const std = @import("std"); pub const Backend = enum { no_backend, glfw_wgpu, glfw_opengl3, glfw_dx12, win32_dx12, glfw, sdl2_opengl3, }; pub fn build(b: *std.Build) void { const optimize = b.standardOptimizeOption(.{}); const target = b.standardTargetOptions(.{}); const options = .{ .backend = b.option(Backend, "backend", "Backend to build (default: no_backend)") orelse .no_backend, .shared = b.option( bool, "shared", "Bulid as a shared library", ) orelse false, .with_implot = b.option( bool, "with_implot", "Build with bundled implot source", ) orelse true, .with_te = b.option( bool, "with_te", "Build with bundled test engine support", ) orelse false, .use_wchar32 = b.option( bool, "use_wchar32", "Extended unicode support", ) orelse false, }; const options_step = b.addOptions(); inline for (std.meta.fields(@TypeOf(options))) |field| { options_step.addOption(field.type, field.name, @field(options, field.name)); } const options_module = options_step.createModule(); _ = b.addModule("root", .{ .root_source_file = b.path("src/gui.zig"), .imports = &.{ .{ .name = "zgui_options", .module = options_module }, }, }); const cflags = &.{"-fno-sanitize=undefined"}; const imgui = if (options.shared) blk: { const lib = b.addSharedLibrary(.{ .name = "imgui", .target = target, .optimize = optimize, }); if (target.result.os.tag == .windows) { lib.defineCMacro("IMGUI_API", "__declspec(dllexport)"); lib.defineCMacro("IMPLOT_API", "__declspec(dllexport)"); lib.defineCMacro("ZGUI_API", "__declspec(dllexport)"); } if (target.result.os.tag == .macos) { lib.linker_allow_shlib_undefined = true; } break :blk lib; } else b.addStaticLibrary(.{ .name = "imgui", .target = target, .optimize = optimize, }); b.installArtifact(imgui); imgui.addIncludePath(b.path("libs")); imgui.addIncludePath(b.path("libs/imgui")); imgui.linkLibC(); if (target.result.abi != .msvc) imgui.linkLibCpp(); imgui.addCSourceFile(.{ .file = b.path("src/zgui.cpp"), .flags = cflags, }); imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/imgui.cpp", "libs/imgui/imgui_widgets.cpp", "libs/imgui/imgui_tables.cpp", "libs/imgui/imgui_draw.cpp", "libs/imgui/imgui_demo.cpp", }, .flags = cflags, }); if (options.with_implot) { imgui.defineCMacro("ZGUI_IMPLOT", "1"); imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/implot_demo.cpp", "libs/imgui/implot.cpp", "libs/imgui/implot_items.cpp", }, .flags = cflags, }); } else { imgui.defineCMacro("ZGUI_IMPLOT", "0"); } if (options.use_wchar32) { imgui.defineCMacro("IMGUI_USE_WCHAR32", "1"); } if (options.with_te) { imgui.defineCMacro("ZGUI_TE", "1"); imgui.defineCMacro("IMGUI_ENABLE_TEST_ENGINE", null); imgui.defineCMacro("IMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL", "1"); imgui.addIncludePath(b.path("libs/imgui_test_engine/")); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_capture_tool.cpp"), .flags = cflags }); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_te_context.cpp"), .flags = cflags }); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_te_coroutine.cpp"), .flags = cflags }); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_te_engine.cpp"), .flags = cflags }); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_te_exporters.cpp"), .flags = cflags }); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_te_perftool.cpp"), .flags = cflags }); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_te_ui.cpp"), .flags = cflags }); imgui.addCSourceFile(.{ .file = b.path("libs/imgui_test_engine/imgui_te_utils.cpp"), .flags = cflags }); // TODO: Workaround because zig on win64 doesn have phtreads // TODO: Implement corutine in zig can solve this if (target.result.os.tag == .windows) { const src: []const []const u8 = &.{ "libs/winpthreads/src/nanosleep.c", "libs/winpthreads/src/cond.c", "libs/winpthreads/src/barrier.c", "libs/winpthreads/src/misc.c", "libs/winpthreads/src/clock.c", "libs/winpthreads/src/libgcc/dll_math.c", "libs/winpthreads/src/spinlock.c", "libs/winpthreads/src/thread.c", "libs/winpthreads/src/mutex.c", "libs/winpthreads/src/sem.c", "libs/winpthreads/src/sched.c", "libs/winpthreads/src/ref.c", "libs/winpthreads/src/rwlock.c", }; const winpthreads = b.addStaticLibrary(.{ .name = "winpthreads", .optimize = optimize, .target = target, }); winpthreads.want_lto = false; winpthreads.root_module.sanitize_c = false; if (optimize == .Debug or optimize == .ReleaseSafe) winpthreads.bundle_compiler_rt = true else winpthreads.root_module.strip = true; winpthreads.addCSourceFiles(.{ .files = src, .flags = &.{ "-Wall", "-Wextra", } }); winpthreads.defineCMacro("__USE_MINGW_ANSI_STDIO", "1"); winpthreads.addIncludePath(b.path("libs/winpthreads/include")); winpthreads.addIncludePath(b.path("libs/winpthreads/src")); winpthreads.linkLibC(); b.installArtifact(winpthreads); imgui.linkLibrary(winpthreads); imgui.addSystemIncludePath(b.path("libs/winpthreads/include")); } } else { imgui.defineCMacro("ZGUI_TE", "0"); } switch (options.backend) { .glfw_wgpu => { const zglfw = b.dependency("zglfw", .{}); const zgpu = b.dependency("zgpu", .{}); imgui.addIncludePath(zglfw.path("libs/glfw/include")); imgui.addIncludePath(zgpu.path("libs/dawn/include")); imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/backends/imgui_impl_glfw.cpp", "libs/imgui/backends/imgui_impl_wgpu.cpp", }, .flags = cflags, }); }, .glfw_opengl3 => { const zglfw = b.dependency("zglfw", .{}); imgui.addIncludePath(zglfw.path("libs/glfw/include")); imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/backends/imgui_impl_glfw.cpp", "libs/imgui/backends/imgui_impl_opengl3.cpp", }, .flags = &(cflags.* ++ .{"-DIMGUI_IMPL_OPENGL_LOADER_CUSTOM"}), }); }, .glfw_dx12 => { const zglfw = b.dependency("zglfw", .{}); imgui.addIncludePath(zglfw.path("libs/glfw/include")); imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/backends/imgui_impl_glfw.cpp", "libs/imgui/backends/imgui_impl_dx12.cpp", }, .flags = cflags, }); imgui.linkSystemLibrary("d3dcompiler_47"); }, .sdl2_opengl3 => { imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/backends/imgui_impl_sdl.cpp", "libs/imgui/backends/imgui_impl_opengl3.cpp", "libs/imgui/backends/imgui_impl_opengl3_loader.h", }, .flags = cflags, }); }, .win32_dx12 => { imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/backends/imgui_impl_win32.cpp", "libs/imgui/backends/imgui_impl_dx12.cpp", }, .flags = cflags, }); imgui.linkSystemLibrary("d3dcompiler_47"); imgui.linkSystemLibrary("dwmapi"); switch (target.result.abi) { .msvc => imgui.linkSystemLibrary("Gdi32"), .gnu => imgui.linkSystemLibrary("gdi32"), else => {}, } }, .glfw => { const zglfw = b.dependency("zglfw", .{}); imgui.addIncludePath(zglfw.path("libs/glfw/include")); imgui.addCSourceFiles(.{ .files = &.{ "libs/imgui/backends/imgui_impl_glfw.cpp", }, .flags = cflags, }); }, .no_backend => {}, } const test_step = b.step("test", "Run zgui tests"); const tests = b.addTest(.{ .name = "zgui-tests", .root_source_file = b.path("src/gui.zig"), .target = target, .optimize = optimize, }); b.installArtifact(tests); tests.root_module.addImport("zgui_options", options_module); tests.linkLibrary(imgui); test_step.dependOn(&b.addRunArtifact(tests).step); }