const std = @import("std"); const Bios = @import("bus/Bios.zig"); const Ewram = @import("bus/Ewram.zig"); const GamePak = @import("bus/GamePak.zig"); const Io = @import("bus/io.zig").Io; const Iwram = @import("bus/Iwram.zig"); const Ppu = @import("ppu.zig").Ppu; const Apu = @import("apu.zig").Apu; const DmaControllers = @import("bus/dma.zig").DmaControllers; const Timers = @import("bus/timer.zig").Timers; const Scheduler = @import("scheduler.zig").Scheduler; const io = @import("bus/io.zig"); const Allocator = std.mem.Allocator; const log = std.log.scoped(.Bus); const rotr = @import("util.zig").rotr; const Self = @This(); const panic_on_und_bus: bool = false; pak: GamePak, bios: Bios, ppu: Ppu, apu: Apu, dma: DmaControllers, tim: Timers, iwram: Iwram, ewram: Ewram, io: Io, pub fn init(alloc: Allocator, sched: *Scheduler, rom_path: []const u8, bios_path: ?[]const u8, save_path: ?[]const u8) !Self { return Self{ .pak = try GamePak.init(alloc, rom_path, save_path), .bios = try Bios.init(alloc, bios_path), .ppu = try Ppu.init(alloc, sched), .apu = Apu.init(), .iwram = try Iwram.init(alloc), .ewram = try Ewram.init(alloc), .dma = DmaControllers.init(), .tim = Timers.init(sched), .io = Io.init(), }; } pub fn deinit(self: Self) void { self.iwram.deinit(); self.ewram.deinit(); self.pak.deinit(); self.bios.deinit(); self.ppu.deinit(); } pub fn read32(self: *const Self, addr: u32) u32 { return switch (addr) { // General Internal Memory 0x0000_0000...0x0000_3FFF => self.bios.read(u32, addr), 0x0200_0000...0x02FF_FFFF => self.ewram.read(u32, addr), 0x0300_0000...0x03FF_FFFF => self.iwram.read(u32, addr), 0x0400_0000...0x0400_03FE => io.read32(self, addr), // Internal Display Memory 0x0500_0000...0x05FF_FFFF => self.ppu.palette.read(u32, addr), 0x0600_0000...0x06FF_FFFF => self.ppu.vram.read(u32, addr), 0x0700_0000...0x07FF_FFFF => self.ppu.oam.read(u32, addr), // External Memory (Game Pak) 0x0800_0000...0x09FF_FFFF => self.pak.read(u32, addr), 0x0A00_0000...0x0BFF_FFFF => self.pak.read(u32, addr), 0x0C00_0000...0x0DFF_FFFF => self.pak.read(u32, addr), 0x0E00_0000...0x0FFF_FFFF => @as(u32, self.pak.backup.read(addr)) * 0x01010101, else => undRead("Tried to read from 0x{X:0>8}", .{addr}), }; } pub fn write32(self: *Self, addr: u32, word: u32) void { // TODO: write32 can write to GamePak Flash switch (addr) { // General Internal Memory 0x0200_0000...0x02FF_FFFF => self.ewram.write(u32, addr, word), 0x0300_0000...0x03FF_FFFF => self.iwram.write(u32, addr, word), 0x0400_0000...0x0400_03FE => io.write32(self, addr, word), // Internal Display Memory 0x0500_0000...0x05FF_FFFF => self.ppu.palette.write(u32, addr, word), 0x0600_0000...0x06FF_FFFF => self.ppu.vram.write(u32, addr, word), 0x0700_0000...0x07FF_FFFF => self.ppu.oam.write(u32, addr, word), 0x0E00_0000...0x0FFF_FFFF => { const value = rotr(u32, word, 8 * (addr & 3)); self.pak.backup.write(addr, @truncate(u8, value)); }, else => undWrite("Tried to write 0x{X:0>8} to 0x{X:0>8}", .{ word, addr }), } } pub fn read16(self: *const Self, addr: u32) u16 { return switch (addr) { // General Internal Memory 0x0000_0000...0x0000_3FFF => self.bios.read(u16, addr), 0x0200_0000...0x02FF_FFFF => self.ewram.read(u16, addr), 0x0300_0000...0x03FF_FFFF => self.iwram.read(u16, addr), 0x0400_0000...0x0400_03FE => io.read16(self, addr), // Internal Display Memory 0x0500_0000...0x05FF_FFFF => self.ppu.palette.read(u16, addr), 0x0600_0000...0x06FF_FFFF => self.ppu.vram.read(u16, addr), 0x0700_0000...0x07FF_FFFF => self.ppu.oam.read(u16, addr), // External Memory (Game Pak) 0x0800_0000...0x09FF_FFFF => self.pak.read(u16, addr), 0x0A00_0000...0x0BFF_FFFF => self.pak.read(u16, addr), 0x0C00_0000...0x0DFF_FFFF => self.pak.read(u16, addr), 0x0E00_0000...0x0FFF_FFFF => @as(u16, self.pak.backup.read(addr)) * 0x0101, else => undRead("Tried to read from 0x{X:0>8}", .{addr}), }; } pub fn write16(self: *Self, addr: u32, halfword: u16) void { // TODO: write16 can write to GamePak Flash switch (addr) { // General Internal Memory 0x0200_0000...0x02FF_FFFF => self.ewram.write(u16, addr, halfword), 0x0300_0000...0x03FF_FFFF => self.iwram.write(u16, addr, halfword), 0x0400_0000...0x0400_03FE => io.write16(self, addr, halfword), // Internal Display Memory 0x0500_0000...0x05FF_FFFF => self.ppu.palette.write(u16, addr, halfword), 0x0600_0000...0x06FF_FFFF => self.ppu.vram.write(u16, addr, halfword), 0x0700_0000...0x07FF_FFFF => self.ppu.oam.write(u16, addr, halfword), 0x0800_00C4, 0x0800_00C6, 0x0800_00C8 => log.warn("Tried to write 0x{X:0>4} to GPIO", .{halfword}), // External Memory (Game Pak) 0x0E00_0000...0x0FFF_FFFF => self.pak.backup.write(addr, @truncate(u8, rotr(u16, halfword, 8 * (addr & 1)))), else => undWrite("Tried to write 0x{X:0>4} to 0x{X:0>8}", .{ halfword, addr }), } } pub fn read8(self: *const Self, addr: u32) u8 { return switch (addr) { // General Internal Memory 0x0000_0000...0x0000_3FFF => self.bios.read(u8, addr), 0x0200_0000...0x02FF_FFFF => self.ewram.read(u8, addr), 0x0300_0000...0x03FF_FFFF => self.iwram.read(u8, addr), 0x0400_0000...0x0400_03FE => io.read8(self, addr), // Internal Display Memory 0x0500_0000...0x05FF_FFFF => self.ppu.palette.read(u8, addr), 0x0600_0000...0x06FF_FFFF => self.ppu.vram.read(u8, addr), 0x0700_0000...0x07FF_FFFF => self.ppu.oam.read(u8, addr), // External Memory (Game Pak) 0x0800_0000...0x09FF_FFFF => self.pak.read(u8, addr), 0x0A00_0000...0x0BFF_FFFF => self.pak.read(u8, addr), 0x0C00_0000...0x0DFF_FFFF => self.pak.read(u8, addr), 0x0E00_0000...0x0FFF_FFFF => self.pak.backup.read(addr), else => undRead("Tried to read from 0x{X:0>2}", .{addr}), }; } pub fn write8(self: *Self, addr: u32, byte: u8) void { switch (addr) { // General Internal Memory 0x0200_0000...0x02FF_FFFF => self.ewram.write(u8, addr, byte), 0x0300_0000...0x03FF_FFFF => self.iwram.write(u8, addr, byte), 0x0400_0000...0x0400_03FE => io.write8(self, addr, byte), 0x0400_0410 => log.info("Ignored write of 0x{X:0>2} to 0x{X:0>8}", .{ byte, addr }), // External Memory (Game Pak) 0x0E00_0000...0x0FFF_FFFF => self.pak.backup.write(addr, byte), else => undWrite("Tried to write 0x{X:0>2} to 0x{X:0>8}", .{ byte, addr }), } } fn undRead(comptime format: []const u8, args: anytype) u8 { if (panic_on_und_bus) std.debug.panic(format, args) else log.warn(format, args); return 0; } fn undWrite(comptime format: []const u8, args: anytype) void { if (panic_on_und_bus) std.debug.panic(format, args) else log.warn(format, args); }