# zgui v0.9.4 - dear imgui bindings Easy to use, hand-crafted API with default arguments, named parameters and Zig style text formatting. For a test application please see [here](https://github.com/michal-z/zig-gamedev/tree/main/samples/gui_test_wgpu). ## Features * Most public dear imgui API exposed * All memory allocations go through user provided Zig allocator * [DrawList API](#drawlist-api) for vector graphics, text rendering and custom widgets * [Plot API](#plot-api) for advanced data visualizations ## Getting started Copy `zgui` folder to a `libs` subdirectory of the root of your project. To get glfw/wgpu rendering backend working also copy `zgpu`, `zglfw` and `zpool` folders (see [zgpu](https://github.com/michal-z/zig-gamedev/tree/main/libs/zgpu) for the details). Alternatively, you can provide your own rendering backend, see: [backend_glfw_wgpu.zig](src/backend_glfw_wgpu.zig) for an example. Then in your `build.zig` add: ```zig const zgui = @import("libs/zgui/build.zig"); // Needed for glfw/wgpu rendering backend const zglfw = @import("libs/zglfw/build.zig"); const zgpu = @import("libs/zgpu/build.zig"); const zpool = @import("libs/zpool/build.zig"); pub fn build(b: *std.build.Builder) void { ... const zgui_options = zgui.BuildOptionsStep.init(b, .{ .backend = .glfw_wgpu }); const zgui_pkg = zgui.getPkg(&.{zgui_options.getPkg()}); exe.addPackage(zgui_pkg); zgui.link(exe, zgui_options); // Needed for glfw/wgpu rendering backend const zgpu_options = zgpu.BuildOptionsStep.init(b, .{}); const zgpu_pkg = zgpu.getPkg(&.{ zgpu_options.getPkg(), zpool.pkg, zglfw.pkg }); exe.addPackage(zglfw.pkg); exe.addPackage(zgpu_pkg); zglfw.link(exe); zgpu.link(exe, zgpu_options); } ``` Now in your code you may import and use `zgui`: ```zig const zgui = @import("zgui"); zgui.init(allocator); _ = zgui.io.addFontFromFile(content_dir ++ "Roboto-Medium.ttf", 16.0); zgui.backend.init( window, demo.gctx.device, @enumToInt(swapchain_format), ); ``` ```zig // Main loop while (...) { zgui.backend.newFrame(framebuffer_width, framebuffer_height); zgui.bulletText( "Average : {d:.3} ms/frame ({d:.1} fps)", .{ demo.gctx.stats.average_cpu_time, demo.gctx.stats.fps }, ); zgui.bulletText("W, A, S, D : move camera", .{}); zgui.spacing(); if (zgui.button("Setup Scene", .{})) { // Button pressed. } if (zgui.dragFloat("Drag 1", .{ .v = &value0 })) { // value0 has changed } if (zgui.dragFloat("Drag 2", .{ .v = &value0, .min = -1.0, .max = 1.0 })) { // value1 has changed } // Setup wgpu render pass here zgui.backend.draw(pass); } ``` ### DrawList API ```zig draw_list.addQuad(.{ .p1 = .{ 170, 420 }, .p2 = .{ 270, 420 }, .p3 = .{ 220, 520 }, .p4 = .{ 120, 520 }, .col = 0xff_00_00_ff, .thickness = 3.0, }); draw_list.addText(.{ 130, 130 }, 0xff_00_00_ff, "The number is: {}", .{7}); draw_list.addCircleFilled(.{ .p = .{ 200, 600 }, .r = 50, .col = 0xff_ff_ff_ff }); draw_list.addCircle(.{ .p = .{ 200, 600 }, .r = 30, .col = 0xff_00_00_ff, .thickness = 11 }); draw_list.addPolyline( &.{ .{ 100, 700 }, .{ 200, 600 }, .{ 300, 700 }, .{ 400, 600 } }, .{ .col = 0xff_00_aa_11, .thickness = 7 }, ); ``` ### Plot API ```zig if (zgui.plot.beginPlot("Line Plot", .{ .h = -1.0 })) { zgui.plot.setupAxis(.x1, .{ .label = "xaxis" }); zgui.plot.setupAxisLimits(.x1, .{ .min = 0, .max = 5 }); zgui.plot.setupLegend(.{ .south = true, .west = true }, .{}); zgui.plot.setupFinish(); zgui.plot.plotLineValues("y data", i32, .{ .v = &.{ 0, 1, 0, 1, 0, 1 } }); zgui.plot.plotLine("xy data", f32, .{ .xv = &.{ 0.1, 0.2, 0.5, 2.5 }, .yv = &.{ 0.1, 0.3, 0.5, 0.9 }, }); zgui.plot.endPlot(); } ```