const std = @import("std"); const EventKind = @import("scheduler.zig").EventKind; const Io = @import("bus/io.zig").Io; const Scheduler = @import("scheduler.zig").Scheduler; const Allocator = std.mem.Allocator; pub const width = 240; pub const height = 160; pub const buf_pitch = width * @sizeOf(u16); const buf_len = buf_pitch * height; pub const Ppu = struct { const Self = @This(); vram: Vram, palette: Palette, sched: *Scheduler, frame_buf: []u8, alloc: Allocator, pub fn init(alloc: Allocator, sched: *Scheduler) !Self { // Queue first Hblank sched.push(.Draw, sched.tick + (240 * 4)); return Self{ .vram = try Vram.init(alloc), .palette = try Palette.init(alloc), .sched = sched, .frame_buf = try alloc.alloc(u8, buf_len), .alloc = alloc, }; } pub fn deinit(self: Self) void { self.alloc.free(self.frame_buf); self.vram.deinit(); self.palette.deinit(); } pub fn drawScanline(self: *Self, io: *const Io) void { const bg_mode = io.dispcnt.bg_mode.read(); const scanline = io.vcount.scanline.read(); switch (bg_mode) { 0x3 => { const start = buf_pitch * @as(usize, scanline); const end = start + buf_pitch; std.mem.copy(u8, self.frame_buf[start..end], self.vram.buf[start..end]); }, 0x4 => { const select = io.dispcnt.frame_select.read(); const vram_start = width * @as(usize, scanline); const buf_start = vram_start * @sizeOf(u16); const start = vram_start + if (select) 0xA000 else @as(usize, 0); const end = start + width; // Each Entry is only a byte long // Render Current Scanline for (self.vram.buf[start..end]) |byte, i| { const id = byte * 2; const j = i * @sizeOf(u16); self.frame_buf[buf_start + j + 1] = self.palette.buf[id + 1]; self.frame_buf[buf_start + j] = self.palette.buf[id]; } }, else => {}, // std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}), } } }; const Palette = struct { const Self = @This(); buf: []u8, alloc: Allocator, fn init(alloc: Allocator) !Self { return Self{ .buf = try alloc.alloc(u8, 0x400), .alloc = alloc, }; } fn deinit(self: Self) void { self.alloc.free(self.buf); } pub fn get32(self: *const Self, idx: usize) u32 { return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx)); } pub fn set32(self: *Self, idx: usize, word: u32) void { self.set16(idx + 2, @truncate(u16, word >> 16)); self.set16(idx, @truncate(u16, word)); } pub fn get16(self: *const Self, idx: usize) u16 { return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]); } pub fn set16(self: *Self, idx: usize, halfword: u16) void { self.buf[idx + 1] = @truncate(u8, halfword >> 8); self.buf[idx] = @truncate(u8, halfword); } pub fn get8(self: *const Self, idx: usize) u8 { return self.buf[idx]; } }; const Vram = struct { const Self = @This(); buf: []u8, alloc: Allocator, fn init(alloc: Allocator) !Self { // In Modes 3 and 4, parts of the VRAM are copied to the // frame buffer, therefore we want to zero-initialize Vram // // some programs like Armwrestler assume that VRAM is zeroed-out. const black = std.mem.zeroes([0x18000]u8); const buf = try alloc.alloc(u8, 0x18000); std.mem.copy(u8, buf, &black); return Self{ .buf = buf, .alloc = alloc, }; } fn deinit(self: Self) void { self.alloc.free(self.buf); } pub fn get32(self: *const Self, idx: usize) u32 { return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx)); } pub fn set32(self: *Self, idx: usize, word: u32) void { self.set16(idx + 2, @truncate(u16, word >> 16)); self.set16(idx, @truncate(u16, word)); } pub fn get16(self: *const Self, idx: usize) u16 { return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]); } pub fn set16(self: *Self, idx: usize, halfword: u16) void { self.buf[idx + 1] = @truncate(u8, halfword >> 8); self.buf[idx] = @truncate(u8, halfword); } pub fn get8(self: *const Self, idx: usize) u8 { return self.buf[idx]; } };