const std = @import("std"); const builtin = @import("builtin"); const known_folders = @import("known_folders"); const clap = @import("clap"); const config = @import("config.zig"); const emu = @import("core/emu.zig"); const Synchro = @import("core/emu.zig").Synchro; const Gui = @import("platform.zig").Gui; const Bus = @import("core/Bus.zig"); const Scheduler = @import("core/scheduler.zig").Scheduler; const FilePaths = @import("util.zig").FilePaths; const FpsTracker = @import("util.zig").FpsTracker; const Allocator = std.mem.Allocator; const Arm7tdmi = @import("arm32").Arm7tdmi; const IBus = @import("arm32").Bus; const IScheduler = @import("arm32").Scheduler; const log = std.log.scoped(.Cli); pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; // CLI Arguments + Help Text const params = clap.parseParamsComptime( \\-h, --help Display this help and exit. \\-s, --skip Skip BIOS. \\-b, --bios Optional path to a GBA BIOS ROM. \\ --gdb Run ZBA from the context of a GDB Server \\ Path to the GBA GamePak ROM. \\ ); pub fn main() void { // Main Allocator for ZBA var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer std.debug.assert(gpa.deinit() == .ok); const allocator = gpa.allocator(); // Determine the Data Directory (stores saves) const data_path = blk: { const result = known_folders.getPath(allocator, .data); const option = result catch |e| exitln("interrupted while determining the data folder: {}", .{e}); const path = option orelse exitln("no valid data folder found", .{}); ensureDataDirsExist(path) catch |e| exitln("failed to create folders under \"{s}\": {}", .{ path, e }); break :blk path; }; defer allocator.free(data_path); // Determine the Config Directory const config_path = blk: { const result = known_folders.getPath(allocator, .roaming_configuration); const option = result catch |e| exitln("interreupted while determining the config folder: {}", .{e}); const path = option orelse exitln("no valid config folder found", .{}); ensureConfigDirExists(path) catch |e| exitln("failed to create required folder \"{s}\": {}", .{ path, e }); break :blk path; }; defer allocator.free(config_path); // Parse CLI const result = clap.parse(clap.Help, ¶ms, clap.parsers.default, .{ .allocator = allocator }) catch |e| exitln("failed to parse cli: {}", .{e}); defer result.deinit(); // TODO: Move config file to XDG Config directory? const cfg_file_path = configFilePath(allocator, config_path) catch |e| exitln("failed to ready config file for access: {}", .{e}); defer allocator.free(cfg_file_path); config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e}); var paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); defer paths.deinit(allocator); // if paths.bios is null, then we want to see if it's in the data directory if (paths.bios == null) blk: { const bios_path = std.mem.join(allocator, "/", &.{ data_path, "zba", "gba_bios.bin" }) catch |e| exitln("failed to allocate backup bios dir path: {}", .{e}); defer allocator.free(bios_path); _ = std.fs.cwd().statFile(bios_path) catch |e| switch (e) { error.FileNotFound => { // ZBA will crash on attempt to read BIOS but that's fine log.err("file located at {s} was not found", .{bios_path}); break :blk; }, else => exitln("error when checking \"{s}\": {}", .{ bios_path, e }), }; paths.bios = allocator.dupe(u8, bios_path) catch |e| exitln("failed to duplicate path to bios: {}", .{e}); } const log_file = switch (config.config().debug.cpu_trace) { true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}), false => null, }; defer if (log_file) |file| file.close(); // TODO: Take Emulator Init Code out of main.zig var scheduler = Scheduler.init(allocator); defer scheduler.deinit(); var bus: Bus = undefined; const ischeduler = IScheduler.init(&scheduler); const ibus = IBus.init(&bus); var cpu = Arm7tdmi.init(ischeduler, ibus); bus.init(allocator, &scheduler, &cpu, paths) catch |e| exitln("failed to init zba bus: {}", .{e}); defer bus.deinit(); if (config.config().guest.skip_bios or result.args.skip != 0 or paths.bios == null) { @import("core/cpu_util.zig").fastBoot(&cpu); } const title_ptr = if (paths.rom != null) &bus.pak.title else null; // TODO: Just copy the title instead of grabbing a pointer to it var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e}); defer gui.deinit(); var sync = Synchro.init(allocator) catch |e| exitln("failed to allocate sync types: {}", .{e}); defer sync.deinit(allocator); if (result.args.gdb != 0) { const Server = @import("gdbstub").Server; const EmuThing = @import("core/emu.zig").EmuThing; var wrapper = EmuThing.init(&cpu, &scheduler); var emulator = wrapper.interface(allocator); defer emulator.deinit(); log.info("Ready to connect", .{}); var server = Server.init( emulator, .{ .memory_map = EmuThing.map, .target = EmuThing.target }, ) catch |e| exitln("failed to init gdb server: {}", .{e}); defer server.deinit(allocator); log.info("Starting GDB Server Thread", .{}); const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &sync.should_quit }) catch |e| exitln("gdb server thread crashed: {}", .{e}); defer thread.join(); gui.run(.{ .cpu = &cpu, .scheduler = &scheduler, .sync = &sync, }) catch |e| exitln("main thread panicked: {}", .{e}); } else { var tracker = FpsTracker.init(); const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &sync }) catch |e| exitln("emu thread panicked: {}", .{e}); defer thread.join(); gui.run(.{ .cpu = &cpu, .scheduler = &scheduler, .tracker = &tracker, .sync = &sync, }) catch |e| exitln("main thread panicked: {}", .{e}); } } fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths { const rom_path = try romPath(allocator, result); errdefer if (rom_path) |path| allocator.free(path); const bios_path: ?[]const u8 = if (result.args.bios) |path| try allocator.dupe(u8, path) else null; errdefer if (bios_path) |path| allocator.free(path); const save_path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" }); log.info("ROM path: {?s}", .{rom_path}); log.info("BIOS path: {?s}", .{bios_path}); log.info("Save path: {s}", .{save_path}); return .{ .rom = rom_path, .bios = bios_path, .save = save_path, }; } fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 { const path = try std.fs.path.join(allocator, &[_][]const u8{ config_path, "zba", "config.toml" }); errdefer allocator.free(path); // We try to create the file exclusively, meaning that we err out if the file already exists. // All we care about is a file being there so we can just ignore that error in particular and // continue down the happy pathj std.fs.accessAbsolute(path, .{}) catch |e| { if (e != error.FileNotFound) return e; const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err }); defer config_file.close(); try config_file.writeAll(@embedFile("example.toml")); }; return path; } fn ensureDataDirsExist(data_path: []const u8) !void { var dir = try std.fs.openDirAbsolute(data_path, .{}); defer dir.close(); // Will recursively create directories try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save"); } fn ensureConfigDirExists(config_path: []const u8) !void { var dir = try std.fs.openDirAbsolute(config_path, .{}); defer dir.close(); try dir.makePath("zba"); } fn romPath(allocator: Allocator, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !?[]const u8 { return switch (result.positionals.len) { 0 => null, 1 => try allocator.dupe(u8, result.positionals[0]), else => exitln("ZBA received too many positional arguments.", .{}), }; } fn exitln(comptime format: []const u8, args: anytype) noreturn { const stderr = std.io.getStdErr().writer(); stderr.print(format, args) catch {}; // Just exit already... stderr.writeByte('\n') catch {}; std.os.exit(1); }