// // This code file is licenced under any of Public Domain, WTFPL or CC0. // There are no restrictions in the use of this file. // // // Generation parameters: // API: GL_VERSION_3_3 // Profile: core // Extensions: // // // This file was generated with the following command line: // generator C:\Users\paoda\dev\open\zig-opengl\bin\Debug\net6.0\generator.dll .\OpenGL-Registry\xml\gl.xml gl.zig GL_VERSION_3_3 // const std = @import("std"); const builtin = @import("builtin"); const log = std.log.scoped(.OpenGL); pub const FunctionPointer: type = blk: { const BaseFunc = fn (u32) callconv(.C) u32; const SpecializedFnPtr = FnPtr(BaseFunc); const fnptr_type = @typeInfo(SpecializedFnPtr); var generic_type = fnptr_type; std.debug.assert(generic_type.Pointer.size == .One); generic_type.Pointer.child = anyopaque; break :blk @Type(generic_type); }; pub const GLenum = c_uint; pub const GLboolean = u8; pub const GLbitfield = c_uint; pub const GLbyte = i8; pub const GLubyte = u8; pub const GLshort = i16; pub const GLushort = u16; pub const GLint = c_int; pub const GLuint = c_uint; pub const GLclampx = i32; pub const GLsizei = c_int; pub const GLfloat = f32; pub const GLclampf = f32; pub const GLdouble = f64; pub const GLclampd = f64; pub const GLeglClientBufferEXT = void; pub const GLeglImageOES = void; pub const GLchar = u8; pub const GLcharARB = u8; pub const GLhandleARB = if (builtin.os.tag == .macos) *anyopaque else c_uint; pub const GLhalf = u16; pub const GLhalfARB = u16; pub const GLfixed = i32; pub const GLintptr = usize; pub const GLintptrARB = usize; pub const GLsizeiptr = isize; pub const GLsizeiptrARB = isize; pub const GLint64 = i64; pub const GLint64EXT = i64; pub const GLuint64 = u64; pub const GLuint64EXT = u64; pub const GLsync = *opaque {}; pub const _cl_context = opaque {}; pub const _cl_event = opaque {}; pub const GLDEBUGPROC = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); pub const GLDEBUGPROCARB = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); pub const GLDEBUGPROCKHR = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); pub const GLDEBUGPROCAMD = FnPtr(fn (id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); pub const GLhalfNV = u16; pub const GLvdpauSurfaceNV = GLintptr; pub const GLVULKANPROCNV = *const fn () callconv(.C) void; fn FnPtr(comptime Fn: type) type { return if (@import("builtin").zig_backend != .stage1) *const Fn else Fn; } pub const DEPTH_BUFFER_BIT = 0x00000100; pub const STENCIL_BUFFER_BIT = 0x00000400; pub const COLOR_BUFFER_BIT = 0x00004000; pub const FALSE = 0; pub const TRUE = 1; pub const POINTS = 0x0000; pub const LINES = 0x0001; pub const LINE_LOOP = 0x0002; pub const LINE_STRIP = 0x0003; pub const TRIANGLES = 0x0004; pub const TRIANGLE_STRIP = 0x0005; pub const TRIANGLE_FAN = 0x0006; pub const NEVER = 0x0200; pub const LESS = 0x0201; pub const EQUAL = 0x0202; pub const LEQUAL = 0x0203; pub const GREATER = 0x0204; pub const NOTEQUAL = 0x0205; pub const GEQUAL = 0x0206; pub const ALWAYS = 0x0207; pub const ZERO = 0; pub const ONE = 1; pub const SRC_COLOR = 0x0300; pub const ONE_MINUS_SRC_COLOR = 0x0301; pub const SRC_ALPHA = 0x0302; pub const ONE_MINUS_SRC_ALPHA = 0x0303; pub const DST_ALPHA = 0x0304; pub const ONE_MINUS_DST_ALPHA = 0x0305; pub const DST_COLOR = 0x0306; pub const ONE_MINUS_DST_COLOR = 0x0307; pub const SRC_ALPHA_SATURATE = 0x0308; pub const NONE = 0; pub const FRONT_LEFT = 0x0400; pub const FRONT_RIGHT = 0x0401; pub const BACK_LEFT = 0x0402; pub const BACK_RIGHT = 0x0403; pub const FRONT = 0x0404; pub const BACK = 0x0405; pub const LEFT = 0x0406; pub const RIGHT = 0x0407; pub const FRONT_AND_BACK = 0x0408; pub const NO_ERROR = 0; pub const INVALID_ENUM = 0x0500; pub const INVALID_VALUE = 0x0501; pub const INVALID_OPERATION = 0x0502; pub const OUT_OF_MEMORY = 0x0505; pub const CW = 0x0900; pub const CCW = 0x0901; pub const POINT_SIZE = 0x0B11; pub const POINT_SIZE_RANGE = 0x0B12; pub const POINT_SIZE_GRANULARITY = 0x0B13; pub const LINE_SMOOTH = 0x0B20; pub const LINE_WIDTH = 0x0B21; pub const LINE_WIDTH_RANGE = 0x0B22; pub const LINE_WIDTH_GRANULARITY = 0x0B23; pub const POLYGON_MODE = 0x0B40; pub const POLYGON_SMOOTH = 0x0B41; pub const CULL_FACE = 0x0B44; pub const CULL_FACE_MODE = 0x0B45; pub const FRONT_FACE = 0x0B46; pub const DEPTH_RANGE = 0x0B70; pub const DEPTH_TEST = 0x0B71; pub const DEPTH_WRITEMASK = 0x0B72; pub const DEPTH_CLEAR_VALUE = 0x0B73; pub const DEPTH_FUNC = 0x0B74; pub const STENCIL_TEST = 0x0B90; pub const STENCIL_CLEAR_VALUE = 0x0B91; pub const STENCIL_FUNC = 0x0B92; pub const STENCIL_VALUE_MASK = 0x0B93; pub const STENCIL_FAIL = 0x0B94; pub const STENCIL_PASS_DEPTH_FAIL = 0x0B95; pub const STENCIL_PASS_DEPTH_PASS = 0x0B96; pub const STENCIL_REF = 0x0B97; pub const STENCIL_WRITEMASK = 0x0B98; pub const VIEWPORT = 0x0BA2; pub const DITHER = 0x0BD0; pub const BLEND_DST = 0x0BE0; pub const BLEND_SRC = 0x0BE1; pub const BLEND = 0x0BE2; pub const LOGIC_OP_MODE = 0x0BF0; pub const DRAW_BUFFER = 0x0C01; pub const READ_BUFFER = 0x0C02; pub const SCISSOR_BOX = 0x0C10; pub const SCISSOR_TEST = 0x0C11; pub const COLOR_CLEAR_VALUE = 0x0C22; pub const COLOR_WRITEMASK = 0x0C23; pub const DOUBLEBUFFER = 0x0C32; pub const STEREO = 0x0C33; pub const LINE_SMOOTH_HINT = 0x0C52; pub const POLYGON_SMOOTH_HINT = 0x0C53; pub const UNPACK_SWAP_BYTES = 0x0CF0; pub const UNPACK_LSB_FIRST = 0x0CF1; pub const UNPACK_ROW_LENGTH = 0x0CF2; pub const UNPACK_SKIP_ROWS = 0x0CF3; pub const UNPACK_SKIP_PIXELS = 0x0CF4; pub const UNPACK_ALIGNMENT = 0x0CF5; pub const PACK_SWAP_BYTES = 0x0D00; pub const PACK_LSB_FIRST = 0x0D01; pub const PACK_ROW_LENGTH = 0x0D02; pub const PACK_SKIP_ROWS = 0x0D03; pub const PACK_SKIP_PIXELS = 0x0D04; pub const PACK_ALIGNMENT = 0x0D05; pub const MAX_TEXTURE_SIZE = 0x0D33; pub const MAX_VIEWPORT_DIMS = 0x0D3A; pub const SUBPIXEL_BITS = 0x0D50; pub const TEXTURE_1D = 0x0DE0; pub const TEXTURE_2D = 0x0DE1; pub const TEXTURE_WIDTH = 0x1000; pub const TEXTURE_HEIGHT = 0x1001; pub const TEXTURE_BORDER_COLOR = 0x1004; pub const DONT_CARE = 0x1100; pub const FASTEST = 0x1101; pub const NICEST = 0x1102; pub const BYTE = 0x1400; pub const UNSIGNED_BYTE = 0x1401; pub const SHORT = 0x1402; pub const UNSIGNED_SHORT = 0x1403; pub const INT = 0x1404; pub const UNSIGNED_INT = 0x1405; pub const FLOAT = 0x1406; pub const CLEAR = 0x1500; pub const AND = 0x1501; pub const AND_REVERSE = 0x1502; pub const COPY = 0x1503; pub const AND_INVERTED = 0x1504; pub const NOOP = 0x1505; pub const XOR = 0x1506; pub const OR = 0x1507; pub const NOR = 0x1508; pub const EQUIV = 0x1509; pub const INVERT = 0x150A; pub const OR_REVERSE = 0x150B; pub const COPY_INVERTED = 0x150C; pub const OR_INVERTED = 0x150D; pub const NAND = 0x150E; pub const SET = 0x150F; pub const TEXTURE = 0x1702; pub const COLOR = 0x1800; pub const DEPTH = 0x1801; pub const STENCIL = 0x1802; pub const STENCIL_INDEX = 0x1901; pub const DEPTH_COMPONENT = 0x1902; pub const RED = 0x1903; pub const GREEN = 0x1904; pub const BLUE = 0x1905; pub const ALPHA = 0x1906; pub const RGB = 0x1907; pub const RGBA = 0x1908; pub const POINT = 0x1B00; pub const LINE = 0x1B01; pub const FILL = 0x1B02; pub const KEEP = 0x1E00; pub const REPLACE = 0x1E01; pub const INCR = 0x1E02; pub const DECR = 0x1E03; pub const VENDOR = 0x1F00; pub const RENDERER = 0x1F01; pub const VERSION = 0x1F02; pub const EXTENSIONS = 0x1F03; pub const NEAREST = 0x2600; pub const LINEAR = 0x2601; pub const NEAREST_MIPMAP_NEAREST = 0x2700; pub const LINEAR_MIPMAP_NEAREST = 0x2701; pub const NEAREST_MIPMAP_LINEAR = 0x2702; pub const LINEAR_MIPMAP_LINEAR = 0x2703; pub const TEXTURE_MAG_FILTER = 0x2800; pub const TEXTURE_MIN_FILTER = 0x2801; pub const TEXTURE_WRAP_S = 0x2802; pub const TEXTURE_WRAP_T = 0x2803; pub const REPEAT = 0x2901; pub const COLOR_LOGIC_OP = 0x0BF2; pub const POLYGON_OFFSET_UNITS = 0x2A00; pub const POLYGON_OFFSET_POINT = 0x2A01; pub const POLYGON_OFFSET_LINE = 0x2A02; pub const POLYGON_OFFSET_FILL = 0x8037; pub const POLYGON_OFFSET_FACTOR = 0x8038; pub const TEXTURE_BINDING_1D = 0x8068; pub const TEXTURE_BINDING_2D = 0x8069; pub const TEXTURE_INTERNAL_FORMAT = 0x1003; pub const TEXTURE_RED_SIZE = 0x805C; pub const TEXTURE_GREEN_SIZE = 0x805D; pub const TEXTURE_BLUE_SIZE = 0x805E; pub const TEXTURE_ALPHA_SIZE = 0x805F; pub const DOUBLE = 0x140A; pub const PROXY_TEXTURE_1D = 0x8063; pub const PROXY_TEXTURE_2D = 0x8064; pub const R3_G3_B2 = 0x2A10; pub const RGB4 = 0x804F; pub const RGB5 = 0x8050; pub const RGB8 = 0x8051; pub const RGB10 = 0x8052; pub const RGB12 = 0x8053; pub const RGB16 = 0x8054; pub const RGBA2 = 0x8055; pub const RGBA4 = 0x8056; pub const RGB5_A1 = 0x8057; pub const RGBA8 = 0x8058; pub const RGB10_A2 = 0x8059; pub const RGBA12 = 0x805A; pub const RGBA16 = 0x805B; pub const UNSIGNED_BYTE_3_3_2 = 0x8032; pub const UNSIGNED_SHORT_4_4_4_4 = 0x8033; pub const UNSIGNED_SHORT_5_5_5_1 = 0x8034; pub const UNSIGNED_INT_8_8_8_8 = 0x8035; pub const UNSIGNED_INT_10_10_10_2 = 0x8036; pub const TEXTURE_BINDING_3D = 0x806A; pub const PACK_SKIP_IMAGES = 0x806B; pub const PACK_IMAGE_HEIGHT = 0x806C; pub const UNPACK_SKIP_IMAGES = 0x806D; pub const UNPACK_IMAGE_HEIGHT = 0x806E; pub const TEXTURE_3D = 0x806F; pub const PROXY_TEXTURE_3D = 0x8070; pub const TEXTURE_DEPTH = 0x8071; pub const TEXTURE_WRAP_R = 0x8072; pub const MAX_3D_TEXTURE_SIZE = 0x8073; pub const UNSIGNED_BYTE_2_3_3_REV = 0x8362; pub const UNSIGNED_SHORT_5_6_5 = 0x8363; pub const UNSIGNED_SHORT_5_6_5_REV = 0x8364; pub const UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; pub const UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; pub const UNSIGNED_INT_8_8_8_8_REV = 0x8367; pub const UNSIGNED_INT_2_10_10_10_REV = 0x8368; pub const BGR = 0x80E0; pub const BGRA = 0x80E1; pub const MAX_ELEMENTS_VERTICES = 0x80E8; pub const MAX_ELEMENTS_INDICES = 0x80E9; pub const CLAMP_TO_EDGE = 0x812F; pub const TEXTURE_MIN_LOD = 0x813A; pub const TEXTURE_MAX_LOD = 0x813B; pub const TEXTURE_BASE_LEVEL = 0x813C; pub const TEXTURE_MAX_LEVEL = 0x813D; pub const SMOOTH_POINT_SIZE_RANGE = 0x0B12; pub const SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; pub const SMOOTH_LINE_WIDTH_RANGE = 0x0B22; pub const SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; pub const ALIASED_LINE_WIDTH_RANGE = 0x846E; pub const TEXTURE0 = 0x84C0; pub const TEXTURE1 = 0x84C1; pub const TEXTURE2 = 0x84C2; pub const TEXTURE3 = 0x84C3; pub const TEXTURE4 = 0x84C4; pub const TEXTURE5 = 0x84C5; pub const TEXTURE6 = 0x84C6; pub const TEXTURE7 = 0x84C7; pub const TEXTURE8 = 0x84C8; pub const TEXTURE9 = 0x84C9; pub const TEXTURE10 = 0x84CA; pub const TEXTURE11 = 0x84CB; pub const TEXTURE12 = 0x84CC; pub const TEXTURE13 = 0x84CD; pub const TEXTURE14 = 0x84CE; pub const TEXTURE15 = 0x84CF; pub const TEXTURE16 = 0x84D0; pub const TEXTURE17 = 0x84D1; pub const TEXTURE18 = 0x84D2; pub const TEXTURE19 = 0x84D3; pub const TEXTURE20 = 0x84D4; pub const TEXTURE21 = 0x84D5; pub const TEXTURE22 = 0x84D6; pub const TEXTURE23 = 0x84D7; pub const TEXTURE24 = 0x84D8; pub const TEXTURE25 = 0x84D9; pub const TEXTURE26 = 0x84DA; pub const TEXTURE27 = 0x84DB; pub const TEXTURE28 = 0x84DC; pub const TEXTURE29 = 0x84DD; pub const TEXTURE30 = 0x84DE; pub const TEXTURE31 = 0x84DF; pub const ACTIVE_TEXTURE = 0x84E0; pub const MULTISAMPLE = 0x809D; pub const SAMPLE_ALPHA_TO_COVERAGE = 0x809E; pub const SAMPLE_ALPHA_TO_ONE = 0x809F; pub const SAMPLE_COVERAGE = 0x80A0; pub const SAMPLE_BUFFERS = 0x80A8; pub const SAMPLES = 0x80A9; pub const SAMPLE_COVERAGE_VALUE = 0x80AA; pub const SAMPLE_COVERAGE_INVERT = 0x80AB; pub const TEXTURE_CUBE_MAP = 0x8513; pub const TEXTURE_BINDING_CUBE_MAP = 0x8514; pub const TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; pub const TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; pub const TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; pub const TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; pub const TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; pub const TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; pub const PROXY_TEXTURE_CUBE_MAP = 0x851B; pub const MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; pub const COMPRESSED_RGB = 0x84ED; pub const COMPRESSED_RGBA = 0x84EE; pub const TEXTURE_COMPRESSION_HINT = 0x84EF; pub const TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0; pub const TEXTURE_COMPRESSED = 0x86A1; pub const NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; pub const COMPRESSED_TEXTURE_FORMATS = 0x86A3; pub const CLAMP_TO_BORDER = 0x812D; pub const INT_2_10_10_10_REV = 0x8D9F; pub const TIMESTAMP = 0x8E28; pub const TIME_ELAPSED = 0x88BF; pub const TEXTURE_SWIZZLE_RGBA = 0x8E46; pub const TEXTURE_SWIZZLE_A = 0x8E45; pub const TEXTURE_SWIZZLE_B = 0x8E44; pub const TEXTURE_SWIZZLE_G = 0x8E43; pub const TEXTURE_SWIZZLE_R = 0x8E42; pub const RGB10_A2UI = 0x906F; pub const BLEND_DST_RGB = 0x80C8; pub const BLEND_SRC_RGB = 0x80C9; pub const BLEND_DST_ALPHA = 0x80CA; pub const BLEND_SRC_ALPHA = 0x80CB; pub const POINT_FADE_THRESHOLD_SIZE = 0x8128; pub const DEPTH_COMPONENT16 = 0x81A5; pub const DEPTH_COMPONENT24 = 0x81A6; pub const DEPTH_COMPONENT32 = 0x81A7; pub const MIRRORED_REPEAT = 0x8370; pub const MAX_TEXTURE_LOD_BIAS = 0x84FD; pub const TEXTURE_LOD_BIAS = 0x8501; pub const INCR_WRAP = 0x8507; pub const DECR_WRAP = 0x8508; pub const TEXTURE_DEPTH_SIZE = 0x884A; pub const TEXTURE_COMPARE_MODE = 0x884C; pub const TEXTURE_COMPARE_FUNC = 0x884D; pub const SAMPLER_BINDING = 0x8919; pub const ANY_SAMPLES_PASSED = 0x8C2F; pub const MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC; pub const ONE_MINUS_SRC1_ALPHA = 0x88FB; pub const ONE_MINUS_SRC1_COLOR = 0x88FA; pub const SRC1_COLOR = 0x88F9; pub const VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; pub const MAX_INTEGER_SAMPLES = 0x9110; pub const MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; pub const MAX_COLOR_TEXTURE_SAMPLES = 0x910E; pub const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; pub const INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C; pub const SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B; pub const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; pub const INT_SAMPLER_2D_MULTISAMPLE = 0x9109; pub const SAMPLER_2D_MULTISAMPLE = 0x9108; pub const TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; pub const TEXTURE_SAMPLES = 0x9106; pub const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; pub const TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; pub const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103; pub const TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; pub const PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101; pub const TEXTURE_2D_MULTISAMPLE = 0x9100; pub const MAX_SAMPLE_MASK_WORDS = 0x8E59; pub const SAMPLE_MASK_VALUE = 0x8E52; pub const SAMPLE_MASK = 0x8E51; pub const SAMPLE_POSITION = 0x8E50; pub const SYNC_FLUSH_COMMANDS_BIT = 0x00000001; pub const TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF; pub const WAIT_FAILED = 0x911D; pub const CONDITION_SATISFIED = 0x911C; pub const TIMEOUT_EXPIRED = 0x911B; pub const ALREADY_SIGNALED = 0x911A; pub const SIGNALED = 0x9119; pub const UNSIGNALED = 0x9118; pub const SYNC_GPU_COMMANDS_COMPLETE = 0x9117; pub const BLEND_COLOR = 0x8005; pub const BLEND_EQUATION = 0x8009; pub const CONSTANT_COLOR = 0x8001; pub const ONE_MINUS_CONSTANT_COLOR = 0x8002; pub const CONSTANT_ALPHA = 0x8003; pub const ONE_MINUS_CONSTANT_ALPHA = 0x8004; pub const FUNC_ADD = 0x8006; pub const FUNC_REVERSE_SUBTRACT = 0x800B; pub const FUNC_SUBTRACT = 0x800A; pub const MIN = 0x8007; pub const MAX = 0x8008; pub const BUFFER_SIZE = 0x8764; pub const BUFFER_USAGE = 0x8765; pub const QUERY_COUNTER_BITS = 0x8864; pub const CURRENT_QUERY = 0x8865; pub const QUERY_RESULT = 0x8866; pub const QUERY_RESULT_AVAILABLE = 0x8867; pub const ARRAY_BUFFER = 0x8892; pub const ELEMENT_ARRAY_BUFFER = 0x8893; pub const ARRAY_BUFFER_BINDING = 0x8894; pub const ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; pub const READ_ONLY = 0x88B8; pub const WRITE_ONLY = 0x88B9; pub const READ_WRITE = 0x88BA; pub const BUFFER_ACCESS = 0x88BB; pub const BUFFER_MAPPED = 0x88BC; pub const BUFFER_MAP_POINTER = 0x88BD; pub const STREAM_DRAW = 0x88E0; pub const STREAM_READ = 0x88E1; pub const STREAM_COPY = 0x88E2; pub const STATIC_DRAW = 0x88E4; pub const STATIC_READ = 0x88E5; pub const STATIC_COPY = 0x88E6; pub const DYNAMIC_DRAW = 0x88E8; pub const DYNAMIC_READ = 0x88E9; pub const DYNAMIC_COPY = 0x88EA; pub const SAMPLES_PASSED = 0x8914; pub const SRC1_ALPHA = 0x8589; pub const SYNC_FENCE = 0x9116; pub const SYNC_FLAGS = 0x9115; pub const SYNC_STATUS = 0x9114; pub const SYNC_CONDITION = 0x9113; pub const OBJECT_TYPE = 0x9112; pub const MAX_SERVER_WAIT_TIMEOUT = 0x9111; pub const TEXTURE_CUBE_MAP_SEAMLESS = 0x884F; pub const PROVOKING_VERTEX = 0x8E4F; pub const LAST_VERTEX_CONVENTION = 0x8E4E; pub const FIRST_VERTEX_CONVENTION = 0x8E4D; pub const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C; pub const DEPTH_CLAMP = 0x864F; pub const CONTEXT_PROFILE_MASK = 0x9126; pub const MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; pub const MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124; pub const MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123; pub const MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; pub const BLEND_EQUATION_RGB = 0x8009; pub const VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; pub const VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; pub const VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; pub const VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; pub const CURRENT_VERTEX_ATTRIB = 0x8626; pub const VERTEX_PROGRAM_POINT_SIZE = 0x8642; pub const VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; pub const STENCIL_BACK_FUNC = 0x8800; pub const STENCIL_BACK_FAIL = 0x8801; pub const STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; pub const STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; pub const MAX_DRAW_BUFFERS = 0x8824; pub const DRAW_BUFFER0 = 0x8825; pub const DRAW_BUFFER1 = 0x8826; pub const DRAW_BUFFER2 = 0x8827; pub const DRAW_BUFFER3 = 0x8828; pub const DRAW_BUFFER4 = 0x8829; pub const DRAW_BUFFER5 = 0x882A; pub const DRAW_BUFFER6 = 0x882B; pub const DRAW_BUFFER7 = 0x882C; pub const DRAW_BUFFER8 = 0x882D; pub const DRAW_BUFFER9 = 0x882E; pub const DRAW_BUFFER10 = 0x882F; pub const DRAW_BUFFER11 = 0x8830; pub const DRAW_BUFFER12 = 0x8831; pub const DRAW_BUFFER13 = 0x8832; pub const DRAW_BUFFER14 = 0x8833; pub const DRAW_BUFFER15 = 0x8834; pub const BLEND_EQUATION_ALPHA = 0x883D; pub const MAX_VERTEX_ATTRIBS = 0x8869; pub const VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; pub const MAX_TEXTURE_IMAGE_UNITS = 0x8872; pub const FRAGMENT_SHADER = 0x8B30; pub const VERTEX_SHADER = 0x8B31; pub const MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; pub const MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; pub const MAX_VARYING_FLOATS = 0x8B4B; pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; pub const SHADER_TYPE = 0x8B4F; pub const FLOAT_VEC2 = 0x8B50; pub const FLOAT_VEC3 = 0x8B51; pub const FLOAT_VEC4 = 0x8B52; pub const INT_VEC2 = 0x8B53; pub const INT_VEC3 = 0x8B54; pub const INT_VEC4 = 0x8B55; pub const BOOL = 0x8B56; pub const BOOL_VEC2 = 0x8B57; pub const BOOL_VEC3 = 0x8B58; pub const BOOL_VEC4 = 0x8B59; pub const FLOAT_MAT2 = 0x8B5A; pub const FLOAT_MAT3 = 0x8B5B; pub const FLOAT_MAT4 = 0x8B5C; pub const SAMPLER_1D = 0x8B5D; pub const SAMPLER_2D = 0x8B5E; pub const SAMPLER_3D = 0x8B5F; pub const SAMPLER_CUBE = 0x8B60; pub const SAMPLER_1D_SHADOW = 0x8B61; pub const SAMPLER_2D_SHADOW = 0x8B62; pub const DELETE_STATUS = 0x8B80; pub const COMPILE_STATUS = 0x8B81; pub const LINK_STATUS = 0x8B82; pub const VALIDATE_STATUS = 0x8B83; pub const INFO_LOG_LENGTH = 0x8B84; pub const ATTACHED_SHADERS = 0x8B85; pub const ACTIVE_UNIFORMS = 0x8B86; pub const ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; pub const SHADER_SOURCE_LENGTH = 0x8B88; pub const ACTIVE_ATTRIBUTES = 0x8B89; pub const ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; pub const FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; pub const SHADING_LANGUAGE_VERSION = 0x8B8C; pub const CURRENT_PROGRAM = 0x8B8D; pub const POINT_SPRITE_COORD_ORIGIN = 0x8CA0; pub const LOWER_LEFT = 0x8CA1; pub const UPPER_LEFT = 0x8CA2; pub const STENCIL_BACK_REF = 0x8CA3; pub const STENCIL_BACK_VALUE_MASK = 0x8CA4; pub const STENCIL_BACK_WRITEMASK = 0x8CA5; pub const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1; pub const MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0; pub const MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF; pub const GEOMETRY_OUTPUT_TYPE = 0x8918; pub const PIXEL_PACK_BUFFER = 0x88EB; pub const PIXEL_UNPACK_BUFFER = 0x88EC; pub const PIXEL_PACK_BUFFER_BINDING = 0x88ED; pub const PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; pub const FLOAT_MAT2x3 = 0x8B65; pub const FLOAT_MAT2x4 = 0x8B66; pub const FLOAT_MAT3x2 = 0x8B67; pub const FLOAT_MAT3x4 = 0x8B68; pub const FLOAT_MAT4x2 = 0x8B69; pub const FLOAT_MAT4x3 = 0x8B6A; pub const SRGB = 0x8C40; pub const SRGB8 = 0x8C41; pub const SRGB_ALPHA = 0x8C42; pub const SRGB8_ALPHA8 = 0x8C43; pub const COMPRESSED_SRGB = 0x8C48; pub const COMPRESSED_SRGB_ALPHA = 0x8C49; pub const GEOMETRY_INPUT_TYPE = 0x8917; pub const GEOMETRY_VERTICES_OUT = 0x8916; pub const GEOMETRY_SHADER = 0x8DD9; pub const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8; pub const FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7; pub const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29; pub const PROGRAM_POINT_SIZE = 0x8642; pub const COMPARE_REF_TO_TEXTURE = 0x884E; pub const CLIP_DISTANCE0 = 0x3000; pub const CLIP_DISTANCE1 = 0x3001; pub const CLIP_DISTANCE2 = 0x3002; pub const CLIP_DISTANCE3 = 0x3003; pub const CLIP_DISTANCE4 = 0x3004; pub const CLIP_DISTANCE5 = 0x3005; pub const CLIP_DISTANCE6 = 0x3006; pub const CLIP_DISTANCE7 = 0x3007; pub const MAX_CLIP_DISTANCES = 0x0D32; pub const MAJOR_VERSION = 0x821B; pub const MINOR_VERSION = 0x821C; pub const NUM_EXTENSIONS = 0x821D; pub const CONTEXT_FLAGS = 0x821E; pub const COMPRESSED_RED = 0x8225; pub const COMPRESSED_RG = 0x8226; pub const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001; pub const RGBA32F = 0x8814; pub const RGB32F = 0x8815; pub const RGBA16F = 0x881A; pub const RGB16F = 0x881B; pub const VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; pub const MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; pub const MIN_PROGRAM_TEXEL_OFFSET = 0x8904; pub const MAX_PROGRAM_TEXEL_OFFSET = 0x8905; pub const CLAMP_READ_COLOR = 0x891C; pub const FIXED_ONLY = 0x891D; pub const MAX_VARYING_COMPONENTS = 0x8B4B; pub const TEXTURE_1D_ARRAY = 0x8C18; pub const PROXY_TEXTURE_1D_ARRAY = 0x8C19; pub const TEXTURE_2D_ARRAY = 0x8C1A; pub const PROXY_TEXTURE_2D_ARRAY = 0x8C1B; pub const TEXTURE_BINDING_1D_ARRAY = 0x8C1C; pub const TEXTURE_BINDING_2D_ARRAY = 0x8C1D; pub const R11F_G11F_B10F = 0x8C3A; pub const UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; pub const RGB9_E5 = 0x8C3D; pub const UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; pub const TEXTURE_SHARED_SIZE = 0x8C3F; pub const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; pub const TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; pub const TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; pub const TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; pub const TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; pub const PRIMITIVES_GENERATED = 0x8C87; pub const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; pub const RASTERIZER_DISCARD = 0x8C89; pub const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; pub const INTERLEAVED_ATTRIBS = 0x8C8C; pub const SEPARATE_ATTRIBS = 0x8C8D; pub const TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; pub const TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; pub const RGBA32UI = 0x8D70; pub const RGB32UI = 0x8D71; pub const RGBA16UI = 0x8D76; pub const RGB16UI = 0x8D77; pub const RGBA8UI = 0x8D7C; pub const RGB8UI = 0x8D7D; pub const RGBA32I = 0x8D82; pub const RGB32I = 0x8D83; pub const RGBA16I = 0x8D88; pub const RGB16I = 0x8D89; pub const RGBA8I = 0x8D8E; pub const RGB8I = 0x8D8F; pub const RED_INTEGER = 0x8D94; pub const GREEN_INTEGER = 0x8D95; pub const BLUE_INTEGER = 0x8D96; pub const RGB_INTEGER = 0x8D98; pub const RGBA_INTEGER = 0x8D99; pub const BGR_INTEGER = 0x8D9A; pub const BGRA_INTEGER = 0x8D9B; pub const SAMPLER_1D_ARRAY = 0x8DC0; pub const SAMPLER_2D_ARRAY = 0x8DC1; pub const SAMPLER_1D_ARRAY_SHADOW = 0x8DC3; pub const SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; pub const SAMPLER_CUBE_SHADOW = 0x8DC5; pub const UNSIGNED_INT_VEC2 = 0x8DC6; pub const UNSIGNED_INT_VEC3 = 0x8DC7; pub const UNSIGNED_INT_VEC4 = 0x8DC8; pub const INT_SAMPLER_1D = 0x8DC9; pub const INT_SAMPLER_2D = 0x8DCA; pub const INT_SAMPLER_3D = 0x8DCB; pub const INT_SAMPLER_CUBE = 0x8DCC; pub const INT_SAMPLER_1D_ARRAY = 0x8DCE; pub const INT_SAMPLER_2D_ARRAY = 0x8DCF; pub const UNSIGNED_INT_SAMPLER_1D = 0x8DD1; pub const UNSIGNED_INT_SAMPLER_2D = 0x8DD2; pub const UNSIGNED_INT_SAMPLER_3D = 0x8DD3; pub const UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; pub const UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6; pub const UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; pub const QUERY_WAIT = 0x8E13; pub const QUERY_NO_WAIT = 0x8E14; pub const QUERY_BY_REGION_WAIT = 0x8E15; pub const QUERY_BY_REGION_NO_WAIT = 0x8E16; pub const BUFFER_ACCESS_FLAGS = 0x911F; pub const BUFFER_MAP_LENGTH = 0x9120; pub const BUFFER_MAP_OFFSET = 0x9121; pub const DEPTH_COMPONENT32F = 0x8CAC; pub const DEPTH32F_STENCIL8 = 0x8CAD; pub const FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; pub const INVALID_FRAMEBUFFER_OPERATION = 0x0506; pub const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; pub const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; pub const FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; pub const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; pub const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; pub const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; pub const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; pub const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; pub const FRAMEBUFFER_DEFAULT = 0x8218; pub const FRAMEBUFFER_UNDEFINED = 0x8219; pub const DEPTH_STENCIL_ATTACHMENT = 0x821A; pub const MAX_RENDERBUFFER_SIZE = 0x84E8; pub const DEPTH_STENCIL = 0x84F9; pub const UNSIGNED_INT_24_8 = 0x84FA; pub const DEPTH24_STENCIL8 = 0x88F0; pub const TEXTURE_STENCIL_SIZE = 0x88F1; pub const TEXTURE_RED_TYPE = 0x8C10; pub const TEXTURE_GREEN_TYPE = 0x8C11; pub const TEXTURE_BLUE_TYPE = 0x8C12; pub const TEXTURE_ALPHA_TYPE = 0x8C13; pub const TEXTURE_DEPTH_TYPE = 0x8C16; pub const UNSIGNED_NORMALIZED = 0x8C17; pub const FRAMEBUFFER_BINDING = 0x8CA6; pub const DRAW_FRAMEBUFFER_BINDING = 0x8CA6; pub const RENDERBUFFER_BINDING = 0x8CA7; pub const READ_FRAMEBUFFER = 0x8CA8; pub const DRAW_FRAMEBUFFER = 0x8CA9; pub const READ_FRAMEBUFFER_BINDING = 0x8CAA; pub const RENDERBUFFER_SAMPLES = 0x8CAB; pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; pub const FRAMEBUFFER_COMPLETE = 0x8CD5; pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; pub const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB; pub const FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC; pub const FRAMEBUFFER_UNSUPPORTED = 0x8CDD; pub const MAX_COLOR_ATTACHMENTS = 0x8CDF; pub const COLOR_ATTACHMENT0 = 0x8CE0; pub const COLOR_ATTACHMENT1 = 0x8CE1; pub const COLOR_ATTACHMENT2 = 0x8CE2; pub const COLOR_ATTACHMENT3 = 0x8CE3; pub const COLOR_ATTACHMENT4 = 0x8CE4; pub const COLOR_ATTACHMENT5 = 0x8CE5; pub const COLOR_ATTACHMENT6 = 0x8CE6; pub const COLOR_ATTACHMENT7 = 0x8CE7; pub const COLOR_ATTACHMENT8 = 0x8CE8; pub const COLOR_ATTACHMENT9 = 0x8CE9; pub const COLOR_ATTACHMENT10 = 0x8CEA; pub const COLOR_ATTACHMENT11 = 0x8CEB; pub const COLOR_ATTACHMENT12 = 0x8CEC; pub const COLOR_ATTACHMENT13 = 0x8CED; pub const COLOR_ATTACHMENT14 = 0x8CEE; pub const COLOR_ATTACHMENT15 = 0x8CEF; pub const COLOR_ATTACHMENT16 = 0x8CF0; pub const COLOR_ATTACHMENT17 = 0x8CF1; pub const COLOR_ATTACHMENT18 = 0x8CF2; pub const COLOR_ATTACHMENT19 = 0x8CF3; pub const COLOR_ATTACHMENT20 = 0x8CF4; pub const COLOR_ATTACHMENT21 = 0x8CF5; pub const COLOR_ATTACHMENT22 = 0x8CF6; pub const COLOR_ATTACHMENT23 = 0x8CF7; pub const COLOR_ATTACHMENT24 = 0x8CF8; pub const COLOR_ATTACHMENT25 = 0x8CF9; pub const COLOR_ATTACHMENT26 = 0x8CFA; pub const COLOR_ATTACHMENT27 = 0x8CFB; pub const COLOR_ATTACHMENT28 = 0x8CFC; pub const COLOR_ATTACHMENT29 = 0x8CFD; pub const COLOR_ATTACHMENT30 = 0x8CFE; pub const COLOR_ATTACHMENT31 = 0x8CFF; pub const DEPTH_ATTACHMENT = 0x8D00; pub const STENCIL_ATTACHMENT = 0x8D20; pub const FRAMEBUFFER = 0x8D40; pub const RENDERBUFFER = 0x8D41; pub const RENDERBUFFER_WIDTH = 0x8D42; pub const RENDERBUFFER_HEIGHT = 0x8D43; pub const RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; pub const STENCIL_INDEX1 = 0x8D46; pub const STENCIL_INDEX4 = 0x8D47; pub const STENCIL_INDEX8 = 0x8D48; pub const STENCIL_INDEX16 = 0x8D49; pub const RENDERBUFFER_RED_SIZE = 0x8D50; pub const RENDERBUFFER_GREEN_SIZE = 0x8D51; pub const RENDERBUFFER_BLUE_SIZE = 0x8D52; pub const RENDERBUFFER_ALPHA_SIZE = 0x8D53; pub const RENDERBUFFER_DEPTH_SIZE = 0x8D54; pub const RENDERBUFFER_STENCIL_SIZE = 0x8D55; pub const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; pub const MAX_SAMPLES = 0x8D57; pub const LINES_ADJACENCY = 0x000A; pub const CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002; pub const CONTEXT_CORE_PROFILE_BIT = 0x00000001; pub const FRAMEBUFFER_SRGB = 0x8DB9; pub const HALF_FLOAT = 0x140B; pub const MAP_READ_BIT = 0x0001; pub const MAP_WRITE_BIT = 0x0002; pub const MAP_INVALIDATE_RANGE_BIT = 0x0004; pub const MAP_INVALIDATE_BUFFER_BIT = 0x0008; pub const MAP_FLUSH_EXPLICIT_BIT = 0x0010; pub const MAP_UNSYNCHRONIZED_BIT = 0x0020; pub const COMPRESSED_RED_RGTC1 = 0x8DBB; pub const COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC; pub const COMPRESSED_RG_RGTC2 = 0x8DBD; pub const COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE; pub const RG = 0x8227; pub const RG_INTEGER = 0x8228; pub const R8 = 0x8229; pub const R16 = 0x822A; pub const RG8 = 0x822B; pub const RG16 = 0x822C; pub const R16F = 0x822D; pub const R32F = 0x822E; pub const RG16F = 0x822F; pub const RG32F = 0x8230; pub const R8I = 0x8231; pub const R8UI = 0x8232; pub const R16I = 0x8233; pub const R16UI = 0x8234; pub const R32I = 0x8235; pub const R32UI = 0x8236; pub const RG8I = 0x8237; pub const RG8UI = 0x8238; pub const RG16I = 0x8239; pub const RG16UI = 0x823A; pub const RG32I = 0x823B; pub const RG32UI = 0x823C; pub const VERTEX_ARRAY_BINDING = 0x85B5; pub const TRIANGLE_STRIP_ADJACENCY = 0x000D; pub const TRIANGLES_ADJACENCY = 0x000C; pub const LINE_STRIP_ADJACENCY = 0x000B; pub const SAMPLER_2D_RECT = 0x8B63; pub const SAMPLER_2D_RECT_SHADOW = 0x8B64; pub const SAMPLER_BUFFER = 0x8DC2; pub const INT_SAMPLER_2D_RECT = 0x8DCD; pub const INT_SAMPLER_BUFFER = 0x8DD0; pub const UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5; pub const UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; pub const TEXTURE_BUFFER = 0x8C2A; pub const MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; pub const TEXTURE_BINDING_BUFFER = 0x8C2C; pub const TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; pub const TEXTURE_RECTANGLE = 0x84F5; pub const TEXTURE_BINDING_RECTANGLE = 0x84F6; pub const PROXY_TEXTURE_RECTANGLE = 0x84F7; pub const MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8; pub const R8_SNORM = 0x8F94; pub const RG8_SNORM = 0x8F95; pub const RGB8_SNORM = 0x8F96; pub const RGBA8_SNORM = 0x8F97; pub const R16_SNORM = 0x8F98; pub const RG16_SNORM = 0x8F99; pub const RGB16_SNORM = 0x8F9A; pub const RGBA16_SNORM = 0x8F9B; pub const SIGNED_NORMALIZED = 0x8F9C; pub const PRIMITIVE_RESTART = 0x8F9D; pub const PRIMITIVE_RESTART_INDEX = 0x8F9E; pub const COPY_READ_BUFFER = 0x8F36; pub const COPY_WRITE_BUFFER = 0x8F37; pub const UNIFORM_BUFFER = 0x8A11; pub const UNIFORM_BUFFER_BINDING = 0x8A28; pub const UNIFORM_BUFFER_START = 0x8A29; pub const UNIFORM_BUFFER_SIZE = 0x8A2A; pub const MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; pub const MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; pub const MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; pub const MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; pub const MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; pub const MAX_UNIFORM_BLOCK_SIZE = 0x8A30; pub const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; pub const MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; pub const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; pub const UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; pub const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; pub const ACTIVE_UNIFORM_BLOCKS = 0x8A36; pub const UNIFORM_TYPE = 0x8A37; pub const UNIFORM_SIZE = 0x8A38; pub const UNIFORM_NAME_LENGTH = 0x8A39; pub const UNIFORM_BLOCK_INDEX = 0x8A3A; pub const UNIFORM_OFFSET = 0x8A3B; pub const UNIFORM_ARRAY_STRIDE = 0x8A3C; pub const UNIFORM_MATRIX_STRIDE = 0x8A3D; pub const UNIFORM_IS_ROW_MAJOR = 0x8A3E; pub const UNIFORM_BLOCK_BINDING = 0x8A3F; pub const UNIFORM_BLOCK_DATA_SIZE = 0x8A40; pub const UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; pub const UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; pub const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; pub const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; pub const UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45; pub const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; pub const INVALID_INDEX = 0xFFFFFFFF; pub fn cullFace(_mode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glCullFace, .{_mode}); } pub fn frontFace(_mode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glFrontFace, .{_mode}); } pub fn hint(_target: GLenum, _mode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glHint, .{ _target, _mode }); } pub fn lineWidth(_width: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glLineWidth, .{_width}); } pub fn pointSize(_size: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glPointSize, .{_size}); } pub fn polygonMode(_face: GLenum, _mode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glPolygonMode, .{ _face, _mode }); } pub fn scissor(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glScissor, .{ _x, _y, _width, _height }); } pub fn texParameterf(_target: GLenum, _pname: GLenum, _param: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glTexParameterf, .{ _target, _pname, _param }); } pub fn texParameterfv(_target: GLenum, _pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glTexParameterfv, .{ _target, _pname, _params }); } pub fn texParameteri(_target: GLenum, _pname: GLenum, _param: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glTexParameteri, .{ _target, _pname, _param }); } pub fn texParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glTexParameteriv, .{ _target, _pname, _params }); } pub fn texImage1D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glTexImage1D, .{ _target, _level, _internalformat, _width, _border, _format, _type, _pixels }); } pub fn texImage2D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glTexImage2D, .{ _target, _level, _internalformat, _width, _height, _border, _format, _type, _pixels }); } pub fn drawBuffer(_buf: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawBuffer, .{_buf}); } pub fn clear(_mask: GLbitfield) callconv(.C) void { return @call(.always_tail, function_pointers.glClear, .{_mask}); } pub fn clearColor(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glClearColor, .{ _red, _green, _blue, _alpha }); } pub fn clearStencil(_s: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glClearStencil, .{_s}); } pub fn clearDepth(_depth: GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glClearDepth, .{_depth}); } pub fn stencilMask(_mask: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glStencilMask, .{_mask}); } pub fn colorMask(_red: GLboolean, _green: GLboolean, _blue: GLboolean, _alpha: GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glColorMask, .{ _red, _green, _blue, _alpha }); } pub fn depthMask(_flag: GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glDepthMask, .{_flag}); } pub fn disable(_cap: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glDisable, .{_cap}); } pub fn enable(_cap: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glEnable, .{_cap}); } pub fn finish() callconv(.C) void { return @call(.always_tail, function_pointers.glFinish, .{}); } pub fn flush() callconv(.C) void { return @call(.always_tail, function_pointers.glFlush, .{}); } pub fn blendFunc(_sfactor: GLenum, _dfactor: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBlendFunc, .{ _sfactor, _dfactor }); } pub fn logicOp(_opcode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glLogicOp, .{_opcode}); } pub fn stencilFunc(_func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glStencilFunc, .{ _func, _ref, _mask }); } pub fn stencilOp(_fail: GLenum, _zfail: GLenum, _zpass: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glStencilOp, .{ _fail, _zfail, _zpass }); } pub fn depthFunc(_func: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glDepthFunc, .{_func}); } pub fn pixelStoref(_pname: GLenum, _param: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glPixelStoref, .{ _pname, _param }); } pub fn pixelStorei(_pname: GLenum, _param: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glPixelStorei, .{ _pname, _param }); } pub fn readBuffer(_src: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glReadBuffer, .{_src}); } pub fn readPixels(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glReadPixels, .{ _x, _y, _width, _height, _format, _type, _pixels }); } pub fn getBooleanv(_pname: GLenum, _data: [*c]GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glGetBooleanv, .{ _pname, _data }); } pub fn getDoublev(_pname: GLenum, _data: [*c]GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glGetDoublev, .{ _pname, _data }); } pub fn getError() callconv(.C) GLenum { return @call(.always_tail, function_pointers.glGetError, .{}); } pub fn getFloatv(_pname: GLenum, _data: [*c]GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glGetFloatv, .{ _pname, _data }); } pub fn getIntegerv(_pname: GLenum, _data: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetIntegerv, .{ _pname, _data }); } pub fn getString(_name: GLenum) callconv(.C) ?[*:0]const GLubyte { return @call(.always_tail, function_pointers.glGetString, .{_name}); } pub fn getTexImage(_target: GLenum, _level: GLint, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTexImage, .{ _target, _level, _format, _type, _pixels }); } pub fn getTexParameterfv(_target: GLenum, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTexParameterfv, .{ _target, _pname, _params }); } pub fn getTexParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTexParameteriv, .{ _target, _pname, _params }); } pub fn getTexLevelParameterfv(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTexLevelParameterfv, .{ _target, _level, _pname, _params }); } pub fn getTexLevelParameteriv(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTexLevelParameteriv, .{ _target, _level, _pname, _params }); } pub fn isEnabled(_cap: GLenum) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsEnabled, .{_cap}); } pub fn depthRange(_n: GLdouble, _f: GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glDepthRange, .{ _n, _f }); } pub fn viewport(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glViewport, .{ _x, _y, _width, _height }); } pub fn drawArrays(_mode: GLenum, _first: GLint, _count: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawArrays, .{ _mode, _first, _count }); } pub fn drawElements(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawElements, .{ _mode, _count, _type, _indices }); } pub fn polygonOffset(_factor: GLfloat, _units: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glPolygonOffset, .{ _factor, _units }); } pub fn copyTexImage1D(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _border: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glCopyTexImage1D, .{ _target, _level, _internalformat, _x, _y, _width, _border }); } pub fn copyTexImage2D(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _border: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glCopyTexImage2D, .{ _target, _level, _internalformat, _x, _y, _width, _height, _border }); } pub fn copyTexSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glCopyTexSubImage1D, .{ _target, _level, _xoffset, _x, _y, _width }); } pub fn copyTexSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glCopyTexSubImage2D, .{ _target, _level, _xoffset, _yoffset, _x, _y, _width, _height }); } pub fn texSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glTexSubImage1D, .{ _target, _level, _xoffset, _width, _format, _type, _pixels }); } pub fn texSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glTexSubImage2D, .{ _target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _pixels }); } pub fn bindTexture(_target: GLenum, _texture: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBindTexture, .{ _target, _texture }); } pub fn deleteTextures(_n: GLsizei, _textures: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteTextures, .{ _n, _textures }); } pub fn genTextures(_n: GLsizei, _textures: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGenTextures, .{ _n, _textures }); } pub fn isTexture(_texture: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsTexture, .{_texture}); } pub fn drawRangeElements(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawRangeElements, .{ _mode, _start, _end, _count, _type, _indices }); } pub fn texImage3D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glTexImage3D, .{ _target, _level, _internalformat, _width, _height, _depth, _border, _format, _type, _pixels }); } pub fn texSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glTexSubImage3D, .{ _target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _pixels }); } pub fn copyTexSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glCopyTexSubImage3D, .{ _target, _level, _xoffset, _yoffset, _zoffset, _x, _y, _width, _height }); } pub fn activeTexture(_texture: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glActiveTexture, .{_texture}); } pub fn sampleCoverage(_value: GLfloat, _invert: GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glSampleCoverage, .{ _value, _invert }); } pub fn compressedTexImage3D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glCompressedTexImage3D, .{ _target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data }); } pub fn compressedTexImage2D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glCompressedTexImage2D, .{ _target, _level, _internalformat, _width, _height, _border, _imageSize, _data }); } pub fn compressedTexImage1D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glCompressedTexImage1D, .{ _target, _level, _internalformat, _width, _border, _imageSize, _data }); } pub fn compressedTexSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glCompressedTexSubImage3D, .{ _target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data }); } pub fn compressedTexSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glCompressedTexSubImage2D, .{ _target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data }); } pub fn compressedTexSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glCompressedTexSubImage1D, .{ _target, _level, _xoffset, _width, _format, _imageSize, _data }); } pub fn getCompressedTexImage(_target: GLenum, _level: GLint, _img: ?*anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glGetCompressedTexImage, .{ _target, _level, _img }); } pub fn vertexAttribP4uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP4uiv, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribP4ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP4ui, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribP3uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP3uiv, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribP3ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP3ui, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribP2uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP2uiv, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribP2ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP2ui, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribP1uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP1uiv, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribP1ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribP1ui, .{ _index, _type, _normalized, _value }); } pub fn vertexAttribDivisor(_index: GLuint, _divisor: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribDivisor, .{ _index, _divisor }); } pub fn getQueryObjectui64v(_id: GLuint, _pname: GLenum, _params: [*c]GLuint64) callconv(.C) void { return @call(.always_tail, function_pointers.glGetQueryObjectui64v, .{ _id, _pname, _params }); } pub fn getQueryObjecti64v(_id: GLuint, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void { return @call(.always_tail, function_pointers.glGetQueryObjecti64v, .{ _id, _pname, _params }); } pub fn queryCounter(_id: GLuint, _target: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glQueryCounter, .{ _id, _target }); } pub fn getSamplerParameterIuiv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetSamplerParameterIuiv, .{ _sampler, _pname, _params }); } pub fn getSamplerParameterfv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glGetSamplerParameterfv, .{ _sampler, _pname, _params }); } pub fn getSamplerParameterIiv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetSamplerParameterIiv, .{ _sampler, _pname, _params }); } pub fn getSamplerParameteriv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetSamplerParameteriv, .{ _sampler, _pname, _params }); } pub fn samplerParameterIuiv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glSamplerParameterIuiv, .{ _sampler, _pname, _param }); } pub fn samplerParameterIiv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glSamplerParameterIiv, .{ _sampler, _pname, _param }); } pub fn samplerParameterfv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glSamplerParameterfv, .{ _sampler, _pname, _param }); } pub fn samplerParameterf(_sampler: GLuint, _pname: GLenum, _param: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glSamplerParameterf, .{ _sampler, _pname, _param }); } pub fn samplerParameteriv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glSamplerParameteriv, .{ _sampler, _pname, _param }); } pub fn samplerParameteri(_sampler: GLuint, _pname: GLenum, _param: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glSamplerParameteri, .{ _sampler, _pname, _param }); } pub fn bindSampler(_unit: GLuint, _sampler: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBindSampler, .{ _unit, _sampler }); } pub fn isSampler(_sampler: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsSampler, .{_sampler}); } pub fn deleteSamplers(_count: GLsizei, _samplers: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteSamplers, .{ _count, _samplers }); } pub fn genSamplers(_count: GLsizei, _samplers: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGenSamplers, .{ _count, _samplers }); } pub fn getFragDataIndex(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { return @call(.always_tail, function_pointers.glGetFragDataIndex, .{ _program, _name }); } pub fn bindFragDataLocationIndexed(_program: GLuint, _colorNumber: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glBindFragDataLocationIndexed, .{ _program, _colorNumber, _index, _name }); } pub fn sampleMaski(_maskNumber: GLuint, _mask: GLbitfield) callconv(.C) void { return @call(.always_tail, function_pointers.glSampleMaski, .{ _maskNumber, _mask }); } pub fn getMultisamplefv(_pname: GLenum, _index: GLuint, _val: [*c]GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glGetMultisamplefv, .{ _pname, _index, _val }); } pub fn texImage3DMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glTexImage3DMultisample, .{ _target, _samples, _internalformat, _width, _height, _depth, _fixedsamplelocations }); } pub fn texImage2DMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glTexImage2DMultisample, .{ _target, _samples, _internalformat, _width, _height, _fixedsamplelocations }); } pub fn framebufferTexture(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glFramebufferTexture, .{ _target, _attachment, _texture, _level }); } pub fn getBufferParameteri64v(_target: GLenum, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void { return @call(.always_tail, function_pointers.glGetBufferParameteri64v, .{ _target, _pname, _params }); } pub fn blendFuncSeparate(_sfactorRGB: GLenum, _dfactorRGB: GLenum, _sfactorAlpha: GLenum, _dfactorAlpha: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBlendFuncSeparate, .{ _sfactorRGB, _dfactorRGB, _sfactorAlpha, _dfactorAlpha }); } pub fn multiDrawArrays(_mode: GLenum, _first: [*c]const GLint, _count: [*c]const GLsizei, _drawcount: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glMultiDrawArrays, .{ _mode, _first, _count, _drawcount }); } pub fn multiDrawElements(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glMultiDrawElements, .{ _mode, _count, _type, _indices, _drawcount }); } pub fn pointParameterf(_pname: GLenum, _param: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glPointParameterf, .{ _pname, _param }); } pub fn pointParameterfv(_pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glPointParameterfv, .{ _pname, _params }); } pub fn pointParameteri(_pname: GLenum, _param: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glPointParameteri, .{ _pname, _param }); } pub fn pointParameteriv(_pname: GLenum, _params: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glPointParameteriv, .{ _pname, _params }); } pub fn getInteger64i_v(_target: GLenum, _index: GLuint, _data: [*c]GLint64) callconv(.C) void { return @call(.always_tail, function_pointers.glGetInteger64i_v, .{ _target, _index, _data }); } pub fn getSynciv(_sync: GLsync, _pname: GLenum, _count: GLsizei, _length: [*c]GLsizei, _values: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetSynciv, .{ _sync, _pname, _count, _length, _values }); } pub fn getInteger64v(_pname: GLenum, _data: [*c]GLint64) callconv(.C) void { return @call(.always_tail, function_pointers.glGetInteger64v, .{ _pname, _data }); } pub fn waitSync(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) void { return @call(.always_tail, function_pointers.glWaitSync, .{ _sync, _flags, _timeout }); } pub fn clientWaitSync(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) GLenum { return @call(.always_tail, function_pointers.glClientWaitSync, .{ _sync, _flags, _timeout }); } pub fn deleteSync(_sync: GLsync) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteSync, .{_sync}); } pub fn isSync(_sync: GLsync) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsSync, .{_sync}); } pub fn fenceSync(_condition: GLenum, _flags: GLbitfield) callconv(.C) GLsync { return @call(.always_tail, function_pointers.glFenceSync, .{ _condition, _flags }); } pub fn blendColor(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glBlendColor, .{ _red, _green, _blue, _alpha }); } pub fn blendEquation(_mode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBlendEquation, .{_mode}); } pub fn provokingVertex(_mode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glProvokingVertex, .{_mode}); } pub fn multiDrawElementsBaseVertex(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei, _basevertex: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glMultiDrawElementsBaseVertex, .{ _mode, _count, _type, _indices, _drawcount, _basevertex }); } pub fn drawElementsInstancedBaseVertex(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei, _basevertex: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawElementsInstancedBaseVertex, .{ _mode, _count, _type, _indices, _instancecount, _basevertex }); } pub fn drawRangeElementsBaseVertex(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawRangeElementsBaseVertex, .{ _mode, _start, _end, _count, _type, _indices, _basevertex }); } pub fn drawElementsBaseVertex(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawElementsBaseVertex, .{ _mode, _count, _type, _indices, _basevertex }); } pub fn genQueries(_n: GLsizei, _ids: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGenQueries, .{ _n, _ids }); } pub fn deleteQueries(_n: GLsizei, _ids: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteQueries, .{ _n, _ids }); } pub fn isQuery(_id: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsQuery, .{_id}); } pub fn beginQuery(_target: GLenum, _id: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBeginQuery, .{ _target, _id }); } pub fn endQuery(_target: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glEndQuery, .{_target}); } pub fn getQueryiv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetQueryiv, .{ _target, _pname, _params }); } pub fn getQueryObjectiv(_id: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetQueryObjectiv, .{ _id, _pname, _params }); } pub fn getQueryObjectuiv(_id: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetQueryObjectuiv, .{ _id, _pname, _params }); } pub fn bindBuffer(_target: GLenum, _buffer: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBindBuffer, .{ _target, _buffer }); } pub fn deleteBuffers(_n: GLsizei, _buffers: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteBuffers, .{ _n, _buffers }); } pub fn genBuffers(_n: GLsizei, _buffers: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGenBuffers, .{ _n, _buffers }); } pub fn isBuffer(_buffer: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsBuffer, .{_buffer}); } pub fn bufferData(_target: GLenum, _size: GLsizeiptr, _data: ?*const anyopaque, _usage: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBufferData, .{ _target, _size, _data, _usage }); } pub fn bufferSubData(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glBufferSubData, .{ _target, _offset, _size, _data }); } pub fn getBufferSubData(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glGetBufferSubData, .{ _target, _offset, _size, _data }); } pub fn mapBuffer(_target: GLenum, _access: GLenum) callconv(.C) ?*anyopaque { return @call(.always_tail, function_pointers.glMapBuffer, .{ _target, _access }); } pub fn unmapBuffer(_target: GLenum) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glUnmapBuffer, .{_target}); } pub fn getBufferParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetBufferParameteriv, .{ _target, _pname, _params }); } pub fn getBufferPointerv(_target: GLenum, _pname: GLenum, _params: ?*?*anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glGetBufferPointerv, .{ _target, _pname, _params }); } pub fn blendEquationSeparate(_modeRGB: GLenum, _modeAlpha: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBlendEquationSeparate, .{ _modeRGB, _modeAlpha }); } pub fn drawBuffers(_n: GLsizei, _bufs: [*c]const GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawBuffers, .{ _n, _bufs }); } pub fn stencilOpSeparate(_face: GLenum, _sfail: GLenum, _dpfail: GLenum, _dppass: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glStencilOpSeparate, .{ _face, _sfail, _dpfail, _dppass }); } pub fn stencilFuncSeparate(_face: GLenum, _func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glStencilFuncSeparate, .{ _face, _func, _ref, _mask }); } pub fn stencilMaskSeparate(_face: GLenum, _mask: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glStencilMaskSeparate, .{ _face, _mask }); } pub fn attachShader(_program: GLuint, _shader: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glAttachShader, .{ _program, _shader }); } pub fn bindAttribLocation(_program: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glBindAttribLocation, .{ _program, _index, _name }); } pub fn compileShader(_shader: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glCompileShader, .{_shader}); } pub fn createProgram() callconv(.C) GLuint { return @call(.always_tail, function_pointers.glCreateProgram, .{}); } pub fn createShader(_type: GLenum) callconv(.C) GLuint { return @call(.always_tail, function_pointers.glCreateShader, .{_type}); } pub fn deleteProgram(_program: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteProgram, .{_program}); } pub fn deleteShader(_shader: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteShader, .{_shader}); } pub fn detachShader(_program: GLuint, _shader: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDetachShader, .{ _program, _shader }); } pub fn disableVertexAttribArray(_index: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDisableVertexAttribArray, .{_index}); } pub fn enableVertexAttribArray(_index: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glEnableVertexAttribArray, .{_index}); } pub fn getActiveAttrib(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetActiveAttrib, .{ _program, _index, _bufSize, _length, _size, _type, _name }); } pub fn getActiveUniform(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetActiveUniform, .{ _program, _index, _bufSize, _length, _size, _type, _name }); } pub fn getAttachedShaders(_program: GLuint, _maxCount: GLsizei, _count: [*c]GLsizei, _shaders: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetAttachedShaders, .{ _program, _maxCount, _count, _shaders }); } pub fn getAttribLocation(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { return @call(.always_tail, function_pointers.glGetAttribLocation, .{ _program, _name }); } pub fn getProgramiv(_program: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetProgramiv, .{ _program, _pname, _params }); } pub fn getProgramInfoLog(_program: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetProgramInfoLog, .{ _program, _bufSize, _length, _infoLog }); } pub fn getShaderiv(_shader: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetShaderiv, .{ _shader, _pname, _params }); } pub fn getShaderInfoLog(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetShaderInfoLog, .{ _shader, _bufSize, _length, _infoLog }); } pub fn getShaderSource(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _source: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetShaderSource, .{ _shader, _bufSize, _length, _source }); } pub fn getUniformLocation(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { return @call(.always_tail, function_pointers.glGetUniformLocation, .{ _program, _name }); } pub fn getUniformfv(_program: GLuint, _location: GLint, _params: [*c]GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glGetUniformfv, .{ _program, _location, _params }); } pub fn getUniformiv(_program: GLuint, _location: GLint, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetUniformiv, .{ _program, _location, _params }); } pub fn getVertexAttribdv(_index: GLuint, _pname: GLenum, _params: [*c]GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glGetVertexAttribdv, .{ _index, _pname, _params }); } pub fn getVertexAttribfv(_index: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glGetVertexAttribfv, .{ _index, _pname, _params }); } pub fn getVertexAttribiv(_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetVertexAttribiv, .{ _index, _pname, _params }); } pub fn getVertexAttribPointerv(_index: GLuint, _pname: GLenum, _pointer: ?*?*anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glGetVertexAttribPointerv, .{ _index, _pname, _pointer }); } pub fn isProgram(_program: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsProgram, .{_program}); } pub fn isShader(_shader: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsShader, .{_shader}); } pub fn linkProgram(_program: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glLinkProgram, .{_program}); } pub fn shaderSource(_shader: GLuint, _count: GLsizei, _string: [*c]const [*c]const GLchar, _length: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glShaderSource, .{ _shader, _count, _string, _length }); } pub fn useProgram(_program: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUseProgram, .{_program}); } pub fn uniform1f(_location: GLint, _v0: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform1f, .{ _location, _v0 }); } pub fn uniform2f(_location: GLint, _v0: GLfloat, _v1: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform2f, .{ _location, _v0, _v1 }); } pub fn uniform3f(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform3f, .{ _location, _v0, _v1, _v2 }); } pub fn uniform4f(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat, _v3: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform4f, .{ _location, _v0, _v1, _v2, _v3 }); } pub fn uniform1i(_location: GLint, _v0: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform1i, .{ _location, _v0 }); } pub fn uniform2i(_location: GLint, _v0: GLint, _v1: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform2i, .{ _location, _v0, _v1 }); } pub fn uniform3i(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform3i, .{ _location, _v0, _v1, _v2 }); } pub fn uniform4i(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint, _v3: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform4i, .{ _location, _v0, _v1, _v2, _v3 }); } pub fn uniform1fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform1fv, .{ _location, _count, _value }); } pub fn uniform2fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform2fv, .{ _location, _count, _value }); } pub fn uniform3fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform3fv, .{ _location, _count, _value }); } pub fn uniform4fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform4fv, .{ _location, _count, _value }); } pub fn uniform1iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform1iv, .{ _location, _count, _value }); } pub fn uniform2iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform2iv, .{ _location, _count, _value }); } pub fn uniform3iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform3iv, .{ _location, _count, _value }); } pub fn uniform4iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform4iv, .{ _location, _count, _value }); } pub fn uniformMatrix2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix2fv, .{ _location, _count, _transpose, _value }); } pub fn uniformMatrix3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix3fv, .{ _location, _count, _transpose, _value }); } pub fn uniformMatrix4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix4fv, .{ _location, _count, _transpose, _value }); } pub fn validateProgram(_program: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glValidateProgram, .{_program}); } pub fn vertexAttrib1d(_index: GLuint, _x: GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib1d, .{ _index, _x }); } pub fn vertexAttrib1dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib1dv, .{ _index, _v }); } pub fn vertexAttrib1f(_index: GLuint, _x: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib1f, .{ _index, _x }); } pub fn vertexAttrib1fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib1fv, .{ _index, _v }); } pub fn vertexAttrib1s(_index: GLuint, _x: GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib1s, .{ _index, _x }); } pub fn vertexAttrib1sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib1sv, .{ _index, _v }); } pub fn vertexAttrib2d(_index: GLuint, _x: GLdouble, _y: GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib2d, .{ _index, _x, _y }); } pub fn vertexAttrib2dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib2dv, .{ _index, _v }); } pub fn vertexAttrib2f(_index: GLuint, _x: GLfloat, _y: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib2f, .{ _index, _x, _y }); } pub fn vertexAttrib2fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib2fv, .{ _index, _v }); } pub fn vertexAttrib2s(_index: GLuint, _x: GLshort, _y: GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib2s, .{ _index, _x, _y }); } pub fn vertexAttrib2sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib2sv, .{ _index, _v }); } pub fn vertexAttrib3d(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib3d, .{ _index, _x, _y, _z }); } pub fn vertexAttrib3dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib3dv, .{ _index, _v }); } pub fn vertexAttrib3f(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib3f, .{ _index, _x, _y, _z }); } pub fn vertexAttrib3fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib3fv, .{ _index, _v }); } pub fn vertexAttrib3s(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib3s, .{ _index, _x, _y, _z }); } pub fn vertexAttrib3sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib3sv, .{ _index, _v }); } pub fn vertexAttrib4Nbv(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4Nbv, .{ _index, _v }); } pub fn vertexAttrib4Niv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4Niv, .{ _index, _v }); } pub fn vertexAttrib4Nsv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4Nsv, .{ _index, _v }); } pub fn vertexAttrib4Nub(_index: GLuint, _x: GLubyte, _y: GLubyte, _z: GLubyte, _w: GLubyte) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4Nub, .{ _index, _x, _y, _z, _w }); } pub fn vertexAttrib4Nubv(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4Nubv, .{ _index, _v }); } pub fn vertexAttrib4Nuiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4Nuiv, .{ _index, _v }); } pub fn vertexAttrib4Nusv(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4Nusv, .{ _index, _v }); } pub fn vertexAttrib4bv(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4bv, .{ _index, _v }); } pub fn vertexAttrib4d(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4d, .{ _index, _x, _y, _z, _w }); } pub fn vertexAttrib4dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4dv, .{ _index, _v }); } pub fn vertexAttrib4f(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4f, .{ _index, _x, _y, _z, _w }); } pub fn vertexAttrib4fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4fv, .{ _index, _v }); } pub fn vertexAttrib4iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4iv, .{ _index, _v }); } pub fn vertexAttrib4s(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4s, .{ _index, _x, _y, _z, _w }); } pub fn vertexAttrib4sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4sv, .{ _index, _v }); } pub fn vertexAttrib4ubv(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4ubv, .{ _index, _v }); } pub fn vertexAttrib4uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4uiv, .{ _index, _v }); } pub fn vertexAttrib4usv(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttrib4usv, .{ _index, _v }); } pub fn vertexAttribPointer(_index: GLuint, _size: GLint, _type: GLenum, _normalized: GLboolean, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribPointer, .{ _index, _size, _type, _normalized, _stride, _pointer }); } pub fn uniformMatrix2x3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix2x3fv, .{ _location, _count, _transpose, _value }); } pub fn uniformMatrix3x2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix3x2fv, .{ _location, _count, _transpose, _value }); } pub fn uniformMatrix2x4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix2x4fv, .{ _location, _count, _transpose, _value }); } pub fn uniformMatrix4x2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix4x2fv, .{ _location, _count, _transpose, _value }); } pub fn uniformMatrix3x4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix3x4fv, .{ _location, _count, _transpose, _value }); } pub fn uniformMatrix4x3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformMatrix4x3fv, .{ _location, _count, _transpose, _value }); } pub fn colorMaski(_index: GLuint, _r: GLboolean, _g: GLboolean, _b: GLboolean, _a: GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glColorMaski, .{ _index, _r, _g, _b, _a }); } pub fn getBooleani_v(_target: GLenum, _index: GLuint, _data: [*c]GLboolean) callconv(.C) void { return @call(.always_tail, function_pointers.glGetBooleani_v, .{ _target, _index, _data }); } pub fn getIntegeri_v(_target: GLenum, _index: GLuint, _data: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetIntegeri_v, .{ _target, _index, _data }); } pub fn enablei(_target: GLenum, _index: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glEnablei, .{ _target, _index }); } pub fn disablei(_target: GLenum, _index: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDisablei, .{ _target, _index }); } pub fn isEnabledi(_target: GLenum, _index: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsEnabledi, .{ _target, _index }); } pub fn beginTransformFeedback(_primitiveMode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBeginTransformFeedback, .{_primitiveMode}); } pub fn endTransformFeedback() callconv(.C) void { return @call(.always_tail, function_pointers.glEndTransformFeedback, .{}); } pub fn bindBufferRange(_target: GLenum, _index: GLuint, _buffer: GLuint, _offset: GLintptr, _size: GLsizeiptr) callconv(.C) void { return @call(.always_tail, function_pointers.glBindBufferRange, .{ _target, _index, _buffer, _offset, _size }); } pub fn bindBufferBase(_target: GLenum, _index: GLuint, _buffer: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBindBufferBase, .{ _target, _index, _buffer }); } pub fn transformFeedbackVaryings(_program: GLuint, _count: GLsizei, _varyings: [*c]const [*c]const GLchar, _bufferMode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glTransformFeedbackVaryings, .{ _program, _count, _varyings, _bufferMode }); } pub fn getTransformFeedbackVarying(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLsizei, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTransformFeedbackVarying, .{ _program, _index, _bufSize, _length, _size, _type, _name }); } pub fn clampColor(_target: GLenum, _clamp: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glClampColor, .{ _target, _clamp }); } pub fn beginConditionalRender(_id: GLuint, _mode: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBeginConditionalRender, .{ _id, _mode }); } pub fn endConditionalRender() callconv(.C) void { return @call(.always_tail, function_pointers.glEndConditionalRender, .{}); } pub fn vertexAttribIPointer(_index: GLuint, _size: GLint, _type: GLenum, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribIPointer, .{ _index, _size, _type, _stride, _pointer }); } pub fn getVertexAttribIiv(_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetVertexAttribIiv, .{ _index, _pname, _params }); } pub fn getVertexAttribIuiv(_index: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetVertexAttribIuiv, .{ _index, _pname, _params }); } pub fn vertexAttribI1i(_index: GLuint, _x: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI1i, .{ _index, _x }); } pub fn vertexAttribI2i(_index: GLuint, _x: GLint, _y: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI2i, .{ _index, _x, _y }); } pub fn vertexAttribI3i(_index: GLuint, _x: GLint, _y: GLint, _z: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI3i, .{ _index, _x, _y, _z }); } pub fn vertexAttribI4i(_index: GLuint, _x: GLint, _y: GLint, _z: GLint, _w: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4i, .{ _index, _x, _y, _z, _w }); } pub fn vertexAttribI1ui(_index: GLuint, _x: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI1ui, .{ _index, _x }); } pub fn vertexAttribI2ui(_index: GLuint, _x: GLuint, _y: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI2ui, .{ _index, _x, _y }); } pub fn vertexAttribI3ui(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI3ui, .{ _index, _x, _y, _z }); } pub fn vertexAttribI4ui(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint, _w: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4ui, .{ _index, _x, _y, _z, _w }); } pub fn vertexAttribI1iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI1iv, .{ _index, _v }); } pub fn vertexAttribI2iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI2iv, .{ _index, _v }); } pub fn vertexAttribI3iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI3iv, .{ _index, _v }); } pub fn vertexAttribI4iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4iv, .{ _index, _v }); } pub fn vertexAttribI1uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI1uiv, .{ _index, _v }); } pub fn vertexAttribI2uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI2uiv, .{ _index, _v }); } pub fn vertexAttribI3uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI3uiv, .{ _index, _v }); } pub fn vertexAttribI4uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4uiv, .{ _index, _v }); } pub fn vertexAttribI4bv(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4bv, .{ _index, _v }); } pub fn vertexAttribI4sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4sv, .{ _index, _v }); } pub fn vertexAttribI4ubv(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4ubv, .{ _index, _v }); } pub fn vertexAttribI4usv(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void { return @call(.always_tail, function_pointers.glVertexAttribI4usv, .{ _index, _v }); } pub fn getUniformuiv(_program: GLuint, _location: GLint, _params: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetUniformuiv, .{ _program, _location, _params }); } pub fn bindFragDataLocation(_program: GLuint, _color: GLuint, _name: [*c]const GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glBindFragDataLocation, .{ _program, _color, _name }); } pub fn getFragDataLocation(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { return @call(.always_tail, function_pointers.glGetFragDataLocation, .{ _program, _name }); } pub fn uniform1ui(_location: GLint, _v0: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform1ui, .{ _location, _v0 }); } pub fn uniform2ui(_location: GLint, _v0: GLuint, _v1: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform2ui, .{ _location, _v0, _v1 }); } pub fn uniform3ui(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform3ui, .{ _location, _v0, _v1, _v2 }); } pub fn uniform4ui(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint, _v3: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform4ui, .{ _location, _v0, _v1, _v2, _v3 }); } pub fn uniform1uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform1uiv, .{ _location, _count, _value }); } pub fn uniform2uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform2uiv, .{ _location, _count, _value }); } pub fn uniform3uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform3uiv, .{ _location, _count, _value }); } pub fn uniform4uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniform4uiv, .{ _location, _count, _value }); } pub fn texParameterIiv(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glTexParameterIiv, .{ _target, _pname, _params }); } pub fn texParameterIuiv(_target: GLenum, _pname: GLenum, _params: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glTexParameterIuiv, .{ _target, _pname, _params }); } pub fn getTexParameterIiv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTexParameterIiv, .{ _target, _pname, _params }); } pub fn getTexParameterIuiv(_target: GLenum, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetTexParameterIuiv, .{ _target, _pname, _params }); } pub fn clearBufferiv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glClearBufferiv, .{ _buffer, _drawbuffer, _value }); } pub fn clearBufferuiv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glClearBufferuiv, .{ _buffer, _drawbuffer, _value }); } pub fn clearBufferfv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLfloat) callconv(.C) void { return @call(.always_tail, function_pointers.glClearBufferfv, .{ _buffer, _drawbuffer, _value }); } pub fn clearBufferfi(_buffer: GLenum, _drawbuffer: GLint, _depth: GLfloat, _stencil: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glClearBufferfi, .{ _buffer, _drawbuffer, _depth, _stencil }); } pub fn getStringi(_name: GLenum, _index: GLuint) callconv(.C) ?[*:0]const GLubyte { return @call(.always_tail, function_pointers.glGetStringi, .{ _name, _index }); } pub fn isRenderbuffer(_renderbuffer: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsRenderbuffer, .{_renderbuffer}); } pub fn bindRenderbuffer(_target: GLenum, _renderbuffer: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBindRenderbuffer, .{ _target, _renderbuffer }); } pub fn deleteRenderbuffers(_n: GLsizei, _renderbuffers: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteRenderbuffers, .{ _n, _renderbuffers }); } pub fn genRenderbuffers(_n: GLsizei, _renderbuffers: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGenRenderbuffers, .{ _n, _renderbuffers }); } pub fn renderbufferStorage(_target: GLenum, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glRenderbufferStorage, .{ _target, _internalformat, _width, _height }); } pub fn getRenderbufferParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetRenderbufferParameteriv, .{ _target, _pname, _params }); } pub fn isFramebuffer(_framebuffer: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsFramebuffer, .{_framebuffer}); } pub fn bindFramebuffer(_target: GLenum, _framebuffer: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBindFramebuffer, .{ _target, _framebuffer }); } pub fn deleteFramebuffers(_n: GLsizei, _framebuffers: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteFramebuffers, .{ _n, _framebuffers }); } pub fn genFramebuffers(_n: GLsizei, _framebuffers: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGenFramebuffers, .{ _n, _framebuffers }); } pub fn checkFramebufferStatus(_target: GLenum) callconv(.C) GLenum { return @call(.always_tail, function_pointers.glCheckFramebufferStatus, .{_target}); } pub fn framebufferTexture1D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glFramebufferTexture1D, .{ _target, _attachment, _textarget, _texture, _level }); } pub fn framebufferTexture2D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glFramebufferTexture2D, .{ _target, _attachment, _textarget, _texture, _level }); } pub fn framebufferTexture3D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint, _zoffset: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glFramebufferTexture3D, .{ _target, _attachment, _textarget, _texture, _level, _zoffset }); } pub fn framebufferRenderbuffer(_target: GLenum, _attachment: GLenum, _renderbuffertarget: GLenum, _renderbuffer: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glFramebufferRenderbuffer, .{ _target, _attachment, _renderbuffertarget, _renderbuffer }); } pub fn getFramebufferAttachmentParameteriv(_target: GLenum, _attachment: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetFramebufferAttachmentParameteriv, .{ _target, _attachment, _pname, _params }); } pub fn generateMipmap(_target: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glGenerateMipmap, .{_target}); } pub fn blitFramebuffer(_srcX0: GLint, _srcY0: GLint, _srcX1: GLint, _srcY1: GLint, _dstX0: GLint, _dstY0: GLint, _dstX1: GLint, _dstY1: GLint, _mask: GLbitfield, _filter: GLenum) callconv(.C) void { return @call(.always_tail, function_pointers.glBlitFramebuffer, .{ _srcX0, _srcY0, _srcX1, _srcY1, _dstX0, _dstY0, _dstX1, _dstY1, _mask, _filter }); } pub fn renderbufferStorageMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glRenderbufferStorageMultisample, .{ _target, _samples, _internalformat, _width, _height }); } pub fn framebufferTextureLayer(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint, _layer: GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glFramebufferTextureLayer, .{ _target, _attachment, _texture, _level, _layer }); } pub fn mapBufferRange(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr, _access: GLbitfield) callconv(.C) ?*anyopaque { return @call(.always_tail, function_pointers.glMapBufferRange, .{ _target, _offset, _length, _access }); } pub fn flushMappedBufferRange(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr) callconv(.C) void { return @call(.always_tail, function_pointers.glFlushMappedBufferRange, .{ _target, _offset, _length }); } pub fn bindVertexArray(_array: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glBindVertexArray, .{_array}); } pub fn deleteVertexArrays(_n: GLsizei, _arrays: [*c]const GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glDeleteVertexArrays, .{ _n, _arrays }); } pub fn genVertexArrays(_n: GLsizei, _arrays: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGenVertexArrays, .{ _n, _arrays }); } pub fn isVertexArray(_array: GLuint) callconv(.C) GLboolean { return @call(.always_tail, function_pointers.glIsVertexArray, .{_array}); } pub fn drawArraysInstanced(_mode: GLenum, _first: GLint, _count: GLsizei, _instancecount: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawArraysInstanced, .{ _mode, _first, _count, _instancecount }); } pub fn drawElementsInstanced(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei) callconv(.C) void { return @call(.always_tail, function_pointers.glDrawElementsInstanced, .{ _mode, _count, _type, _indices, _instancecount }); } pub fn texBuffer(_target: GLenum, _internalformat: GLenum, _buffer: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glTexBuffer, .{ _target, _internalformat, _buffer }); } pub fn primitiveRestartIndex(_index: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glPrimitiveRestartIndex, .{_index}); } pub fn copyBufferSubData(_readTarget: GLenum, _writeTarget: GLenum, _readOffset: GLintptr, _writeOffset: GLintptr, _size: GLsizeiptr) callconv(.C) void { return @call(.always_tail, function_pointers.glCopyBufferSubData, .{ _readTarget, _writeTarget, _readOffset, _writeOffset, _size }); } pub fn getUniformIndices(_program: GLuint, _uniformCount: GLsizei, _uniformNames: [*c]const [*c]const GLchar, _uniformIndices: [*c]GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetUniformIndices, .{ _program, _uniformCount, _uniformNames, _uniformIndices }); } pub fn getActiveUniformsiv(_program: GLuint, _uniformCount: GLsizei, _uniformIndices: [*c]const GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetActiveUniformsiv, .{ _program, _uniformCount, _uniformIndices, _pname, _params }); } pub fn getActiveUniformName(_program: GLuint, _uniformIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformName: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetActiveUniformName, .{ _program, _uniformIndex, _bufSize, _length, _uniformName }); } pub fn getUniformBlockIndex(_program: GLuint, _uniformBlockName: [*c]const GLchar) callconv(.C) GLuint { return @call(.always_tail, function_pointers.glGetUniformBlockIndex, .{ _program, _uniformBlockName }); } pub fn getActiveUniformBlockiv(_program: GLuint, _uniformBlockIndex: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { return @call(.always_tail, function_pointers.glGetActiveUniformBlockiv, .{ _program, _uniformBlockIndex, _pname, _params }); } pub fn getActiveUniformBlockName(_program: GLuint, _uniformBlockIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformBlockName: [*c]GLchar) callconv(.C) void { return @call(.always_tail, function_pointers.glGetActiveUniformBlockName, .{ _program, _uniformBlockIndex, _bufSize, _length, _uniformBlockName }); } pub fn uniformBlockBinding(_program: GLuint, _uniformBlockIndex: GLuint, _uniformBlockBinding: GLuint) callconv(.C) void { return @call(.always_tail, function_pointers.glUniformBlockBinding, .{ _program, _uniformBlockIndex, _uniformBlockBinding }); } // Extensions: // Loader API: pub fn load(load_ctx: anytype, get_proc_address: fn (@TypeOf(load_ctx), [:0]const u8) ?FunctionPointer) !void { var success = true; if (get_proc_address(load_ctx, "glCullFace")) |proc| { function_pointers.glCullFace = @ptrCast(proc); } else { log.err("entry point glCullFace not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFrontFace")) |proc| { function_pointers.glFrontFace = @ptrCast(proc); } else { log.err("entry point glFrontFace not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glHint")) |proc| { function_pointers.glHint = @ptrCast(proc); } else { log.err("entry point glHint not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glLineWidth")) |proc| { function_pointers.glLineWidth = @ptrCast(proc); } else { log.err("entry point glLineWidth not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPointSize")) |proc| { function_pointers.glPointSize = @ptrCast(proc); } else { log.err("entry point glPointSize not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPolygonMode")) |proc| { function_pointers.glPolygonMode = @ptrCast(proc); } else { log.err("entry point glPolygonMode not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glScissor")) |proc| { function_pointers.glScissor = @ptrCast(proc); } else { log.err("entry point glScissor not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexParameterf")) |proc| { function_pointers.glTexParameterf = @ptrCast(proc); } else { log.err("entry point glTexParameterf not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexParameterfv")) |proc| { function_pointers.glTexParameterfv = @ptrCast(proc); } else { log.err("entry point glTexParameterfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexParameteri")) |proc| { function_pointers.glTexParameteri = @ptrCast(proc); } else { log.err("entry point glTexParameteri not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexParameteriv")) |proc| { function_pointers.glTexParameteriv = @ptrCast(proc); } else { log.err("entry point glTexParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexImage1D")) |proc| { function_pointers.glTexImage1D = @ptrCast(proc); } else { log.err("entry point glTexImage1D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexImage2D")) |proc| { function_pointers.glTexImage2D = @ptrCast(proc); } else { log.err("entry point glTexImage2D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawBuffer")) |proc| { function_pointers.glDrawBuffer = @ptrCast(proc); } else { log.err("entry point glDrawBuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClear")) |proc| { function_pointers.glClear = @ptrCast(proc); } else { log.err("entry point glClear not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClearColor")) |proc| { function_pointers.glClearColor = @ptrCast(proc); } else { log.err("entry point glClearColor not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClearStencil")) |proc| { function_pointers.glClearStencil = @ptrCast(proc); } else { log.err("entry point glClearStencil not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClearDepth")) |proc| { function_pointers.glClearDepth = @ptrCast(proc); } else { log.err("entry point glClearDepth not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glStencilMask")) |proc| { function_pointers.glStencilMask = @ptrCast(proc); } else { log.err("entry point glStencilMask not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glColorMask")) |proc| { function_pointers.glColorMask = @ptrCast(proc); } else { log.err("entry point glColorMask not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDepthMask")) |proc| { function_pointers.glDepthMask = @ptrCast(proc); } else { log.err("entry point glDepthMask not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDisable")) |proc| { function_pointers.glDisable = @ptrCast(proc); } else { log.err("entry point glDisable not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glEnable")) |proc| { function_pointers.glEnable = @ptrCast(proc); } else { log.err("entry point glEnable not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFinish")) |proc| { function_pointers.glFinish = @ptrCast(proc); } else { log.err("entry point glFinish not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFlush")) |proc| { function_pointers.glFlush = @ptrCast(proc); } else { log.err("entry point glFlush not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBlendFunc")) |proc| { function_pointers.glBlendFunc = @ptrCast(proc); } else { log.err("entry point glBlendFunc not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glLogicOp")) |proc| { function_pointers.glLogicOp = @ptrCast(proc); } else { log.err("entry point glLogicOp not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glStencilFunc")) |proc| { function_pointers.glStencilFunc = @ptrCast(proc); } else { log.err("entry point glStencilFunc not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glStencilOp")) |proc| { function_pointers.glStencilOp = @ptrCast(proc); } else { log.err("entry point glStencilOp not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDepthFunc")) |proc| { function_pointers.glDepthFunc = @ptrCast(proc); } else { log.err("entry point glDepthFunc not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPixelStoref")) |proc| { function_pointers.glPixelStoref = @ptrCast(proc); } else { log.err("entry point glPixelStoref not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPixelStorei")) |proc| { function_pointers.glPixelStorei = @ptrCast(proc); } else { log.err("entry point glPixelStorei not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glReadBuffer")) |proc| { function_pointers.glReadBuffer = @ptrCast(proc); } else { log.err("entry point glReadBuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glReadPixels")) |proc| { function_pointers.glReadPixels = @ptrCast(proc); } else { log.err("entry point glReadPixels not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetBooleanv")) |proc| { function_pointers.glGetBooleanv = @ptrCast(proc); } else { log.err("entry point glGetBooleanv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetDoublev")) |proc| { function_pointers.glGetDoublev = @ptrCast(proc); } else { log.err("entry point glGetDoublev not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetError")) |proc| { function_pointers.glGetError = @ptrCast(proc); } else { log.err("entry point glGetError not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetFloatv")) |proc| { function_pointers.glGetFloatv = @ptrCast(proc); } else { log.err("entry point glGetFloatv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetIntegerv")) |proc| { function_pointers.glGetIntegerv = @ptrCast(proc); } else { log.err("entry point glGetIntegerv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetString")) |proc| { function_pointers.glGetString = @ptrCast(proc); } else { log.err("entry point glGetString not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTexImage")) |proc| { function_pointers.glGetTexImage = @ptrCast(proc); } else { log.err("entry point glGetTexImage not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTexParameterfv")) |proc| { function_pointers.glGetTexParameterfv = @ptrCast(proc); } else { log.err("entry point glGetTexParameterfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTexParameteriv")) |proc| { function_pointers.glGetTexParameteriv = @ptrCast(proc); } else { log.err("entry point glGetTexParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTexLevelParameterfv")) |proc| { function_pointers.glGetTexLevelParameterfv = @ptrCast(proc); } else { log.err("entry point glGetTexLevelParameterfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTexLevelParameteriv")) |proc| { function_pointers.glGetTexLevelParameteriv = @ptrCast(proc); } else { log.err("entry point glGetTexLevelParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsEnabled")) |proc| { function_pointers.glIsEnabled = @ptrCast(proc); } else { log.err("entry point glIsEnabled not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDepthRange")) |proc| { function_pointers.glDepthRange = @ptrCast(proc); } else { log.err("entry point glDepthRange not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glViewport")) |proc| { function_pointers.glViewport = @ptrCast(proc); } else { log.err("entry point glViewport not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawArrays")) |proc| { function_pointers.glDrawArrays = @ptrCast(proc); } else { log.err("entry point glDrawArrays not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawElements")) |proc| { function_pointers.glDrawElements = @ptrCast(proc); } else { log.err("entry point glDrawElements not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPolygonOffset")) |proc| { function_pointers.glPolygonOffset = @ptrCast(proc); } else { log.err("entry point glPolygonOffset not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCopyTexImage1D")) |proc| { function_pointers.glCopyTexImage1D = @ptrCast(proc); } else { log.err("entry point glCopyTexImage1D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCopyTexImage2D")) |proc| { function_pointers.glCopyTexImage2D = @ptrCast(proc); } else { log.err("entry point glCopyTexImage2D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCopyTexSubImage1D")) |proc| { function_pointers.glCopyTexSubImage1D = @ptrCast(proc); } else { log.err("entry point glCopyTexSubImage1D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCopyTexSubImage2D")) |proc| { function_pointers.glCopyTexSubImage2D = @ptrCast(proc); } else { log.err("entry point glCopyTexSubImage2D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexSubImage1D")) |proc| { function_pointers.glTexSubImage1D = @ptrCast(proc); } else { log.err("entry point glTexSubImage1D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexSubImage2D")) |proc| { function_pointers.glTexSubImage2D = @ptrCast(proc); } else { log.err("entry point glTexSubImage2D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindTexture")) |proc| { function_pointers.glBindTexture = @ptrCast(proc); } else { log.err("entry point glBindTexture not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteTextures")) |proc| { function_pointers.glDeleteTextures = @ptrCast(proc); } else { log.err("entry point glDeleteTextures not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenTextures")) |proc| { function_pointers.glGenTextures = @ptrCast(proc); } else { log.err("entry point glGenTextures not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsTexture")) |proc| { function_pointers.glIsTexture = @ptrCast(proc); } else { log.err("entry point glIsTexture not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawRangeElements")) |proc| { function_pointers.glDrawRangeElements = @ptrCast(proc); } else { log.err("entry point glDrawRangeElements not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexImage3D")) |proc| { function_pointers.glTexImage3D = @ptrCast(proc); } else { log.err("entry point glTexImage3D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexSubImage3D")) |proc| { function_pointers.glTexSubImage3D = @ptrCast(proc); } else { log.err("entry point glTexSubImage3D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCopyTexSubImage3D")) |proc| { function_pointers.glCopyTexSubImage3D = @ptrCast(proc); } else { log.err("entry point glCopyTexSubImage3D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glActiveTexture")) |proc| { function_pointers.glActiveTexture = @ptrCast(proc); } else { log.err("entry point glActiveTexture not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSampleCoverage")) |proc| { function_pointers.glSampleCoverage = @ptrCast(proc); } else { log.err("entry point glSampleCoverage not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCompressedTexImage3D")) |proc| { function_pointers.glCompressedTexImage3D = @ptrCast(proc); } else { log.err("entry point glCompressedTexImage3D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCompressedTexImage2D")) |proc| { function_pointers.glCompressedTexImage2D = @ptrCast(proc); } else { log.err("entry point glCompressedTexImage2D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCompressedTexImage1D")) |proc| { function_pointers.glCompressedTexImage1D = @ptrCast(proc); } else { log.err("entry point glCompressedTexImage1D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCompressedTexSubImage3D")) |proc| { function_pointers.glCompressedTexSubImage3D = @ptrCast(proc); } else { log.err("entry point glCompressedTexSubImage3D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCompressedTexSubImage2D")) |proc| { function_pointers.glCompressedTexSubImage2D = @ptrCast(proc); } else { log.err("entry point glCompressedTexSubImage2D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCompressedTexSubImage1D")) |proc| { function_pointers.glCompressedTexSubImage1D = @ptrCast(proc); } else { log.err("entry point glCompressedTexSubImage1D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetCompressedTexImage")) |proc| { function_pointers.glGetCompressedTexImage = @ptrCast(proc); } else { log.err("entry point glGetCompressedTexImage not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP4uiv")) |proc| { function_pointers.glVertexAttribP4uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribP4uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP4ui")) |proc| { function_pointers.glVertexAttribP4ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribP4ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP3uiv")) |proc| { function_pointers.glVertexAttribP3uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribP3uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP3ui")) |proc| { function_pointers.glVertexAttribP3ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribP3ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP2uiv")) |proc| { function_pointers.glVertexAttribP2uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribP2uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP2ui")) |proc| { function_pointers.glVertexAttribP2ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribP2ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP1uiv")) |proc| { function_pointers.glVertexAttribP1uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribP1uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribP1ui")) |proc| { function_pointers.glVertexAttribP1ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribP1ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribDivisor")) |proc| { function_pointers.glVertexAttribDivisor = @ptrCast(proc); } else { log.err("entry point glVertexAttribDivisor not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetQueryObjectui64v")) |proc| { function_pointers.glGetQueryObjectui64v = @ptrCast(proc); } else { log.err("entry point glGetQueryObjectui64v not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetQueryObjecti64v")) |proc| { function_pointers.glGetQueryObjecti64v = @ptrCast(proc); } else { log.err("entry point glGetQueryObjecti64v not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glQueryCounter")) |proc| { function_pointers.glQueryCounter = @ptrCast(proc); } else { log.err("entry point glQueryCounter not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetSamplerParameterIuiv")) |proc| { function_pointers.glGetSamplerParameterIuiv = @ptrCast(proc); } else { log.err("entry point glGetSamplerParameterIuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetSamplerParameterfv")) |proc| { function_pointers.glGetSamplerParameterfv = @ptrCast(proc); } else { log.err("entry point glGetSamplerParameterfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetSamplerParameterIiv")) |proc| { function_pointers.glGetSamplerParameterIiv = @ptrCast(proc); } else { log.err("entry point glGetSamplerParameterIiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetSamplerParameteriv")) |proc| { function_pointers.glGetSamplerParameteriv = @ptrCast(proc); } else { log.err("entry point glGetSamplerParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSamplerParameterIuiv")) |proc| { function_pointers.glSamplerParameterIuiv = @ptrCast(proc); } else { log.err("entry point glSamplerParameterIuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSamplerParameterIiv")) |proc| { function_pointers.glSamplerParameterIiv = @ptrCast(proc); } else { log.err("entry point glSamplerParameterIiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSamplerParameterfv")) |proc| { function_pointers.glSamplerParameterfv = @ptrCast(proc); } else { log.err("entry point glSamplerParameterfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSamplerParameterf")) |proc| { function_pointers.glSamplerParameterf = @ptrCast(proc); } else { log.err("entry point glSamplerParameterf not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSamplerParameteriv")) |proc| { function_pointers.glSamplerParameteriv = @ptrCast(proc); } else { log.err("entry point glSamplerParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSamplerParameteri")) |proc| { function_pointers.glSamplerParameteri = @ptrCast(proc); } else { log.err("entry point glSamplerParameteri not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindSampler")) |proc| { function_pointers.glBindSampler = @ptrCast(proc); } else { log.err("entry point glBindSampler not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsSampler")) |proc| { function_pointers.glIsSampler = @ptrCast(proc); } else { log.err("entry point glIsSampler not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteSamplers")) |proc| { function_pointers.glDeleteSamplers = @ptrCast(proc); } else { log.err("entry point glDeleteSamplers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenSamplers")) |proc| { function_pointers.glGenSamplers = @ptrCast(proc); } else { log.err("entry point glGenSamplers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetFragDataIndex")) |proc| { function_pointers.glGetFragDataIndex = @ptrCast(proc); } else { log.err("entry point glGetFragDataIndex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindFragDataLocationIndexed")) |proc| { function_pointers.glBindFragDataLocationIndexed = @ptrCast(proc); } else { log.err("entry point glBindFragDataLocationIndexed not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glSampleMaski")) |proc| { function_pointers.glSampleMaski = @ptrCast(proc); } else { log.err("entry point glSampleMaski not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetMultisamplefv")) |proc| { function_pointers.glGetMultisamplefv = @ptrCast(proc); } else { log.err("entry point glGetMultisamplefv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexImage3DMultisample")) |proc| { function_pointers.glTexImage3DMultisample = @ptrCast(proc); } else { log.err("entry point glTexImage3DMultisample not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexImage2DMultisample")) |proc| { function_pointers.glTexImage2DMultisample = @ptrCast(proc); } else { log.err("entry point glTexImage2DMultisample not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFramebufferTexture")) |proc| { function_pointers.glFramebufferTexture = @ptrCast(proc); } else { log.err("entry point glFramebufferTexture not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetBufferParameteri64v")) |proc| { function_pointers.glGetBufferParameteri64v = @ptrCast(proc); } else { log.err("entry point glGetBufferParameteri64v not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBlendFuncSeparate")) |proc| { function_pointers.glBlendFuncSeparate = @ptrCast(proc); } else { log.err("entry point glBlendFuncSeparate not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glMultiDrawArrays")) |proc| { function_pointers.glMultiDrawArrays = @ptrCast(proc); } else { log.err("entry point glMultiDrawArrays not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glMultiDrawElements")) |proc| { function_pointers.glMultiDrawElements = @ptrCast(proc); } else { log.err("entry point glMultiDrawElements not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPointParameterf")) |proc| { function_pointers.glPointParameterf = @ptrCast(proc); } else { log.err("entry point glPointParameterf not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPointParameterfv")) |proc| { function_pointers.glPointParameterfv = @ptrCast(proc); } else { log.err("entry point glPointParameterfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPointParameteri")) |proc| { function_pointers.glPointParameteri = @ptrCast(proc); } else { log.err("entry point glPointParameteri not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPointParameteriv")) |proc| { function_pointers.glPointParameteriv = @ptrCast(proc); } else { log.err("entry point glPointParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetInteger64i_v")) |proc| { function_pointers.glGetInteger64i_v = @ptrCast(proc); } else { log.err("entry point glGetInteger64i_v not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetSynciv")) |proc| { function_pointers.glGetSynciv = @ptrCast(proc); } else { log.err("entry point glGetSynciv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetInteger64v")) |proc| { function_pointers.glGetInteger64v = @ptrCast(proc); } else { log.err("entry point glGetInteger64v not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glWaitSync")) |proc| { function_pointers.glWaitSync = @ptrCast(proc); } else { log.err("entry point glWaitSync not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClientWaitSync")) |proc| { function_pointers.glClientWaitSync = @ptrCast(proc); } else { log.err("entry point glClientWaitSync not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteSync")) |proc| { function_pointers.glDeleteSync = @ptrCast(proc); } else { log.err("entry point glDeleteSync not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsSync")) |proc| { function_pointers.glIsSync = @ptrCast(proc); } else { log.err("entry point glIsSync not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFenceSync")) |proc| { function_pointers.glFenceSync = @ptrCast(proc); } else { log.err("entry point glFenceSync not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBlendColor")) |proc| { function_pointers.glBlendColor = @ptrCast(proc); } else { log.err("entry point glBlendColor not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBlendEquation")) |proc| { function_pointers.glBlendEquation = @ptrCast(proc); } else { log.err("entry point glBlendEquation not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glProvokingVertex")) |proc| { function_pointers.glProvokingVertex = @ptrCast(proc); } else { log.err("entry point glProvokingVertex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glMultiDrawElementsBaseVertex")) |proc| { function_pointers.glMultiDrawElementsBaseVertex = @ptrCast(proc); } else { log.err("entry point glMultiDrawElementsBaseVertex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawElementsInstancedBaseVertex")) |proc| { function_pointers.glDrawElementsInstancedBaseVertex = @ptrCast(proc); } else { log.err("entry point glDrawElementsInstancedBaseVertex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawRangeElementsBaseVertex")) |proc| { function_pointers.glDrawRangeElementsBaseVertex = @ptrCast(proc); } else { log.err("entry point glDrawRangeElementsBaseVertex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawElementsBaseVertex")) |proc| { function_pointers.glDrawElementsBaseVertex = @ptrCast(proc); } else { log.err("entry point glDrawElementsBaseVertex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenQueries")) |proc| { function_pointers.glGenQueries = @ptrCast(proc); } else { log.err("entry point glGenQueries not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteQueries")) |proc| { function_pointers.glDeleteQueries = @ptrCast(proc); } else { log.err("entry point glDeleteQueries not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsQuery")) |proc| { function_pointers.glIsQuery = @ptrCast(proc); } else { log.err("entry point glIsQuery not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBeginQuery")) |proc| { function_pointers.glBeginQuery = @ptrCast(proc); } else { log.err("entry point glBeginQuery not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glEndQuery")) |proc| { function_pointers.glEndQuery = @ptrCast(proc); } else { log.err("entry point glEndQuery not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetQueryiv")) |proc| { function_pointers.glGetQueryiv = @ptrCast(proc); } else { log.err("entry point glGetQueryiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetQueryObjectiv")) |proc| { function_pointers.glGetQueryObjectiv = @ptrCast(proc); } else { log.err("entry point glGetQueryObjectiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetQueryObjectuiv")) |proc| { function_pointers.glGetQueryObjectuiv = @ptrCast(proc); } else { log.err("entry point glGetQueryObjectuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindBuffer")) |proc| { function_pointers.glBindBuffer = @ptrCast(proc); } else { log.err("entry point glBindBuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteBuffers")) |proc| { function_pointers.glDeleteBuffers = @ptrCast(proc); } else { log.err("entry point glDeleteBuffers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenBuffers")) |proc| { function_pointers.glGenBuffers = @ptrCast(proc); } else { log.err("entry point glGenBuffers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsBuffer")) |proc| { function_pointers.glIsBuffer = @ptrCast(proc); } else { log.err("entry point glIsBuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBufferData")) |proc| { function_pointers.glBufferData = @ptrCast(proc); } else { log.err("entry point glBufferData not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBufferSubData")) |proc| { function_pointers.glBufferSubData = @ptrCast(proc); } else { log.err("entry point glBufferSubData not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetBufferSubData")) |proc| { function_pointers.glGetBufferSubData = @ptrCast(proc); } else { log.err("entry point glGetBufferSubData not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glMapBuffer")) |proc| { function_pointers.glMapBuffer = @ptrCast(proc); } else { log.err("entry point glMapBuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUnmapBuffer")) |proc| { function_pointers.glUnmapBuffer = @ptrCast(proc); } else { log.err("entry point glUnmapBuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetBufferParameteriv")) |proc| { function_pointers.glGetBufferParameteriv = @ptrCast(proc); } else { log.err("entry point glGetBufferParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetBufferPointerv")) |proc| { function_pointers.glGetBufferPointerv = @ptrCast(proc); } else { log.err("entry point glGetBufferPointerv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBlendEquationSeparate")) |proc| { function_pointers.glBlendEquationSeparate = @ptrCast(proc); } else { log.err("entry point glBlendEquationSeparate not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawBuffers")) |proc| { function_pointers.glDrawBuffers = @ptrCast(proc); } else { log.err("entry point glDrawBuffers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glStencilOpSeparate")) |proc| { function_pointers.glStencilOpSeparate = @ptrCast(proc); } else { log.err("entry point glStencilOpSeparate not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glStencilFuncSeparate")) |proc| { function_pointers.glStencilFuncSeparate = @ptrCast(proc); } else { log.err("entry point glStencilFuncSeparate not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glStencilMaskSeparate")) |proc| { function_pointers.glStencilMaskSeparate = @ptrCast(proc); } else { log.err("entry point glStencilMaskSeparate not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glAttachShader")) |proc| { function_pointers.glAttachShader = @ptrCast(proc); } else { log.err("entry point glAttachShader not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindAttribLocation")) |proc| { function_pointers.glBindAttribLocation = @ptrCast(proc); } else { log.err("entry point glBindAttribLocation not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCompileShader")) |proc| { function_pointers.glCompileShader = @ptrCast(proc); } else { log.err("entry point glCompileShader not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCreateProgram")) |proc| { function_pointers.glCreateProgram = @ptrCast(proc); } else { log.err("entry point glCreateProgram not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCreateShader")) |proc| { function_pointers.glCreateShader = @ptrCast(proc); } else { log.err("entry point glCreateShader not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteProgram")) |proc| { function_pointers.glDeleteProgram = @ptrCast(proc); } else { log.err("entry point glDeleteProgram not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteShader")) |proc| { function_pointers.glDeleteShader = @ptrCast(proc); } else { log.err("entry point glDeleteShader not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDetachShader")) |proc| { function_pointers.glDetachShader = @ptrCast(proc); } else { log.err("entry point glDetachShader not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDisableVertexAttribArray")) |proc| { function_pointers.glDisableVertexAttribArray = @ptrCast(proc); } else { log.err("entry point glDisableVertexAttribArray not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glEnableVertexAttribArray")) |proc| { function_pointers.glEnableVertexAttribArray = @ptrCast(proc); } else { log.err("entry point glEnableVertexAttribArray not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetActiveAttrib")) |proc| { function_pointers.glGetActiveAttrib = @ptrCast(proc); } else { log.err("entry point glGetActiveAttrib not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetActiveUniform")) |proc| { function_pointers.glGetActiveUniform = @ptrCast(proc); } else { log.err("entry point glGetActiveUniform not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetAttachedShaders")) |proc| { function_pointers.glGetAttachedShaders = @ptrCast(proc); } else { log.err("entry point glGetAttachedShaders not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetAttribLocation")) |proc| { function_pointers.glGetAttribLocation = @ptrCast(proc); } else { log.err("entry point glGetAttribLocation not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetProgramiv")) |proc| { function_pointers.glGetProgramiv = @ptrCast(proc); } else { log.err("entry point glGetProgramiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetProgramInfoLog")) |proc| { function_pointers.glGetProgramInfoLog = @ptrCast(proc); } else { log.err("entry point glGetProgramInfoLog not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetShaderiv")) |proc| { function_pointers.glGetShaderiv = @ptrCast(proc); } else { log.err("entry point glGetShaderiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetShaderInfoLog")) |proc| { function_pointers.glGetShaderInfoLog = @ptrCast(proc); } else { log.err("entry point glGetShaderInfoLog not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetShaderSource")) |proc| { function_pointers.glGetShaderSource = @ptrCast(proc); } else { log.err("entry point glGetShaderSource not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetUniformLocation")) |proc| { function_pointers.glGetUniformLocation = @ptrCast(proc); } else { log.err("entry point glGetUniformLocation not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetUniformfv")) |proc| { function_pointers.glGetUniformfv = @ptrCast(proc); } else { log.err("entry point glGetUniformfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetUniformiv")) |proc| { function_pointers.glGetUniformiv = @ptrCast(proc); } else { log.err("entry point glGetUniformiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetVertexAttribdv")) |proc| { function_pointers.glGetVertexAttribdv = @ptrCast(proc); } else { log.err("entry point glGetVertexAttribdv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetVertexAttribfv")) |proc| { function_pointers.glGetVertexAttribfv = @ptrCast(proc); } else { log.err("entry point glGetVertexAttribfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetVertexAttribiv")) |proc| { function_pointers.glGetVertexAttribiv = @ptrCast(proc); } else { log.err("entry point glGetVertexAttribiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetVertexAttribPointerv")) |proc| { function_pointers.glGetVertexAttribPointerv = @ptrCast(proc); } else { log.err("entry point glGetVertexAttribPointerv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsProgram")) |proc| { function_pointers.glIsProgram = @ptrCast(proc); } else { log.err("entry point glIsProgram not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsShader")) |proc| { function_pointers.glIsShader = @ptrCast(proc); } else { log.err("entry point glIsShader not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glLinkProgram")) |proc| { function_pointers.glLinkProgram = @ptrCast(proc); } else { log.err("entry point glLinkProgram not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glShaderSource")) |proc| { function_pointers.glShaderSource = @ptrCast(proc); } else { log.err("entry point glShaderSource not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUseProgram")) |proc| { function_pointers.glUseProgram = @ptrCast(proc); } else { log.err("entry point glUseProgram not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform1f")) |proc| { function_pointers.glUniform1f = @ptrCast(proc); } else { log.err("entry point glUniform1f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform2f")) |proc| { function_pointers.glUniform2f = @ptrCast(proc); } else { log.err("entry point glUniform2f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform3f")) |proc| { function_pointers.glUniform3f = @ptrCast(proc); } else { log.err("entry point glUniform3f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform4f")) |proc| { function_pointers.glUniform4f = @ptrCast(proc); } else { log.err("entry point glUniform4f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform1i")) |proc| { function_pointers.glUniform1i = @ptrCast(proc); } else { log.err("entry point glUniform1i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform2i")) |proc| { function_pointers.glUniform2i = @ptrCast(proc); } else { log.err("entry point glUniform2i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform3i")) |proc| { function_pointers.glUniform3i = @ptrCast(proc); } else { log.err("entry point glUniform3i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform4i")) |proc| { function_pointers.glUniform4i = @ptrCast(proc); } else { log.err("entry point glUniform4i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform1fv")) |proc| { function_pointers.glUniform1fv = @ptrCast(proc); } else { log.err("entry point glUniform1fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform2fv")) |proc| { function_pointers.glUniform2fv = @ptrCast(proc); } else { log.err("entry point glUniform2fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform3fv")) |proc| { function_pointers.glUniform3fv = @ptrCast(proc); } else { log.err("entry point glUniform3fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform4fv")) |proc| { function_pointers.glUniform4fv = @ptrCast(proc); } else { log.err("entry point glUniform4fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform1iv")) |proc| { function_pointers.glUniform1iv = @ptrCast(proc); } else { log.err("entry point glUniform1iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform2iv")) |proc| { function_pointers.glUniform2iv = @ptrCast(proc); } else { log.err("entry point glUniform2iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform3iv")) |proc| { function_pointers.glUniform3iv = @ptrCast(proc); } else { log.err("entry point glUniform3iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform4iv")) |proc| { function_pointers.glUniform4iv = @ptrCast(proc); } else { log.err("entry point glUniform4iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix2fv")) |proc| { function_pointers.glUniformMatrix2fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix2fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix3fv")) |proc| { function_pointers.glUniformMatrix3fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix3fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix4fv")) |proc| { function_pointers.glUniformMatrix4fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix4fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glValidateProgram")) |proc| { function_pointers.glValidateProgram = @ptrCast(proc); } else { log.err("entry point glValidateProgram not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib1d")) |proc| { function_pointers.glVertexAttrib1d = @ptrCast(proc); } else { log.err("entry point glVertexAttrib1d not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib1dv")) |proc| { function_pointers.glVertexAttrib1dv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib1dv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib1f")) |proc| { function_pointers.glVertexAttrib1f = @ptrCast(proc); } else { log.err("entry point glVertexAttrib1f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib1fv")) |proc| { function_pointers.glVertexAttrib1fv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib1fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib1s")) |proc| { function_pointers.glVertexAttrib1s = @ptrCast(proc); } else { log.err("entry point glVertexAttrib1s not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib1sv")) |proc| { function_pointers.glVertexAttrib1sv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib1sv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib2d")) |proc| { function_pointers.glVertexAttrib2d = @ptrCast(proc); } else { log.err("entry point glVertexAttrib2d not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib2dv")) |proc| { function_pointers.glVertexAttrib2dv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib2dv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib2f")) |proc| { function_pointers.glVertexAttrib2f = @ptrCast(proc); } else { log.err("entry point glVertexAttrib2f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib2fv")) |proc| { function_pointers.glVertexAttrib2fv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib2fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib2s")) |proc| { function_pointers.glVertexAttrib2s = @ptrCast(proc); } else { log.err("entry point glVertexAttrib2s not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib2sv")) |proc| { function_pointers.glVertexAttrib2sv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib2sv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib3d")) |proc| { function_pointers.glVertexAttrib3d = @ptrCast(proc); } else { log.err("entry point glVertexAttrib3d not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib3dv")) |proc| { function_pointers.glVertexAttrib3dv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib3dv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib3f")) |proc| { function_pointers.glVertexAttrib3f = @ptrCast(proc); } else { log.err("entry point glVertexAttrib3f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib3fv")) |proc| { function_pointers.glVertexAttrib3fv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib3fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib3s")) |proc| { function_pointers.glVertexAttrib3s = @ptrCast(proc); } else { log.err("entry point glVertexAttrib3s not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib3sv")) |proc| { function_pointers.glVertexAttrib3sv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib3sv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4Nbv")) |proc| { function_pointers.glVertexAttrib4Nbv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4Nbv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4Niv")) |proc| { function_pointers.glVertexAttrib4Niv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4Niv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4Nsv")) |proc| { function_pointers.glVertexAttrib4Nsv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4Nsv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4Nub")) |proc| { function_pointers.glVertexAttrib4Nub = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4Nub not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4Nubv")) |proc| { function_pointers.glVertexAttrib4Nubv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4Nubv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4Nuiv")) |proc| { function_pointers.glVertexAttrib4Nuiv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4Nuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4Nusv")) |proc| { function_pointers.glVertexAttrib4Nusv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4Nusv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4bv")) |proc| { function_pointers.glVertexAttrib4bv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4bv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4d")) |proc| { function_pointers.glVertexAttrib4d = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4d not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4dv")) |proc| { function_pointers.glVertexAttrib4dv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4dv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4f")) |proc| { function_pointers.glVertexAttrib4f = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4f not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4fv")) |proc| { function_pointers.glVertexAttrib4fv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4iv")) |proc| { function_pointers.glVertexAttrib4iv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4s")) |proc| { function_pointers.glVertexAttrib4s = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4s not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4sv")) |proc| { function_pointers.glVertexAttrib4sv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4sv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4ubv")) |proc| { function_pointers.glVertexAttrib4ubv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4ubv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4uiv")) |proc| { function_pointers.glVertexAttrib4uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttrib4usv")) |proc| { function_pointers.glVertexAttrib4usv = @ptrCast(proc); } else { log.err("entry point glVertexAttrib4usv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribPointer")) |proc| { function_pointers.glVertexAttribPointer = @ptrCast(proc); } else { log.err("entry point glVertexAttribPointer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix2x3fv")) |proc| { function_pointers.glUniformMatrix2x3fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix2x3fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix3x2fv")) |proc| { function_pointers.glUniformMatrix3x2fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix3x2fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix2x4fv")) |proc| { function_pointers.glUniformMatrix2x4fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix2x4fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix4x2fv")) |proc| { function_pointers.glUniformMatrix4x2fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix4x2fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix3x4fv")) |proc| { function_pointers.glUniformMatrix3x4fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix3x4fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformMatrix4x3fv")) |proc| { function_pointers.glUniformMatrix4x3fv = @ptrCast(proc); } else { log.err("entry point glUniformMatrix4x3fv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glColorMaski")) |proc| { function_pointers.glColorMaski = @ptrCast(proc); } else { log.err("entry point glColorMaski not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetBooleani_v")) |proc| { function_pointers.glGetBooleani_v = @ptrCast(proc); } else { log.err("entry point glGetBooleani_v not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetIntegeri_v")) |proc| { function_pointers.glGetIntegeri_v = @ptrCast(proc); } else { log.err("entry point glGetIntegeri_v not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glEnablei")) |proc| { function_pointers.glEnablei = @ptrCast(proc); } else { log.err("entry point glEnablei not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDisablei")) |proc| { function_pointers.glDisablei = @ptrCast(proc); } else { log.err("entry point glDisablei not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsEnabledi")) |proc| { function_pointers.glIsEnabledi = @ptrCast(proc); } else { log.err("entry point glIsEnabledi not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBeginTransformFeedback")) |proc| { function_pointers.glBeginTransformFeedback = @ptrCast(proc); } else { log.err("entry point glBeginTransformFeedback not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glEndTransformFeedback")) |proc| { function_pointers.glEndTransformFeedback = @ptrCast(proc); } else { log.err("entry point glEndTransformFeedback not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindBufferRange")) |proc| { function_pointers.glBindBufferRange = @ptrCast(proc); } else { log.err("entry point glBindBufferRange not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindBufferBase")) |proc| { function_pointers.glBindBufferBase = @ptrCast(proc); } else { log.err("entry point glBindBufferBase not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTransformFeedbackVaryings")) |proc| { function_pointers.glTransformFeedbackVaryings = @ptrCast(proc); } else { log.err("entry point glTransformFeedbackVaryings not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTransformFeedbackVarying")) |proc| { function_pointers.glGetTransformFeedbackVarying = @ptrCast(proc); } else { log.err("entry point glGetTransformFeedbackVarying not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClampColor")) |proc| { function_pointers.glClampColor = @ptrCast(proc); } else { log.err("entry point glClampColor not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBeginConditionalRender")) |proc| { function_pointers.glBeginConditionalRender = @ptrCast(proc); } else { log.err("entry point glBeginConditionalRender not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glEndConditionalRender")) |proc| { function_pointers.glEndConditionalRender = @ptrCast(proc); } else { log.err("entry point glEndConditionalRender not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribIPointer")) |proc| { function_pointers.glVertexAttribIPointer = @ptrCast(proc); } else { log.err("entry point glVertexAttribIPointer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetVertexAttribIiv")) |proc| { function_pointers.glGetVertexAttribIiv = @ptrCast(proc); } else { log.err("entry point glGetVertexAttribIiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetVertexAttribIuiv")) |proc| { function_pointers.glGetVertexAttribIuiv = @ptrCast(proc); } else { log.err("entry point glGetVertexAttribIuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI1i")) |proc| { function_pointers.glVertexAttribI1i = @ptrCast(proc); } else { log.err("entry point glVertexAttribI1i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI2i")) |proc| { function_pointers.glVertexAttribI2i = @ptrCast(proc); } else { log.err("entry point glVertexAttribI2i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI3i")) |proc| { function_pointers.glVertexAttribI3i = @ptrCast(proc); } else { log.err("entry point glVertexAttribI3i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4i")) |proc| { function_pointers.glVertexAttribI4i = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4i not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI1ui")) |proc| { function_pointers.glVertexAttribI1ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribI1ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI2ui")) |proc| { function_pointers.glVertexAttribI2ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribI2ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI3ui")) |proc| { function_pointers.glVertexAttribI3ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribI3ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4ui")) |proc| { function_pointers.glVertexAttribI4ui = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI1iv")) |proc| { function_pointers.glVertexAttribI1iv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI1iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI2iv")) |proc| { function_pointers.glVertexAttribI2iv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI2iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI3iv")) |proc| { function_pointers.glVertexAttribI3iv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI3iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4iv")) |proc| { function_pointers.glVertexAttribI4iv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4iv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI1uiv")) |proc| { function_pointers.glVertexAttribI1uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI1uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI2uiv")) |proc| { function_pointers.glVertexAttribI2uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI2uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI3uiv")) |proc| { function_pointers.glVertexAttribI3uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI3uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4uiv")) |proc| { function_pointers.glVertexAttribI4uiv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4bv")) |proc| { function_pointers.glVertexAttribI4bv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4bv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4sv")) |proc| { function_pointers.glVertexAttribI4sv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4sv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4ubv")) |proc| { function_pointers.glVertexAttribI4ubv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4ubv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glVertexAttribI4usv")) |proc| { function_pointers.glVertexAttribI4usv = @ptrCast(proc); } else { log.err("entry point glVertexAttribI4usv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetUniformuiv")) |proc| { function_pointers.glGetUniformuiv = @ptrCast(proc); } else { log.err("entry point glGetUniformuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindFragDataLocation")) |proc| { function_pointers.glBindFragDataLocation = @ptrCast(proc); } else { log.err("entry point glBindFragDataLocation not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetFragDataLocation")) |proc| { function_pointers.glGetFragDataLocation = @ptrCast(proc); } else { log.err("entry point glGetFragDataLocation not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform1ui")) |proc| { function_pointers.glUniform1ui = @ptrCast(proc); } else { log.err("entry point glUniform1ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform2ui")) |proc| { function_pointers.glUniform2ui = @ptrCast(proc); } else { log.err("entry point glUniform2ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform3ui")) |proc| { function_pointers.glUniform3ui = @ptrCast(proc); } else { log.err("entry point glUniform3ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform4ui")) |proc| { function_pointers.glUniform4ui = @ptrCast(proc); } else { log.err("entry point glUniform4ui not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform1uiv")) |proc| { function_pointers.glUniform1uiv = @ptrCast(proc); } else { log.err("entry point glUniform1uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform2uiv")) |proc| { function_pointers.glUniform2uiv = @ptrCast(proc); } else { log.err("entry point glUniform2uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform3uiv")) |proc| { function_pointers.glUniform3uiv = @ptrCast(proc); } else { log.err("entry point glUniform3uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniform4uiv")) |proc| { function_pointers.glUniform4uiv = @ptrCast(proc); } else { log.err("entry point glUniform4uiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexParameterIiv")) |proc| { function_pointers.glTexParameterIiv = @ptrCast(proc); } else { log.err("entry point glTexParameterIiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexParameterIuiv")) |proc| { function_pointers.glTexParameterIuiv = @ptrCast(proc); } else { log.err("entry point glTexParameterIuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTexParameterIiv")) |proc| { function_pointers.glGetTexParameterIiv = @ptrCast(proc); } else { log.err("entry point glGetTexParameterIiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetTexParameterIuiv")) |proc| { function_pointers.glGetTexParameterIuiv = @ptrCast(proc); } else { log.err("entry point glGetTexParameterIuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClearBufferiv")) |proc| { function_pointers.glClearBufferiv = @ptrCast(proc); } else { log.err("entry point glClearBufferiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClearBufferuiv")) |proc| { function_pointers.glClearBufferuiv = @ptrCast(proc); } else { log.err("entry point glClearBufferuiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClearBufferfv")) |proc| { function_pointers.glClearBufferfv = @ptrCast(proc); } else { log.err("entry point glClearBufferfv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glClearBufferfi")) |proc| { function_pointers.glClearBufferfi = @ptrCast(proc); } else { log.err("entry point glClearBufferfi not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetStringi")) |proc| { function_pointers.glGetStringi = @ptrCast(proc); } else { log.err("entry point glGetStringi not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsRenderbuffer")) |proc| { function_pointers.glIsRenderbuffer = @ptrCast(proc); } else { log.err("entry point glIsRenderbuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindRenderbuffer")) |proc| { function_pointers.glBindRenderbuffer = @ptrCast(proc); } else { log.err("entry point glBindRenderbuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteRenderbuffers")) |proc| { function_pointers.glDeleteRenderbuffers = @ptrCast(proc); } else { log.err("entry point glDeleteRenderbuffers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenRenderbuffers")) |proc| { function_pointers.glGenRenderbuffers = @ptrCast(proc); } else { log.err("entry point glGenRenderbuffers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glRenderbufferStorage")) |proc| { function_pointers.glRenderbufferStorage = @ptrCast(proc); } else { log.err("entry point glRenderbufferStorage not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetRenderbufferParameteriv")) |proc| { function_pointers.glGetRenderbufferParameteriv = @ptrCast(proc); } else { log.err("entry point glGetRenderbufferParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsFramebuffer")) |proc| { function_pointers.glIsFramebuffer = @ptrCast(proc); } else { log.err("entry point glIsFramebuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindFramebuffer")) |proc| { function_pointers.glBindFramebuffer = @ptrCast(proc); } else { log.err("entry point glBindFramebuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteFramebuffers")) |proc| { function_pointers.glDeleteFramebuffers = @ptrCast(proc); } else { log.err("entry point glDeleteFramebuffers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenFramebuffers")) |proc| { function_pointers.glGenFramebuffers = @ptrCast(proc); } else { log.err("entry point glGenFramebuffers not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCheckFramebufferStatus")) |proc| { function_pointers.glCheckFramebufferStatus = @ptrCast(proc); } else { log.err("entry point glCheckFramebufferStatus not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFramebufferTexture1D")) |proc| { function_pointers.glFramebufferTexture1D = @ptrCast(proc); } else { log.err("entry point glFramebufferTexture1D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFramebufferTexture2D")) |proc| { function_pointers.glFramebufferTexture2D = @ptrCast(proc); } else { log.err("entry point glFramebufferTexture2D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFramebufferTexture3D")) |proc| { function_pointers.glFramebufferTexture3D = @ptrCast(proc); } else { log.err("entry point glFramebufferTexture3D not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFramebufferRenderbuffer")) |proc| { function_pointers.glFramebufferRenderbuffer = @ptrCast(proc); } else { log.err("entry point glFramebufferRenderbuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetFramebufferAttachmentParameteriv")) |proc| { function_pointers.glGetFramebufferAttachmentParameteriv = @ptrCast(proc); } else { log.err("entry point glGetFramebufferAttachmentParameteriv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenerateMipmap")) |proc| { function_pointers.glGenerateMipmap = @ptrCast(proc); } else { log.err("entry point glGenerateMipmap not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBlitFramebuffer")) |proc| { function_pointers.glBlitFramebuffer = @ptrCast(proc); } else { log.err("entry point glBlitFramebuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glRenderbufferStorageMultisample")) |proc| { function_pointers.glRenderbufferStorageMultisample = @ptrCast(proc); } else { log.err("entry point glRenderbufferStorageMultisample not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFramebufferTextureLayer")) |proc| { function_pointers.glFramebufferTextureLayer = @ptrCast(proc); } else { log.err("entry point glFramebufferTextureLayer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glMapBufferRange")) |proc| { function_pointers.glMapBufferRange = @ptrCast(proc); } else { log.err("entry point glMapBufferRange not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glFlushMappedBufferRange")) |proc| { function_pointers.glFlushMappedBufferRange = @ptrCast(proc); } else { log.err("entry point glFlushMappedBufferRange not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glBindVertexArray")) |proc| { function_pointers.glBindVertexArray = @ptrCast(proc); } else { log.err("entry point glBindVertexArray not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDeleteVertexArrays")) |proc| { function_pointers.glDeleteVertexArrays = @ptrCast(proc); } else { log.err("entry point glDeleteVertexArrays not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGenVertexArrays")) |proc| { function_pointers.glGenVertexArrays = @ptrCast(proc); } else { log.err("entry point glGenVertexArrays not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glIsVertexArray")) |proc| { function_pointers.glIsVertexArray = @ptrCast(proc); } else { log.err("entry point glIsVertexArray not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawArraysInstanced")) |proc| { function_pointers.glDrawArraysInstanced = @ptrCast(proc); } else { log.err("entry point glDrawArraysInstanced not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glDrawElementsInstanced")) |proc| { function_pointers.glDrawElementsInstanced = @ptrCast(proc); } else { log.err("entry point glDrawElementsInstanced not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glTexBuffer")) |proc| { function_pointers.glTexBuffer = @ptrCast(proc); } else { log.err("entry point glTexBuffer not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glPrimitiveRestartIndex")) |proc| { function_pointers.glPrimitiveRestartIndex = @ptrCast(proc); } else { log.err("entry point glPrimitiveRestartIndex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glCopyBufferSubData")) |proc| { function_pointers.glCopyBufferSubData = @ptrCast(proc); } else { log.err("entry point glCopyBufferSubData not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetUniformIndices")) |proc| { function_pointers.glGetUniformIndices = @ptrCast(proc); } else { log.err("entry point glGetUniformIndices not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetActiveUniformsiv")) |proc| { function_pointers.glGetActiveUniformsiv = @ptrCast(proc); } else { log.err("entry point glGetActiveUniformsiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetActiveUniformName")) |proc| { function_pointers.glGetActiveUniformName = @ptrCast(proc); } else { log.err("entry point glGetActiveUniformName not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetUniformBlockIndex")) |proc| { function_pointers.glGetUniformBlockIndex = @ptrCast(proc); } else { log.err("entry point glGetUniformBlockIndex not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetActiveUniformBlockiv")) |proc| { function_pointers.glGetActiveUniformBlockiv = @ptrCast(proc); } else { log.err("entry point glGetActiveUniformBlockiv not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glGetActiveUniformBlockName")) |proc| { function_pointers.glGetActiveUniformBlockName = @ptrCast(proc); } else { log.err("entry point glGetActiveUniformBlockName not found!", .{}); success = false; } if (get_proc_address(load_ctx, "glUniformBlockBinding")) |proc| { function_pointers.glUniformBlockBinding = @ptrCast(proc); } else { log.err("entry point glUniformBlockBinding not found!", .{}); success = false; } if (!success) return error.EntryPointNotFound; } const function_signatures = struct { const glCullFace = fn (_mode: GLenum) callconv(.C) void; const glFrontFace = fn (_mode: GLenum) callconv(.C) void; const glHint = fn (_target: GLenum, _mode: GLenum) callconv(.C) void; const glLineWidth = fn (_width: GLfloat) callconv(.C) void; const glPointSize = fn (_size: GLfloat) callconv(.C) void; const glPolygonMode = fn (_face: GLenum, _mode: GLenum) callconv(.C) void; const glScissor = fn (_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; const glTexParameterf = fn (_target: GLenum, _pname: GLenum, _param: GLfloat) callconv(.C) void; const glTexParameterfv = fn (_target: GLenum, _pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void; const glTexParameteri = fn (_target: GLenum, _pname: GLenum, _param: GLint) callconv(.C) void; const glTexParameteriv = fn (_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void; const glTexImage1D = fn (_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; const glTexImage2D = fn (_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; const glDrawBuffer = fn (_buf: GLenum) callconv(.C) void; const glClear = fn (_mask: GLbitfield) callconv(.C) void; const glClearColor = fn (_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void; const glClearStencil = fn (_s: GLint) callconv(.C) void; const glClearDepth = fn (_depth: GLdouble) callconv(.C) void; const glStencilMask = fn (_mask: GLuint) callconv(.C) void; const glColorMask = fn (_red: GLboolean, _green: GLboolean, _blue: GLboolean, _alpha: GLboolean) callconv(.C) void; const glDepthMask = fn (_flag: GLboolean) callconv(.C) void; const glDisable = fn (_cap: GLenum) callconv(.C) void; const glEnable = fn (_cap: GLenum) callconv(.C) void; const glFinish = fn () callconv(.C) void; const glFlush = fn () callconv(.C) void; const glBlendFunc = fn (_sfactor: GLenum, _dfactor: GLenum) callconv(.C) void; const glLogicOp = fn (_opcode: GLenum) callconv(.C) void; const glStencilFunc = fn (_func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void; const glStencilOp = fn (_fail: GLenum, _zfail: GLenum, _zpass: GLenum) callconv(.C) void; const glDepthFunc = fn (_func: GLenum) callconv(.C) void; const glPixelStoref = fn (_pname: GLenum, _param: GLfloat) callconv(.C) void; const glPixelStorei = fn (_pname: GLenum, _param: GLint) callconv(.C) void; const glReadBuffer = fn (_src: GLenum) callconv(.C) void; const glReadPixels = fn (_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void; const glGetBooleanv = fn (_pname: GLenum, _data: [*c]GLboolean) callconv(.C) void; const glGetDoublev = fn (_pname: GLenum, _data: [*c]GLdouble) callconv(.C) void; const glGetError = fn () callconv(.C) GLenum; const glGetFloatv = fn (_pname: GLenum, _data: [*c]GLfloat) callconv(.C) void; const glGetIntegerv = fn (_pname: GLenum, _data: [*c]GLint) callconv(.C) void; const glGetString = fn (_name: GLenum) callconv(.C) ?[*:0]const GLubyte; const glGetTexImage = fn (_target: GLenum, _level: GLint, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void; const glGetTexParameterfv = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; const glGetTexParameteriv = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetTexLevelParameterfv = fn (_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; const glGetTexLevelParameteriv = fn (_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glIsEnabled = fn (_cap: GLenum) callconv(.C) GLboolean; const glDepthRange = fn (_n: GLdouble, _f: GLdouble) callconv(.C) void; const glViewport = fn (_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; const glDrawArrays = fn (_mode: GLenum, _first: GLint, _count: GLsizei) callconv(.C) void; const glDrawElements = fn (_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void; const glPolygonOffset = fn (_factor: GLfloat, _units: GLfloat) callconv(.C) void; const glCopyTexImage1D = fn (_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _border: GLint) callconv(.C) void; const glCopyTexImage2D = fn (_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _border: GLint) callconv(.C) void; const glCopyTexSubImage1D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei) callconv(.C) void; const glCopyTexSubImage2D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; const glTexSubImage1D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; const glTexSubImage2D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; const glBindTexture = fn (_target: GLenum, _texture: GLuint) callconv(.C) void; const glDeleteTextures = fn (_n: GLsizei, _textures: [*c]const GLuint) callconv(.C) void; const glGenTextures = fn (_n: GLsizei, _textures: [*c]GLuint) callconv(.C) void; const glIsTexture = fn (_texture: GLuint) callconv(.C) GLboolean; const glDrawRangeElements = fn (_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void; const glTexImage3D = fn (_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; const glTexSubImage3D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; const glCopyTexSubImage3D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; const glActiveTexture = fn (_texture: GLenum) callconv(.C) void; const glSampleCoverage = fn (_value: GLfloat, _invert: GLboolean) callconv(.C) void; const glCompressedTexImage3D = fn (_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; const glCompressedTexImage2D = fn (_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; const glCompressedTexImage1D = fn (_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; const glCompressedTexSubImage3D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; const glCompressedTexSubImage2D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; const glCompressedTexSubImage1D = fn (_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; const glGetCompressedTexImage = fn (_target: GLenum, _level: GLint, _img: ?*anyopaque) callconv(.C) void; const glVertexAttribP4uiv = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; const glVertexAttribP4ui = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; const glVertexAttribP3uiv = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; const glVertexAttribP3ui = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; const glVertexAttribP2uiv = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; const glVertexAttribP2ui = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; const glVertexAttribP1uiv = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; const glVertexAttribP1ui = fn (_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; const glVertexAttribDivisor = fn (_index: GLuint, _divisor: GLuint) callconv(.C) void; const glGetQueryObjectui64v = fn (_id: GLuint, _pname: GLenum, _params: [*c]GLuint64) callconv(.C) void; const glGetQueryObjecti64v = fn (_id: GLuint, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void; const glQueryCounter = fn (_id: GLuint, _target: GLenum) callconv(.C) void; const glGetSamplerParameterIuiv = fn (_sampler: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; const glGetSamplerParameterfv = fn (_sampler: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; const glGetSamplerParameterIiv = fn (_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetSamplerParameteriv = fn (_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glSamplerParameterIuiv = fn (_sampler: GLuint, _pname: GLenum, _param: [*c]const GLuint) callconv(.C) void; const glSamplerParameterIiv = fn (_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void; const glSamplerParameterfv = fn (_sampler: GLuint, _pname: GLenum, _param: [*c]const GLfloat) callconv(.C) void; const glSamplerParameterf = fn (_sampler: GLuint, _pname: GLenum, _param: GLfloat) callconv(.C) void; const glSamplerParameteriv = fn (_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void; const glSamplerParameteri = fn (_sampler: GLuint, _pname: GLenum, _param: GLint) callconv(.C) void; const glBindSampler = fn (_unit: GLuint, _sampler: GLuint) callconv(.C) void; const glIsSampler = fn (_sampler: GLuint) callconv(.C) GLboolean; const glDeleteSamplers = fn (_count: GLsizei, _samplers: [*c]const GLuint) callconv(.C) void; const glGenSamplers = fn (_count: GLsizei, _samplers: [*c]GLuint) callconv(.C) void; const glGetFragDataIndex = fn (_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; const glBindFragDataLocationIndexed = fn (_program: GLuint, _colorNumber: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void; const glSampleMaski = fn (_maskNumber: GLuint, _mask: GLbitfield) callconv(.C) void; const glGetMultisamplefv = fn (_pname: GLenum, _index: GLuint, _val: [*c]GLfloat) callconv(.C) void; const glTexImage3DMultisample = fn (_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void; const glTexImage2DMultisample = fn (_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void; const glFramebufferTexture = fn (_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void; const glGetBufferParameteri64v = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void; const glBlendFuncSeparate = fn (_sfactorRGB: GLenum, _dfactorRGB: GLenum, _sfactorAlpha: GLenum, _dfactorAlpha: GLenum) callconv(.C) void; const glMultiDrawArrays = fn (_mode: GLenum, _first: [*c]const GLint, _count: [*c]const GLsizei, _drawcount: GLsizei) callconv(.C) void; const glMultiDrawElements = fn (_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei) callconv(.C) void; const glPointParameterf = fn (_pname: GLenum, _param: GLfloat) callconv(.C) void; const glPointParameterfv = fn (_pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void; const glPointParameteri = fn (_pname: GLenum, _param: GLint) callconv(.C) void; const glPointParameteriv = fn (_pname: GLenum, _params: [*c]const GLint) callconv(.C) void; const glGetInteger64i_v = fn (_target: GLenum, _index: GLuint, _data: [*c]GLint64) callconv(.C) void; const glGetSynciv = fn (_sync: GLsync, _pname: GLenum, _count: GLsizei, _length: [*c]GLsizei, _values: [*c]GLint) callconv(.C) void; const glGetInteger64v = fn (_pname: GLenum, _data: [*c]GLint64) callconv(.C) void; const glWaitSync = fn (_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) void; const glClientWaitSync = fn (_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) GLenum; const glDeleteSync = fn (_sync: GLsync) callconv(.C) void; const glIsSync = fn (_sync: GLsync) callconv(.C) GLboolean; const glFenceSync = fn (_condition: GLenum, _flags: GLbitfield) callconv(.C) GLsync; const glBlendColor = fn (_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void; const glBlendEquation = fn (_mode: GLenum) callconv(.C) void; const glProvokingVertex = fn (_mode: GLenum) callconv(.C) void; const glMultiDrawElementsBaseVertex = fn (_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei, _basevertex: [*c]const GLint) callconv(.C) void; const glDrawElementsInstancedBaseVertex = fn (_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei, _basevertex: GLint) callconv(.C) void; const glDrawRangeElementsBaseVertex = fn (_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void; const glDrawElementsBaseVertex = fn (_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void; const glGenQueries = fn (_n: GLsizei, _ids: [*c]GLuint) callconv(.C) void; const glDeleteQueries = fn (_n: GLsizei, _ids: [*c]const GLuint) callconv(.C) void; const glIsQuery = fn (_id: GLuint) callconv(.C) GLboolean; const glBeginQuery = fn (_target: GLenum, _id: GLuint) callconv(.C) void; const glEndQuery = fn (_target: GLenum) callconv(.C) void; const glGetQueryiv = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetQueryObjectiv = fn (_id: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetQueryObjectuiv = fn (_id: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; const glBindBuffer = fn (_target: GLenum, _buffer: GLuint) callconv(.C) void; const glDeleteBuffers = fn (_n: GLsizei, _buffers: [*c]const GLuint) callconv(.C) void; const glGenBuffers = fn (_n: GLsizei, _buffers: [*c]GLuint) callconv(.C) void; const glIsBuffer = fn (_buffer: GLuint) callconv(.C) GLboolean; const glBufferData = fn (_target: GLenum, _size: GLsizeiptr, _data: ?*const anyopaque, _usage: GLenum) callconv(.C) void; const glBufferSubData = fn (_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*const anyopaque) callconv(.C) void; const glGetBufferSubData = fn (_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*anyopaque) callconv(.C) void; const glMapBuffer = fn (_target: GLenum, _access: GLenum) callconv(.C) ?*anyopaque; const glUnmapBuffer = fn (_target: GLenum) callconv(.C) GLboolean; const glGetBufferParameteriv = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetBufferPointerv = fn (_target: GLenum, _pname: GLenum, _params: ?*?*anyopaque) callconv(.C) void; const glBlendEquationSeparate = fn (_modeRGB: GLenum, _modeAlpha: GLenum) callconv(.C) void; const glDrawBuffers = fn (_n: GLsizei, _bufs: [*c]const GLenum) callconv(.C) void; const glStencilOpSeparate = fn (_face: GLenum, _sfail: GLenum, _dpfail: GLenum, _dppass: GLenum) callconv(.C) void; const glStencilFuncSeparate = fn (_face: GLenum, _func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void; const glStencilMaskSeparate = fn (_face: GLenum, _mask: GLuint) callconv(.C) void; const glAttachShader = fn (_program: GLuint, _shader: GLuint) callconv(.C) void; const glBindAttribLocation = fn (_program: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void; const glCompileShader = fn (_shader: GLuint) callconv(.C) void; const glCreateProgram = fn () callconv(.C) GLuint; const glCreateShader = fn (_type: GLenum) callconv(.C) GLuint; const glDeleteProgram = fn (_program: GLuint) callconv(.C) void; const glDeleteShader = fn (_shader: GLuint) callconv(.C) void; const glDetachShader = fn (_program: GLuint, _shader: GLuint) callconv(.C) void; const glDisableVertexAttribArray = fn (_index: GLuint) callconv(.C) void; const glEnableVertexAttribArray = fn (_index: GLuint) callconv(.C) void; const glGetActiveAttrib = fn (_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void; const glGetActiveUniform = fn (_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void; const glGetAttachedShaders = fn (_program: GLuint, _maxCount: GLsizei, _count: [*c]GLsizei, _shaders: [*c]GLuint) callconv(.C) void; const glGetAttribLocation = fn (_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; const glGetProgramiv = fn (_program: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetProgramInfoLog = fn (_program: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void; const glGetShaderiv = fn (_shader: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetShaderInfoLog = fn (_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void; const glGetShaderSource = fn (_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _source: [*c]GLchar) callconv(.C) void; const glGetUniformLocation = fn (_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; const glGetUniformfv = fn (_program: GLuint, _location: GLint, _params: [*c]GLfloat) callconv(.C) void; const glGetUniformiv = fn (_program: GLuint, _location: GLint, _params: [*c]GLint) callconv(.C) void; const glGetVertexAttribdv = fn (_index: GLuint, _pname: GLenum, _params: [*c]GLdouble) callconv(.C) void; const glGetVertexAttribfv = fn (_index: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; const glGetVertexAttribiv = fn (_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetVertexAttribPointerv = fn (_index: GLuint, _pname: GLenum, _pointer: ?*?*anyopaque) callconv(.C) void; const glIsProgram = fn (_program: GLuint) callconv(.C) GLboolean; const glIsShader = fn (_shader: GLuint) callconv(.C) GLboolean; const glLinkProgram = fn (_program: GLuint) callconv(.C) void; const glShaderSource = fn (_shader: GLuint, _count: GLsizei, _string: [*c]const [*c]const GLchar, _length: [*c]const GLint) callconv(.C) void; const glUseProgram = fn (_program: GLuint) callconv(.C) void; const glUniform1f = fn (_location: GLint, _v0: GLfloat) callconv(.C) void; const glUniform2f = fn (_location: GLint, _v0: GLfloat, _v1: GLfloat) callconv(.C) void; const glUniform3f = fn (_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat) callconv(.C) void; const glUniform4f = fn (_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat, _v3: GLfloat) callconv(.C) void; const glUniform1i = fn (_location: GLint, _v0: GLint) callconv(.C) void; const glUniform2i = fn (_location: GLint, _v0: GLint, _v1: GLint) callconv(.C) void; const glUniform3i = fn (_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint) callconv(.C) void; const glUniform4i = fn (_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint, _v3: GLint) callconv(.C) void; const glUniform1fv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; const glUniform2fv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; const glUniform3fv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; const glUniform4fv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; const glUniform1iv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; const glUniform2iv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; const glUniform3iv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; const glUniform4iv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; const glUniformMatrix2fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glUniformMatrix3fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glUniformMatrix4fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glValidateProgram = fn (_program: GLuint) callconv(.C) void; const glVertexAttrib1d = fn (_index: GLuint, _x: GLdouble) callconv(.C) void; const glVertexAttrib1dv = fn (_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; const glVertexAttrib1f = fn (_index: GLuint, _x: GLfloat) callconv(.C) void; const glVertexAttrib1fv = fn (_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; const glVertexAttrib1s = fn (_index: GLuint, _x: GLshort) callconv(.C) void; const glVertexAttrib1sv = fn (_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; const glVertexAttrib2d = fn (_index: GLuint, _x: GLdouble, _y: GLdouble) callconv(.C) void; const glVertexAttrib2dv = fn (_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; const glVertexAttrib2f = fn (_index: GLuint, _x: GLfloat, _y: GLfloat) callconv(.C) void; const glVertexAttrib2fv = fn (_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; const glVertexAttrib2s = fn (_index: GLuint, _x: GLshort, _y: GLshort) callconv(.C) void; const glVertexAttrib2sv = fn (_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; const glVertexAttrib3d = fn (_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble) callconv(.C) void; const glVertexAttrib3dv = fn (_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; const glVertexAttrib3f = fn (_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat) callconv(.C) void; const glVertexAttrib3fv = fn (_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; const glVertexAttrib3s = fn (_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort) callconv(.C) void; const glVertexAttrib3sv = fn (_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; const glVertexAttrib4Nbv = fn (_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void; const glVertexAttrib4Niv = fn (_index: GLuint, _v: [*c]const GLint) callconv(.C) void; const glVertexAttrib4Nsv = fn (_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; const glVertexAttrib4Nub = fn (_index: GLuint, _x: GLubyte, _y: GLubyte, _z: GLubyte, _w: GLubyte) callconv(.C) void; const glVertexAttrib4Nubv = fn (_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void; const glVertexAttrib4Nuiv = fn (_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; const glVertexAttrib4Nusv = fn (_index: GLuint, _v: [*c]const GLushort) callconv(.C) void; const glVertexAttrib4bv = fn (_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void; const glVertexAttrib4d = fn (_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) callconv(.C) void; const glVertexAttrib4dv = fn (_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; const glVertexAttrib4f = fn (_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) callconv(.C) void; const glVertexAttrib4fv = fn (_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; const glVertexAttrib4iv = fn (_index: GLuint, _v: [*c]const GLint) callconv(.C) void; const glVertexAttrib4s = fn (_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) callconv(.C) void; const glVertexAttrib4sv = fn (_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; const glVertexAttrib4ubv = fn (_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void; const glVertexAttrib4uiv = fn (_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; const glVertexAttrib4usv = fn (_index: GLuint, _v: [*c]const GLushort) callconv(.C) void; const glVertexAttribPointer = fn (_index: GLuint, _size: GLint, _type: GLenum, _normalized: GLboolean, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void; const glUniformMatrix2x3fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glUniformMatrix3x2fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glUniformMatrix2x4fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glUniformMatrix4x2fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glUniformMatrix3x4fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glUniformMatrix4x3fv = fn (_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; const glColorMaski = fn (_index: GLuint, _r: GLboolean, _g: GLboolean, _b: GLboolean, _a: GLboolean) callconv(.C) void; const glGetBooleani_v = fn (_target: GLenum, _index: GLuint, _data: [*c]GLboolean) callconv(.C) void; const glGetIntegeri_v = fn (_target: GLenum, _index: GLuint, _data: [*c]GLint) callconv(.C) void; const glEnablei = fn (_target: GLenum, _index: GLuint) callconv(.C) void; const glDisablei = fn (_target: GLenum, _index: GLuint) callconv(.C) void; const glIsEnabledi = fn (_target: GLenum, _index: GLuint) callconv(.C) GLboolean; const glBeginTransformFeedback = fn (_primitiveMode: GLenum) callconv(.C) void; const glEndTransformFeedback = fn () callconv(.C) void; const glBindBufferRange = fn (_target: GLenum, _index: GLuint, _buffer: GLuint, _offset: GLintptr, _size: GLsizeiptr) callconv(.C) void; const glBindBufferBase = fn (_target: GLenum, _index: GLuint, _buffer: GLuint) callconv(.C) void; const glTransformFeedbackVaryings = fn (_program: GLuint, _count: GLsizei, _varyings: [*c]const [*c]const GLchar, _bufferMode: GLenum) callconv(.C) void; const glGetTransformFeedbackVarying = fn (_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLsizei, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void; const glClampColor = fn (_target: GLenum, _clamp: GLenum) callconv(.C) void; const glBeginConditionalRender = fn (_id: GLuint, _mode: GLenum) callconv(.C) void; const glEndConditionalRender = fn () callconv(.C) void; const glVertexAttribIPointer = fn (_index: GLuint, _size: GLint, _type: GLenum, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void; const glGetVertexAttribIiv = fn (_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetVertexAttribIuiv = fn (_index: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; const glVertexAttribI1i = fn (_index: GLuint, _x: GLint) callconv(.C) void; const glVertexAttribI2i = fn (_index: GLuint, _x: GLint, _y: GLint) callconv(.C) void; const glVertexAttribI3i = fn (_index: GLuint, _x: GLint, _y: GLint, _z: GLint) callconv(.C) void; const glVertexAttribI4i = fn (_index: GLuint, _x: GLint, _y: GLint, _z: GLint, _w: GLint) callconv(.C) void; const glVertexAttribI1ui = fn (_index: GLuint, _x: GLuint) callconv(.C) void; const glVertexAttribI2ui = fn (_index: GLuint, _x: GLuint, _y: GLuint) callconv(.C) void; const glVertexAttribI3ui = fn (_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint) callconv(.C) void; const glVertexAttribI4ui = fn (_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint, _w: GLuint) callconv(.C) void; const glVertexAttribI1iv = fn (_index: GLuint, _v: [*c]const GLint) callconv(.C) void; const glVertexAttribI2iv = fn (_index: GLuint, _v: [*c]const GLint) callconv(.C) void; const glVertexAttribI3iv = fn (_index: GLuint, _v: [*c]const GLint) callconv(.C) void; const glVertexAttribI4iv = fn (_index: GLuint, _v: [*c]const GLint) callconv(.C) void; const glVertexAttribI1uiv = fn (_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; const glVertexAttribI2uiv = fn (_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; const glVertexAttribI3uiv = fn (_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; const glVertexAttribI4uiv = fn (_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; const glVertexAttribI4bv = fn (_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void; const glVertexAttribI4sv = fn (_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; const glVertexAttribI4ubv = fn (_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void; const glVertexAttribI4usv = fn (_index: GLuint, _v: [*c]const GLushort) callconv(.C) void; const glGetUniformuiv = fn (_program: GLuint, _location: GLint, _params: [*c]GLuint) callconv(.C) void; const glBindFragDataLocation = fn (_program: GLuint, _color: GLuint, _name: [*c]const GLchar) callconv(.C) void; const glGetFragDataLocation = fn (_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; const glUniform1ui = fn (_location: GLint, _v0: GLuint) callconv(.C) void; const glUniform2ui = fn (_location: GLint, _v0: GLuint, _v1: GLuint) callconv(.C) void; const glUniform3ui = fn (_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint) callconv(.C) void; const glUniform4ui = fn (_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint, _v3: GLuint) callconv(.C) void; const glUniform1uiv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; const glUniform2uiv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; const glUniform3uiv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; const glUniform4uiv = fn (_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; const glTexParameterIiv = fn (_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void; const glTexParameterIuiv = fn (_target: GLenum, _pname: GLenum, _params: [*c]const GLuint) callconv(.C) void; const glGetTexParameterIiv = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetTexParameterIuiv = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; const glClearBufferiv = fn (_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLint) callconv(.C) void; const glClearBufferuiv = fn (_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLuint) callconv(.C) void; const glClearBufferfv = fn (_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLfloat) callconv(.C) void; const glClearBufferfi = fn (_buffer: GLenum, _drawbuffer: GLint, _depth: GLfloat, _stencil: GLint) callconv(.C) void; const glGetStringi = fn (_name: GLenum, _index: GLuint) callconv(.C) ?[*:0]const GLubyte; const glIsRenderbuffer = fn (_renderbuffer: GLuint) callconv(.C) GLboolean; const glBindRenderbuffer = fn (_target: GLenum, _renderbuffer: GLuint) callconv(.C) void; const glDeleteRenderbuffers = fn (_n: GLsizei, _renderbuffers: [*c]const GLuint) callconv(.C) void; const glGenRenderbuffers = fn (_n: GLsizei, _renderbuffers: [*c]GLuint) callconv(.C) void; const glRenderbufferStorage = fn (_target: GLenum, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void; const glGetRenderbufferParameteriv = fn (_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glIsFramebuffer = fn (_framebuffer: GLuint) callconv(.C) GLboolean; const glBindFramebuffer = fn (_target: GLenum, _framebuffer: GLuint) callconv(.C) void; const glDeleteFramebuffers = fn (_n: GLsizei, _framebuffers: [*c]const GLuint) callconv(.C) void; const glGenFramebuffers = fn (_n: GLsizei, _framebuffers: [*c]GLuint) callconv(.C) void; const glCheckFramebufferStatus = fn (_target: GLenum) callconv(.C) GLenum; const glFramebufferTexture1D = fn (_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void; const glFramebufferTexture2D = fn (_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void; const glFramebufferTexture3D = fn (_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint, _zoffset: GLint) callconv(.C) void; const glFramebufferRenderbuffer = fn (_target: GLenum, _attachment: GLenum, _renderbuffertarget: GLenum, _renderbuffer: GLuint) callconv(.C) void; const glGetFramebufferAttachmentParameteriv = fn (_target: GLenum, _attachment: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGenerateMipmap = fn (_target: GLenum) callconv(.C) void; const glBlitFramebuffer = fn (_srcX0: GLint, _srcY0: GLint, _srcX1: GLint, _srcY1: GLint, _dstX0: GLint, _dstY0: GLint, _dstX1: GLint, _dstY1: GLint, _mask: GLbitfield, _filter: GLenum) callconv(.C) void; const glRenderbufferStorageMultisample = fn (_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void; const glFramebufferTextureLayer = fn (_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint, _layer: GLint) callconv(.C) void; const glMapBufferRange = fn (_target: GLenum, _offset: GLintptr, _length: GLsizeiptr, _access: GLbitfield) callconv(.C) ?*anyopaque; const glFlushMappedBufferRange = fn (_target: GLenum, _offset: GLintptr, _length: GLsizeiptr) callconv(.C) void; const glBindVertexArray = fn (_array: GLuint) callconv(.C) void; const glDeleteVertexArrays = fn (_n: GLsizei, _arrays: [*c]const GLuint) callconv(.C) void; const glGenVertexArrays = fn (_n: GLsizei, _arrays: [*c]GLuint) callconv(.C) void; const glIsVertexArray = fn (_array: GLuint) callconv(.C) GLboolean; const glDrawArraysInstanced = fn (_mode: GLenum, _first: GLint, _count: GLsizei, _instancecount: GLsizei) callconv(.C) void; const glDrawElementsInstanced = fn (_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei) callconv(.C) void; const glTexBuffer = fn (_target: GLenum, _internalformat: GLenum, _buffer: GLuint) callconv(.C) void; const glPrimitiveRestartIndex = fn (_index: GLuint) callconv(.C) void; const glCopyBufferSubData = fn (_readTarget: GLenum, _writeTarget: GLenum, _readOffset: GLintptr, _writeOffset: GLintptr, _size: GLsizeiptr) callconv(.C) void; const glGetUniformIndices = fn (_program: GLuint, _uniformCount: GLsizei, _uniformNames: [*c]const [*c]const GLchar, _uniformIndices: [*c]GLuint) callconv(.C) void; const glGetActiveUniformsiv = fn (_program: GLuint, _uniformCount: GLsizei, _uniformIndices: [*c]const GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetActiveUniformName = fn (_program: GLuint, _uniformIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformName: [*c]GLchar) callconv(.C) void; const glGetUniformBlockIndex = fn (_program: GLuint, _uniformBlockName: [*c]const GLchar) callconv(.C) GLuint; const glGetActiveUniformBlockiv = fn (_program: GLuint, _uniformBlockIndex: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; const glGetActiveUniformBlockName = fn (_program: GLuint, _uniformBlockIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformBlockName: [*c]GLchar) callconv(.C) void; const glUniformBlockBinding = fn (_program: GLuint, _uniformBlockIndex: GLuint, _uniformBlockBinding: GLuint) callconv(.C) void; }; const function_pointers = struct { var glCullFace: FnPtr(function_signatures.glCullFace) = undefined; var glFrontFace: FnPtr(function_signatures.glFrontFace) = undefined; var glHint: FnPtr(function_signatures.glHint) = undefined; var glLineWidth: FnPtr(function_signatures.glLineWidth) = undefined; var glPointSize: FnPtr(function_signatures.glPointSize) = undefined; var glPolygonMode: FnPtr(function_signatures.glPolygonMode) = undefined; var glScissor: FnPtr(function_signatures.glScissor) = undefined; var glTexParameterf: FnPtr(function_signatures.glTexParameterf) = undefined; var glTexParameterfv: FnPtr(function_signatures.glTexParameterfv) = undefined; var glTexParameteri: FnPtr(function_signatures.glTexParameteri) = undefined; var glTexParameteriv: FnPtr(function_signatures.glTexParameteriv) = undefined; var glTexImage1D: FnPtr(function_signatures.glTexImage1D) = undefined; var glTexImage2D: FnPtr(function_signatures.glTexImage2D) = undefined; var glDrawBuffer: FnPtr(function_signatures.glDrawBuffer) = undefined; var glClear: FnPtr(function_signatures.glClear) = undefined; var glClearColor: FnPtr(function_signatures.glClearColor) = undefined; var glClearStencil: FnPtr(function_signatures.glClearStencil) = undefined; var glClearDepth: FnPtr(function_signatures.glClearDepth) = undefined; var glStencilMask: FnPtr(function_signatures.glStencilMask) = undefined; var glColorMask: FnPtr(function_signatures.glColorMask) = undefined; var glDepthMask: FnPtr(function_signatures.glDepthMask) = undefined; var glDisable: FnPtr(function_signatures.glDisable) = undefined; var glEnable: FnPtr(function_signatures.glEnable) = undefined; var glFinish: FnPtr(function_signatures.glFinish) = undefined; var glFlush: FnPtr(function_signatures.glFlush) = undefined; var glBlendFunc: FnPtr(function_signatures.glBlendFunc) = undefined; var glLogicOp: FnPtr(function_signatures.glLogicOp) = undefined; var glStencilFunc: FnPtr(function_signatures.glStencilFunc) = undefined; var glStencilOp: FnPtr(function_signatures.glStencilOp) = undefined; var glDepthFunc: FnPtr(function_signatures.glDepthFunc) = undefined; var glPixelStoref: FnPtr(function_signatures.glPixelStoref) = undefined; var glPixelStorei: FnPtr(function_signatures.glPixelStorei) = undefined; var glReadBuffer: FnPtr(function_signatures.glReadBuffer) = undefined; var glReadPixels: FnPtr(function_signatures.glReadPixels) = undefined; var glGetBooleanv: FnPtr(function_signatures.glGetBooleanv) = undefined; var glGetDoublev: FnPtr(function_signatures.glGetDoublev) = undefined; var glGetError: FnPtr(function_signatures.glGetError) = undefined; var glGetFloatv: FnPtr(function_signatures.glGetFloatv) = undefined; var glGetIntegerv: FnPtr(function_signatures.glGetIntegerv) = undefined; var glGetString: FnPtr(function_signatures.glGetString) = undefined; var glGetTexImage: FnPtr(function_signatures.glGetTexImage) = undefined; var glGetTexParameterfv: FnPtr(function_signatures.glGetTexParameterfv) = undefined; var glGetTexParameteriv: FnPtr(function_signatures.glGetTexParameteriv) = undefined; var glGetTexLevelParameterfv: FnPtr(function_signatures.glGetTexLevelParameterfv) = undefined; var glGetTexLevelParameteriv: FnPtr(function_signatures.glGetTexLevelParameteriv) = undefined; var glIsEnabled: FnPtr(function_signatures.glIsEnabled) = undefined; var glDepthRange: FnPtr(function_signatures.glDepthRange) = undefined; var glViewport: FnPtr(function_signatures.glViewport) = undefined; var glDrawArrays: FnPtr(function_signatures.glDrawArrays) = undefined; var glDrawElements: FnPtr(function_signatures.glDrawElements) = undefined; var glPolygonOffset: FnPtr(function_signatures.glPolygonOffset) = undefined; var glCopyTexImage1D: FnPtr(function_signatures.glCopyTexImage1D) = undefined; var glCopyTexImage2D: FnPtr(function_signatures.glCopyTexImage2D) = undefined; var glCopyTexSubImage1D: FnPtr(function_signatures.glCopyTexSubImage1D) = undefined; var glCopyTexSubImage2D: FnPtr(function_signatures.glCopyTexSubImage2D) = undefined; var glTexSubImage1D: FnPtr(function_signatures.glTexSubImage1D) = undefined; var glTexSubImage2D: FnPtr(function_signatures.glTexSubImage2D) = undefined; var glBindTexture: FnPtr(function_signatures.glBindTexture) = undefined; var glDeleteTextures: FnPtr(function_signatures.glDeleteTextures) = undefined; var glGenTextures: FnPtr(function_signatures.glGenTextures) = undefined; var glIsTexture: FnPtr(function_signatures.glIsTexture) = undefined; var glDrawRangeElements: FnPtr(function_signatures.glDrawRangeElements) = undefined; var glTexImage3D: FnPtr(function_signatures.glTexImage3D) = undefined; var glTexSubImage3D: FnPtr(function_signatures.glTexSubImage3D) = undefined; var glCopyTexSubImage3D: FnPtr(function_signatures.glCopyTexSubImage3D) = undefined; var glActiveTexture: FnPtr(function_signatures.glActiveTexture) = undefined; var glSampleCoverage: FnPtr(function_signatures.glSampleCoverage) = undefined; var glCompressedTexImage3D: FnPtr(function_signatures.glCompressedTexImage3D) = undefined; var glCompressedTexImage2D: FnPtr(function_signatures.glCompressedTexImage2D) = undefined; var glCompressedTexImage1D: FnPtr(function_signatures.glCompressedTexImage1D) = undefined; var glCompressedTexSubImage3D: FnPtr(function_signatures.glCompressedTexSubImage3D) = undefined; var glCompressedTexSubImage2D: FnPtr(function_signatures.glCompressedTexSubImage2D) = undefined; var glCompressedTexSubImage1D: FnPtr(function_signatures.glCompressedTexSubImage1D) = undefined; var glGetCompressedTexImage: FnPtr(function_signatures.glGetCompressedTexImage) = undefined; var glVertexAttribP4uiv: FnPtr(function_signatures.glVertexAttribP4uiv) = undefined; var glVertexAttribP4ui: FnPtr(function_signatures.glVertexAttribP4ui) = undefined; var glVertexAttribP3uiv: FnPtr(function_signatures.glVertexAttribP3uiv) = undefined; var glVertexAttribP3ui: FnPtr(function_signatures.glVertexAttribP3ui) = undefined; var glVertexAttribP2uiv: FnPtr(function_signatures.glVertexAttribP2uiv) = undefined; var glVertexAttribP2ui: FnPtr(function_signatures.glVertexAttribP2ui) = undefined; var glVertexAttribP1uiv: FnPtr(function_signatures.glVertexAttribP1uiv) = undefined; var glVertexAttribP1ui: FnPtr(function_signatures.glVertexAttribP1ui) = undefined; var glVertexAttribDivisor: FnPtr(function_signatures.glVertexAttribDivisor) = undefined; var glGetQueryObjectui64v: FnPtr(function_signatures.glGetQueryObjectui64v) = undefined; var glGetQueryObjecti64v: FnPtr(function_signatures.glGetQueryObjecti64v) = undefined; var glQueryCounter: FnPtr(function_signatures.glQueryCounter) = undefined; var glGetSamplerParameterIuiv: FnPtr(function_signatures.glGetSamplerParameterIuiv) = undefined; var glGetSamplerParameterfv: FnPtr(function_signatures.glGetSamplerParameterfv) = undefined; var glGetSamplerParameterIiv: FnPtr(function_signatures.glGetSamplerParameterIiv) = undefined; var glGetSamplerParameteriv: FnPtr(function_signatures.glGetSamplerParameteriv) = undefined; var glSamplerParameterIuiv: FnPtr(function_signatures.glSamplerParameterIuiv) = undefined; var glSamplerParameterIiv: FnPtr(function_signatures.glSamplerParameterIiv) = undefined; var glSamplerParameterfv: FnPtr(function_signatures.glSamplerParameterfv) = undefined; var glSamplerParameterf: FnPtr(function_signatures.glSamplerParameterf) = undefined; var glSamplerParameteriv: FnPtr(function_signatures.glSamplerParameteriv) = undefined; var glSamplerParameteri: FnPtr(function_signatures.glSamplerParameteri) = undefined; var glBindSampler: FnPtr(function_signatures.glBindSampler) = undefined; var glIsSampler: FnPtr(function_signatures.glIsSampler) = undefined; var glDeleteSamplers: FnPtr(function_signatures.glDeleteSamplers) = undefined; var glGenSamplers: FnPtr(function_signatures.glGenSamplers) = undefined; var glGetFragDataIndex: FnPtr(function_signatures.glGetFragDataIndex) = undefined; var glBindFragDataLocationIndexed: FnPtr(function_signatures.glBindFragDataLocationIndexed) = undefined; var glSampleMaski: FnPtr(function_signatures.glSampleMaski) = undefined; var glGetMultisamplefv: FnPtr(function_signatures.glGetMultisamplefv) = undefined; var glTexImage3DMultisample: FnPtr(function_signatures.glTexImage3DMultisample) = undefined; var glTexImage2DMultisample: FnPtr(function_signatures.glTexImage2DMultisample) = undefined; var glFramebufferTexture: FnPtr(function_signatures.glFramebufferTexture) = undefined; var glGetBufferParameteri64v: FnPtr(function_signatures.glGetBufferParameteri64v) = undefined; var glBlendFuncSeparate: FnPtr(function_signatures.glBlendFuncSeparate) = undefined; var glMultiDrawArrays: FnPtr(function_signatures.glMultiDrawArrays) = undefined; var glMultiDrawElements: FnPtr(function_signatures.glMultiDrawElements) = undefined; var glPointParameterf: FnPtr(function_signatures.glPointParameterf) = undefined; var glPointParameterfv: FnPtr(function_signatures.glPointParameterfv) = undefined; var glPointParameteri: FnPtr(function_signatures.glPointParameteri) = undefined; var glPointParameteriv: FnPtr(function_signatures.glPointParameteriv) = undefined; var glGetInteger64i_v: FnPtr(function_signatures.glGetInteger64i_v) = undefined; var glGetSynciv: FnPtr(function_signatures.glGetSynciv) = undefined; var glGetInteger64v: FnPtr(function_signatures.glGetInteger64v) = undefined; var glWaitSync: FnPtr(function_signatures.glWaitSync) = undefined; var glClientWaitSync: FnPtr(function_signatures.glClientWaitSync) = undefined; var glDeleteSync: FnPtr(function_signatures.glDeleteSync) = undefined; var glIsSync: FnPtr(function_signatures.glIsSync) = undefined; var glFenceSync: FnPtr(function_signatures.glFenceSync) = undefined; var glBlendColor: FnPtr(function_signatures.glBlendColor) = undefined; var glBlendEquation: FnPtr(function_signatures.glBlendEquation) = undefined; var glProvokingVertex: FnPtr(function_signatures.glProvokingVertex) = undefined; var glMultiDrawElementsBaseVertex: FnPtr(function_signatures.glMultiDrawElementsBaseVertex) = undefined; var glDrawElementsInstancedBaseVertex: FnPtr(function_signatures.glDrawElementsInstancedBaseVertex) = undefined; var glDrawRangeElementsBaseVertex: FnPtr(function_signatures.glDrawRangeElementsBaseVertex) = undefined; var glDrawElementsBaseVertex: FnPtr(function_signatures.glDrawElementsBaseVertex) = undefined; var glGenQueries: FnPtr(function_signatures.glGenQueries) = undefined; var glDeleteQueries: FnPtr(function_signatures.glDeleteQueries) = undefined; var glIsQuery: FnPtr(function_signatures.glIsQuery) = undefined; var glBeginQuery: FnPtr(function_signatures.glBeginQuery) = undefined; var glEndQuery: FnPtr(function_signatures.glEndQuery) = undefined; var glGetQueryiv: FnPtr(function_signatures.glGetQueryiv) = undefined; var glGetQueryObjectiv: FnPtr(function_signatures.glGetQueryObjectiv) = undefined; var glGetQueryObjectuiv: FnPtr(function_signatures.glGetQueryObjectuiv) = undefined; var glBindBuffer: FnPtr(function_signatures.glBindBuffer) = undefined; var glDeleteBuffers: FnPtr(function_signatures.glDeleteBuffers) = undefined; var glGenBuffers: FnPtr(function_signatures.glGenBuffers) = undefined; var glIsBuffer: FnPtr(function_signatures.glIsBuffer) = undefined; var glBufferData: FnPtr(function_signatures.glBufferData) = undefined; var glBufferSubData: FnPtr(function_signatures.glBufferSubData) = undefined; var glGetBufferSubData: FnPtr(function_signatures.glGetBufferSubData) = undefined; var glMapBuffer: FnPtr(function_signatures.glMapBuffer) = undefined; var glUnmapBuffer: FnPtr(function_signatures.glUnmapBuffer) = undefined; var glGetBufferParameteriv: FnPtr(function_signatures.glGetBufferParameteriv) = undefined; var glGetBufferPointerv: FnPtr(function_signatures.glGetBufferPointerv) = undefined; var glBlendEquationSeparate: FnPtr(function_signatures.glBlendEquationSeparate) = undefined; var glDrawBuffers: FnPtr(function_signatures.glDrawBuffers) = undefined; var glStencilOpSeparate: FnPtr(function_signatures.glStencilOpSeparate) = undefined; var glStencilFuncSeparate: FnPtr(function_signatures.glStencilFuncSeparate) = undefined; var glStencilMaskSeparate: FnPtr(function_signatures.glStencilMaskSeparate) = undefined; var glAttachShader: FnPtr(function_signatures.glAttachShader) = undefined; var glBindAttribLocation: FnPtr(function_signatures.glBindAttribLocation) = undefined; var glCompileShader: FnPtr(function_signatures.glCompileShader) = undefined; var glCreateProgram: FnPtr(function_signatures.glCreateProgram) = undefined; var glCreateShader: FnPtr(function_signatures.glCreateShader) = undefined; var glDeleteProgram: FnPtr(function_signatures.glDeleteProgram) = undefined; var glDeleteShader: FnPtr(function_signatures.glDeleteShader) = undefined; var glDetachShader: FnPtr(function_signatures.glDetachShader) = undefined; var glDisableVertexAttribArray: FnPtr(function_signatures.glDisableVertexAttribArray) = undefined; var glEnableVertexAttribArray: FnPtr(function_signatures.glEnableVertexAttribArray) = undefined; var glGetActiveAttrib: FnPtr(function_signatures.glGetActiveAttrib) = undefined; var glGetActiveUniform: FnPtr(function_signatures.glGetActiveUniform) = undefined; var glGetAttachedShaders: FnPtr(function_signatures.glGetAttachedShaders) = undefined; var glGetAttribLocation: FnPtr(function_signatures.glGetAttribLocation) = undefined; var glGetProgramiv: FnPtr(function_signatures.glGetProgramiv) = undefined; var glGetProgramInfoLog: FnPtr(function_signatures.glGetProgramInfoLog) = undefined; var glGetShaderiv: FnPtr(function_signatures.glGetShaderiv) = undefined; var glGetShaderInfoLog: FnPtr(function_signatures.glGetShaderInfoLog) = undefined; var glGetShaderSource: FnPtr(function_signatures.glGetShaderSource) = undefined; var glGetUniformLocation: FnPtr(function_signatures.glGetUniformLocation) = undefined; var glGetUniformfv: FnPtr(function_signatures.glGetUniformfv) = undefined; var glGetUniformiv: FnPtr(function_signatures.glGetUniformiv) = undefined; var glGetVertexAttribdv: FnPtr(function_signatures.glGetVertexAttribdv) = undefined; var glGetVertexAttribfv: FnPtr(function_signatures.glGetVertexAttribfv) = undefined; var glGetVertexAttribiv: FnPtr(function_signatures.glGetVertexAttribiv) = undefined; var glGetVertexAttribPointerv: FnPtr(function_signatures.glGetVertexAttribPointerv) = undefined; var glIsProgram: FnPtr(function_signatures.glIsProgram) = undefined; var glIsShader: FnPtr(function_signatures.glIsShader) = undefined; var glLinkProgram: FnPtr(function_signatures.glLinkProgram) = undefined; var glShaderSource: FnPtr(function_signatures.glShaderSource) = undefined; var glUseProgram: FnPtr(function_signatures.glUseProgram) = undefined; var glUniform1f: FnPtr(function_signatures.glUniform1f) = undefined; var glUniform2f: FnPtr(function_signatures.glUniform2f) = undefined; var glUniform3f: FnPtr(function_signatures.glUniform3f) = undefined; var glUniform4f: FnPtr(function_signatures.glUniform4f) = undefined; var glUniform1i: FnPtr(function_signatures.glUniform1i) = undefined; var glUniform2i: FnPtr(function_signatures.glUniform2i) = undefined; var glUniform3i: FnPtr(function_signatures.glUniform3i) = undefined; var glUniform4i: FnPtr(function_signatures.glUniform4i) = undefined; var glUniform1fv: FnPtr(function_signatures.glUniform1fv) = undefined; var glUniform2fv: FnPtr(function_signatures.glUniform2fv) = undefined; var glUniform3fv: FnPtr(function_signatures.glUniform3fv) = undefined; var glUniform4fv: FnPtr(function_signatures.glUniform4fv) = undefined; var glUniform1iv: FnPtr(function_signatures.glUniform1iv) = undefined; var glUniform2iv: FnPtr(function_signatures.glUniform2iv) = undefined; var glUniform3iv: FnPtr(function_signatures.glUniform3iv) = undefined; var glUniform4iv: FnPtr(function_signatures.glUniform4iv) = undefined; var glUniformMatrix2fv: FnPtr(function_signatures.glUniformMatrix2fv) = undefined; var glUniformMatrix3fv: FnPtr(function_signatures.glUniformMatrix3fv) = undefined; var glUniformMatrix4fv: FnPtr(function_signatures.glUniformMatrix4fv) = undefined; var glValidateProgram: FnPtr(function_signatures.glValidateProgram) = undefined; var glVertexAttrib1d: FnPtr(function_signatures.glVertexAttrib1d) = undefined; var glVertexAttrib1dv: FnPtr(function_signatures.glVertexAttrib1dv) = undefined; var glVertexAttrib1f: FnPtr(function_signatures.glVertexAttrib1f) = undefined; var glVertexAttrib1fv: FnPtr(function_signatures.glVertexAttrib1fv) = undefined; var glVertexAttrib1s: FnPtr(function_signatures.glVertexAttrib1s) = undefined; var glVertexAttrib1sv: FnPtr(function_signatures.glVertexAttrib1sv) = undefined; var glVertexAttrib2d: FnPtr(function_signatures.glVertexAttrib2d) = undefined; var glVertexAttrib2dv: FnPtr(function_signatures.glVertexAttrib2dv) = undefined; var glVertexAttrib2f: FnPtr(function_signatures.glVertexAttrib2f) = undefined; var glVertexAttrib2fv: FnPtr(function_signatures.glVertexAttrib2fv) = undefined; var glVertexAttrib2s: FnPtr(function_signatures.glVertexAttrib2s) = undefined; var glVertexAttrib2sv: FnPtr(function_signatures.glVertexAttrib2sv) = undefined; var glVertexAttrib3d: FnPtr(function_signatures.glVertexAttrib3d) = undefined; var glVertexAttrib3dv: FnPtr(function_signatures.glVertexAttrib3dv) = undefined; var glVertexAttrib3f: FnPtr(function_signatures.glVertexAttrib3f) = undefined; var glVertexAttrib3fv: FnPtr(function_signatures.glVertexAttrib3fv) = undefined; var glVertexAttrib3s: FnPtr(function_signatures.glVertexAttrib3s) = undefined; var glVertexAttrib3sv: FnPtr(function_signatures.glVertexAttrib3sv) = undefined; var glVertexAttrib4Nbv: FnPtr(function_signatures.glVertexAttrib4Nbv) = undefined; var glVertexAttrib4Niv: FnPtr(function_signatures.glVertexAttrib4Niv) = undefined; var glVertexAttrib4Nsv: FnPtr(function_signatures.glVertexAttrib4Nsv) = undefined; var glVertexAttrib4Nub: FnPtr(function_signatures.glVertexAttrib4Nub) = undefined; var glVertexAttrib4Nubv: FnPtr(function_signatures.glVertexAttrib4Nubv) = undefined; var glVertexAttrib4Nuiv: FnPtr(function_signatures.glVertexAttrib4Nuiv) = undefined; var glVertexAttrib4Nusv: FnPtr(function_signatures.glVertexAttrib4Nusv) = undefined; var glVertexAttrib4bv: FnPtr(function_signatures.glVertexAttrib4bv) = undefined; var glVertexAttrib4d: FnPtr(function_signatures.glVertexAttrib4d) = undefined; var glVertexAttrib4dv: FnPtr(function_signatures.glVertexAttrib4dv) = undefined; var glVertexAttrib4f: FnPtr(function_signatures.glVertexAttrib4f) = undefined; var glVertexAttrib4fv: FnPtr(function_signatures.glVertexAttrib4fv) = undefined; var glVertexAttrib4iv: FnPtr(function_signatures.glVertexAttrib4iv) = undefined; var glVertexAttrib4s: FnPtr(function_signatures.glVertexAttrib4s) = undefined; var glVertexAttrib4sv: FnPtr(function_signatures.glVertexAttrib4sv) = undefined; var glVertexAttrib4ubv: FnPtr(function_signatures.glVertexAttrib4ubv) = undefined; var glVertexAttrib4uiv: FnPtr(function_signatures.glVertexAttrib4uiv) = undefined; var glVertexAttrib4usv: FnPtr(function_signatures.glVertexAttrib4usv) = undefined; var glVertexAttribPointer: FnPtr(function_signatures.glVertexAttribPointer) = undefined; var glUniformMatrix2x3fv: FnPtr(function_signatures.glUniformMatrix2x3fv) = undefined; var glUniformMatrix3x2fv: FnPtr(function_signatures.glUniformMatrix3x2fv) = undefined; var glUniformMatrix2x4fv: FnPtr(function_signatures.glUniformMatrix2x4fv) = undefined; var glUniformMatrix4x2fv: FnPtr(function_signatures.glUniformMatrix4x2fv) = undefined; var glUniformMatrix3x4fv: FnPtr(function_signatures.glUniformMatrix3x4fv) = undefined; var glUniformMatrix4x3fv: FnPtr(function_signatures.glUniformMatrix4x3fv) = undefined; var glColorMaski: FnPtr(function_signatures.glColorMaski) = undefined; var glGetBooleani_v: FnPtr(function_signatures.glGetBooleani_v) = undefined; var glGetIntegeri_v: FnPtr(function_signatures.glGetIntegeri_v) = undefined; var glEnablei: FnPtr(function_signatures.glEnablei) = undefined; var glDisablei: FnPtr(function_signatures.glDisablei) = undefined; var glIsEnabledi: FnPtr(function_signatures.glIsEnabledi) = undefined; var glBeginTransformFeedback: FnPtr(function_signatures.glBeginTransformFeedback) = undefined; var glEndTransformFeedback: FnPtr(function_signatures.glEndTransformFeedback) = undefined; var glBindBufferRange: FnPtr(function_signatures.glBindBufferRange) = undefined; var glBindBufferBase: FnPtr(function_signatures.glBindBufferBase) = undefined; var glTransformFeedbackVaryings: FnPtr(function_signatures.glTransformFeedbackVaryings) = undefined; var glGetTransformFeedbackVarying: FnPtr(function_signatures.glGetTransformFeedbackVarying) = undefined; var glClampColor: FnPtr(function_signatures.glClampColor) = undefined; var glBeginConditionalRender: FnPtr(function_signatures.glBeginConditionalRender) = undefined; var glEndConditionalRender: FnPtr(function_signatures.glEndConditionalRender) = undefined; var glVertexAttribIPointer: FnPtr(function_signatures.glVertexAttribIPointer) = undefined; var glGetVertexAttribIiv: FnPtr(function_signatures.glGetVertexAttribIiv) = undefined; var glGetVertexAttribIuiv: FnPtr(function_signatures.glGetVertexAttribIuiv) = undefined; var glVertexAttribI1i: FnPtr(function_signatures.glVertexAttribI1i) = undefined; var glVertexAttribI2i: FnPtr(function_signatures.glVertexAttribI2i) = undefined; var glVertexAttribI3i: FnPtr(function_signatures.glVertexAttribI3i) = undefined; var glVertexAttribI4i: FnPtr(function_signatures.glVertexAttribI4i) = undefined; var glVertexAttribI1ui: FnPtr(function_signatures.glVertexAttribI1ui) = undefined; var glVertexAttribI2ui: FnPtr(function_signatures.glVertexAttribI2ui) = undefined; var glVertexAttribI3ui: FnPtr(function_signatures.glVertexAttribI3ui) = undefined; var glVertexAttribI4ui: FnPtr(function_signatures.glVertexAttribI4ui) = undefined; var glVertexAttribI1iv: FnPtr(function_signatures.glVertexAttribI1iv) = undefined; var glVertexAttribI2iv: FnPtr(function_signatures.glVertexAttribI2iv) = undefined; var glVertexAttribI3iv: FnPtr(function_signatures.glVertexAttribI3iv) = undefined; var glVertexAttribI4iv: FnPtr(function_signatures.glVertexAttribI4iv) = undefined; var glVertexAttribI1uiv: FnPtr(function_signatures.glVertexAttribI1uiv) = undefined; var glVertexAttribI2uiv: FnPtr(function_signatures.glVertexAttribI2uiv) = undefined; var glVertexAttribI3uiv: FnPtr(function_signatures.glVertexAttribI3uiv) = undefined; var glVertexAttribI4uiv: FnPtr(function_signatures.glVertexAttribI4uiv) = undefined; var glVertexAttribI4bv: FnPtr(function_signatures.glVertexAttribI4bv) = undefined; var glVertexAttribI4sv: FnPtr(function_signatures.glVertexAttribI4sv) = undefined; var glVertexAttribI4ubv: FnPtr(function_signatures.glVertexAttribI4ubv) = undefined; var glVertexAttribI4usv: FnPtr(function_signatures.glVertexAttribI4usv) = undefined; var glGetUniformuiv: FnPtr(function_signatures.glGetUniformuiv) = undefined; var glBindFragDataLocation: FnPtr(function_signatures.glBindFragDataLocation) = undefined; var glGetFragDataLocation: FnPtr(function_signatures.glGetFragDataLocation) = undefined; var glUniform1ui: FnPtr(function_signatures.glUniform1ui) = undefined; var glUniform2ui: FnPtr(function_signatures.glUniform2ui) = undefined; var glUniform3ui: FnPtr(function_signatures.glUniform3ui) = undefined; var glUniform4ui: FnPtr(function_signatures.glUniform4ui) = undefined; var glUniform1uiv: FnPtr(function_signatures.glUniform1uiv) = undefined; var glUniform2uiv: FnPtr(function_signatures.glUniform2uiv) = undefined; var glUniform3uiv: FnPtr(function_signatures.glUniform3uiv) = undefined; var glUniform4uiv: FnPtr(function_signatures.glUniform4uiv) = undefined; var glTexParameterIiv: FnPtr(function_signatures.glTexParameterIiv) = undefined; var glTexParameterIuiv: FnPtr(function_signatures.glTexParameterIuiv) = undefined; var glGetTexParameterIiv: FnPtr(function_signatures.glGetTexParameterIiv) = undefined; var glGetTexParameterIuiv: FnPtr(function_signatures.glGetTexParameterIuiv) = undefined; var glClearBufferiv: FnPtr(function_signatures.glClearBufferiv) = undefined; var glClearBufferuiv: FnPtr(function_signatures.glClearBufferuiv) = undefined; var glClearBufferfv: FnPtr(function_signatures.glClearBufferfv) = undefined; var glClearBufferfi: FnPtr(function_signatures.glClearBufferfi) = undefined; var glGetStringi: FnPtr(function_signatures.glGetStringi) = undefined; var glIsRenderbuffer: FnPtr(function_signatures.glIsRenderbuffer) = undefined; var glBindRenderbuffer: FnPtr(function_signatures.glBindRenderbuffer) = undefined; var glDeleteRenderbuffers: FnPtr(function_signatures.glDeleteRenderbuffers) = undefined; var glGenRenderbuffers: FnPtr(function_signatures.glGenRenderbuffers) = undefined; var glRenderbufferStorage: FnPtr(function_signatures.glRenderbufferStorage) = undefined; var glGetRenderbufferParameteriv: FnPtr(function_signatures.glGetRenderbufferParameteriv) = undefined; var glIsFramebuffer: FnPtr(function_signatures.glIsFramebuffer) = undefined; var glBindFramebuffer: FnPtr(function_signatures.glBindFramebuffer) = undefined; var glDeleteFramebuffers: FnPtr(function_signatures.glDeleteFramebuffers) = undefined; var glGenFramebuffers: FnPtr(function_signatures.glGenFramebuffers) = undefined; var glCheckFramebufferStatus: FnPtr(function_signatures.glCheckFramebufferStatus) = undefined; var glFramebufferTexture1D: FnPtr(function_signatures.glFramebufferTexture1D) = undefined; var glFramebufferTexture2D: FnPtr(function_signatures.glFramebufferTexture2D) = undefined; var glFramebufferTexture3D: FnPtr(function_signatures.glFramebufferTexture3D) = undefined; var glFramebufferRenderbuffer: FnPtr(function_signatures.glFramebufferRenderbuffer) = undefined; var glGetFramebufferAttachmentParameteriv: FnPtr(function_signatures.glGetFramebufferAttachmentParameteriv) = undefined; var glGenerateMipmap: FnPtr(function_signatures.glGenerateMipmap) = undefined; var glBlitFramebuffer: FnPtr(function_signatures.glBlitFramebuffer) = undefined; var glRenderbufferStorageMultisample: FnPtr(function_signatures.glRenderbufferStorageMultisample) = undefined; var glFramebufferTextureLayer: FnPtr(function_signatures.glFramebufferTextureLayer) = undefined; var glMapBufferRange: FnPtr(function_signatures.glMapBufferRange) = undefined; var glFlushMappedBufferRange: FnPtr(function_signatures.glFlushMappedBufferRange) = undefined; var glBindVertexArray: FnPtr(function_signatures.glBindVertexArray) = undefined; var glDeleteVertexArrays: FnPtr(function_signatures.glDeleteVertexArrays) = undefined; var glGenVertexArrays: FnPtr(function_signatures.glGenVertexArrays) = undefined; var glIsVertexArray: FnPtr(function_signatures.glIsVertexArray) = undefined; var glDrawArraysInstanced: FnPtr(function_signatures.glDrawArraysInstanced) = undefined; var glDrawElementsInstanced: FnPtr(function_signatures.glDrawElementsInstanced) = undefined; var glTexBuffer: FnPtr(function_signatures.glTexBuffer) = undefined; var glPrimitiveRestartIndex: FnPtr(function_signatures.glPrimitiveRestartIndex) = undefined; var glCopyBufferSubData: FnPtr(function_signatures.glCopyBufferSubData) = undefined; var glGetUniformIndices: FnPtr(function_signatures.glGetUniformIndices) = undefined; var glGetActiveUniformsiv: FnPtr(function_signatures.glGetActiveUniformsiv) = undefined; var glGetActiveUniformName: FnPtr(function_signatures.glGetActiveUniformName) = undefined; var glGetUniformBlockIndex: FnPtr(function_signatures.glGetUniformBlockIndex) = undefined; var glGetActiveUniformBlockiv: FnPtr(function_signatures.glGetActiveUniformBlockiv) = undefined; var glGetActiveUniformBlockName: FnPtr(function_signatures.glGetActiveUniformBlockName) = undefined; var glUniformBlockBinding: FnPtr(function_signatures.glUniformBlockBinding) = undefined; }; test { _ = load; @setEvalBranchQuota(100_000); // Yes, this is necessary. OpenGL gets quite large! std.testing.refAllDecls(@This()); }