From 0f6dc7591336a656e804dc34fdc631adc2dafdea Mon Sep 17 00:00:00 2001 From: Rekai Musuka Date: Sat, 7 Jan 2023 01:24:51 -0600 Subject: [PATCH] tmp: add cpu info --- src/core/cpu.zig | 4 +- src/platform.zig | 156 +++++++++++++++++++++++++++++++++++++++++++---- 2 files changed, 145 insertions(+), 15 deletions(-) diff --git a/src/core/cpu.zig b/src/core/cpu.zig index d701a6f..a8bf584 100644 --- a/src/core/cpu.zig +++ b/src/core/cpu.zig @@ -647,7 +647,7 @@ pub const PSR = extern union { } }; -const Mode = enum(u5) { +pub const Mode = enum(u5) { User = 0b10000, Fiq = 0b10001, Irq = 0b10010, @@ -656,7 +656,7 @@ const Mode = enum(u5) { Undefined = 0b11011, System = 0b11111, - fn toString(self: Mode) []const u8 { + pub fn toString(self: Mode) []const u8 { return switch (self) { .User => "usr", .Fiq => "fiq", diff --git a/src/platform.zig b/src/platform.zig index e798381..5970c96 100644 --- a/src/platform.zig +++ b/src/platform.zig @@ -260,25 +260,156 @@ pub const Gui = struct { } fn draw(self: *Self, tex_id: GLuint, cpu: *const Arm7tdmi) void { - _ = cpu; + const Mode = @import("core/cpu.zig").Mode; const win_scale = config.config().host.win_scale; { + const w = @intToFloat(f32, gba_width * win_scale); + const h = @intToFloat(f32, gba_height * win_scale); + _ = zgui.begin("Game Boy Advance Screen", .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); defer zgui.end(); - const img_args = .{ - .w = @intToFloat(f32, gba_width * win_scale), - .h = @intToFloat(f32, gba_height * win_scale), - .uv0 = .{ 0.0, 1.0 }, - .uv1 = .{ 1.0, 0.0 }, - }; - - zgui.image(@intToPtr(*anyopaque, tex_id), img_args); + zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); } { - _ = zgui.begin("Emulator Performance", .{}); + _ = zgui.begin("Information", .{}); + defer zgui.end(); + + { + var i: usize = 0; + while (i < 8) : (i += 1) { + zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] }); + + zgui.sameLine(.{}); + + const prefix = if (8 + i < 10) " " else ""; + zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] }); + } + } + + zgui.separator(); + + { + const maybe_mode = std.meta.intToEnum(Mode, cpu.cpsr.mode.read()) catch null; + const mode = if (maybe_mode) |mode| mode.toString() else "???"; + const w = 9.0; + const h = 15.0; + + zgui.text("CPSR: 0x{X:0>8}", .{cpu.cpsr.raw}); + + zgui.sameLine(.{}); + _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = cpu.cpsr.n.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = cpu.cpsr.z.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = cpu.cpsr.c.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = cpu.cpsr.v.read() }); + + zgui.sameLine(.{}); + zgui.text("{s}", .{mode}); + } + + { + const maybe_mode = std.meta.intToEnum(Mode, cpu.spsr.mode.read()) catch null; + const mode = if (maybe_mode) |mode| mode.toString() else "???"; + const w = 9.0; + const h = 15.0; + + zgui.text("SPSR: 0x{X:0>8}", .{cpu.spsr.raw}); + + zgui.sameLine(.{}); + _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = cpu.spsr.n.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = cpu.spsr.z.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = cpu.spsr.c.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = cpu.spsr.v.read() }); + + zgui.sameLine(.{}); + zgui.text("{s}", .{mode}); + } + + { + // const ime = cpu.bus.io.ime; + const ir = cpu.bus.io.ie; + // const ie = cpu.bus.io.ie; + const h = 15.0; + const w = 9.0; + const ww = 9.0 * 2 + 3.5; + + { + zgui.text("IRQ", .{}); + + zgui.sameLine(.{}); + _ = zgui.selectable("VBL", .{ .w = ww, .h = h, .selected = ir.vblank.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("HBL", .{ .w = ww, .h = h, .selected = ir.hblank.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("VCT", .{ .w = ww, .h = h, .selected = ir.coincidence.read() }); + + { + zgui.sameLine(.{}); + _ = zgui.text("T", .{}); + + zgui.sameLine(.{}); + _ = zgui.selectable("0", .{ .w = w, .h = h, .selected = ir.tm0_overflow.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("1", .{ .w = w, .h = h, .selected = ir.tm1_overflow.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("2", .{ .w = w, .h = h, .selected = ir.tm2_overflow.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("3", .{ .w = w, .h = h, .selected = ir.tm3_overflow.read() }); + } + + zgui.sameLine(.{}); + _ = zgui.selectable("SRL", .{ .w = ww, .h = h, .selected = ir.serial.read() }); + + { + zgui.sameLine(.{}); + _ = zgui.text("DMA", .{}); + + zgui.sameLine(.{}); + _ = zgui.selectable("0", .{ .w = w, .h = h, .selected = ir.dma0.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("1", .{ .w = w, .h = h, .selected = ir.dma1.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("2", .{ .w = w, .h = h, .selected = ir.dma2.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("3", .{ .w = w, .h = h, .selected = ir.dma3.read() }); + } + + zgui.sameLine(.{}); + _ = zgui.selectable("KPD", .{ .w = ww, .h = h, .selected = ir.keypad.read() }); + + zgui.sameLine(.{}); + _ = zgui.selectable("GPK", .{ .w = ww, .h = h, .selected = ir.game_pak.read() }); + } + } + } + + zgui.separator(); + + { + _ = zgui.begin("Performance", .{}); + defer zgui.end(); const tmp = blk: { var buf: [0x400]u32 = undefined; @@ -307,6 +438,8 @@ pub const Gui = struct { const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } }; if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) { + defer zgui.plot.endPlot(); + zgui.plot.setupLegend(.{ .north = true, .east = true }, .{}); zgui.plot.setupAxis(.x1, x_args); zgui.plot.setupAxis(.y1, y_args); @@ -315,7 +448,6 @@ pub const Gui = struct { zgui.plot.setupFinish(); zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] }); - zgui.plot.endPlot(); } const stats: struct { u32, u32, u32 } = blk: { @@ -336,8 +468,6 @@ pub const Gui = struct { zgui.text("Average: {:0>3} fps", .{stats[0]}); zgui.text(" Median: {:0>3} fps", .{stats[1]}); zgui.text(" 1% Low: {:0>3} fps", .{stats[2]}); - - defer zgui.end(); } {