const std = @import("std"); const Bios = @import("bus/bios.zig").Bios; const GamePak = @import("bus/pak.zig").GamePak; const Allocator = std.mem.Allocator; pub const Bus = struct { pak: GamePak, bios: Bios, pub fn withPak(alloc: Allocator, path: []const u8) !@This() { return @This(){ .pak = try GamePak.fromPath(alloc, path), // TODO: don't hardcode this + bundle open-sorce Boot ROM .bios = try Bios.fromPath(alloc, "./bin/gba_bios.bin"), }; } pub fn read32(self: *const @This(), addr: u32) u32 { return switch (addr) { // General Internal Memory 0x0000_0000...0x0000_3FFF => self.bios.get32(@as(usize, addr)), 0x0200_0000...0x0203FFFF => std.debug.panic("read32 from 0x{X:} in IWRAM", .{addr}), 0x0300_0000...0x0300_7FFF => std.debug.panic("read32 from 0x{X:} in EWRAM", .{addr}), 0x0400_0000...0x0400_03FE => std.debug.panic("read32 from 0x{X:} in I/O", .{addr}), // Internal Display Memory 0x0500_0000...0x0500_03FF => std.debug.panic("read32 from 0x{X:} in BG/OBJ Palette RAM", .{addr}), 0x0600_0000...0x0601_7FFF => std.debug.panic("read32 from 0x{X:} in VRAM", .{addr}), 0x0700_0000...0x0700_03FF => std.debug.panic("read32 from 0x{X:} in OAM", .{addr}), // External Memory (Game Pak) 0x0800_0000...0x09FF_FFFF => self.pak.get32(@as(usize, addr - 0x0800_0000)), 0x0A00_0000...0x0BFF_FFFF => self.pak.get32(@as(usize, addr - 0x0A00_0000)), 0x0C00_0000...0x0DFF_FFFF => self.pak.get32(@as(usize, addr - 0x0C00_0000)), else => { std.log.warn("ZBA tried to read32 from 0x{X:}", .{addr}); return 0x0000_0000; }, }; } pub fn write32(_: *@This(), addr: u32, word: u32) void { // TODO: write32 can write to GamePak Flash switch (addr) { // General Internal Memory 0x0200_0000...0x0203FFFF => std.debug.panic("write32 0x{X:} to 0x{X:} in IWRAM", .{ word, addr }), 0x0300_0000...0x0300_7FFF => std.debug.panic("write32 0x{X:} to 0x{X:} in EWRAM", .{ word, addr }), 0x0400_0000...0x0400_03FE => std.debug.panic("write32 0x{X:} to 0x{X:} in I/O", .{ word, addr }), // Internal Display Memory 0x0500_0000...0x0500_03FF => std.debug.panic("write32 0x{X:} to 0x{X:} in BG/OBJ Palette RAM", .{ word, addr }), 0x0600_0000...0x0601_7FFF => std.debug.panic("write32 0x{X:} to 0x{X:} in VRAM", .{ word, addr }), 0x0700_0000...0x0700_03FF => std.debug.panic("write32 0x{X:} to 0x{X:} in OAM", .{ word, addr }), else => std.log.warn("ZBA tried to write32 0x{X:} to 0x{X:}", .{ word, addr }), } } pub fn read16(self: *const @This(), addr: u32) u16 { return switch (addr) { // General Internal Memory 0x0000_0000...0x0000_3FFF => self.bios.get16(@as(usize, addr)), 0x0200_0000...0x0203FFFF => std.debug.panic("read16 from 0x{X:} in IWRAM", .{addr}), 0x0300_0000...0x0300_7FFF => std.debug.panic("read16 from 0x{X:} in EWRAM", .{addr}), 0x0400_0000...0x0400_03FE => std.debug.panic("read16 from 0x{X:} in I/O", .{addr}), // Internal Display Memory 0x0500_0000...0x0500_03FF => std.debug.panic("read16 from 0x{X:} in BG/OBJ Palette RAM", .{addr}), 0x0600_0000...0x0601_7FFF => std.debug.panic("read16 from 0x{X:} in VRAM", .{addr}), 0x0700_0000...0x0700_03FF => std.debug.panic("read16 from 0x{X:} in OAM", .{addr}), // External Memory (Game Pak) 0x0800_0000...0x09FF_FFFF => self.pak.get16(@as(usize, addr - 0x0800_0000)), 0x0A00_0000...0x0BFF_FFFF => self.pak.get16(@as(usize, addr - 0x0A00_0000)), 0x0C00_0000...0x0DFF_FFFF => self.pak.get16(@as(usize, addr - 0x0C00_0000)), else => { std.log.warn("ZBA tried to read16 from 0x{X:}", .{addr}); return 0x0000; }, }; } pub fn write16(_: *@This(), addr: u32, halfword: u16) void { // TODO: write16 can write to GamePak Flash switch (addr) { // General Internal Memory 0x0200_0000...0x0203FFFF => std.debug.panic("write16 0x{X:} to 0x{X:} in IWRAM", .{ halfword, addr }), 0x0300_0000...0x0300_7FFF => std.debug.panic("write16 0x{X:} to 0x{X:} in EWRAM", .{ halfword, addr }), 0x0400_0000...0x0400_03FE => std.debug.panic("write16 0x{X:} to 0x{X:} in I/O", .{ halfword, addr }), // Internal Display Memory 0x0500_0000...0x0500_03FF => std.debug.panic("write16 0x{X:} to 0x{X:} in BG/OBJ Palette RAM", .{ halfword, addr }), 0x0600_0000...0x0601_7FFF => std.debug.panic("write16 0x{X:} to 0x{X:} in VRAM", .{ halfword, addr }), 0x0700_0000...0x0700_03FF => std.debug.panic("write16 0x{X:} to 0x{X:} in OAM", .{ halfword, addr }), else => std.log.warn("ZBA tried to write16 0x{X:} to 0x{X:}", .{ halfword, addr }), } } pub fn read8(self: *const @This(), addr: u32) u8 { return switch (addr) { // General Internal Memory 0x0000_0000...0x0000_3FFF => self.bios.get8(@as(usize, addr)), 0x0200_0000...0x0203FFFF => std.debug.panic("read8 from 0x{X:} in IWRAM", .{addr}), 0x0300_0000...0x0300_7FFF => std.debug.panic("read8 from 0x{X:} in EWRAM", .{addr}), 0x0400_0000...0x0400_03FE => std.debug.panic("read8 from 0x{X:} in I/O", .{addr}), // Internal Display Memory 0x0500_0000...0x0500_03FF => std.debug.panic("read8 from 0x{X:} in BG/OBJ Palette RAM", .{addr}), 0x0600_0000...0x0601_7FFF => std.debug.panic("read8 from 0x{X:} in VRAM", .{addr}), 0x0700_0000...0x0700_03FF => std.debug.panic("read8 from 0x{X:} in OAM", .{addr}), // External Memory (Game Pak) 0x0800_0000...0x09FF_FFFF => self.pak.get8(@as(usize, addr - 0x0800_0000)), 0x0A00_0000...0x0BFF_FFFF => self.pak.get8(@as(usize, addr - 0x0A00_0000)), 0x0C00_0000...0x0DFF_FFFF => self.pak.get8(@as(usize, addr - 0x0C00_0000)), 0x0E00_0000...0x0E00_FFFF => std.debug.panic("read8 from 0x{X:} in Game Pak SRAM", .{addr}), else => { std.log.warn("ZBA tried to read8 from 0x{X:}", .{addr}); return 0x00; }, }; } pub fn write8(_: *@This(), addr: u32, byte: u8) void { switch (addr) { // General Internal Memory 0x0200_0000...0x0203FFFF => std.debug.panic("write8 0x{X:} to 0x{X:} in IWRAM", .{ byte, addr }), 0x0300_0000...0x0300_7FFF => std.debug.panic("write8 0x{X:} to 0x{X:} in EWRAM", .{ byte, addr }), 0x0400_0000...0x0400_03FE => std.debug.panic("write8 0x{X:} to 0x{X:} in I/O", .{ byte, addr }), // External Memory (Game Pak) 0x0E00_0000...0x0E00_FFFF => std.debug.panic("write8 0x{X:} to 0x{X:} in Game Pak SRAM", .{ byte, addr }), else => std.log.warn("ZBA tried to write8 0x{X:} to 0x{X:}", .{ byte, addr }), } } };