrawList,
user_texture_id: TextureIdent,
p1: *const [2]f32,
p2: *const [2]f32,
p3: *const [2]f32,
p4: *const [2]f32,
uv1: *const [2]f32,
uv2: *const [2]f32,
uv3: *const [2]f32,
uv4: *const [2]f32,
col: u32,
) void;
//----------------------------------------------------------------------------------------------
const AddImageRounded = struct {
pmin: [2]f32,
pmax: [2]f32,
uvmin: [2]f32 = .{ 0, 0 },
uvmax: [2]f32 = .{ 1, 1 },
col: u32 = 0xff_ff_ff_ff,
rounding: f32 = 4.0,
flags: DrawFlags = .{},
};
pub fn addImageRounded(draw_list: DrawList, user_texture_id: TextureIdent, args: AddImageRounded) void {
zguiDrawList_AddImageRounded(
draw_list,
user_texture_id,
&args.pmin,
&args.pmax,
&args.uvmin,
&args.uvmax,
args.col,
args.rounding,
args.flags,
);
}
extern fn zguiDrawList_AddImageRounded(
draw_list: DrawList,
user_texture_id: TextureIdent,
pmin: *const [2]f32,
pmax: *const [2]f32,
uvmin: *const [2]f32,
uvmax: *const [2]f32,
col: u32,
rounding: f32,
flags: DrawFlags,
) void;
//----------------------------------------------------------------------------------------------
pub const pathClear = zguiDrawList_PathClear;
extern fn zguiDrawList_PathClear(draw_list: DrawList) void;
//----------------------------------------------------------------------------------------------
pub fn pathLineTo(draw_list: DrawList, pos: [2]f32) void {
zguiDrawList_PathLineTo(draw_list, &pos);
}
extern fn zguiDrawList_PathLineTo(draw_list: DrawList, pos: *const [2]f32) void;
//----------------------------------------------------------------------------------------------
pub fn pathLineToMergeDuplicate(draw_list: DrawList, pos: [2]f32) void {
zguiDrawList_PathLineToMergeDuplicate(draw_list, &pos);
}
extern fn zguiDrawList_PathLineToMergeDuplicate(draw_list: DrawList, pos: *const [2]f32) void;
//----------------------------------------------------------------------------------------------
pub const pathFillConvex = zguiDrawList_PathFillConvex;
extern fn zguiDrawList_PathFillConvex(draw_list: DrawList, col: u32) void;
//----------------------------------------------------------------------------------------------
const PathStroke = struct {
col: u32,
flags: DrawFlags = .{},
thickness: f32 = 1.0,
};
pub fn pathStroke(draw_list: DrawList, args: PathStroke) void {
zguiDrawList_PathStroke(draw_list, args.col, args.flags, args.thickness);
}
extern fn zguiDrawList_PathStroke(draw_list: DrawList, col: u32, flags: DrawFlags, thickness: f32) void;
//----------------------------------------------------------------------------------------------
const PathArcTo = struct {
p: [2]f32,
r: f32,
amin: f32,
amax: f32,
num_segments: u32 = 0,
};
pub fn pathArcTo(draw_list: DrawList, args: PathArcTo) void {
zguiDrawList_PathArcTo(
draw_list,
&args.p,
args.r,
args.amin,
args.amax,
args.num_segments,
);
}
extern fn zguiDrawList_PathArcTo(
draw_list: DrawList,
center: *const [2]f32,
radius: f32,
amin: f32,
amax: f32,
num_segments: u32,
) void;
//----------------------------------------------------------------------------------------------
const PathArcToFast = struct {
p: [2]f32,
r: f32,
amin_of_12: f32,
amax_of_12: f32,
};
pub fn pathArcToFast(draw_list: DrawList, args: PathArcToFast) void {
zguiDrawList_PathArcToFast(draw_list, &args.p, args.r, args.amin_of_12, args.amax_of_12);
}
extern fn zguiDrawList_PathArcToFast(
draw_list: DrawList,
center: *const [2]f32,
radius: f32,
a_min_of_12: f32,
a_max_of_12: f32,
) void;
//----------------------------------------------------------------------------------------------
const PathBezierCubicCurveTo = struct {
p2: [2]f32,
p3: [2]f32,
p4: [2]f32,
num_segments: u32 = 0,
};
pub fn pathBezierCubicCurveTo(draw_list: DrawList, args: PathBezierCubicCurveTo) void {
zguiDrawList_PathBezierCubicCurveTo(draw_list, &args.p2, &args.p3, &args.p4, args.num_segments);
}
extern fn zguiDrawList_PathBezierCubicCurveTo(
draw_list: DrawList,
p2: *const [2]f32,
p3: *const [2]f32,
p4: *const [2]f32,
num_segments: u32,
) void;
//----------------------------------------------------------------------------------------------
const PathBezierQuadraticCurveTo = struct {
p2: [2]f32,
p3: [2]f32,
num_segments: u32 = 0,
};
pub fn pathBezierQuadraticCurveTo(draw_list: DrawList, args: PathBezierQuadraticCurveTo) void {
zguiDrawList_PathBezierQuadraticCurveTo(draw_list, &args.p2, &args.p3, args.num_segments);
}
extern fn zguiDrawList_PathBezierQuadraticCurveTo(
draw_list: DrawList,
p2: *const [2]f32,
p3: *const [2]f32,
num_segments: u32,
) void;
//----------------------------------------------------------------------------------------------
const PathRect = struct {
bmin: [2]f32,
bmax: [2]f32,
rounding: f32 = 0.0,
flags: DrawFlags = .{},
};
pub fn pathRect(draw_list: DrawList, args: PathRect) void {
zguiDrawList_PathRect(draw_list, &args.bmin, &args.bmax, args.rounding, args.flags);
}
extern fn zguiDrawList_PathRect(
draw_list: DrawList,
rect_min: *const [2]f32,
rect_max: *const [2]f32,
rounding: f32,
flags: DrawFlags,
) void;
//----------------------------------------------------------------------------------------------
pub const primReserve = zguiDrawList_PrimReserve;
pub const primUnreserve = zguiDrawList_PrimUnreserve;
pub fn primRect(
draw_list: DrawList,
a: [2]f32,
b: [2]f32,
col: u32,
) void {
return zguiDrawList_PrimRect(draw_list, &a, &b, col);
}
pub fn primRectUV(
draw_list: DrawList,
a: [2]f32,
b: [2]f32,
uv_a: [2]f32,
uv_b: [2]f32,
col: u32,
) void {
return zguiDrawList_PrimRectUV(draw_list, &a, &b, &uv_a, &uv_b, col);
}
pub fn primQuadUV(
draw_list: DrawList,
a: [2]f32,
b: [2]f32,
c: [2]f32,
d: [2]f32,
uv_a: [2]f32,
uv_b: [2]f32,
uv_c: [2]f32,
uv_d: [2]f32,
col: u32,
) void {
return zguiDrawList_PrimQuadUV(draw_list, &a, &b, &c, &d, &uv_a, &uv_b, &uv_c, &uv_d, col);
}
pub fn primWriteVtx(
draw_list: DrawList,
pos: [2]f32,
uv: [2]f32,
col: u32,
) void {
return zguiDrawList_PrimWriteVtx(draw_list, &pos, &uv, col);
}
pub const primWriteIdx = zguiDrawList_PrimWriteIdx;
extern fn zguiDrawList_PrimReserve(
draw_list: DrawList,
idx_count: i32,
vtx_count: i32,
) void;
extern fn zguiDrawList_PrimUnreserve(
draw_list: DrawList,
idx_count: i32,
vtx_count: i32,
) void;
extern fn zguiDrawList_PrimRect(
draw_list: DrawList,
a: *const [2]f32,
b: *const [2]f32,
col: u32,
) void;
extern fn zguiDrawList_PrimRectUV(
draw_list: DrawList,
a: *const [2]f32,
b: *const [2]f32,
uv_a: *const [2]f32,
uv_b: *const [2]f32,
col: u32,
) void;
extern fn zguiDrawList_PrimQuadUV(
draw_list: DrawList,
a: *const [2]f32,
b: *const [2]f32,
c: *const [2]f32,
d: *const [2]f32,
uv_a: *const [2]f32,
uv_b: *const [2]f32,
uv_c: *const [2]f32,
uv_d: *const [2]f32,
col: u32,
) void;
extern fn zguiDrawList_PrimWriteVtx(
draw_list: DrawList,
pos: *const [2]f32,
uv: *const [2]f32,
col: u32,
) void;
extern fn zguiDrawList_PrimWriteIdx(
draw_list: DrawList,
idx: DrawIdx,
) void;
//----------------------------------------------------------------------------------------------
};