diff --git a/src/sprite2d/sprites.zig b/src/sprite2d/sprites.zig index c89c496..a6aaa55 100644 --- a/src/sprite2d/sprites.zig +++ b/src/sprite2d/sprites.zig @@ -1390,10 +1390,16 @@ pub const vertical = struct { // In Memory, Tile Map is laid out like: 1 // 2 - const sprite_len = 8; + const tile_width = 8 * 4; + const tiles_per_row = 1; - GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], sprite_len * @sizeOf(u32)); - GBA.memcpy32(GBA.SPRITE_VRAM + (sprite_len * 0x40), &Self.tile[sprite_len], sprite_len * @sizeOf(u32)); + const sprite_width = tile_width * tiles_per_row; + const offset = 0x10 / tiles_per_row; + + const tile_idx = sprite_width / @sizeOf(u32); + + GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 1), &Self.tile[tile_idx * 1], sprite_width); loadPalette(); } @@ -1426,14 +1432,18 @@ pub const vertical = struct { // 3 // 4 - const px_width = 8; - const offset = 0x40; - const len = px_width * @sizeOf(u32); + const tile_width = 8 * 4; + const tiles_per_row = 1; - GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len); + const sprite_width = tile_width * tiles_per_row; + const offset = 0x10 / tiles_per_row; + + const tile_idx = sprite_width / @sizeOf(u32); + + GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 1), &Self.tile[tile_idx * 1], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 2), &Self.tile[tile_idx * 2], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 3), &Self.tile[tile_idx * 3], sprite_width); loadPalette(); } @@ -1470,14 +1480,18 @@ pub const vertical = struct { // 5 6 // 7 8 - const px_width = 8 * 2; - const offset = 0x40 / 2; - const len = px_width * @sizeOf(u32); + const tile_width = 8 * 4; + const tiles_per_row = 2; - GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len); + const sprite_width = tile_width * tiles_per_row; + const offset = 0x10 / tiles_per_row; + + const tile_idx = sprite_width / @sizeOf(u32); + + GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 1), &Self.tile[tile_idx * 1], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 2), &Self.tile[tile_idx * 2], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 3), &Self.tile[tile_idx * 3], sprite_width); loadPalette(); } @@ -1545,18 +1559,22 @@ pub const vertical = struct { // 25 26 27 28 // 29 30 31 32 - const px_width = 8 * 4; - const offset = 0x40 / 4; - const len = px_width * @sizeOf(u32); + const tile_width = 8 * 4; + const tiles_per_row = 4; - GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 4)), &Self.tile[px_width * 4], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 5)), &Self.tile[px_width * 5], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 6)), &Self.tile[px_width * 6], len); - GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 7)), &Self.tile[px_width * 7], len); + const sprite_width = tile_width * tiles_per_row; + const offset = 0x10 / tiles_per_row; + + const tile_idx = sprite_width / @sizeOf(u32); + + GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 1), &Self.tile[tile_idx * 1], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 2), &Self.tile[tile_idx * 2], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 3), &Self.tile[tile_idx * 3], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 4), &Self.tile[tile_idx * 4], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 5), &Self.tile[tile_idx * 5], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 6), &Self.tile[tile_idx * 6], sprite_width); + GBA.memcpy32(GBA.SPRITE_VRAM + sprite_width * (offset * 7), &Self.tile[tile_idx * 7], sprite_width); loadPalette(); }