2022-01-28 20:33:38 +00:00
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const std = @import("std");
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2022-05-23 15:05:57 +00:00
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const SDL = @import("sdl2");
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2022-01-28 20:33:38 +00:00
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2022-01-07 23:49:58 +00:00
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const Bus = @import("Bus.zig");
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2021-12-29 21:09:00 +00:00
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const Scheduler = @import("scheduler.zig").Scheduler;
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2022-01-02 03:08:36 +00:00
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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2022-05-23 15:38:44 +00:00
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const FpsTracker = @import("util.zig").FpsTracker;
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2021-12-29 21:09:00 +00:00
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2022-03-14 08:16:02 +00:00
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const Timer = std.time.Timer;
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const Thread = std.Thread;
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2022-01-28 20:33:38 +00:00
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const Atomic = std.atomic.Atomic;
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2022-03-14 08:16:02 +00:00
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2022-05-23 15:05:57 +00:00
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const audio_sync = true;
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2022-03-22 13:39:42 +00:00
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// 228 Lines which consist of 308 dots (which are 4 cycles long)
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const cycles_per_frame: u64 = 228 * (308 * 4); //280896
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2022-03-22 17:41:18 +00:00
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const clock_rate: u64 = 1 << 24; // 16.78MHz
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2022-03-22 13:39:42 +00:00
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// TODO: Don't truncate this, be more accurate w/ timing
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// 59.6046447754ns (truncated to just 59ns)
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2022-03-14 08:16:02 +00:00
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const clock_period: u64 = std.time.ns_per_s / clock_rate;
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const frame_period = (clock_period * cycles_per_frame);
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2022-03-22 13:39:42 +00:00
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// 59.7275005696Hz
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2022-03-22 17:41:18 +00:00
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pub const frame_rate = @intToFloat(f64, std.time.ns_per_s) /
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2022-03-22 13:39:42 +00:00
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((@intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, clock_rate)) * @intToFloat(f64, cycles_per_frame));
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2022-03-14 08:16:02 +00:00
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const log = std.log.scoped(.Emulation);
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2021-12-29 21:09:00 +00:00
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2022-03-15 05:29:18 +00:00
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const RunKind = enum {
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Unlimited,
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UnlimitedFPS,
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Limited,
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LimitedFPS,
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LimitedBusy,
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};
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2022-05-23 15:38:44 +00:00
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pub fn run(kind: RunKind, quit: *Atomic(bool), fps: *FpsTracker, sched: *Scheduler, cpu: *Arm7tdmi) void {
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2022-05-23 15:05:57 +00:00
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if (audio_sync) log.info("Audio sync enabled", .{});
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2022-03-15 05:29:18 +00:00
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switch (kind) {
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2022-05-17 11:55:23 +00:00
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.Unlimited => runUnsynchronized(quit, sched, cpu, null),
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.Limited => runSynchronized(quit, sched, cpu, null),
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.UnlimitedFPS => runUnsynchronized(quit, sched, cpu, fps),
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.LimitedFPS => runSynchronized(quit, sched, cpu, fps),
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2022-04-14 02:21:25 +00:00
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.LimitedBusy => runBusyLoop(quit, sched, cpu),
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2022-03-15 05:29:18 +00:00
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}
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}
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2022-04-14 02:21:25 +00:00
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pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
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2022-03-29 12:06:26 +00:00
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const frame_end = sched.tick + cycles_per_frame;
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2022-05-25 15:15:11 +00:00
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while (true) {
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2022-05-26 20:10:37 +00:00
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while (sched.tick < std.math.min(frame_end, sched.nextTimestamp())) {
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2022-05-25 15:15:11 +00:00
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if (cpu.bus.io.haltcnt == .Execute) cpu.step() else sched.tick += 1;
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cpu.handleDMATransfers();
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2021-12-29 21:09:00 +00:00
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}
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2022-05-25 15:15:11 +00:00
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if (sched.tick >= frame_end) break;
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sched.handleEvent(cpu);
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2021-12-29 21:09:00 +00:00
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}
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}
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2022-01-28 20:33:38 +00:00
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2022-05-23 15:05:57 +00:00
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fn syncToAudio(cpu: *const Arm7tdmi) void {
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const stream = cpu.bus.apu.stream;
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const min_sample_count = 0x800;
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// Busy Loop while we wait for the Audio system to catch up
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while (SDL.SDL_AudioStreamAvailable(stream) > (@sizeOf(u16) * 2) * min_sample_count) {}
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}
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2022-05-23 15:38:44 +00:00
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pub fn runUnsynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, fps: ?*FpsTracker) void {
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2022-05-23 15:05:57 +00:00
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log.info("Emulation thread w/out video sync", .{});
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2022-05-17 11:55:23 +00:00
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if (fps) |tracker| {
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2022-05-23 15:05:57 +00:00
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log.info("FPS Tracking Enabled", .{});
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2022-05-17 11:55:23 +00:00
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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2022-05-23 15:05:57 +00:00
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if (audio_sync) syncToAudio(cpu);
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2022-05-28 00:50:16 +00:00
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tracker.tick();
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2022-05-17 11:55:23 +00:00
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}
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} else {
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2022-05-23 15:05:57 +00:00
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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if (audio_sync) syncToAudio(cpu);
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}
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2022-05-17 11:55:23 +00:00
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}
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2022-03-15 05:29:18 +00:00
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}
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2022-05-23 15:38:44 +00:00
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pub fn runSynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, fps: ?*FpsTracker) void {
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2022-05-23 15:05:57 +00:00
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log.info("Emulation thread w/ video sync", .{});
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2022-03-14 08:16:02 +00:00
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var timer = Timer.start() catch unreachable;
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2022-03-15 05:29:18 +00:00
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var wake_time: u64 = frame_period;
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2022-05-17 11:55:23 +00:00
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if (fps) |tracker| {
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2022-05-23 15:05:57 +00:00
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log.info("FPS Tracking Enabled", .{});
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2022-03-14 11:54:48 +00:00
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2022-05-17 11:55:23 +00:00
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while (!quit.load(.SeqCst)) {
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2022-05-23 15:05:57 +00:00
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runFrame(sched, cpu);
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const new_wake_time = syncToVideo(&timer, wake_time);
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// Spin to make up the difference of OS scheduler innacuracies
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// If we happen to also be syncing to audio, we choose to spin on
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// the amount of time needed for audio to catch up rather than
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// our expected wake-up time
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if (audio_sync) syncToAudio(cpu) else spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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2022-05-28 00:50:16 +00:00
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tracker.tick();
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2022-05-17 11:55:23 +00:00
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}
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} else {
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2022-05-23 15:05:57 +00:00
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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const new_wake_time = syncToVideo(&timer, wake_time);
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// see above comment
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if (audio_sync) syncToAudio(cpu) else spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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}
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2022-03-17 00:25:32 +00:00
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}
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2022-03-15 05:29:18 +00:00
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}
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2022-03-14 08:16:02 +00:00
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2022-05-23 15:05:57 +00:00
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inline fn syncToVideo(timer: *Timer, wake_time: u64) u64 {
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// Use the OS scheduler to put the emulation thread to sleep
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const maybe_recalc_wake_time = sleep(timer, wake_time);
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2022-03-14 11:54:48 +00:00
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2022-05-23 15:05:57 +00:00
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// If sleep() determined we need to adjust our wake up time, do so
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// otherwise predict our next wake up time according to the frame period
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return if (maybe_recalc_wake_time) |recalc| recalc else wake_time + frame_period;
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2022-03-15 05:29:18 +00:00
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}
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2022-03-14 08:16:02 +00:00
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2022-04-14 02:21:25 +00:00
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pub fn runBusyLoop(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi) void {
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2022-05-23 15:05:57 +00:00
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log.info("Emulation thread with video sync using busy loop", .{});
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2022-03-15 05:29:18 +00:00
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var timer = Timer.start() catch unreachable;
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var wake_time: u64 = frame_period;
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2022-03-14 23:38:29 +00:00
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2022-05-17 11:55:23 +00:00
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while (!quit.load(.SeqCst)) {
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2022-04-14 02:21:25 +00:00
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runFrame(sched, cpu);
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2022-03-15 05:29:18 +00:00
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spinLoop(&timer, wake_time);
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2022-03-14 23:38:29 +00:00
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2022-03-15 05:29:18 +00:00
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// Update to the new wake time
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wake_time += frame_period;
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2022-03-17 00:25:32 +00:00
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}
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2022-03-15 05:29:18 +00:00
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}
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2022-03-14 23:38:29 +00:00
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2022-05-23 15:05:57 +00:00
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fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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2022-03-17 00:25:32 +00:00
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// const step = std.time.ns_per_ms * 10; // 10ms
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2022-03-15 05:29:18 +00:00
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const timestamp = timer.read();
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2022-03-14 23:38:29 +00:00
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2022-03-15 05:29:18 +00:00
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// ns_late is non zero if we are late.
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2022-05-23 15:05:57 +00:00
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const ns_late = timestamp -| wake_time;
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2022-03-14 23:38:29 +00:00
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2022-03-15 05:29:18 +00:00
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// If we're more than a frame late, skip the rest of this loop
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// Recalculate what our new wake time should be so that we can
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// get "back on track"
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2022-05-23 15:05:57 +00:00
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if (ns_late > frame_period) return timestamp + frame_period;
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2022-03-15 05:29:18 +00:00
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const sleep_for = frame_period - ns_late;
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2022-03-17 00:25:32 +00:00
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// // Employ several sleep calls in periods of 10ms
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// // By doing this the behaviour should average out to be
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// // more consistent
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// const loop_count = sleep_for / step; // How many groups of 10ms
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// var i: usize = 0;
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// while (i < loop_count) : (i += 1) std.time.sleep(step);
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2022-03-15 05:29:18 +00:00
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2022-03-17 00:25:32 +00:00
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std.time.sleep(sleep_for);
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2022-03-15 05:29:18 +00:00
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2022-05-23 15:05:57 +00:00
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return null;
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2022-03-14 11:54:48 +00:00
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}
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2022-03-14 08:16:02 +00:00
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2022-03-14 11:54:48 +00:00
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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2022-03-14 23:38:29 +00:00
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while (true) if (timer.read() > wake_time) break;
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2022-01-28 20:33:38 +00:00
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}
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