zgui/libs/imgui_test_engine/imgui_te_internal.h

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// dear imgui test engine
// (internal api)
#pragma once
#include "imgui_te_coroutine.h"
#include "imgui_te_utils.h" // ImMovingAverage
#include "imgui_capture_tool.h" // ImGuiCaptureTool // FIXME
//-------------------------------------------------------------------------
// FORWARD DECLARATIONS
//-------------------------------------------------------------------------
class Str; // Str<> from thirdparty/Str/Str.h
struct ImGuiPerfTool;
//-------------------------------------------------------------------------
// DATA STRUCTURES
//-------------------------------------------------------------------------
// Query item position/window/state given ID.
struct ImGuiTestInfoTask
{
// Input
ImGuiID ID = 0;
int FrameCount = -1; // Timestamp of request
char DebugName[64] = ""; // Debug string representing the queried ID
// Output
ImGuiTestItemInfo Result;
};
// Gather item list in given parent ID.
struct ImGuiTestGatherTask
{
// Input
ImGuiID InParentID = 0;
int InMaxDepth = 0;
short InLayerMask = 0;
// Output/Temp
ImGuiTestItemList* OutList = NULL;
ImGuiTestItemInfo* LastItemInfo = NULL;
void Clear() { memset(this, 0, sizeof(*this)); }
};
// Find item ID given a label and a parent id
// Usually used by queries with wildcards such as ItemInfo("hello/**/foo/bar")
struct ImGuiTestFindByLabelTask
{
// Input
ImGuiID InPrefixId = 0; // A known base ID which appears BEFORE the wildcard ID (for "hello/**/foo/bar" it would be hash of "hello")
int InSuffixDepth = 0; // Number of labels in a path, after unknown base ID (for "hello/**/foo/bar" it would be 2)
const char* InSuffix = NULL; // A label string which appears on ID stack after unknown base ID (for "hello/**/foo/bar" it would be "foo/bar")
const char* InSuffixLastItem = NULL; // A last label string (for "hello/**/foo/bar" it would be "bar")
ImGuiID InSuffixLastItemHash = 0;
ImGuiItemStatusFlags InFilterItemStatusFlags = 0; // Flags required for item to be returned
// Output
ImGuiID OutItemId = 0; // Result item ID
};
enum ImGuiTestInputType
{
ImGuiTestInputType_None,
ImGuiTestInputType_Key,
ImGuiTestInputType_Char,
ImGuiTestInputType_ViewportFocus,
ImGuiTestInputType_ViewportClose
};
// FIXME: May want to strip further now that core imgui is using its own input queue
struct ImGuiTestInput
{
ImGuiTestInputType Type = ImGuiTestInputType_None;
ImGuiKeyChord KeyChord = ImGuiKey_None;
ImWchar Char = 0;
bool Down = false;
ImGuiID ViewportId = 0;
static ImGuiTestInput ForKeyChord(ImGuiKeyChord key_chord, bool down)
{
ImGuiTestInput inp;
inp.Type = ImGuiTestInputType_Key;
inp.KeyChord = key_chord;
inp.Down = down;
return inp;
}
static ImGuiTestInput ForChar(ImWchar v)
{
ImGuiTestInput inp;
inp.Type = ImGuiTestInputType_Char;
inp.Char = v;
return inp;
}
static ImGuiTestInput ForViewportFocus(ImGuiID viewport_id)
{
ImGuiTestInput inp;
inp.Type = ImGuiTestInputType_ViewportFocus;
inp.ViewportId = viewport_id;
return inp;
}
static ImGuiTestInput ForViewportClose(ImGuiID viewport_id)
{
ImGuiTestInput inp;
inp.Type = ImGuiTestInputType_ViewportClose;
inp.ViewportId = viewport_id;
return inp;
}
};
struct ImGuiTestInputs
{
ImVec2 MousePosValue; // Own non-rounded copy of MousePos in order facilitate simulating mouse movement very slow speed and high-framerate
ImVec2 MouseWheel;
ImGuiID MouseHoveredViewport = 0;
int MouseButtonsValue = 0x00; // FIXME-TESTS: Use simulated_io.MouseDown[] ?
ImVector<ImGuiTestInput> Queue;
bool HostEscDown = false;
float HostEscDownDuration = -1.0f; // Maintain our own DownDuration for host/backend ESC key so we can abort.
};
// [Internal] Test Engine Context
struct ImGuiTestEngine
{
ImGuiTestEngineIO IO;
ImGuiContext* UiContextTarget = NULL; // imgui context for testing
ImGuiContext* UiContextActive = NULL; // imgui context for testing == UiContextTarget or NULL
bool Started = false;
ImU64 BatchStartTime = 0;
ImU64 BatchEndTime = 0;
int FrameCount = 0;
float OverrideDeltaTime = -1.0f; // Inject custom delta time into imgui context to simulate clock passing faster than wall clock time.
ImVector<ImGuiTest*> TestsAll;
ImVector<ImGuiTestRunTask> TestsQueue;
ImGuiTestContext* TestContext = NULL;
ImVector<ImGuiTestInfoTask*>InfoTasks;
ImGuiTestGatherTask GatherTask;
ImGuiTestFindByLabelTask FindByLabelTask;
ImGuiTestCoroutineHandle TestQueueCoroutine = NULL; // Coroutine to run the test queue
bool TestQueueCoroutineShouldExit = false; // Flag to indicate that we are shutting down and the test queue coroutine should stop
// Inputs
ImGuiTestInputs Inputs;
// UI support
bool Abort = false;
ImGuiTest* UiSelectAndScrollToTest = NULL;
ImGuiTest* UiSelectedTest = NULL;
Str* UiFilterTests;
Str* UiFilterPerfs;
ImU32 UiFilterByStatusMask = ~0u;
bool UiMetricsOpen = false;
bool UiDebugLogOpen = false;
bool UiCaptureToolOpen = false;
bool UiStackToolOpen = false;
bool UiPerfToolOpen = false;
float UiLogHeight = 150.0f;
// Performance Monitor
double PerfRefDeltaTime;
ImMovingAverage<double> PerfDeltaTime100;
ImMovingAverage<double> PerfDeltaTime500;
ImGuiPerfTool* PerfTool = NULL;
// Screen/Video Capturing
ImGuiCaptureToolUI CaptureTool; // Capture tool UI
ImGuiCaptureContext CaptureContext; // Capture context used in tests
ImGuiCaptureArgs* CaptureCurrentArgs = NULL;
// Tools
bool PostSwapCalled = false;
bool ToolDebugRebootUiContext = false; // Completely shutdown and recreate the dear imgui context in place
bool ToolSlowDown = false;
int ToolSlowDownMs = 100;
ImGuiTestRunSpeed BackupConfigRunSpeed = ImGuiTestRunSpeed_Fast;
bool BackupConfigNoThrottle = false;
// Functions
ImGuiTestEngine();
~ImGuiTestEngine();
};
//-------------------------------------------------------------------------
// INTERNAL FUNCTIONS
//-------------------------------------------------------------------------
ImGuiTestItemInfo* ImGuiTestEngine_FindItemInfo(ImGuiTestEngine* engine, ImGuiID id, const char* debug_id);
void ImGuiTestEngine_Yield(ImGuiTestEngine* engine);
void ImGuiTestEngine_SetDeltaTime(ImGuiTestEngine* engine, float delta_time);
int ImGuiTestEngine_GetFrameCount(ImGuiTestEngine* engine);
bool ImGuiTestEngine_PassFilter(ImGuiTest* test, const char* filter);
void ImGuiTestEngine_RunTest(ImGuiTestEngine* engine, ImGuiTestContext* ctx, ImGuiTest* test, ImGuiTestRunFlags run_flags);
void ImGuiTestEngine_RebootUiContext(ImGuiTestEngine* engine);
ImGuiPerfTool* ImGuiTestEngine_GetPerfTool(ImGuiTestEngine* engine);
// Screen/Video Capturing
bool ImGuiTestEngine_CaptureScreenshot(ImGuiTestEngine* engine, ImGuiCaptureArgs* args);
bool ImGuiTestEngine_CaptureBeginVideo(ImGuiTestEngine* engine, ImGuiCaptureArgs* args);
bool ImGuiTestEngine_CaptureEndVideo(ImGuiTestEngine* engine, ImGuiCaptureArgs* args);
// Helper functions
const char* ImGuiTestEngine_GetStatusName(ImGuiTestStatus v);
const char* ImGuiTestEngine_GetRunSpeedName(ImGuiTestRunSpeed v);
const char* ImGuiTestEngine_GetVerboseLevelName(ImGuiTestVerboseLevel v);
//-------------------------------------------------------------------------