diff --git a/build.zig b/build.zig index 97a189d..cb25e70 100644 --- a/build.zig +++ b/build.zig @@ -31,6 +31,9 @@ pub fn build(b: *std.build.Builder) void { // TOML Library exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig"); + // OpenGL 3.3 Bindings + exe.addPackagePath("gl", "lib/gl.zig"); + // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig const sdk = Sdk.init(b); sdk.link(exe, .dynamic); diff --git a/lib/gl.zig b/lib/gl.zig new file mode 100644 index 0000000..fb18118 --- /dev/null +++ b/lib/gl.zig @@ -0,0 +1,5028 @@ +const std = @import("std"); +const builtin = @import("builtin"); +const log = std.log.scoped(.OpenGL); + +pub const GLenum = c_uint; +pub const GLboolean = u8; +pub const GLbitfield = c_uint; +pub const GLbyte = i8; +pub const GLubyte = u8; +pub const GLshort = i16; +pub const GLushort = u16; +pub const GLint = c_int; +pub const GLuint = c_uint; +pub const GLclampx = i32; +pub const GLsizei = c_int; +pub const GLfloat = f32; +pub const GLclampf = f32; +pub const GLdouble = f64; +pub const GLclampd = f64; +pub const GLeglClientBufferEXT = void; +pub const GLeglImageOES = void; +pub const GLchar = u8; +pub const GLcharARB = u8; + +pub const GLhandleARB = if (builtin.os.tag == .macos) *anyopaque else c_uint; + +pub const GLhalf = u16; +pub const GLhalfARB = u16; +pub const GLfixed = i32; +pub const GLintptr = usize; +pub const GLintptrARB = usize; +pub const GLsizeiptr = isize; +pub const GLsizeiptrARB = isize; +pub const GLint64 = i64; +pub const GLint64EXT = i64; +pub const GLuint64 = u64; +pub const GLuint64EXT = u64; + +pub const GLsync = *opaque {}; + +pub const _cl_context = opaque {}; +pub const _cl_event = opaque {}; + +pub const GLDEBUGPROC = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); +pub const GLDEBUGPROCARB = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); +pub const GLDEBUGPROCKHR = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); + +pub const GLDEBUGPROCAMD = FnPtr(fn (id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); + +pub const GLhalfNV = u16; +pub const GLvdpauSurfaceNV = GLintptr; +pub const GLVULKANPROCNV = *const fn () callconv(.C) void; + +fn FnPtr(comptime Fn: type) type { + return if (@import("builtin").zig_backend != .stage1) + *const Fn + else + Fn; +} + + +pub const DEPTH_BUFFER_BIT = 0x00000100; +pub const STENCIL_BUFFER_BIT = 0x00000400; +pub const COLOR_BUFFER_BIT = 0x00004000; +pub const FALSE = 0; +pub const TRUE = 1; +pub const POINTS = 0x0000; +pub const LINES = 0x0001; +pub const LINE_LOOP = 0x0002; +pub const LINE_STRIP = 0x0003; +pub const TRIANGLES = 0x0004; +pub const TRIANGLE_STRIP = 0x0005; +pub const TRIANGLE_FAN = 0x0006; +pub const NEVER = 0x0200; +pub const LESS = 0x0201; +pub const EQUAL = 0x0202; +pub const LEQUAL = 0x0203; +pub const GREATER = 0x0204; +pub const NOTEQUAL = 0x0205; +pub const GEQUAL = 0x0206; +pub const ALWAYS = 0x0207; +pub const ZERO = 0; +pub const ONE = 1; +pub const SRC_COLOR = 0x0300; +pub const ONE_MINUS_SRC_COLOR = 0x0301; +pub const SRC_ALPHA = 0x0302; +pub const ONE_MINUS_SRC_ALPHA = 0x0303; +pub const DST_ALPHA = 0x0304; +pub const ONE_MINUS_DST_ALPHA = 0x0305; +pub const DST_COLOR = 0x0306; +pub const ONE_MINUS_DST_COLOR = 0x0307; +pub const SRC_ALPHA_SATURATE = 0x0308; +pub const NONE = 0; +pub const FRONT_LEFT = 0x0400; +pub const FRONT_RIGHT = 0x0401; +pub const BACK_LEFT = 0x0402; +pub const BACK_RIGHT = 0x0403; +pub const FRONT = 0x0404; +pub const BACK = 0x0405; +pub const LEFT = 0x0406; +pub const RIGHT = 0x0407; +pub const FRONT_AND_BACK = 0x0408; +pub const NO_ERROR = 0; +pub const INVALID_ENUM = 0x0500; +pub const INVALID_VALUE = 0x0501; +pub const INVALID_OPERATION = 0x0502; +pub const OUT_OF_MEMORY = 0x0505; +pub const CW = 0x0900; +pub const CCW = 0x0901; +pub const POINT_SIZE = 0x0B11; +pub const POINT_SIZE_RANGE = 0x0B12; +pub const POINT_SIZE_GRANULARITY = 0x0B13; +pub const LINE_SMOOTH = 0x0B20; +pub const LINE_WIDTH = 0x0B21; +pub const LINE_WIDTH_RANGE = 0x0B22; +pub const LINE_WIDTH_GRANULARITY = 0x0B23; +pub const POLYGON_MODE = 0x0B40; +pub const POLYGON_SMOOTH = 0x0B41; +pub const CULL_FACE = 0x0B44; +pub const CULL_FACE_MODE = 0x0B45; +pub const FRONT_FACE = 0x0B46; +pub const DEPTH_RANGE = 0x0B70; +pub const DEPTH_TEST = 0x0B71; +pub const DEPTH_WRITEMASK = 0x0B72; +pub const DEPTH_CLEAR_VALUE = 0x0B73; +pub const DEPTH_FUNC = 0x0B74; +pub const STENCIL_TEST = 0x0B90; +pub const STENCIL_CLEAR_VALUE = 0x0B91; +pub const STENCIL_FUNC = 0x0B92; +pub const STENCIL_VALUE_MASK = 0x0B93; +pub const STENCIL_FAIL = 0x0B94; +pub const STENCIL_PASS_DEPTH_FAIL = 0x0B95; +pub const STENCIL_PASS_DEPTH_PASS = 0x0B96; +pub const STENCIL_REF = 0x0B97; +pub const STENCIL_WRITEMASK = 0x0B98; +pub const VIEWPORT = 0x0BA2; +pub const DITHER = 0x0BD0; +pub const BLEND_DST = 0x0BE0; +pub const BLEND_SRC = 0x0BE1; +pub const BLEND = 0x0BE2; +pub const LOGIC_OP_MODE = 0x0BF0; +pub const DRAW_BUFFER = 0x0C01; +pub const READ_BUFFER = 0x0C02; +pub const SCISSOR_BOX = 0x0C10; +pub const SCISSOR_TEST = 0x0C11; +pub const COLOR_CLEAR_VALUE = 0x0C22; +pub const COLOR_WRITEMASK = 0x0C23; +pub const DOUBLEBUFFER = 0x0C32; +pub const STEREO = 0x0C33; +pub const LINE_SMOOTH_HINT = 0x0C52; +pub const POLYGON_SMOOTH_HINT = 0x0C53; +pub const UNPACK_SWAP_BYTES = 0x0CF0; +pub const UNPACK_LSB_FIRST = 0x0CF1; +pub const UNPACK_ROW_LENGTH = 0x0CF2; +pub const UNPACK_SKIP_ROWS = 0x0CF3; +pub const UNPACK_SKIP_PIXELS = 0x0CF4; +pub const UNPACK_ALIGNMENT = 0x0CF5; +pub const PACK_SWAP_BYTES = 0x0D00; +pub const PACK_LSB_FIRST = 0x0D01; +pub const PACK_ROW_LENGTH = 0x0D02; +pub const PACK_SKIP_ROWS = 0x0D03; +pub const PACK_SKIP_PIXELS = 0x0D04; +pub const PACK_ALIGNMENT = 0x0D05; +pub const MAX_TEXTURE_SIZE = 0x0D33; +pub const MAX_VIEWPORT_DIMS = 0x0D3A; +pub const SUBPIXEL_BITS = 0x0D50; +pub const TEXTURE_1D = 0x0DE0; +pub const TEXTURE_2D = 0x0DE1; +pub const TEXTURE_WIDTH = 0x1000; +pub const TEXTURE_HEIGHT = 0x1001; +pub const TEXTURE_BORDER_COLOR = 0x1004; +pub const DONT_CARE = 0x1100; +pub const FASTEST = 0x1101; +pub const NICEST = 0x1102; +pub const BYTE = 0x1400; +pub const UNSIGNED_BYTE = 0x1401; +pub const SHORT = 0x1402; +pub const UNSIGNED_SHORT = 0x1403; +pub const INT = 0x1404; +pub const UNSIGNED_INT = 0x1405; +pub const FLOAT = 0x1406; +pub const CLEAR = 0x1500; +pub const AND = 0x1501; +pub const AND_REVERSE = 0x1502; +pub const COPY = 0x1503; +pub const AND_INVERTED = 0x1504; +pub const NOOP = 0x1505; +pub const XOR = 0x1506; +pub const OR = 0x1507; +pub const NOR = 0x1508; +pub const EQUIV = 0x1509; +pub const INVERT = 0x150A; +pub const OR_REVERSE = 0x150B; +pub const COPY_INVERTED = 0x150C; +pub const OR_INVERTED = 0x150D; +pub const NAND = 0x150E; +pub const SET = 0x150F; +pub const TEXTURE = 0x1702; +pub const COLOR = 0x1800; +pub const DEPTH = 0x1801; +pub const STENCIL = 0x1802; +pub const STENCIL_INDEX = 0x1901; +pub const DEPTH_COMPONENT = 0x1902; +pub const RED = 0x1903; +pub const GREEN = 0x1904; +pub const BLUE = 0x1905; +pub const ALPHA = 0x1906; +pub const RGB = 0x1907; +pub const RGBA = 0x1908; +pub const POINT = 0x1B00; +pub const LINE = 0x1B01; +pub const FILL = 0x1B02; +pub const KEEP = 0x1E00; +pub const REPLACE = 0x1E01; +pub const INCR = 0x1E02; +pub const DECR = 0x1E03; +pub const VENDOR = 0x1F00; +pub const RENDERER = 0x1F01; +pub const VERSION = 0x1F02; +pub const EXTENSIONS = 0x1F03; +pub const NEAREST = 0x2600; +pub const LINEAR = 0x2601; +pub const NEAREST_MIPMAP_NEAREST = 0x2700; +pub const LINEAR_MIPMAP_NEAREST = 0x2701; +pub const NEAREST_MIPMAP_LINEAR = 0x2702; +pub const LINEAR_MIPMAP_LINEAR = 0x2703; +pub const TEXTURE_MAG_FILTER = 0x2800; +pub const TEXTURE_MIN_FILTER = 0x2801; +pub const TEXTURE_WRAP_S = 0x2802; +pub const TEXTURE_WRAP_T = 0x2803; +pub const REPEAT = 0x2901; +pub const COLOR_LOGIC_OP = 0x0BF2; +pub const POLYGON_OFFSET_UNITS = 0x2A00; +pub const POLYGON_OFFSET_POINT = 0x2A01; +pub const POLYGON_OFFSET_LINE = 0x2A02; +pub const POLYGON_OFFSET_FILL = 0x8037; +pub const POLYGON_OFFSET_FACTOR = 0x8038; +pub const TEXTURE_BINDING_1D = 0x8068; +pub const TEXTURE_BINDING_2D = 0x8069; +pub const TEXTURE_INTERNAL_FORMAT = 0x1003; +pub const TEXTURE_RED_SIZE = 0x805C; +pub const TEXTURE_GREEN_SIZE = 0x805D; +pub const TEXTURE_BLUE_SIZE = 0x805E; +pub const TEXTURE_ALPHA_SIZE = 0x805F; +pub const DOUBLE = 0x140A; +pub const PROXY_TEXTURE_1D = 0x8063; +pub const PROXY_TEXTURE_2D = 0x8064; +pub const R3_G3_B2 = 0x2A10; +pub const RGB4 = 0x804F; +pub const RGB5 = 0x8050; +pub const RGB8 = 0x8051; +pub const RGB10 = 0x8052; +pub const RGB12 = 0x8053; +pub const RGB16 = 0x8054; +pub const RGBA2 = 0x8055; +pub const RGBA4 = 0x8056; +pub const RGB5_A1 = 0x8057; +pub const RGBA8 = 0x8058; +pub const RGB10_A2 = 0x8059; +pub const RGBA12 = 0x805A; +pub const RGBA16 = 0x805B; +pub const UNSIGNED_BYTE_3_3_2 = 0x8032; +pub const UNSIGNED_SHORT_4_4_4_4 = 0x8033; +pub const UNSIGNED_SHORT_5_5_5_1 = 0x8034; +pub const UNSIGNED_INT_8_8_8_8 = 0x8035; +pub const UNSIGNED_INT_10_10_10_2 = 0x8036; +pub const TEXTURE_BINDING_3D = 0x806A; +pub const PACK_SKIP_IMAGES = 0x806B; +pub const PACK_IMAGE_HEIGHT = 0x806C; +pub const UNPACK_SKIP_IMAGES = 0x806D; +pub const UNPACK_IMAGE_HEIGHT = 0x806E; +pub const TEXTURE_3D = 0x806F; +pub const PROXY_TEXTURE_3D = 0x8070; +pub const TEXTURE_DEPTH = 0x8071; +pub const TEXTURE_WRAP_R = 0x8072; +pub const MAX_3D_TEXTURE_SIZE = 0x8073; +pub const UNSIGNED_BYTE_2_3_3_REV = 0x8362; +pub const UNSIGNED_SHORT_5_6_5 = 0x8363; +pub const UNSIGNED_SHORT_5_6_5_REV = 0x8364; +pub const UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; +pub const UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; +pub const UNSIGNED_INT_8_8_8_8_REV = 0x8367; +pub const UNSIGNED_INT_2_10_10_10_REV = 0x8368; +pub const BGR = 0x80E0; +pub const BGRA = 0x80E1; +pub const MAX_ELEMENTS_VERTICES = 0x80E8; +pub const MAX_ELEMENTS_INDICES = 0x80E9; +pub const CLAMP_TO_EDGE = 0x812F; +pub const TEXTURE_MIN_LOD = 0x813A; +pub const TEXTURE_MAX_LOD = 0x813B; +pub const TEXTURE_BASE_LEVEL = 0x813C; +pub const TEXTURE_MAX_LEVEL = 0x813D; +pub const SMOOTH_POINT_SIZE_RANGE = 0x0B12; +pub const SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; +pub const SMOOTH_LINE_WIDTH_RANGE = 0x0B22; +pub const SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; +pub const ALIASED_LINE_WIDTH_RANGE = 0x846E; +pub const TEXTURE0 = 0x84C0; +pub const TEXTURE1 = 0x84C1; +pub const TEXTURE2 = 0x84C2; +pub const TEXTURE3 = 0x84C3; +pub const TEXTURE4 = 0x84C4; +pub const TEXTURE5 = 0x84C5; +pub const TEXTURE6 = 0x84C6; +pub const TEXTURE7 = 0x84C7; +pub const TEXTURE8 = 0x84C8; +pub const TEXTURE9 = 0x84C9; +pub const TEXTURE10 = 0x84CA; +pub const TEXTURE11 = 0x84CB; +pub const TEXTURE12 = 0x84CC; +pub const TEXTURE13 = 0x84CD; +pub const TEXTURE14 = 0x84CE; +pub const TEXTURE15 = 0x84CF; +pub const TEXTURE16 = 0x84D0; +pub const TEXTURE17 = 0x84D1; +pub const TEXTURE18 = 0x84D2; +pub const TEXTURE19 = 0x84D3; +pub const TEXTURE20 = 0x84D4; +pub const TEXTURE21 = 0x84D5; +pub const TEXTURE22 = 0x84D6; +pub const TEXTURE23 = 0x84D7; +pub const TEXTURE24 = 0x84D8; +pub const TEXTURE25 = 0x84D9; +pub const TEXTURE26 = 0x84DA; +pub const TEXTURE27 = 0x84DB; +pub const TEXTURE28 = 0x84DC; +pub const TEXTURE29 = 0x84DD; +pub const TEXTURE30 = 0x84DE; +pub const TEXTURE31 = 0x84DF; +pub const ACTIVE_TEXTURE = 0x84E0; +pub const MULTISAMPLE = 0x809D; +pub const SAMPLE_ALPHA_TO_COVERAGE = 0x809E; +pub const SAMPLE_ALPHA_TO_ONE = 0x809F; +pub const SAMPLE_COVERAGE = 0x80A0; +pub const SAMPLE_BUFFERS = 0x80A8; +pub const SAMPLES = 0x80A9; +pub const SAMPLE_COVERAGE_VALUE = 0x80AA; +pub const SAMPLE_COVERAGE_INVERT = 0x80AB; +pub const TEXTURE_CUBE_MAP = 0x8513; +pub const TEXTURE_BINDING_CUBE_MAP = 0x8514; +pub const TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; +pub const TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; +pub const TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; +pub const TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; +pub const TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; +pub const TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; +pub const PROXY_TEXTURE_CUBE_MAP = 0x851B; +pub const MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; +pub const COMPRESSED_RGB = 0x84ED; +pub const COMPRESSED_RGBA = 0x84EE; +pub const TEXTURE_COMPRESSION_HINT = 0x84EF; +pub const TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0; +pub const TEXTURE_COMPRESSED = 0x86A1; +pub const NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; +pub const COMPRESSED_TEXTURE_FORMATS = 0x86A3; +pub const CLAMP_TO_BORDER = 0x812D; +pub const INT_2_10_10_10_REV = 0x8D9F; +pub const TIMESTAMP = 0x8E28; +pub const TIME_ELAPSED = 0x88BF; +pub const TEXTURE_SWIZZLE_RGBA = 0x8E46; +pub const TEXTURE_SWIZZLE_A = 0x8E45; +pub const TEXTURE_SWIZZLE_B = 0x8E44; +pub const TEXTURE_SWIZZLE_G = 0x8E43; +pub const TEXTURE_SWIZZLE_R = 0x8E42; +pub const RGB10_A2UI = 0x906F; +pub const BLEND_DST_RGB = 0x80C8; +pub const BLEND_SRC_RGB = 0x80C9; +pub const BLEND_DST_ALPHA = 0x80CA; +pub const BLEND_SRC_ALPHA = 0x80CB; +pub const POINT_FADE_THRESHOLD_SIZE = 0x8128; +pub const DEPTH_COMPONENT16 = 0x81A5; +pub const DEPTH_COMPONENT24 = 0x81A6; +pub const DEPTH_COMPONENT32 = 0x81A7; +pub const MIRRORED_REPEAT = 0x8370; +pub const MAX_TEXTURE_LOD_BIAS = 0x84FD; +pub const TEXTURE_LOD_BIAS = 0x8501; +pub const INCR_WRAP = 0x8507; +pub const DECR_WRAP = 0x8508; +pub const TEXTURE_DEPTH_SIZE = 0x884A; +pub const TEXTURE_COMPARE_MODE = 0x884C; +pub const TEXTURE_COMPARE_FUNC = 0x884D; +pub const SAMPLER_BINDING = 0x8919; +pub const ANY_SAMPLES_PASSED = 0x8C2F; +pub const MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC; +pub const ONE_MINUS_SRC1_ALPHA = 0x88FB; +pub const ONE_MINUS_SRC1_COLOR = 0x88FA; +pub const SRC1_COLOR = 0x88F9; +pub const VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; +pub const MAX_INTEGER_SAMPLES = 0x9110; +pub const MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; +pub const MAX_COLOR_TEXTURE_SAMPLES = 0x910E; +pub const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; +pub const INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C; +pub const SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B; +pub const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; +pub const INT_SAMPLER_2D_MULTISAMPLE = 0x9109; +pub const SAMPLER_2D_MULTISAMPLE = 0x9108; +pub const TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; +pub const TEXTURE_SAMPLES = 0x9106; +pub const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; +pub const TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; +pub const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103; +pub const TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; +pub const PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101; +pub const TEXTURE_2D_MULTISAMPLE = 0x9100; +pub const MAX_SAMPLE_MASK_WORDS = 0x8E59; +pub const SAMPLE_MASK_VALUE = 0x8E52; +pub const SAMPLE_MASK = 0x8E51; +pub const SAMPLE_POSITION = 0x8E50; +pub const SYNC_FLUSH_COMMANDS_BIT = 0x00000001; +pub const TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF; +pub const WAIT_FAILED = 0x911D; +pub const CONDITION_SATISFIED = 0x911C; +pub const TIMEOUT_EXPIRED = 0x911B; +pub const ALREADY_SIGNALED = 0x911A; +pub const SIGNALED = 0x9119; +pub const UNSIGNALED = 0x9118; +pub const SYNC_GPU_COMMANDS_COMPLETE = 0x9117; +pub const BLEND_COLOR = 0x8005; +pub const BLEND_EQUATION = 0x8009; +pub const CONSTANT_COLOR = 0x8001; +pub const ONE_MINUS_CONSTANT_COLOR = 0x8002; +pub const CONSTANT_ALPHA = 0x8003; +pub const ONE_MINUS_CONSTANT_ALPHA = 0x8004; +pub const FUNC_ADD = 0x8006; +pub const FUNC_REVERSE_SUBTRACT = 0x800B; +pub const FUNC_SUBTRACT = 0x800A; +pub const MIN = 0x8007; +pub const MAX = 0x8008; +pub const BUFFER_SIZE = 0x8764; +pub const BUFFER_USAGE = 0x8765; +pub const QUERY_COUNTER_BITS = 0x8864; +pub const CURRENT_QUERY = 0x8865; +pub const QUERY_RESULT = 0x8866; +pub const QUERY_RESULT_AVAILABLE = 0x8867; +pub const ARRAY_BUFFER = 0x8892; +pub const ELEMENT_ARRAY_BUFFER = 0x8893; +pub const ARRAY_BUFFER_BINDING = 0x8894; +pub const ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; +pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; +pub const READ_ONLY = 0x88B8; +pub const WRITE_ONLY = 0x88B9; +pub const READ_WRITE = 0x88BA; +pub const BUFFER_ACCESS = 0x88BB; +pub const BUFFER_MAPPED = 0x88BC; +pub const BUFFER_MAP_POINTER = 0x88BD; +pub const STREAM_DRAW = 0x88E0; +pub const STREAM_READ = 0x88E1; +pub const STREAM_COPY = 0x88E2; +pub const STATIC_DRAW = 0x88E4; +pub const STATIC_READ = 0x88E5; +pub const STATIC_COPY = 0x88E6; +pub const DYNAMIC_DRAW = 0x88E8; +pub const DYNAMIC_READ = 0x88E9; +pub const DYNAMIC_COPY = 0x88EA; +pub const SAMPLES_PASSED = 0x8914; +pub const SRC1_ALPHA = 0x8589; +pub const SYNC_FENCE = 0x9116; +pub const SYNC_FLAGS = 0x9115; +pub const SYNC_STATUS = 0x9114; +pub const SYNC_CONDITION = 0x9113; +pub const OBJECT_TYPE = 0x9112; +pub const MAX_SERVER_WAIT_TIMEOUT = 0x9111; +pub const TEXTURE_CUBE_MAP_SEAMLESS = 0x884F; +pub const PROVOKING_VERTEX = 0x8E4F; +pub const LAST_VERTEX_CONVENTION = 0x8E4E; +pub const FIRST_VERTEX_CONVENTION = 0x8E4D; +pub const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C; +pub const DEPTH_CLAMP = 0x864F; +pub const CONTEXT_PROFILE_MASK = 0x9126; +pub const MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; +pub const MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124; +pub const MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123; +pub const MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; +pub const BLEND_EQUATION_RGB = 0x8009; +pub const VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; +pub const VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; +pub const VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; +pub const VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; +pub const CURRENT_VERTEX_ATTRIB = 0x8626; +pub const VERTEX_PROGRAM_POINT_SIZE = 0x8642; +pub const VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; +pub const STENCIL_BACK_FUNC = 0x8800; +pub const STENCIL_BACK_FAIL = 0x8801; +pub const STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; +pub const STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; +pub const MAX_DRAW_BUFFERS = 0x8824; +pub const DRAW_BUFFER0 = 0x8825; +pub const DRAW_BUFFER1 = 0x8826; +pub const DRAW_BUFFER2 = 0x8827; +pub const DRAW_BUFFER3 = 0x8828; +pub const DRAW_BUFFER4 = 0x8829; +pub const DRAW_BUFFER5 = 0x882A; +pub const DRAW_BUFFER6 = 0x882B; +pub const DRAW_BUFFER7 = 0x882C; +pub const DRAW_BUFFER8 = 0x882D; +pub const DRAW_BUFFER9 = 0x882E; +pub const DRAW_BUFFER10 = 0x882F; +pub const DRAW_BUFFER11 = 0x8830; +pub const DRAW_BUFFER12 = 0x8831; +pub const DRAW_BUFFER13 = 0x8832; +pub const DRAW_BUFFER14 = 0x8833; +pub const DRAW_BUFFER15 = 0x8834; +pub const BLEND_EQUATION_ALPHA = 0x883D; +pub const MAX_VERTEX_ATTRIBS = 0x8869; +pub const VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; +pub const MAX_TEXTURE_IMAGE_UNITS = 0x8872; +pub const FRAGMENT_SHADER = 0x8B30; +pub const VERTEX_SHADER = 0x8B31; +pub const MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; +pub const MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; +pub const MAX_VARYING_FLOATS = 0x8B4B; +pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; +pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; +pub const SHADER_TYPE = 0x8B4F; +pub const FLOAT_VEC2 = 0x8B50; +pub const FLOAT_VEC3 = 0x8B51; +pub const FLOAT_VEC4 = 0x8B52; +pub const INT_VEC2 = 0x8B53; +pub const INT_VEC3 = 0x8B54; +pub const INT_VEC4 = 0x8B55; +pub const BOOL = 0x8B56; +pub const BOOL_VEC2 = 0x8B57; +pub const BOOL_VEC3 = 0x8B58; +pub const BOOL_VEC4 = 0x8B59; +pub const FLOAT_MAT2 = 0x8B5A; +pub const FLOAT_MAT3 = 0x8B5B; +pub const FLOAT_MAT4 = 0x8B5C; +pub const SAMPLER_1D = 0x8B5D; +pub const SAMPLER_2D = 0x8B5E; +pub const SAMPLER_3D = 0x8B5F; +pub const SAMPLER_CUBE = 0x8B60; +pub const SAMPLER_1D_SHADOW = 0x8B61; +pub const SAMPLER_2D_SHADOW = 0x8B62; +pub const DELETE_STATUS = 0x8B80; +pub const COMPILE_STATUS = 0x8B81; +pub const LINK_STATUS = 0x8B82; +pub const VALIDATE_STATUS = 0x8B83; +pub const INFO_LOG_LENGTH = 0x8B84; +pub const ATTACHED_SHADERS = 0x8B85; +pub const ACTIVE_UNIFORMS = 0x8B86; +pub const ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; +pub const SHADER_SOURCE_LENGTH = 0x8B88; +pub const ACTIVE_ATTRIBUTES = 0x8B89; +pub const ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; +pub const FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; +pub const SHADING_LANGUAGE_VERSION = 0x8B8C; +pub const CURRENT_PROGRAM = 0x8B8D; +pub const POINT_SPRITE_COORD_ORIGIN = 0x8CA0; +pub const LOWER_LEFT = 0x8CA1; +pub const UPPER_LEFT = 0x8CA2; +pub const STENCIL_BACK_REF = 0x8CA3; +pub const STENCIL_BACK_VALUE_MASK = 0x8CA4; +pub const STENCIL_BACK_WRITEMASK = 0x8CA5; +pub const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1; +pub const MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0; +pub const MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF; +pub const GEOMETRY_OUTPUT_TYPE = 0x8918; +pub const PIXEL_PACK_BUFFER = 0x88EB; +pub const PIXEL_UNPACK_BUFFER = 0x88EC; +pub const PIXEL_PACK_BUFFER_BINDING = 0x88ED; +pub const PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; +pub const FLOAT_MAT2x3 = 0x8B65; +pub const FLOAT_MAT2x4 = 0x8B66; +pub const FLOAT_MAT3x2 = 0x8B67; +pub const FLOAT_MAT3x4 = 0x8B68; +pub const FLOAT_MAT4x2 = 0x8B69; +pub const FLOAT_MAT4x3 = 0x8B6A; +pub const SRGB = 0x8C40; +pub const SRGB8 = 0x8C41; +pub const SRGB_ALPHA = 0x8C42; +pub const SRGB8_ALPHA8 = 0x8C43; +pub const COMPRESSED_SRGB = 0x8C48; +pub const COMPRESSED_SRGB_ALPHA = 0x8C49; +pub const GEOMETRY_INPUT_TYPE = 0x8917; +pub const GEOMETRY_VERTICES_OUT = 0x8916; +pub const GEOMETRY_SHADER = 0x8DD9; +pub const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8; +pub const FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7; +pub const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29; +pub const PROGRAM_POINT_SIZE = 0x8642; +pub const COMPARE_REF_TO_TEXTURE = 0x884E; +pub const CLIP_DISTANCE0 = 0x3000; +pub const CLIP_DISTANCE1 = 0x3001; +pub const CLIP_DISTANCE2 = 0x3002; +pub const CLIP_DISTANCE3 = 0x3003; +pub const CLIP_DISTANCE4 = 0x3004; +pub const CLIP_DISTANCE5 = 0x3005; +pub const CLIP_DISTANCE6 = 0x3006; +pub const CLIP_DISTANCE7 = 0x3007; +pub const MAX_CLIP_DISTANCES = 0x0D32; +pub const MAJOR_VERSION = 0x821B; +pub const MINOR_VERSION = 0x821C; +pub const NUM_EXTENSIONS = 0x821D; +pub const CONTEXT_FLAGS = 0x821E; +pub const COMPRESSED_RED = 0x8225; +pub const COMPRESSED_RG = 0x8226; +pub const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001; +pub const RGBA32F = 0x8814; +pub const RGB32F = 0x8815; +pub const RGBA16F = 0x881A; +pub const RGB16F = 0x881B; +pub const VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; +pub const MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; +pub const MIN_PROGRAM_TEXEL_OFFSET = 0x8904; +pub const MAX_PROGRAM_TEXEL_OFFSET = 0x8905; +pub const CLAMP_READ_COLOR = 0x891C; +pub const FIXED_ONLY = 0x891D; +pub const MAX_VARYING_COMPONENTS = 0x8B4B; +pub const TEXTURE_1D_ARRAY = 0x8C18; +pub const PROXY_TEXTURE_1D_ARRAY = 0x8C19; +pub const TEXTURE_2D_ARRAY = 0x8C1A; +pub const PROXY_TEXTURE_2D_ARRAY = 0x8C1B; +pub const TEXTURE_BINDING_1D_ARRAY = 0x8C1C; +pub const TEXTURE_BINDING_2D_ARRAY = 0x8C1D; +pub const R11F_G11F_B10F = 0x8C3A; +pub const UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; +pub const RGB9_E5 = 0x8C3D; +pub const UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; +pub const TEXTURE_SHARED_SIZE = 0x8C3F; +pub const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; +pub const TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; +pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; +pub const TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; +pub const TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; +pub const TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; +pub const PRIMITIVES_GENERATED = 0x8C87; +pub const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; +pub const RASTERIZER_DISCARD = 0x8C89; +pub const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; +pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; +pub const INTERLEAVED_ATTRIBS = 0x8C8C; +pub const SEPARATE_ATTRIBS = 0x8C8D; +pub const TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; +pub const TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; +pub const RGBA32UI = 0x8D70; +pub const RGB32UI = 0x8D71; +pub const RGBA16UI = 0x8D76; +pub const RGB16UI = 0x8D77; +pub const RGBA8UI = 0x8D7C; +pub const RGB8UI = 0x8D7D; +pub const RGBA32I = 0x8D82; +pub const RGB32I = 0x8D83; +pub const RGBA16I = 0x8D88; +pub const RGB16I = 0x8D89; +pub const RGBA8I = 0x8D8E; +pub const RGB8I = 0x8D8F; +pub const RED_INTEGER = 0x8D94; +pub const GREEN_INTEGER = 0x8D95; +pub const BLUE_INTEGER = 0x8D96; +pub const RGB_INTEGER = 0x8D98; +pub const RGBA_INTEGER = 0x8D99; +pub const BGR_INTEGER = 0x8D9A; +pub const BGRA_INTEGER = 0x8D9B; +pub const SAMPLER_1D_ARRAY = 0x8DC0; +pub const SAMPLER_2D_ARRAY = 0x8DC1; +pub const SAMPLER_1D_ARRAY_SHADOW = 0x8DC3; +pub const SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; +pub const SAMPLER_CUBE_SHADOW = 0x8DC5; +pub const UNSIGNED_INT_VEC2 = 0x8DC6; +pub const UNSIGNED_INT_VEC3 = 0x8DC7; +pub const UNSIGNED_INT_VEC4 = 0x8DC8; +pub const INT_SAMPLER_1D = 0x8DC9; +pub const INT_SAMPLER_2D = 0x8DCA; +pub const INT_SAMPLER_3D = 0x8DCB; +pub const INT_SAMPLER_CUBE = 0x8DCC; +pub const INT_SAMPLER_1D_ARRAY = 0x8DCE; +pub const INT_SAMPLER_2D_ARRAY = 0x8DCF; +pub const UNSIGNED_INT_SAMPLER_1D = 0x8DD1; +pub const UNSIGNED_INT_SAMPLER_2D = 0x8DD2; +pub const UNSIGNED_INT_SAMPLER_3D = 0x8DD3; +pub const UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; +pub const UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6; +pub const UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; +pub const QUERY_WAIT = 0x8E13; +pub const QUERY_NO_WAIT = 0x8E14; +pub const QUERY_BY_REGION_WAIT = 0x8E15; +pub const QUERY_BY_REGION_NO_WAIT = 0x8E16; +pub const BUFFER_ACCESS_FLAGS = 0x911F; +pub const BUFFER_MAP_LENGTH = 0x9120; +pub const BUFFER_MAP_OFFSET = 0x9121; +pub const DEPTH_COMPONENT32F = 0x8CAC; +pub const DEPTH32F_STENCIL8 = 0x8CAD; +pub const FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; +pub const INVALID_FRAMEBUFFER_OPERATION = 0x0506; +pub const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; +pub const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; +pub const FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; +pub const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; +pub const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; +pub const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; +pub const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; +pub const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; +pub const FRAMEBUFFER_DEFAULT = 0x8218; +pub const FRAMEBUFFER_UNDEFINED = 0x8219; +pub const DEPTH_STENCIL_ATTACHMENT = 0x821A; +pub const MAX_RENDERBUFFER_SIZE = 0x84E8; +pub const DEPTH_STENCIL = 0x84F9; +pub const UNSIGNED_INT_24_8 = 0x84FA; +pub const DEPTH24_STENCIL8 = 0x88F0; +pub const TEXTURE_STENCIL_SIZE = 0x88F1; +pub const TEXTURE_RED_TYPE = 0x8C10; +pub const TEXTURE_GREEN_TYPE = 0x8C11; +pub const TEXTURE_BLUE_TYPE = 0x8C12; +pub const TEXTURE_ALPHA_TYPE = 0x8C13; +pub const TEXTURE_DEPTH_TYPE = 0x8C16; +pub const UNSIGNED_NORMALIZED = 0x8C17; +pub const FRAMEBUFFER_BINDING = 0x8CA6; +pub const DRAW_FRAMEBUFFER_BINDING = 0x8CA6; +pub const RENDERBUFFER_BINDING = 0x8CA7; +pub const READ_FRAMEBUFFER = 0x8CA8; +pub const DRAW_FRAMEBUFFER = 0x8CA9; +pub const READ_FRAMEBUFFER_BINDING = 0x8CAA; +pub const RENDERBUFFER_SAMPLES = 0x8CAB; +pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; +pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; +pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; +pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; +pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; +pub const FRAMEBUFFER_COMPLETE = 0x8CD5; +pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; +pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; +pub const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB; +pub const FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC; +pub const FRAMEBUFFER_UNSUPPORTED = 0x8CDD; +pub const MAX_COLOR_ATTACHMENTS = 0x8CDF; +pub const COLOR_ATTACHMENT0 = 0x8CE0; +pub const COLOR_ATTACHMENT1 = 0x8CE1; +pub const COLOR_ATTACHMENT2 = 0x8CE2; +pub const COLOR_ATTACHMENT3 = 0x8CE3; +pub const COLOR_ATTACHMENT4 = 0x8CE4; +pub const COLOR_ATTACHMENT5 = 0x8CE5; +pub const COLOR_ATTACHMENT6 = 0x8CE6; +pub const COLOR_ATTACHMENT7 = 0x8CE7; +pub const COLOR_ATTACHMENT8 = 0x8CE8; +pub const COLOR_ATTACHMENT9 = 0x8CE9; +pub const COLOR_ATTACHMENT10 = 0x8CEA; +pub const COLOR_ATTACHMENT11 = 0x8CEB; +pub const COLOR_ATTACHMENT12 = 0x8CEC; +pub const COLOR_ATTACHMENT13 = 0x8CED; +pub const COLOR_ATTACHMENT14 = 0x8CEE; +pub const COLOR_ATTACHMENT15 = 0x8CEF; +pub const COLOR_ATTACHMENT16 = 0x8CF0; +pub const COLOR_ATTACHMENT17 = 0x8CF1; +pub const COLOR_ATTACHMENT18 = 0x8CF2; +pub const COLOR_ATTACHMENT19 = 0x8CF3; +pub const COLOR_ATTACHMENT20 = 0x8CF4; +pub const COLOR_ATTACHMENT21 = 0x8CF5; +pub const COLOR_ATTACHMENT22 = 0x8CF6; +pub const COLOR_ATTACHMENT23 = 0x8CF7; +pub const COLOR_ATTACHMENT24 = 0x8CF8; +pub const COLOR_ATTACHMENT25 = 0x8CF9; +pub const COLOR_ATTACHMENT26 = 0x8CFA; +pub const COLOR_ATTACHMENT27 = 0x8CFB; +pub const COLOR_ATTACHMENT28 = 0x8CFC; +pub const COLOR_ATTACHMENT29 = 0x8CFD; +pub const COLOR_ATTACHMENT30 = 0x8CFE; +pub const COLOR_ATTACHMENT31 = 0x8CFF; +pub const DEPTH_ATTACHMENT = 0x8D00; +pub const STENCIL_ATTACHMENT = 0x8D20; +pub const FRAMEBUFFER = 0x8D40; +pub const RENDERBUFFER = 0x8D41; +pub const RENDERBUFFER_WIDTH = 0x8D42; +pub const RENDERBUFFER_HEIGHT = 0x8D43; +pub const RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; +pub const STENCIL_INDEX1 = 0x8D46; +pub const STENCIL_INDEX4 = 0x8D47; +pub const STENCIL_INDEX8 = 0x8D48; +pub const STENCIL_INDEX16 = 0x8D49; +pub const RENDERBUFFER_RED_SIZE = 0x8D50; +pub const RENDERBUFFER_GREEN_SIZE = 0x8D51; +pub const RENDERBUFFER_BLUE_SIZE = 0x8D52; +pub const RENDERBUFFER_ALPHA_SIZE = 0x8D53; +pub const RENDERBUFFER_DEPTH_SIZE = 0x8D54; +pub const RENDERBUFFER_STENCIL_SIZE = 0x8D55; +pub const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; +pub const MAX_SAMPLES = 0x8D57; +pub const LINES_ADJACENCY = 0x000A; +pub const CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002; +pub const CONTEXT_CORE_PROFILE_BIT = 0x00000001; +pub const FRAMEBUFFER_SRGB = 0x8DB9; +pub const HALF_FLOAT = 0x140B; +pub const MAP_READ_BIT = 0x0001; +pub const MAP_WRITE_BIT = 0x0002; +pub const MAP_INVALIDATE_RANGE_BIT = 0x0004; +pub const MAP_INVALIDATE_BUFFER_BIT = 0x0008; +pub const MAP_FLUSH_EXPLICIT_BIT = 0x0010; +pub const MAP_UNSYNCHRONIZED_BIT = 0x0020; +pub const COMPRESSED_RED_RGTC1 = 0x8DBB; +pub const COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC; +pub const COMPRESSED_RG_RGTC2 = 0x8DBD; +pub const COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE; +pub const RG = 0x8227; +pub const RG_INTEGER = 0x8228; +pub const R8 = 0x8229; +pub const R16 = 0x822A; +pub const RG8 = 0x822B; +pub const RG16 = 0x822C; +pub const R16F = 0x822D; +pub const R32F = 0x822E; +pub const RG16F = 0x822F; +pub const RG32F = 0x8230; +pub const R8I = 0x8231; +pub const R8UI = 0x8232; +pub const R16I = 0x8233; +pub const R16UI = 0x8234; +pub const R32I = 0x8235; +pub const R32UI = 0x8236; +pub const RG8I = 0x8237; +pub const RG8UI = 0x8238; +pub const RG16I = 0x8239; +pub const RG16UI = 0x823A; +pub const RG32I = 0x823B; +pub const RG32UI = 0x823C; +pub const VERTEX_ARRAY_BINDING = 0x85B5; +pub const TRIANGLE_STRIP_ADJACENCY = 0x000D; +pub const TRIANGLES_ADJACENCY = 0x000C; +pub const LINE_STRIP_ADJACENCY = 0x000B; +pub const SAMPLER_2D_RECT = 0x8B63; +pub const SAMPLER_2D_RECT_SHADOW = 0x8B64; +pub const SAMPLER_BUFFER = 0x8DC2; +pub const INT_SAMPLER_2D_RECT = 0x8DCD; +pub const INT_SAMPLER_BUFFER = 0x8DD0; +pub const UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5; +pub const UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; +pub const TEXTURE_BUFFER = 0x8C2A; +pub const MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; +pub const TEXTURE_BINDING_BUFFER = 0x8C2C; +pub const TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; +pub const TEXTURE_RECTANGLE = 0x84F5; +pub const TEXTURE_BINDING_RECTANGLE = 0x84F6; +pub const PROXY_TEXTURE_RECTANGLE = 0x84F7; +pub const MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8; +pub const R8_SNORM = 0x8F94; +pub const RG8_SNORM = 0x8F95; +pub const RGB8_SNORM = 0x8F96; +pub const RGBA8_SNORM = 0x8F97; +pub const R16_SNORM = 0x8F98; +pub const RG16_SNORM = 0x8F99; +pub const RGB16_SNORM = 0x8F9A; +pub const RGBA16_SNORM = 0x8F9B; +pub const SIGNED_NORMALIZED = 0x8F9C; +pub const PRIMITIVE_RESTART = 0x8F9D; +pub const PRIMITIVE_RESTART_INDEX = 0x8F9E; +pub const COPY_READ_BUFFER = 0x8F36; +pub const COPY_WRITE_BUFFER = 0x8F37; +pub const UNIFORM_BUFFER = 0x8A11; +pub const UNIFORM_BUFFER_BINDING = 0x8A28; +pub const UNIFORM_BUFFER_START = 0x8A29; +pub const UNIFORM_BUFFER_SIZE = 0x8A2A; +pub const MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; +pub const MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; +pub const MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; +pub const MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; +pub const MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; +pub const MAX_UNIFORM_BLOCK_SIZE = 0x8A30; +pub const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; +pub const MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; +pub const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; +pub const UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; +pub const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; +pub const ACTIVE_UNIFORM_BLOCKS = 0x8A36; +pub const UNIFORM_TYPE = 0x8A37; +pub const UNIFORM_SIZE = 0x8A38; +pub const UNIFORM_NAME_LENGTH = 0x8A39; +pub const UNIFORM_BLOCK_INDEX = 0x8A3A; +pub const UNIFORM_OFFSET = 0x8A3B; +pub const UNIFORM_ARRAY_STRIDE = 0x8A3C; +pub const UNIFORM_MATRIX_STRIDE = 0x8A3D; +pub const UNIFORM_IS_ROW_MAJOR = 0x8A3E; +pub const UNIFORM_BLOCK_BINDING = 0x8A3F; +pub const UNIFORM_BLOCK_DATA_SIZE = 0x8A40; +pub const UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; +pub const UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; +pub const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; +pub const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; +pub const UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45; +pub const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; +pub const INVALID_INDEX = 0xFFFFFFFF; + + +pub fn cullFace(_mode: GLenum) void { + return (function_pointers.glCullFace orelse @panic("glCullFace was not bound."))(_mode); +} + +pub fn frontFace(_mode: GLenum) void { + return (function_pointers.glFrontFace orelse @panic("glFrontFace was not bound."))(_mode); +} + +pub fn hint(_target: GLenum, _mode: GLenum) void { + return (function_pointers.glHint orelse @panic("glHint was not bound."))(_target, _mode); +} + +pub fn lineWidth(_width: GLfloat) void { + return (function_pointers.glLineWidth orelse @panic("glLineWidth was not bound."))(_width); +} + +pub fn pointSize(_size: GLfloat) void { + return (function_pointers.glPointSize orelse @panic("glPointSize was not bound."))(_size); +} + +pub fn polygonMode(_face: GLenum, _mode: GLenum) void { + return (function_pointers.glPolygonMode orelse @panic("glPolygonMode was not bound."))(_face, _mode); +} + +pub fn scissor(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void { + return (function_pointers.glScissor orelse @panic("glScissor was not bound."))(_x, _y, _width, _height); +} + +pub fn texParameterf(_target: GLenum, _pname: GLenum, _param: GLfloat) void { + return (function_pointers.glTexParameterf orelse @panic("glTexParameterf was not bound."))(_target, _pname, _param); +} + +pub fn texParameterfv(_target: GLenum, _pname: GLenum, _params: [*c]const GLfloat) void { + return (function_pointers.glTexParameterfv orelse @panic("glTexParameterfv was not bound."))(_target, _pname, _params); +} + +pub fn texParameteri(_target: GLenum, _pname: GLenum, _param: GLint) void { + return (function_pointers.glTexParameteri orelse @panic("glTexParameteri was not bound."))(_target, _pname, _param); +} + +pub fn texParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) void { + return (function_pointers.glTexParameteriv orelse @panic("glTexParameteriv was not bound."))(_target, _pname, _params); +} + +pub fn texImage1D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void { + return (function_pointers.glTexImage1D orelse @panic("glTexImage1D was not bound."))(_target, _level, _internalformat, _width, _border, _format, _type, _pixels); +} + +pub fn texImage2D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void { + return (function_pointers.glTexImage2D orelse @panic("glTexImage2D was not bound."))(_target, _level, _internalformat, _width, _height, _border, _format, _type, _pixels); +} + +pub fn drawBuffer(_buf: GLenum) void { + return (function_pointers.glDrawBuffer orelse @panic("glDrawBuffer was not bound."))(_buf); +} + +pub fn clear(_mask: GLbitfield) void { + return (function_pointers.glClear orelse @panic("glClear was not bound."))(_mask); +} + +pub fn clearColor(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) void { + return (function_pointers.glClearColor orelse @panic("glClearColor was not bound."))(_red, _green, _blue, _alpha); +} + +pub fn clearStencil(_s: GLint) void { + return (function_pointers.glClearStencil orelse @panic("glClearStencil was not bound."))(_s); +} + +pub fn clearDepth(_depth: GLdouble) void { + return (function_pointers.glClearDepth orelse @panic("glClearDepth was not bound."))(_depth); +} + +pub fn stencilMask(_mask: GLuint) void { + return (function_pointers.glStencilMask orelse @panic("glStencilMask was not bound."))(_mask); +} + +pub fn colorMask(_red: GLboolean, _green: GLboolean, _blue: GLboolean, _alpha: GLboolean) void { + return (function_pointers.glColorMask orelse @panic("glColorMask was not bound."))(_red, _green, _blue, _alpha); +} + +pub fn depthMask(_flag: GLboolean) void { + return (function_pointers.glDepthMask orelse @panic("glDepthMask was not bound."))(_flag); +} + +pub fn disable(_cap: GLenum) void { + return (function_pointers.glDisable orelse @panic("glDisable was not bound."))(_cap); +} + +pub fn enable(_cap: GLenum) void { + return (function_pointers.glEnable orelse @panic("glEnable was not bound."))(_cap); +} + +pub fn finish() void { + return (function_pointers.glFinish orelse @panic("glFinish was not bound."))(); +} + +pub fn flush() void { + return (function_pointers.glFlush orelse @panic("glFlush was not bound."))(); +} + +pub fn blendFunc(_sfactor: GLenum, _dfactor: GLenum) void { + return (function_pointers.glBlendFunc orelse @panic("glBlendFunc was not bound."))(_sfactor, _dfactor); +} + +pub fn logicOp(_opcode: GLenum) void { + return (function_pointers.glLogicOp orelse @panic("glLogicOp was not bound."))(_opcode); +} + +pub fn stencilFunc(_func: GLenum, _ref: GLint, _mask: GLuint) void { + return (function_pointers.glStencilFunc orelse @panic("glStencilFunc was not bound."))(_func, _ref, _mask); +} + +pub fn stencilOp(_fail: GLenum, _zfail: GLenum, _zpass: GLenum) void { + return (function_pointers.glStencilOp orelse @panic("glStencilOp was not bound."))(_fail, _zfail, _zpass); +} + +pub fn depthFunc(_func: GLenum) void { + return (function_pointers.glDepthFunc orelse @panic("glDepthFunc was not bound."))(_func); +} + +pub fn pixelStoref(_pname: GLenum, _param: GLfloat) void { + return (function_pointers.glPixelStoref orelse @panic("glPixelStoref was not bound."))(_pname, _param); +} + +pub fn pixelStorei(_pname: GLenum, _param: GLint) void { + return (function_pointers.glPixelStorei orelse @panic("glPixelStorei was not bound."))(_pname, _param); +} + +pub fn readBuffer(_src: GLenum) void { + return (function_pointers.glReadBuffer orelse @panic("glReadBuffer was not bound."))(_src); +} + +pub fn readPixels(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) void { + return (function_pointers.glReadPixels orelse @panic("glReadPixels was not bound."))(_x, _y, _width, _height, _format, _type, _pixels); +} + +pub fn getBooleanv(_pname: GLenum, _data: [*c]GLboolean) void { + return (function_pointers.glGetBooleanv orelse @panic("glGetBooleanv was not bound."))(_pname, _data); +} + +pub fn getDoublev(_pname: GLenum, _data: [*c]GLdouble) void { + return (function_pointers.glGetDoublev orelse @panic("glGetDoublev was not bound."))(_pname, _data); +} + +pub fn getError() GLenum { + return (function_pointers.glGetError orelse @panic("glGetError was not bound."))(); +} + +pub fn getFloatv(_pname: GLenum, _data: [*c]GLfloat) void { + return (function_pointers.glGetFloatv orelse @panic("glGetFloatv was not bound."))(_pname, _data); +} + +pub fn getIntegerv(_pname: GLenum, _data: [*c]GLint) void { + return (function_pointers.glGetIntegerv orelse @panic("glGetIntegerv was not bound."))(_pname, _data); +} + +pub fn getString(_name: GLenum) ?[*:0]const GLubyte { + return (function_pointers.glGetString orelse @panic("glGetString was not bound."))(_name); +} + +pub fn getTexImage(_target: GLenum, _level: GLint, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) void { + return (function_pointers.glGetTexImage orelse @panic("glGetTexImage was not bound."))(_target, _level, _format, _type, _pixels); +} + +pub fn getTexParameterfv(_target: GLenum, _pname: GLenum, _params: [*c]GLfloat) void { + return (function_pointers.glGetTexParameterfv orelse @panic("glGetTexParameterfv was not bound."))(_target, _pname, _params); +} + +pub fn getTexParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetTexParameteriv orelse @panic("glGetTexParameteriv was not bound."))(_target, _pname, _params); +} + +pub fn getTexLevelParameterfv(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLfloat) void { + return (function_pointers.glGetTexLevelParameterfv orelse @panic("glGetTexLevelParameterfv was not bound."))(_target, _level, _pname, _params); +} + +pub fn getTexLevelParameteriv(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetTexLevelParameteriv orelse @panic("glGetTexLevelParameteriv was not bound."))(_target, _level, _pname, _params); +} + +pub fn isEnabled(_cap: GLenum) GLboolean { + return (function_pointers.glIsEnabled orelse @panic("glIsEnabled was not bound."))(_cap); +} + +pub fn depthRange(_n: GLdouble, _f: GLdouble) void { + return (function_pointers.glDepthRange orelse @panic("glDepthRange was not bound."))(_n, _f); +} + +pub fn viewport(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void { + return (function_pointers.glViewport orelse @panic("glViewport was not bound."))(_x, _y, _width, _height); +} + +pub fn drawArrays(_mode: GLenum, _first: GLint, _count: GLsizei) void { + return (function_pointers.glDrawArrays orelse @panic("glDrawArrays was not bound."))(_mode, _first, _count); +} + +pub fn drawElements(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) void { + return (function_pointers.glDrawElements orelse @panic("glDrawElements was not bound."))(_mode, _count, _type, _indices); +} + +pub fn polygonOffset(_factor: GLfloat, _units: GLfloat) void { + return (function_pointers.glPolygonOffset orelse @panic("glPolygonOffset was not bound."))(_factor, _units); +} + +pub fn copyTexImage1D(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _border: GLint) void { + return (function_pointers.glCopyTexImage1D orelse @panic("glCopyTexImage1D was not bound."))(_target, _level, _internalformat, _x, _y, _width, _border); +} + +pub fn copyTexImage2D(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _border: GLint) void { + return (function_pointers.glCopyTexImage2D orelse @panic("glCopyTexImage2D was not bound."))(_target, _level, _internalformat, _x, _y, _width, _height, _border); +} + +pub fn copyTexSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei) void { + return (function_pointers.glCopyTexSubImage1D orelse @panic("glCopyTexSubImage1D was not bound."))(_target, _level, _xoffset, _x, _y, _width); +} + +pub fn copyTexSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void { + return (function_pointers.glCopyTexSubImage2D orelse @panic("glCopyTexSubImage2D was not bound."))(_target, _level, _xoffset, _yoffset, _x, _y, _width, _height); +} + +pub fn texSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void { + return (function_pointers.glTexSubImage1D orelse @panic("glTexSubImage1D was not bound."))(_target, _level, _xoffset, _width, _format, _type, _pixels); +} + +pub fn texSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void { + return (function_pointers.glTexSubImage2D orelse @panic("glTexSubImage2D was not bound."))(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _pixels); +} + +pub fn bindTexture(_target: GLenum, _texture: GLuint) void { + return (function_pointers.glBindTexture orelse @panic("glBindTexture was not bound."))(_target, _texture); +} + +pub fn deleteTextures(_n: GLsizei, _textures: [*c]const GLuint) void { + return (function_pointers.glDeleteTextures orelse @panic("glDeleteTextures was not bound."))(_n, _textures); +} + +pub fn genTextures(_n: GLsizei, _textures: [*c]GLuint) void { + return (function_pointers.glGenTextures orelse @panic("glGenTextures was not bound."))(_n, _textures); +} + +pub fn isTexture(_texture: GLuint) GLboolean { + return (function_pointers.glIsTexture orelse @panic("glIsTexture was not bound."))(_texture); +} + +pub fn drawRangeElements(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) void { + return (function_pointers.glDrawRangeElements orelse @panic("glDrawRangeElements was not bound."))(_mode, _start, _end, _count, _type, _indices); +} + +pub fn texImage3D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void { + return (function_pointers.glTexImage3D orelse @panic("glTexImage3D was not bound."))(_target, _level, _internalformat, _width, _height, _depth, _border, _format, _type, _pixels); +} + +pub fn texSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void { + return (function_pointers.glTexSubImage3D orelse @panic("glTexSubImage3D was not bound."))(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _pixels); +} + +pub fn copyTexSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void { + return (function_pointers.glCopyTexSubImage3D orelse @panic("glCopyTexSubImage3D was not bound."))(_target, _level, _xoffset, _yoffset, _zoffset, _x, _y, _width, _height); +} + +pub fn activeTexture(_texture: GLenum) void { + return (function_pointers.glActiveTexture orelse @panic("glActiveTexture was not bound."))(_texture); +} + +pub fn sampleCoverage(_value: GLfloat, _invert: GLboolean) void { + return (function_pointers.glSampleCoverage orelse @panic("glSampleCoverage was not bound."))(_value, _invert); +} + +pub fn compressedTexImage3D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) void { + return (function_pointers.glCompressedTexImage3D orelse @panic("glCompressedTexImage3D was not bound."))(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data); +} + +pub fn compressedTexImage2D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) void { + return (function_pointers.glCompressedTexImage2D orelse @panic("glCompressedTexImage2D was not bound."))(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data); +} + +pub fn compressedTexImage1D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) void { + return (function_pointers.glCompressedTexImage1D orelse @panic("glCompressedTexImage1D was not bound."))(_target, _level, _internalformat, _width, _border, _imageSize, _data); +} + +pub fn compressedTexSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) void { + return (function_pointers.glCompressedTexSubImage3D orelse @panic("glCompressedTexSubImage3D was not bound."))(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data); +} + +pub fn compressedTexSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) void { + return (function_pointers.glCompressedTexSubImage2D orelse @panic("glCompressedTexSubImage2D was not bound."))(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data); +} + +pub fn compressedTexSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) void { + return (function_pointers.glCompressedTexSubImage1D orelse @panic("glCompressedTexSubImage1D was not bound."))(_target, _level, _xoffset, _width, _format, _imageSize, _data); +} + +pub fn getCompressedTexImage(_target: GLenum, _level: GLint, _img: ?*anyopaque) void { + return (function_pointers.glGetCompressedTexImage orelse @panic("glGetCompressedTexImage was not bound."))(_target, _level, _img); +} + +pub fn vertexAttribP4uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void { + return (function_pointers.glVertexAttribP4uiv orelse @panic("glVertexAttribP4uiv was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribP4ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void { + return (function_pointers.glVertexAttribP4ui orelse @panic("glVertexAttribP4ui was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribP3uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void { + return (function_pointers.glVertexAttribP3uiv orelse @panic("glVertexAttribP3uiv was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribP3ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void { + return (function_pointers.glVertexAttribP3ui orelse @panic("glVertexAttribP3ui was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribP2uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void { + return (function_pointers.glVertexAttribP2uiv orelse @panic("glVertexAttribP2uiv was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribP2ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void { + return (function_pointers.glVertexAttribP2ui orelse @panic("glVertexAttribP2ui was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribP1uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void { + return (function_pointers.glVertexAttribP1uiv orelse @panic("glVertexAttribP1uiv was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribP1ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void { + return (function_pointers.glVertexAttribP1ui orelse @panic("glVertexAttribP1ui was not bound."))(_index, _type, _normalized, _value); +} + +pub fn vertexAttribDivisor(_index: GLuint, _divisor: GLuint) void { + return (function_pointers.glVertexAttribDivisor orelse @panic("glVertexAttribDivisor was not bound."))(_index, _divisor); +} + +pub fn getQueryObjectui64v(_id: GLuint, _pname: GLenum, _params: [*c]GLuint64) void { + return (function_pointers.glGetQueryObjectui64v orelse @panic("glGetQueryObjectui64v was not bound."))(_id, _pname, _params); +} + +pub fn getQueryObjecti64v(_id: GLuint, _pname: GLenum, _params: [*c]GLint64) void { + return (function_pointers.glGetQueryObjecti64v orelse @panic("glGetQueryObjecti64v was not bound."))(_id, _pname, _params); +} + +pub fn queryCounter(_id: GLuint, _target: GLenum) void { + return (function_pointers.glQueryCounter orelse @panic("glQueryCounter was not bound."))(_id, _target); +} + +pub fn getSamplerParameterIuiv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLuint) void { + return (function_pointers.glGetSamplerParameterIuiv orelse @panic("glGetSamplerParameterIuiv was not bound."))(_sampler, _pname, _params); +} + +pub fn getSamplerParameterfv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLfloat) void { + return (function_pointers.glGetSamplerParameterfv orelse @panic("glGetSamplerParameterfv was not bound."))(_sampler, _pname, _params); +} + +pub fn getSamplerParameterIiv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetSamplerParameterIiv orelse @panic("glGetSamplerParameterIiv was not bound."))(_sampler, _pname, _params); +} + +pub fn getSamplerParameteriv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetSamplerParameteriv orelse @panic("glGetSamplerParameteriv was not bound."))(_sampler, _pname, _params); +} + +pub fn samplerParameterIuiv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLuint) void { + return (function_pointers.glSamplerParameterIuiv orelse @panic("glSamplerParameterIuiv was not bound."))(_sampler, _pname, _param); +} + +pub fn samplerParameterIiv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) void { + return (function_pointers.glSamplerParameterIiv orelse @panic("glSamplerParameterIiv was not bound."))(_sampler, _pname, _param); +} + +pub fn samplerParameterfv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLfloat) void { + return (function_pointers.glSamplerParameterfv orelse @panic("glSamplerParameterfv was not bound."))(_sampler, _pname, _param); +} + +pub fn samplerParameterf(_sampler: GLuint, _pname: GLenum, _param: GLfloat) void { + return (function_pointers.glSamplerParameterf orelse @panic("glSamplerParameterf was not bound."))(_sampler, _pname, _param); +} + +pub fn samplerParameteriv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) void { + return (function_pointers.glSamplerParameteriv orelse @panic("glSamplerParameteriv was not bound."))(_sampler, _pname, _param); +} + +pub fn samplerParameteri(_sampler: GLuint, _pname: GLenum, _param: GLint) void { + return (function_pointers.glSamplerParameteri orelse @panic("glSamplerParameteri was not bound."))(_sampler, _pname, _param); +} + +pub fn bindSampler(_unit: GLuint, _sampler: GLuint) void { + return (function_pointers.glBindSampler orelse @panic("glBindSampler was not bound."))(_unit, _sampler); +} + +pub fn isSampler(_sampler: GLuint) GLboolean { + return (function_pointers.glIsSampler orelse @panic("glIsSampler was not bound."))(_sampler); +} + +pub fn deleteSamplers(_count: GLsizei, _samplers: [*c]const GLuint) void { + return (function_pointers.glDeleteSamplers orelse @panic("glDeleteSamplers was not bound."))(_count, _samplers); +} + +pub fn genSamplers(_count: GLsizei, _samplers: [*c]GLuint) void { + return (function_pointers.glGenSamplers orelse @panic("glGenSamplers was not bound."))(_count, _samplers); +} + +pub fn getFragDataIndex(_program: GLuint, _name: [*c]const GLchar) GLint { + return (function_pointers.glGetFragDataIndex orelse @panic("glGetFragDataIndex was not bound."))(_program, _name); +} + +pub fn bindFragDataLocationIndexed(_program: GLuint, _colorNumber: GLuint, _index: GLuint, _name: [*c]const GLchar) void { + return (function_pointers.glBindFragDataLocationIndexed orelse @panic("glBindFragDataLocationIndexed was not bound."))(_program, _colorNumber, _index, _name); +} + +pub fn sampleMaski(_maskNumber: GLuint, _mask: GLbitfield) void { + return (function_pointers.glSampleMaski orelse @panic("glSampleMaski was not bound."))(_maskNumber, _mask); +} + +pub fn getMultisamplefv(_pname: GLenum, _index: GLuint, _val: [*c]GLfloat) void { + return (function_pointers.glGetMultisamplefv orelse @panic("glGetMultisamplefv was not bound."))(_pname, _index, _val); +} + +pub fn texImage3DMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _fixedsamplelocations: GLboolean) void { + return (function_pointers.glTexImage3DMultisample orelse @panic("glTexImage3DMultisample was not bound."))(_target, _samples, _internalformat, _width, _height, _depth, _fixedsamplelocations); +} + +pub fn texImage2DMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _fixedsamplelocations: GLboolean) void { + return (function_pointers.glTexImage2DMultisample orelse @panic("glTexImage2DMultisample was not bound."))(_target, _samples, _internalformat, _width, _height, _fixedsamplelocations); +} + +pub fn framebufferTexture(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint) void { + return (function_pointers.glFramebufferTexture orelse @panic("glFramebufferTexture was not bound."))(_target, _attachment, _texture, _level); +} + +pub fn getBufferParameteri64v(_target: GLenum, _pname: GLenum, _params: [*c]GLint64) void { + return (function_pointers.glGetBufferParameteri64v orelse @panic("glGetBufferParameteri64v was not bound."))(_target, _pname, _params); +} + +pub fn blendFuncSeparate(_sfactorRGB: GLenum, _dfactorRGB: GLenum, _sfactorAlpha: GLenum, _dfactorAlpha: GLenum) void { + return (function_pointers.glBlendFuncSeparate orelse @panic("glBlendFuncSeparate was not bound."))(_sfactorRGB, _dfactorRGB, _sfactorAlpha, _dfactorAlpha); +} + +pub fn multiDrawArrays(_mode: GLenum, _first: [*c]const GLint, _count: [*c]const GLsizei, _drawcount: GLsizei) void { + return (function_pointers.glMultiDrawArrays orelse @panic("glMultiDrawArrays was not bound."))(_mode, _first, _count, _drawcount); +} + +pub fn multiDrawElements(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei) void { + return (function_pointers.glMultiDrawElements orelse @panic("glMultiDrawElements was not bound."))(_mode, _count, _type, _indices, _drawcount); +} + +pub fn pointParameterf(_pname: GLenum, _param: GLfloat) void { + return (function_pointers.glPointParameterf orelse @panic("glPointParameterf was not bound."))(_pname, _param); +} + +pub fn pointParameterfv(_pname: GLenum, _params: [*c]const GLfloat) void { + return (function_pointers.glPointParameterfv orelse @panic("glPointParameterfv was not bound."))(_pname, _params); +} + +pub fn pointParameteri(_pname: GLenum, _param: GLint) void { + return (function_pointers.glPointParameteri orelse @panic("glPointParameteri was not bound."))(_pname, _param); +} + +pub fn pointParameteriv(_pname: GLenum, _params: [*c]const GLint) void { + return (function_pointers.glPointParameteriv orelse @panic("glPointParameteriv was not bound."))(_pname, _params); +} + +pub fn getInteger64i_v(_target: GLenum, _index: GLuint, _data: [*c]GLint64) void { + return (function_pointers.glGetInteger64i_v orelse @panic("glGetInteger64i_v was not bound."))(_target, _index, _data); +} + +pub fn getSynciv(_sync: GLsync, _pname: GLenum, _count: GLsizei, _length: [*c]GLsizei, _values: [*c]GLint) void { + return (function_pointers.glGetSynciv orelse @panic("glGetSynciv was not bound."))(_sync, _pname, _count, _length, _values); +} + +pub fn getInteger64v(_pname: GLenum, _data: [*c]GLint64) void { + return (function_pointers.glGetInteger64v orelse @panic("glGetInteger64v was not bound."))(_pname, _data); +} + +pub fn waitSync(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) void { + return (function_pointers.glWaitSync orelse @panic("glWaitSync was not bound."))(_sync, _flags, _timeout); +} + +pub fn clientWaitSync(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) GLenum { + return (function_pointers.glClientWaitSync orelse @panic("glClientWaitSync was not bound."))(_sync, _flags, _timeout); +} + +pub fn deleteSync(_sync: GLsync) void { + return (function_pointers.glDeleteSync orelse @panic("glDeleteSync was not bound."))(_sync); +} + +pub fn isSync(_sync: GLsync) GLboolean { + return (function_pointers.glIsSync orelse @panic("glIsSync was not bound."))(_sync); +} + +pub fn fenceSync(_condition: GLenum, _flags: GLbitfield) GLsync { + return (function_pointers.glFenceSync orelse @panic("glFenceSync was not bound."))(_condition, _flags); +} + +pub fn blendColor(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) void { + return (function_pointers.glBlendColor orelse @panic("glBlendColor was not bound."))(_red, _green, _blue, _alpha); +} + +pub fn blendEquation(_mode: GLenum) void { + return (function_pointers.glBlendEquation orelse @panic("glBlendEquation was not bound."))(_mode); +} + +pub fn provokingVertex(_mode: GLenum) void { + return (function_pointers.glProvokingVertex orelse @panic("glProvokingVertex was not bound."))(_mode); +} + +pub fn multiDrawElementsBaseVertex(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei, _basevertex: [*c]const GLint) void { + return (function_pointers.glMultiDrawElementsBaseVertex orelse @panic("glMultiDrawElementsBaseVertex was not bound."))(_mode, _count, _type, _indices, _drawcount, _basevertex); +} + +pub fn drawElementsInstancedBaseVertex(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei, _basevertex: GLint) void { + return (function_pointers.glDrawElementsInstancedBaseVertex orelse @panic("glDrawElementsInstancedBaseVertex was not bound."))(_mode, _count, _type, _indices, _instancecount, _basevertex); +} + +pub fn drawRangeElementsBaseVertex(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) void { + return (function_pointers.glDrawRangeElementsBaseVertex orelse @panic("glDrawRangeElementsBaseVertex was not bound."))(_mode, _start, _end, _count, _type, _indices, _basevertex); +} + +pub fn drawElementsBaseVertex(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) void { + return (function_pointers.glDrawElementsBaseVertex orelse @panic("glDrawElementsBaseVertex was not bound."))(_mode, _count, _type, _indices, _basevertex); +} + +pub fn genQueries(_n: GLsizei, _ids: [*c]GLuint) void { + return (function_pointers.glGenQueries orelse @panic("glGenQueries was not bound."))(_n, _ids); +} + +pub fn deleteQueries(_n: GLsizei, _ids: [*c]const GLuint) void { + return (function_pointers.glDeleteQueries orelse @panic("glDeleteQueries was not bound."))(_n, _ids); +} + +pub fn isQuery(_id: GLuint) GLboolean { + return (function_pointers.glIsQuery orelse @panic("glIsQuery was not bound."))(_id); +} + +pub fn beginQuery(_target: GLenum, _id: GLuint) void { + return (function_pointers.glBeginQuery orelse @panic("glBeginQuery was not bound."))(_target, _id); +} + +pub fn endQuery(_target: GLenum) void { + return (function_pointers.glEndQuery orelse @panic("glEndQuery was not bound."))(_target); +} + +pub fn getQueryiv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetQueryiv orelse @panic("glGetQueryiv was not bound."))(_target, _pname, _params); +} + +pub fn getQueryObjectiv(_id: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetQueryObjectiv orelse @panic("glGetQueryObjectiv was not bound."))(_id, _pname, _params); +} + +pub fn getQueryObjectuiv(_id: GLuint, _pname: GLenum, _params: [*c]GLuint) void { + return (function_pointers.glGetQueryObjectuiv orelse @panic("glGetQueryObjectuiv was not bound."))(_id, _pname, _params); +} + +pub fn bindBuffer(_target: GLenum, _buffer: GLuint) void { + return (function_pointers.glBindBuffer orelse @panic("glBindBuffer was not bound."))(_target, _buffer); +} + +pub fn deleteBuffers(_n: GLsizei, _buffers: [*c]const GLuint) void { + return (function_pointers.glDeleteBuffers orelse @panic("glDeleteBuffers was not bound."))(_n, _buffers); +} + +pub fn genBuffers(_n: GLsizei, _buffers: [*c]GLuint) void { + return (function_pointers.glGenBuffers orelse @panic("glGenBuffers was not bound."))(_n, _buffers); +} + +pub fn isBuffer(_buffer: GLuint) GLboolean { + return (function_pointers.glIsBuffer orelse @panic("glIsBuffer was not bound."))(_buffer); +} + +pub fn bufferData(_target: GLenum, _size: GLsizeiptr, _data: ?*const anyopaque, _usage: GLenum) void { + return (function_pointers.glBufferData orelse @panic("glBufferData was not bound."))(_target, _size, _data, _usage); +} + +pub fn bufferSubData(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*const anyopaque) void { + return (function_pointers.glBufferSubData orelse @panic("glBufferSubData was not bound."))(_target, _offset, _size, _data); +} + +pub fn getBufferSubData(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*anyopaque) void { + return (function_pointers.glGetBufferSubData orelse @panic("glGetBufferSubData was not bound."))(_target, _offset, _size, _data); +} + +pub fn mapBuffer(_target: GLenum, _access: GLenum) ?*anyopaque { + return (function_pointers.glMapBuffer orelse @panic("glMapBuffer was not bound."))(_target, _access); +} + +pub fn unmapBuffer(_target: GLenum) GLboolean { + return (function_pointers.glUnmapBuffer orelse @panic("glUnmapBuffer was not bound."))(_target); +} + +pub fn getBufferParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetBufferParameteriv orelse @panic("glGetBufferParameteriv was not bound."))(_target, _pname, _params); +} + +pub fn getBufferPointerv(_target: GLenum, _pname: GLenum, _params: ?*?*anyopaque) void { + return (function_pointers.glGetBufferPointerv orelse @panic("glGetBufferPointerv was not bound."))(_target, _pname, _params); +} + +pub fn blendEquationSeparate(_modeRGB: GLenum, _modeAlpha: GLenum) void { + return (function_pointers.glBlendEquationSeparate orelse @panic("glBlendEquationSeparate was not bound."))(_modeRGB, _modeAlpha); +} + +pub fn drawBuffers(_n: GLsizei, _bufs: [*c]const GLenum) void { + return (function_pointers.glDrawBuffers orelse @panic("glDrawBuffers was not bound."))(_n, _bufs); +} + +pub fn stencilOpSeparate(_face: GLenum, _sfail: GLenum, _dpfail: GLenum, _dppass: GLenum) void { + return (function_pointers.glStencilOpSeparate orelse @panic("glStencilOpSeparate was not bound."))(_face, _sfail, _dpfail, _dppass); +} + +pub fn stencilFuncSeparate(_face: GLenum, _func: GLenum, _ref: GLint, _mask: GLuint) void { + return (function_pointers.glStencilFuncSeparate orelse @panic("glStencilFuncSeparate was not bound."))(_face, _func, _ref, _mask); +} + +pub fn stencilMaskSeparate(_face: GLenum, _mask: GLuint) void { + return (function_pointers.glStencilMaskSeparate orelse @panic("glStencilMaskSeparate was not bound."))(_face, _mask); +} + +pub fn attachShader(_program: GLuint, _shader: GLuint) void { + return (function_pointers.glAttachShader orelse @panic("glAttachShader was not bound."))(_program, _shader); +} + +pub fn bindAttribLocation(_program: GLuint, _index: GLuint, _name: [*c]const GLchar) void { + return (function_pointers.glBindAttribLocation orelse @panic("glBindAttribLocation was not bound."))(_program, _index, _name); +} + +pub fn compileShader(_shader: GLuint) void { + return (function_pointers.glCompileShader orelse @panic("glCompileShader was not bound."))(_shader); +} + +pub fn createProgram() GLuint { + return (function_pointers.glCreateProgram orelse @panic("glCreateProgram was not bound."))(); +} + +pub fn createShader(_type: GLenum) GLuint { + return (function_pointers.glCreateShader orelse @panic("glCreateShader was not bound."))(_type); +} + +pub fn deleteProgram(_program: GLuint) void { + return (function_pointers.glDeleteProgram orelse @panic("glDeleteProgram was not bound."))(_program); +} + +pub fn deleteShader(_shader: GLuint) void { + return (function_pointers.glDeleteShader orelse @panic("glDeleteShader was not bound."))(_shader); +} + +pub fn detachShader(_program: GLuint, _shader: GLuint) void { + return (function_pointers.glDetachShader orelse @panic("glDetachShader was not bound."))(_program, _shader); +} + +pub fn disableVertexAttribArray(_index: GLuint) void { + return (function_pointers.glDisableVertexAttribArray orelse @panic("glDisableVertexAttribArray was not bound."))(_index); +} + +pub fn enableVertexAttribArray(_index: GLuint) void { + return (function_pointers.glEnableVertexAttribArray orelse @panic("glEnableVertexAttribArray was not bound."))(_index); +} + +pub fn getActiveAttrib(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) void { + return (function_pointers.glGetActiveAttrib orelse @panic("glGetActiveAttrib was not bound."))(_program, _index, _bufSize, _length, _size, _type, _name); +} + +pub fn getActiveUniform(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) void { + return (function_pointers.glGetActiveUniform orelse @panic("glGetActiveUniform was not bound."))(_program, _index, _bufSize, _length, _size, _type, _name); +} + +pub fn getAttachedShaders(_program: GLuint, _maxCount: GLsizei, _count: [*c]GLsizei, _shaders: [*c]GLuint) void { + return (function_pointers.glGetAttachedShaders orelse @panic("glGetAttachedShaders was not bound."))(_program, _maxCount, _count, _shaders); +} + +pub fn getAttribLocation(_program: GLuint, _name: [*c]const GLchar) GLint { + return (function_pointers.glGetAttribLocation orelse @panic("glGetAttribLocation was not bound."))(_program, _name); +} + +pub fn getProgramiv(_program: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetProgramiv orelse @panic("glGetProgramiv was not bound."))(_program, _pname, _params); +} + +pub fn getProgramInfoLog(_program: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) void { + return (function_pointers.glGetProgramInfoLog orelse @panic("glGetProgramInfoLog was not bound."))(_program, _bufSize, _length, _infoLog); +} + +pub fn getShaderiv(_shader: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetShaderiv orelse @panic("glGetShaderiv was not bound."))(_shader, _pname, _params); +} + +pub fn getShaderInfoLog(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) void { + return (function_pointers.glGetShaderInfoLog orelse @panic("glGetShaderInfoLog was not bound."))(_shader, _bufSize, _length, _infoLog); +} + +pub fn getShaderSource(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _source: [*c]GLchar) void { + return (function_pointers.glGetShaderSource orelse @panic("glGetShaderSource was not bound."))(_shader, _bufSize, _length, _source); +} + +pub fn getUniformLocation(_program: GLuint, _name: [*c]const GLchar) GLint { + return (function_pointers.glGetUniformLocation orelse @panic("glGetUniformLocation was not bound."))(_program, _name); +} + +pub fn getUniformfv(_program: GLuint, _location: GLint, _params: [*c]GLfloat) void { + return (function_pointers.glGetUniformfv orelse @panic("glGetUniformfv was not bound."))(_program, _location, _params); +} + +pub fn getUniformiv(_program: GLuint, _location: GLint, _params: [*c]GLint) void { + return (function_pointers.glGetUniformiv orelse @panic("glGetUniformiv was not bound."))(_program, _location, _params); +} + +pub fn getVertexAttribdv(_index: GLuint, _pname: GLenum, _params: [*c]GLdouble) void { + return (function_pointers.glGetVertexAttribdv orelse @panic("glGetVertexAttribdv was not bound."))(_index, _pname, _params); +} + +pub fn getVertexAttribfv(_index: GLuint, _pname: GLenum, _params: [*c]GLfloat) void { + return (function_pointers.glGetVertexAttribfv orelse @panic("glGetVertexAttribfv was not bound."))(_index, _pname, _params); +} + +pub fn getVertexAttribiv(_index: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetVertexAttribiv orelse @panic("glGetVertexAttribiv was not bound."))(_index, _pname, _params); +} + +pub fn getVertexAttribPointerv(_index: GLuint, _pname: GLenum, _pointer: ?*?*anyopaque) void { + return (function_pointers.glGetVertexAttribPointerv orelse @panic("glGetVertexAttribPointerv was not bound."))(_index, _pname, _pointer); +} + +pub fn isProgram(_program: GLuint) GLboolean { + return (function_pointers.glIsProgram orelse @panic("glIsProgram was not bound."))(_program); +} + +pub fn isShader(_shader: GLuint) GLboolean { + return (function_pointers.glIsShader orelse @panic("glIsShader was not bound."))(_shader); +} + +pub fn linkProgram(_program: GLuint) void { + return (function_pointers.glLinkProgram orelse @panic("glLinkProgram was not bound."))(_program); +} + +pub fn shaderSource(_shader: GLuint, _count: GLsizei, _string: [*c]const [*c]const GLchar, _length: [*c]const GLint) void { + return (function_pointers.glShaderSource orelse @panic("glShaderSource was not bound."))(_shader, _count, _string, _length); +} + +pub fn useProgram(_program: GLuint) void { + return (function_pointers.glUseProgram orelse @panic("glUseProgram was not bound."))(_program); +} + +pub fn uniform1f(_location: GLint, _v0: GLfloat) void { + return (function_pointers.glUniform1f orelse @panic("glUniform1f was not bound."))(_location, _v0); +} + +pub fn uniform2f(_location: GLint, _v0: GLfloat, _v1: GLfloat) void { + return (function_pointers.glUniform2f orelse @panic("glUniform2f was not bound."))(_location, _v0, _v1); +} + +pub fn uniform3f(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat) void { + return (function_pointers.glUniform3f orelse @panic("glUniform3f was not bound."))(_location, _v0, _v1, _v2); +} + +pub fn uniform4f(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat, _v3: GLfloat) void { + return (function_pointers.glUniform4f orelse @panic("glUniform4f was not bound."))(_location, _v0, _v1, _v2, _v3); +} + +pub fn uniform1i(_location: GLint, _v0: GLint) void { + return (function_pointers.glUniform1i orelse @panic("glUniform1i was not bound."))(_location, _v0); +} + +pub fn uniform2i(_location: GLint, _v0: GLint, _v1: GLint) void { + return (function_pointers.glUniform2i orelse @panic("glUniform2i was not bound."))(_location, _v0, _v1); +} + +pub fn uniform3i(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint) void { + return (function_pointers.glUniform3i orelse @panic("glUniform3i was not bound."))(_location, _v0, _v1, _v2); +} + +pub fn uniform4i(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint, _v3: GLint) void { + return (function_pointers.glUniform4i orelse @panic("glUniform4i was not bound."))(_location, _v0, _v1, _v2, _v3); +} + +pub fn uniform1fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void { + return (function_pointers.glUniform1fv orelse @panic("glUniform1fv was not bound."))(_location, _count, _value); +} + +pub fn uniform2fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void { + return (function_pointers.glUniform2fv orelse @panic("glUniform2fv was not bound."))(_location, _count, _value); +} + +pub fn uniform3fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void { + return (function_pointers.glUniform3fv orelse @panic("glUniform3fv was not bound."))(_location, _count, _value); +} + +pub fn uniform4fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void { + return (function_pointers.glUniform4fv orelse @panic("glUniform4fv was not bound."))(_location, _count, _value); +} + +pub fn uniform1iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void { + return (function_pointers.glUniform1iv orelse @panic("glUniform1iv was not bound."))(_location, _count, _value); +} + +pub fn uniform2iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void { + return (function_pointers.glUniform2iv orelse @panic("glUniform2iv was not bound."))(_location, _count, _value); +} + +pub fn uniform3iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void { + return (function_pointers.glUniform3iv orelse @panic("glUniform3iv was not bound."))(_location, _count, _value); +} + +pub fn uniform4iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void { + return (function_pointers.glUniform4iv orelse @panic("glUniform4iv was not bound."))(_location, _count, _value); +} + +pub fn uniformMatrix2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix2fv orelse @panic("glUniformMatrix2fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn uniformMatrix3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix3fv orelse @panic("glUniformMatrix3fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn uniformMatrix4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix4fv orelse @panic("glUniformMatrix4fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn validateProgram(_program: GLuint) void { + return (function_pointers.glValidateProgram orelse @panic("glValidateProgram was not bound."))(_program); +} + +pub fn vertexAttrib1d(_index: GLuint, _x: GLdouble) void { + return (function_pointers.glVertexAttrib1d orelse @panic("glVertexAttrib1d was not bound."))(_index, _x); +} + +pub fn vertexAttrib1dv(_index: GLuint, _v: [*c]const GLdouble) void { + return (function_pointers.glVertexAttrib1dv orelse @panic("glVertexAttrib1dv was not bound."))(_index, _v); +} + +pub fn vertexAttrib1f(_index: GLuint, _x: GLfloat) void { + return (function_pointers.glVertexAttrib1f orelse @panic("glVertexAttrib1f was not bound."))(_index, _x); +} + +pub fn vertexAttrib1fv(_index: GLuint, _v: [*c]const GLfloat) void { + return (function_pointers.glVertexAttrib1fv orelse @panic("glVertexAttrib1fv was not bound."))(_index, _v); +} + +pub fn vertexAttrib1s(_index: GLuint, _x: GLshort) void { + return (function_pointers.glVertexAttrib1s orelse @panic("glVertexAttrib1s was not bound."))(_index, _x); +} + +pub fn vertexAttrib1sv(_index: GLuint, _v: [*c]const GLshort) void { + return (function_pointers.glVertexAttrib1sv orelse @panic("glVertexAttrib1sv was not bound."))(_index, _v); +} + +pub fn vertexAttrib2d(_index: GLuint, _x: GLdouble, _y: GLdouble) void { + return (function_pointers.glVertexAttrib2d orelse @panic("glVertexAttrib2d was not bound."))(_index, _x, _y); +} + +pub fn vertexAttrib2dv(_index: GLuint, _v: [*c]const GLdouble) void { + return (function_pointers.glVertexAttrib2dv orelse @panic("glVertexAttrib2dv was not bound."))(_index, _v); +} + +pub fn vertexAttrib2f(_index: GLuint, _x: GLfloat, _y: GLfloat) void { + return (function_pointers.glVertexAttrib2f orelse @panic("glVertexAttrib2f was not bound."))(_index, _x, _y); +} + +pub fn vertexAttrib2fv(_index: GLuint, _v: [*c]const GLfloat) void { + return (function_pointers.glVertexAttrib2fv orelse @panic("glVertexAttrib2fv was not bound."))(_index, _v); +} + +pub fn vertexAttrib2s(_index: GLuint, _x: GLshort, _y: GLshort) void { + return (function_pointers.glVertexAttrib2s orelse @panic("glVertexAttrib2s was not bound."))(_index, _x, _y); +} + +pub fn vertexAttrib2sv(_index: GLuint, _v: [*c]const GLshort) void { + return (function_pointers.glVertexAttrib2sv orelse @panic("glVertexAttrib2sv was not bound."))(_index, _v); +} + +pub fn vertexAttrib3d(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble) void { + return (function_pointers.glVertexAttrib3d orelse @panic("glVertexAttrib3d was not bound."))(_index, _x, _y, _z); +} + +pub fn vertexAttrib3dv(_index: GLuint, _v: [*c]const GLdouble) void { + return (function_pointers.glVertexAttrib3dv orelse @panic("glVertexAttrib3dv was not bound."))(_index, _v); +} + +pub fn vertexAttrib3f(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat) void { + return (function_pointers.glVertexAttrib3f orelse @panic("glVertexAttrib3f was not bound."))(_index, _x, _y, _z); +} + +pub fn vertexAttrib3fv(_index: GLuint, _v: [*c]const GLfloat) void { + return (function_pointers.glVertexAttrib3fv orelse @panic("glVertexAttrib3fv was not bound."))(_index, _v); +} + +pub fn vertexAttrib3s(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort) void { + return (function_pointers.glVertexAttrib3s orelse @panic("glVertexAttrib3s was not bound."))(_index, _x, _y, _z); +} + +pub fn vertexAttrib3sv(_index: GLuint, _v: [*c]const GLshort) void { + return (function_pointers.glVertexAttrib3sv orelse @panic("glVertexAttrib3sv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4Nbv(_index: GLuint, _v: [*c]const GLbyte) void { + return (function_pointers.glVertexAttrib4Nbv orelse @panic("glVertexAttrib4Nbv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4Niv(_index: GLuint, _v: [*c]const GLint) void { + return (function_pointers.glVertexAttrib4Niv orelse @panic("glVertexAttrib4Niv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4Nsv(_index: GLuint, _v: [*c]const GLshort) void { + return (function_pointers.glVertexAttrib4Nsv orelse @panic("glVertexAttrib4Nsv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4Nub(_index: GLuint, _x: GLubyte, _y: GLubyte, _z: GLubyte, _w: GLubyte) void { + return (function_pointers.glVertexAttrib4Nub orelse @panic("glVertexAttrib4Nub was not bound."))(_index, _x, _y, _z, _w); +} + +pub fn vertexAttrib4Nubv(_index: GLuint, _v: ?[*:0]const GLubyte) void { + return (function_pointers.glVertexAttrib4Nubv orelse @panic("glVertexAttrib4Nubv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4Nuiv(_index: GLuint, _v: [*c]const GLuint) void { + return (function_pointers.glVertexAttrib4Nuiv orelse @panic("glVertexAttrib4Nuiv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4Nusv(_index: GLuint, _v: [*c]const GLushort) void { + return (function_pointers.glVertexAttrib4Nusv orelse @panic("glVertexAttrib4Nusv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4bv(_index: GLuint, _v: [*c]const GLbyte) void { + return (function_pointers.glVertexAttrib4bv orelse @panic("glVertexAttrib4bv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4d(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) void { + return (function_pointers.glVertexAttrib4d orelse @panic("glVertexAttrib4d was not bound."))(_index, _x, _y, _z, _w); +} + +pub fn vertexAttrib4dv(_index: GLuint, _v: [*c]const GLdouble) void { + return (function_pointers.glVertexAttrib4dv orelse @panic("glVertexAttrib4dv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4f(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) void { + return (function_pointers.glVertexAttrib4f orelse @panic("glVertexAttrib4f was not bound."))(_index, _x, _y, _z, _w); +} + +pub fn vertexAttrib4fv(_index: GLuint, _v: [*c]const GLfloat) void { + return (function_pointers.glVertexAttrib4fv orelse @panic("glVertexAttrib4fv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4iv(_index: GLuint, _v: [*c]const GLint) void { + return (function_pointers.glVertexAttrib4iv orelse @panic("glVertexAttrib4iv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4s(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) void { + return (function_pointers.glVertexAttrib4s orelse @panic("glVertexAttrib4s was not bound."))(_index, _x, _y, _z, _w); +} + +pub fn vertexAttrib4sv(_index: GLuint, _v: [*c]const GLshort) void { + return (function_pointers.glVertexAttrib4sv orelse @panic("glVertexAttrib4sv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4ubv(_index: GLuint, _v: ?[*:0]const GLubyte) void { + return (function_pointers.glVertexAttrib4ubv orelse @panic("glVertexAttrib4ubv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4uiv(_index: GLuint, _v: [*c]const GLuint) void { + return (function_pointers.glVertexAttrib4uiv orelse @panic("glVertexAttrib4uiv was not bound."))(_index, _v); +} + +pub fn vertexAttrib4usv(_index: GLuint, _v: [*c]const GLushort) void { + return (function_pointers.glVertexAttrib4usv orelse @panic("glVertexAttrib4usv was not bound."))(_index, _v); +} + +pub fn vertexAttribPointer(_index: GLuint, _size: GLint, _type: GLenum, _normalized: GLboolean, _stride: GLsizei, _pointer: ?*const anyopaque) void { + return (function_pointers.glVertexAttribPointer orelse @panic("glVertexAttribPointer was not bound."))(_index, _size, _type, _normalized, _stride, _pointer); +} + +pub fn uniformMatrix2x3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix2x3fv orelse @panic("glUniformMatrix2x3fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn uniformMatrix3x2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix3x2fv orelse @panic("glUniformMatrix3x2fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn uniformMatrix2x4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix2x4fv orelse @panic("glUniformMatrix2x4fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn uniformMatrix4x2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix4x2fv orelse @panic("glUniformMatrix4x2fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn uniformMatrix3x4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix3x4fv orelse @panic("glUniformMatrix3x4fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn uniformMatrix4x3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void { + return (function_pointers.glUniformMatrix4x3fv orelse @panic("glUniformMatrix4x3fv was not bound."))(_location, _count, _transpose, _value); +} + +pub fn colorMaski(_index: GLuint, _r: GLboolean, _g: GLboolean, _b: GLboolean, _a: GLboolean) void { + return (function_pointers.glColorMaski orelse @panic("glColorMaski was not bound."))(_index, _r, _g, _b, _a); +} + +pub fn getBooleani_v(_target: GLenum, _index: GLuint, _data: [*c]GLboolean) void { + return (function_pointers.glGetBooleani_v orelse @panic("glGetBooleani_v was not bound."))(_target, _index, _data); +} + +pub fn getIntegeri_v(_target: GLenum, _index: GLuint, _data: [*c]GLint) void { + return (function_pointers.glGetIntegeri_v orelse @panic("glGetIntegeri_v was not bound."))(_target, _index, _data); +} + +pub fn enablei(_target: GLenum, _index: GLuint) void { + return (function_pointers.glEnablei orelse @panic("glEnablei was not bound."))(_target, _index); +} + +pub fn disablei(_target: GLenum, _index: GLuint) void { + return (function_pointers.glDisablei orelse @panic("glDisablei was not bound."))(_target, _index); +} + +pub fn isEnabledi(_target: GLenum, _index: GLuint) GLboolean { + return (function_pointers.glIsEnabledi orelse @panic("glIsEnabledi was not bound."))(_target, _index); +} + +pub fn beginTransformFeedback(_primitiveMode: GLenum) void { + return (function_pointers.glBeginTransformFeedback orelse @panic("glBeginTransformFeedback was not bound."))(_primitiveMode); +} + +pub fn endTransformFeedback() void { + return (function_pointers.glEndTransformFeedback orelse @panic("glEndTransformFeedback was not bound."))(); +} + +pub fn bindBufferRange(_target: GLenum, _index: GLuint, _buffer: GLuint, _offset: GLintptr, _size: GLsizeiptr) void { + return (function_pointers.glBindBufferRange orelse @panic("glBindBufferRange was not bound."))(_target, _index, _buffer, _offset, _size); +} + +pub fn bindBufferBase(_target: GLenum, _index: GLuint, _buffer: GLuint) void { + return (function_pointers.glBindBufferBase orelse @panic("glBindBufferBase was not bound."))(_target, _index, _buffer); +} + +pub fn transformFeedbackVaryings(_program: GLuint, _count: GLsizei, _varyings: [*c]const [*c]const GLchar, _bufferMode: GLenum) void { + return (function_pointers.glTransformFeedbackVaryings orelse @panic("glTransformFeedbackVaryings was not bound."))(_program, _count, _varyings, _bufferMode); +} + +pub fn getTransformFeedbackVarying(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLsizei, _type: [*c]GLenum, _name: [*c]GLchar) void { + return (function_pointers.glGetTransformFeedbackVarying orelse @panic("glGetTransformFeedbackVarying was not bound."))(_program, _index, _bufSize, _length, _size, _type, _name); +} + +pub fn clampColor(_target: GLenum, _clamp: GLenum) void { + return (function_pointers.glClampColor orelse @panic("glClampColor was not bound."))(_target, _clamp); +} + +pub fn beginConditionalRender(_id: GLuint, _mode: GLenum) void { + return (function_pointers.glBeginConditionalRender orelse @panic("glBeginConditionalRender was not bound."))(_id, _mode); +} + +pub fn endConditionalRender() void { + return (function_pointers.glEndConditionalRender orelse @panic("glEndConditionalRender was not bound."))(); +} + +pub fn vertexAttribIPointer(_index: GLuint, _size: GLint, _type: GLenum, _stride: GLsizei, _pointer: ?*const anyopaque) void { + return (function_pointers.glVertexAttribIPointer orelse @panic("glVertexAttribIPointer was not bound."))(_index, _size, _type, _stride, _pointer); +} + +pub fn getVertexAttribIiv(_index: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetVertexAttribIiv orelse @panic("glGetVertexAttribIiv was not bound."))(_index, _pname, _params); +} + +pub fn getVertexAttribIuiv(_index: GLuint, _pname: GLenum, _params: [*c]GLuint) void { + return (function_pointers.glGetVertexAttribIuiv orelse @panic("glGetVertexAttribIuiv was not bound."))(_index, _pname, _params); +} + +pub fn vertexAttribI1i(_index: GLuint, _x: GLint) void { + return (function_pointers.glVertexAttribI1i orelse @panic("glVertexAttribI1i was not bound."))(_index, _x); +} + +pub fn vertexAttribI2i(_index: GLuint, _x: GLint, _y: GLint) void { + return (function_pointers.glVertexAttribI2i orelse @panic("glVertexAttribI2i was not bound."))(_index, _x, _y); +} + +pub fn vertexAttribI3i(_index: GLuint, _x: GLint, _y: GLint, _z: GLint) void { + return (function_pointers.glVertexAttribI3i orelse @panic("glVertexAttribI3i was not bound."))(_index, _x, _y, _z); +} + +pub fn vertexAttribI4i(_index: GLuint, _x: GLint, _y: GLint, _z: GLint, _w: GLint) void { + return (function_pointers.glVertexAttribI4i orelse @panic("glVertexAttribI4i was not bound."))(_index, _x, _y, _z, _w); +} + +pub fn vertexAttribI1ui(_index: GLuint, _x: GLuint) void { + return (function_pointers.glVertexAttribI1ui orelse @panic("glVertexAttribI1ui was not bound."))(_index, _x); +} + +pub fn vertexAttribI2ui(_index: GLuint, _x: GLuint, _y: GLuint) void { + return (function_pointers.glVertexAttribI2ui orelse @panic("glVertexAttribI2ui was not bound."))(_index, _x, _y); +} + +pub fn vertexAttribI3ui(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint) void { + return (function_pointers.glVertexAttribI3ui orelse @panic("glVertexAttribI3ui was not bound."))(_index, _x, _y, _z); +} + +pub fn vertexAttribI4ui(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint, _w: GLuint) void { + return (function_pointers.glVertexAttribI4ui orelse @panic("glVertexAttribI4ui was not bound."))(_index, _x, _y, _z, _w); +} + +pub fn vertexAttribI1iv(_index: GLuint, _v: [*c]const GLint) void { + return (function_pointers.glVertexAttribI1iv orelse @panic("glVertexAttribI1iv was not bound."))(_index, _v); +} + +pub fn vertexAttribI2iv(_index: GLuint, _v: [*c]const GLint) void { + return (function_pointers.glVertexAttribI2iv orelse @panic("glVertexAttribI2iv was not bound."))(_index, _v); +} + +pub fn vertexAttribI3iv(_index: GLuint, _v: [*c]const GLint) void { + return (function_pointers.glVertexAttribI3iv orelse @panic("glVertexAttribI3iv was not bound."))(_index, _v); +} + +pub fn vertexAttribI4iv(_index: GLuint, _v: [*c]const GLint) void { + return (function_pointers.glVertexAttribI4iv orelse @panic("glVertexAttribI4iv was not bound."))(_index, _v); +} + +pub fn vertexAttribI1uiv(_index: GLuint, _v: [*c]const GLuint) void { + return (function_pointers.glVertexAttribI1uiv orelse @panic("glVertexAttribI1uiv was not bound."))(_index, _v); +} + +pub fn vertexAttribI2uiv(_index: GLuint, _v: [*c]const GLuint) void { + return (function_pointers.glVertexAttribI2uiv orelse @panic("glVertexAttribI2uiv was not bound."))(_index, _v); +} + +pub fn vertexAttribI3uiv(_index: GLuint, _v: [*c]const GLuint) void { + return (function_pointers.glVertexAttribI3uiv orelse @panic("glVertexAttribI3uiv was not bound."))(_index, _v); +} + +pub fn vertexAttribI4uiv(_index: GLuint, _v: [*c]const GLuint) void { + return (function_pointers.glVertexAttribI4uiv orelse @panic("glVertexAttribI4uiv was not bound."))(_index, _v); +} + +pub fn vertexAttribI4bv(_index: GLuint, _v: [*c]const GLbyte) void { + return (function_pointers.glVertexAttribI4bv orelse @panic("glVertexAttribI4bv was not bound."))(_index, _v); +} + +pub fn vertexAttribI4sv(_index: GLuint, _v: [*c]const GLshort) void { + return (function_pointers.glVertexAttribI4sv orelse @panic("glVertexAttribI4sv was not bound."))(_index, _v); +} + +pub fn vertexAttribI4ubv(_index: GLuint, _v: ?[*:0]const GLubyte) void { + return (function_pointers.glVertexAttribI4ubv orelse @panic("glVertexAttribI4ubv was not bound."))(_index, _v); +} + +pub fn vertexAttribI4usv(_index: GLuint, _v: [*c]const GLushort) void { + return (function_pointers.glVertexAttribI4usv orelse @panic("glVertexAttribI4usv was not bound."))(_index, _v); +} + +pub fn getUniformuiv(_program: GLuint, _location: GLint, _params: [*c]GLuint) void { + return (function_pointers.glGetUniformuiv orelse @panic("glGetUniformuiv was not bound."))(_program, _location, _params); +} + +pub fn bindFragDataLocation(_program: GLuint, _color: GLuint, _name: [*c]const GLchar) void { + return (function_pointers.glBindFragDataLocation orelse @panic("glBindFragDataLocation was not bound."))(_program, _color, _name); +} + +pub fn getFragDataLocation(_program: GLuint, _name: [*c]const GLchar) GLint { + return (function_pointers.glGetFragDataLocation orelse @panic("glGetFragDataLocation was not bound."))(_program, _name); +} + +pub fn uniform1ui(_location: GLint, _v0: GLuint) void { + return (function_pointers.glUniform1ui orelse @panic("glUniform1ui was not bound."))(_location, _v0); +} + +pub fn uniform2ui(_location: GLint, _v0: GLuint, _v1: GLuint) void { + return (function_pointers.glUniform2ui orelse @panic("glUniform2ui was not bound."))(_location, _v0, _v1); +} + +pub fn uniform3ui(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint) void { + return (function_pointers.glUniform3ui orelse @panic("glUniform3ui was not bound."))(_location, _v0, _v1, _v2); +} + +pub fn uniform4ui(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint, _v3: GLuint) void { + return (function_pointers.glUniform4ui orelse @panic("glUniform4ui was not bound."))(_location, _v0, _v1, _v2, _v3); +} + +pub fn uniform1uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void { + return (function_pointers.glUniform1uiv orelse @panic("glUniform1uiv was not bound."))(_location, _count, _value); +} + +pub fn uniform2uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void { + return (function_pointers.glUniform2uiv orelse @panic("glUniform2uiv was not bound."))(_location, _count, _value); +} + +pub fn uniform3uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void { + return (function_pointers.glUniform3uiv orelse @panic("glUniform3uiv was not bound."))(_location, _count, _value); +} + +pub fn uniform4uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void { + return (function_pointers.glUniform4uiv orelse @panic("glUniform4uiv was not bound."))(_location, _count, _value); +} + +pub fn texParameterIiv(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) void { + return (function_pointers.glTexParameterIiv orelse @panic("glTexParameterIiv was not bound."))(_target, _pname, _params); +} + +pub fn texParameterIuiv(_target: GLenum, _pname: GLenum, _params: [*c]const GLuint) void { + return (function_pointers.glTexParameterIuiv orelse @panic("glTexParameterIuiv was not bound."))(_target, _pname, _params); +} + +pub fn getTexParameterIiv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetTexParameterIiv orelse @panic("glGetTexParameterIiv was not bound."))(_target, _pname, _params); +} + +pub fn getTexParameterIuiv(_target: GLenum, _pname: GLenum, _params: [*c]GLuint) void { + return (function_pointers.glGetTexParameterIuiv orelse @panic("glGetTexParameterIuiv was not bound."))(_target, _pname, _params); +} + +pub fn clearBufferiv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLint) void { + return (function_pointers.glClearBufferiv orelse @panic("glClearBufferiv was not bound."))(_buffer, _drawbuffer, _value); +} + +pub fn clearBufferuiv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLuint) void { + return (function_pointers.glClearBufferuiv orelse @panic("glClearBufferuiv was not bound."))(_buffer, _drawbuffer, _value); +} + +pub fn clearBufferfv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLfloat) void { + return (function_pointers.glClearBufferfv orelse @panic("glClearBufferfv was not bound."))(_buffer, _drawbuffer, _value); +} + +pub fn clearBufferfi(_buffer: GLenum, _drawbuffer: GLint, _depth: GLfloat, _stencil: GLint) void { + return (function_pointers.glClearBufferfi orelse @panic("glClearBufferfi was not bound."))(_buffer, _drawbuffer, _depth, _stencil); +} + +pub fn getStringi(_name: GLenum, _index: GLuint) ?[*:0]const GLubyte { + return (function_pointers.glGetStringi orelse @panic("glGetStringi was not bound."))(_name, _index); +} + +pub fn isRenderbuffer(_renderbuffer: GLuint) GLboolean { + return (function_pointers.glIsRenderbuffer orelse @panic("glIsRenderbuffer was not bound."))(_renderbuffer); +} + +pub fn bindRenderbuffer(_target: GLenum, _renderbuffer: GLuint) void { + return (function_pointers.glBindRenderbuffer orelse @panic("glBindRenderbuffer was not bound."))(_target, _renderbuffer); +} + +pub fn deleteRenderbuffers(_n: GLsizei, _renderbuffers: [*c]const GLuint) void { + return (function_pointers.glDeleteRenderbuffers orelse @panic("glDeleteRenderbuffers was not bound."))(_n, _renderbuffers); +} + +pub fn genRenderbuffers(_n: GLsizei, _renderbuffers: [*c]GLuint) void { + return (function_pointers.glGenRenderbuffers orelse @panic("glGenRenderbuffers was not bound."))(_n, _renderbuffers); +} + +pub fn renderbufferStorage(_target: GLenum, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) void { + return (function_pointers.glRenderbufferStorage orelse @panic("glRenderbufferStorage was not bound."))(_target, _internalformat, _width, _height); +} + +pub fn getRenderbufferParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetRenderbufferParameteriv orelse @panic("glGetRenderbufferParameteriv was not bound."))(_target, _pname, _params); +} + +pub fn isFramebuffer(_framebuffer: GLuint) GLboolean { + return (function_pointers.glIsFramebuffer orelse @panic("glIsFramebuffer was not bound."))(_framebuffer); +} + +pub fn bindFramebuffer(_target: GLenum, _framebuffer: GLuint) void { + return (function_pointers.glBindFramebuffer orelse @panic("glBindFramebuffer was not bound."))(_target, _framebuffer); +} + +pub fn deleteFramebuffers(_n: GLsizei, _framebuffers: [*c]const GLuint) void { + return (function_pointers.glDeleteFramebuffers orelse @panic("glDeleteFramebuffers was not bound."))(_n, _framebuffers); +} + +pub fn genFramebuffers(_n: GLsizei, _framebuffers: [*c]GLuint) void { + return (function_pointers.glGenFramebuffers orelse @panic("glGenFramebuffers was not bound."))(_n, _framebuffers); +} + +pub fn checkFramebufferStatus(_target: GLenum) GLenum { + return (function_pointers.glCheckFramebufferStatus orelse @panic("glCheckFramebufferStatus was not bound."))(_target); +} + +pub fn framebufferTexture1D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) void { + return (function_pointers.glFramebufferTexture1D orelse @panic("glFramebufferTexture1D was not bound."))(_target, _attachment, _textarget, _texture, _level); +} + +pub fn framebufferTexture2D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) void { + return (function_pointers.glFramebufferTexture2D orelse @panic("glFramebufferTexture2D was not bound."))(_target, _attachment, _textarget, _texture, _level); +} + +pub fn framebufferTexture3D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint, _zoffset: GLint) void { + return (function_pointers.glFramebufferTexture3D orelse @panic("glFramebufferTexture3D was not bound."))(_target, _attachment, _textarget, _texture, _level, _zoffset); +} + +pub fn framebufferRenderbuffer(_target: GLenum, _attachment: GLenum, _renderbuffertarget: GLenum, _renderbuffer: GLuint) void { + return (function_pointers.glFramebufferRenderbuffer orelse @panic("glFramebufferRenderbuffer was not bound."))(_target, _attachment, _renderbuffertarget, _renderbuffer); +} + +pub fn getFramebufferAttachmentParameteriv(_target: GLenum, _attachment: GLenum, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetFramebufferAttachmentParameteriv orelse @panic("glGetFramebufferAttachmentParameteriv was not bound."))(_target, _attachment, _pname, _params); +} + +pub fn generateMipmap(_target: GLenum) void { + return (function_pointers.glGenerateMipmap orelse @panic("glGenerateMipmap was not bound."))(_target); +} + +pub fn blitFramebuffer(_srcX0: GLint, _srcY0: GLint, _srcX1: GLint, _srcY1: GLint, _dstX0: GLint, _dstY0: GLint, _dstX1: GLint, _dstY1: GLint, _mask: GLbitfield, _filter: GLenum) void { + return (function_pointers.glBlitFramebuffer orelse @panic("glBlitFramebuffer was not bound."))(_srcX0, _srcY0, _srcX1, _srcY1, _dstX0, _dstY0, _dstX1, _dstY1, _mask, _filter); +} + +pub fn renderbufferStorageMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) void { + return (function_pointers.glRenderbufferStorageMultisample orelse @panic("glRenderbufferStorageMultisample was not bound."))(_target, _samples, _internalformat, _width, _height); +} + +pub fn framebufferTextureLayer(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint, _layer: GLint) void { + return (function_pointers.glFramebufferTextureLayer orelse @panic("glFramebufferTextureLayer was not bound."))(_target, _attachment, _texture, _level, _layer); +} + +pub fn mapBufferRange(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr, _access: GLbitfield) ?*anyopaque { + return (function_pointers.glMapBufferRange orelse @panic("glMapBufferRange was not bound."))(_target, _offset, _length, _access); +} + +pub fn flushMappedBufferRange(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr) void { + return (function_pointers.glFlushMappedBufferRange orelse @panic("glFlushMappedBufferRange was not bound."))(_target, _offset, _length); +} + +pub fn bindVertexArray(_array: GLuint) void { + return (function_pointers.glBindVertexArray orelse @panic("glBindVertexArray was not bound."))(_array); +} + +pub fn deleteVertexArrays(_n: GLsizei, _arrays: [*c]const GLuint) void { + return (function_pointers.glDeleteVertexArrays orelse @panic("glDeleteVertexArrays was not bound."))(_n, _arrays); +} + +pub fn genVertexArrays(_n: GLsizei, _arrays: [*c]GLuint) void { + return (function_pointers.glGenVertexArrays orelse @panic("glGenVertexArrays was not bound."))(_n, _arrays); +} + +pub fn isVertexArray(_array: GLuint) GLboolean { + return (function_pointers.glIsVertexArray orelse @panic("glIsVertexArray was not bound."))(_array); +} + +pub fn drawArraysInstanced(_mode: GLenum, _first: GLint, _count: GLsizei, _instancecount: GLsizei) void { + return (function_pointers.glDrawArraysInstanced orelse @panic("glDrawArraysInstanced was not bound."))(_mode, _first, _count, _instancecount); +} + +pub fn drawElementsInstanced(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei) void { + return (function_pointers.glDrawElementsInstanced orelse @panic("glDrawElementsInstanced was not bound."))(_mode, _count, _type, _indices, _instancecount); +} + +pub fn texBuffer(_target: GLenum, _internalformat: GLenum, _buffer: GLuint) void { + return (function_pointers.glTexBuffer orelse @panic("glTexBuffer was not bound."))(_target, _internalformat, _buffer); +} + +pub fn primitiveRestartIndex(_index: GLuint) void { + return (function_pointers.glPrimitiveRestartIndex orelse @panic("glPrimitiveRestartIndex was not bound."))(_index); +} + +pub fn copyBufferSubData(_readTarget: GLenum, _writeTarget: GLenum, _readOffset: GLintptr, _writeOffset: GLintptr, _size: GLsizeiptr) void { + return (function_pointers.glCopyBufferSubData orelse @panic("glCopyBufferSubData was not bound."))(_readTarget, _writeTarget, _readOffset, _writeOffset, _size); +} + +pub fn getUniformIndices(_program: GLuint, _uniformCount: GLsizei, _uniformNames: [*c]const [*c]const GLchar, _uniformIndices: [*c]GLuint) void { + return (function_pointers.glGetUniformIndices orelse @panic("glGetUniformIndices was not bound."))(_program, _uniformCount, _uniformNames, _uniformIndices); +} + +pub fn getActiveUniformsiv(_program: GLuint, _uniformCount: GLsizei, _uniformIndices: [*c]const GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetActiveUniformsiv orelse @panic("glGetActiveUniformsiv was not bound."))(_program, _uniformCount, _uniformIndices, _pname, _params); +} + +pub fn getActiveUniformName(_program: GLuint, _uniformIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformName: [*c]GLchar) void { + return (function_pointers.glGetActiveUniformName orelse @panic("glGetActiveUniformName was not bound."))(_program, _uniformIndex, _bufSize, _length, _uniformName); +} + +pub fn getUniformBlockIndex(_program: GLuint, _uniformBlockName: [*c]const GLchar) GLuint { + return (function_pointers.glGetUniformBlockIndex orelse @panic("glGetUniformBlockIndex was not bound."))(_program, _uniformBlockName); +} + +pub fn getActiveUniformBlockiv(_program: GLuint, _uniformBlockIndex: GLuint, _pname: GLenum, _params: [*c]GLint) void { + return (function_pointers.glGetActiveUniformBlockiv orelse @panic("glGetActiveUniformBlockiv was not bound."))(_program, _uniformBlockIndex, _pname, _params); +} + +pub fn getActiveUniformBlockName(_program: GLuint, _uniformBlockIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformBlockName: [*c]GLchar) void { + return (function_pointers.glGetActiveUniformBlockName orelse @panic("glGetActiveUniformBlockName was not bound."))(_program, _uniformBlockIndex, _bufSize, _length, _uniformBlockName); +} + +pub fn uniformBlockBinding(_program: GLuint, _uniformBlockIndex: GLuint, _uniformBlockBinding: GLuint) void { + return (function_pointers.glUniformBlockBinding orelse @panic("glUniformBlockBinding was not bound."))(_program, _uniformBlockIndex, _uniformBlockBinding); +} +// Extensions: + +// Loader API: +pub fn load(load_ctx: anytype, get_proc_address: fn(@TypeOf(load_ctx), [:0]const u8) ?*const anyopaque) !void { + var success = true; + if(get_proc_address(load_ctx, "glCullFace")) |proc| { + function_pointers.glCullFace = @ptrCast(@TypeOf(function_pointers.glCullFace), proc); + } else { + log.err("entry point glCullFace not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFrontFace")) |proc| { + function_pointers.glFrontFace = @ptrCast(@TypeOf(function_pointers.glFrontFace), proc); + } else { + log.err("entry point glFrontFace not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glHint")) |proc| { + function_pointers.glHint = @ptrCast(@TypeOf(function_pointers.glHint), proc); + } else { + log.err("entry point glHint not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glLineWidth")) |proc| { + function_pointers.glLineWidth = @ptrCast(@TypeOf(function_pointers.glLineWidth), proc); + } else { + log.err("entry point glLineWidth not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointSize")) |proc| { + function_pointers.glPointSize = @ptrCast(@TypeOf(function_pointers.glPointSize), proc); + } else { + log.err("entry point glPointSize not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPolygonMode")) |proc| { + function_pointers.glPolygonMode = @ptrCast(@TypeOf(function_pointers.glPolygonMode), proc); + } else { + log.err("entry point glPolygonMode not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glScissor")) |proc| { + function_pointers.glScissor = @ptrCast(@TypeOf(function_pointers.glScissor), proc); + } else { + log.err("entry point glScissor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterf")) |proc| { + function_pointers.glTexParameterf = @ptrCast(@TypeOf(function_pointers.glTexParameterf), proc); + } else { + log.err("entry point glTexParameterf not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterfv")) |proc| { + function_pointers.glTexParameterfv = @ptrCast(@TypeOf(function_pointers.glTexParameterfv), proc); + } else { + log.err("entry point glTexParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameteri")) |proc| { + function_pointers.glTexParameteri = @ptrCast(@TypeOf(function_pointers.glTexParameteri), proc); + } else { + log.err("entry point glTexParameteri not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameteriv")) |proc| { + function_pointers.glTexParameteriv = @ptrCast(@TypeOf(function_pointers.glTexParameteriv), proc); + } else { + log.err("entry point glTexParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage1D")) |proc| { + function_pointers.glTexImage1D = @ptrCast(@TypeOf(function_pointers.glTexImage1D), proc); + } else { + log.err("entry point glTexImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage2D")) |proc| { + function_pointers.glTexImage2D = @ptrCast(@TypeOf(function_pointers.glTexImage2D), proc); + } else { + log.err("entry point glTexImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawBuffer")) |proc| { + function_pointers.glDrawBuffer = @ptrCast(@TypeOf(function_pointers.glDrawBuffer), proc); + } else { + log.err("entry point glDrawBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClear")) |proc| { + function_pointers.glClear = @ptrCast(@TypeOf(function_pointers.glClear), proc); + } else { + log.err("entry point glClear not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearColor")) |proc| { + function_pointers.glClearColor = @ptrCast(@TypeOf(function_pointers.glClearColor), proc); + } else { + log.err("entry point glClearColor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearStencil")) |proc| { + function_pointers.glClearStencil = @ptrCast(@TypeOf(function_pointers.glClearStencil), proc); + } else { + log.err("entry point glClearStencil not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearDepth")) |proc| { + function_pointers.glClearDepth = @ptrCast(@TypeOf(function_pointers.glClearDepth), proc); + } else { + log.err("entry point glClearDepth not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilMask")) |proc| { + function_pointers.glStencilMask = @ptrCast(@TypeOf(function_pointers.glStencilMask), proc); + } else { + log.err("entry point glStencilMask not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glColorMask")) |proc| { + function_pointers.glColorMask = @ptrCast(@TypeOf(function_pointers.glColorMask), proc); + } else { + log.err("entry point glColorMask not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDepthMask")) |proc| { + function_pointers.glDepthMask = @ptrCast(@TypeOf(function_pointers.glDepthMask), proc); + } else { + log.err("entry point glDepthMask not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDisable")) |proc| { + function_pointers.glDisable = @ptrCast(@TypeOf(function_pointers.glDisable), proc); + } else { + log.err("entry point glDisable not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEnable")) |proc| { + function_pointers.glEnable = @ptrCast(@TypeOf(function_pointers.glEnable), proc); + } else { + log.err("entry point glEnable not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFinish")) |proc| { + function_pointers.glFinish = @ptrCast(@TypeOf(function_pointers.glFinish), proc); + } else { + log.err("entry point glFinish not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFlush")) |proc| { + function_pointers.glFlush = @ptrCast(@TypeOf(function_pointers.glFlush), proc); + } else { + log.err("entry point glFlush not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendFunc")) |proc| { + function_pointers.glBlendFunc = @ptrCast(@TypeOf(function_pointers.glBlendFunc), proc); + } else { + log.err("entry point glBlendFunc not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glLogicOp")) |proc| { + function_pointers.glLogicOp = @ptrCast(@TypeOf(function_pointers.glLogicOp), proc); + } else { + log.err("entry point glLogicOp not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilFunc")) |proc| { + function_pointers.glStencilFunc = @ptrCast(@TypeOf(function_pointers.glStencilFunc), proc); + } else { + log.err("entry point glStencilFunc not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilOp")) |proc| { + function_pointers.glStencilOp = @ptrCast(@TypeOf(function_pointers.glStencilOp), proc); + } else { + log.err("entry point glStencilOp not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDepthFunc")) |proc| { + function_pointers.glDepthFunc = @ptrCast(@TypeOf(function_pointers.glDepthFunc), proc); + } else { + log.err("entry point glDepthFunc not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPixelStoref")) |proc| { + function_pointers.glPixelStoref = @ptrCast(@TypeOf(function_pointers.glPixelStoref), proc); + } else { + log.err("entry point glPixelStoref not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPixelStorei")) |proc| { + function_pointers.glPixelStorei = @ptrCast(@TypeOf(function_pointers.glPixelStorei), proc); + } else { + log.err("entry point glPixelStorei not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glReadBuffer")) |proc| { + function_pointers.glReadBuffer = @ptrCast(@TypeOf(function_pointers.glReadBuffer), proc); + } else { + log.err("entry point glReadBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glReadPixels")) |proc| { + function_pointers.glReadPixels = @ptrCast(@TypeOf(function_pointers.glReadPixels), proc); + } else { + log.err("entry point glReadPixels not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBooleanv")) |proc| { + function_pointers.glGetBooleanv = @ptrCast(@TypeOf(function_pointers.glGetBooleanv), proc); + } else { + log.err("entry point glGetBooleanv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetDoublev")) |proc| { + function_pointers.glGetDoublev = @ptrCast(@TypeOf(function_pointers.glGetDoublev), proc); + } else { + log.err("entry point glGetDoublev not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetError")) |proc| { + function_pointers.glGetError = @ptrCast(@TypeOf(function_pointers.glGetError), proc); + } else { + log.err("entry point glGetError not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFloatv")) |proc| { + function_pointers.glGetFloatv = @ptrCast(@TypeOf(function_pointers.glGetFloatv), proc); + } else { + log.err("entry point glGetFloatv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetIntegerv")) |proc| { + function_pointers.glGetIntegerv = @ptrCast(@TypeOf(function_pointers.glGetIntegerv), proc); + } else { + log.err("entry point glGetIntegerv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetString")) |proc| { + function_pointers.glGetString = @ptrCast(@TypeOf(function_pointers.glGetString), proc); + } else { + log.err("entry point glGetString not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexImage")) |proc| { + function_pointers.glGetTexImage = @ptrCast(@TypeOf(function_pointers.glGetTexImage), proc); + } else { + log.err("entry point glGetTexImage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameterfv")) |proc| { + function_pointers.glGetTexParameterfv = @ptrCast(@TypeOf(function_pointers.glGetTexParameterfv), proc); + } else { + log.err("entry point glGetTexParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameteriv")) |proc| { + function_pointers.glGetTexParameteriv = @ptrCast(@TypeOf(function_pointers.glGetTexParameteriv), proc); + } else { + log.err("entry point glGetTexParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexLevelParameterfv")) |proc| { + function_pointers.glGetTexLevelParameterfv = @ptrCast(@TypeOf(function_pointers.glGetTexLevelParameterfv), proc); + } else { + log.err("entry point glGetTexLevelParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexLevelParameteriv")) |proc| { + function_pointers.glGetTexLevelParameteriv = @ptrCast(@TypeOf(function_pointers.glGetTexLevelParameteriv), proc); + } else { + log.err("entry point glGetTexLevelParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsEnabled")) |proc| { + function_pointers.glIsEnabled = @ptrCast(@TypeOf(function_pointers.glIsEnabled), proc); + } else { + log.err("entry point glIsEnabled not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDepthRange")) |proc| { + function_pointers.glDepthRange = @ptrCast(@TypeOf(function_pointers.glDepthRange), proc); + } else { + log.err("entry point glDepthRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glViewport")) |proc| { + function_pointers.glViewport = @ptrCast(@TypeOf(function_pointers.glViewport), proc); + } else { + log.err("entry point glViewport not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawArrays")) |proc| { + function_pointers.glDrawArrays = @ptrCast(@TypeOf(function_pointers.glDrawArrays), proc); + } else { + log.err("entry point glDrawArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElements")) |proc| { + function_pointers.glDrawElements = @ptrCast(@TypeOf(function_pointers.glDrawElements), proc); + } else { + log.err("entry point glDrawElements not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPolygonOffset")) |proc| { + function_pointers.glPolygonOffset = @ptrCast(@TypeOf(function_pointers.glPolygonOffset), proc); + } else { + log.err("entry point glPolygonOffset not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexImage1D")) |proc| { + function_pointers.glCopyTexImage1D = @ptrCast(@TypeOf(function_pointers.glCopyTexImage1D), proc); + } else { + log.err("entry point glCopyTexImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexImage2D")) |proc| { + function_pointers.glCopyTexImage2D = @ptrCast(@TypeOf(function_pointers.glCopyTexImage2D), proc); + } else { + log.err("entry point glCopyTexImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexSubImage1D")) |proc| { + function_pointers.glCopyTexSubImage1D = @ptrCast(@TypeOf(function_pointers.glCopyTexSubImage1D), proc); + } else { + log.err("entry point glCopyTexSubImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexSubImage2D")) |proc| { + function_pointers.glCopyTexSubImage2D = @ptrCast(@TypeOf(function_pointers.glCopyTexSubImage2D), proc); + } else { + log.err("entry point glCopyTexSubImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexSubImage1D")) |proc| { + function_pointers.glTexSubImage1D = @ptrCast(@TypeOf(function_pointers.glTexSubImage1D), proc); + } else { + log.err("entry point glTexSubImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexSubImage2D")) |proc| { + function_pointers.glTexSubImage2D = @ptrCast(@TypeOf(function_pointers.glTexSubImage2D), proc); + } else { + log.err("entry point glTexSubImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindTexture")) |proc| { + function_pointers.glBindTexture = @ptrCast(@TypeOf(function_pointers.glBindTexture), proc); + } else { + log.err("entry point glBindTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteTextures")) |proc| { + function_pointers.glDeleteTextures = @ptrCast(@TypeOf(function_pointers.glDeleteTextures), proc); + } else { + log.err("entry point glDeleteTextures not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenTextures")) |proc| { + function_pointers.glGenTextures = @ptrCast(@TypeOf(function_pointers.glGenTextures), proc); + } else { + log.err("entry point glGenTextures not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsTexture")) |proc| { + function_pointers.glIsTexture = @ptrCast(@TypeOf(function_pointers.glIsTexture), proc); + } else { + log.err("entry point glIsTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawRangeElements")) |proc| { + function_pointers.glDrawRangeElements = @ptrCast(@TypeOf(function_pointers.glDrawRangeElements), proc); + } else { + log.err("entry point glDrawRangeElements not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage3D")) |proc| { + function_pointers.glTexImage3D = @ptrCast(@TypeOf(function_pointers.glTexImage3D), proc); + } else { + log.err("entry point glTexImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexSubImage3D")) |proc| { + function_pointers.glTexSubImage3D = @ptrCast(@TypeOf(function_pointers.glTexSubImage3D), proc); + } else { + log.err("entry point glTexSubImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexSubImage3D")) |proc| { + function_pointers.glCopyTexSubImage3D = @ptrCast(@TypeOf(function_pointers.glCopyTexSubImage3D), proc); + } else { + log.err("entry point glCopyTexSubImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glActiveTexture")) |proc| { + function_pointers.glActiveTexture = @ptrCast(@TypeOf(function_pointers.glActiveTexture), proc); + } else { + log.err("entry point glActiveTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSampleCoverage")) |proc| { + function_pointers.glSampleCoverage = @ptrCast(@TypeOf(function_pointers.glSampleCoverage), proc); + } else { + log.err("entry point glSampleCoverage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexImage3D")) |proc| { + function_pointers.glCompressedTexImage3D = @ptrCast(@TypeOf(function_pointers.glCompressedTexImage3D), proc); + } else { + log.err("entry point glCompressedTexImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexImage2D")) |proc| { + function_pointers.glCompressedTexImage2D = @ptrCast(@TypeOf(function_pointers.glCompressedTexImage2D), proc); + } else { + log.err("entry point glCompressedTexImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexImage1D")) |proc| { + function_pointers.glCompressedTexImage1D = @ptrCast(@TypeOf(function_pointers.glCompressedTexImage1D), proc); + } else { + log.err("entry point glCompressedTexImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexSubImage3D")) |proc| { + function_pointers.glCompressedTexSubImage3D = @ptrCast(@TypeOf(function_pointers.glCompressedTexSubImage3D), proc); + } else { + log.err("entry point glCompressedTexSubImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexSubImage2D")) |proc| { + function_pointers.glCompressedTexSubImage2D = @ptrCast(@TypeOf(function_pointers.glCompressedTexSubImage2D), proc); + } else { + log.err("entry point glCompressedTexSubImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexSubImage1D")) |proc| { + function_pointers.glCompressedTexSubImage1D = @ptrCast(@TypeOf(function_pointers.glCompressedTexSubImage1D), proc); + } else { + log.err("entry point glCompressedTexSubImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetCompressedTexImage")) |proc| { + function_pointers.glGetCompressedTexImage = @ptrCast(@TypeOf(function_pointers.glGetCompressedTexImage), proc); + } else { + log.err("entry point glGetCompressedTexImage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP4uiv")) |proc| { + function_pointers.glVertexAttribP4uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribP4uiv), proc); + } else { + log.err("entry point glVertexAttribP4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP4ui")) |proc| { + function_pointers.glVertexAttribP4ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribP4ui), proc); + } else { + log.err("entry point glVertexAttribP4ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP3uiv")) |proc| { + function_pointers.glVertexAttribP3uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribP3uiv), proc); + } else { + log.err("entry point glVertexAttribP3uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP3ui")) |proc| { + function_pointers.glVertexAttribP3ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribP3ui), proc); + } else { + log.err("entry point glVertexAttribP3ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP2uiv")) |proc| { + function_pointers.glVertexAttribP2uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribP2uiv), proc); + } else { + log.err("entry point glVertexAttribP2uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP2ui")) |proc| { + function_pointers.glVertexAttribP2ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribP2ui), proc); + } else { + log.err("entry point glVertexAttribP2ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP1uiv")) |proc| { + function_pointers.glVertexAttribP1uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribP1uiv), proc); + } else { + log.err("entry point glVertexAttribP1uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP1ui")) |proc| { + function_pointers.glVertexAttribP1ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribP1ui), proc); + } else { + log.err("entry point glVertexAttribP1ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribDivisor")) |proc| { + function_pointers.glVertexAttribDivisor = @ptrCast(@TypeOf(function_pointers.glVertexAttribDivisor), proc); + } else { + log.err("entry point glVertexAttribDivisor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjectui64v")) |proc| { + function_pointers.glGetQueryObjectui64v = @ptrCast(@TypeOf(function_pointers.glGetQueryObjectui64v), proc); + } else { + log.err("entry point glGetQueryObjectui64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjecti64v")) |proc| { + function_pointers.glGetQueryObjecti64v = @ptrCast(@TypeOf(function_pointers.glGetQueryObjecti64v), proc); + } else { + log.err("entry point glGetQueryObjecti64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glQueryCounter")) |proc| { + function_pointers.glQueryCounter = @ptrCast(@TypeOf(function_pointers.glQueryCounter), proc); + } else { + log.err("entry point glQueryCounter not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameterIuiv")) |proc| { + function_pointers.glGetSamplerParameterIuiv = @ptrCast(@TypeOf(function_pointers.glGetSamplerParameterIuiv), proc); + } else { + log.err("entry point glGetSamplerParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameterfv")) |proc| { + function_pointers.glGetSamplerParameterfv = @ptrCast(@TypeOf(function_pointers.glGetSamplerParameterfv), proc); + } else { + log.err("entry point glGetSamplerParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameterIiv")) |proc| { + function_pointers.glGetSamplerParameterIiv = @ptrCast(@TypeOf(function_pointers.glGetSamplerParameterIiv), proc); + } else { + log.err("entry point glGetSamplerParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameteriv")) |proc| { + function_pointers.glGetSamplerParameteriv = @ptrCast(@TypeOf(function_pointers.glGetSamplerParameteriv), proc); + } else { + log.err("entry point glGetSamplerParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterIuiv")) |proc| { + function_pointers.glSamplerParameterIuiv = @ptrCast(@TypeOf(function_pointers.glSamplerParameterIuiv), proc); + } else { + log.err("entry point glSamplerParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterIiv")) |proc| { + function_pointers.glSamplerParameterIiv = @ptrCast(@TypeOf(function_pointers.glSamplerParameterIiv), proc); + } else { + log.err("entry point glSamplerParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterfv")) |proc| { + function_pointers.glSamplerParameterfv = @ptrCast(@TypeOf(function_pointers.glSamplerParameterfv), proc); + } else { + log.err("entry point glSamplerParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterf")) |proc| { + function_pointers.glSamplerParameterf = @ptrCast(@TypeOf(function_pointers.glSamplerParameterf), proc); + } else { + log.err("entry point glSamplerParameterf not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameteriv")) |proc| { + function_pointers.glSamplerParameteriv = @ptrCast(@TypeOf(function_pointers.glSamplerParameteriv), proc); + } else { + log.err("entry point glSamplerParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameteri")) |proc| { + function_pointers.glSamplerParameteri = @ptrCast(@TypeOf(function_pointers.glSamplerParameteri), proc); + } else { + log.err("entry point glSamplerParameteri not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindSampler")) |proc| { + function_pointers.glBindSampler = @ptrCast(@TypeOf(function_pointers.glBindSampler), proc); + } else { + log.err("entry point glBindSampler not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsSampler")) |proc| { + function_pointers.glIsSampler = @ptrCast(@TypeOf(function_pointers.glIsSampler), proc); + } else { + log.err("entry point glIsSampler not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteSamplers")) |proc| { + function_pointers.glDeleteSamplers = @ptrCast(@TypeOf(function_pointers.glDeleteSamplers), proc); + } else { + log.err("entry point glDeleteSamplers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenSamplers")) |proc| { + function_pointers.glGenSamplers = @ptrCast(@TypeOf(function_pointers.glGenSamplers), proc); + } else { + log.err("entry point glGenSamplers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFragDataIndex")) |proc| { + function_pointers.glGetFragDataIndex = @ptrCast(@TypeOf(function_pointers.glGetFragDataIndex), proc); + } else { + log.err("entry point glGetFragDataIndex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindFragDataLocationIndexed")) |proc| { + function_pointers.glBindFragDataLocationIndexed = @ptrCast(@TypeOf(function_pointers.glBindFragDataLocationIndexed), proc); + } else { + log.err("entry point glBindFragDataLocationIndexed not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSampleMaski")) |proc| { + function_pointers.glSampleMaski = @ptrCast(@TypeOf(function_pointers.glSampleMaski), proc); + } else { + log.err("entry point glSampleMaski not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetMultisamplefv")) |proc| { + function_pointers.glGetMultisamplefv = @ptrCast(@TypeOf(function_pointers.glGetMultisamplefv), proc); + } else { + log.err("entry point glGetMultisamplefv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage3DMultisample")) |proc| { + function_pointers.glTexImage3DMultisample = @ptrCast(@TypeOf(function_pointers.glTexImage3DMultisample), proc); + } else { + log.err("entry point glTexImage3DMultisample not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage2DMultisample")) |proc| { + function_pointers.glTexImage2DMultisample = @ptrCast(@TypeOf(function_pointers.glTexImage2DMultisample), proc); + } else { + log.err("entry point glTexImage2DMultisample not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture")) |proc| { + function_pointers.glFramebufferTexture = @ptrCast(@TypeOf(function_pointers.glFramebufferTexture), proc); + } else { + log.err("entry point glFramebufferTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferParameteri64v")) |proc| { + function_pointers.glGetBufferParameteri64v = @ptrCast(@TypeOf(function_pointers.glGetBufferParameteri64v), proc); + } else { + log.err("entry point glGetBufferParameteri64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendFuncSeparate")) |proc| { + function_pointers.glBlendFuncSeparate = @ptrCast(@TypeOf(function_pointers.glBlendFuncSeparate), proc); + } else { + log.err("entry point glBlendFuncSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMultiDrawArrays")) |proc| { + function_pointers.glMultiDrawArrays = @ptrCast(@TypeOf(function_pointers.glMultiDrawArrays), proc); + } else { + log.err("entry point glMultiDrawArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMultiDrawElements")) |proc| { + function_pointers.glMultiDrawElements = @ptrCast(@TypeOf(function_pointers.glMultiDrawElements), proc); + } else { + log.err("entry point glMultiDrawElements not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameterf")) |proc| { + function_pointers.glPointParameterf = @ptrCast(@TypeOf(function_pointers.glPointParameterf), proc); + } else { + log.err("entry point glPointParameterf not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameterfv")) |proc| { + function_pointers.glPointParameterfv = @ptrCast(@TypeOf(function_pointers.glPointParameterfv), proc); + } else { + log.err("entry point glPointParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameteri")) |proc| { + function_pointers.glPointParameteri = @ptrCast(@TypeOf(function_pointers.glPointParameteri), proc); + } else { + log.err("entry point glPointParameteri not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameteriv")) |proc| { + function_pointers.glPointParameteriv = @ptrCast(@TypeOf(function_pointers.glPointParameteriv), proc); + } else { + log.err("entry point glPointParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetInteger64i_v")) |proc| { + function_pointers.glGetInteger64i_v = @ptrCast(@TypeOf(function_pointers.glGetInteger64i_v), proc); + } else { + log.err("entry point glGetInteger64i_v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSynciv")) |proc| { + function_pointers.glGetSynciv = @ptrCast(@TypeOf(function_pointers.glGetSynciv), proc); + } else { + log.err("entry point glGetSynciv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetInteger64v")) |proc| { + function_pointers.glGetInteger64v = @ptrCast(@TypeOf(function_pointers.glGetInteger64v), proc); + } else { + log.err("entry point glGetInteger64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glWaitSync")) |proc| { + function_pointers.glWaitSync = @ptrCast(@TypeOf(function_pointers.glWaitSync), proc); + } else { + log.err("entry point glWaitSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClientWaitSync")) |proc| { + function_pointers.glClientWaitSync = @ptrCast(@TypeOf(function_pointers.glClientWaitSync), proc); + } else { + log.err("entry point glClientWaitSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteSync")) |proc| { + function_pointers.glDeleteSync = @ptrCast(@TypeOf(function_pointers.glDeleteSync), proc); + } else { + log.err("entry point glDeleteSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsSync")) |proc| { + function_pointers.glIsSync = @ptrCast(@TypeOf(function_pointers.glIsSync), proc); + } else { + log.err("entry point glIsSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFenceSync")) |proc| { + function_pointers.glFenceSync = @ptrCast(@TypeOf(function_pointers.glFenceSync), proc); + } else { + log.err("entry point glFenceSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendColor")) |proc| { + function_pointers.glBlendColor = @ptrCast(@TypeOf(function_pointers.glBlendColor), proc); + } else { + log.err("entry point glBlendColor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendEquation")) |proc| { + function_pointers.glBlendEquation = @ptrCast(@TypeOf(function_pointers.glBlendEquation), proc); + } else { + log.err("entry point glBlendEquation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glProvokingVertex")) |proc| { + function_pointers.glProvokingVertex = @ptrCast(@TypeOf(function_pointers.glProvokingVertex), proc); + } else { + log.err("entry point glProvokingVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMultiDrawElementsBaseVertex")) |proc| { + function_pointers.glMultiDrawElementsBaseVertex = @ptrCast(@TypeOf(function_pointers.glMultiDrawElementsBaseVertex), proc); + } else { + log.err("entry point glMultiDrawElementsBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElementsInstancedBaseVertex")) |proc| { + function_pointers.glDrawElementsInstancedBaseVertex = @ptrCast(@TypeOf(function_pointers.glDrawElementsInstancedBaseVertex), proc); + } else { + log.err("entry point glDrawElementsInstancedBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawRangeElementsBaseVertex")) |proc| { + function_pointers.glDrawRangeElementsBaseVertex = @ptrCast(@TypeOf(function_pointers.glDrawRangeElementsBaseVertex), proc); + } else { + log.err("entry point glDrawRangeElementsBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElementsBaseVertex")) |proc| { + function_pointers.glDrawElementsBaseVertex = @ptrCast(@TypeOf(function_pointers.glDrawElementsBaseVertex), proc); + } else { + log.err("entry point glDrawElementsBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenQueries")) |proc| { + function_pointers.glGenQueries = @ptrCast(@TypeOf(function_pointers.glGenQueries), proc); + } else { + log.err("entry point glGenQueries not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteQueries")) |proc| { + function_pointers.glDeleteQueries = @ptrCast(@TypeOf(function_pointers.glDeleteQueries), proc); + } else { + log.err("entry point glDeleteQueries not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsQuery")) |proc| { + function_pointers.glIsQuery = @ptrCast(@TypeOf(function_pointers.glIsQuery), proc); + } else { + log.err("entry point glIsQuery not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBeginQuery")) |proc| { + function_pointers.glBeginQuery = @ptrCast(@TypeOf(function_pointers.glBeginQuery), proc); + } else { + log.err("entry point glBeginQuery not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEndQuery")) |proc| { + function_pointers.glEndQuery = @ptrCast(@TypeOf(function_pointers.glEndQuery), proc); + } else { + log.err("entry point glEndQuery not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryiv")) |proc| { + function_pointers.glGetQueryiv = @ptrCast(@TypeOf(function_pointers.glGetQueryiv), proc); + } else { + log.err("entry point glGetQueryiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjectiv")) |proc| { + function_pointers.glGetQueryObjectiv = @ptrCast(@TypeOf(function_pointers.glGetQueryObjectiv), proc); + } else { + log.err("entry point glGetQueryObjectiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjectuiv")) |proc| { + function_pointers.glGetQueryObjectuiv = @ptrCast(@TypeOf(function_pointers.glGetQueryObjectuiv), proc); + } else { + log.err("entry point glGetQueryObjectuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindBuffer")) |proc| { + function_pointers.glBindBuffer = @ptrCast(@TypeOf(function_pointers.glBindBuffer), proc); + } else { + log.err("entry point glBindBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteBuffers")) |proc| { + function_pointers.glDeleteBuffers = @ptrCast(@TypeOf(function_pointers.glDeleteBuffers), proc); + } else { + log.err("entry point glDeleteBuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenBuffers")) |proc| { + function_pointers.glGenBuffers = @ptrCast(@TypeOf(function_pointers.glGenBuffers), proc); + } else { + log.err("entry point glGenBuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsBuffer")) |proc| { + function_pointers.glIsBuffer = @ptrCast(@TypeOf(function_pointers.glIsBuffer), proc); + } else { + log.err("entry point glIsBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBufferData")) |proc| { + function_pointers.glBufferData = @ptrCast(@TypeOf(function_pointers.glBufferData), proc); + } else { + log.err("entry point glBufferData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBufferSubData")) |proc| { + function_pointers.glBufferSubData = @ptrCast(@TypeOf(function_pointers.glBufferSubData), proc); + } else { + log.err("entry point glBufferSubData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferSubData")) |proc| { + function_pointers.glGetBufferSubData = @ptrCast(@TypeOf(function_pointers.glGetBufferSubData), proc); + } else { + log.err("entry point glGetBufferSubData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMapBuffer")) |proc| { + function_pointers.glMapBuffer = @ptrCast(@TypeOf(function_pointers.glMapBuffer), proc); + } else { + log.err("entry point glMapBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUnmapBuffer")) |proc| { + function_pointers.glUnmapBuffer = @ptrCast(@TypeOf(function_pointers.glUnmapBuffer), proc); + } else { + log.err("entry point glUnmapBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferParameteriv")) |proc| { + function_pointers.glGetBufferParameteriv = @ptrCast(@TypeOf(function_pointers.glGetBufferParameteriv), proc); + } else { + log.err("entry point glGetBufferParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferPointerv")) |proc| { + function_pointers.glGetBufferPointerv = @ptrCast(@TypeOf(function_pointers.glGetBufferPointerv), proc); + } else { + log.err("entry point glGetBufferPointerv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendEquationSeparate")) |proc| { + function_pointers.glBlendEquationSeparate = @ptrCast(@TypeOf(function_pointers.glBlendEquationSeparate), proc); + } else { + log.err("entry point glBlendEquationSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawBuffers")) |proc| { + function_pointers.glDrawBuffers = @ptrCast(@TypeOf(function_pointers.glDrawBuffers), proc); + } else { + log.err("entry point glDrawBuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilOpSeparate")) |proc| { + function_pointers.glStencilOpSeparate = @ptrCast(@TypeOf(function_pointers.glStencilOpSeparate), proc); + } else { + log.err("entry point glStencilOpSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilFuncSeparate")) |proc| { + function_pointers.glStencilFuncSeparate = @ptrCast(@TypeOf(function_pointers.glStencilFuncSeparate), proc); + } else { + log.err("entry point glStencilFuncSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilMaskSeparate")) |proc| { + function_pointers.glStencilMaskSeparate = @ptrCast(@TypeOf(function_pointers.glStencilMaskSeparate), proc); + } else { + log.err("entry point glStencilMaskSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glAttachShader")) |proc| { + function_pointers.glAttachShader = @ptrCast(@TypeOf(function_pointers.glAttachShader), proc); + } else { + log.err("entry point glAttachShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindAttribLocation")) |proc| { + function_pointers.glBindAttribLocation = @ptrCast(@TypeOf(function_pointers.glBindAttribLocation), proc); + } else { + log.err("entry point glBindAttribLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompileShader")) |proc| { + function_pointers.glCompileShader = @ptrCast(@TypeOf(function_pointers.glCompileShader), proc); + } else { + log.err("entry point glCompileShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCreateProgram")) |proc| { + function_pointers.glCreateProgram = @ptrCast(@TypeOf(function_pointers.glCreateProgram), proc); + } else { + log.err("entry point glCreateProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCreateShader")) |proc| { + function_pointers.glCreateShader = @ptrCast(@TypeOf(function_pointers.glCreateShader), proc); + } else { + log.err("entry point glCreateShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteProgram")) |proc| { + function_pointers.glDeleteProgram = @ptrCast(@TypeOf(function_pointers.glDeleteProgram), proc); + } else { + log.err("entry point glDeleteProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteShader")) |proc| { + function_pointers.glDeleteShader = @ptrCast(@TypeOf(function_pointers.glDeleteShader), proc); + } else { + log.err("entry point glDeleteShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDetachShader")) |proc| { + function_pointers.glDetachShader = @ptrCast(@TypeOf(function_pointers.glDetachShader), proc); + } else { + log.err("entry point glDetachShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDisableVertexAttribArray")) |proc| { + function_pointers.glDisableVertexAttribArray = @ptrCast(@TypeOf(function_pointers.glDisableVertexAttribArray), proc); + } else { + log.err("entry point glDisableVertexAttribArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEnableVertexAttribArray")) |proc| { + function_pointers.glEnableVertexAttribArray = @ptrCast(@TypeOf(function_pointers.glEnableVertexAttribArray), proc); + } else { + log.err("entry point glEnableVertexAttribArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveAttrib")) |proc| { + function_pointers.glGetActiveAttrib = @ptrCast(@TypeOf(function_pointers.glGetActiveAttrib), proc); + } else { + log.err("entry point glGetActiveAttrib not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniform")) |proc| { + function_pointers.glGetActiveUniform = @ptrCast(@TypeOf(function_pointers.glGetActiveUniform), proc); + } else { + log.err("entry point glGetActiveUniform not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetAttachedShaders")) |proc| { + function_pointers.glGetAttachedShaders = @ptrCast(@TypeOf(function_pointers.glGetAttachedShaders), proc); + } else { + log.err("entry point glGetAttachedShaders not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetAttribLocation")) |proc| { + function_pointers.glGetAttribLocation = @ptrCast(@TypeOf(function_pointers.glGetAttribLocation), proc); + } else { + log.err("entry point glGetAttribLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetProgramiv")) |proc| { + function_pointers.glGetProgramiv = @ptrCast(@TypeOf(function_pointers.glGetProgramiv), proc); + } else { + log.err("entry point glGetProgramiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetProgramInfoLog")) |proc| { + function_pointers.glGetProgramInfoLog = @ptrCast(@TypeOf(function_pointers.glGetProgramInfoLog), proc); + } else { + log.err("entry point glGetProgramInfoLog not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetShaderiv")) |proc| { + function_pointers.glGetShaderiv = @ptrCast(@TypeOf(function_pointers.glGetShaderiv), proc); + } else { + log.err("entry point glGetShaderiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetShaderInfoLog")) |proc| { + function_pointers.glGetShaderInfoLog = @ptrCast(@TypeOf(function_pointers.glGetShaderInfoLog), proc); + } else { + log.err("entry point glGetShaderInfoLog not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetShaderSource")) |proc| { + function_pointers.glGetShaderSource = @ptrCast(@TypeOf(function_pointers.glGetShaderSource), proc); + } else { + log.err("entry point glGetShaderSource not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformLocation")) |proc| { + function_pointers.glGetUniformLocation = @ptrCast(@TypeOf(function_pointers.glGetUniformLocation), proc); + } else { + log.err("entry point glGetUniformLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformfv")) |proc| { + function_pointers.glGetUniformfv = @ptrCast(@TypeOf(function_pointers.glGetUniformfv), proc); + } else { + log.err("entry point glGetUniformfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformiv")) |proc| { + function_pointers.glGetUniformiv = @ptrCast(@TypeOf(function_pointers.glGetUniformiv), proc); + } else { + log.err("entry point glGetUniformiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribdv")) |proc| { + function_pointers.glGetVertexAttribdv = @ptrCast(@TypeOf(function_pointers.glGetVertexAttribdv), proc); + } else { + log.err("entry point glGetVertexAttribdv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribfv")) |proc| { + function_pointers.glGetVertexAttribfv = @ptrCast(@TypeOf(function_pointers.glGetVertexAttribfv), proc); + } else { + log.err("entry point glGetVertexAttribfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribiv")) |proc| { + function_pointers.glGetVertexAttribiv = @ptrCast(@TypeOf(function_pointers.glGetVertexAttribiv), proc); + } else { + log.err("entry point glGetVertexAttribiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribPointerv")) |proc| { + function_pointers.glGetVertexAttribPointerv = @ptrCast(@TypeOf(function_pointers.glGetVertexAttribPointerv), proc); + } else { + log.err("entry point glGetVertexAttribPointerv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsProgram")) |proc| { + function_pointers.glIsProgram = @ptrCast(@TypeOf(function_pointers.glIsProgram), proc); + } else { + log.err("entry point glIsProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsShader")) |proc| { + function_pointers.glIsShader = @ptrCast(@TypeOf(function_pointers.glIsShader), proc); + } else { + log.err("entry point glIsShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glLinkProgram")) |proc| { + function_pointers.glLinkProgram = @ptrCast(@TypeOf(function_pointers.glLinkProgram), proc); + } else { + log.err("entry point glLinkProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glShaderSource")) |proc| { + function_pointers.glShaderSource = @ptrCast(@TypeOf(function_pointers.glShaderSource), proc); + } else { + log.err("entry point glShaderSource not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUseProgram")) |proc| { + function_pointers.glUseProgram = @ptrCast(@TypeOf(function_pointers.glUseProgram), proc); + } else { + log.err("entry point glUseProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1f")) |proc| { + function_pointers.glUniform1f = @ptrCast(@TypeOf(function_pointers.glUniform1f), proc); + } else { + log.err("entry point glUniform1f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2f")) |proc| { + function_pointers.glUniform2f = @ptrCast(@TypeOf(function_pointers.glUniform2f), proc); + } else { + log.err("entry point glUniform2f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3f")) |proc| { + function_pointers.glUniform3f = @ptrCast(@TypeOf(function_pointers.glUniform3f), proc); + } else { + log.err("entry point glUniform3f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4f")) |proc| { + function_pointers.glUniform4f = @ptrCast(@TypeOf(function_pointers.glUniform4f), proc); + } else { + log.err("entry point glUniform4f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1i")) |proc| { + function_pointers.glUniform1i = @ptrCast(@TypeOf(function_pointers.glUniform1i), proc); + } else { + log.err("entry point glUniform1i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2i")) |proc| { + function_pointers.glUniform2i = @ptrCast(@TypeOf(function_pointers.glUniform2i), proc); + } else { + log.err("entry point glUniform2i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3i")) |proc| { + function_pointers.glUniform3i = @ptrCast(@TypeOf(function_pointers.glUniform3i), proc); + } else { + log.err("entry point glUniform3i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4i")) |proc| { + function_pointers.glUniform4i = @ptrCast(@TypeOf(function_pointers.glUniform4i), proc); + } else { + log.err("entry point glUniform4i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1fv")) |proc| { + function_pointers.glUniform1fv = @ptrCast(@TypeOf(function_pointers.glUniform1fv), proc); + } else { + log.err("entry point glUniform1fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2fv")) |proc| { + function_pointers.glUniform2fv = @ptrCast(@TypeOf(function_pointers.glUniform2fv), proc); + } else { + log.err("entry point glUniform2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3fv")) |proc| { + function_pointers.glUniform3fv = @ptrCast(@TypeOf(function_pointers.glUniform3fv), proc); + } else { + log.err("entry point glUniform3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4fv")) |proc| { + function_pointers.glUniform4fv = @ptrCast(@TypeOf(function_pointers.glUniform4fv), proc); + } else { + log.err("entry point glUniform4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1iv")) |proc| { + function_pointers.glUniform1iv = @ptrCast(@TypeOf(function_pointers.glUniform1iv), proc); + } else { + log.err("entry point glUniform1iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2iv")) |proc| { + function_pointers.glUniform2iv = @ptrCast(@TypeOf(function_pointers.glUniform2iv), proc); + } else { + log.err("entry point glUniform2iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3iv")) |proc| { + function_pointers.glUniform3iv = @ptrCast(@TypeOf(function_pointers.glUniform3iv), proc); + } else { + log.err("entry point glUniform3iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4iv")) |proc| { + function_pointers.glUniform4iv = @ptrCast(@TypeOf(function_pointers.glUniform4iv), proc); + } else { + log.err("entry point glUniform4iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix2fv")) |proc| { + function_pointers.glUniformMatrix2fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix2fv), proc); + } else { + log.err("entry point glUniformMatrix2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix3fv")) |proc| { + function_pointers.glUniformMatrix3fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix3fv), proc); + } else { + log.err("entry point glUniformMatrix3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix4fv")) |proc| { + function_pointers.glUniformMatrix4fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix4fv), proc); + } else { + log.err("entry point glUniformMatrix4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glValidateProgram")) |proc| { + function_pointers.glValidateProgram = @ptrCast(@TypeOf(function_pointers.glValidateProgram), proc); + } else { + log.err("entry point glValidateProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1d")) |proc| { + function_pointers.glVertexAttrib1d = @ptrCast(@TypeOf(function_pointers.glVertexAttrib1d), proc); + } else { + log.err("entry point glVertexAttrib1d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1dv")) |proc| { + function_pointers.glVertexAttrib1dv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib1dv), proc); + } else { + log.err("entry point glVertexAttrib1dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1f")) |proc| { + function_pointers.glVertexAttrib1f = @ptrCast(@TypeOf(function_pointers.glVertexAttrib1f), proc); + } else { + log.err("entry point glVertexAttrib1f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1fv")) |proc| { + function_pointers.glVertexAttrib1fv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib1fv), proc); + } else { + log.err("entry point glVertexAttrib1fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1s")) |proc| { + function_pointers.glVertexAttrib1s = @ptrCast(@TypeOf(function_pointers.glVertexAttrib1s), proc); + } else { + log.err("entry point glVertexAttrib1s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1sv")) |proc| { + function_pointers.glVertexAttrib1sv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib1sv), proc); + } else { + log.err("entry point glVertexAttrib1sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2d")) |proc| { + function_pointers.glVertexAttrib2d = @ptrCast(@TypeOf(function_pointers.glVertexAttrib2d), proc); + } else { + log.err("entry point glVertexAttrib2d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2dv")) |proc| { + function_pointers.glVertexAttrib2dv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib2dv), proc); + } else { + log.err("entry point glVertexAttrib2dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2f")) |proc| { + function_pointers.glVertexAttrib2f = @ptrCast(@TypeOf(function_pointers.glVertexAttrib2f), proc); + } else { + log.err("entry point glVertexAttrib2f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2fv")) |proc| { + function_pointers.glVertexAttrib2fv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib2fv), proc); + } else { + log.err("entry point glVertexAttrib2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2s")) |proc| { + function_pointers.glVertexAttrib2s = @ptrCast(@TypeOf(function_pointers.glVertexAttrib2s), proc); + } else { + log.err("entry point glVertexAttrib2s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2sv")) |proc| { + function_pointers.glVertexAttrib2sv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib2sv), proc); + } else { + log.err("entry point glVertexAttrib2sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3d")) |proc| { + function_pointers.glVertexAttrib3d = @ptrCast(@TypeOf(function_pointers.glVertexAttrib3d), proc); + } else { + log.err("entry point glVertexAttrib3d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3dv")) |proc| { + function_pointers.glVertexAttrib3dv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib3dv), proc); + } else { + log.err("entry point glVertexAttrib3dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3f")) |proc| { + function_pointers.glVertexAttrib3f = @ptrCast(@TypeOf(function_pointers.glVertexAttrib3f), proc); + } else { + log.err("entry point glVertexAttrib3f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3fv")) |proc| { + function_pointers.glVertexAttrib3fv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib3fv), proc); + } else { + log.err("entry point glVertexAttrib3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3s")) |proc| { + function_pointers.glVertexAttrib3s = @ptrCast(@TypeOf(function_pointers.glVertexAttrib3s), proc); + } else { + log.err("entry point glVertexAttrib3s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3sv")) |proc| { + function_pointers.glVertexAttrib3sv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib3sv), proc); + } else { + log.err("entry point glVertexAttrib3sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nbv")) |proc| { + function_pointers.glVertexAttrib4Nbv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4Nbv), proc); + } else { + log.err("entry point glVertexAttrib4Nbv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Niv")) |proc| { + function_pointers.glVertexAttrib4Niv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4Niv), proc); + } else { + log.err("entry point glVertexAttrib4Niv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nsv")) |proc| { + function_pointers.glVertexAttrib4Nsv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4Nsv), proc); + } else { + log.err("entry point glVertexAttrib4Nsv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nub")) |proc| { + function_pointers.glVertexAttrib4Nub = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4Nub), proc); + } else { + log.err("entry point glVertexAttrib4Nub not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nubv")) |proc| { + function_pointers.glVertexAttrib4Nubv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4Nubv), proc); + } else { + log.err("entry point glVertexAttrib4Nubv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nuiv")) |proc| { + function_pointers.glVertexAttrib4Nuiv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4Nuiv), proc); + } else { + log.err("entry point glVertexAttrib4Nuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nusv")) |proc| { + function_pointers.glVertexAttrib4Nusv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4Nusv), proc); + } else { + log.err("entry point glVertexAttrib4Nusv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4bv")) |proc| { + function_pointers.glVertexAttrib4bv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4bv), proc); + } else { + log.err("entry point glVertexAttrib4bv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4d")) |proc| { + function_pointers.glVertexAttrib4d = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4d), proc); + } else { + log.err("entry point glVertexAttrib4d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4dv")) |proc| { + function_pointers.glVertexAttrib4dv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4dv), proc); + } else { + log.err("entry point glVertexAttrib4dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4f")) |proc| { + function_pointers.glVertexAttrib4f = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4f), proc); + } else { + log.err("entry point glVertexAttrib4f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4fv")) |proc| { + function_pointers.glVertexAttrib4fv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4fv), proc); + } else { + log.err("entry point glVertexAttrib4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4iv")) |proc| { + function_pointers.glVertexAttrib4iv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4iv), proc); + } else { + log.err("entry point glVertexAttrib4iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4s")) |proc| { + function_pointers.glVertexAttrib4s = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4s), proc); + } else { + log.err("entry point glVertexAttrib4s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4sv")) |proc| { + function_pointers.glVertexAttrib4sv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4sv), proc); + } else { + log.err("entry point glVertexAttrib4sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4ubv")) |proc| { + function_pointers.glVertexAttrib4ubv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4ubv), proc); + } else { + log.err("entry point glVertexAttrib4ubv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4uiv")) |proc| { + function_pointers.glVertexAttrib4uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4uiv), proc); + } else { + log.err("entry point glVertexAttrib4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4usv")) |proc| { + function_pointers.glVertexAttrib4usv = @ptrCast(@TypeOf(function_pointers.glVertexAttrib4usv), proc); + } else { + log.err("entry point glVertexAttrib4usv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribPointer")) |proc| { + function_pointers.glVertexAttribPointer = @ptrCast(@TypeOf(function_pointers.glVertexAttribPointer), proc); + } else { + log.err("entry point glVertexAttribPointer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix2x3fv")) |proc| { + function_pointers.glUniformMatrix2x3fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix2x3fv), proc); + } else { + log.err("entry point glUniformMatrix2x3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix3x2fv")) |proc| { + function_pointers.glUniformMatrix3x2fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix3x2fv), proc); + } else { + log.err("entry point glUniformMatrix3x2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix2x4fv")) |proc| { + function_pointers.glUniformMatrix2x4fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix2x4fv), proc); + } else { + log.err("entry point glUniformMatrix2x4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix4x2fv")) |proc| { + function_pointers.glUniformMatrix4x2fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix4x2fv), proc); + } else { + log.err("entry point glUniformMatrix4x2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix3x4fv")) |proc| { + function_pointers.glUniformMatrix3x4fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix3x4fv), proc); + } else { + log.err("entry point glUniformMatrix3x4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix4x3fv")) |proc| { + function_pointers.glUniformMatrix4x3fv = @ptrCast(@TypeOf(function_pointers.glUniformMatrix4x3fv), proc); + } else { + log.err("entry point glUniformMatrix4x3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glColorMaski")) |proc| { + function_pointers.glColorMaski = @ptrCast(@TypeOf(function_pointers.glColorMaski), proc); + } else { + log.err("entry point glColorMaski not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBooleani_v")) |proc| { + function_pointers.glGetBooleani_v = @ptrCast(@TypeOf(function_pointers.glGetBooleani_v), proc); + } else { + log.err("entry point glGetBooleani_v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetIntegeri_v")) |proc| { + function_pointers.glGetIntegeri_v = @ptrCast(@TypeOf(function_pointers.glGetIntegeri_v), proc); + } else { + log.err("entry point glGetIntegeri_v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEnablei")) |proc| { + function_pointers.glEnablei = @ptrCast(@TypeOf(function_pointers.glEnablei), proc); + } else { + log.err("entry point glEnablei not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDisablei")) |proc| { + function_pointers.glDisablei = @ptrCast(@TypeOf(function_pointers.glDisablei), proc); + } else { + log.err("entry point glDisablei not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsEnabledi")) |proc| { + function_pointers.glIsEnabledi = @ptrCast(@TypeOf(function_pointers.glIsEnabledi), proc); + } else { + log.err("entry point glIsEnabledi not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBeginTransformFeedback")) |proc| { + function_pointers.glBeginTransformFeedback = @ptrCast(@TypeOf(function_pointers.glBeginTransformFeedback), proc); + } else { + log.err("entry point glBeginTransformFeedback not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEndTransformFeedback")) |proc| { + function_pointers.glEndTransformFeedback = @ptrCast(@TypeOf(function_pointers.glEndTransformFeedback), proc); + } else { + log.err("entry point glEndTransformFeedback not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindBufferRange")) |proc| { + function_pointers.glBindBufferRange = @ptrCast(@TypeOf(function_pointers.glBindBufferRange), proc); + } else { + log.err("entry point glBindBufferRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindBufferBase")) |proc| { + function_pointers.glBindBufferBase = @ptrCast(@TypeOf(function_pointers.glBindBufferBase), proc); + } else { + log.err("entry point glBindBufferBase not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTransformFeedbackVaryings")) |proc| { + function_pointers.glTransformFeedbackVaryings = @ptrCast(@TypeOf(function_pointers.glTransformFeedbackVaryings), proc); + } else { + log.err("entry point glTransformFeedbackVaryings not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTransformFeedbackVarying")) |proc| { + function_pointers.glGetTransformFeedbackVarying = @ptrCast(@TypeOf(function_pointers.glGetTransformFeedbackVarying), proc); + } else { + log.err("entry point glGetTransformFeedbackVarying not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClampColor")) |proc| { + function_pointers.glClampColor = @ptrCast(@TypeOf(function_pointers.glClampColor), proc); + } else { + log.err("entry point glClampColor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBeginConditionalRender")) |proc| { + function_pointers.glBeginConditionalRender = @ptrCast(@TypeOf(function_pointers.glBeginConditionalRender), proc); + } else { + log.err("entry point glBeginConditionalRender not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEndConditionalRender")) |proc| { + function_pointers.glEndConditionalRender = @ptrCast(@TypeOf(function_pointers.glEndConditionalRender), proc); + } else { + log.err("entry point glEndConditionalRender not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribIPointer")) |proc| { + function_pointers.glVertexAttribIPointer = @ptrCast(@TypeOf(function_pointers.glVertexAttribIPointer), proc); + } else { + log.err("entry point glVertexAttribIPointer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribIiv")) |proc| { + function_pointers.glGetVertexAttribIiv = @ptrCast(@TypeOf(function_pointers.glGetVertexAttribIiv), proc); + } else { + log.err("entry point glGetVertexAttribIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribIuiv")) |proc| { + function_pointers.glGetVertexAttribIuiv = @ptrCast(@TypeOf(function_pointers.glGetVertexAttribIuiv), proc); + } else { + log.err("entry point glGetVertexAttribIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1i")) |proc| { + function_pointers.glVertexAttribI1i = @ptrCast(@TypeOf(function_pointers.glVertexAttribI1i), proc); + } else { + log.err("entry point glVertexAttribI1i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2i")) |proc| { + function_pointers.glVertexAttribI2i = @ptrCast(@TypeOf(function_pointers.glVertexAttribI2i), proc); + } else { + log.err("entry point glVertexAttribI2i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3i")) |proc| { + function_pointers.glVertexAttribI3i = @ptrCast(@TypeOf(function_pointers.glVertexAttribI3i), proc); + } else { + log.err("entry point glVertexAttribI3i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4i")) |proc| { + function_pointers.glVertexAttribI4i = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4i), proc); + } else { + log.err("entry point glVertexAttribI4i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1ui")) |proc| { + function_pointers.glVertexAttribI1ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribI1ui), proc); + } else { + log.err("entry point glVertexAttribI1ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2ui")) |proc| { + function_pointers.glVertexAttribI2ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribI2ui), proc); + } else { + log.err("entry point glVertexAttribI2ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3ui")) |proc| { + function_pointers.glVertexAttribI3ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribI3ui), proc); + } else { + log.err("entry point glVertexAttribI3ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4ui")) |proc| { + function_pointers.glVertexAttribI4ui = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4ui), proc); + } else { + log.err("entry point glVertexAttribI4ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1iv")) |proc| { + function_pointers.glVertexAttribI1iv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI1iv), proc); + } else { + log.err("entry point glVertexAttribI1iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2iv")) |proc| { + function_pointers.glVertexAttribI2iv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI2iv), proc); + } else { + log.err("entry point glVertexAttribI2iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3iv")) |proc| { + function_pointers.glVertexAttribI3iv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI3iv), proc); + } else { + log.err("entry point glVertexAttribI3iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4iv")) |proc| { + function_pointers.glVertexAttribI4iv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4iv), proc); + } else { + log.err("entry point glVertexAttribI4iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1uiv")) |proc| { + function_pointers.glVertexAttribI1uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI1uiv), proc); + } else { + log.err("entry point glVertexAttribI1uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2uiv")) |proc| { + function_pointers.glVertexAttribI2uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI2uiv), proc); + } else { + log.err("entry point glVertexAttribI2uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3uiv")) |proc| { + function_pointers.glVertexAttribI3uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI3uiv), proc); + } else { + log.err("entry point glVertexAttribI3uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4uiv")) |proc| { + function_pointers.glVertexAttribI4uiv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4uiv), proc); + } else { + log.err("entry point glVertexAttribI4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4bv")) |proc| { + function_pointers.glVertexAttribI4bv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4bv), proc); + } else { + log.err("entry point glVertexAttribI4bv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4sv")) |proc| { + function_pointers.glVertexAttribI4sv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4sv), proc); + } else { + log.err("entry point glVertexAttribI4sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4ubv")) |proc| { + function_pointers.glVertexAttribI4ubv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4ubv), proc); + } else { + log.err("entry point glVertexAttribI4ubv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4usv")) |proc| { + function_pointers.glVertexAttribI4usv = @ptrCast(@TypeOf(function_pointers.glVertexAttribI4usv), proc); + } else { + log.err("entry point glVertexAttribI4usv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformuiv")) |proc| { + function_pointers.glGetUniformuiv = @ptrCast(@TypeOf(function_pointers.glGetUniformuiv), proc); + } else { + log.err("entry point glGetUniformuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindFragDataLocation")) |proc| { + function_pointers.glBindFragDataLocation = @ptrCast(@TypeOf(function_pointers.glBindFragDataLocation), proc); + } else { + log.err("entry point glBindFragDataLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFragDataLocation")) |proc| { + function_pointers.glGetFragDataLocation = @ptrCast(@TypeOf(function_pointers.glGetFragDataLocation), proc); + } else { + log.err("entry point glGetFragDataLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1ui")) |proc| { + function_pointers.glUniform1ui = @ptrCast(@TypeOf(function_pointers.glUniform1ui), proc); + } else { + log.err("entry point glUniform1ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2ui")) |proc| { + function_pointers.glUniform2ui = @ptrCast(@TypeOf(function_pointers.glUniform2ui), proc); + } else { + log.err("entry point glUniform2ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3ui")) |proc| { + function_pointers.glUniform3ui = @ptrCast(@TypeOf(function_pointers.glUniform3ui), proc); + } else { + log.err("entry point glUniform3ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4ui")) |proc| { + function_pointers.glUniform4ui = @ptrCast(@TypeOf(function_pointers.glUniform4ui), proc); + } else { + log.err("entry point glUniform4ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1uiv")) |proc| { + function_pointers.glUniform1uiv = @ptrCast(@TypeOf(function_pointers.glUniform1uiv), proc); + } else { + log.err("entry point glUniform1uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2uiv")) |proc| { + function_pointers.glUniform2uiv = @ptrCast(@TypeOf(function_pointers.glUniform2uiv), proc); + } else { + log.err("entry point glUniform2uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3uiv")) |proc| { + function_pointers.glUniform3uiv = @ptrCast(@TypeOf(function_pointers.glUniform3uiv), proc); + } else { + log.err("entry point glUniform3uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4uiv")) |proc| { + function_pointers.glUniform4uiv = @ptrCast(@TypeOf(function_pointers.glUniform4uiv), proc); + } else { + log.err("entry point glUniform4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterIiv")) |proc| { + function_pointers.glTexParameterIiv = @ptrCast(@TypeOf(function_pointers.glTexParameterIiv), proc); + } else { + log.err("entry point glTexParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterIuiv")) |proc| { + function_pointers.glTexParameterIuiv = @ptrCast(@TypeOf(function_pointers.glTexParameterIuiv), proc); + } else { + log.err("entry point glTexParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameterIiv")) |proc| { + function_pointers.glGetTexParameterIiv = @ptrCast(@TypeOf(function_pointers.glGetTexParameterIiv), proc); + } else { + log.err("entry point glGetTexParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameterIuiv")) |proc| { + function_pointers.glGetTexParameterIuiv = @ptrCast(@TypeOf(function_pointers.glGetTexParameterIuiv), proc); + } else { + log.err("entry point glGetTexParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferiv")) |proc| { + function_pointers.glClearBufferiv = @ptrCast(@TypeOf(function_pointers.glClearBufferiv), proc); + } else { + log.err("entry point glClearBufferiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferuiv")) |proc| { + function_pointers.glClearBufferuiv = @ptrCast(@TypeOf(function_pointers.glClearBufferuiv), proc); + } else { + log.err("entry point glClearBufferuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferfv")) |proc| { + function_pointers.glClearBufferfv = @ptrCast(@TypeOf(function_pointers.glClearBufferfv), proc); + } else { + log.err("entry point glClearBufferfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferfi")) |proc| { + function_pointers.glClearBufferfi = @ptrCast(@TypeOf(function_pointers.glClearBufferfi), proc); + } else { + log.err("entry point glClearBufferfi not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetStringi")) |proc| { + function_pointers.glGetStringi = @ptrCast(@TypeOf(function_pointers.glGetStringi), proc); + } else { + log.err("entry point glGetStringi not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsRenderbuffer")) |proc| { + function_pointers.glIsRenderbuffer = @ptrCast(@TypeOf(function_pointers.glIsRenderbuffer), proc); + } else { + log.err("entry point glIsRenderbuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindRenderbuffer")) |proc| { + function_pointers.glBindRenderbuffer = @ptrCast(@TypeOf(function_pointers.glBindRenderbuffer), proc); + } else { + log.err("entry point glBindRenderbuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteRenderbuffers")) |proc| { + function_pointers.glDeleteRenderbuffers = @ptrCast(@TypeOf(function_pointers.glDeleteRenderbuffers), proc); + } else { + log.err("entry point glDeleteRenderbuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenRenderbuffers")) |proc| { + function_pointers.glGenRenderbuffers = @ptrCast(@TypeOf(function_pointers.glGenRenderbuffers), proc); + } else { + log.err("entry point glGenRenderbuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glRenderbufferStorage")) |proc| { + function_pointers.glRenderbufferStorage = @ptrCast(@TypeOf(function_pointers.glRenderbufferStorage), proc); + } else { + log.err("entry point glRenderbufferStorage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetRenderbufferParameteriv")) |proc| { + function_pointers.glGetRenderbufferParameteriv = @ptrCast(@TypeOf(function_pointers.glGetRenderbufferParameteriv), proc); + } else { + log.err("entry point glGetRenderbufferParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsFramebuffer")) |proc| { + function_pointers.glIsFramebuffer = @ptrCast(@TypeOf(function_pointers.glIsFramebuffer), proc); + } else { + log.err("entry point glIsFramebuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindFramebuffer")) |proc| { + function_pointers.glBindFramebuffer = @ptrCast(@TypeOf(function_pointers.glBindFramebuffer), proc); + } else { + log.err("entry point glBindFramebuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteFramebuffers")) |proc| { + function_pointers.glDeleteFramebuffers = @ptrCast(@TypeOf(function_pointers.glDeleteFramebuffers), proc); + } else { + log.err("entry point glDeleteFramebuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenFramebuffers")) |proc| { + function_pointers.glGenFramebuffers = @ptrCast(@TypeOf(function_pointers.glGenFramebuffers), proc); + } else { + log.err("entry point glGenFramebuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCheckFramebufferStatus")) |proc| { + function_pointers.glCheckFramebufferStatus = @ptrCast(@TypeOf(function_pointers.glCheckFramebufferStatus), proc); + } else { + log.err("entry point glCheckFramebufferStatus not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture1D")) |proc| { + function_pointers.glFramebufferTexture1D = @ptrCast(@TypeOf(function_pointers.glFramebufferTexture1D), proc); + } else { + log.err("entry point glFramebufferTexture1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture2D")) |proc| { + function_pointers.glFramebufferTexture2D = @ptrCast(@TypeOf(function_pointers.glFramebufferTexture2D), proc); + } else { + log.err("entry point glFramebufferTexture2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture3D")) |proc| { + function_pointers.glFramebufferTexture3D = @ptrCast(@TypeOf(function_pointers.glFramebufferTexture3D), proc); + } else { + log.err("entry point glFramebufferTexture3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferRenderbuffer")) |proc| { + function_pointers.glFramebufferRenderbuffer = @ptrCast(@TypeOf(function_pointers.glFramebufferRenderbuffer), proc); + } else { + log.err("entry point glFramebufferRenderbuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFramebufferAttachmentParameteriv")) |proc| { + function_pointers.glGetFramebufferAttachmentParameteriv = @ptrCast(@TypeOf(function_pointers.glGetFramebufferAttachmentParameteriv), proc); + } else { + log.err("entry point glGetFramebufferAttachmentParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenerateMipmap")) |proc| { + function_pointers.glGenerateMipmap = @ptrCast(@TypeOf(function_pointers.glGenerateMipmap), proc); + } else { + log.err("entry point glGenerateMipmap not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlitFramebuffer")) |proc| { + function_pointers.glBlitFramebuffer = @ptrCast(@TypeOf(function_pointers.glBlitFramebuffer), proc); + } else { + log.err("entry point glBlitFramebuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glRenderbufferStorageMultisample")) |proc| { + function_pointers.glRenderbufferStorageMultisample = @ptrCast(@TypeOf(function_pointers.glRenderbufferStorageMultisample), proc); + } else { + log.err("entry point glRenderbufferStorageMultisample not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTextureLayer")) |proc| { + function_pointers.glFramebufferTextureLayer = @ptrCast(@TypeOf(function_pointers.glFramebufferTextureLayer), proc); + } else { + log.err("entry point glFramebufferTextureLayer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMapBufferRange")) |proc| { + function_pointers.glMapBufferRange = @ptrCast(@TypeOf(function_pointers.glMapBufferRange), proc); + } else { + log.err("entry point glMapBufferRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFlushMappedBufferRange")) |proc| { + function_pointers.glFlushMappedBufferRange = @ptrCast(@TypeOf(function_pointers.glFlushMappedBufferRange), proc); + } else { + log.err("entry point glFlushMappedBufferRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindVertexArray")) |proc| { + function_pointers.glBindVertexArray = @ptrCast(@TypeOf(function_pointers.glBindVertexArray), proc); + } else { + log.err("entry point glBindVertexArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteVertexArrays")) |proc| { + function_pointers.glDeleteVertexArrays = @ptrCast(@TypeOf(function_pointers.glDeleteVertexArrays), proc); + } else { + log.err("entry point glDeleteVertexArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenVertexArrays")) |proc| { + function_pointers.glGenVertexArrays = @ptrCast(@TypeOf(function_pointers.glGenVertexArrays), proc); + } else { + log.err("entry point glGenVertexArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsVertexArray")) |proc| { + function_pointers.glIsVertexArray = @ptrCast(@TypeOf(function_pointers.glIsVertexArray), proc); + } else { + log.err("entry point glIsVertexArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawArraysInstanced")) |proc| { + function_pointers.glDrawArraysInstanced = @ptrCast(@TypeOf(function_pointers.glDrawArraysInstanced), proc); + } else { + log.err("entry point glDrawArraysInstanced not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElementsInstanced")) |proc| { + function_pointers.glDrawElementsInstanced = @ptrCast(@TypeOf(function_pointers.glDrawElementsInstanced), proc); + } else { + log.err("entry point glDrawElementsInstanced not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexBuffer")) |proc| { + function_pointers.glTexBuffer = @ptrCast(@TypeOf(function_pointers.glTexBuffer), proc); + } else { + log.err("entry point glTexBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPrimitiveRestartIndex")) |proc| { + function_pointers.glPrimitiveRestartIndex = @ptrCast(@TypeOf(function_pointers.glPrimitiveRestartIndex), proc); + } else { + log.err("entry point glPrimitiveRestartIndex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyBufferSubData")) |proc| { + function_pointers.glCopyBufferSubData = @ptrCast(@TypeOf(function_pointers.glCopyBufferSubData), proc); + } else { + log.err("entry point glCopyBufferSubData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformIndices")) |proc| { + function_pointers.glGetUniformIndices = @ptrCast(@TypeOf(function_pointers.glGetUniformIndices), proc); + } else { + log.err("entry point glGetUniformIndices not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformsiv")) |proc| { + function_pointers.glGetActiveUniformsiv = @ptrCast(@TypeOf(function_pointers.glGetActiveUniformsiv), proc); + } else { + log.err("entry point glGetActiveUniformsiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformName")) |proc| { + function_pointers.glGetActiveUniformName = @ptrCast(@TypeOf(function_pointers.glGetActiveUniformName), proc); + } else { + log.err("entry point glGetActiveUniformName not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformBlockIndex")) |proc| { + function_pointers.glGetUniformBlockIndex = @ptrCast(@TypeOf(function_pointers.glGetUniformBlockIndex), proc); + } else { + log.err("entry point glGetUniformBlockIndex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformBlockiv")) |proc| { + function_pointers.glGetActiveUniformBlockiv = @ptrCast(@TypeOf(function_pointers.glGetActiveUniformBlockiv), proc); + } else { + log.err("entry point glGetActiveUniformBlockiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformBlockName")) |proc| { + function_pointers.glGetActiveUniformBlockName = @ptrCast(@TypeOf(function_pointers.glGetActiveUniformBlockName), proc); + } else { + log.err("entry point glGetActiveUniformBlockName not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformBlockBinding")) |proc| { + function_pointers.glUniformBlockBinding = @ptrCast(@TypeOf(function_pointers.glUniformBlockBinding), proc); + } else { + log.err("entry point glUniformBlockBinding not found!", .{}); + success = false; + } + if(!success) + return error.EntryPointNotFound; +} + +const function_signatures = struct { + const glCullFace = fn(_mode: GLenum) void; + const glFrontFace = fn(_mode: GLenum) void; + const glHint = fn(_target: GLenum, _mode: GLenum) void; + const glLineWidth = fn(_width: GLfloat) void; + const glPointSize = fn(_size: GLfloat) void; + const glPolygonMode = fn(_face: GLenum, _mode: GLenum) void; + const glScissor = fn(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void; + const glTexParameterf = fn(_target: GLenum, _pname: GLenum, _param: GLfloat) void; + const glTexParameterfv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLfloat) void; + const glTexParameteri = fn(_target: GLenum, _pname: GLenum, _param: GLint) void; + const glTexParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) void; + const glTexImage1D = fn(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void; + const glTexImage2D = fn(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void; + const glDrawBuffer = fn(_buf: GLenum) void; + const glClear = fn(_mask: GLbitfield) void; + const glClearColor = fn(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) void; + const glClearStencil = fn(_s: GLint) void; + const glClearDepth = fn(_depth: GLdouble) void; + const glStencilMask = fn(_mask: GLuint) void; + const glColorMask = fn(_red: GLboolean, _green: GLboolean, _blue: GLboolean, _alpha: GLboolean) void; + const glDepthMask = fn(_flag: GLboolean) void; + const glDisable = fn(_cap: GLenum) void; + const glEnable = fn(_cap: GLenum) void; + const glFinish = fn() void; + const glFlush = fn() void; + const glBlendFunc = fn(_sfactor: GLenum, _dfactor: GLenum) void; + const glLogicOp = fn(_opcode: GLenum) void; + const glStencilFunc = fn(_func: GLenum, _ref: GLint, _mask: GLuint) void; + const glStencilOp = fn(_fail: GLenum, _zfail: GLenum, _zpass: GLenum) void; + const glDepthFunc = fn(_func: GLenum) void; + const glPixelStoref = fn(_pname: GLenum, _param: GLfloat) void; + const glPixelStorei = fn(_pname: GLenum, _param: GLint) void; + const glReadBuffer = fn(_src: GLenum) void; + const glReadPixels = fn(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) void; + const glGetBooleanv = fn(_pname: GLenum, _data: [*c]GLboolean) void; + const glGetDoublev = fn(_pname: GLenum, _data: [*c]GLdouble) void; + const glGetError = fn() GLenum; + const glGetFloatv = fn(_pname: GLenum, _data: [*c]GLfloat) void; + const glGetIntegerv = fn(_pname: GLenum, _data: [*c]GLint) void; + const glGetString = fn(_name: GLenum) ?[*:0]const GLubyte; + const glGetTexImage = fn(_target: GLenum, _level: GLint, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) void; + const glGetTexParameterfv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLfloat) void; + const glGetTexParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void; + const glGetTexLevelParameterfv = fn(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLfloat) void; + const glGetTexLevelParameteriv = fn(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLint) void; + const glIsEnabled = fn(_cap: GLenum) GLboolean; + const glDepthRange = fn(_n: GLdouble, _f: GLdouble) void; + const glViewport = fn(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void; + const glDrawArrays = fn(_mode: GLenum, _first: GLint, _count: GLsizei) void; + const glDrawElements = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) void; + const glPolygonOffset = fn(_factor: GLfloat, _units: GLfloat) void; + const glCopyTexImage1D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _border: GLint) void; + const glCopyTexImage2D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _border: GLint) void; + const glCopyTexSubImage1D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei) void; + const glCopyTexSubImage2D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void; + const glTexSubImage1D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void; + const glTexSubImage2D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void; + const glBindTexture = fn(_target: GLenum, _texture: GLuint) void; + const glDeleteTextures = fn(_n: GLsizei, _textures: [*c]const GLuint) void; + const glGenTextures = fn(_n: GLsizei, _textures: [*c]GLuint) void; + const glIsTexture = fn(_texture: GLuint) GLboolean; + const glDrawRangeElements = fn(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) void; + const glTexImage3D = fn(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void; + const glTexSubImage3D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) void; + const glCopyTexSubImage3D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) void; + const glActiveTexture = fn(_texture: GLenum) void; + const glSampleCoverage = fn(_value: GLfloat, _invert: GLboolean) void; + const glCompressedTexImage3D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) void; + const glCompressedTexImage2D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) void; + const glCompressedTexImage1D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) void; + const glCompressedTexSubImage3D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) void; + const glCompressedTexSubImage2D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) void; + const glCompressedTexSubImage1D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) void; + const glGetCompressedTexImage = fn(_target: GLenum, _level: GLint, _img: ?*anyopaque) void; + const glVertexAttribP4uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void; + const glVertexAttribP4ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void; + const glVertexAttribP3uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void; + const glVertexAttribP3ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void; + const glVertexAttribP2uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void; + const glVertexAttribP2ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void; + const glVertexAttribP1uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) void; + const glVertexAttribP1ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) void; + const glVertexAttribDivisor = fn(_index: GLuint, _divisor: GLuint) void; + const glGetQueryObjectui64v = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLuint64) void; + const glGetQueryObjecti64v = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLint64) void; + const glQueryCounter = fn(_id: GLuint, _target: GLenum) void; + const glGetSamplerParameterIuiv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLuint) void; + const glGetSamplerParameterfv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLfloat) void; + const glGetSamplerParameterIiv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetSamplerParameteriv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glSamplerParameterIuiv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLuint) void; + const glSamplerParameterIiv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) void; + const glSamplerParameterfv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLfloat) void; + const glSamplerParameterf = fn(_sampler: GLuint, _pname: GLenum, _param: GLfloat) void; + const glSamplerParameteriv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) void; + const glSamplerParameteri = fn(_sampler: GLuint, _pname: GLenum, _param: GLint) void; + const glBindSampler = fn(_unit: GLuint, _sampler: GLuint) void; + const glIsSampler = fn(_sampler: GLuint) GLboolean; + const glDeleteSamplers = fn(_count: GLsizei, _samplers: [*c]const GLuint) void; + const glGenSamplers = fn(_count: GLsizei, _samplers: [*c]GLuint) void; + const glGetFragDataIndex = fn(_program: GLuint, _name: [*c]const GLchar) GLint; + const glBindFragDataLocationIndexed = fn(_program: GLuint, _colorNumber: GLuint, _index: GLuint, _name: [*c]const GLchar) void; + const glSampleMaski = fn(_maskNumber: GLuint, _mask: GLbitfield) void; + const glGetMultisamplefv = fn(_pname: GLenum, _index: GLuint, _val: [*c]GLfloat) void; + const glTexImage3DMultisample = fn(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _fixedsamplelocations: GLboolean) void; + const glTexImage2DMultisample = fn(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _fixedsamplelocations: GLboolean) void; + const glFramebufferTexture = fn(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint) void; + const glGetBufferParameteri64v = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint64) void; + const glBlendFuncSeparate = fn(_sfactorRGB: GLenum, _dfactorRGB: GLenum, _sfactorAlpha: GLenum, _dfactorAlpha: GLenum) void; + const glMultiDrawArrays = fn(_mode: GLenum, _first: [*c]const GLint, _count: [*c]const GLsizei, _drawcount: GLsizei) void; + const glMultiDrawElements = fn(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei) void; + const glPointParameterf = fn(_pname: GLenum, _param: GLfloat) void; + const glPointParameterfv = fn(_pname: GLenum, _params: [*c]const GLfloat) void; + const glPointParameteri = fn(_pname: GLenum, _param: GLint) void; + const glPointParameteriv = fn(_pname: GLenum, _params: [*c]const GLint) void; + const glGetInteger64i_v = fn(_target: GLenum, _index: GLuint, _data: [*c]GLint64) void; + const glGetSynciv = fn(_sync: GLsync, _pname: GLenum, _count: GLsizei, _length: [*c]GLsizei, _values: [*c]GLint) void; + const glGetInteger64v = fn(_pname: GLenum, _data: [*c]GLint64) void; + const glWaitSync = fn(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) void; + const glClientWaitSync = fn(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) GLenum; + const glDeleteSync = fn(_sync: GLsync) void; + const glIsSync = fn(_sync: GLsync) GLboolean; + const glFenceSync = fn(_condition: GLenum, _flags: GLbitfield) GLsync; + const glBlendColor = fn(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) void; + const glBlendEquation = fn(_mode: GLenum) void; + const glProvokingVertex = fn(_mode: GLenum) void; + const glMultiDrawElementsBaseVertex = fn(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei, _basevertex: [*c]const GLint) void; + const glDrawElementsInstancedBaseVertex = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei, _basevertex: GLint) void; + const glDrawRangeElementsBaseVertex = fn(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) void; + const glDrawElementsBaseVertex = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) void; + const glGenQueries = fn(_n: GLsizei, _ids: [*c]GLuint) void; + const glDeleteQueries = fn(_n: GLsizei, _ids: [*c]const GLuint) void; + const glIsQuery = fn(_id: GLuint) GLboolean; + const glBeginQuery = fn(_target: GLenum, _id: GLuint) void; + const glEndQuery = fn(_target: GLenum) void; + const glGetQueryiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void; + const glGetQueryObjectiv = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetQueryObjectuiv = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLuint) void; + const glBindBuffer = fn(_target: GLenum, _buffer: GLuint) void; + const glDeleteBuffers = fn(_n: GLsizei, _buffers: [*c]const GLuint) void; + const glGenBuffers = fn(_n: GLsizei, _buffers: [*c]GLuint) void; + const glIsBuffer = fn(_buffer: GLuint) GLboolean; + const glBufferData = fn(_target: GLenum, _size: GLsizeiptr, _data: ?*const anyopaque, _usage: GLenum) void; + const glBufferSubData = fn(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*const anyopaque) void; + const glGetBufferSubData = fn(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*anyopaque) void; + const glMapBuffer = fn(_target: GLenum, _access: GLenum) ?*anyopaque; + const glUnmapBuffer = fn(_target: GLenum) GLboolean; + const glGetBufferParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void; + const glGetBufferPointerv = fn(_target: GLenum, _pname: GLenum, _params: ?*?*anyopaque) void; + const glBlendEquationSeparate = fn(_modeRGB: GLenum, _modeAlpha: GLenum) void; + const glDrawBuffers = fn(_n: GLsizei, _bufs: [*c]const GLenum) void; + const glStencilOpSeparate = fn(_face: GLenum, _sfail: GLenum, _dpfail: GLenum, _dppass: GLenum) void; + const glStencilFuncSeparate = fn(_face: GLenum, _func: GLenum, _ref: GLint, _mask: GLuint) void; + const glStencilMaskSeparate = fn(_face: GLenum, _mask: GLuint) void; + const glAttachShader = fn(_program: GLuint, _shader: GLuint) void; + const glBindAttribLocation = fn(_program: GLuint, _index: GLuint, _name: [*c]const GLchar) void; + const glCompileShader = fn(_shader: GLuint) void; + const glCreateProgram = fn() GLuint; + const glCreateShader = fn(_type: GLenum) GLuint; + const glDeleteProgram = fn(_program: GLuint) void; + const glDeleteShader = fn(_shader: GLuint) void; + const glDetachShader = fn(_program: GLuint, _shader: GLuint) void; + const glDisableVertexAttribArray = fn(_index: GLuint) void; + const glEnableVertexAttribArray = fn(_index: GLuint) void; + const glGetActiveAttrib = fn(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) void; + const glGetActiveUniform = fn(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) void; + const glGetAttachedShaders = fn(_program: GLuint, _maxCount: GLsizei, _count: [*c]GLsizei, _shaders: [*c]GLuint) void; + const glGetAttribLocation = fn(_program: GLuint, _name: [*c]const GLchar) GLint; + const glGetProgramiv = fn(_program: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetProgramInfoLog = fn(_program: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) void; + const glGetShaderiv = fn(_shader: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetShaderInfoLog = fn(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) void; + const glGetShaderSource = fn(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _source: [*c]GLchar) void; + const glGetUniformLocation = fn(_program: GLuint, _name: [*c]const GLchar) GLint; + const glGetUniformfv = fn(_program: GLuint, _location: GLint, _params: [*c]GLfloat) void; + const glGetUniformiv = fn(_program: GLuint, _location: GLint, _params: [*c]GLint) void; + const glGetVertexAttribdv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLdouble) void; + const glGetVertexAttribfv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLfloat) void; + const glGetVertexAttribiv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetVertexAttribPointerv = fn(_index: GLuint, _pname: GLenum, _pointer: ?*?*anyopaque) void; + const glIsProgram = fn(_program: GLuint) GLboolean; + const glIsShader = fn(_shader: GLuint) GLboolean; + const glLinkProgram = fn(_program: GLuint) void; + const glShaderSource = fn(_shader: GLuint, _count: GLsizei, _string: [*c]const [*c]const GLchar, _length: [*c]const GLint) void; + const glUseProgram = fn(_program: GLuint) void; + const glUniform1f = fn(_location: GLint, _v0: GLfloat) void; + const glUniform2f = fn(_location: GLint, _v0: GLfloat, _v1: GLfloat) void; + const glUniform3f = fn(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat) void; + const glUniform4f = fn(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat, _v3: GLfloat) void; + const glUniform1i = fn(_location: GLint, _v0: GLint) void; + const glUniform2i = fn(_location: GLint, _v0: GLint, _v1: GLint) void; + const glUniform3i = fn(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint) void; + const glUniform4i = fn(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint, _v3: GLint) void; + const glUniform1fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void; + const glUniform2fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void; + const glUniform3fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void; + const glUniform4fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) void; + const glUniform1iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void; + const glUniform2iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void; + const glUniform3iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void; + const glUniform4iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) void; + const glUniformMatrix2fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glUniformMatrix3fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glUniformMatrix4fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glValidateProgram = fn(_program: GLuint) void; + const glVertexAttrib1d = fn(_index: GLuint, _x: GLdouble) void; + const glVertexAttrib1dv = fn(_index: GLuint, _v: [*c]const GLdouble) void; + const glVertexAttrib1f = fn(_index: GLuint, _x: GLfloat) void; + const glVertexAttrib1fv = fn(_index: GLuint, _v: [*c]const GLfloat) void; + const glVertexAttrib1s = fn(_index: GLuint, _x: GLshort) void; + const glVertexAttrib1sv = fn(_index: GLuint, _v: [*c]const GLshort) void; + const glVertexAttrib2d = fn(_index: GLuint, _x: GLdouble, _y: GLdouble) void; + const glVertexAttrib2dv = fn(_index: GLuint, _v: [*c]const GLdouble) void; + const glVertexAttrib2f = fn(_index: GLuint, _x: GLfloat, _y: GLfloat) void; + const glVertexAttrib2fv = fn(_index: GLuint, _v: [*c]const GLfloat) void; + const glVertexAttrib2s = fn(_index: GLuint, _x: GLshort, _y: GLshort) void; + const glVertexAttrib2sv = fn(_index: GLuint, _v: [*c]const GLshort) void; + const glVertexAttrib3d = fn(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble) void; + const glVertexAttrib3dv = fn(_index: GLuint, _v: [*c]const GLdouble) void; + const glVertexAttrib3f = fn(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat) void; + const glVertexAttrib3fv = fn(_index: GLuint, _v: [*c]const GLfloat) void; + const glVertexAttrib3s = fn(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort) void; + const glVertexAttrib3sv = fn(_index: GLuint, _v: [*c]const GLshort) void; + const glVertexAttrib4Nbv = fn(_index: GLuint, _v: [*c]const GLbyte) void; + const glVertexAttrib4Niv = fn(_index: GLuint, _v: [*c]const GLint) void; + const glVertexAttrib4Nsv = fn(_index: GLuint, _v: [*c]const GLshort) void; + const glVertexAttrib4Nub = fn(_index: GLuint, _x: GLubyte, _y: GLubyte, _z: GLubyte, _w: GLubyte) void; + const glVertexAttrib4Nubv = fn(_index: GLuint, _v: ?[*:0]const GLubyte) void; + const glVertexAttrib4Nuiv = fn(_index: GLuint, _v: [*c]const GLuint) void; + const glVertexAttrib4Nusv = fn(_index: GLuint, _v: [*c]const GLushort) void; + const glVertexAttrib4bv = fn(_index: GLuint, _v: [*c]const GLbyte) void; + const glVertexAttrib4d = fn(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) void; + const glVertexAttrib4dv = fn(_index: GLuint, _v: [*c]const GLdouble) void; + const glVertexAttrib4f = fn(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) void; + const glVertexAttrib4fv = fn(_index: GLuint, _v: [*c]const GLfloat) void; + const glVertexAttrib4iv = fn(_index: GLuint, _v: [*c]const GLint) void; + const glVertexAttrib4s = fn(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) void; + const glVertexAttrib4sv = fn(_index: GLuint, _v: [*c]const GLshort) void; + const glVertexAttrib4ubv = fn(_index: GLuint, _v: ?[*:0]const GLubyte) void; + const glVertexAttrib4uiv = fn(_index: GLuint, _v: [*c]const GLuint) void; + const glVertexAttrib4usv = fn(_index: GLuint, _v: [*c]const GLushort) void; + const glVertexAttribPointer = fn(_index: GLuint, _size: GLint, _type: GLenum, _normalized: GLboolean, _stride: GLsizei, _pointer: ?*const anyopaque) void; + const glUniformMatrix2x3fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glUniformMatrix3x2fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glUniformMatrix2x4fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glUniformMatrix4x2fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glUniformMatrix3x4fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glUniformMatrix4x3fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) void; + const glColorMaski = fn(_index: GLuint, _r: GLboolean, _g: GLboolean, _b: GLboolean, _a: GLboolean) void; + const glGetBooleani_v = fn(_target: GLenum, _index: GLuint, _data: [*c]GLboolean) void; + const glGetIntegeri_v = fn(_target: GLenum, _index: GLuint, _data: [*c]GLint) void; + const glEnablei = fn(_target: GLenum, _index: GLuint) void; + const glDisablei = fn(_target: GLenum, _index: GLuint) void; + const glIsEnabledi = fn(_target: GLenum, _index: GLuint) GLboolean; + const glBeginTransformFeedback = fn(_primitiveMode: GLenum) void; + const glEndTransformFeedback = fn() void; + const glBindBufferRange = fn(_target: GLenum, _index: GLuint, _buffer: GLuint, _offset: GLintptr, _size: GLsizeiptr) void; + const glBindBufferBase = fn(_target: GLenum, _index: GLuint, _buffer: GLuint) void; + const glTransformFeedbackVaryings = fn(_program: GLuint, _count: GLsizei, _varyings: [*c]const [*c]const GLchar, _bufferMode: GLenum) void; + const glGetTransformFeedbackVarying = fn(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLsizei, _type: [*c]GLenum, _name: [*c]GLchar) void; + const glClampColor = fn(_target: GLenum, _clamp: GLenum) void; + const glBeginConditionalRender = fn(_id: GLuint, _mode: GLenum) void; + const glEndConditionalRender = fn() void; + const glVertexAttribIPointer = fn(_index: GLuint, _size: GLint, _type: GLenum, _stride: GLsizei, _pointer: ?*const anyopaque) void; + const glGetVertexAttribIiv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetVertexAttribIuiv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLuint) void; + const glVertexAttribI1i = fn(_index: GLuint, _x: GLint) void; + const glVertexAttribI2i = fn(_index: GLuint, _x: GLint, _y: GLint) void; + const glVertexAttribI3i = fn(_index: GLuint, _x: GLint, _y: GLint, _z: GLint) void; + const glVertexAttribI4i = fn(_index: GLuint, _x: GLint, _y: GLint, _z: GLint, _w: GLint) void; + const glVertexAttribI1ui = fn(_index: GLuint, _x: GLuint) void; + const glVertexAttribI2ui = fn(_index: GLuint, _x: GLuint, _y: GLuint) void; + const glVertexAttribI3ui = fn(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint) void; + const glVertexAttribI4ui = fn(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint, _w: GLuint) void; + const glVertexAttribI1iv = fn(_index: GLuint, _v: [*c]const GLint) void; + const glVertexAttribI2iv = fn(_index: GLuint, _v: [*c]const GLint) void; + const glVertexAttribI3iv = fn(_index: GLuint, _v: [*c]const GLint) void; + const glVertexAttribI4iv = fn(_index: GLuint, _v: [*c]const GLint) void; + const glVertexAttribI1uiv = fn(_index: GLuint, _v: [*c]const GLuint) void; + const glVertexAttribI2uiv = fn(_index: GLuint, _v: [*c]const GLuint) void; + const glVertexAttribI3uiv = fn(_index: GLuint, _v: [*c]const GLuint) void; + const glVertexAttribI4uiv = fn(_index: GLuint, _v: [*c]const GLuint) void; + const glVertexAttribI4bv = fn(_index: GLuint, _v: [*c]const GLbyte) void; + const glVertexAttribI4sv = fn(_index: GLuint, _v: [*c]const GLshort) void; + const glVertexAttribI4ubv = fn(_index: GLuint, _v: ?[*:0]const GLubyte) void; + const glVertexAttribI4usv = fn(_index: GLuint, _v: [*c]const GLushort) void; + const glGetUniformuiv = fn(_program: GLuint, _location: GLint, _params: [*c]GLuint) void; + const glBindFragDataLocation = fn(_program: GLuint, _color: GLuint, _name: [*c]const GLchar) void; + const glGetFragDataLocation = fn(_program: GLuint, _name: [*c]const GLchar) GLint; + const glUniform1ui = fn(_location: GLint, _v0: GLuint) void; + const glUniform2ui = fn(_location: GLint, _v0: GLuint, _v1: GLuint) void; + const glUniform3ui = fn(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint) void; + const glUniform4ui = fn(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint, _v3: GLuint) void; + const glUniform1uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void; + const glUniform2uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void; + const glUniform3uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void; + const glUniform4uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) void; + const glTexParameterIiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) void; + const glTexParameterIuiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLuint) void; + const glGetTexParameterIiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void; + const glGetTexParameterIuiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLuint) void; + const glClearBufferiv = fn(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLint) void; + const glClearBufferuiv = fn(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLuint) void; + const glClearBufferfv = fn(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLfloat) void; + const glClearBufferfi = fn(_buffer: GLenum, _drawbuffer: GLint, _depth: GLfloat, _stencil: GLint) void; + const glGetStringi = fn(_name: GLenum, _index: GLuint) ?[*:0]const GLubyte; + const glIsRenderbuffer = fn(_renderbuffer: GLuint) GLboolean; + const glBindRenderbuffer = fn(_target: GLenum, _renderbuffer: GLuint) void; + const glDeleteRenderbuffers = fn(_n: GLsizei, _renderbuffers: [*c]const GLuint) void; + const glGenRenderbuffers = fn(_n: GLsizei, _renderbuffers: [*c]GLuint) void; + const glRenderbufferStorage = fn(_target: GLenum, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) void; + const glGetRenderbufferParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) void; + const glIsFramebuffer = fn(_framebuffer: GLuint) GLboolean; + const glBindFramebuffer = fn(_target: GLenum, _framebuffer: GLuint) void; + const glDeleteFramebuffers = fn(_n: GLsizei, _framebuffers: [*c]const GLuint) void; + const glGenFramebuffers = fn(_n: GLsizei, _framebuffers: [*c]GLuint) void; + const glCheckFramebufferStatus = fn(_target: GLenum) GLenum; + const glFramebufferTexture1D = fn(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) void; + const glFramebufferTexture2D = fn(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) void; + const glFramebufferTexture3D = fn(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint, _zoffset: GLint) void; + const glFramebufferRenderbuffer = fn(_target: GLenum, _attachment: GLenum, _renderbuffertarget: GLenum, _renderbuffer: GLuint) void; + const glGetFramebufferAttachmentParameteriv = fn(_target: GLenum, _attachment: GLenum, _pname: GLenum, _params: [*c]GLint) void; + const glGenerateMipmap = fn(_target: GLenum) void; + const glBlitFramebuffer = fn(_srcX0: GLint, _srcY0: GLint, _srcX1: GLint, _srcY1: GLint, _dstX0: GLint, _dstY0: GLint, _dstX1: GLint, _dstY1: GLint, _mask: GLbitfield, _filter: GLenum) void; + const glRenderbufferStorageMultisample = fn(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) void; + const glFramebufferTextureLayer = fn(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint, _layer: GLint) void; + const glMapBufferRange = fn(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr, _access: GLbitfield) ?*anyopaque; + const glFlushMappedBufferRange = fn(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr) void; + const glBindVertexArray = fn(_array: GLuint) void; + const glDeleteVertexArrays = fn(_n: GLsizei, _arrays: [*c]const GLuint) void; + const glGenVertexArrays = fn(_n: GLsizei, _arrays: [*c]GLuint) void; + const glIsVertexArray = fn(_array: GLuint) GLboolean; + const glDrawArraysInstanced = fn(_mode: GLenum, _first: GLint, _count: GLsizei, _instancecount: GLsizei) void; + const glDrawElementsInstanced = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei) void; + const glTexBuffer = fn(_target: GLenum, _internalformat: GLenum, _buffer: GLuint) void; + const glPrimitiveRestartIndex = fn(_index: GLuint) void; + const glCopyBufferSubData = fn(_readTarget: GLenum, _writeTarget: GLenum, _readOffset: GLintptr, _writeOffset: GLintptr, _size: GLsizeiptr) void; + const glGetUniformIndices = fn(_program: GLuint, _uniformCount: GLsizei, _uniformNames: [*c]const [*c]const GLchar, _uniformIndices: [*c]GLuint) void; + const glGetActiveUniformsiv = fn(_program: GLuint, _uniformCount: GLsizei, _uniformIndices: [*c]const GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetActiveUniformName = fn(_program: GLuint, _uniformIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformName: [*c]GLchar) void; + const glGetUniformBlockIndex = fn(_program: GLuint, _uniformBlockName: [*c]const GLchar) GLuint; + const glGetActiveUniformBlockiv = fn(_program: GLuint, _uniformBlockIndex: GLuint, _pname: GLenum, _params: [*c]GLint) void; + const glGetActiveUniformBlockName = fn(_program: GLuint, _uniformBlockIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformBlockName: [*c]GLchar) void; + const glUniformBlockBinding = fn(_program: GLuint, _uniformBlockIndex: GLuint, _uniformBlockBinding: GLuint) void; +}; + +const function_pointers = struct { + var glCullFace: ?FnPtr(function_signatures.glCullFace) = null; + var glFrontFace: ?FnPtr(function_signatures.glFrontFace) = null; + var glHint: ?FnPtr(function_signatures.glHint) = null; + var glLineWidth: ?FnPtr(function_signatures.glLineWidth) = null; + var glPointSize: ?FnPtr(function_signatures.glPointSize) = null; + var glPolygonMode: ?FnPtr(function_signatures.glPolygonMode) = null; + var glScissor: ?FnPtr(function_signatures.glScissor) = null; + var glTexParameterf: ?FnPtr(function_signatures.glTexParameterf) = null; + var glTexParameterfv: ?FnPtr(function_signatures.glTexParameterfv) = null; + var glTexParameteri: ?FnPtr(function_signatures.glTexParameteri) = null; + var glTexParameteriv: ?FnPtr(function_signatures.glTexParameteriv) = null; + var glTexImage1D: ?FnPtr(function_signatures.glTexImage1D) = null; + var glTexImage2D: ?FnPtr(function_signatures.glTexImage2D) = null; + var glDrawBuffer: ?FnPtr(function_signatures.glDrawBuffer) = null; + var glClear: ?FnPtr(function_signatures.glClear) = null; + var glClearColor: ?FnPtr(function_signatures.glClearColor) = null; + var glClearStencil: ?FnPtr(function_signatures.glClearStencil) = null; + var glClearDepth: ?FnPtr(function_signatures.glClearDepth) = null; + var glStencilMask: ?FnPtr(function_signatures.glStencilMask) = null; + var glColorMask: ?FnPtr(function_signatures.glColorMask) = null; + var glDepthMask: ?FnPtr(function_signatures.glDepthMask) = null; + var glDisable: ?FnPtr(function_signatures.glDisable) = null; + var glEnable: ?FnPtr(function_signatures.glEnable) = null; + var glFinish: ?FnPtr(function_signatures.glFinish) = null; + var glFlush: ?FnPtr(function_signatures.glFlush) = null; + var glBlendFunc: ?FnPtr(function_signatures.glBlendFunc) = null; + var glLogicOp: ?FnPtr(function_signatures.glLogicOp) = null; + var glStencilFunc: ?FnPtr(function_signatures.glStencilFunc) = null; + var glStencilOp: ?FnPtr(function_signatures.glStencilOp) = null; + var glDepthFunc: ?FnPtr(function_signatures.glDepthFunc) = null; + var glPixelStoref: ?FnPtr(function_signatures.glPixelStoref) = null; + var glPixelStorei: ?FnPtr(function_signatures.glPixelStorei) = null; + var glReadBuffer: ?FnPtr(function_signatures.glReadBuffer) = null; + var glReadPixels: ?FnPtr(function_signatures.glReadPixels) = null; + var glGetBooleanv: ?FnPtr(function_signatures.glGetBooleanv) = null; + var glGetDoublev: ?FnPtr(function_signatures.glGetDoublev) = null; + var glGetError: ?FnPtr(function_signatures.glGetError) = null; + var glGetFloatv: ?FnPtr(function_signatures.glGetFloatv) = null; + var glGetIntegerv: ?FnPtr(function_signatures.glGetIntegerv) = null; + var glGetString: ?FnPtr(function_signatures.glGetString) = null; + var glGetTexImage: ?FnPtr(function_signatures.glGetTexImage) = null; + var glGetTexParameterfv: ?FnPtr(function_signatures.glGetTexParameterfv) = null; + var glGetTexParameteriv: ?FnPtr(function_signatures.glGetTexParameteriv) = null; + var glGetTexLevelParameterfv: ?FnPtr(function_signatures.glGetTexLevelParameterfv) = null; + var glGetTexLevelParameteriv: ?FnPtr(function_signatures.glGetTexLevelParameteriv) = null; + var glIsEnabled: ?FnPtr(function_signatures.glIsEnabled) = null; + var glDepthRange: ?FnPtr(function_signatures.glDepthRange) = null; + var glViewport: ?FnPtr(function_signatures.glViewport) = null; + var glDrawArrays: ?FnPtr(function_signatures.glDrawArrays) = null; + var glDrawElements: ?FnPtr(function_signatures.glDrawElements) = null; + var glPolygonOffset: ?FnPtr(function_signatures.glPolygonOffset) = null; + var glCopyTexImage1D: ?FnPtr(function_signatures.glCopyTexImage1D) = null; + var glCopyTexImage2D: ?FnPtr(function_signatures.glCopyTexImage2D) = null; + var glCopyTexSubImage1D: ?FnPtr(function_signatures.glCopyTexSubImage1D) = null; + var glCopyTexSubImage2D: ?FnPtr(function_signatures.glCopyTexSubImage2D) = null; + var glTexSubImage1D: ?FnPtr(function_signatures.glTexSubImage1D) = null; + var glTexSubImage2D: ?FnPtr(function_signatures.glTexSubImage2D) = null; + var glBindTexture: ?FnPtr(function_signatures.glBindTexture) = null; + var glDeleteTextures: ?FnPtr(function_signatures.glDeleteTextures) = null; + var glGenTextures: ?FnPtr(function_signatures.glGenTextures) = null; + var glIsTexture: ?FnPtr(function_signatures.glIsTexture) = null; + var glDrawRangeElements: ?FnPtr(function_signatures.glDrawRangeElements) = null; + var glTexImage3D: ?FnPtr(function_signatures.glTexImage3D) = null; + var glTexSubImage3D: ?FnPtr(function_signatures.glTexSubImage3D) = null; + var glCopyTexSubImage3D: ?FnPtr(function_signatures.glCopyTexSubImage3D) = null; + var glActiveTexture: ?FnPtr(function_signatures.glActiveTexture) = null; + var glSampleCoverage: ?FnPtr(function_signatures.glSampleCoverage) = null; + var glCompressedTexImage3D: ?FnPtr(function_signatures.glCompressedTexImage3D) = null; + var glCompressedTexImage2D: ?FnPtr(function_signatures.glCompressedTexImage2D) = null; + var glCompressedTexImage1D: ?FnPtr(function_signatures.glCompressedTexImage1D) = null; + var glCompressedTexSubImage3D: ?FnPtr(function_signatures.glCompressedTexSubImage3D) = null; + var glCompressedTexSubImage2D: ?FnPtr(function_signatures.glCompressedTexSubImage2D) = null; + var glCompressedTexSubImage1D: ?FnPtr(function_signatures.glCompressedTexSubImage1D) = null; + var glGetCompressedTexImage: ?FnPtr(function_signatures.glGetCompressedTexImage) = null; + var glVertexAttribP4uiv: ?FnPtr(function_signatures.glVertexAttribP4uiv) = null; + var glVertexAttribP4ui: ?FnPtr(function_signatures.glVertexAttribP4ui) = null; + var glVertexAttribP3uiv: ?FnPtr(function_signatures.glVertexAttribP3uiv) = null; + var glVertexAttribP3ui: ?FnPtr(function_signatures.glVertexAttribP3ui) = null; + var glVertexAttribP2uiv: ?FnPtr(function_signatures.glVertexAttribP2uiv) = null; + var glVertexAttribP2ui: ?FnPtr(function_signatures.glVertexAttribP2ui) = null; + var glVertexAttribP1uiv: ?FnPtr(function_signatures.glVertexAttribP1uiv) = null; + var glVertexAttribP1ui: ?FnPtr(function_signatures.glVertexAttribP1ui) = null; + var glVertexAttribDivisor: ?FnPtr(function_signatures.glVertexAttribDivisor) = null; + var glGetQueryObjectui64v: ?FnPtr(function_signatures.glGetQueryObjectui64v) = null; + var glGetQueryObjecti64v: ?FnPtr(function_signatures.glGetQueryObjecti64v) = null; + var glQueryCounter: ?FnPtr(function_signatures.glQueryCounter) = null; + var glGetSamplerParameterIuiv: ?FnPtr(function_signatures.glGetSamplerParameterIuiv) = null; + var glGetSamplerParameterfv: ?FnPtr(function_signatures.glGetSamplerParameterfv) = null; + var glGetSamplerParameterIiv: ?FnPtr(function_signatures.glGetSamplerParameterIiv) = null; + var glGetSamplerParameteriv: ?FnPtr(function_signatures.glGetSamplerParameteriv) = null; + var glSamplerParameterIuiv: ?FnPtr(function_signatures.glSamplerParameterIuiv) = null; + var glSamplerParameterIiv: ?FnPtr(function_signatures.glSamplerParameterIiv) = null; + var glSamplerParameterfv: ?FnPtr(function_signatures.glSamplerParameterfv) = null; + var glSamplerParameterf: ?FnPtr(function_signatures.glSamplerParameterf) = null; + var glSamplerParameteriv: ?FnPtr(function_signatures.glSamplerParameteriv) = null; + var glSamplerParameteri: ?FnPtr(function_signatures.glSamplerParameteri) = null; + var glBindSampler: ?FnPtr(function_signatures.glBindSampler) = null; + var glIsSampler: ?FnPtr(function_signatures.glIsSampler) = null; + var glDeleteSamplers: ?FnPtr(function_signatures.glDeleteSamplers) = null; + var glGenSamplers: ?FnPtr(function_signatures.glGenSamplers) = null; + var glGetFragDataIndex: ?FnPtr(function_signatures.glGetFragDataIndex) = null; + var glBindFragDataLocationIndexed: ?FnPtr(function_signatures.glBindFragDataLocationIndexed) = null; + var glSampleMaski: ?FnPtr(function_signatures.glSampleMaski) = null; + var glGetMultisamplefv: ?FnPtr(function_signatures.glGetMultisamplefv) = null; + var glTexImage3DMultisample: ?FnPtr(function_signatures.glTexImage3DMultisample) = null; + var glTexImage2DMultisample: ?FnPtr(function_signatures.glTexImage2DMultisample) = null; + var glFramebufferTexture: ?FnPtr(function_signatures.glFramebufferTexture) = null; + var glGetBufferParameteri64v: ?FnPtr(function_signatures.glGetBufferParameteri64v) = null; + var glBlendFuncSeparate: ?FnPtr(function_signatures.glBlendFuncSeparate) = null; + var glMultiDrawArrays: ?FnPtr(function_signatures.glMultiDrawArrays) = null; + var glMultiDrawElements: ?FnPtr(function_signatures.glMultiDrawElements) = null; + var glPointParameterf: ?FnPtr(function_signatures.glPointParameterf) = null; + var glPointParameterfv: ?FnPtr(function_signatures.glPointParameterfv) = null; + var glPointParameteri: ?FnPtr(function_signatures.glPointParameteri) = null; + var glPointParameteriv: ?FnPtr(function_signatures.glPointParameteriv) = null; + var glGetInteger64i_v: ?FnPtr(function_signatures.glGetInteger64i_v) = null; + var glGetSynciv: ?FnPtr(function_signatures.glGetSynciv) = null; + var glGetInteger64v: ?FnPtr(function_signatures.glGetInteger64v) = null; + var glWaitSync: ?FnPtr(function_signatures.glWaitSync) = null; + var glClientWaitSync: ?FnPtr(function_signatures.glClientWaitSync) = null; + var glDeleteSync: ?FnPtr(function_signatures.glDeleteSync) = null; + var glIsSync: ?FnPtr(function_signatures.glIsSync) = null; + var glFenceSync: ?FnPtr(function_signatures.glFenceSync) = null; + var glBlendColor: ?FnPtr(function_signatures.glBlendColor) = null; + var glBlendEquation: ?FnPtr(function_signatures.glBlendEquation) = null; + var glProvokingVertex: ?FnPtr(function_signatures.glProvokingVertex) = null; + var glMultiDrawElementsBaseVertex: ?FnPtr(function_signatures.glMultiDrawElementsBaseVertex) = null; + var glDrawElementsInstancedBaseVertex: ?FnPtr(function_signatures.glDrawElementsInstancedBaseVertex) = null; + var glDrawRangeElementsBaseVertex: ?FnPtr(function_signatures.glDrawRangeElementsBaseVertex) = null; + var glDrawElementsBaseVertex: ?FnPtr(function_signatures.glDrawElementsBaseVertex) = null; + var glGenQueries: ?FnPtr(function_signatures.glGenQueries) = null; + var glDeleteQueries: ?FnPtr(function_signatures.glDeleteQueries) = null; + var glIsQuery: ?FnPtr(function_signatures.glIsQuery) = null; + var glBeginQuery: ?FnPtr(function_signatures.glBeginQuery) = null; + var glEndQuery: ?FnPtr(function_signatures.glEndQuery) = null; + var glGetQueryiv: ?FnPtr(function_signatures.glGetQueryiv) = null; + var glGetQueryObjectiv: ?FnPtr(function_signatures.glGetQueryObjectiv) = null; + var glGetQueryObjectuiv: ?FnPtr(function_signatures.glGetQueryObjectuiv) = null; + var glBindBuffer: ?FnPtr(function_signatures.glBindBuffer) = null; + var glDeleteBuffers: ?FnPtr(function_signatures.glDeleteBuffers) = null; + var glGenBuffers: ?FnPtr(function_signatures.glGenBuffers) = null; + var glIsBuffer: ?FnPtr(function_signatures.glIsBuffer) = null; + var glBufferData: ?FnPtr(function_signatures.glBufferData) = null; + var glBufferSubData: ?FnPtr(function_signatures.glBufferSubData) = null; + var glGetBufferSubData: ?FnPtr(function_signatures.glGetBufferSubData) = null; + var glMapBuffer: ?FnPtr(function_signatures.glMapBuffer) = null; + var glUnmapBuffer: ?FnPtr(function_signatures.glUnmapBuffer) = null; + var glGetBufferParameteriv: ?FnPtr(function_signatures.glGetBufferParameteriv) = null; + var glGetBufferPointerv: ?FnPtr(function_signatures.glGetBufferPointerv) = null; + var glBlendEquationSeparate: ?FnPtr(function_signatures.glBlendEquationSeparate) = null; + var glDrawBuffers: ?FnPtr(function_signatures.glDrawBuffers) = null; + var glStencilOpSeparate: ?FnPtr(function_signatures.glStencilOpSeparate) = null; + var glStencilFuncSeparate: ?FnPtr(function_signatures.glStencilFuncSeparate) = null; + var glStencilMaskSeparate: ?FnPtr(function_signatures.glStencilMaskSeparate) = null; + var glAttachShader: ?FnPtr(function_signatures.glAttachShader) = null; + var glBindAttribLocation: ?FnPtr(function_signatures.glBindAttribLocation) = null; + var glCompileShader: ?FnPtr(function_signatures.glCompileShader) = null; + var glCreateProgram: ?FnPtr(function_signatures.glCreateProgram) = null; + var glCreateShader: ?FnPtr(function_signatures.glCreateShader) = null; + var glDeleteProgram: ?FnPtr(function_signatures.glDeleteProgram) = null; + var glDeleteShader: ?FnPtr(function_signatures.glDeleteShader) = null; + var glDetachShader: ?FnPtr(function_signatures.glDetachShader) = null; + var glDisableVertexAttribArray: ?FnPtr(function_signatures.glDisableVertexAttribArray) = null; + var glEnableVertexAttribArray: ?FnPtr(function_signatures.glEnableVertexAttribArray) = null; + var glGetActiveAttrib: ?FnPtr(function_signatures.glGetActiveAttrib) = null; + var glGetActiveUniform: ?FnPtr(function_signatures.glGetActiveUniform) = null; + var glGetAttachedShaders: ?FnPtr(function_signatures.glGetAttachedShaders) = null; + var glGetAttribLocation: ?FnPtr(function_signatures.glGetAttribLocation) = null; + var glGetProgramiv: ?FnPtr(function_signatures.glGetProgramiv) = null; + var glGetProgramInfoLog: ?FnPtr(function_signatures.glGetProgramInfoLog) = null; + var glGetShaderiv: ?FnPtr(function_signatures.glGetShaderiv) = null; + var glGetShaderInfoLog: ?FnPtr(function_signatures.glGetShaderInfoLog) = null; + var glGetShaderSource: ?FnPtr(function_signatures.glGetShaderSource) = null; + var glGetUniformLocation: ?FnPtr(function_signatures.glGetUniformLocation) = null; + var glGetUniformfv: ?FnPtr(function_signatures.glGetUniformfv) = null; + var glGetUniformiv: ?FnPtr(function_signatures.glGetUniformiv) = null; + var glGetVertexAttribdv: ?FnPtr(function_signatures.glGetVertexAttribdv) = null; + var glGetVertexAttribfv: ?FnPtr(function_signatures.glGetVertexAttribfv) = null; + var glGetVertexAttribiv: ?FnPtr(function_signatures.glGetVertexAttribiv) = null; + var glGetVertexAttribPointerv: ?FnPtr(function_signatures.glGetVertexAttribPointerv) = null; + var glIsProgram: ?FnPtr(function_signatures.glIsProgram) = null; + var glIsShader: ?FnPtr(function_signatures.glIsShader) = null; + var glLinkProgram: ?FnPtr(function_signatures.glLinkProgram) = null; + var glShaderSource: ?FnPtr(function_signatures.glShaderSource) = null; + var glUseProgram: ?FnPtr(function_signatures.glUseProgram) = null; + var glUniform1f: ?FnPtr(function_signatures.glUniform1f) = null; + var glUniform2f: ?FnPtr(function_signatures.glUniform2f) = null; + var glUniform3f: ?FnPtr(function_signatures.glUniform3f) = null; + var glUniform4f: ?FnPtr(function_signatures.glUniform4f) = null; + var glUniform1i: ?FnPtr(function_signatures.glUniform1i) = null; + var glUniform2i: ?FnPtr(function_signatures.glUniform2i) = null; + var glUniform3i: ?FnPtr(function_signatures.glUniform3i) = null; + var glUniform4i: ?FnPtr(function_signatures.glUniform4i) = null; + var glUniform1fv: ?FnPtr(function_signatures.glUniform1fv) = null; + var glUniform2fv: ?FnPtr(function_signatures.glUniform2fv) = null; + var glUniform3fv: ?FnPtr(function_signatures.glUniform3fv) = null; + var glUniform4fv: ?FnPtr(function_signatures.glUniform4fv) = null; + var glUniform1iv: ?FnPtr(function_signatures.glUniform1iv) = null; + var glUniform2iv: ?FnPtr(function_signatures.glUniform2iv) = null; + var glUniform3iv: ?FnPtr(function_signatures.glUniform3iv) = null; + var glUniform4iv: ?FnPtr(function_signatures.glUniform4iv) = null; + var glUniformMatrix2fv: ?FnPtr(function_signatures.glUniformMatrix2fv) = null; + var glUniformMatrix3fv: ?FnPtr(function_signatures.glUniformMatrix3fv) = null; + var glUniformMatrix4fv: ?FnPtr(function_signatures.glUniformMatrix4fv) = null; + var glValidateProgram: ?FnPtr(function_signatures.glValidateProgram) = null; + var glVertexAttrib1d: ?FnPtr(function_signatures.glVertexAttrib1d) = null; + var glVertexAttrib1dv: ?FnPtr(function_signatures.glVertexAttrib1dv) = null; + var glVertexAttrib1f: ?FnPtr(function_signatures.glVertexAttrib1f) = null; + var glVertexAttrib1fv: ?FnPtr(function_signatures.glVertexAttrib1fv) = null; + var glVertexAttrib1s: ?FnPtr(function_signatures.glVertexAttrib1s) = null; + var glVertexAttrib1sv: ?FnPtr(function_signatures.glVertexAttrib1sv) = null; + var glVertexAttrib2d: ?FnPtr(function_signatures.glVertexAttrib2d) = null; + var glVertexAttrib2dv: ?FnPtr(function_signatures.glVertexAttrib2dv) = null; + var glVertexAttrib2f: ?FnPtr(function_signatures.glVertexAttrib2f) = null; + var glVertexAttrib2fv: ?FnPtr(function_signatures.glVertexAttrib2fv) = null; + var glVertexAttrib2s: ?FnPtr(function_signatures.glVertexAttrib2s) = null; + var glVertexAttrib2sv: ?FnPtr(function_signatures.glVertexAttrib2sv) = null; + var glVertexAttrib3d: ?FnPtr(function_signatures.glVertexAttrib3d) = null; + var glVertexAttrib3dv: ?FnPtr(function_signatures.glVertexAttrib3dv) = null; + var glVertexAttrib3f: ?FnPtr(function_signatures.glVertexAttrib3f) = null; + var glVertexAttrib3fv: ?FnPtr(function_signatures.glVertexAttrib3fv) = null; + var glVertexAttrib3s: ?FnPtr(function_signatures.glVertexAttrib3s) = null; + var glVertexAttrib3sv: ?FnPtr(function_signatures.glVertexAttrib3sv) = null; + var glVertexAttrib4Nbv: ?FnPtr(function_signatures.glVertexAttrib4Nbv) = null; + var glVertexAttrib4Niv: ?FnPtr(function_signatures.glVertexAttrib4Niv) = null; + var glVertexAttrib4Nsv: ?FnPtr(function_signatures.glVertexAttrib4Nsv) = null; + var glVertexAttrib4Nub: ?FnPtr(function_signatures.glVertexAttrib4Nub) = null; + var glVertexAttrib4Nubv: ?FnPtr(function_signatures.glVertexAttrib4Nubv) = null; + var glVertexAttrib4Nuiv: ?FnPtr(function_signatures.glVertexAttrib4Nuiv) = null; + var glVertexAttrib4Nusv: ?FnPtr(function_signatures.glVertexAttrib4Nusv) = null; + var glVertexAttrib4bv: ?FnPtr(function_signatures.glVertexAttrib4bv) = null; + var glVertexAttrib4d: ?FnPtr(function_signatures.glVertexAttrib4d) = null; + var glVertexAttrib4dv: ?FnPtr(function_signatures.glVertexAttrib4dv) = null; + var glVertexAttrib4f: ?FnPtr(function_signatures.glVertexAttrib4f) = null; + var glVertexAttrib4fv: ?FnPtr(function_signatures.glVertexAttrib4fv) = null; + var glVertexAttrib4iv: ?FnPtr(function_signatures.glVertexAttrib4iv) = null; + var glVertexAttrib4s: ?FnPtr(function_signatures.glVertexAttrib4s) = null; + var glVertexAttrib4sv: ?FnPtr(function_signatures.glVertexAttrib4sv) = null; + var glVertexAttrib4ubv: ?FnPtr(function_signatures.glVertexAttrib4ubv) = null; + var glVertexAttrib4uiv: ?FnPtr(function_signatures.glVertexAttrib4uiv) = null; + var glVertexAttrib4usv: ?FnPtr(function_signatures.glVertexAttrib4usv) = null; + var glVertexAttribPointer: ?FnPtr(function_signatures.glVertexAttribPointer) = null; + var glUniformMatrix2x3fv: ?FnPtr(function_signatures.glUniformMatrix2x3fv) = null; + var glUniformMatrix3x2fv: ?FnPtr(function_signatures.glUniformMatrix3x2fv) = null; + var glUniformMatrix2x4fv: ?FnPtr(function_signatures.glUniformMatrix2x4fv) = null; + var glUniformMatrix4x2fv: ?FnPtr(function_signatures.glUniformMatrix4x2fv) = null; + var glUniformMatrix3x4fv: ?FnPtr(function_signatures.glUniformMatrix3x4fv) = null; + var glUniformMatrix4x3fv: ?FnPtr(function_signatures.glUniformMatrix4x3fv) = null; + var glColorMaski: ?FnPtr(function_signatures.glColorMaski) = null; + var glGetBooleani_v: ?FnPtr(function_signatures.glGetBooleani_v) = null; + var glGetIntegeri_v: ?FnPtr(function_signatures.glGetIntegeri_v) = null; + var glEnablei: ?FnPtr(function_signatures.glEnablei) = null; + var glDisablei: ?FnPtr(function_signatures.glDisablei) = null; + var glIsEnabledi: ?FnPtr(function_signatures.glIsEnabledi) = null; + var glBeginTransformFeedback: ?FnPtr(function_signatures.glBeginTransformFeedback) = null; + var glEndTransformFeedback: ?FnPtr(function_signatures.glEndTransformFeedback) = null; + var glBindBufferRange: ?FnPtr(function_signatures.glBindBufferRange) = null; + var glBindBufferBase: ?FnPtr(function_signatures.glBindBufferBase) = null; + var glTransformFeedbackVaryings: ?FnPtr(function_signatures.glTransformFeedbackVaryings) = null; + var glGetTransformFeedbackVarying: ?FnPtr(function_signatures.glGetTransformFeedbackVarying) = null; + var glClampColor: ?FnPtr(function_signatures.glClampColor) = null; + var glBeginConditionalRender: ?FnPtr(function_signatures.glBeginConditionalRender) = null; + var glEndConditionalRender: ?FnPtr(function_signatures.glEndConditionalRender) = null; + var glVertexAttribIPointer: ?FnPtr(function_signatures.glVertexAttribIPointer) = null; + var glGetVertexAttribIiv: ?FnPtr(function_signatures.glGetVertexAttribIiv) = null; + var glGetVertexAttribIuiv: ?FnPtr(function_signatures.glGetVertexAttribIuiv) = null; + var glVertexAttribI1i: ?FnPtr(function_signatures.glVertexAttribI1i) = null; + var glVertexAttribI2i: ?FnPtr(function_signatures.glVertexAttribI2i) = null; + var glVertexAttribI3i: ?FnPtr(function_signatures.glVertexAttribI3i) = null; + var glVertexAttribI4i: ?FnPtr(function_signatures.glVertexAttribI4i) = null; + var glVertexAttribI1ui: ?FnPtr(function_signatures.glVertexAttribI1ui) = null; + var glVertexAttribI2ui: ?FnPtr(function_signatures.glVertexAttribI2ui) = null; + var glVertexAttribI3ui: ?FnPtr(function_signatures.glVertexAttribI3ui) = null; + var glVertexAttribI4ui: ?FnPtr(function_signatures.glVertexAttribI4ui) = null; + var glVertexAttribI1iv: ?FnPtr(function_signatures.glVertexAttribI1iv) = null; + var glVertexAttribI2iv: ?FnPtr(function_signatures.glVertexAttribI2iv) = null; + var glVertexAttribI3iv: ?FnPtr(function_signatures.glVertexAttribI3iv) = null; + var glVertexAttribI4iv: ?FnPtr(function_signatures.glVertexAttribI4iv) = null; + var glVertexAttribI1uiv: ?FnPtr(function_signatures.glVertexAttribI1uiv) = null; + var glVertexAttribI2uiv: ?FnPtr(function_signatures.glVertexAttribI2uiv) = null; + var glVertexAttribI3uiv: ?FnPtr(function_signatures.glVertexAttribI3uiv) = null; + var glVertexAttribI4uiv: ?FnPtr(function_signatures.glVertexAttribI4uiv) = null; + var glVertexAttribI4bv: ?FnPtr(function_signatures.glVertexAttribI4bv) = null; + var glVertexAttribI4sv: ?FnPtr(function_signatures.glVertexAttribI4sv) = null; + var glVertexAttribI4ubv: ?FnPtr(function_signatures.glVertexAttribI4ubv) = null; + var glVertexAttribI4usv: ?FnPtr(function_signatures.glVertexAttribI4usv) = null; + var glGetUniformuiv: ?FnPtr(function_signatures.glGetUniformuiv) = null; + var glBindFragDataLocation: ?FnPtr(function_signatures.glBindFragDataLocation) = null; + var glGetFragDataLocation: ?FnPtr(function_signatures.glGetFragDataLocation) = null; + var glUniform1ui: ?FnPtr(function_signatures.glUniform1ui) = null; + var glUniform2ui: ?FnPtr(function_signatures.glUniform2ui) = null; + var glUniform3ui: ?FnPtr(function_signatures.glUniform3ui) = null; + var glUniform4ui: ?FnPtr(function_signatures.glUniform4ui) = null; + var glUniform1uiv: ?FnPtr(function_signatures.glUniform1uiv) = null; + var glUniform2uiv: ?FnPtr(function_signatures.glUniform2uiv) = null; + var glUniform3uiv: ?FnPtr(function_signatures.glUniform3uiv) = null; + var glUniform4uiv: ?FnPtr(function_signatures.glUniform4uiv) = null; + var glTexParameterIiv: ?FnPtr(function_signatures.glTexParameterIiv) = null; + var glTexParameterIuiv: ?FnPtr(function_signatures.glTexParameterIuiv) = null; + var glGetTexParameterIiv: ?FnPtr(function_signatures.glGetTexParameterIiv) = null; + var glGetTexParameterIuiv: ?FnPtr(function_signatures.glGetTexParameterIuiv) = null; + var glClearBufferiv: ?FnPtr(function_signatures.glClearBufferiv) = null; + var glClearBufferuiv: ?FnPtr(function_signatures.glClearBufferuiv) = null; + var glClearBufferfv: ?FnPtr(function_signatures.glClearBufferfv) = null; + var glClearBufferfi: ?FnPtr(function_signatures.glClearBufferfi) = null; + var glGetStringi: ?FnPtr(function_signatures.glGetStringi) = null; + var glIsRenderbuffer: ?FnPtr(function_signatures.glIsRenderbuffer) = null; + var glBindRenderbuffer: ?FnPtr(function_signatures.glBindRenderbuffer) = null; + var glDeleteRenderbuffers: ?FnPtr(function_signatures.glDeleteRenderbuffers) = null; + var glGenRenderbuffers: ?FnPtr(function_signatures.glGenRenderbuffers) = null; + var glRenderbufferStorage: ?FnPtr(function_signatures.glRenderbufferStorage) = null; + var glGetRenderbufferParameteriv: ?FnPtr(function_signatures.glGetRenderbufferParameteriv) = null; + var glIsFramebuffer: ?FnPtr(function_signatures.glIsFramebuffer) = null; + var glBindFramebuffer: ?FnPtr(function_signatures.glBindFramebuffer) = null; + var glDeleteFramebuffers: ?FnPtr(function_signatures.glDeleteFramebuffers) = null; + var glGenFramebuffers: ?FnPtr(function_signatures.glGenFramebuffers) = null; + var glCheckFramebufferStatus: ?FnPtr(function_signatures.glCheckFramebufferStatus) = null; + var glFramebufferTexture1D: ?FnPtr(function_signatures.glFramebufferTexture1D) = null; + var glFramebufferTexture2D: ?FnPtr(function_signatures.glFramebufferTexture2D) = null; + var glFramebufferTexture3D: ?FnPtr(function_signatures.glFramebufferTexture3D) = null; + var glFramebufferRenderbuffer: ?FnPtr(function_signatures.glFramebufferRenderbuffer) = null; + var glGetFramebufferAttachmentParameteriv: ?FnPtr(function_signatures.glGetFramebufferAttachmentParameteriv) = null; + var glGenerateMipmap: ?FnPtr(function_signatures.glGenerateMipmap) = null; + var glBlitFramebuffer: ?FnPtr(function_signatures.glBlitFramebuffer) = null; + var glRenderbufferStorageMultisample: ?FnPtr(function_signatures.glRenderbufferStorageMultisample) = null; + var glFramebufferTextureLayer: ?FnPtr(function_signatures.glFramebufferTextureLayer) = null; + var glMapBufferRange: ?FnPtr(function_signatures.glMapBufferRange) = null; + var glFlushMappedBufferRange: ?FnPtr(function_signatures.glFlushMappedBufferRange) = null; + var glBindVertexArray: ?FnPtr(function_signatures.glBindVertexArray) = null; + var glDeleteVertexArrays: ?FnPtr(function_signatures.glDeleteVertexArrays) = null; + var glGenVertexArrays: ?FnPtr(function_signatures.glGenVertexArrays) = null; + var glIsVertexArray: ?FnPtr(function_signatures.glIsVertexArray) = null; + var glDrawArraysInstanced: ?FnPtr(function_signatures.glDrawArraysInstanced) = null; + var glDrawElementsInstanced: ?FnPtr(function_signatures.glDrawElementsInstanced) = null; + var glTexBuffer: ?FnPtr(function_signatures.glTexBuffer) = null; + var glPrimitiveRestartIndex: ?FnPtr(function_signatures.glPrimitiveRestartIndex) = null; + var glCopyBufferSubData: ?FnPtr(function_signatures.glCopyBufferSubData) = null; + var glGetUniformIndices: ?FnPtr(function_signatures.glGetUniformIndices) = null; + var glGetActiveUniformsiv: ?FnPtr(function_signatures.glGetActiveUniformsiv) = null; + var glGetActiveUniformName: ?FnPtr(function_signatures.glGetActiveUniformName) = null; + var glGetUniformBlockIndex: ?FnPtr(function_signatures.glGetUniformBlockIndex) = null; + var glGetActiveUniformBlockiv: ?FnPtr(function_signatures.glGetActiveUniformBlockiv) = null; + var glGetActiveUniformBlockName: ?FnPtr(function_signatures.glGetActiveUniformBlockName) = null; + var glUniformBlockBinding: ?FnPtr(function_signatures.glUniformBlockBinding) = null; +}; + +test { + _ = load; + @setEvalBranchQuota(100_000); // Yes, this is necessary. OpenGL gets quite large! + std.testing.refAllDecls(@This()); +} diff --git a/src/core/ppu.zig b/src/core/ppu.zig index c7564e1..6315c4e 100644 --- a/src/core/ppu.zig +++ b/src/core/ppu.zig @@ -12,9 +12,6 @@ const Allocator = std.mem.Allocator; const log = std.log.scoped(.PPU); const pollDmaOnBlank = @import("bus/dma.zig").pollDmaOnBlank; -/// This is used to generate byuu / Talurabi's Color Correction algorithm -const COLOUR_LUT = genColourLut(); - pub const width = 240; pub const height = 160; pub const framebuf_pitch = width * @sizeOf(u32); @@ -392,7 +389,7 @@ pub const Ppu = struct { const maybe_btm = self.scanline.btm()[i]; const bgr555 = self.getBgr555(maybe_top, maybe_btm); - std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]); + std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); } // Reset Current Scanline Pixel Buffer and list of fetched sprites @@ -419,7 +416,7 @@ pub const Ppu = struct { const maybe_btm = self.scanline.btm()[i]; const bgr555 = self.getBgr555(maybe_top, maybe_btm); - std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]); + std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); } // Reset Current Scanline Pixel Buffer and list of fetched sprites @@ -445,7 +442,7 @@ pub const Ppu = struct { const maybe_btm = self.scanline.btm()[i]; const bgr555 = self.getBgr555(maybe_top, maybe_btm); - std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]); + std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); } // Reset Current Scanline Pixel Buffer and list of fetched sprites @@ -460,7 +457,7 @@ pub const Ppu = struct { var i: usize = 0; while (i < width) : (i += 1) { const bgr555 = self.vram.read(u16, vram_base + i * @sizeOf(u16)); - std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]); + std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); } }, 0x4 => { @@ -471,7 +468,7 @@ pub const Ppu = struct { // Render Current Scanline for (self.vram.buf[vram_base .. vram_base + width]) |byte, i| { const bgr555 = self.palette.read(u16, @as(u16, byte) * @sizeOf(u16)); - std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]); + std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); } }, 0x5 => { @@ -488,7 +485,7 @@ pub const Ppu = struct { const bgr555 = if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.getBackdrop(); - std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]); + std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); } }, else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}), @@ -1063,7 +1060,7 @@ fn spriteDimensions(shape: u2, size: u2) [2]u8 { }; } -fn toRgba8888(bgr555: u16) u32 { +inline fn rgba888(bgr555: u16) u32 { const b = @as(u32, bgr555 >> 10 & 0x1F); const g = @as(u32, bgr555 >> 5 & 0x1F); const r = @as(u32, bgr555 & 0x1F); @@ -1071,39 +1068,6 @@ fn toRgba8888(bgr555: u16) u32 { return (r << 3 | r >> 2) << 24 | (g << 3 | g >> 2) << 16 | (b << 3 | b >> 2) << 8 | 0xFF; } -fn genColourLut() [0x8000]u32 { - return comptime { - @setEvalBranchQuota(0x10001); - - var lut: [0x8000]u32 = undefined; - for (lut) |*px, i| px.* = toRgba8888(i); - return lut; - }; -} - -// FIXME: The implementation is incorrect and using it in the LUT crashes the compiler (OOM) -/// Implementation courtesy of byuu and Talarubi at https://near.sh/articles/video/color-emulation -fn toRgba8888Talarubi(bgr555: u16) u32 { - @setRuntimeSafety(false); - - const lcd_gamma: f64 = 4; - const out_gamma: f64 = 2.2; - - const b = @as(u32, bgr555 >> 10 & 0x1F); - const g = @as(u32, bgr555 >> 5 & 0x1F); - const r = @as(u32, bgr555 & 0x1F); - - const lb = std.math.pow(f64, @intToFloat(f64, b << 3 | b >> 2) / 31, lcd_gamma); - const lg = std.math.pow(f64, @intToFloat(f64, g << 3 | g >> 2) / 31, lcd_gamma); - const lr = std.math.pow(f64, @intToFloat(f64, r << 3 | r >> 2) / 31, lcd_gamma); - - const out_b = std.math.pow(f64, (220 * lb + 10 * lg + 50 * lr) / 255, 1 / out_gamma); - const out_g = std.math.pow(f64, (30 * lb + 230 * lg + 10 * lr) / 255, 1 / out_gamma); - const out_r = std.math.pow(f64, (0 * lb + 50 * lg + 255 * lr) / 255, 1 / out_gamma); - - return @floatToInt(u32, out_r) << 24 | @floatToInt(u32, out_g) << 16 | @floatToInt(u32, out_b) << 8 | 0xFF; -} - fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 { const eva: u16 = bldalpha.eva.read(); const evb: u16 = bldalpha.evb.read(); diff --git a/src/platform.zig b/src/platform.zig index b587fc4..35752a0 100644 --- a/src/platform.zig +++ b/src/platform.zig @@ -1,5 +1,6 @@ const std = @import("std"); const SDL = @import("sdl2"); +const gl = @import("gl"); const emu = @import("core/emu.zig"); const config = @import("config.zig"); @@ -11,21 +12,43 @@ const FpsTracker = @import("util.zig").FpsTracker; const span = @import("util.zig").span; const pitch = @import("core/ppu.zig").framebuf_pitch; +const gba_width = @import("core/ppu.zig").width; +const gba_height = @import("core/ppu.zig").height; + const default_title: []const u8 = "ZBA"; pub const Gui = struct { const Self = @This(); + const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque const log = std.log.scoped(.Gui); + // zig fmt: off + const vertices: [32]f32 = [_]f32{ + // Positions // Colours // Texture Coords + 1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, // Top Right + 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, // Bottom Right + -1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, // Bottom Left + -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Top Left + }; + + const indices: [6]u32 = [_]u32{ + 0, 1, 3, // First Triangle + 1, 2, 3, // Second Triangle + }; + // zig fmt: on + window: *SDL.SDL_Window, + ctx: SDL_GLContext, title: []const u8, - renderer: *SDL.SDL_Renderer, - texture: *SDL.SDL_Texture, audio: Audio, + program_id: gl.GLuint, + pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self { - const ret = SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_GAMECONTROLLER); - if (ret < 0) panic(); + if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); + if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); + if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); + if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); const win_scale = @intCast(c_int, config.config().host.win_scale); @@ -35,29 +58,98 @@ pub const Gui = struct { SDL.SDL_WINDOWPOS_CENTERED, @as(c_int, width * win_scale), @as(c_int, height * win_scale), - SDL.SDL_WINDOW_SHOWN, + SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, ) orelse panic(); - const renderer_flags = SDL.SDL_RENDERER_ACCELERATED | if (config.config().host.vsync) SDL.SDL_RENDERER_PRESENTVSYNC else 0; - const renderer = SDL.SDL_CreateRenderer(window, -1, @bitCast(u32, renderer_flags)) orelse panic(); + const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); + if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); - const texture = SDL.SDL_CreateTexture( - renderer, - SDL.SDL_PIXELFORMAT_RGBA8888, - SDL.SDL_TEXTUREACCESS_STREAMING, - @as(c_int, width), - @as(c_int, height), - ) orelse panic(); + gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed"); + if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); + + const program_id = compileShaders(); return Self{ .window = window, .title = span(title), - .renderer = renderer, - .texture = texture, + .ctx = ctx, + .program_id = program_id, .audio = Audio.init(apu), }; } + fn compileShaders() gl.GLuint { + // TODO: Panic on Shader Compiler Failure + Error Message + const vert_shader = @embedFile("shader/pixelbuf.vert"); + const frag_shader = @embedFile("shader/pixelbuf.frag"); + + const vs = gl.createShader(gl.VERTEX_SHADER); + defer gl.deleteShader(vs); + + gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0); + gl.compileShader(vs); + + const fs = gl.createShader(gl.FRAGMENT_SHADER); + defer gl.deleteShader(fs); + + gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0); + gl.compileShader(fs); + + const program = gl.createProgram(); + gl.attachShader(program, vs); + gl.attachShader(program, fs); + gl.linkProgram(program); + + return program; + } + + // Returns the VAO ID since it's used in run() + fn generateBuffers() [3]c_uint { + var vao_id: c_uint = undefined; + var vbo_id: c_uint = undefined; + var ebo_id: c_uint = undefined; + gl.genVertexArrays(1, &vao_id); + gl.genBuffers(1, &vbo_id); + gl.genBuffers(1, &ebo_id); + + gl.bindVertexArray(vao_id); + + gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); + gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); + + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); + + // Position + gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao + gl.enableVertexAttribArray(0); + // Colour + gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32)))); + gl.enableVertexAttribArray(1); + // Texture Coord + gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (6 * @sizeOf(f32)))); + gl.enableVertexAttribArray(2); + + return .{ vao_id, vbo_id, ebo_id }; + } + + fn generateTexture(buf: []const u8) c_uint { + var tex_id: c_uint = undefined; + gl.genTextures(1, &tex_id); + gl.bindTexture(gl.TEXTURE_2D, tex_id); + + // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); + // gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove? + + return tex_id; + } + pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void { var quit = std.atomic.Atomic(bool).init(false); var tracker = FpsTracker.init(); @@ -67,6 +159,9 @@ pub const Gui = struct { var title_buf: [0x100]u8 = [_]u8{0} ** 0x100; + const vao_id = Self.generateBuffers()[0]; + _ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer)); + emu_loop: while (true) { var event: SDL.SDL_Event = undefined; while (SDL.SDL_PollEvent(&event) != 0) { @@ -125,9 +220,12 @@ pub const Gui = struct { // Emulator has an internal Double Buffer const framebuf = cpu.bus.ppu.framebuf.get(.Renderer); - _ = SDL.SDL_UpdateTexture(self.texture, null, framebuf.ptr, pitch); - _ = SDL.SDL_RenderCopy(self.renderer, self.texture, null, null); - SDL.SDL_RenderPresent(self.renderer); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr); + + gl.useProgram(self.program_id); + gl.bindVertexArray(vao_id); + gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); + SDL.SDL_GL_SwapWindow(self.window); const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable; SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); @@ -138,12 +236,18 @@ pub const Gui = struct { pub fn deinit(self: *Self) void { self.audio.deinit(); - SDL.SDL_DestroyTexture(self.texture); - SDL.SDL_DestroyRenderer(self.renderer); + // TODO: Buffer deletions + gl.deleteProgram(self.program_id); + SDL.SDL_GL_DeleteContext(self.ctx); SDL.SDL_DestroyWindow(self.window); SDL.SDL_Quit(); self.* = undefined; } + + fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { + _ = ctx; + return SDL.SDL_GL_GetProcAddress(proc.ptr); + } }; const Audio = struct { diff --git a/src/shader/pixelbuf.frag b/src/shader/pixelbuf.frag new file mode 100644 index 0000000..c45efae --- /dev/null +++ b/src/shader/pixelbuf.frag @@ -0,0 +1,25 @@ +#version 330 core +out vec4 frag_color; + +in vec3 color; +in vec2 uv; + +uniform sampler2D screen; + +void main() { + // https://near.sh/video/color-emulation + // Thanks to Talarubi + Near for the Colour Correction + // Thanks to fleur + mattrb for the Shader Impl + + vec4 color = texture(screen, uv); + color.rgb = pow(color.rgb, vec3(4.0)); // LCD Gamma + + frag_color = vec4( + pow(vec3( + 0 * color.b + 50 * color.g + 255 * color.r, + 30 * color.b + 230 * color.g + 10 * color.r, + 220 * color.b + 10 * color.g + 50 * color.r + ) / 255, vec3(1.0 / 2.2)), // Out Gamma + 1.0); +} + diff --git a/src/shader/pixelbuf.vert b/src/shader/pixelbuf.vert new file mode 100644 index 0000000..43ef32e --- /dev/null +++ b/src/shader/pixelbuf.vert @@ -0,0 +1,13 @@ +#version 330 core +layout (location = 0) in vec3 pos; +layout (location = 1) in vec3 in_color; +layout (location = 2) in vec2 in_uv; + +out vec3 color; +out vec2 uv; + +void main() { + color = in_color; + uv = in_uv; + gl_Position = vec4(pos, 1.0); +} \ No newline at end of file