const std = @import("std"); const Sdk = @import("lib/SDL.zig/Sdk.zig"); pub fn build(b: *std.build.Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const exe = b.addExecutable("zba", "src/main.zig"); exe.setTarget(target); // Known Folders (%APPDATA%, XDG, etc.) exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig"); // DateTime Library exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig"); // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ // exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } }); exe.addPackagePath("bitfield", "lib/util/bitfield.zig"); // Argument Parsing Library exe.addPackagePath("clap", "lib/zig-clap/clap.zig"); // TOML Library exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig"); // OpenGL 3.3 Bindings exe.addPackagePath("gl", "lib/gl.zig"); // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig const sdk = Sdk.init(b); sdk.link(exe, .dynamic); exe.addPackage(sdk.getNativePackage("sdl2")); exe.setBuildMode(mode); exe.install(); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_tests = b.addTest("src/main.zig"); exe_tests.setTarget(target); exe_tests.setBuildMode(mode); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&exe_tests.step); }