const std = @import("std"); pub const Backend = enum { no_backend, glfw_wgpu, glfw_opengl3, win32_dx12, }; const default_options = struct { const shared = false; const with_imgui = true; const with_implot = true; }; pub const Options = struct { backend: Backend, shared: bool = default_options.shared, /// use bundled imgui source with_imgui: bool = default_options.with_imgui, /// use bundled implot source with_implot: bool = default_options.with_implot, }; pub const Package = struct { options: Options, zgui: *std.Build.Module, zgui_options: *std.Build.Module, zgui_c_cpp: *std.Build.Step.Compile, pub fn link(pkg: Package, exe: *std.Build.Step.Compile) void { exe.linkLibrary(pkg.zgui_c_cpp); exe.root_module.addImport("zgui", pkg.zgui); exe.root_module.addImport("zgui_options", pkg.zgui_options); } }; pub fn package( b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.Mode, args: struct { options: Options, }, ) Package { const step = b.addOptions(); step.addOption(Backend, "backend", args.options.backend); step.addOption(bool, "shared", args.options.shared); const zgui_options = step.createModule(); const zgui = b.addModule("zgui", .{ .root_source_file = .{ .path = thisDir() ++ "/src/gui.zig" }, .imports = &.{ .{ .name = "zgui_options", .module = zgui_options }, }, }); const zgui_c_cpp = if (args.options.shared) blk: { const lib = b.addSharedLibrary(.{ .name = "zgui", .target = target, .optimize = optimize, }); b.installArtifact(lib); if (target.result.os.tag == .windows) { lib.defineCMacro("IMGUI_API", "__declspec(dllexport)"); lib.defineCMacro("IMPLOT_API", "__declspec(dllexport)"); lib.defineCMacro("ZGUI_API", "__declspec(dllexport)"); } if (target.result.os.tag == .macos) { lib.linker_allow_shlib_undefined = true; } break :blk lib; } else b.addStaticLibrary(.{ .name = "zgui", .target = target, .optimize = optimize, }); zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs" }); zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs/imgui" }); const abi = target.result.abi; zgui_c_cpp.linkLibC(); if (abi != .msvc) zgui_c_cpp.linkLibCpp(); const cflags = &.{"-fno-sanitize=undefined"}; zgui_c_cpp.addCSourceFile(.{ .file = .{ .path = thisDir() ++ "/src/zgui.cpp" }, .flags = cflags, }); if (args.options.with_imgui) { zgui_c_cpp.addCSourceFiles(.{ .files = &.{ thisDir() ++ "/libs/imgui/imgui.cpp", thisDir() ++ "/libs/imgui/imgui_widgets.cpp", thisDir() ++ "/libs/imgui/imgui_tables.cpp", thisDir() ++ "/libs/imgui/imgui_draw.cpp", thisDir() ++ "/libs/imgui/imgui_demo.cpp", }, .flags = cflags, }); } if (args.options.with_implot) { zgui_c_cpp.defineCMacro("ZGUI_IMPLOT", "1"); zgui_c_cpp.addCSourceFiles(.{ .files = &.{ thisDir() ++ "/libs/imgui/implot_demo.cpp", thisDir() ++ "/libs/imgui/implot.cpp", thisDir() ++ "/libs/imgui/implot_items.cpp", }, .flags = cflags, }); } else { zgui_c_cpp.defineCMacro("ZGUI_IMPLOT", "0"); } switch (args.options.backend) { .glfw_wgpu => { const zglfw = b.dependency("zglfw", .{}); const zgpu = b.dependency("zgpu", .{}); zgui_c_cpp.addIncludePath(.{ .path = zglfw.path("libs/glfw/include").getPath(b) }); zgui_c_cpp.addIncludePath(.{ .path = zgpu.path("libs/dawn/include").getPath(b) }); zgui_c_cpp.addCSourceFiles(.{ .files = &.{ thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", }, .flags = cflags, }); }, .glfw_opengl3 => { const zglfw = b.dependency("zglfw", .{}); zgui_c_cpp.addIncludePath(.{ .path = zglfw.path("libs/glfw/include").getPath(b) }); zgui_c_cpp.addCSourceFiles(.{ .files = &.{ thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", }, .flags = &(cflags.* ++ .{"-DIMGUI_IMPL_OPENGL_LOADER_CUSTOM"}), }); }, .win32_dx12 => { zgui_c_cpp.addCSourceFiles(.{ .files = &.{ thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp", thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp", }, .flags = cflags, }); zgui_c_cpp.linkSystemLibrary("d3dcompiler_47"); zgui_c_cpp.linkSystemLibrary("dwmapi"); }, .no_backend => {}, } return .{ .options = args.options, .zgui = zgui, .zgui_options = zgui_options, .zgui_c_cpp = zgui_c_cpp, }; } pub fn build(b: *std.Build) void { const optimize = b.standardOptimizeOption(.{}); const target = b.standardTargetOptions(.{}); _ = package(b, target, optimize, .{ .options = .{ .backend = b.option(Backend, "backend", "Select backend") orelse .no_backend, .shared = b.option( bool, "shared", "Bulid as a shared library", ) orelse default_options.shared, .with_imgui = b.option( bool, "with_imgui", "Build with bundled imgui source", ) orelse default_options.with_imgui, .with_implot = b.option( bool, "with_implot", "Build with bundled implot source", ) orelse default_options.with_implot, }, }); const test_step = b.step("test", "Run zgui tests"); test_step.dependOn(runTests(b, optimize, target)); } pub fn runTests( b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.Build.ResolvedTarget, ) *std.Build.Step { const gui_tests = b.addTest(.{ .name = "gui-tests", .root_source_file = .{ .path = thisDir() ++ "/src/gui.zig" }, .target = target, .optimize = optimize, }); const pkg = package(b, target, optimize, .{ .options = .{ .backend = .no_backend }, }); pkg.link(gui_tests); return &b.addRunArtifact(gui_tests).step; } inline fn thisDir() []const u8 { return comptime std.fs.path.dirname(@src().file) orelse "."; }