From eb61494cab664f9b8e8a0e3c6d5012728c2073a1 Mon Sep 17 00:00:00 2001 From: Rekai Musuka Date: Sun, 1 Jan 2023 02:17:33 -0600 Subject: [PATCH] feat: add sdl2-opengl3 backend impl --- src/backend_sdl2_opengl3.zig | 42 ++++++++++++++++++++++++++++++++++++ src/main.zig | 2 ++ 2 files changed, 44 insertions(+) create mode 100644 src/backend_sdl2_opengl3.zig diff --git a/src/backend_sdl2_opengl3.zig b/src/backend_sdl2_opengl3.zig new file mode 100644 index 0000000..7eeb081 --- /dev/null +++ b/src/backend_sdl2_opengl3.zig @@ -0,0 +1,42 @@ +const zgui = @import("gui.zig"); + +const SDL_GL_Context = *anyopaque; + +pub fn init(window: *anyopaque, context: SDL_GL_Context, glsl_version: []const u8) void { + if (!ImGui_ImplSDL2_InitForOpenGL(window, context)) unreachable; + if (!ImGui_ImplOpenGL3_Init(glsl_version.ptr)) unreachable; +} + +pub fn deinit() void { + ImGui_ImplOpenGL3_Shutdown(); + ImGui_ImplSDL2_Shutdown(); +} + +pub fn newFrame(width: f32, height: f32) void { + ImGui_ImplOpenGL3_NewFrame(); + ImGui_ImplSDL2_NewFrame(); + + zgui.io.setDisplaySize(width, height); + zgui.io.setDisplayFramebufferScale(1.0, 1.0); + + zgui.newFrame(); +} + +pub fn draw() void { + zgui.render(); + ImGui_ImplOpenGL3_RenderDrawData(zgui.getDrawData()); +} + +pub fn processEvent(event: *anyopaque) bool { + return ImGui_ImplSDL2_ProcessEvent(event); +} + +extern fn ImGui_ImplSDL2_InitForOpenGL(window: *anyopaque, sdl_gl_context: SDL_GL_Context) bool; +extern fn ImGui_ImplSDL2_Shutdown() void; +extern fn ImGui_ImplSDL2_NewFrame() void; +extern fn ImGui_ImplSDL2_ProcessEvent(event: *anyopaque) bool; + +extern fn ImGui_ImplOpenGL3_Init(glsl_version: [*]const u8) bool; +extern fn ImGui_ImplOpenGL3_Shutdown() void; +extern fn ImGui_ImplOpenGL3_NewFrame() void; +extern fn ImGui_ImplOpenGL3_RenderDrawData(draw_data: *anyopaque) void; diff --git a/src/main.zig b/src/main.zig index 03bfcb8..10c574f 100644 --- a/src/main.zig +++ b/src/main.zig @@ -10,6 +10,8 @@ pub usingnamespace @import("gui.zig"); pub const plot = @import("plot.zig"); pub const backend = switch (@import("zgui_options").backend) { .glfw_wgpu => @import("backend_glfw_wgpu.zig"), + .glfw_opengl3 => {}, // See glfw-opengl3-backend branch + .sdl2_opengl3 => @import("backend_sdl2_opengl3.zig"), .win32_dx12 => .{}, // TODO: .no_backend => .{}, };