diff --git a/build.zig b/build.zig index 0bcfee1..83b87e1 100644 --- a/build.zig +++ b/build.zig @@ -105,7 +105,20 @@ pub fn package( zgui_c_cpp.linkSystemLibraryName("dwmapi"); }, .sdl2_opengl3 => { - zgui_c_cpp.linkSystemLibrary("SDL2"); + if (target.isWindows()) blk: { + // see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199 + + zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static); + const path = zgui_c_cpp.vcpkg_bin_path orelse break :blk; + + const src_path = std.fs.path.join(b.allocator, &.{ path, "SDL2.dll" }) catch @panic("out of memory"); + + std.fs.cwd().access(src_path, .{}) catch break :blk; + + // we found SDL2.dll + zgui_c_cpp.linkSystemLibrary("SDL2"); + b.installBinFile(src_path, "SDL2.dll"); + } else zgui_c_cpp.linkSystemLibrary("SDL2"); zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags); zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);