const gui = @import("gui.zig"); const backend_glfw = @import("backend_glfw.zig"); pub fn initWithGlSlVersion( window: *const anyopaque, // zglfw.Window glsl_version: ?[:0]const u8, // e.g. "#version 130" ) void { backend_glfw.initOpenGL(window); ImGui_ImplOpenGL3_Init(@ptrCast(glsl_version)); } pub fn init( window: *const anyopaque, // zglfw.Window ) void { initWithGlSlVersion(window, null); } pub fn deinit() void { ImGui_ImplOpenGL3_Shutdown(); backend_glfw.deinit(); } pub fn newFrame(fb_width: u32, fb_height: u32) void { backend_glfw.newFrame(); ImGui_ImplOpenGL3_NewFrame(); gui.io.setDisplaySize(@as(f32, @floatFromInt(fb_width)), @as(f32, @floatFromInt(fb_height))); gui.io.setDisplayFramebufferScale(1.0, 1.0); gui.newFrame(); } pub fn draw() void { gui.render(); ImGui_ImplOpenGL3_RenderDrawData(gui.getDrawData()); } // Those functions are defined in 'imgui_impl_opengl3.cpp` // (they include few custom changes). extern fn ImGui_ImplOpenGL3_Init(glsl_version: [*c]const u8) void; extern fn ImGui_ImplOpenGL3_Shutdown() void; extern fn ImGui_ImplOpenGL3_NewFrame() void; extern fn ImGui_ImplOpenGL3_RenderDrawData(data: *const anyopaque) void;