const std = @import("std"); const Sdk = @import("lib/SDL.zig/Sdk.zig"); pub fn build(b: *std.build.Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const exe = b.addExecutable("zba", "src/main.zig"); // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } }); // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig const sdk = Sdk.init(b); sdk.link(exe, .dynamic); exe.addPackage(sdk.getNativePackage("sdl2")); exe.setTarget(target); exe.setBuildMode(mode); exe.install(); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_tests = b.addTest("src/main.zig"); exe_tests.setTarget(target); exe_tests.setBuildMode(mode); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&exe_tests.step); }