2022-12-31 06:40:03 +00:00
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//--------------------------------------------------------------------------------------------------
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const std = @import("std");
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const assert = std.debug.assert;
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//--------------------------------------------------------------------------------------------------
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pub const f32_min: f32 = 1.17549435082228750796873653722225e-38;
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pub const f32_max: f32 = 3.40282346638528859811704183484517e+38;
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//--------------------------------------------------------------------------------------------------
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pub const DrawIdx = u16;
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pub const DrawVert = extern struct {
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pos: [2]f32,
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uv: [2]f32,
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color: u32,
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};
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//--------------------------------------------------------------------------------------------------
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pub fn init(allocator: std.mem.Allocator) void {
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if (zguiGetCurrentContext() == null) {
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mem_allocator = allocator;
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mem_allocations = std.AutoHashMap(usize, usize).init(allocator);
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mem_allocations.?.ensureTotalCapacity(32) catch @panic("zgui: out of memory");
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zguiSetAllocatorFunctions(zguiMemAlloc, zguiMemFree);
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_ = zguiCreateContext(null);
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temp_buffer = std.ArrayList(u8).init(allocator);
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temp_buffer.?.resize(3 * 1024 + 1) catch unreachable;
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}
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}
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pub fn deinit() void {
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if (zguiGetCurrentContext() != null) {
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temp_buffer.?.deinit();
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zguiDestroyContext(null);
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if (mem_allocations.?.count() > 0) {
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var it = mem_allocations.?.iterator();
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while (it.next()) |kv| {
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const address = kv.key_ptr.*;
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const size = kv.value_ptr.*;
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mem_allocator.?.free(@intToPtr([*]align(mem_alignment) u8, address)[0..size]);
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std.log.info(
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"[zgui] Possible memory leak or static memory usage detected: (address: 0x{x}, size: {d})",
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.{ address, size },
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);
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}
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mem_allocations.?.clearAndFree();
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}
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assert(mem_allocations.?.count() == 0);
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mem_allocations.?.deinit();
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mem_allocations = null;
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mem_allocator = null;
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}
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}
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extern fn zguiCreateContext(shared_font_atlas: ?*const anyopaque) Context;
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extern fn zguiDestroyContext(ctx: ?Context) void;
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extern fn zguiGetCurrentContext() ?Context;
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//--------------------------------------------------------------------------------------------------
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var mem_allocator: ?std.mem.Allocator = null;
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var mem_allocations: ?std.AutoHashMap(usize, usize) = null;
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var mem_mutex: std.Thread.Mutex = .{};
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const mem_alignment = 16;
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fn zguiMemAlloc(size: usize, _: ?*anyopaque) callconv(.C) ?*anyopaque {
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mem_mutex.lock();
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defer mem_mutex.unlock();
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const mem = mem_allocator.?.alignedAlloc(
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u8,
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mem_alignment,
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size,
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) catch @panic("zgui: out of memory");
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mem_allocations.?.put(@ptrToInt(mem.ptr), size) catch @panic("zgui: out of memory");
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return mem.ptr;
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}
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fn zguiMemFree(maybe_ptr: ?*anyopaque, _: ?*anyopaque) callconv(.C) void {
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if (maybe_ptr) |ptr| {
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mem_mutex.lock();
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defer mem_mutex.unlock();
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if (mem_allocations != null) {
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const size = mem_allocations.?.fetchRemove(@ptrToInt(ptr)).?.value;
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const mem = @ptrCast([*]align(mem_alignment) u8, @alignCast(mem_alignment, ptr))[0..size];
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mem_allocator.?.free(mem);
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}
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}
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}
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extern fn zguiSetAllocatorFunctions(
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alloc_func: ?*const fn (usize, ?*anyopaque) callconv(.C) ?*anyopaque,
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free_func: ?*const fn (?*anyopaque, ?*anyopaque) callconv(.C) void,
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) void;
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//--------------------------------------------------------------------------------------------------
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pub const ConfigFlags = enum(u32) {
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none = 0,
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nav_enable_keyboard = 1 << 0,
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nav_enable_gamepad = 1 << 1,
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nav_enable_set_mouse_pos = 1 << 2,
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nav_no_capture_keyboard = 1 << 3,
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no_mouse = 1 << 4,
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no_mouse_cursor_change = 1 << 5,
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is_srgb = 1 << 20,
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is_touch_screen = 1 << 21,
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};
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pub const FontConfig = extern struct {
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font_data: ?*anyopaque,
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font_data_size: i32,
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font_data_owned_by_atlas: bool,
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font_no: i32,
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size_pixels: f32,
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oversample_h: i32,
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oversample_v: i32,
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pixel_snap_h: bool,
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glyph_extra_spacing: [2]f32,
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glyph_offset: [2]f32,
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glyph_ranges: [*c]u16,
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glyph_min_advance_x: f32,
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glyph_max_advance_x: f32,
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merge_mode: bool,
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font_builder_flags: u32,
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rasterizer_multiply: f32,
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ellipsis_char: Wchar,
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name: [40]u8,
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dst_font: *Font,
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pub fn init() FontConfig {
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return zguiFontConfig_Init();
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}
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extern fn zguiFontConfig_Init() FontConfig;
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};
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pub const io = struct {
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pub fn addFontFromFile(filename: [:0]const u8, size_pixels: f32) Font {
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return zguiIoAddFontFromFile(filename, size_pixels);
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}
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extern fn zguiIoAddFontFromFile(filename: [*:0]const u8, size_pixels: f32) Font;
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pub fn addFontFromFileWithConfig(
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filename: [:0]const u8,
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size_pixels: f32,
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config: ?FontConfig,
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ranges: ?[*]const Wchar,
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) Font {
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return zguiIoAddFontFromFileWithConfig(filename, size_pixels, if (config) |c| &c else null, ranges);
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}
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extern fn zguiIoAddFontFromFileWithConfig(
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filename: [*:0]const u8,
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size_pixels: f32,
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config: ?*const FontConfig,
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ranges: ?[*]const Wchar,
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) Font;
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pub fn addFontFromMemory(fontdata: []const u8, size_pixels: f32) Font {
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return zguiIoAddFontFromMemory(fontdata.ptr, @intCast(i32, fontdata.len), size_pixels);
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}
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extern fn zguiIoAddFontFromMemory(font_data: *const anyopaque, font_size: i32, size_pixels: f32) Font;
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pub fn addFontFromMemoryWithConfig(
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fontdata: []const u8,
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size_pixels: f32,
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config: ?FontConfig,
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ranges: ?[*]const Wchar,
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) Font {
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return zguiIoAddFontFromMemoryWithConfig(fontdata.ptr, @intCast(i32, fontdata.len), size_pixels, if (config) |c| &c else null, ranges);
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}
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extern fn zguiIoAddFontFromMemoryWithConfig(
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font_data: *const anyopaque,
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font_size: i32,
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size_pixels: f32,
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config: ?*const FontConfig,
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ranges: ?[*]const Wchar,
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) Font;
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/// `pub fn getFont(index: u32) Font`
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pub const getFont = zguiIoGetFont;
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extern fn zguiIoGetFont(index: u32) Font;
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/// `pub fn setDefaultFont(font: Font) void`
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pub const setDefaultFont = zguiIoSetDefaultFont;
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extern fn zguiIoSetDefaultFont(font: Font) void;
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/// `pub fn getFontsTextDataAsRgba32() return fonts pixel data and size
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pub const getFontsTextDataAsRgba32 = zguiIoGetFontsTexDataAsRgba32;
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extern fn zguiIoGetFontsTexDataAsRgba32(width: *i32, height: *i32) [*c]const u32;
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/// `pub fn setFontsTexId(id:TextureIdent) set the backend Id for the fonts atlas
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pub const setFontsTexId = zguiIoSetFontsTexId;
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extern fn zguiIoSetFontsTexId(id: TextureIdent) void;
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pub const getFontsTexId = zguiIoGetFontsTexId;
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extern fn zguiIoGetFontsTexId() TextureIdent;
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/// `pub fn zguiIoGetWantCaptureMouse() bool`
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pub const getWantCaptureMouse = zguiIoGetWantCaptureMouse;
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extern fn zguiIoGetWantCaptureMouse() bool;
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/// `pub fn zguiIoGetWantCaptureKeyboard() bool`
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pub const getWantCaptureKeyboard = zguiIoGetWantCaptureKeyboard;
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extern fn zguiIoGetWantCaptureKeyboard() bool;
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pub fn setIniFilename(filename: ?[*:0]const u8) void {
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zguiIoSetIniFilename(filename);
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}
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extern fn zguiIoSetIniFilename(filename: ?[*:0]const u8) void;
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/// `pub fn setDisplaySize(width: f32, height: f32) void`
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pub const setDisplaySize = zguiIoSetDisplaySize;
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extern fn zguiIoSetDisplaySize(width: f32, height: f32) void;
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pub fn getDisplaySize() [2]f32 {
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var size: [2]f32 = undefined;
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zguiIoGetDisplaySize(&size);
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return size;
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}
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extern fn zguiIoGetDisplaySize(size: *[2]f32) void;
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/// `pub fn setDisplayFramebufferScale(sx: f32, sy: f32) void`
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pub const setDisplayFramebufferScale = zguiIoSetDisplayFramebufferScale;
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extern fn zguiIoSetDisplayFramebufferScale(sx: f32, sy: f32) void;
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/// `pub fn setConfigFlags(flags: ConfigFlags) void`
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pub const setConfigFlags = zguiIoSetConfigFlags;
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extern fn zguiIoSetConfigFlags(flags: ConfigFlags) void;
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/// `pub fn setDeltaTime(delta_time: f32) void`
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pub const setDeltaTime = zguiIoSetDeltaTime;
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extern fn zguiIoSetDeltaTime(delta_time: f32) void;
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pub const addFocusEvent = zguiIoAddFocusEvent;
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extern fn zguiIoAddFocusEvent(focused: bool) void;
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pub const addMousePositionEvent = zguiIoAddMousePositionEvent;
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extern fn zguiIoAddMousePositionEvent(x: f32, y: f32) void;
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pub const addMouseButtonEvent = zguiIoAddMouseButtonEvent;
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extern fn zguiIoAddMouseButtonEvent(button: MouseButton, down: bool) void;
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pub const addMouseWheelEvent = zguiIoAddMouseWheelEvent;
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extern fn zguiIoAddMouseWheelEvent(x: f32, y: f32) void;
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pub const addKeyEvent = zguiIoAddKeyEvent;
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extern fn zguiIoAddKeyEvent(key: Key, down: bool) void;
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2023-01-16 09:28:18 +00:00
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pub const addInputCharactersUTF8 = zguiIoAddInputCharactersUTF8;
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extern fn zguiIoAddInputCharactersUTF8(utf8_chars: ?[*:0]const u8) void;
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2022-12-31 06:40:03 +00:00
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pub const setKeyEventNativeData = zguiIoSetKeyEventNativeData;
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extern fn zguiIoSetKeyEventNativeData(key: Key, keycode: i32, scancode: i32) void;
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pub const addCharacterEvent = zguiIoAddCharacterEvent;
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extern fn zguiIoAddCharacterEvent(char: i32) void;
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};
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//--------------------------------------------------------------------------------------------------
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const Context = *opaque {};
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pub const DrawData = *extern struct {
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valid: bool,
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cmd_lists_count: i32,
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total_idx_count: i32,
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total_vtx_count: i32,
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cmd_lists: [*]DrawList,
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display_pos: [2]f32,
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display_size: [2]f32,
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framebuffer_scale: [2]f32,
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};
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pub const Font = *opaque {};
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pub const Ident = u32;
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pub const TextureIdent = *anyopaque;
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pub const Wchar = u16;
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pub const Key = enum(u32) {
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none = 0,
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tab = 512,
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left_arrow,
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right_arrow,
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up_arrow,
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down_arrow,
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page_up,
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page_down,
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home,
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end,
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insert,
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delete,
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back_space,
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space,
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enter,
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escape,
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left_ctrl,
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left_shift,
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left_alt,
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left_super,
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right_ctrl,
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right_shift,
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right_alt,
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right_super,
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menu,
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zero,
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one,
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two,
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three,
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four,
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five,
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six,
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2023-01-16 09:28:18 +00:00
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seven,
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2022-12-31 06:40:03 +00:00
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eight,
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nine,
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a,
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b,
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c,
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d,
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e,
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f,
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g,
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h,
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i,
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j,
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k,
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l,
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m,
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n,
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o,
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p,
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q,
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r,
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s,
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t,
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u,
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v,
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w,
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x,
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y,
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z,
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f1,
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f2,
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f3,
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f4,
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f5,
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f6,
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f7,
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f8,
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f9,
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f10,
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f11,
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f12,
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apostrophe,
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comma,
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minus,
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period,
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slash,
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semicolon,
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equal,
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left_bracket,
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back_slash,
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right_bracket,
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grave_accent,
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caps_lock,
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scroll_lock,
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num_lock,
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print_screen,
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pause,
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keypad_0,
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keypad_1,
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keypad_2,
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keypad_3,
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keypad_4,
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keypad_5,
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keypad_6,
|
|
|
|
keypad_7,
|
|
|
|
keypad_8,
|
|
|
|
keypad_9,
|
|
|
|
keypad_decimal,
|
|
|
|
keypad_divide,
|
|
|
|
keypad_multiply,
|
|
|
|
keypad_subtract,
|
|
|
|
keypad_add,
|
|
|
|
keypad_enter,
|
|
|
|
keypad_equal,
|
|
|
|
|
|
|
|
gamepad_start,
|
|
|
|
gamepad_back,
|
|
|
|
gamepad_faceleft,
|
|
|
|
gamepad_faceright,
|
|
|
|
gamepad_faceup,
|
|
|
|
gamepad_facedown,
|
|
|
|
gamepad_dpadleft,
|
|
|
|
gamepad_dpadright,
|
|
|
|
gamepad_dpadup,
|
|
|
|
gamepad_dpaddown,
|
|
|
|
gamepad_l1,
|
|
|
|
gamepad_r1,
|
|
|
|
gamepad_l2,
|
|
|
|
gamepad_r2,
|
|
|
|
gamepad_l3,
|
|
|
|
gamepad_r3,
|
|
|
|
gamepad_lstickleft,
|
|
|
|
gamepad_lstickright,
|
|
|
|
gamepad_lstickup,
|
|
|
|
gamepad_lstickdown,
|
|
|
|
gamepad_rstickleft,
|
|
|
|
gamepad_rstickright,
|
|
|
|
gamepad_rstickup,
|
|
|
|
gamepad_rstickdown,
|
|
|
|
|
|
|
|
mouse_left,
|
|
|
|
mouse_right,
|
|
|
|
mouse_middle,
|
|
|
|
mouse_x1,
|
|
|
|
mouse_x2,
|
|
|
|
|
|
|
|
mouse_wheel_x,
|
|
|
|
mouse_wheel_y,
|
|
|
|
|
2023-01-16 09:28:18 +00:00
|
|
|
mod_ctrl = 1 << 12,
|
|
|
|
mod_shift = 1 << 13,
|
|
|
|
mod_alt = 1 << 14,
|
|
|
|
mod_super = 1 << 15,
|
|
|
|
mod_mask_ = 0xf000,
|
2022-12-31 06:40:03 +00:00
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const WindowFlags = packed struct(u32) {
|
|
|
|
no_title_bar: bool = false,
|
|
|
|
no_resize: bool = false,
|
|
|
|
no_move: bool = false,
|
|
|
|
no_scrollbar: bool = false,
|
|
|
|
no_scroll_with_mouse: bool = false,
|
|
|
|
no_collapse: bool = false,
|
|
|
|
always_auto_resize: bool = false,
|
|
|
|
no_background: bool = false,
|
|
|
|
no_saved_settings: bool = false,
|
|
|
|
no_mouse_inputs: bool = false,
|
|
|
|
menu_bar: bool = false,
|
|
|
|
horizontal_scrollbar: bool = false,
|
|
|
|
no_focus_on_appearing: bool = false,
|
|
|
|
no_bring_to_front_on_focus: bool = false,
|
|
|
|
always_vertical_scrollbar: bool = false,
|
|
|
|
always_horizontal_scrollbar: bool = false,
|
|
|
|
always_use_window_padding: bool = false,
|
|
|
|
no_nav_inputs: bool = false,
|
|
|
|
no_nav_focus: bool = false,
|
|
|
|
unsaved_document: bool = false,
|
|
|
|
_padding: u12 = 0,
|
|
|
|
|
|
|
|
pub const no_nav = WindowFlags{ .no_nav_inputs = true, .no_nav_focus = true };
|
|
|
|
pub const no_decoration = WindowFlags{
|
|
|
|
.no_title_bar = true,
|
|
|
|
.no_resize = true,
|
|
|
|
.no_scrollbar = true,
|
|
|
|
.no_collapse = true,
|
|
|
|
};
|
|
|
|
pub const no_inputs = WindowFlags{
|
|
|
|
.no_mouse_inputs = true,
|
|
|
|
.no_nav_inputs = true,
|
|
|
|
.no_nav_focus = true,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const SliderFlags = packed struct(u32) {
|
|
|
|
_reserved0: bool = false,
|
|
|
|
_reserved1: bool = false,
|
|
|
|
_reserved2: bool = false,
|
|
|
|
_reserved3: bool = false,
|
|
|
|
always_clamp: bool = false,
|
|
|
|
logarithmic: bool = false,
|
|
|
|
no_round_to_format: bool = false,
|
|
|
|
no_input: bool = false,
|
|
|
|
_padding: u24 = 0,
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const ButtonFlags = packed struct(u32) {
|
|
|
|
mouse_button_left: bool = false,
|
|
|
|
mouse_button_right: bool = false,
|
|
|
|
mouse_button_middle: bool = false,
|
|
|
|
_padding: u29 = 0,
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const Direction = enum(i32) {
|
|
|
|
none = -1,
|
|
|
|
left = 0,
|
|
|
|
right = 1,
|
|
|
|
up = 2,
|
|
|
|
down = 3,
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const DataType = enum(u32) { I8, U8, I16, U16, I32, U32, I64, U64, F32, F64 };
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const Condition = enum(u32) {
|
|
|
|
none = 0,
|
|
|
|
always = 1,
|
|
|
|
once = 2,
|
|
|
|
first_use_ever = 4,
|
|
|
|
appearing = 8,
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Main
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn newFrame() void`
|
|
|
|
pub const newFrame = zguiNewFrame;
|
|
|
|
extern fn zguiNewFrame() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn render() void`
|
|
|
|
pub const render = zguiRender;
|
|
|
|
extern fn zguiRender() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn getDrawData() DrawData`
|
|
|
|
pub const getDrawData = zguiGetDrawData;
|
|
|
|
extern fn zguiGetDrawData() DrawData;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Demo, Debug, Information
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn showDemoWindow(popen: ?*bool) void`
|
|
|
|
pub const showDemoWindow = zguiShowDemoWindow;
|
|
|
|
extern fn zguiShowDemoWindow(popen: ?*bool) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Windows
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SetNextWindowPos = struct {
|
|
|
|
x: f32,
|
|
|
|
y: f32,
|
|
|
|
cond: Condition = .none,
|
|
|
|
pivot_x: f32 = 0.0,
|
|
|
|
pivot_y: f32 = 0.0,
|
|
|
|
};
|
|
|
|
pub fn setNextWindowPos(args: SetNextWindowPos) void {
|
|
|
|
zguiSetNextWindowPos(args.x, args.y, args.cond, args.pivot_x, args.pivot_y);
|
|
|
|
}
|
|
|
|
extern fn zguiSetNextWindowPos(x: f32, y: f32, cond: Condition, pivot_x: f32, pivot_y: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SetNextWindowSize = struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
cond: Condition = .none,
|
|
|
|
};
|
|
|
|
pub fn setNextWindowSize(args: SetNextWindowSize) void {
|
|
|
|
zguiSetNextWindowSize(args.w, args.h, args.cond);
|
|
|
|
}
|
|
|
|
extern fn zguiSetNextWindowSize(w: f32, h: f32, cond: Condition) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SetNextWindowCollapsed = struct {
|
|
|
|
collapsed: bool,
|
|
|
|
cond: Condition = .none,
|
|
|
|
};
|
|
|
|
pub fn setNextWindowCollapsed(args: SetNextWindowCollapsed) void {
|
|
|
|
zguiSetNextWindowCollapsed(args.collapsed, args.cond);
|
|
|
|
}
|
|
|
|
extern fn zguiSetNextWindowCollapsed(collapsed: bool, cond: Condition) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn setNextWindowFocus() void`
|
|
|
|
pub const setNextWindowFocus = zguiSetNextWindowFocus;
|
|
|
|
extern fn zguiSetNextWindowFocus() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SetNextWindowBgAlpha = struct {
|
|
|
|
alpha: f32,
|
|
|
|
};
|
|
|
|
pub fn setNextWindowBgAlpha(args: SetNextWindowBgAlpha) void {
|
|
|
|
zguiSetNextWindowBgAlpha(args.alpha);
|
|
|
|
}
|
|
|
|
extern fn zguiSetNextWindowBgAlpha(alpha: f32) void;
|
2023-01-16 09:28:18 +00:00
|
|
|
|
|
|
|
/// `pub fn setKeyboardFocusHere(offset: i32) void`
|
|
|
|
pub const setKeyboardFocusHere = zguiSetKeyboardFocusHere;
|
|
|
|
extern fn zguiSetKeyboardFocusHere(offset: i32) void;
|
2022-12-31 06:40:03 +00:00
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Begin = struct {
|
|
|
|
popen: ?*bool = null,
|
|
|
|
flags: WindowFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn begin(name: [:0]const u8, args: Begin) bool {
|
|
|
|
return zguiBegin(name, args.popen, args.flags);
|
|
|
|
}
|
|
|
|
/// `pub fn end() void`
|
|
|
|
pub const end = zguiEnd;
|
|
|
|
extern fn zguiBegin(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
|
|
|
|
extern fn zguiEnd() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const BeginChild = struct {
|
|
|
|
w: f32 = 0.0,
|
|
|
|
h: f32 = 0.0,
|
|
|
|
border: bool = false,
|
|
|
|
flags: WindowFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn beginChild(str_id: [:0]const u8, args: BeginChild) bool {
|
|
|
|
return zguiBeginChild(str_id, args.w, args.h, args.border, args.flags);
|
|
|
|
}
|
|
|
|
pub fn beginChildId(id: Ident, args: BeginChild) bool {
|
|
|
|
return zguiBeginChildId(id, args.w, args.h, args.border, args.flags);
|
|
|
|
}
|
|
|
|
/// `pub fn endChild() void`
|
|
|
|
pub const endChild = zguiEndChild;
|
|
|
|
extern fn zguiBeginChild(str_id: [*:0]const u8, w: f32, h: f32, border: bool, flags: WindowFlags) bool;
|
|
|
|
extern fn zguiBeginChildId(id: Ident, w: f32, h: f32, border: bool, flags: WindowFlags) bool;
|
|
|
|
extern fn zguiEndChild() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn zguiGetScrollX() f32`
|
|
|
|
pub const getScrollX = zguiGetScrollX;
|
|
|
|
/// `pub fn zguiGetScrollY() f32`
|
|
|
|
pub const getScrollY = zguiGetScrollY;
|
|
|
|
/// `pub fn zguiSetScrollX(scroll_x: f32) void`
|
|
|
|
pub const setScrollX = zguiSetScrollX;
|
|
|
|
/// `pub fn zguiSetScrollY(scroll_y: f32) void`
|
|
|
|
pub const setScrollY = zguiSetScrollY;
|
|
|
|
/// `pub fn zguiGetScrollMaxX() f32`
|
|
|
|
pub const getScrollMaxX = zguiGetScrollMaxX;
|
|
|
|
/// `pub fn zguiGetScrollMaxY() f32`
|
|
|
|
pub const getScrollMaxY = zguiGetScrollMaxY;
|
|
|
|
extern fn zguiGetScrollX() f32;
|
|
|
|
extern fn zguiGetScrollY() f32;
|
|
|
|
extern fn zguiSetScrollX(scroll_x: f32) void;
|
|
|
|
extern fn zguiSetScrollY(scroll_y: f32) void;
|
|
|
|
extern fn zguiGetScrollMaxX() f32;
|
|
|
|
extern fn zguiGetScrollMaxY() f32;
|
|
|
|
const SetScrollHereX = struct {
|
|
|
|
center_x_ratio: f32 = 0.5,
|
|
|
|
};
|
|
|
|
const SetScrollHereY = struct {
|
|
|
|
center_y_ratio: f32 = 0.5,
|
|
|
|
};
|
|
|
|
pub fn setScrollHereX(args: SetScrollHereX) void {
|
|
|
|
zguiSetScrollHereX(args.center_x_ratio);
|
|
|
|
}
|
|
|
|
pub fn setScrollHereY(args: SetScrollHereY) void {
|
|
|
|
zguiSetScrollHereY(args.center_y_ratio);
|
|
|
|
}
|
|
|
|
const SetScrollFromPosX = struct {
|
|
|
|
local_x: f32,
|
|
|
|
center_x_ratio: f32 = 0.5,
|
|
|
|
};
|
|
|
|
const SetScrollFromPosY = struct {
|
|
|
|
local_y: f32,
|
|
|
|
center_y_ratio: f32 = 0.5,
|
|
|
|
};
|
|
|
|
pub fn setScrollFromPosX(args: SetScrollFromPosX) void {
|
|
|
|
zguiSetScrollFromPosX(args.local_x, args.center_x_ratio);
|
|
|
|
}
|
|
|
|
pub fn setScrollFromPosY(args: SetScrollFromPosY) void {
|
|
|
|
zguiSetScrollFromPosY(args.local_y, args.center_y_ratio);
|
|
|
|
}
|
|
|
|
extern fn zguiSetScrollHereX(center_x_ratio: f32) void;
|
|
|
|
extern fn zguiSetScrollHereY(center_y_ratio: f32) void;
|
|
|
|
extern fn zguiSetScrollFromPosX(local_x: f32, center_x_ratio: f32) void;
|
|
|
|
extern fn zguiSetScrollFromPosY(local_y: f32, center_y_ratio: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const FocusedFlags = packed struct(u32) {
|
|
|
|
child_windows: bool = false,
|
|
|
|
root_window: bool = false,
|
|
|
|
any_window: bool = false,
|
|
|
|
no_popup_hierarchy: bool = false,
|
|
|
|
_padding: u28 = 0,
|
|
|
|
|
|
|
|
pub const root_and_child_windows = FocusedFlags{ .root_window = true, .child_windows = true };
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const HoveredFlags = packed struct(u32) {
|
|
|
|
child_windows: bool = false,
|
|
|
|
root_window: bool = false,
|
|
|
|
any_window: bool = false,
|
|
|
|
no_popup_hierarchy: bool = false,
|
|
|
|
_reserved0: bool = false,
|
|
|
|
allow_when_blocked_by_popup: bool = false,
|
|
|
|
_reserved1: bool = false,
|
|
|
|
allow_when_blocked_by_active_item: bool = false,
|
|
|
|
allow_when_overlapped: bool = false,
|
|
|
|
allow_when_disabled: bool = false,
|
|
|
|
no_nav_override: bool = false,
|
|
|
|
_padding: u21 = 0,
|
|
|
|
|
|
|
|
pub const rect_only = HoveredFlags{
|
|
|
|
.allow_when_blocked_by_popup = true,
|
|
|
|
.allow_when_blocked_by_active_item = true,
|
|
|
|
.allow_when_overlapped = true,
|
|
|
|
};
|
|
|
|
pub const root_and_child_windows = HoveredFlags{ .root_window = true, .child_windows = true };
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn isWindowAppearing() bool`
|
|
|
|
pub const isWindowAppearing = zguiIsWindowAppearing;
|
|
|
|
/// `pub fn isWindowCollapsed() bool`
|
|
|
|
pub const isWindowCollapsed = zguiIsWindowCollapsed;
|
|
|
|
pub fn isWindowFocused(flags: FocusedFlags) bool {
|
|
|
|
return zguiIsWindowFocused(flags);
|
|
|
|
}
|
|
|
|
pub fn isWindowHovered(flags: HoveredFlags) bool {
|
|
|
|
return zguiIsWindowHovered(flags);
|
|
|
|
}
|
|
|
|
extern fn zguiIsWindowAppearing() bool;
|
|
|
|
extern fn zguiIsWindowCollapsed() bool;
|
|
|
|
extern fn zguiIsWindowFocused(flags: FocusedFlags) bool;
|
|
|
|
extern fn zguiIsWindowHovered(flags: HoveredFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn getWindowPos() [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiGetWindowPos(&pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
pub fn getWindowSize() [2]f32 {
|
|
|
|
var size: [2]f32 = undefined;
|
|
|
|
zguiGetWindowSize(&size);
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn getContentRegionAvail() [2]f32 {
|
|
|
|
var size: [2]f32 = undefined;
|
|
|
|
zguiGetContentRegionAvail(&size);
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn getContentRegionMax() [2]f32 {
|
|
|
|
var size: [2]f32 = undefined;
|
|
|
|
zguiGetContentRegionMax(&size);
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn getWindowContentRegionMin() [2]f32 {
|
|
|
|
var size: [2]f32 = undefined;
|
|
|
|
zguiGetWindowContentRegionMin(&size);
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn getWindowContentRegionMax() [2]f32 {
|
|
|
|
var size: [2]f32 = undefined;
|
|
|
|
zguiGetWindowContentRegionMax(&size);
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// `pub fn getWindowWidth() f32`
|
|
|
|
pub const getWindowWidth = zguiGetWindowWidth;
|
|
|
|
/// `pub fn getWindowHeight() f32`
|
|
|
|
pub const getWindowHeight = zguiGetWindowHeight;
|
|
|
|
extern fn zguiGetWindowPos(pos: *[2]f32) void;
|
|
|
|
extern fn zguiGetWindowSize(size: *[2]f32) void;
|
|
|
|
extern fn zguiGetWindowWidth() f32;
|
|
|
|
extern fn zguiGetWindowHeight() f32;
|
|
|
|
extern fn zguiGetContentRegionAvail(size: *[2]f32) void;
|
|
|
|
extern fn zguiGetContentRegionMax(size: *[2]f32) void;
|
|
|
|
extern fn zguiGetWindowContentRegionMin(size: *[2]f32) void;
|
|
|
|
extern fn zguiGetWindowContentRegionMax(size: *[2]f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Style
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const Style = extern struct {
|
|
|
|
alpha: f32,
|
|
|
|
disabled_alpha: f32,
|
|
|
|
window_padding: [2]f32,
|
|
|
|
window_rounding: f32,
|
|
|
|
window_border_size: f32,
|
|
|
|
window_min_size: [2]f32,
|
|
|
|
window_title_align: [2]f32,
|
|
|
|
window_menu_button_position: Direction,
|
|
|
|
child_rounding: f32,
|
|
|
|
child_border_size: f32,
|
|
|
|
popup_rounding: f32,
|
|
|
|
popup_border_size: f32,
|
|
|
|
frame_padding: [2]f32,
|
|
|
|
frame_rounding: f32,
|
|
|
|
frame_border_size: f32,
|
|
|
|
item_spacing: [2]f32,
|
|
|
|
item_inner_spacing: [2]f32,
|
|
|
|
cell_padding: [2]f32,
|
|
|
|
touch_extra_padding: [2]f32,
|
|
|
|
indent_spacing: f32,
|
|
|
|
columns_min_spacing: f32,
|
|
|
|
scrollbar_size: f32,
|
|
|
|
scrollbar_rounding: f32,
|
|
|
|
grab_min_size: f32,
|
|
|
|
grab_rounding: f32,
|
|
|
|
log_slider_deadzone: f32,
|
|
|
|
tab_rounding: f32,
|
|
|
|
tab_border_size: f32,
|
|
|
|
tab_min_width_for_close_button: f32,
|
|
|
|
color_button_position: Direction,
|
|
|
|
button_text_align: [2]f32,
|
|
|
|
selectable_text_align: [2]f32,
|
|
|
|
display_window_padding: [2]f32,
|
|
|
|
display_safe_area_padding: [2]f32,
|
|
|
|
mouse_cursor_scale: f32,
|
|
|
|
anti_aliased_lines: bool,
|
|
|
|
anti_aliased_lines_use_tex: bool,
|
|
|
|
anti_aliased_fill: bool,
|
|
|
|
curve_tessellation_tol: f32,
|
|
|
|
circle_tessellation_max_error: f32,
|
|
|
|
|
|
|
|
colors: [@typeInfo(StyleCol).Enum.fields.len][4]f32,
|
|
|
|
|
|
|
|
/// `pub fn init() Style`
|
|
|
|
pub const init = zguiStyle_Init;
|
|
|
|
extern fn zguiStyle_Init() Style;
|
|
|
|
|
|
|
|
/// `pub fn scaleAllSizes(style: *Style, scale_factor: f32) void`
|
|
|
|
pub const scaleAllSizes = zguiStyle_ScaleAllSizes;
|
|
|
|
extern fn zguiStyle_ScaleAllSizes(style: *Style, scale_factor: f32) void;
|
|
|
|
|
|
|
|
pub fn getColor(style: Style, idx: StyleCol) [4]f32 {
|
|
|
|
return style.colors[@enumToInt(idx)];
|
|
|
|
}
|
|
|
|
pub fn setColor(style: *Style, idx: StyleCol, color: [4]f32) void {
|
|
|
|
style.colors[@enumToInt(idx)] = color;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/// `pub fn getStyle() *Style`
|
|
|
|
pub const getStyle = zguiGetStyle;
|
|
|
|
extern fn zguiGetStyle() *Style;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const StyleCol = enum(u32) {
|
|
|
|
text,
|
|
|
|
text_disabled,
|
|
|
|
window_bg,
|
|
|
|
child_bg,
|
|
|
|
popup_bg,
|
|
|
|
border,
|
|
|
|
border_shadow,
|
|
|
|
frame_bg,
|
|
|
|
frame_bg_hovered,
|
|
|
|
frame_bg_active,
|
|
|
|
title_bg,
|
|
|
|
title_bg_active,
|
|
|
|
title_bg_collapsed,
|
|
|
|
menu_bar_bg,
|
|
|
|
scrollbar_bg,
|
|
|
|
scrollbar_grab,
|
|
|
|
scrollbar_grab_hovered,
|
|
|
|
scrollbar_grab_active,
|
|
|
|
check_mark,
|
|
|
|
slider_grab,
|
|
|
|
slider_grab_active,
|
|
|
|
button,
|
|
|
|
button_hovered,
|
|
|
|
button_active,
|
|
|
|
header,
|
|
|
|
header_hovered,
|
|
|
|
header_active,
|
|
|
|
separator,
|
|
|
|
separator_hovered,
|
|
|
|
separator_active,
|
|
|
|
resize_grip,
|
|
|
|
resize_grip_hovered,
|
|
|
|
resize_grip_active,
|
|
|
|
tab,
|
|
|
|
tab_hovered,
|
|
|
|
tab_active,
|
|
|
|
tab_unfocused,
|
|
|
|
tab_unfocused_active,
|
|
|
|
plot_lines,
|
|
|
|
plot_lines_hovered,
|
|
|
|
plot_histogram,
|
|
|
|
plot_histogram_hovered,
|
|
|
|
table_header_bg,
|
|
|
|
table_border_strong,
|
|
|
|
table_border_light,
|
|
|
|
table_row_bg,
|
|
|
|
table_row_bg_alt,
|
|
|
|
text_selected_bg,
|
|
|
|
drag_drop_target,
|
|
|
|
nav_highlight,
|
|
|
|
nav_windowing_highlight,
|
|
|
|
nav_windowing_dim_bg,
|
|
|
|
modal_window_dim_bg,
|
|
|
|
};
|
|
|
|
const PushStyleColor4f = struct {
|
|
|
|
idx: StyleCol,
|
|
|
|
c: [4]f32,
|
|
|
|
};
|
|
|
|
pub fn pushStyleColor4f(args: PushStyleColor4f) void {
|
|
|
|
zguiPushStyleColor4f(args.idx, &args.c);
|
|
|
|
}
|
|
|
|
const PushStyleColor1u = struct {
|
|
|
|
idx: StyleCol,
|
|
|
|
c: u32,
|
|
|
|
};
|
|
|
|
pub fn pushStyleColor1u(args: PushStyleColor1u) void {
|
|
|
|
zguiPushStyleColor1u(args.idx, args.c);
|
|
|
|
}
|
|
|
|
const PopStyleColor = struct {
|
|
|
|
count: i32 = 1,
|
|
|
|
};
|
|
|
|
pub fn popStyleColor(args: PopStyleColor) void {
|
|
|
|
zguiPopStyleColor(args.count);
|
|
|
|
}
|
|
|
|
extern fn zguiPushStyleColor4f(idx: StyleCol, col: *const [4]f32) void;
|
|
|
|
extern fn zguiPushStyleColor1u(idx: StyleCol, col: u32) void;
|
|
|
|
extern fn zguiPopStyleColor(count: i32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const StyleVar = enum(u32) {
|
|
|
|
alpha, // 1f
|
|
|
|
disabled_alpha, // 1f
|
|
|
|
window_padding, // 2f
|
|
|
|
window_rounding, // 1f
|
|
|
|
window_border_size, // 1f
|
|
|
|
window_min_size, // 2f
|
|
|
|
window_title_align, // 2f
|
|
|
|
child_rounding, // 1f
|
|
|
|
child_border_size, // 1f
|
|
|
|
popup_rounding, // 1f
|
|
|
|
popup_border_size, // 1f
|
|
|
|
frame_padding, // 2f
|
|
|
|
frame_rounding, // 1f
|
|
|
|
frame_border_size, // 1f
|
|
|
|
item_spacing, // 2f
|
|
|
|
item_inner_spacing, // 2f
|
|
|
|
indent_spacing, // 1f
|
|
|
|
cell_padding, // 2f
|
|
|
|
scrollbar_size, // 1f
|
|
|
|
scrollbar_rounding, // 1f
|
|
|
|
grab_min_size, // 1f
|
|
|
|
grab_rounding, // 1f
|
|
|
|
tab_rounding, // 1f
|
|
|
|
button_text_align, // 2f
|
|
|
|
selectable_text_align, // 2f
|
|
|
|
};
|
|
|
|
const PushStyleVar1f = struct {
|
|
|
|
idx: StyleVar,
|
|
|
|
v: f32,
|
|
|
|
};
|
|
|
|
pub fn pushStyleVar1f(args: PushStyleVar1f) void {
|
|
|
|
zguiPushStyleVar1f(args.idx, args.v);
|
|
|
|
}
|
|
|
|
const PushStyleVar2f = struct {
|
|
|
|
idx: StyleVar,
|
|
|
|
v: [2]f32,
|
|
|
|
};
|
|
|
|
pub fn pushStyleVar2f(args: PushStyleVar2f) void {
|
|
|
|
zguiPushStyleVar2f(args.idx, &args.v);
|
|
|
|
}
|
|
|
|
const PopStyleVar = struct {
|
|
|
|
count: i32 = 1,
|
|
|
|
};
|
|
|
|
pub fn popStyleVar(args: PopStyleVar) void {
|
|
|
|
zguiPopStyleVar(args.count);
|
|
|
|
}
|
|
|
|
extern fn zguiPushStyleVar1f(idx: StyleVar, v: f32) void;
|
|
|
|
extern fn zguiPushStyleVar2f(idx: StyleVar, v: *const [2]f32) void;
|
|
|
|
extern fn zguiPopStyleVar(count: i32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `void pushItemWidth(item_width: f32) void`
|
|
|
|
pub const pushItemWidth = zguiPushItemWidth;
|
|
|
|
/// `void popItemWidth() void`
|
|
|
|
pub const popItemWidth = zguiPopItemWidth;
|
|
|
|
/// `void setNextItemWidth(item_width: f32) void`
|
|
|
|
pub const setNextItemWidth = zguiSetNextItemWidth;
|
|
|
|
extern fn zguiPushItemWidth(item_width: f32) void;
|
|
|
|
extern fn zguiPopItemWidth() void;
|
|
|
|
extern fn zguiSetNextItemWidth(item_width: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn getFont() Font`
|
|
|
|
pub const getFont = zguiGetFont;
|
|
|
|
extern fn zguiGetFont() Font;
|
|
|
|
/// `pub fn getFontSize() f32`
|
|
|
|
pub const getFontSize = zguiGetFontSize;
|
|
|
|
extern fn zguiGetFontSize() f32;
|
|
|
|
/// `void pushFont(font: Font) void`
|
|
|
|
pub const pushFont = zguiPushFont;
|
|
|
|
extern fn zguiPushFont(font: Font) void;
|
|
|
|
/// `void popFont() void`
|
|
|
|
pub const popFont = zguiPopFont;
|
|
|
|
extern fn zguiPopFont() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const BeginDisabled = struct {
|
|
|
|
disabled: bool = true,
|
|
|
|
};
|
|
|
|
pub fn beginDisabled(args: BeginDisabled) void {
|
|
|
|
zguiBeginDisabled(args.disabled);
|
|
|
|
}
|
|
|
|
/// `pub fn endDisabled() void`
|
|
|
|
pub const endDisabled = zguiEndDisabled;
|
|
|
|
extern fn zguiBeginDisabled(disabled: bool) void;
|
|
|
|
extern fn zguiEndDisabled() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Cursor / Layout
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn separator() void`
|
|
|
|
pub const separator = zguiSeparator;
|
|
|
|
extern fn zguiSeparator() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SameLine = struct {
|
|
|
|
offset_from_start_x: f32 = 0.0,
|
|
|
|
spacing: f32 = -1.0,
|
|
|
|
};
|
|
|
|
pub fn sameLine(args: SameLine) void {
|
|
|
|
zguiSameLine(args.offset_from_start_x, args.spacing);
|
|
|
|
}
|
|
|
|
extern fn zguiSameLine(offset_from_start_x: f32, spacing: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn newLine() void`
|
|
|
|
pub const newLine = zguiNewLine;
|
|
|
|
extern fn zguiNewLine() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn spacing() void`
|
|
|
|
pub const spacing = zguiSpacing;
|
|
|
|
extern fn zguiSpacing() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Dummy = struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
};
|
|
|
|
pub fn dummy(args: Dummy) void {
|
|
|
|
zguiDummy(args.w, args.h);
|
|
|
|
}
|
|
|
|
extern fn zguiDummy(w: f32, h: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Indent = struct {
|
|
|
|
indent_w: f32 = 0.0,
|
|
|
|
};
|
|
|
|
pub fn indent(args: Indent) void {
|
|
|
|
zguiIndent(args.indent_w);
|
|
|
|
}
|
|
|
|
const Unindent = struct {
|
|
|
|
indent_w: f32 = 0.0,
|
|
|
|
};
|
|
|
|
pub fn unindent(args: Unindent) void {
|
|
|
|
zguiUnindent(args.indent_w);
|
|
|
|
}
|
|
|
|
extern fn zguiIndent(indent_w: f32) void;
|
|
|
|
extern fn zguiUnindent(indent_w: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn beginGroup() void`
|
|
|
|
pub const beginGroup = zguiBeginGroup;
|
|
|
|
extern fn zguiBeginGroup() void;
|
|
|
|
/// `pub fn endGroup() void`
|
|
|
|
pub const endGroup = zguiEndGroup;
|
|
|
|
extern fn zguiEndGroup() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn getCursorPos() [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiGetCursorPos(&pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
/// `pub fn getCursorPosX() f32`
|
|
|
|
pub const getCursorPosX = zguiGetCursorPosX;
|
|
|
|
/// `pub fn getCursorPosY() f32`
|
|
|
|
pub const getCursorPosY = zguiGetCursorPosY;
|
|
|
|
extern fn zguiGetCursorPos(pos: *[2]f32) void;
|
|
|
|
extern fn zguiGetCursorPosX() f32;
|
|
|
|
extern fn zguiGetCursorPosY() f32;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn setCursorPos(local_pos: [2]f32) void {
|
|
|
|
zguiSetCursorPos(local_pos[0], local_pos[1]);
|
|
|
|
}
|
|
|
|
/// `pub fn setCursorPosX(local_x: f32) void`
|
|
|
|
pub const setCursorPosX = zguiSetCursorPosX;
|
|
|
|
/// `pub fn setCursorPosY(local_y: f32) void`
|
|
|
|
pub const setCursorPosY = zguiSetCursorPosY;
|
|
|
|
extern fn zguiSetCursorPos(local_x: f32, local_y: f32) void;
|
|
|
|
extern fn zguiSetCursorPosX(local_x: f32) void;
|
|
|
|
extern fn zguiSetCursorPosY(local_y: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn getCursorStartPos() [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiGetCursorStartPos(&pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
pub fn getCursorScreenPos() [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiGetCursorScreenPos(&pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
pub fn setCursorScreenPos(screen_pos: [2]f32) void {
|
|
|
|
zguiSetCursorPos(screen_pos[0], screen_pos[1]);
|
|
|
|
}
|
|
|
|
extern fn zguiGetCursorStartPos(pos: *[2]f32) void;
|
|
|
|
extern fn zguiGetCursorScreenPos(pos: *[2]f32) void;
|
|
|
|
extern fn zguiSetCursorScreenPos(screen_x: f32, screen_y: f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const Cursor = enum(i32) {
|
|
|
|
none = -1,
|
|
|
|
arrow = 0,
|
|
|
|
text_input,
|
|
|
|
resize_all,
|
|
|
|
resize_ns,
|
|
|
|
resize_ew,
|
|
|
|
resize_nesw,
|
|
|
|
resize_nwse,
|
|
|
|
hand,
|
|
|
|
not_allowed,
|
|
|
|
count,
|
|
|
|
};
|
|
|
|
/// `pub fn getMouseCursor() MouseCursor`
|
|
|
|
pub const getMouseCursor = zguiGetMouseCursor;
|
|
|
|
/// `pub fn setMouseCursor(cursor: MouseCursor) void`
|
|
|
|
pub const setMouseCursor = zguiSetMouseCursor;
|
|
|
|
extern fn zguiGetMouseCursor() Cursor;
|
|
|
|
extern fn zguiSetMouseCursor(cursor: Cursor) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn alignTextToFramePadding() void`
|
|
|
|
pub const alignTextToFramePadding = zguiAlignTextToFramePadding;
|
|
|
|
/// `pub fn getTextLineHeight() f32`
|
|
|
|
pub const getTextLineHeight = zguiGetTextLineHeight;
|
|
|
|
/// `pub fn getTextLineHeightWithSpacing() f32`
|
|
|
|
pub const getTextLineHeightWithSpacing = zguiGetTextLineHeightWithSpacing;
|
|
|
|
/// `pub fn getFrameHeight() f32`
|
|
|
|
pub const getFrameHeight = zguiGetFrameHeight;
|
|
|
|
/// `pub fn getFrameHeightWithSpacing() f32`
|
|
|
|
pub const getFrameHeightWithSpacing = zguiGetFrameHeightWithSpacing;
|
|
|
|
extern fn zguiAlignTextToFramePadding() void;
|
|
|
|
extern fn zguiGetTextLineHeight() f32;
|
|
|
|
extern fn zguiGetTextLineHeightWithSpacing() f32;
|
|
|
|
extern fn zguiGetFrameHeight() f32;
|
|
|
|
extern fn zguiGetFrameHeightWithSpacing() f32;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
2023-01-16 09:28:18 +00:00
|
|
|
pub fn getItemRectMax() [2]f32 {
|
|
|
|
var rect: [2]f32 = undefined;
|
|
|
|
zguiGetItemRectMax(&rect);
|
|
|
|
return rect;
|
|
|
|
}
|
|
|
|
pub fn getItemRectMin() [2]f32 {
|
|
|
|
var rect: [2]f32 = undefined;
|
|
|
|
zguiGetItemRectMin(&rect);
|
|
|
|
return rect;
|
|
|
|
}
|
|
|
|
extern fn zguiGetItemRectMax(rect: *[2]f32) void;
|
|
|
|
extern fn zguiGetItemRectMin(rect: *[2]f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
2022-12-31 06:40:03 +00:00
|
|
|
//
|
|
|
|
// ID stack/scopes
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn pushStrId(str_id: []const u8) void {
|
|
|
|
zguiPushStrId(str_id.ptr, str_id.ptr + str_id.len);
|
|
|
|
}
|
|
|
|
pub fn pushStrIdZ(str_id: [:0]const u8) void {
|
|
|
|
zguiPushStrIdZ(str_id);
|
|
|
|
}
|
|
|
|
pub fn pushPtrId(ptr_id: *const anyopaque) void {
|
|
|
|
zguiPushPtrId(ptr_id);
|
|
|
|
}
|
|
|
|
pub fn pushIntId(int_id: i32) void {
|
|
|
|
zguiPushIntId(int_id);
|
|
|
|
}
|
|
|
|
extern fn zguiPushStrId(str_id_begin: [*]const u8, str_id_end: [*]const u8) void;
|
|
|
|
extern fn zguiPushStrIdZ(str_id: [*:0]const u8) void;
|
|
|
|
extern fn zguiPushPtrId(ptr_id: *const anyopaque) void;
|
|
|
|
extern fn zguiPushIntId(int_id: i32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn popId() void`
|
|
|
|
pub const popId = zguiPopId;
|
|
|
|
extern fn zguiPopId() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn getStrId(str_id: []const u8) Ident {
|
|
|
|
return zguiGetStrId(str_id.ptr, str_id.ptr + str_id.len);
|
|
|
|
}
|
|
|
|
pub fn getStrIdZ(str_id: [:0]const u8) Ident {
|
|
|
|
return zguiGetStrIdZ(str_id);
|
|
|
|
}
|
|
|
|
pub fn getPtrId(ptr_id: *const anyopaque) Ident {
|
|
|
|
return zguiGetPtrId(ptr_id);
|
|
|
|
}
|
|
|
|
extern fn zguiGetStrId(str_id_begin: [*]const u8, str_id_end: [*]const u8) Ident;
|
|
|
|
extern fn zguiGetStrIdZ(str_id: [*:0]const u8) Ident;
|
|
|
|
extern fn zguiGetPtrId(ptr_id: *const anyopaque) Ident;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Text
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn textUnformatted(txt: []const u8) void {
|
|
|
|
zguiTextUnformatted(txt.ptr, txt.ptr + txt.len);
|
|
|
|
}
|
|
|
|
pub fn textUnformattedColored(color: [4]f32, txt: []const u8) void {
|
|
|
|
pushStyleColor4f(.{ .idx = .text, .c = color });
|
|
|
|
textUnformatted(txt);
|
|
|
|
popStyleColor(.{});
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn text(comptime fmt: []const u8, args: anytype) void {
|
|
|
|
const result = format(fmt, args);
|
|
|
|
zguiTextUnformatted(result.ptr, result.ptr + result.len);
|
|
|
|
}
|
|
|
|
pub fn textColored(color: [4]f32, comptime fmt: []const u8, args: anytype) void {
|
|
|
|
pushStyleColor4f(.{ .idx = .text, .c = color });
|
|
|
|
text(fmt, args);
|
|
|
|
popStyleColor(.{});
|
|
|
|
}
|
|
|
|
extern fn zguiTextUnformatted(txt: [*]const u8, txt_end: [*]const u8) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn textDisabled(comptime fmt: []const u8, args: anytype) void {
|
|
|
|
zguiTextDisabled("%s", formatZ(fmt, args).ptr);
|
|
|
|
}
|
|
|
|
extern fn zguiTextDisabled(fmt: [*:0]const u8, ...) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn textWrapped(comptime fmt: []const u8, args: anytype) void {
|
|
|
|
zguiTextWrapped("%s", formatZ(fmt, args).ptr);
|
|
|
|
}
|
|
|
|
extern fn zguiTextWrapped(fmt: [*:0]const u8, ...) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn bulletText(comptime fmt: []const u8, args: anytype) void {
|
|
|
|
bullet();
|
|
|
|
text(fmt, args);
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn labelText(label: [:0]const u8, comptime fmt: []const u8, args: anytype) void {
|
|
|
|
zguiLabelText(label, "%s", formatZ(fmt, args).ptr);
|
|
|
|
}
|
|
|
|
extern fn zguiLabelText(label: [*:0]const u8, fmt: [*:0]const u8, ...) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const CalcTextSize = struct {
|
|
|
|
hide_text_after_double_hash: bool = false,
|
|
|
|
wrap_width: f32 = -1.0,
|
|
|
|
};
|
|
|
|
pub fn calcTextSize(txt: []const u8, args: CalcTextSize) [2]f32 {
|
|
|
|
var w: f32 = undefined;
|
|
|
|
var h: f32 = undefined;
|
|
|
|
zguiCalcTextSize(
|
|
|
|
txt.ptr,
|
|
|
|
txt.ptr + txt.len,
|
|
|
|
args.hide_text_after_double_hash,
|
|
|
|
args.wrap_width,
|
|
|
|
&w,
|
|
|
|
&h,
|
|
|
|
);
|
|
|
|
return .{ w, h };
|
|
|
|
}
|
|
|
|
extern fn zguiCalcTextSize(
|
|
|
|
txt: [*]const u8,
|
|
|
|
txt_end: [*]const u8,
|
|
|
|
hide_text_after_double_hash: bool,
|
|
|
|
wrap_width: f32,
|
|
|
|
out_w: *f32,
|
|
|
|
out_h: *f32,
|
|
|
|
) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Main
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Button = struct {
|
|
|
|
w: f32 = 0.0,
|
|
|
|
h: f32 = 0.0,
|
|
|
|
};
|
|
|
|
pub fn button(label: [:0]const u8, args: Button) bool {
|
|
|
|
return zguiButton(label, args.w, args.h);
|
|
|
|
}
|
|
|
|
extern fn zguiButton(label: [*:0]const u8, w: f32, h: f32) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn smallButton(label: [:0]const u8) bool {
|
|
|
|
return zguiSmallButton(label);
|
|
|
|
}
|
|
|
|
extern fn zguiSmallButton(label: [*:0]const u8) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InvisibleButton = struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
flags: ButtonFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn invisibleButton(str_id: [:0]const u8, args: InvisibleButton) bool {
|
|
|
|
return zguiInvisibleButton(str_id, args.w, args.h, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInvisibleButton(str_id: [*:0]const u8, w: f32, h: f32, flags: ButtonFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ArrowButton = struct {
|
|
|
|
dir: Direction,
|
|
|
|
};
|
|
|
|
pub fn arrowButton(label: [:0]const u8, args: ArrowButton) bool {
|
|
|
|
return zguiArrowButton(label, args.dir);
|
|
|
|
}
|
|
|
|
extern fn zguiArrowButton(label: [*:0]const u8, dir: Direction) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Image = struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
uv0: [2]f32 = .{ 0.0, 0.0 },
|
|
|
|
uv1: [2]f32 = .{ 1.0, 1.0 },
|
|
|
|
tint_col: [4]f32 = .{ 1.0, 1.0, 1.0, 1.0 },
|
|
|
|
border_col: [4]f32 = .{ 0.0, 0.0, 0.0, 0.0 },
|
|
|
|
};
|
|
|
|
pub fn image(user_texture_id: TextureIdent, args: Image) void {
|
|
|
|
zguiImage(user_texture_id, args.w, args.h, &args.uv0, &args.uv1, &args.tint_col, &args.border_col);
|
|
|
|
}
|
|
|
|
extern fn zguiImage(
|
|
|
|
user_texture_id: TextureIdent,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
uv0: *const [2]f32,
|
|
|
|
uv1: *const [2]f32,
|
|
|
|
tint_col: *const [4]f32,
|
|
|
|
border_col: *const [4]f32,
|
|
|
|
) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ImageButton = struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
uv0: [2]f32 = .{ 0.0, 0.0 },
|
|
|
|
uv1: [2]f32 = .{ 1.0, 1.0 },
|
|
|
|
bg_col: [4]f32 = .{ 0.0, 0.0, 0.0, 0.0 },
|
|
|
|
tint_col: [4]f32 = .{ 1.0, 1.0, 1.0, 1.0 },
|
|
|
|
};
|
|
|
|
pub fn imageButton(str_id: [:0]const u8, user_texture_id: TextureIdent, args: ImageButton) bool {
|
|
|
|
return zguiImageButton(
|
|
|
|
str_id,
|
|
|
|
user_texture_id,
|
|
|
|
args.w,
|
|
|
|
args.h,
|
|
|
|
&args.uv0,
|
|
|
|
&args.uv1,
|
|
|
|
&args.bg_col,
|
|
|
|
&args.tint_col,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiImageButton(
|
|
|
|
str_id: [*:0]const u8,
|
|
|
|
user_texture_id: TextureIdent,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
uv0: *const [2]f32,
|
|
|
|
uv1: *const [2]f32,
|
|
|
|
bg_col: *const [4]f32,
|
|
|
|
tint_col: *const [4]f32,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn bullet() void`
|
|
|
|
pub const bullet = zguiBullet;
|
|
|
|
extern fn zguiBullet() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const RadioButton = struct {
|
|
|
|
active: bool,
|
|
|
|
};
|
|
|
|
pub fn radioButton(label: [:0]const u8, args: RadioButton) bool {
|
|
|
|
return zguiRadioButton(label, args.active);
|
|
|
|
}
|
|
|
|
extern fn zguiRadioButton(label: [*:0]const u8, active: bool) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const RadioButtonStatePtr = struct {
|
|
|
|
v: *i32,
|
|
|
|
v_button: i32,
|
|
|
|
};
|
|
|
|
pub fn radioButtonStatePtr(label: [:0]const u8, args: RadioButtonStatePtr) bool {
|
|
|
|
return zguiRadioButtonStatePtr(label, args.v, args.v_button);
|
|
|
|
}
|
|
|
|
extern fn zguiRadioButtonStatePtr(label: [*:0]const u8, v: *i32, v_button: i32) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Checkbox = struct {
|
|
|
|
v: *bool,
|
|
|
|
};
|
|
|
|
pub fn checkbox(label: [:0]const u8, args: Checkbox) bool {
|
|
|
|
return zguiCheckbox(label, args.v);
|
|
|
|
}
|
|
|
|
extern fn zguiCheckbox(label: [*:0]const u8, v: *bool) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const CheckboxBits = struct {
|
|
|
|
bits: *u32,
|
|
|
|
bits_value: u32,
|
|
|
|
};
|
|
|
|
pub fn checkboxBits(label: [:0]const u8, args: CheckboxBits) bool {
|
|
|
|
return zguiCheckboxBits(label, args.bits, args.bits_value);
|
|
|
|
}
|
|
|
|
extern fn zguiCheckboxBits(label: [*:0]const u8, bits: *u32, bits_value: u32) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ProgressBar = struct {
|
|
|
|
fraction: f32,
|
|
|
|
w: f32 = -f32_min,
|
|
|
|
h: f32 = 0.0,
|
|
|
|
overlay: ?[:0]const u8 = null,
|
|
|
|
};
|
|
|
|
pub fn progressBar(args: ProgressBar) void {
|
|
|
|
zguiProgressBar(args.fraction, args.w, args.h, if (args.overlay) |o| o else null);
|
|
|
|
}
|
|
|
|
extern fn zguiProgressBar(fraction: f32, w: f32, h: f32, overlay: ?[*:0]const u8) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Combo Box
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Combo = struct {
|
|
|
|
current_item: *i32,
|
|
|
|
items_separated_by_zeros: [:0]const u8,
|
|
|
|
popup_max_height_in_items: i32 = -1,
|
|
|
|
};
|
|
|
|
pub fn combo(label: [:0]const u8, args: Combo) bool {
|
|
|
|
return zguiCombo(
|
|
|
|
label,
|
|
|
|
args.current_item,
|
|
|
|
args.items_separated_by_zeros,
|
|
|
|
args.popup_max_height_in_items,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiCombo(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
current_item: *i32,
|
|
|
|
items_separated_by_zeros: [*:0]const u8,
|
|
|
|
popup_max_height_in_items: i32,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const ComboFlags = packed struct(u32) {
|
|
|
|
popup_align_left: bool = false,
|
|
|
|
height_small: bool = false,
|
|
|
|
height_regular: bool = false,
|
|
|
|
height_large: bool = false,
|
|
|
|
height_largest: bool = false,
|
|
|
|
no_arrow_button: bool = false,
|
|
|
|
no_preview: bool = false,
|
|
|
|
_padding: u25 = 0,
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const BeginCombo = struct {
|
|
|
|
preview_value: [*:0]const u8,
|
|
|
|
flags: ComboFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn beginCombo(label: [:0]const u8, args: BeginCombo) bool {
|
|
|
|
return zguiBeginCombo(label, args.preview_value, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiBeginCombo(label: [*:0]const u8, preview_value: ?[*:0]const u8, flags: ComboFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn endCombo() void`
|
|
|
|
pub const endCombo = zguiEndCombo;
|
|
|
|
extern fn zguiEndCombo() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Drag Sliders
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn DragFloatGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
speed: f32 = 1.0,
|
|
|
|
min: f32 = 0.0,
|
|
|
|
max: f32 = 0.0,
|
|
|
|
cfmt: [:0]const u8 = "%.3f",
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragFloat = DragFloatGen(f32);
|
|
|
|
pub fn dragFloat(label: [:0]const u8, args: DragFloat) bool {
|
|
|
|
return zguiDragFloat(
|
|
|
|
label,
|
|
|
|
args.v,
|
|
|
|
args.speed,
|
|
|
|
args.min,
|
|
|
|
args.max,
|
|
|
|
args.cfmt,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDragFloat(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *f32,
|
|
|
|
speed: f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragFloat2 = DragFloatGen([2]f32);
|
|
|
|
pub fn dragFloat2(label: [:0]const u8, args: DragFloat2) bool {
|
|
|
|
return zguiDragFloat2(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDragFloat2(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[2]f32,
|
|
|
|
speed: f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragFloat3 = DragFloatGen([3]f32);
|
|
|
|
pub fn dragFloat3(label: [:0]const u8, args: DragFloat3) bool {
|
|
|
|
return zguiDragFloat3(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDragFloat3(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[3]f32,
|
|
|
|
speed: f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragFloat4 = DragFloatGen([4]f32);
|
|
|
|
pub fn dragFloat4(label: [:0]const u8, args: DragFloat4) bool {
|
|
|
|
return zguiDragFloat4(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDragFloat4(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[4]f32,
|
|
|
|
speed: f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragFloatRange2 = struct {
|
|
|
|
current_min: *f32,
|
|
|
|
current_max: *f32,
|
|
|
|
speed: f32 = 1.0,
|
|
|
|
min: f32 = 0.0,
|
|
|
|
max: f32 = 0.0,
|
|
|
|
cfmt: [:0]const u8 = "%.3f",
|
|
|
|
cfmt_max: ?[:0]const u8 = null,
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn dragFloatRange2(label: [:0]const u8, args: DragFloatRange2) bool {
|
|
|
|
return zguiDragFloatRange2(
|
|
|
|
label,
|
|
|
|
args.current_min,
|
|
|
|
args.current_max,
|
|
|
|
args.speed,
|
|
|
|
args.min,
|
|
|
|
args.max,
|
|
|
|
args.cfmt,
|
|
|
|
if (args.cfmt_max) |fm| fm else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDragFloatRange2(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
current_min: *f32,
|
|
|
|
current_max: *f32,
|
|
|
|
speed: f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
cfmt_max: ?[*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn DragIntGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
speed: f32 = 1.0,
|
|
|
|
min: i32 = 0.0,
|
|
|
|
max: i32 = 0.0,
|
|
|
|
cfmt: [:0]const u8 = "%d",
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragInt = DragIntGen(i32);
|
|
|
|
pub fn dragInt(label: [:0]const u8, args: DragInt) bool {
|
|
|
|
return zguiDragInt(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDragInt(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *i32,
|
|
|
|
speed: f32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragInt2 = DragIntGen([2]i32);
|
|
|
|
pub fn dragInt2(label: [:0]const u8, args: DragInt2) bool {
|
|
|
|
return zguiDragInt2(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDragInt2(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[2]i32,
|
|
|
|
speed: f32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragInt3 = DragIntGen([3]i32);
|
|
|
|
pub fn dragInt3(label: [:0]const u8, args: DragInt3) bool {
|
|
|
|
return zguiDragInt3(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDragInt3(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[3]i32,
|
|
|
|
speed: f32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragInt4 = DragIntGen([4]i32);
|
|
|
|
pub fn dragInt4(label: [:0]const u8, args: DragInt4) bool {
|
|
|
|
return zguiDragInt4(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDragInt4(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[4]i32,
|
|
|
|
speed: f32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const DragIntRange2 = struct {
|
|
|
|
current_min: *i32,
|
|
|
|
current_max: *i32,
|
|
|
|
speed: f32 = 1.0,
|
|
|
|
min: i32 = 0.0,
|
|
|
|
max: i32 = 0.0,
|
|
|
|
cfmt: [:0]const u8 = "%d",
|
|
|
|
cfmt_max: ?[:0]const u8 = null,
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn dragIntRange2(label: [:0]const u8, args: DragIntRange2) bool {
|
|
|
|
return zguiDragIntRange2(
|
|
|
|
label,
|
|
|
|
args.current_min,
|
|
|
|
args.current_max,
|
|
|
|
args.speed,
|
|
|
|
args.min,
|
|
|
|
args.max,
|
|
|
|
args.cfmt,
|
|
|
|
if (args.cfmt_max) |fm| fm else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDragIntRange2(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
current_min: *i32,
|
|
|
|
current_max: *i32,
|
|
|
|
speed: f32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
cfmt_max: ?[*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn DragScalarGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
speed: f32 = 1.0,
|
|
|
|
min: ?T = null,
|
|
|
|
max: ?T = null,
|
|
|
|
cfmt: ?[:0]const u8 = null,
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
pub fn dragScalar(label: [:0]const u8, comptime T: type, args: DragScalarGen(T)) bool {
|
|
|
|
return zguiDragScalar(
|
|
|
|
label,
|
|
|
|
typeToDataTypeEnum(T),
|
|
|
|
args.v,
|
|
|
|
args.speed,
|
|
|
|
if (args.min) |vm| &vm else null,
|
|
|
|
if (args.max) |vm| &vm else null,
|
|
|
|
if (args.cfmt) |fmt| fmt else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDragScalar(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
data_type: DataType,
|
|
|
|
pdata: *anyopaque,
|
|
|
|
speed: f32,
|
|
|
|
pmin: ?*const anyopaque,
|
|
|
|
pmax: ?*const anyopaque,
|
|
|
|
cfmt: ?[*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn DragScalarNGen(comptime T: type) type {
|
|
|
|
const ScalarType = @typeInfo(T).Array.child;
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
speed: f32 = 1.0,
|
|
|
|
min: ?ScalarType = null,
|
|
|
|
max: ?ScalarType = null,
|
|
|
|
cfmt: ?[:0]const u8 = null,
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
pub fn dragScalarN(label: [:0]const u8, comptime T: type, args: DragScalarNGen(T)) bool {
|
|
|
|
const ScalarType = @typeInfo(T).Array.child;
|
|
|
|
const components = @typeInfo(T).Array.len;
|
|
|
|
return zguiDragScalarN(
|
|
|
|
label,
|
|
|
|
typeToDataTypeEnum(ScalarType),
|
|
|
|
args.v,
|
|
|
|
components,
|
|
|
|
args.speed,
|
|
|
|
if (args.min) |vm| &vm else null,
|
|
|
|
if (args.max) |vm| &vm else null,
|
|
|
|
if (args.cfmt) |fmt| fmt else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDragScalarN(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
data_type: DataType,
|
|
|
|
pdata: *anyopaque,
|
|
|
|
components: i32,
|
|
|
|
speed: f32,
|
|
|
|
pmin: ?*const anyopaque,
|
|
|
|
pmax: ?*const anyopaque,
|
|
|
|
cfmt: ?[*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Regular Sliders
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn SliderFloatGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [:0]const u8 = "%.3f",
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderFloat = SliderFloatGen(f32);
|
|
|
|
pub fn sliderFloat(label: [:0]const u8, args: SliderFloat) bool {
|
|
|
|
return zguiSliderFloat(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderFloat(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderFloat2 = SliderFloatGen([2]f32);
|
|
|
|
pub fn sliderFloat2(label: [:0]const u8, args: SliderFloat2) bool {
|
|
|
|
return zguiSliderFloat2(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderFloat2(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[2]f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderFloat3 = SliderFloatGen([3]f32);
|
|
|
|
pub fn sliderFloat3(label: [:0]const u8, args: SliderFloat3) bool {
|
|
|
|
return zguiSliderFloat3(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderFloat3(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[3]f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderFloat4 = SliderFloatGen([4]f32);
|
|
|
|
pub fn sliderFloat4(label: [:0]const u8, args: SliderFloat4) bool {
|
|
|
|
return zguiSliderFloat4(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderFloat4(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[4]f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn SliderIntGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [:0]const u8 = "%d",
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderInt = SliderIntGen(i32);
|
|
|
|
pub fn sliderInt(label: [:0]const u8, args: SliderInt) bool {
|
|
|
|
return zguiSliderInt(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderInt(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *i32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderInt2 = SliderIntGen([2]i32);
|
|
|
|
pub fn sliderInt2(label: [:0]const u8, args: SliderInt2) bool {
|
|
|
|
return zguiSliderInt2(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderInt2(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[2]i32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderInt3 = SliderIntGen([3]i32);
|
|
|
|
pub fn sliderInt3(label: [:0]const u8, args: SliderInt3) bool {
|
|
|
|
return zguiSliderInt3(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderInt3(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[3]i32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderInt4 = SliderIntGen([4]i32);
|
|
|
|
pub fn sliderInt4(label: [:0]const u8, args: SliderInt4) bool {
|
|
|
|
return zguiSliderInt4(label, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderInt4(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[4]i32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn SliderScalarGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
min: T,
|
|
|
|
max: T,
|
|
|
|
cfmt: ?[:0]const u8 = null,
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
pub fn sliderScalar(label: [:0]const u8, comptime T: type, args: SliderScalarGen(T)) bool {
|
|
|
|
return zguiSliderScalar(
|
|
|
|
label,
|
|
|
|
typeToDataTypeEnum(T),
|
|
|
|
args.v,
|
|
|
|
&args.min,
|
|
|
|
&args.max,
|
|
|
|
if (args.cfmt) |fmt| fmt else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderScalar(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
data_type: DataType,
|
|
|
|
pdata: *anyopaque,
|
|
|
|
pmin: *const anyopaque,
|
|
|
|
pmax: *const anyopaque,
|
|
|
|
cfmt: ?[*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn SliderScalarNGen(comptime T: type) type {
|
|
|
|
const ScalarType = @typeInfo(T).Array.child;
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
min: ScalarType,
|
|
|
|
max: ScalarType,
|
|
|
|
cfmt: ?[:0]const u8 = null,
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
pub fn sliderScalarN(label: [:0]const u8, comptime T: type, args: SliderScalarNGen(T)) bool {
|
|
|
|
const ScalarType = @typeInfo(T).Array.child;
|
|
|
|
const components = @typeInfo(T).Array.len;
|
|
|
|
return zguiSliderScalarN(
|
|
|
|
label,
|
|
|
|
typeToDataTypeEnum(ScalarType),
|
|
|
|
args.v,
|
|
|
|
components,
|
|
|
|
&args.min,
|
|
|
|
&args.max,
|
|
|
|
if (args.cfmt) |fmt| fmt else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderScalarN(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
data_type: DataType,
|
|
|
|
pdata: *anyopaque,
|
|
|
|
components: i32,
|
|
|
|
pmin: *const anyopaque,
|
|
|
|
pmax: *const anyopaque,
|
|
|
|
cfmt: ?[*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const VSliderFloat = struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
v: *f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [:0]const u8 = "%.3f",
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn vsliderFloat(label: [:0]const u8, args: VSliderFloat) bool {
|
|
|
|
return zguiVSliderFloat(label, args.w, args.h, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiVSliderFloat(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
v: *f32,
|
|
|
|
min: f32,
|
|
|
|
max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const VSliderInt = struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
v: *i32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [:0]const u8 = "%d",
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn vsliderInt(label: [:0]const u8, args: VSliderInt) bool {
|
|
|
|
return zguiVSliderInt(label, args.w, args.h, args.v, args.min, args.max, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiVSliderInt(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
v: *i32,
|
|
|
|
min: i32,
|
|
|
|
max: i32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn VSliderScalarGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
v: *T,
|
|
|
|
min: T,
|
|
|
|
max: T,
|
|
|
|
cfmt: ?[:0]const u8 = null,
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
pub fn vsliderScalar(label: [:0]const u8, comptime T: type, args: VSliderScalarGen(T)) bool {
|
|
|
|
return zguiVSliderScalar(
|
|
|
|
label,
|
|
|
|
args.w,
|
|
|
|
args.h,
|
|
|
|
typeToDataTypeEnum(T),
|
|
|
|
args.v,
|
|
|
|
&args.min,
|
|
|
|
&args.max,
|
|
|
|
if (args.cfmt) |fmt| fmt else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiVSliderScalar(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
data_type: DataType,
|
|
|
|
pdata: *anyopaque,
|
|
|
|
pmin: *const anyopaque,
|
|
|
|
pmax: *const anyopaque,
|
|
|
|
cfmt: ?[*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SliderAngle = struct {
|
|
|
|
vrad: *f32,
|
|
|
|
deg_min: f32 = -360.0,
|
|
|
|
deg_max: f32 = 360.0,
|
|
|
|
cfmt: [:0]const u8 = "%.0f deg",
|
|
|
|
flags: SliderFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn sliderAngle(label: [:0]const u8, args: SliderAngle) bool {
|
|
|
|
return zguiSliderAngle(
|
|
|
|
label,
|
|
|
|
args.vrad,
|
|
|
|
args.deg_min,
|
|
|
|
args.deg_max,
|
|
|
|
args.cfmt,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiSliderAngle(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
vrad: *f32,
|
|
|
|
deg_min: f32,
|
|
|
|
deg_max: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: SliderFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Input with Keyboard
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const InputTextFlags = packed struct(u32) {
|
|
|
|
chars_decimal: bool = false,
|
|
|
|
chars_hexadecimal: bool = false,
|
|
|
|
chars_uppercase: bool = false,
|
|
|
|
chars_no_blank: bool = false,
|
|
|
|
auto_select_all: bool = false,
|
|
|
|
enter_returns_true: bool = false,
|
|
|
|
callback_completion: bool = false,
|
|
|
|
callback_history: bool = false,
|
|
|
|
callback_always: bool = false,
|
|
|
|
callback_char_filter: bool = false,
|
|
|
|
allow_tab_input: bool = false,
|
|
|
|
ctrl_enter_for_new_line: bool = false,
|
|
|
|
no_horizontal_scroll: bool = false,
|
|
|
|
always_overwrite: bool = false,
|
|
|
|
read_only: bool = false,
|
|
|
|
password: bool = false,
|
|
|
|
no_undo_redo: bool = false,
|
|
|
|
chars_scientific: bool = false,
|
|
|
|
callback_resize: bool = false,
|
|
|
|
callback_edit: bool = false,
|
|
|
|
_padding: u12 = 0,
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const InputTextCallbackData = extern struct {
|
|
|
|
event_flag: InputTextFlags,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
user_data: ?*anyopaque,
|
|
|
|
event_char: Wchar,
|
|
|
|
event_key: Key,
|
|
|
|
buf: [*]u8,
|
|
|
|
buf_text_len: i32,
|
|
|
|
buf_size: i32,
|
|
|
|
buf_dirty: bool,
|
|
|
|
cursor_pos: i32,
|
|
|
|
selection_start: i32,
|
|
|
|
selection_end: i32,
|
|
|
|
|
|
|
|
/// `pub fn init() InputTextCallbackData`
|
|
|
|
pub const init = zguiInputTextCallbackData_Init;
|
|
|
|
|
|
|
|
/// `pub fn deleteChars(data: *InputTextCallbackData, pos: i32, bytes_count: i32) void`
|
|
|
|
pub const deleteChars = zguiInputTextCallbackData_DeleteChars;
|
|
|
|
|
|
|
|
pub fn insertChars(data: *InputTextCallbackData, pos: i32, txt: []const u8) void {
|
|
|
|
zguiInputTextCallbackData_InsertChars(data, pos, txt.ptr, txt.ptr + txt.len);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn selectAll(data: *InputTextCallbackData) void {
|
|
|
|
data.selection_start = 0;
|
|
|
|
data.selection_end = data.buf_text_len;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn clearSelection(data: *InputTextCallbackData) void {
|
|
|
|
data.selection_start = data.buf_text_len;
|
|
|
|
data.selection_end = data.buf_text_len;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn hasSelection(data: InputTextCallbackData) bool {
|
|
|
|
return data.selection_start != data.selection_end;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern fn zguiInputTextCallbackData_Init() InputTextCallbackData;
|
|
|
|
extern fn zguiInputTextCallbackData_DeleteChars(
|
|
|
|
data: *InputTextCallbackData,
|
|
|
|
pos: i32,
|
|
|
|
bytes_count: i32,
|
|
|
|
) void;
|
|
|
|
extern fn zguiInputTextCallbackData_InsertChars(
|
|
|
|
data: *InputTextCallbackData,
|
|
|
|
pos: i32,
|
|
|
|
text: [*]const u8,
|
|
|
|
text_end: [*]const u8,
|
|
|
|
) void;
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const InputTextCallback = *const fn (data: *InputTextCallbackData) i32;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputText = struct {
|
|
|
|
buf: []u8,
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
callback: ?InputTextCallback = null,
|
|
|
|
user_data: ?*anyopaque = null,
|
|
|
|
};
|
|
|
|
pub fn inputText(label: [:0]const u8, args: InputText) bool {
|
|
|
|
return zguiInputText(
|
|
|
|
label,
|
|
|
|
args.buf.ptr,
|
|
|
|
args.buf.len,
|
|
|
|
args.flags,
|
|
|
|
if (args.callback) |cb| cb else null,
|
|
|
|
args.user_data,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiInputText(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
buf: [*]u8,
|
|
|
|
buf_size: usize,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
callback: ?*const anyopaque,
|
|
|
|
user_data: ?*anyopaque,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputTextMultiline = struct {
|
|
|
|
buf: []u8,
|
|
|
|
w: f32 = 0.0,
|
|
|
|
h: f32 = 0.0,
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
callback: ?InputTextCallback = null,
|
|
|
|
user_data: ?*anyopaque = null,
|
|
|
|
};
|
|
|
|
pub fn inputTextMultiline(label: [:0]const u8, args: InputTextMultiline) bool {
|
|
|
|
return zguiInputTextMultiline(
|
|
|
|
label,
|
|
|
|
args.buf.ptr,
|
|
|
|
args.buf.len,
|
|
|
|
args.w,
|
|
|
|
args.h,
|
|
|
|
args.flags,
|
|
|
|
if (args.callback) |cb| cb else null,
|
|
|
|
args.user_data,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiInputTextMultiline(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
buf: [*]u8,
|
|
|
|
buf_size: usize,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
callback: ?*const anyopaque,
|
|
|
|
user_data: ?*anyopaque,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputTextWithHint = struct {
|
|
|
|
hint: [:0]const u8,
|
|
|
|
buf: []u8,
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
callback: ?InputTextCallback = null,
|
|
|
|
user_data: ?*anyopaque = null,
|
|
|
|
};
|
|
|
|
pub fn inputTextWithHint(label: [:0]const u8, args: InputTextWithHint) bool {
|
|
|
|
return zguiInputTextWithHint(
|
|
|
|
label,
|
|
|
|
args.hint,
|
|
|
|
args.buf.ptr,
|
|
|
|
args.buf.len,
|
|
|
|
args.flags,
|
|
|
|
if (args.callback) |cb| cb else null,
|
|
|
|
args.user_data,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiInputTextWithHint(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
hint: [*:0]const u8,
|
|
|
|
buf: [*]u8,
|
|
|
|
buf_size: usize,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
callback: ?*const anyopaque,
|
|
|
|
user_data: ?*anyopaque,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputFloat = struct {
|
|
|
|
v: *f32,
|
|
|
|
step: f32 = 0.0,
|
|
|
|
step_fast: f32 = 0.0,
|
|
|
|
cfmt: [:0]const u8 = "%.3f",
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn inputFloat(label: [:0]const u8, args: InputFloat) bool {
|
|
|
|
return zguiInputFloat(
|
|
|
|
label,
|
|
|
|
args.v,
|
|
|
|
args.step,
|
|
|
|
args.step_fast,
|
|
|
|
args.cfmt,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiInputFloat(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *f32,
|
|
|
|
step: f32,
|
|
|
|
step_fast: f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn InputFloatGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
cfmt: [:0]const u8 = "%.3f",
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputFloat2 = InputFloatGen([2]f32);
|
|
|
|
pub fn inputFloat2(label: [:0]const u8, args: InputFloat2) bool {
|
|
|
|
return zguiInputFloat2(label, args.v, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputFloat2(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[2]f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputFloat3 = InputFloatGen([3]f32);
|
|
|
|
pub fn inputFloat3(label: [:0]const u8, args: InputFloat3) bool {
|
|
|
|
return zguiInputFloat3(label, args.v, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputFloat3(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[3]f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputFloat4 = InputFloatGen([4]f32);
|
|
|
|
pub fn inputFloat4(label: [:0]const u8, args: InputFloat4) bool {
|
|
|
|
return zguiInputFloat4(label, args.v, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputFloat4(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *[4]f32,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputInt = struct {
|
|
|
|
v: *i32,
|
|
|
|
step: i32 = 1,
|
|
|
|
step_fast: i32 = 100,
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn inputInt(label: [:0]const u8, args: InputInt) bool {
|
|
|
|
return zguiInputInt(label, args.v, args.step, args.step_fast, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputInt(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *i32,
|
|
|
|
step: i32,
|
|
|
|
step_fast: i32,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn InputIntGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputInt2 = InputIntGen([2]i32);
|
|
|
|
pub fn inputInt2(label: [:0]const u8, args: InputInt2) bool {
|
|
|
|
return zguiInputInt2(label, args.v, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputInt2(label: [*:0]const u8, v: *[2]i32, flags: InputTextFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputInt3 = InputIntGen([3]i32);
|
|
|
|
pub fn inputInt3(label: [:0]const u8, args: InputInt3) bool {
|
|
|
|
return zguiInputInt3(label, args.v, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputInt3(label: [*:0]const u8, v: *[3]i32, flags: InputTextFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputInt4 = InputIntGen([4]i32);
|
|
|
|
pub fn inputInt4(label: [:0]const u8, args: InputInt4) bool {
|
|
|
|
return zguiInputInt4(label, args.v, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputInt4(label: [*:0]const u8, v: *[4]i32, flags: InputTextFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const InputDouble = struct {
|
|
|
|
v: *f64,
|
|
|
|
step: f64 = 0.0,
|
|
|
|
step_fast: f64 = 0.0,
|
|
|
|
cfmt: [:0]const u8 = "%.6f",
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn inputDouble(label: [:0]const u8, args: InputDouble) bool {
|
|
|
|
return zguiInputDouble(label, args.v, args.step, args.step_fast, args.cfmt, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiInputDouble(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
v: *f64,
|
|
|
|
step: f64,
|
|
|
|
step_fast: f64,
|
|
|
|
cfmt: [*:0]const u8,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn InputScalarGen(comptime T: type) type {
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
step: ?T = null,
|
|
|
|
step_fast: ?T = null,
|
|
|
|
cfmt: ?[:0]const u8 = null,
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
pub fn inputScalar(label: [:0]const u8, comptime T: type, args: InputScalarGen(T)) bool {
|
|
|
|
return zguiInputScalar(
|
|
|
|
label,
|
|
|
|
typeToDataTypeEnum(T),
|
|
|
|
args.v,
|
|
|
|
if (args.step) |s| &s else null,
|
|
|
|
if (args.step_fast) |sf| &sf else null,
|
|
|
|
if (args.cfmt) |fmt| fmt else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiInputScalar(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
data_type: DataType,
|
|
|
|
pdata: *anyopaque,
|
|
|
|
pstep: ?*const anyopaque,
|
|
|
|
pstep_fast: ?*const anyopaque,
|
|
|
|
cfmt: ?[*:0]const u8,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
fn InputScalarNGen(comptime T: type) type {
|
|
|
|
const ScalarType = @typeInfo(T).Array.child;
|
|
|
|
return struct {
|
|
|
|
v: *T,
|
|
|
|
step: ?ScalarType = null,
|
|
|
|
step_fast: ?ScalarType = null,
|
|
|
|
cfmt: ?[:0]const u8 = null,
|
|
|
|
flags: InputTextFlags = .{},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
pub fn inputScalarN(label: [:0]const u8, comptime T: type, args: InputScalarNGen(T)) bool {
|
|
|
|
const ScalarType = @typeInfo(T).Array.child;
|
|
|
|
const components = @typeInfo(T).Array.len;
|
|
|
|
return zguiInputScalarN(
|
|
|
|
label,
|
|
|
|
typeToDataTypeEnum(ScalarType),
|
|
|
|
args.v,
|
|
|
|
components,
|
|
|
|
if (args.step) |s| &s else null,
|
|
|
|
if (args.step_fast) |sf| &sf else null,
|
|
|
|
if (args.cfmt) |fmt| fmt else null,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiInputScalarN(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
data_type: DataType,
|
|
|
|
pdata: *anyopaque,
|
|
|
|
components: i32,
|
|
|
|
pstep: ?*const anyopaque,
|
|
|
|
pstep_fast: ?*const anyopaque,
|
|
|
|
cfmt: ?[*:0]const u8,
|
|
|
|
flags: InputTextFlags,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Color Editor/Picker
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const ColorEditFlags = packed struct(u32) {
|
|
|
|
no_alpha: bool = false,
|
|
|
|
no_picker: bool = false,
|
|
|
|
no_options: bool = false,
|
|
|
|
no_small_preview: bool = false,
|
|
|
|
no_inputs: bool = false,
|
|
|
|
no_tooltip: bool = false,
|
|
|
|
no_label: bool = false,
|
|
|
|
no_side_preview: bool = false,
|
|
|
|
no_drag_drop: bool = false,
|
|
|
|
no_border: bool = false,
|
|
|
|
|
|
|
|
_reserved0: bool = false,
|
|
|
|
_reserved1: bool = false,
|
|
|
|
_reserved2: bool = false,
|
|
|
|
_reserved3: bool = false,
|
|
|
|
_reserved4: bool = false,
|
|
|
|
|
|
|
|
alpha_bar: bool = false,
|
|
|
|
alpha_preview: bool = false,
|
|
|
|
alpha_preview_half: bool = false,
|
|
|
|
hdr: bool = false,
|
|
|
|
display_rgb: bool = false,
|
|
|
|
display_hsv: bool = false,
|
|
|
|
display_hex: bool = false,
|
|
|
|
uint8: bool = false,
|
|
|
|
float: bool = false,
|
|
|
|
picker_hue_bar: bool = false,
|
|
|
|
picker_hue_wheel: bool = false,
|
|
|
|
input_rgb: bool = false,
|
|
|
|
input_hsv: bool = false,
|
|
|
|
|
|
|
|
_padding: u4 = 0,
|
|
|
|
|
|
|
|
pub const default_options = ColorEditFlags{
|
|
|
|
.uint8 = true,
|
|
|
|
.display_rgb = true,
|
|
|
|
.input_rgb = true,
|
|
|
|
.picker_hue_bar = true,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ColorEdit3 = struct {
|
|
|
|
col: *[3]f32,
|
|
|
|
flags: ColorEditFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn colorEdit3(label: [:0]const u8, args: ColorEdit3) bool {
|
|
|
|
return zguiColorEdit3(label, args.col, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiColorEdit3(label: [*:0]const u8, col: *[3]f32, flags: ColorEditFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ColorEdit4 = struct {
|
|
|
|
col: *[4]f32,
|
|
|
|
flags: ColorEditFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn colorEdit4(label: [:0]const u8, args: ColorEdit4) bool {
|
|
|
|
return zguiColorEdit4(label, args.col, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiColorEdit4(label: [*:0]const u8, col: *[4]f32, flags: ColorEditFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ColorPicker3 = struct {
|
|
|
|
col: *[3]f32,
|
|
|
|
flags: ColorEditFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn colorPicker3(label: [:0]const u8, args: ColorPicker3) bool {
|
|
|
|
return zguiColorPicker3(label, args.col, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiColorPicker3(label: [*:0]const u8, col: *[3]f32, flags: ColorEditFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ColorPicker4 = struct {
|
|
|
|
col: *[4]f32,
|
|
|
|
flags: ColorEditFlags = .{},
|
|
|
|
ref_col: ?[*]const f32 = null,
|
|
|
|
};
|
|
|
|
pub fn colorPicker4(label: [:0]const u8, args: ColorPicker4) bool {
|
|
|
|
return zguiColorPicker4(
|
|
|
|
label,
|
|
|
|
args.col,
|
|
|
|
args.flags,
|
|
|
|
if (args.ref_col) |rc| rc else null,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiColorPicker4(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
col: *[4]f32,
|
|
|
|
flags: ColorEditFlags,
|
|
|
|
ref_col: ?[*]const f32,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const ColorButton = struct {
|
|
|
|
col: [4]f32,
|
|
|
|
flags: ColorEditFlags = .{},
|
|
|
|
w: f32 = 0.0,
|
|
|
|
h: f32 = 0.0,
|
|
|
|
};
|
|
|
|
pub fn colorButton(desc_id: [:0]const u8, args: ColorButton) bool {
|
|
|
|
return zguiColorButton(desc_id, &args.col, args.flags, args.w, args.h);
|
|
|
|
}
|
|
|
|
extern fn zguiColorButton(
|
|
|
|
desc_id: [*:0]const u8,
|
|
|
|
col: *const [4]f32,
|
|
|
|
flags: ColorEditFlags,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Trees
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const TreeNodeFlags = packed struct(u32) {
|
|
|
|
selected: bool = false,
|
|
|
|
framed: bool = false,
|
|
|
|
allow_item_overlap: bool = false,
|
|
|
|
no_tree_push_on_open: bool = false,
|
|
|
|
no_auto_open_on_log: bool = false,
|
|
|
|
default_open: bool = false,
|
|
|
|
open_on_double_click: bool = false,
|
|
|
|
open_on_arrow: bool = false,
|
|
|
|
leaf: bool = false,
|
|
|
|
bullet: bool = false,
|
|
|
|
frame_padding: bool = false,
|
|
|
|
span_avail_width: bool = false,
|
|
|
|
span_full_width: bool = false,
|
|
|
|
nav_left_jumps_back_here: bool = false,
|
|
|
|
_padding: u18 = 0,
|
|
|
|
|
|
|
|
pub const collapsing_header = TreeNodeFlags{
|
|
|
|
.framed = true,
|
|
|
|
.no_tree_push_on_open = true,
|
|
|
|
.no_auto_open_on_log = true,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn treeNode(label: [:0]const u8) bool {
|
|
|
|
return zguiTreeNode(label);
|
|
|
|
}
|
|
|
|
pub fn treeNodeFlags(label: [:0]const u8, flags: TreeNodeFlags) bool {
|
|
|
|
return zguiTreeNodeFlags(label, flags);
|
|
|
|
}
|
|
|
|
extern fn zguiTreeNode(label: [*:0]const u8) bool;
|
|
|
|
extern fn zguiTreeNodeFlags(label: [*:0]const u8, flags: TreeNodeFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn treeNodeStrId(str_id: [:0]const u8, comptime fmt: []const u8, args: anytype) bool {
|
|
|
|
return zguiTreeNodeStrId(str_id, "%s", formatZ(fmt, args).ptr);
|
|
|
|
}
|
|
|
|
pub fn treeNodeStrIdFlags(
|
|
|
|
str_id: [:0]const u8,
|
|
|
|
flags: TreeNodeFlags,
|
|
|
|
comptime fmt: []const u8,
|
|
|
|
args: anytype,
|
|
|
|
) bool {
|
|
|
|
return zguiTreeNodeStrIdFlags(str_id, flags, "%s", formatZ(fmt, args).ptr);
|
|
|
|
}
|
|
|
|
extern fn zguiTreeNodeStrId(str_id: [*:0]const u8, fmt: [*:0]const u8, ...) bool;
|
|
|
|
extern fn zguiTreeNodeStrIdFlags(
|
|
|
|
str_id: [*:0]const u8,
|
|
|
|
flags: TreeNodeFlags,
|
|
|
|
fmt: [*:0]const u8,
|
|
|
|
...,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn treeNodePtrId(ptr_id: *const anyopaque, comptime fmt: []const u8, args: anytype) bool {
|
|
|
|
return zguiTreeNodePtrId(ptr_id, "%s", formatZ(fmt, args).ptr);
|
|
|
|
}
|
|
|
|
pub fn treeNodePtrIdFlags(
|
|
|
|
ptr_id: *const anyopaque,
|
|
|
|
flags: TreeNodeFlags,
|
|
|
|
comptime fmt: []const u8,
|
|
|
|
args: anytype,
|
|
|
|
) bool {
|
|
|
|
return zguiTreeNodePtrIdFlags(ptr_id, flags, "%s", formatZ(fmt, args).ptr);
|
|
|
|
}
|
|
|
|
extern fn zguiTreeNodePtrId(ptr_id: *const anyopaque, fmt: [*:0]const u8, ...) bool;
|
|
|
|
extern fn zguiTreeNodePtrIdFlags(
|
|
|
|
ptr_id: *const anyopaque,
|
|
|
|
flags: TreeNodeFlags,
|
|
|
|
fmt: [*:0]const u8,
|
|
|
|
...,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn treePushStrId(str_id: [:0]const u8) void {
|
|
|
|
zguiTreePushStrId(str_id);
|
|
|
|
}
|
|
|
|
pub fn treePushPtrId(ptr_id: *const anyopaque) void {
|
|
|
|
zguiTreePushPtrId(ptr_id);
|
|
|
|
}
|
|
|
|
extern fn zguiTreePushStrId(str_id: [*:0]const u8) void;
|
|
|
|
extern fn zguiTreePushPtrId(ptr_id: *const anyopaque) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn treePop() void`
|
|
|
|
pub const treePop = zguiTreePop;
|
|
|
|
extern fn zguiTreePop() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const CollapsingHeaderStatePtr = struct {
|
|
|
|
pvisible: *bool,
|
|
|
|
flags: TreeNodeFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn collapsingHeader(label: [:0]const u8, flags: TreeNodeFlags) bool {
|
|
|
|
return zguiCollapsingHeader(label, flags);
|
|
|
|
}
|
|
|
|
pub fn collapsingHeaderStatePtr(label: [:0]const u8, args: CollapsingHeaderStatePtr) bool {
|
|
|
|
return zguiCollapsingHeaderStatePtr(label, args.pvisible, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiCollapsingHeader(label: [*:0]const u8, flags: TreeNodeFlags) bool;
|
|
|
|
extern fn zguiCollapsingHeaderStatePtr(label: [*:0]const u8, pvisible: *bool, flags: TreeNodeFlags) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SetNextItemOpen = struct {
|
|
|
|
is_open: bool,
|
|
|
|
cond: Condition = .none,
|
|
|
|
};
|
|
|
|
pub fn setNextItemOpen(args: SetNextItemOpen) void {
|
|
|
|
zguiSetNextItemOpen(args.is_open, args.cond);
|
|
|
|
}
|
|
|
|
extern fn zguiSetNextItemOpen(is_open: bool, cond: Condition) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Selectables
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const SelectableFlags = packed struct(u32) {
|
|
|
|
dont_close_popups: bool = false,
|
|
|
|
span_all_colums: bool = false,
|
|
|
|
allow_double_click: bool = false,
|
|
|
|
disabled: bool = false,
|
|
|
|
allow_item_overlap: bool = false,
|
|
|
|
_padding: u27 = 0,
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const Selectable = struct {
|
|
|
|
selected: bool = false,
|
|
|
|
flags: SelectableFlags = .{},
|
|
|
|
w: f32 = 0,
|
|
|
|
h: f32 = 0,
|
|
|
|
};
|
|
|
|
pub fn selectable(label: [:0]const u8, args: Selectable) bool {
|
|
|
|
return zguiSelectable(label, args.selected, args.flags, args.w, args.h);
|
|
|
|
}
|
|
|
|
extern fn zguiSelectable(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
selected: bool,
|
|
|
|
flags: SelectableFlags,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const SelectableStatePtr = struct {
|
|
|
|
pselected: *bool,
|
|
|
|
flags: SelectableFlags = .{},
|
|
|
|
w: f32 = 0,
|
|
|
|
h: f32 = 0,
|
|
|
|
};
|
|
|
|
pub fn selectableStatePtr(label: [:0]const u8, args: SelectableStatePtr) bool {
|
|
|
|
return zguiSelectableStatePtr(label, args.pselected, args.flags, args.w, args.h);
|
|
|
|
}
|
|
|
|
extern fn zguiSelectableStatePtr(
|
|
|
|
label: [*:0]const u8,
|
|
|
|
pselected: *bool,
|
|
|
|
flags: SelectableFlags,
|
|
|
|
w: f32,
|
|
|
|
h: f32,
|
|
|
|
) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: List Boxes
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
const BeginListBox = struct {
|
|
|
|
w: f32 = 0.0,
|
|
|
|
h: f32 = 0.0,
|
|
|
|
};
|
|
|
|
pub fn beginListBox(label: [:0]const u8, args: BeginListBox) bool {
|
|
|
|
return zguiBeginListBox(label, args.w, args.h);
|
|
|
|
}
|
|
|
|
/// `pub fn endListBox() void`
|
|
|
|
pub const endListBox = zguiEndListBox;
|
|
|
|
extern fn zguiBeginListBox(label: [*:0]const u8, w: f32, h: f32) bool;
|
|
|
|
extern fn zguiEndListBox() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Widgets: Tables
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const TableBorderFlags = packed struct(u4) {
|
|
|
|
inner_h: bool = false,
|
|
|
|
outer_h: bool = false,
|
|
|
|
inner_v: bool = false,
|
|
|
|
outer_v: bool = false,
|
|
|
|
|
|
|
|
pub const h = TableBorderFlags{
|
|
|
|
.inner_h = true,
|
|
|
|
.outer_h = true,
|
|
|
|
}; // Draw horizontal borders.
|
|
|
|
pub const v = TableBorderFlags{
|
|
|
|
.inner_v = true,
|
|
|
|
.outer_v = true,
|
|
|
|
}; // Draw vertical borders.
|
|
|
|
pub const inner = TableBorderFlags{
|
|
|
|
.inner_v = true,
|
|
|
|
.inner_h = true,
|
|
|
|
}; // Draw inner borders.
|
|
|
|
pub const outer = TableBorderFlags{
|
|
|
|
.outer_v = true,
|
|
|
|
.outer_h = true,
|
|
|
|
}; // Draw outer borders.
|
|
|
|
pub const all = TableBorderFlags{
|
|
|
|
.inner_v = true,
|
|
|
|
.inner_h = true,
|
|
|
|
.outer_v = true,
|
|
|
|
.outer_h = true,
|
|
|
|
}; // Draw all borders.
|
|
|
|
};
|
|
|
|
pub const TableFlags = packed struct(u32) {
|
|
|
|
resizable: bool = false,
|
|
|
|
reorderable: bool = false,
|
|
|
|
hideable: bool = false,
|
|
|
|
sortable: bool = false,
|
|
|
|
no_saved_settings: bool = false,
|
|
|
|
context_menu_in_body: bool = false,
|
|
|
|
row_bg: bool = false,
|
|
|
|
borders: TableBorderFlags = .{},
|
|
|
|
no_borders_in_body: bool = false,
|
|
|
|
no_borders_in_body_until_resize: bool = false,
|
|
|
|
|
|
|
|
// Sizing Policy
|
|
|
|
sizing: enum(u3) {
|
|
|
|
none = 0,
|
|
|
|
fixed_fit = 1,
|
|
|
|
fixed_same = 2,
|
|
|
|
stretch_prop = 3,
|
|
|
|
stretch_same = 4,
|
|
|
|
} = .none,
|
|
|
|
|
|
|
|
// Sizing Extra Options
|
|
|
|
no_host_extend_x: bool = false,
|
|
|
|
no_host_extend_y: bool = false,
|
|
|
|
no_keep_columns_visible: bool = false,
|
|
|
|
precise_widths: bool = false,
|
|
|
|
|
|
|
|
// Clipping
|
|
|
|
no_clip: bool = false,
|
|
|
|
|
|
|
|
// Padding
|
|
|
|
pad_outer_x: bool = false,
|
|
|
|
no_pad_outer_x: bool = false,
|
|
|
|
no_pad_inner_x: bool = false,
|
|
|
|
|
|
|
|
// Scrolling
|
|
|
|
scroll_x: bool = false,
|
|
|
|
scroll_y: bool = false,
|
|
|
|
|
|
|
|
// Sorting
|
|
|
|
sort_multi: bool = false,
|
|
|
|
sort_tristate: bool = false,
|
|
|
|
|
|
|
|
_padding: u4 = 0,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const TableRowFlags = packed struct(u32) {
|
|
|
|
headers: bool = false,
|
|
|
|
|
|
|
|
_padding: u31 = 0,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const TableColumnFlags = packed struct(u32) {
|
|
|
|
// Input configuration flags
|
|
|
|
disabled: bool = false,
|
|
|
|
default_hide: bool = false,
|
|
|
|
default_sort: bool = false,
|
|
|
|
width_stretch: bool = false,
|
|
|
|
width_fixed: bool = false,
|
|
|
|
no_resize: bool = false,
|
|
|
|
no_reorder: bool = false,
|
|
|
|
no_hide: bool = false,
|
|
|
|
no_clip: bool = false,
|
|
|
|
no_sort: bool = false,
|
|
|
|
no_sort_ascending: bool = false,
|
|
|
|
no_sort_descending: bool = false,
|
|
|
|
no_header_label: bool = false,
|
|
|
|
no_header_width: bool = false,
|
|
|
|
prefer_sort_ascending: bool = false,
|
|
|
|
prefer_sort_descending: bool = false,
|
|
|
|
indent_enable: bool = false,
|
|
|
|
indent_disable: bool = false,
|
|
|
|
|
|
|
|
_padding0: u6 = 0,
|
|
|
|
|
|
|
|
// Output status flags, read-only via TableGetColumnFlags()
|
|
|
|
is_enabled: bool = false,
|
|
|
|
is_visible: bool = false,
|
|
|
|
is_sorted: bool = false,
|
|
|
|
is_hovered: bool = false,
|
|
|
|
|
|
|
|
_padding1: u4 = 0,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const TableColumnSortSpecs = extern struct {
|
|
|
|
user_id: Ident,
|
|
|
|
index: i16,
|
|
|
|
sort_order: i16,
|
|
|
|
sort_direction: enum(u8) {
|
|
|
|
none = 0,
|
|
|
|
ascending = 1, // Ascending = 0->9, A->Z etc.
|
|
|
|
descending = 2, // Descending = 9->0, Z->A etc.
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const TableSortSpecs = *extern struct {
|
|
|
|
specs: [*]TableColumnSortSpecs,
|
|
|
|
count: i32,
|
|
|
|
dirty: bool,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const TableBgTarget = enum(u32) {
|
|
|
|
none = 0,
|
|
|
|
row_bg0 = 1,
|
|
|
|
row_bg1 = 2,
|
|
|
|
cell_bg = 3,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const BeginTable = struct {
|
2023-01-16 09:28:18 +00:00
|
|
|
column: i32,
|
2022-12-31 06:40:03 +00:00
|
|
|
flags: TableFlags = .{},
|
|
|
|
outer_size: [2]f32 = .{ 0, 0 },
|
|
|
|
inner_width: f32 = 0,
|
|
|
|
};
|
|
|
|
pub fn beginTable(name: [:0]const u8, args: BeginTable) void {
|
2023-01-16 09:28:18 +00:00
|
|
|
zguiBeginTable(name, args.column, args.flags, &args.outer_size, args.inner_width);
|
2022-12-31 06:40:03 +00:00
|
|
|
}
|
2023-01-16 09:28:18 +00:00
|
|
|
extern fn zguiBeginTable(
|
|
|
|
str_id: [*:0]const u8,
|
|
|
|
column: i32,
|
|
|
|
flags: TableFlags,
|
|
|
|
outer_size: *const [2]f32,
|
|
|
|
inner_width: f32,
|
|
|
|
) void;
|
2022-12-31 06:40:03 +00:00
|
|
|
|
|
|
|
pub fn endTable() void {
|
|
|
|
zguiEndTable();
|
|
|
|
}
|
|
|
|
extern fn zguiEndTable() void;
|
|
|
|
|
|
|
|
pub const TableNextRow = struct {
|
|
|
|
row_flags: TableRowFlags = .{},
|
|
|
|
min_row_height: f32 = 0,
|
|
|
|
};
|
|
|
|
pub fn tableNextRow(args: TableNextRow) void {
|
|
|
|
zguiTableNextRow(args.row_flags, args.min_row_height);
|
|
|
|
}
|
|
|
|
extern fn zguiTableNextRow(row_flags: TableRowFlags, min_row_height: f32) void;
|
|
|
|
|
|
|
|
pub const tableNextColumn = zguiTableNextColumn;
|
|
|
|
extern fn zguiTableNextColumn() bool;
|
|
|
|
|
|
|
|
pub const tableSetColumnIndex = zguiTableSetColumnIndex;
|
|
|
|
extern fn zguiTableSetColumnIndex(column_n: i32) bool;
|
|
|
|
|
|
|
|
pub const TableSetupColumn = struct {
|
|
|
|
flags: TableColumnFlags = .{},
|
|
|
|
init_width_or_height: f32 = 0,
|
|
|
|
user_id: Ident = 0,
|
|
|
|
};
|
|
|
|
pub fn tableSetupColumn(label: [:0]const u8, args: TableSetupColumn) void {
|
|
|
|
zguiTableSetupColumn(label, args.flags, args.init_width_or_height, args.user_id);
|
|
|
|
}
|
|
|
|
extern fn zguiTableSetupColumn(label: [*:0]const u8, flags: TableColumnFlags, init_width_or_height: f32, user_id: Ident) void;
|
|
|
|
|
|
|
|
pub const tableSetupScrollFreeze = zguiTableSetupScrollFreeze;
|
|
|
|
extern fn zguiTableSetupScrollFreeze(cols: i32, rows: i32) void;
|
|
|
|
|
|
|
|
pub const tableHeadersRow = zguiTableHeadersRow;
|
|
|
|
extern fn zguiTableHeadersRow() void;
|
|
|
|
|
|
|
|
pub fn tableHeader(label: [:0]const u8) void {
|
|
|
|
zguiTableHeader(label);
|
|
|
|
}
|
|
|
|
extern fn zguiTableHeader(label: [*:0]const u8) void;
|
|
|
|
|
|
|
|
pub const tableGetSortSpecs = zguiTableGetSortSpecs;
|
|
|
|
extern fn zguiTableGetSortSpecs() ?TableSortSpecs;
|
|
|
|
|
|
|
|
pub const tableGetColumnCount = zguiTableGetColumnCount;
|
|
|
|
extern fn zguiTableGetColumnCount() i32;
|
|
|
|
|
|
|
|
pub const tableGetColumnIndex = zguiTableGetColumnIndex;
|
|
|
|
extern fn zguiTableGetColumnIndex() i32;
|
|
|
|
|
|
|
|
pub const tableGetRowIndex = zguiTableGetRowIndex;
|
|
|
|
extern fn zguiTableGetRowIndex() i32;
|
|
|
|
|
|
|
|
pub const TableGetColumnName = struct {
|
|
|
|
column_n: i32 = -1,
|
|
|
|
};
|
|
|
|
pub fn tableGetColumnName(args: TableGetColumnName) [*:0]const u8 {
|
|
|
|
return zguiTableGetColumnName(args.column_n);
|
|
|
|
}
|
|
|
|
extern fn zguiTableGetColumnName(column_n: i32) [*:0]const u8;
|
|
|
|
|
|
|
|
pub const TableGetColumnFlags = struct {
|
|
|
|
column_n: i32 = -1,
|
|
|
|
};
|
|
|
|
pub fn tableGetColumnFlags(args: TableGetColumnFlags) TableColumnFlags {
|
|
|
|
return zguiTableGetColumnFlags(args.column_n);
|
|
|
|
}
|
|
|
|
extern fn zguiTableGetColumnFlags(column_n: i32) TableColumnFlags;
|
|
|
|
|
|
|
|
pub const tableSetColumnEnabled = zguiTableSetColumnEnabled;
|
|
|
|
extern fn zguiTableSetColumnEnabled(column_n: i32, v: bool) void;
|
|
|
|
|
|
|
|
pub const TableSetBgColor = struct {
|
|
|
|
target: TableBgTarget,
|
|
|
|
color: u32,
|
|
|
|
column_n: i32 = -1,
|
|
|
|
};
|
|
|
|
pub fn tableSetBgColor(args: TableSetBgColor) void {
|
|
|
|
zguiTableSetBgColor(args.target, args.color, args.column_n);
|
|
|
|
}
|
|
|
|
extern fn zguiTableSetBgColor(target: TableBgTarget, color: u32, column_n: i32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Item/Widgets Utilities and Query Functions
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn isItemHovered(flags: HoveredFlags) bool {
|
|
|
|
return zguiIsItemHovered(flags);
|
|
|
|
}
|
|
|
|
/// `pub fn isItemActive() bool`
|
|
|
|
pub const isItemActive = zguiIsItemActive;
|
|
|
|
/// `pub fn isItemFocused() bool`
|
|
|
|
pub const isItemFocused = zguiIsItemFocused;
|
|
|
|
pub const MouseButton = enum(u32) {
|
|
|
|
left = 0,
|
|
|
|
right = 1,
|
|
|
|
middle = 2,
|
|
|
|
};
|
2023-01-16 09:28:18 +00:00
|
|
|
/// `pub fn isMouseDoubleClicked(mouse_button: MouseButton) bool`
|
|
|
|
pub const isMouseDoubleClicked = zguiIsMouseDoubleClicked;
|
2022-12-31 06:40:03 +00:00
|
|
|
/// `pub fn isItemClicked(mouse_button: MouseButton) bool`
|
|
|
|
pub const isItemClicked = zguiIsItemClicked;
|
|
|
|
/// `pub fn isItemVisible() bool`
|
|
|
|
pub const isItemVisible = zguiIsItemVisible;
|
|
|
|
/// `pub fn isItemEdited() bool`
|
|
|
|
pub const isItemEdited = zguiIsItemEdited;
|
|
|
|
/// `pub fn isItemActivated() bool`
|
|
|
|
pub const isItemActivated = zguiIsItemActivated;
|
|
|
|
/// `pub fn isItemDeactivated bool`
|
|
|
|
pub const isItemDeactivated = zguiIsItemDeactivated;
|
|
|
|
/// `pub fn isItemDeactivatedAfterEdit() bool`
|
|
|
|
pub const isItemDeactivatedAfterEdit = zguiIsItemDeactivatedAfterEdit;
|
|
|
|
/// `pub fn isItemToggledOpen() bool`
|
|
|
|
pub const isItemToggledOpen = zguiIsItemToggledOpen;
|
|
|
|
/// `pub fn isAnyItemHovered() bool`
|
|
|
|
pub const isAnyItemHovered = zguiIsAnyItemHovered;
|
|
|
|
/// `pub fn isAnyItemActive() bool`
|
|
|
|
pub const isAnyItemActive = zguiIsAnyItemActive;
|
|
|
|
/// `pub fn isAnyItemFocused() bool`
|
|
|
|
pub const isAnyItemFocused = zguiIsAnyItemFocused;
|
2023-01-16 09:28:18 +00:00
|
|
|
extern fn zguiIsMouseDoubleClicked(mouse_button: MouseButton) bool;
|
2022-12-31 06:40:03 +00:00
|
|
|
extern fn zguiIsItemHovered(flags: HoveredFlags) bool;
|
|
|
|
extern fn zguiIsItemActive() bool;
|
|
|
|
extern fn zguiIsItemFocused() bool;
|
|
|
|
extern fn zguiIsItemClicked(mouse_button: MouseButton) bool;
|
|
|
|
extern fn zguiIsItemVisible() bool;
|
|
|
|
extern fn zguiIsItemEdited() bool;
|
|
|
|
extern fn zguiIsItemActivated() bool;
|
|
|
|
extern fn zguiIsItemDeactivated() bool;
|
|
|
|
extern fn zguiIsItemDeactivatedAfterEdit() bool;
|
|
|
|
extern fn zguiIsItemToggledOpen() bool;
|
|
|
|
extern fn zguiIsAnyItemHovered() bool;
|
|
|
|
extern fn zguiIsAnyItemActive() bool;
|
|
|
|
extern fn zguiIsAnyItemFocused() bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Color Utilities
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn colorConvertU32ToFloat4(in: u32) [4]f32 {
|
|
|
|
var rgba: [4]f32 = undefined;
|
|
|
|
zguiColorConvertU32ToFloat4(in, &rgba);
|
|
|
|
return rgba;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn colorConvertU32ToFloat3(in: u32) [3]f32 {
|
|
|
|
var rgba: [4]f32 = undefined;
|
|
|
|
zguiColorConvertU32ToFloat4(in, &rgba);
|
|
|
|
return .{ rgba[0], rgba[1], rgba[2] };
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn colorConvertFloat4ToU32(in: [4]f32) u32 {
|
|
|
|
return zguiColorConvertFloat4ToU32(&in);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn colorConvertFloat3ToU32(in: [3]f32) u32 {
|
|
|
|
return colorConvertFloat4ToU32(.{ in[0], in[1], in[2], 1 });
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn colorConvertRgbToHsv(r: f32, g: f32, b: f32) [3]f32 {
|
|
|
|
var hsv: [3]f32 = undefined;
|
|
|
|
return zguiColorConvertRGBtoHSV(r, g, b, &hsv[0], &hsv[1], &hsv[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn colorConvertHsvToRgb(h: f32, s: f32, v: f32) [3]f32 {
|
|
|
|
var rgb: [3]f32 = undefined;
|
|
|
|
return zguiColorConvertHSVtoRGB(h, s, v, &rgb[0], &rgb[1], &rgb[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern fn zguiColorConvertU32ToFloat4(in: u32, rgba: *[4]f32) void;
|
|
|
|
extern fn zguiColorConvertFloat4ToU32(in: *const [4]f32) u32;
|
|
|
|
extern fn zguiColorConvertRGBtoHSV(r: f32, g: f32, b: f32, out_h: *f32, out_s: *f32, out_v: *f32) void;
|
|
|
|
extern fn zguiColorConvertHSVtoRGB(h: f32, s: f32, v: f32, out_r: *f32, out_g: *f32, out_b: *f32) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Helpers
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
var temp_buffer: ?std.ArrayList(u8) = null;
|
|
|
|
|
|
|
|
pub fn format(comptime fmt: []const u8, args: anytype) []const u8 {
|
|
|
|
const len = std.fmt.count(fmt, args);
|
|
|
|
if (len > temp_buffer.?.items.len) temp_buffer.?.resize(len + 64) catch unreachable;
|
|
|
|
return std.fmt.bufPrint(temp_buffer.?.items, fmt, args) catch unreachable;
|
|
|
|
}
|
|
|
|
pub fn formatZ(comptime fmt: []const u8, args: anytype) [:0]const u8 {
|
|
|
|
const len = std.fmt.count(fmt ++ "\x00", args);
|
|
|
|
if (len > temp_buffer.?.items.len) temp_buffer.?.resize(len + 64) catch unreachable;
|
|
|
|
return std.fmt.bufPrintZ(temp_buffer.?.items, fmt, args) catch unreachable;
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub fn typeToDataTypeEnum(comptime T: type) DataType {
|
|
|
|
return switch (T) {
|
|
|
|
i8 => .I8,
|
|
|
|
u8 => .U8,
|
|
|
|
i16 => .I16,
|
|
|
|
u16 => .U16,
|
|
|
|
i32 => .I32,
|
|
|
|
u32 => .U32,
|
|
|
|
i64 => .I64,
|
|
|
|
u64 => .U64,
|
|
|
|
f32 => .F32,
|
|
|
|
f64 => .F64,
|
|
|
|
else => @compileError("Only fundamental scalar types allowed"),
|
|
|
|
};
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Menus
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn beginMenuBar() bool`
|
|
|
|
pub const beginMenuBar = zguiBeginMenuBar;
|
|
|
|
/// `pub fn endMenuBar() void`
|
|
|
|
pub const endMenuBar = zguiEndMenuBar;
|
|
|
|
/// `pub fn beginMainMenuBar() bool`
|
|
|
|
pub const beginMainMenuBar = zguiBeginMainMenuBar;
|
|
|
|
/// `pub fn endMainMenuBar() void`
|
|
|
|
pub const endMainMenuBar = zguiEndMainMenuBar;
|
|
|
|
|
|
|
|
pub fn beginMenu(label: [:0]const u8, enabled: bool) bool {
|
|
|
|
return zguiBeginMenu(label, enabled);
|
|
|
|
}
|
|
|
|
/// `pub fn endMenu() void`
|
|
|
|
pub const endMenu = zguiEndMenu;
|
|
|
|
|
|
|
|
const MenuItem = struct {
|
|
|
|
shortcut: ?[:0]const u8 = null,
|
|
|
|
selected: bool = false,
|
|
|
|
enabled: bool = true,
|
|
|
|
};
|
|
|
|
pub fn menuItem(label: [:0]const u8, args: MenuItem) bool {
|
|
|
|
return zguiMenuItem(label, if (args.shortcut) |s| s.ptr else null, args.selected, args.enabled);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern fn zguiBeginMenuBar() bool;
|
|
|
|
extern fn zguiEndMenuBar() void;
|
|
|
|
extern fn zguiBeginMainMenuBar() bool;
|
|
|
|
extern fn zguiEndMainMenuBar() void;
|
|
|
|
extern fn zguiBeginMenu(label: [*:0]const u8, enabled: bool) bool;
|
|
|
|
extern fn zguiEndMenu() void;
|
|
|
|
extern fn zguiMenuItem(label: [*:0]const u8, shortcut: ?[*:0]const u8, selected: bool, enabled: bool) bool;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Popups
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
/// `pub fn beginTooltip() bool`
|
|
|
|
pub const beginTooltip = zguiBeginTooltip;
|
|
|
|
/// `pub fn endTooltip() void`
|
|
|
|
pub const endTooltip = zguiEndTooltip;
|
|
|
|
extern fn zguiBeginTooltip() void;
|
|
|
|
extern fn zguiEndTooltip() void;
|
|
|
|
|
2023-01-16 09:28:18 +00:00
|
|
|
/// `pub fn beginPopupContextWindow() bool`
|
|
|
|
pub const beginPopupContextWindow = zguiBeginPopupContextWindow;
|
2022-12-31 06:40:03 +00:00
|
|
|
pub const PopupFlags = packed struct(u32) {
|
|
|
|
mouse_button_left: bool = false,
|
|
|
|
mouse_button_right: bool = false,
|
|
|
|
mouse_button_middle: bool = false,
|
|
|
|
mouse_button_mask_: bool = false,
|
|
|
|
mouse_button_default_: bool = false,
|
|
|
|
no_open_over_existing_popup: bool = false,
|
|
|
|
no_open_over_items: bool = false,
|
|
|
|
any_popup_id: bool = false,
|
|
|
|
any_popup_level: bool = false,
|
|
|
|
any_popup: bool = false,
|
|
|
|
_padding: u22 = 0,
|
|
|
|
};
|
|
|
|
pub fn beginPopupModal(name: [:0]const u8, args: Begin) bool {
|
|
|
|
return zguiBeginPopupModal(name, args.popen, args.flags);
|
|
|
|
}
|
|
|
|
pub fn openPopup(str_id: [:0]const u8, flags: PopupFlags) void {
|
|
|
|
zguiOpenPopup(str_id, flags);
|
|
|
|
}
|
|
|
|
/// `pub fn endPopup() void`
|
|
|
|
pub const endPopup = zguiEndPopup;
|
|
|
|
/// `pub fn closeCurrentPopup() void`
|
|
|
|
pub const closeCurrentPopup = zguiCloseCurrentPopup;
|
2023-01-16 09:28:18 +00:00
|
|
|
extern fn zguiBeginPopupContextWindow() bool;
|
2022-12-31 06:40:03 +00:00
|
|
|
extern fn zguiBeginPopupModal(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
|
|
|
|
extern fn zguiEndPopup() void;
|
|
|
|
extern fn zguiOpenPopup(str_id: [*:0]const u8, flags: PopupFlags) void;
|
|
|
|
extern fn zguiCloseCurrentPopup() void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Tabs
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const TabBarFlags = packed struct(u32) {
|
|
|
|
reorderable: bool = false,
|
|
|
|
auto_select_new_tabs: bool = false,
|
|
|
|
tab_list_popup_button: bool = false,
|
|
|
|
no_close_with_middle_mouse_button: bool = false,
|
|
|
|
no_tab_list_scrolling_buttons: bool = false,
|
|
|
|
no_tooltip: bool = false,
|
|
|
|
fitting_policy_resize_down: bool = false,
|
|
|
|
fitting_policy_scroll: bool = false,
|
|
|
|
_padding: u24 = 0,
|
|
|
|
|
|
|
|
pub const fitting_policy_mask = TabBarFlags{
|
|
|
|
.fitting_policy_resize_down = true,
|
|
|
|
.fitting_policy_scroll = true,
|
|
|
|
};
|
|
|
|
pub const fitting_policy_default = TabBarFlags{ .fitting_policy_resize_down = true };
|
|
|
|
};
|
|
|
|
pub const TabItemFlags = packed struct(u32) {
|
|
|
|
unsaved_document: bool = false,
|
|
|
|
set_selected: bool = false,
|
|
|
|
no_close_with_middle_mouse_button: bool = false,
|
|
|
|
no_push_id: bool = false,
|
|
|
|
no_tooltip: bool = false,
|
|
|
|
no_reorder: bool = false,
|
|
|
|
leading: bool = false,
|
|
|
|
trailing: bool = false,
|
|
|
|
_padding: u24 = 0,
|
|
|
|
};
|
|
|
|
pub fn beginTabBar(label: [:0]const u8, flags: TabBarFlags) bool {
|
|
|
|
return zguiBeginTabBar(label, flags);
|
|
|
|
}
|
|
|
|
const BeginTabItem = struct {
|
|
|
|
p_open: ?*bool = null,
|
|
|
|
flags: TabItemFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn beginTabItem(label: [:0]const u8, args: BeginTabItem) bool {
|
|
|
|
return zguiBeginTabItem(label, args.p_open, args.flags);
|
|
|
|
}
|
|
|
|
/// `void endTabItem() void`
|
|
|
|
pub const endTabItem = zguiEndTabItem;
|
|
|
|
/// `void endTabBar() void`
|
|
|
|
pub const endTabBar = zguiEndTabBar;
|
|
|
|
pub fn setTabItemClosed(tab_or_docked_window_label: [:0]const u8) void {
|
|
|
|
zguiSetTabItemClosed(tab_or_docked_window_label);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern fn zguiBeginTabBar(label: [*:0]const u8, flags: TabBarFlags) bool;
|
|
|
|
extern fn zguiBeginTabItem(label: [*:0]const u8, p_open: ?*bool, flags: TabItemFlags) bool;
|
|
|
|
extern fn zguiEndTabItem() void;
|
|
|
|
extern fn zguiEndTabBar() void;
|
|
|
|
extern fn zguiSetTabItemClosed(tab_or_docked_window_label: [*:0]const u8) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Viewport
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const Viewport = *opaque {
|
|
|
|
pub fn getPos(viewport: Viewport) [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiViewport_GetPos(viewport, &pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
extern fn zguiViewport_GetPos(viewport: Viewport, pos: *[2]f32) void;
|
|
|
|
|
|
|
|
pub fn getSize(viewport: Viewport) [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiViewport_GetSize(viewport, &pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
extern fn zguiViewport_GetSize(viewport: Viewport, size: *[2]f32) void;
|
|
|
|
|
|
|
|
pub fn getWorkPos(viewport: Viewport) [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiViewport_GetWorkPos(viewport, &pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
extern fn zguiViewport_GetWorkPos(viewport: Viewport, pos: *[2]f32) void;
|
|
|
|
|
|
|
|
pub fn getWorkSize(viewport: Viewport) [2]f32 {
|
|
|
|
var pos: [2]f32 = undefined;
|
|
|
|
zguiViewport_GetWorkSize(viewport, &pos);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
extern fn zguiViewport_GetWorkSize(viewport: Viewport, size: *[2]f32) void;
|
|
|
|
|
|
|
|
pub fn getCenter(viewport: Viewport) [2]f32 {
|
|
|
|
const pos = viewport.getPos();
|
|
|
|
const size = viewport.getSize();
|
|
|
|
return .{
|
|
|
|
pos[0] + size[0] * 0.5,
|
|
|
|
pos[1] + size[1] * 0.5,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn getWorkCenter(viewport: Viewport) [2]f32 {
|
|
|
|
const pos = viewport.getWorkPos();
|
|
|
|
const size = viewport.getWorkSize();
|
|
|
|
return .{
|
|
|
|
pos[0] + size[0] * 0.5,
|
|
|
|
pos[1] + size[1] * 0.5,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
};
|
|
|
|
pub const getMainViewport = zguiGetMainViewport;
|
|
|
|
extern fn zguiGetMainViewport() Viewport;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Mouse Input
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const MouseDragDelta = struct {
|
|
|
|
lock_threshold: f32 = -1.0,
|
|
|
|
};
|
|
|
|
pub fn getMouseDragDelta(drag_button: MouseButton, args: MouseDragDelta) [2]f32 {
|
|
|
|
var delta: [2]f32 = undefined;
|
|
|
|
zguiGetMouseDragDelta(drag_button, args.lock_threshold, &delta);
|
|
|
|
return delta;
|
|
|
|
}
|
|
|
|
pub const resetMouseDragDelta = zguiResetMouseDragDelta;
|
|
|
|
extern fn zguiGetMouseDragDelta(button: MouseButton, lock_threshold: f32, delta: *[2]f32) void;
|
|
|
|
extern fn zguiResetMouseDragDelta(button: MouseButton) void;
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// DrawFlags
|
|
|
|
//
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
pub const DrawFlags = packed struct(u32) {
|
|
|
|
closed: bool = false,
|
|
|
|
_padding0: u3 = 0,
|
|
|
|
round_corners_top_left: bool = false,
|
|
|
|
round_corners_top_right: bool = false,
|
|
|
|
round_corners_bottom_left: bool = false,
|
|
|
|
round_corners_bottom_right: bool = false,
|
|
|
|
round_corners_none: bool = false,
|
|
|
|
_padding1: u23 = 0,
|
|
|
|
|
|
|
|
pub const round_corners_top = DrawFlags{
|
|
|
|
.round_corners_top_left = true,
|
|
|
|
.round_corners_top_right = true,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const round_corners_bottom = DrawFlags{
|
|
|
|
.round_corners_bottom_left = true,
|
|
|
|
.round_corners_bottom_right = true,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const round_corners_left = DrawFlags{
|
|
|
|
.round_corners_top_left = true,
|
|
|
|
.round_corners_bottom_left = true,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const round_corners_right = DrawFlags{
|
|
|
|
.round_corners_top_right = true,
|
|
|
|
.round_corners_bottom_right = true,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const round_corners_all = DrawFlags{
|
|
|
|
.round_corners_top_left = true,
|
|
|
|
.round_corners_top_right = true,
|
|
|
|
.round_corners_bottom_left = true,
|
|
|
|
.round_corners_bottom_right = true,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const DrawCmd = extern struct {
|
|
|
|
clip_rect: [4]f32,
|
|
|
|
texture_id: TextureIdent,
|
|
|
|
vtx_offset: u32,
|
|
|
|
idx_offset: u32,
|
|
|
|
elem_count: u32,
|
|
|
|
user_callback: ?*anyopaque,
|
|
|
|
user_callback_data: ?*anyopaque,
|
|
|
|
};
|
|
|
|
|
|
|
|
pub const getWindowDrawList = zguiGetWindowDrawList;
|
|
|
|
pub const getBackgroundDrawList = zguiGetBackgroundDrawList;
|
|
|
|
pub const getForegroundDrawList = zguiGetForegroundDrawList;
|
|
|
|
|
|
|
|
pub const createDrawList = zguiCreateDrawList;
|
|
|
|
pub fn destroyDrawList(draw_list: DrawList) void {
|
|
|
|
if (draw_list.getOwnerName()) |owner| {
|
|
|
|
@panic(format("zgui: illegally destroying DrawList of {s}", .{owner}));
|
|
|
|
}
|
|
|
|
zguiDestroyDrawList(draw_list);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern fn zguiGetWindowDrawList() DrawList;
|
|
|
|
extern fn zguiGetBackgroundDrawList() DrawList;
|
|
|
|
extern fn zguiGetForegroundDrawList() DrawList;
|
|
|
|
extern fn zguiCreateDrawList() DrawList;
|
|
|
|
extern fn zguiDestroyDrawList(draw_list: DrawList) void;
|
|
|
|
|
|
|
|
pub const DrawList = *opaque {
|
|
|
|
pub const getOwnerName = zguiDrawList_GetOwnerName;
|
|
|
|
extern fn zguiDrawList_GetOwnerName(draw_list: DrawList) ?[*:0]const u8;
|
|
|
|
|
|
|
|
pub fn reset(draw_list: DrawList) void {
|
|
|
|
if (draw_list.getOwnerName()) |owner| {
|
|
|
|
@panic(format("zgui: illegally resetting DrawList of {s}", .{owner}));
|
|
|
|
}
|
|
|
|
zguiDrawList_ResetForNewFrame(draw_list);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_ResetForNewFrame(draw_list: DrawList) void;
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub const getVertexBufferLength = zguiDrawList_GetVertexBufferLength;
|
|
|
|
extern fn zguiDrawList_GetVertexBufferLength(draw_list: DrawList) i32;
|
|
|
|
pub const getVertexBufferData = zguiDrawList_GetVertexBufferData;
|
|
|
|
extern fn zguiDrawList_GetVertexBufferData(draw_list: DrawList) [*]const DrawVert;
|
|
|
|
|
|
|
|
pub const getIndexBufferLength = zguiDrawList_GetIndexBufferLength;
|
|
|
|
extern fn zguiDrawList_GetIndexBufferLength(draw_list: DrawList) i32;
|
|
|
|
pub const getIndexBufferData = zguiDrawList_GetIndexBufferData;
|
|
|
|
extern fn zguiDrawList_GetIndexBufferData(draw_list: DrawList) [*]const DrawIdx;
|
|
|
|
|
|
|
|
pub const getCmdBufferLength = zguiDrawList_GetCmdBufferLength;
|
|
|
|
extern fn zguiDrawList_GetCmdBufferLength(draw_list: DrawList) i32;
|
|
|
|
pub const getCmdBufferData = zguiDrawList_GetCmdBufferData;
|
|
|
|
extern fn zguiDrawList_GetCmdBufferData(draw_list: DrawList) [*]const DrawCmd;
|
|
|
|
|
|
|
|
pub const DrawListFlags = packed struct(u32) {
|
|
|
|
anti_aliased_lines: bool = false,
|
|
|
|
anti_aliased_lines_use_tex: bool = false,
|
|
|
|
anti_aliased_fill: bool = false,
|
|
|
|
allow_vtx_offset: bool = false,
|
|
|
|
|
2023-01-16 09:28:18 +00:00
|
|
|
_padding: u28 = 0,
|
2022-12-31 06:40:03 +00:00
|
|
|
};
|
|
|
|
|
2023-01-16 09:28:18 +00:00
|
|
|
pub const setDrawListFlags = zguiDrawList_SetFlags;
|
|
|
|
extern fn zguiDrawList_SetFlags(draw_list: DrawList, flags: DrawListFlags) void;
|
2022-12-31 06:40:03 +00:00
|
|
|
pub const getDrawListFlags = zguiDrawList_GetFlags;
|
|
|
|
extern fn zguiDrawList_GetFlags(draw_list: DrawList) DrawListFlags;
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const ClipRect = struct {
|
|
|
|
pmin: [2]f32,
|
|
|
|
pmax: [2]f32,
|
|
|
|
intersect_with_current: bool = false,
|
|
|
|
};
|
|
|
|
pub fn pushClipRect(draw_list: DrawList, args: ClipRect) void {
|
|
|
|
zguiDrawList_PushClipRect(
|
|
|
|
draw_list,
|
|
|
|
&args.pmin,
|
|
|
|
&args.pmax,
|
|
|
|
args.intersect_with_current,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_PushClipRect(
|
|
|
|
draw_list: DrawList,
|
|
|
|
clip_rect_min: *const [2]f32,
|
|
|
|
clip_rect_max: *const [2]f32,
|
|
|
|
intersect_with_current_clip_rect: bool,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub const pushClipRectFullScreen = zguiDrawList_PushClipRectFullScreen;
|
|
|
|
extern fn zguiDrawList_PushClipRectFullScreen(draw_list: DrawList) void;
|
|
|
|
|
|
|
|
pub const popClipRect = zguiDrawList_PopClipRect;
|
|
|
|
extern fn zguiDrawList_PopClipRect(draw_list: DrawList) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub const pushTextureId = zguiDrawList_PushTextureId;
|
|
|
|
extern fn zguiDrawList_PushTextureId(draw_list: DrawList, texture_id: TextureIdent) void;
|
|
|
|
|
|
|
|
pub const popTextureId = zguiDrawList_PopTextureId;
|
|
|
|
extern fn zguiDrawList_PopTextureId(draw_list: DrawList) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub fn getClipRectMin(draw_list: DrawList) [2]f32 {
|
|
|
|
var v: [2]f32 = undefined;
|
|
|
|
zguiDrawList_GetClipRectMin(draw_list, &v);
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_GetClipRectMin(draw_list: DrawList, clip_min: *[2]f32) void;
|
|
|
|
|
|
|
|
pub fn getClipRectMax(draw_list: DrawList) [2]f32 {
|
|
|
|
var v: [2]f32 = undefined;
|
|
|
|
zguiDrawList_GetClipRectMax(draw_list, &v);
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_GetClipRectMax(draw_list: DrawList, clip_min: *[2]f32) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddLine = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32,
|
|
|
|
};
|
|
|
|
pub fn addLine(draw_list: DrawList, args: AddLine) void {
|
|
|
|
zguiDrawList_AddLine(draw_list, &args.p1, &args.p2, args.col, args.thickness);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddLine(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddRect = struct {
|
|
|
|
pmin: [2]f32,
|
|
|
|
pmax: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
rounding: f32 = 0.0,
|
|
|
|
flags: DrawFlags = .{},
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
};
|
|
|
|
pub fn addRect(draw_list: DrawList, args: AddRect) void {
|
|
|
|
zguiDrawList_AddRect(
|
|
|
|
draw_list,
|
|
|
|
&args.pmin,
|
|
|
|
&args.pmax,
|
|
|
|
args.col,
|
|
|
|
args.rounding,
|
|
|
|
args.flags,
|
|
|
|
args.thickness,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddRect(
|
|
|
|
draw_list: DrawList,
|
|
|
|
pmin: *const [2]f32,
|
|
|
|
pmax: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
rounding: f32,
|
|
|
|
flags: DrawFlags,
|
|
|
|
thickness: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddRectFilled = struct {
|
|
|
|
pmin: [2]f32,
|
|
|
|
pmax: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
rounding: f32 = 0.0,
|
|
|
|
flags: DrawFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn addRectFilled(draw_list: DrawList, args: AddRectFilled) void {
|
|
|
|
zguiDrawList_AddRectFilled(draw_list, &args.pmin, &args.pmax, args.col, args.rounding, args.flags);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddRectFilled(
|
|
|
|
draw_list: DrawList,
|
|
|
|
pmin: *const [2]f32,
|
|
|
|
pmax: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
rounding: f32,
|
|
|
|
flags: DrawFlags,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddRectFilledMultiColor = struct {
|
|
|
|
pmin: [2]f32,
|
|
|
|
pmax: [2]f32,
|
|
|
|
col_upr_left: u32,
|
|
|
|
col_upr_right: u32,
|
|
|
|
col_bot_right: u32,
|
|
|
|
col_bot_left: u32,
|
|
|
|
};
|
|
|
|
pub fn addRectFilledMultiColor(draw_list: DrawList, args: AddRectFilledMultiColor) void {
|
|
|
|
zguiDrawList_AddRectFilledMultiColor(
|
|
|
|
draw_list,
|
|
|
|
&args.pmin,
|
|
|
|
&args.pmax,
|
|
|
|
args.col_upr_left,
|
|
|
|
args.col_upr_right,
|
|
|
|
args.col_bot_right,
|
|
|
|
args.col_bot_left,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddRectFilledMultiColor(
|
|
|
|
draw_list: DrawList,
|
|
|
|
pmin: *const [2]f32,
|
|
|
|
pmax: *const [2]f32,
|
|
|
|
col_upr_left: u32,
|
|
|
|
col_upr_right: u32,
|
|
|
|
col_bot_right: u32,
|
|
|
|
col_bot_left: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddQuad = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
p4: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
};
|
|
|
|
pub fn addQuad(draw_list: DrawList, args: AddQuad) void {
|
|
|
|
zguiDrawList_AddQuad(draw_list, &args.p1, &args.p2, &args.p3, &args.p4, args.col, args.thickness);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddQuad(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
p4: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddQuadFilled = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
p4: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
};
|
|
|
|
pub fn addQuadFilled(draw_list: DrawList, args: AddQuadFilled) void {
|
|
|
|
zguiDrawList_AddQuadFilled(draw_list, &args.p1, &args.p2, &args.p3, &args.p4, args.col);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddQuadFilled(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
p4: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddTriangle = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
};
|
|
|
|
pub fn addTriangle(draw_list: DrawList, args: AddTriangle) void {
|
|
|
|
zguiDrawList_AddTriangle(draw_list, &args.p1, &args.p2, &args.p3, args.col, args.thickness);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddTriangle(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddTriangleFilled = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
};
|
|
|
|
pub fn addTriangleFilled(draw_list: DrawList, args: AddTriangleFilled) void {
|
|
|
|
zguiDrawList_AddTriangleFilled(draw_list, &args.p1, &args.p2, &args.p3, args.col);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddTriangleFilled(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddCircle = struct {
|
|
|
|
p: [2]f32,
|
|
|
|
r: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32 = 0,
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
};
|
|
|
|
pub fn addCircle(draw_list: DrawList, args: AddCircle) void {
|
|
|
|
zguiDrawList_AddCircle(draw_list, &args.p, args.r, args.col, args.num_segments, args.thickness);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddCircle(
|
|
|
|
draw_list: DrawList,
|
|
|
|
center: *const [2]f32,
|
|
|
|
radius: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32,
|
|
|
|
thickness: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddCircleFilled = struct {
|
|
|
|
p: [2]f32,
|
|
|
|
r: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32 = 0,
|
|
|
|
};
|
|
|
|
pub fn addCircleFilled(draw_list: DrawList, args: AddCircleFilled) void {
|
|
|
|
zguiDrawList_AddCircleFilled(draw_list, &args.p, args.r, args.col, args.num_segments);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddCircleFilled(
|
|
|
|
draw_list: DrawList,
|
|
|
|
center: *const [2]f32,
|
|
|
|
radius: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddNgon = struct {
|
|
|
|
p: [2]f32,
|
|
|
|
r: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32,
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
};
|
|
|
|
pub fn addNgon(draw_list: DrawList, args: AddNgon) void {
|
|
|
|
zguiDrawList_AddNgon(draw_list, &args.p, args.r, args.col, args.num_segments, args.thickness);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddNgon(
|
|
|
|
draw_list: DrawList,
|
|
|
|
center: *const [2]f32,
|
|
|
|
radius: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32,
|
|
|
|
thickness: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddNgonFilled = struct {
|
|
|
|
p: [2]f32,
|
|
|
|
r: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32,
|
|
|
|
};
|
|
|
|
pub fn addNgonFilled(draw_list: DrawList, args: AddNgonFilled) void {
|
|
|
|
zguiDrawList_AddNgonFilled(draw_list, &args.p, args.r, args.col, args.num_segments);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddNgonFilled(
|
|
|
|
draw_list: DrawList,
|
|
|
|
center: *const [2]f32,
|
|
|
|
radius: f32,
|
|
|
|
col: u32,
|
|
|
|
num_segments: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub fn addText(draw_list: DrawList, pos: [2]f32, col: u32, comptime fmt: []const u8, args: anytype) void {
|
|
|
|
const txt = format(fmt, args);
|
|
|
|
draw_list.addTextUnformatted(pos, col, txt);
|
|
|
|
}
|
|
|
|
pub fn addTextUnformatted(draw_list: DrawList, pos: [2]f32, col: u32, txt: []const u8) void {
|
|
|
|
zguiDrawList_AddText(draw_list, &pos, col, txt.ptr, txt.ptr + txt.len);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddText(
|
|
|
|
draw_list: DrawList,
|
|
|
|
pos: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
text: [*]const u8,
|
|
|
|
text_end: [*]const u8,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddPolyline = struct {
|
|
|
|
col: u32,
|
|
|
|
flags: DrawFlags = .{},
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
};
|
|
|
|
pub fn addPolyline(draw_list: DrawList, points: []const [2]f32, args: AddPolyline) void {
|
|
|
|
zguiDrawList_AddPolyline(
|
|
|
|
draw_list,
|
|
|
|
points.ptr,
|
|
|
|
@intCast(u32, points.len),
|
|
|
|
args.col,
|
|
|
|
args.flags,
|
|
|
|
args.thickness,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddPolyline(
|
|
|
|
draw_list: DrawList,
|
|
|
|
points: [*]const [2]f32,
|
|
|
|
num_points: u32,
|
|
|
|
col: u32,
|
|
|
|
flags: DrawFlags,
|
|
|
|
thickness: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub fn addConvexPolyFilled(
|
|
|
|
draw_list: DrawList,
|
|
|
|
points: []const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
) void {
|
|
|
|
zguiDrawList_AddConvexPolyFilled(
|
|
|
|
draw_list,
|
|
|
|
points.ptr,
|
|
|
|
@intCast(u32, points.len),
|
|
|
|
col,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddConvexPolyFilled(
|
|
|
|
draw_list: DrawList,
|
|
|
|
points: [*]const [2]f32,
|
|
|
|
num_points: u32,
|
|
|
|
col: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddBezierCubic = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
p4: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
num_segments: u32 = 0,
|
|
|
|
};
|
|
|
|
pub fn addBezierCubic(draw_list: DrawList, args: AddBezierCubic) void {
|
|
|
|
zguiDrawList_AddBezierCubic(
|
|
|
|
draw_list,
|
|
|
|
&args.p1,
|
|
|
|
&args.p2,
|
|
|
|
&args.p3,
|
|
|
|
&args.p4,
|
|
|
|
args.col,
|
|
|
|
args.thickness,
|
|
|
|
args.num_segments,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddBezierCubic(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
p4: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32,
|
|
|
|
num_segments: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddBezierQuadratic = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
num_segments: u32 = 0,
|
|
|
|
};
|
|
|
|
pub fn addBezierQuadratic(draw_list: DrawList, args: AddBezierQuadratic) void {
|
|
|
|
zguiDrawList_AddBezierQuadratic(
|
|
|
|
draw_list,
|
|
|
|
&args.p1,
|
|
|
|
&args.p2,
|
|
|
|
&args.p3,
|
|
|
|
args.col,
|
|
|
|
args.thickness,
|
|
|
|
args.num_segments,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddBezierQuadratic(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
thickness: f32,
|
|
|
|
num_segments: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddImage = struct {
|
|
|
|
pmin: [2]f32,
|
|
|
|
pmax: [2]f32,
|
|
|
|
uvmin: [2]f32 = .{ 0, 0 },
|
|
|
|
uvmax: [2]f32 = .{ 1, 1 },
|
|
|
|
col: u32 = 0xff_ff_ff_ff,
|
|
|
|
};
|
|
|
|
pub fn addImage(draw_list: DrawList, user_texture_id: TextureIdent, args: AddImage) void {
|
|
|
|
zguiDrawList_AddImage(
|
|
|
|
draw_list,
|
|
|
|
user_texture_id,
|
|
|
|
&args.pmin,
|
|
|
|
&args.pmax,
|
|
|
|
&args.uvmin,
|
|
|
|
&args.uvmax,
|
|
|
|
args.col,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddImage(
|
|
|
|
draw_list: DrawList,
|
|
|
|
user_texture_id: TextureIdent,
|
|
|
|
pmin: *const [2]f32,
|
|
|
|
pmax: *const [2]f32,
|
|
|
|
uvmin: *const [2]f32,
|
|
|
|
uvmax: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddImageQuad = struct {
|
|
|
|
p1: [2]f32,
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
p4: [2]f32,
|
|
|
|
uv1: [2]f32 = .{ 0, 0 },
|
|
|
|
uv2: [2]f32 = .{ 1, 0 },
|
|
|
|
uv3: [2]f32 = .{ 1, 1 },
|
|
|
|
uv4: [2]f32 = .{ 0, 1 },
|
|
|
|
col: u32 = 0xff_ff_ff_ff,
|
|
|
|
};
|
|
|
|
pub fn addImageQuad(draw_list: DrawList, user_texture_id: TextureIdent, args: AddImageQuad) void {
|
|
|
|
zguiDrawList_AddImageQuad(
|
|
|
|
draw_list,
|
|
|
|
user_texture_id,
|
|
|
|
&args.p1,
|
|
|
|
&args.p2,
|
|
|
|
&args.p3,
|
|
|
|
&args.p4,
|
|
|
|
&args.uv1,
|
|
|
|
&args.uv2,
|
|
|
|
&args.uv3,
|
|
|
|
&args.uv4,
|
|
|
|
args.col,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddImageQuad(
|
|
|
|
draw_list: DrawList,
|
|
|
|
user_texture_id: TextureIdent,
|
|
|
|
p1: *const [2]f32,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
p4: *const [2]f32,
|
|
|
|
uv1: *const [2]f32,
|
|
|
|
uv2: *const [2]f32,
|
|
|
|
uv3: *const [2]f32,
|
|
|
|
uv4: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const AddImageRounded = struct {
|
|
|
|
pmin: [2]f32,
|
|
|
|
pmax: [2]f32,
|
|
|
|
uvmin: [2]f32 = .{ 0, 0 },
|
|
|
|
uvmax: [2]f32 = .{ 1, 1 },
|
|
|
|
col: u32 = 0xff_ff_ff_ff,
|
|
|
|
rounding: f32 = 4.0,
|
|
|
|
flags: DrawFlags = .{},
|
|
|
|
};
|
|
|
|
pub fn addImageRounded(draw_list: DrawList, user_texture_id: TextureIdent, args: AddImageRounded) void {
|
|
|
|
zguiDrawList_AddImageRounded(
|
|
|
|
draw_list,
|
|
|
|
user_texture_id,
|
|
|
|
&args.pmin,
|
|
|
|
&args.pmax,
|
|
|
|
&args.uvmin,
|
|
|
|
&args.uvmax,
|
|
|
|
args.col,
|
|
|
|
args.rounding,
|
|
|
|
args.flags,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_AddImageRounded(
|
|
|
|
draw_list: DrawList,
|
|
|
|
user_texture_id: TextureIdent,
|
|
|
|
pmin: *const [2]f32,
|
|
|
|
pmax: *const [2]f32,
|
|
|
|
uvmin: *const [2]f32,
|
|
|
|
uvmax: *const [2]f32,
|
|
|
|
col: u32,
|
|
|
|
rounding: f32,
|
|
|
|
flags: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub const pathClear = zguiDrawList_PathClear;
|
|
|
|
extern fn zguiDrawList_PathClear(draw_list: DrawList) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub fn pathLineTo(draw_list: DrawList, pos: [2]f32) void {
|
|
|
|
zguiDrawList_PathLineTo(draw_list, &pos);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_PathLineTo(draw_list: DrawList, pos: *const [2]f32) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub fn pathLineToMergeDuplicate(draw_list: DrawList, pos: [2]f32) void {
|
|
|
|
zguiDrawList_PathLineToMergeDuplicate(draw_list, &pos);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_PathLineToMergeDuplicate(draw_list: DrawList, pos: *const [2]f32) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
pub const pathFillConvex = zguiDrawList_PathFillConvex;
|
|
|
|
extern fn zguiDrawList_PathFillConvex(draw_list: DrawList, col: u32) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const PathStroke = struct {
|
|
|
|
col: u32,
|
|
|
|
flags: DrawFlags = .{},
|
|
|
|
thickness: f32 = 1.0,
|
|
|
|
};
|
|
|
|
pub fn pathStroke(draw_list: DrawList, args: PathStroke) void {
|
|
|
|
zguiDrawList_PathStroke(draw_list, args.col, args.flags, args.thickness);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_PathStroke(draw_list: DrawList, col: u32, flags: DrawFlags, thickness: f32) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const PathArcTo = struct {
|
|
|
|
p: [2]f32,
|
|
|
|
r: f32,
|
|
|
|
amin: f32,
|
|
|
|
amax: f32,
|
|
|
|
num_segments: u32 = 0,
|
|
|
|
};
|
|
|
|
pub fn pathArcTo(draw_list: DrawList, args: PathArcTo) void {
|
|
|
|
zguiDrawList_PathArcTo(
|
|
|
|
draw_list,
|
|
|
|
&args.p,
|
|
|
|
args.r,
|
|
|
|
args.amin,
|
|
|
|
args.amax,
|
|
|
|
args.num_segments,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_PathArcTo(
|
|
|
|
draw_list: DrawList,
|
|
|
|
center: *const [2]f32,
|
|
|
|
radius: f32,
|
|
|
|
amin: f32,
|
|
|
|
amax: f32,
|
|
|
|
num_segments: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const PathArcToFast = struct {
|
|
|
|
p: [2]f32,
|
|
|
|
r: f32,
|
|
|
|
amin_of_12: f32,
|
|
|
|
amax_of_12: f32,
|
|
|
|
};
|
|
|
|
pub fn pathArcToFast(draw_list: DrawList, args: PathArcToFast) void {
|
|
|
|
zguiDrawList_PathArcToFast(draw_list, &args.p, args.r, args.amin_of_12, args.amax_of_12);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_PathArcToFast(
|
|
|
|
draw_list: DrawList,
|
|
|
|
center: *const [2]f32,
|
|
|
|
radius: f32,
|
|
|
|
a_min_of_12: f32,
|
|
|
|
a_max_of_12: f32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const PathBezierCubicCurveTo = struct {
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
p4: [2]f32,
|
|
|
|
num_segments: u32 = 0,
|
|
|
|
};
|
|
|
|
pub fn pathBezierCubicCurveTo(draw_list: DrawList, args: PathBezierCubicCurveTo) void {
|
|
|
|
zguiDrawList_PathBezierCubicCurveTo(draw_list, &args.p2, &args.p3, &args.p4, args.num_segments);
|
|
|
|
}
|
|
|
|
extern fn zguiDrawList_PathBezierCubicCurveTo(
|
|
|
|
draw_list: DrawList,
|
|
|
|
p2: *const [2]f32,
|
|
|
|
p3: *const [2]f32,
|
|
|
|
p4: *const [2]f32,
|
|
|
|
num_segments: u32,
|
|
|
|
) void;
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
const PathBezierQuadraticCurveTo = struct {
|
|
|
|
p2: [2]f32,
|
|
|
|
p3: [2]f32,
|
|
|
|
num_segments: u32 = 0,
|
|
|
|
};
|
|
|
|
pub fn pathPathBezierQuadraticCurveTo(draw_list: DrawList, args: PathBezierQuadraticCurveTo) void {
|
|
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zguiDrawList_PathBezierQuadraticCurveTo(draw_list, &args.p2, &args.p3, args.num_segments);
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}
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extern fn zguiDrawList_PathBezierQuadraticCurveTo(
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draw_list: DrawList,
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p2: *const [2]f32,
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p3: *const [2]f32,
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num_segments: u32,
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) void;
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//----------------------------------------------------------------------------------------------
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const PathRect = struct {
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bmin: [2]f32,
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bmax: [2]f32,
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rounding: f32 = 0.0,
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flags: DrawFlags = .{},
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};
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pub fn pathRect(draw_list: DrawList, args: PathRect) void {
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zguiDrawList_PathRect(draw_list, &args.bmin, &args.bmax, args.rounding, args.flags);
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}
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extern fn zguiDrawList_PathRect(
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draw_list: DrawList,
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rect_min: *const [2]f32,
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rect_max: *const [2]f32,
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rounding: f32,
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flags: DrawFlags,
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|
) void;
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//----------------------------------------------------------------------------------------------
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};
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