From b07dc8484de3f12383d1e79d79dc1a889e0d1e8c Mon Sep 17 00:00:00 2001 From: Rekai Musuka Date: Fri, 21 Oct 2022 05:12:59 -0300 Subject: [PATCH] chore: use Clock.Writer for Command parsing, delete Clock.Command --- src/core/bus/GamePak.zig | 127 ++++++++++++++++----------------------- 1 file changed, 52 insertions(+), 75 deletions(-) diff --git a/src/core/bus/GamePak.zig b/src/core/bus/GamePak.zig index 1ce7f5c..198944d 100644 --- a/src/core/bus/GamePak.zig +++ b/src/core/bus/GamePak.zig @@ -318,7 +318,6 @@ const Gpio = struct { const Clock = struct { const This = @This(); - cmd: Command, writer: Writer, reader: Reader, state: State, @@ -343,7 +342,7 @@ const Clock = struct { const State = union(enum) { Idle, - CommandInput, + Command, Write: Register, Read: Register, }; @@ -499,72 +498,6 @@ const Clock = struct { } }; - const Command = struct { - buf: u8, - i: u4, - - fn write(self: *Command, value: u1) void { - const idx = @intCast(u3, self.i); - self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx; - self.i += 1; - } - - fn reset(self: *Command) void { - self.buf = 0; - self.i = 0; - } - - fn isFinished(self: *const Command) bool { - return self.i >= 8; - } - - fn getCommand(self: *const Command) u8 { - // If High Nybble is 0x6, no need to switch the endianness - if (self.buf >> 4 & 0xF == 0x6) return self.buf; - - // Turns out reversing the order of bits isn't trivial at all - // https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte - var ret = self.buf; - ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4; - ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2; - ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1; - - return ret; - } - - fn handleCommand(self: *const Command, rtc: *Clock) State { - const command = self.getCommand(); - log.debug("RTC: Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command }); - - const is_write = command & 1 == 0; - const rtc_register = @truncate(u3, command >> 1 & 0x7); - - if (is_write) { - return switch (rtc_register) { - 0 => blk: { - rtc.reset(); - break :blk .Idle; - }, - 1 => .{ .Write = .Control }, - 2 => .{ .Write = .DateTime }, - 3 => .{ .Write = .Time }, - 6 => blk: { - rtc.irq(); - break :blk .Idle; - }, - 4, 5, 7 => .Idle, - }; - } else { - return switch (rtc_register) { - 1 => .{ .Read = .Control }, - 2 => .{ .Read = .DateTime }, - 3 => .{ .Read = .Time }, - 0, 4, 5, 6, 7 => .Idle, // Do Nothing - }; - } - } - }; - const Data = extern union { sck: Bit(u8, 0), sio: Bit(u8, 1), @@ -590,7 +523,6 @@ const Clock = struct { fn init(ptr: *This, cpu: *Arm7tdmi, gpio: *const Gpio) void { ptr.* = .{ - .cmd = .{ .buf = 0, .i = 0 }, .writer = .{ .buf = 0, .i = 0, .count = 0 }, .reader = .{ .i = 0, .count = 0 }, .state = .Idle, @@ -616,22 +548,23 @@ const Clock = struct { if (cache.sck.read()) { if (!cache.cs.read() and value.cs.read()) { log.debug("RTC: Entering Command Mode", .{}); - self.state = .CommandInput; - self.cmd.reset(); + self.state = .Command; } } break :blk @truncate(u4, value.raw); }, - .CommandInput => blk: { + .Command => blk: { if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state}); // If SCK rises, sample SIO if (!cache.sck.read() and value.sck.read()) { - self.cmd.write(@boolToInt(value.sio.read())); + self.writer.push(@boolToInt(value.sio.read())); + + if (self.writer.finished()) { + self.state = self.processCommand(self.writer.buf); + self.writer.reset(); - if (self.cmd.isFinished()) { - self.state = self.cmd.handleCommand(self); log.debug("RTC: Switching to {}", .{self.state}); } } @@ -707,4 +640,48 @@ const Clock = struct { self.cpu.bus.io.irq.game_pak.set(); self.cpu.handleInterrupt(); } + + fn processCommand(self: *This, raw_command: u8) State { + const command = blk: { + // If High Nybble is 0x6, no need to switch the endianness + if (raw_command >> 4 & 0xF == 0x6) break :blk raw_command; + + // Turns out reversing the order of bits isn't trivial at all + // https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte + var ret = raw_command; + ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4; + ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2; + ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1; + + break :blk ret; + }; + log.debug("RTC: Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command }); + + const is_write = command & 1 == 0; + const rtc_register = @truncate(u3, command >> 1 & 0x7); + + if (is_write) { + return switch (rtc_register) { + 0 => blk: { + self.reset(); + break :blk .Idle; + }, + 1 => .{ .Write = .Control }, + 2 => .{ .Write = .DateTime }, + 3 => .{ .Write = .Time }, + 6 => blk: { + self.irq(); + break :blk .Idle; + }, + 4, 5, 7 => .Idle, + }; + } else { + return switch (rtc_register) { + 1 => .{ .Read = .Control }, + 2 => .{ .Read = .DateTime }, + 3 => .{ .Read = .Time }, + 0, 4, 5, 6, 7 => .Idle, // Do Nothing + }; + } + } };