const std = @import("std"); pub const Backend = enum { no_backend, glfw_wgpu, win32_dx12, glfw_opengl3, sdl2_opengl3, }; pub const Options = struct { backend: Backend, }; pub const Package = struct { module: *std.Build.Module, options: Options, options_module: *std.Build.Module, }; pub fn package( b: *std.Build, args: struct { options: Options, }, ) Package { const step = b.addOptions(); step.addOption(Backend, "backend", args.options.backend); const options_module = step.createModule(); const module = b.createModule(.{ .source_file = .{ .path = thisDir() ++ "/src/main.zig" }, .dependencies = &.{ .{ .name = "zgui_options", .module = options_module }, }, }); return .{ .module = module, .options = args.options, .options_module = options_module, }; } pub fn build(_: *std.Build) void {} pub fn link(exe: *std.Build.CompileStep, options: Options) void { exe.addIncludePath(thisDir() ++ "/libs"); exe.addIncludePath(thisDir() ++ "/libs/imgui"); exe.linkSystemLibraryName("c"); exe.linkSystemLibraryName("c++"); const cflags = &.{"-fno-sanitize=undefined"}; exe.addCSourceFile(thisDir() ++ "/src/zgui.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/imgui.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_widgets.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_tables.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_draw.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_demo.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/implot_demo.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/implot.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/implot_items.cpp", cflags); switch (options.backend) { .glfw_wgpu => { exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", cflags); }, .glfw_opengl3 => { exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags); }, .sdl2_opengl3 => { exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags); }, .win32_dx12 => { exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp", cflags); exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp", cflags); exe.linkSystemLibraryName("d3dcompiler_47"); exe.linkSystemLibraryName("dwmapi"); }, .no_backend => {}, } } inline fn thisDir() []const u8 { return comptime std.fs.path.dirname(@src().file) orelse "."; }