# ZBA (working title) An in-progress Gameboy Advance Emulator written in Zig ⚡! ## Tests - [x] [`arm.gba`](https://github.com/jsmolka/gba-tests/tree/master/arm) - [x] [`thumb.gba`](https://github.com/jsmolka/gba-tests/tree/master/thumb) - [x] [`armwrestler-gba-fixed.gba`](https://github.com/destoer/armwrestler-gba-fixed) ## Resources * [GBATEK](https://problemkaputt.de/gbatek.htm) * [TONC](https://coranac.com/tonc/text/toc.htm) * [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf) * [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf) ## Compiling Most recently built on Zig [v0.10.0-dev.1659+4dd65316b](https://github.com/ziglang/zig/tree/4dd65316b) ### Dependencies * [SDL.zig](https://github.com/MasterQ32/SDL.zig) * [SDL2](https://www.libsdl.org/download-2.0.php) * [zig-clap](https://github.com/Hejsil/zig-clap) * [known-folders](https://github.com/ziglibs/known-folders) * [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/f6044db788d35d43d66c1d7e58ef1e3c79f10d6f/lib/util/bitfields.zig) `bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`. Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, and `known-folders` Be sure to provide SDL2 using: * Linux: Your distro's package manager * MacOS: ¯\\\_(ツ)_/¯ * Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`. ## Controls Key | Button --- | --- X | A Z | B A | Left Shoulder S | Right Shoulder Return | Start RShift | Select Arrow Keys | D-Pad