const std = @import("std"); const builtin = @import("builtin"); const known_folders = @import("known_folders"); const clap = @import("clap"); const toml = @import("toml"); const Gui = @import("platform.zig").Gui; const Bus = @import("core/Bus.zig"); const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Scheduler = @import("core/scheduler.zig").Scheduler; const FilePaths = @import("util.zig").FilePaths; const Allocator = std.mem.Allocator; const log = std.log.scoped(.Cli); const width = @import("core/ppu.zig").width; const height = @import("core/ppu.zig").height; const cpu_logging = @import("core/emu.zig").cpu_logging; pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; // TODO: Reimpl Logging // CLI Arguments + Help Text const params = clap.parseParamsComptime( \\-h, --help Display this help and exit. \\-b, --bios Optional path to a GBA BIOS ROM. \\ Path to the GBA GamePak ROM \\ ); pub fn main() anyerror!void { // Main Allocator for ZBA var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer std.debug.assert(!gpa.deinit()); const allocator = gpa.allocator(); // TODO: Make Error message not Linux Specific const data_path = try known_folders.getPath(allocator, .data) orelse exit("Unable to Determine XDG Data Path", .{}); defer allocator.free(data_path); const config_path = try configFilePath(allocator, data_path); defer allocator.free(config_path); const save_path = try savePath(allocator, data_path); defer allocator.free(save_path); const config = try loadConfig(allocator, config_path); _ = config; log.debug("got past loadConfig()", .{}); // Handle CLI Input const result = try clap.parse(clap.Help, ¶ms, clap.parsers.default, .{}); defer result.deinit(); const paths = try handleArguments(allocator, data_path, &result); defer if (paths.save) |path| allocator.free(path); const log_file: ?std.fs.File = if (cpu_logging) try std.fs.cwd().createFile("zba.log", .{}) else null; defer if (log_file) |file| file.close(); // TODO: Take Emulator Init Code out of main.zig var scheduler = Scheduler.init(allocator); defer scheduler.deinit(); var bus: Bus = undefined; var cpu = Arm7tdmi.init(&scheduler, &bus, log_file); if (paths.bios == null) cpu.fastBoot(); try bus.init(allocator, &scheduler, &cpu, paths); defer bus.deinit(); var gui = Gui.init(&bus.pak.title, &bus.apu, width, height); defer gui.deinit(); try gui.run(&cpu, &scheduler); } pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths { const rom_path = romPath(result); log.info("ROM path: {s}", .{rom_path}); const bios_path = result.args.bios; if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.info("No BIOS provided", .{}); const save_path = try savePath(allocator, data_path); log.info("Save path: {s}", .{save_path}); return FilePaths{ .rom = rom_path, .bios = bios_path, .save = save_path, }; } const Config = struct { // TODO: Add Config Fields // TODO: Move to it's own file? config.zig? }; // FIXME: TOML Library Leaks memory here // Either I should improve the TOML library, or try some of the even less used ones :thinking fn loadConfig(allocator: Allocator, config_path: []const u8) !Config { // _ = allocator; // _ = config_path; const table = try toml.parseFile(allocator, config_path, null); table.deinit(); return .{}; } fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 { const path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "config.toml" }); // We try to create the file exclusively, meaning that we err out if the file already exists. // All we care about is a file being there so we can just ignore that error in particular and // continue down the happy pathj std.fs.accessAbsolute(path, .{}) catch { const file_handle = try std.fs.createFileAbsolute(path, .{}); file_handle.close(); }; return path; } fn savePath(allocator: Allocator, data_path: []const u8) ![]const u8 { var dir = try std.fs.openDirAbsolute(data_path, .{}); defer dir.close(); // Will either make the path recursively, or just exit early since it already exists try dir.makePath("zba" ++ [_]u8{std.fs.path.sep} ++ "save"); // FIXME: Do we have to allocate? :sad: return try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" }); } fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 { return switch (result.positionals.len) { 1 => result.positionals[0], 0 => exit("ZBA requires a path to a GamePak ROM\n", .{}), else => exit("ZBA received too many positional arguments. \n", .{}), }; } fn exit(comptime format: []const u8, args: anytype) noreturn { const stderr = std.io.getStdErr().writer(); stderr.print(format, args) catch {}; // Just exit already... std.os.exit(1); }