const std = @import("std"); const toml = @import("toml"); const Allocator = std.mem.Allocator; const log = std.log.scoped(.Config); var state: Config = .{}; const Config = struct { host: Host = .{}, guest: Guest = .{}, debug: Debug = .{}, /// Settings related to the Computer the Emulator is being run on const Host = struct { /// Using Nearest-Neighbor, multiply the resolution of the GBA Window win_scale: i64 = 3, /// Enable Vsync /// /// Note: This does not affect whether Emulation is synced to 59Hz vsync: bool = true, /// Mute ZBA mute: bool = false, }; // Settings realted to the emulation itself const Guest = struct { /// Whether Emulation thread to sync to Audio Callbacks audio_sync: bool = true, /// Whether Emulation thread should sync to 59Hz video_sync: bool = true, /// Whether RTC I/O should always be enabled force_rtc: bool = false, /// Skip BIOS skip_bios: bool = false, }; /// Settings related to debugging ZBA const Debug = struct { /// Enable CPU Trace logs cpu_trace: bool = false, /// If false and ZBA is built in debug mode, ZBA will panic on unhandled I/O unhandled_io: bool = true, }; }; pub fn config() *const Config { return &state; } /// Reads a config file and then loads it into the global state pub fn load(allocator: Allocator, config_path: []const u8) !void { var dir = try std.fs.openDirAbsolute(config_path, .{}); defer dir.close(); const sub_path = "zba" ++ std.fs.path.sep_str ++ "config.toml"; var file = try dir.openFile(sub_path, .{}); defer file.close(); { const path = try std.fs.path.join(allocator, &.{ config_path, sub_path }); defer allocator.free(path); log.info("loaded from {s}", .{path}); } const contents = try file.readToEndAlloc(allocator, try file.getEndPos()); defer allocator.free(contents); var parser = toml.Parser(Config).init(allocator); defer parser.deinit(); const parsed = try parser.parseString(contents); defer parsed.deinit(); state = parsed.value; // FIXME: should copy the struct to state }