const std = @import("std"); const GamePak = @import("pak.zig").GamePak; const Allocator = std.mem.Allocator; pub const Bus = struct { pak: GamePak, pub fn withPak(alloc: Allocator, path: []const u8) !@This() { return @This(){ .pak = try GamePak.fromPath(alloc, path), }; } pub fn readWord(self: *const @This(), addr: u32) u32 { return self.pak.readWord(addr); } pub fn writeWord(self: *@This(), addr: u32, word: u32) void { // TODO: Actually implement the memory mmap if (addr >= self.pak.buf.len) { return; } self.pak.writeWord(addr, word); } pub fn readHalfWord(self: *const @This(), addr: u32) u16 { return self.pak.readHalfWord(addr); } pub fn writeHalfWord(self: *@This(), addr: u32, halfword: u16) void { // TODO: Actually implement the memory mmap if (addr >= self.pak.buf.len) { return; } self.pak.writeHalfWord(addr, halfword); } pub fn readByte(self: *const @This(), addr: u32) u8 { return self.pak.readByte(addr); } pub fn writeByte(_: *@This(), _: u32, _: u8) void { std.debug.panic("TODO: Implement Bus#writeByte", .{}); } };