const std = @import("std"); const Allocator = std.mem.Allocator; const Self = @This(); title: [12]u8, buf: []u8, alloc: Allocator, const log = std.log.scoped(.GamePak); pub fn init(alloc: Allocator, path: []const u8) !Self { const file = try std.fs.cwd().openFile(path, .{}); defer file.close(); const len = try file.getEndPos(); const buf = try file.readToEndAlloc(alloc, len); const title = parseTitle(buf); const pak = Self{ .buf = buf, .alloc = alloc, .title = title }; pak.parseHeader(); return pak; } fn parseHeader(self: *const Self) void { const title = parseTitle(self.buf); const code = self.buf[0xAC..0xB0]; const maker = self.buf[0xB0..0xB2]; const version = self.buf[0xBC]; log.info("Title: {s}", .{title}); if (version != 0) log.info("Version: {}", .{version}); log.info("Game Code: {s}", .{code}); if (lookupMaker(maker)) |c| log.info("Maker Code: {s}", .{c}) else log.info("Maker: {s}", .{maker}); } fn parseTitle(buf: []u8) [12]u8 { return buf[0xA0..0xAC].*; } fn lookupMaker(slice: *const [2]u8) ?[]const u8 { const num = @as(u16, slice[1]) << 8 | @as(u16, slice[0]); return switch (num) { 0x3130 => "Nintendo", else => null, }; } pub fn deinit(self: Self) void { self.alloc.free(self.buf); } pub fn get32(self: *const Self, idx: usize) u32 { return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx)); } pub fn get16(self: *const Self, idx: usize) u16 { return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]); } pub fn get8(self: *const Self, idx: usize) u8 { return self.buf[idx]; }