const std = @import("std"); // Although this function looks imperative, it does not perform the build // directly and instead it mutates the build graph (`b`) that will be then // executed by an external runner. The functions in `std.Build` implement a DSL // for defining build steps and express dependencies between them, allowing the // build runner to parallelize the build automatically (and the cache system to // know when a step doesn't need to be re-run). pub fn build(b: *std.Build) void { // Standard target options allow the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); // It's also possible to define more custom flags to toggle optional features // of this build script using `b.option()`. All defined flags (including // target and optimize options) will be listed when running `zig build --help` // in this directory. // This creates a module, which represents a collection of source files alongside // some compilation options, such as optimization mode and linked system libraries. // Zig modules are the preferred way of making Zig code available to consumers. // addModule defines a module that we intend to make available for importing // to our consumers. We must give it a name because a Zig package can expose // multiple modules and consumers will need to be able to specify which // module they want to access. const exe_mod = b.addModule("zba", .{ // The root source file is the "entry point" of this module. Users of // this module will only be able to access public declarations contained // in this file, which means that if you have declarations that you // intend to expose to consumers that were defined in other files part // of this module, you will have to make sure to re-export them from // the root file. .root_source_file = b.path("src/main.zig"), // Later on we'll use this module as the root module of a test executable // which requires us to specify a target. .target = target, .link_libc = true, }); // Here we define an executable. An executable needs to have a root module // which needs to expose a `main` function. While we could add a main function // to the module defined above, it's sometimes preferable to split business // business logic and the CLI into two separate modules. // // If your goal is to create a Zig library for others to use, consider if // it might benefit from also exposing a CLI tool. A parser library for a // data serialization format could also bundle a CLI syntax checker, for example. // // If instead your goal is to create an executable, consider if users might // be interested in also being able to embed the core functionality of your // program in their own executable in order to avoid the overhead involved in // subprocessing your CLI tool. // // If neither case applies to you, feel free to delete the declaration you // don't need and to put everything under a single module. const exe = b.addExecutable(.{ .name = "zba", .root_module = exe_mod }); const zgui = b.dependency("zgui", .{ .shared = false, .with_implot = true, .backend = .sdl3_opengl3 }); const sdl = b.dependency("sdl", .{ .target = target, .optimize = optimize, .preferred_linkage = .static }); const gl = @import("zigglgen").generateBindingsModule(b, .{ .api = .gl, .version = .@"3.3", .profile = .core }); const sdl_lib = sdl.artifact("SDL3"); const zgui_lib = zgui.artifact("imgui"); exe_mod.linkLibrary(sdl_lib); exe_mod.linkLibrary(zgui_lib); exe_mod.addImport("gl", gl); exe_mod.addImport("known_folders", b.dependency("known_folders", .{}).module("known-folders")); exe_mod.addImport("datetime", b.dependency("datetime", .{}).module("datetime")); exe_mod.addImport("clap", b.dependency("clap", .{}).module("clap")); exe_mod.addImport("zba_util", b.dependency("zba_util", .{}).module("zba_util")); exe_mod.addImport("arm32", b.dependency("arm32", .{}).module("arm32")); exe_mod.addImport("gdbstub", b.dependency("zba_gdbstub", .{}).module("zba_gdbstub")); exe_mod.addImport("nfd", b.dependency("nfdzig", .{}).module("nfd")); exe_mod.addImport("zgui", zgui.module("root")); exe_mod.addImport("bitjuggle", b.dependency("bitjuggle", .{}).module("bitjuggle")); exe_mod.addAnonymousImport("example.toml", .{ .root_source_file = b.path("example.toml") }); // This declares intent for the executable to be installed into the // install prefix when running `zig build` (i.e. when executing the default // step). By default the install prefix is `zig-out/` but can be overridden // by passing `--prefix` or `-p`. b.installArtifact(exe); // This creates a top level step. Top level steps have a name and can be // invoked by name when running `zig build` (e.g. `zig build run`). // This will evaluate the `run` step rather than the default step. // For a top level step to actually do something, it must depend on other // steps (e.g. a Run step, as we will see in a moment). const run_step = b.step("run", "Run the app"); // This creates a RunArtifact step in the build graph. A RunArtifact step // invokes an executable compiled by Zig. Steps will only be executed by the // runner if invoked directly by the user (in the case of top level steps) // or if another step depends on it, so it's up to you to define when and // how this Run step will be executed. In our case we want to run it when // the user runs `zig build run`, so we create a dependency link. const run_cmd = b.addRunArtifact(exe); run_step.dependOn(&run_cmd.step); // By making the run step depend on the default step, it will be run from the // installation directory rather than directly from within the cache directory. run_cmd.step.dependOn(b.getInstallStep()); // This allows the user to pass arguments to the application in the build // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); } // Creates an executable that will run `test` blocks from the provided module. // Here `mod` needs to define a target, which is why earlier we made sure to // set the releative field. const mod_tests = b.addTest(.{ .root_module = exe_mod, }); // A run step that will run the test executable. const run_mod_tests = b.addRunArtifact(mod_tests); // Creates an executable that will run `test` blocks from the executable's // root module. Note that test executables only test one module at a time, // hence why we have to create two separate ones. const exe_tests = b.addTest(.{ .root_module = exe.root_module, }); // A run step that will run the second test executable. const run_exe_tests = b.addRunArtifact(exe_tests); // A top level step for running all tests. dependOn can be called multiple // times and since the two run steps do not depend on one another, this will // make the two of them run in parallel. const test_step = b.step("test", "Run tests"); test_step.dependOn(&run_mod_tests.step); test_step.dependOn(&run_exe_tests.step); // Just like flags, top level steps are also listed in the `--help` menu. // // The Zig build system is entirely implemented in userland, which means // that it cannot hook into private compiler APIs. All compilation work // orchestrated by the build system will result in other Zig compiler // subcommands being invoked with the right flags defined. You can observe // these invocations when one fails (or you pass a flag to increase // verbosity) to validate assumptions and diagnose problems. // // Lastly, the Zig build system is relatively simple and self-contained, // and reading its source code will allow you to master it. }