const io = @import("../../bus/io.zig"); /// Linear Feedback Shift Register const Scheduler = @import("../../scheduler.zig").Scheduler; const FrameSequencer = @import("../../apu.zig").FrameSequencer; const Noise = @import("../Noise.zig"); const Self = @This(); pub const interval: u64 = (1 << 24) / (1 << 22); shift: u15, timer: u16, sched: *Scheduler, pub fn create(sched: *Scheduler) Self { return .{ .shift = 0, .timer = 0, .sched = sched, }; } pub fn sample(self: *const Self) i8 { return if ((~self.shift & 1) == 1) 1 else -1; } /// Reload LFSR Timer pub fn reload(self: *Self, poly: io.PolyCounter) void { self.sched.removeScheduledEvent(.{ .ApuChannel = 3 }); const div = Self.divisor(poly.div_ratio.read()); const timer = div << poly.shift.read(); self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * interval); } /// Scheduler Event Handler for LFSR Timer Expire /// FIXME: This gets called a lot, clogging up the Scheduler pub fn onLfsrTimerExpire(self: *Self, poly: io.PolyCounter, late: u64) void { // Obscure: "Using a noise channel clock shift of 14 or 15 // results in the LFSR receiving no clocks." if (poly.shift.read() >= 14) return; const div = Self.divisor(poly.div_ratio.read()); const timer = div << poly.shift.read(); const tmp = (self.shift & 1) ^ ((self.shift & 2) >> 1); self.shift = (self.shift >> 1) | (tmp << 14); if (poly.width.read()) self.shift = (self.shift & ~@as(u15, 0x40)) | tmp << 6; self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * interval -| late); } fn divisor(code: u3) u16 { if (code == 0) return 8; return @as(u16, code) << 4; }