const std = @import("std"); const Packet = @import("Packet.zig"); const Emulator = @import("lib.zig").Emulator; const Allocator = std.mem.Allocator; const Server = std.net.StreamServer; const Connection = Server.Connection; const Self = @This(); const log = std.log.scoped(.Server); const port: u16 = 2424; // FIXME: Shouldn't this be a Packet Struct? pkt_cache: ?[]const u8 = null, socket: Server, state: State, emu: Emulator, pub const State = struct { should_quit: bool = false, target_xml: []const u8, memmap_xml: []const u8, }; const Xml = struct { target: []const u8, memory_map: []const u8 }; pub fn init(emulator: Emulator, xml: Xml) !Self { var server = std.net.StreamServer.init(.{}); try server.listen(std.net.Address.initIp4([_]u8{0} ** 4, port)); return .{ .emu = emulator, .socket = server, .state = .{ .target_xml = xml.target, .memmap_xml = xml.memory_map }, }; } pub fn deinit(self: *Self, allocator: Allocator) void { self.reset(allocator); self.socket.deinit(); self.* = undefined; } const Action = union(enum) { nothing, send: []const u8, retry, ack, nack, }; pub fn run(self: *Self, allocator: Allocator, quit: *std.atomic.Value(bool)) !void { var buf: [Packet.max_len]u8 = undefined; var client = try self.socket.accept(); log.info("client connected from {}", .{client.address}); while (true) { if (self.state.should_quit) break; const len = try client.stream.read(&buf); if (len == 0) break; if (quit.load(.Monotonic)) break; const action = try self.parse(allocator, buf[0..len]); try self.send(allocator, client, action); } // Just in case its the gdbstub that exited first, // attempt to signal to the GUI that it should also exit quit.store(true, .Monotonic); } fn parse(self: *Self, allocator: Allocator, input: []const u8) !Action { log.debug("-> {s}", .{input}); return switch (input[0]) { '+' => blk: { if (input.len == 1) break :blk .nothing; break :blk switch (input[1]) { '$' => self.handlePacket(allocator, input[1..]), else => std.debug.panic("Unknown: {s}", .{input}), }; }, '-' => .retry, '$' => try self.handlePacket(allocator, input), '\x03' => .nothing, else => std.debug.panic("Unknown: {s}", .{input}), }; } fn handlePacket(self: *Self, allocator: Allocator, input: []const u8) !Action { var packet = Packet.from(allocator, input) catch return .nack; defer packet.deinit(allocator); var string = packet.parse(allocator, &self.state, &self.emu) catch return .nack; defer string.deinit(allocator); const reply = string.inner(); // deallocated by the caller const response = try std.fmt.allocPrint(allocator, "+${s}#{x:0>2}", .{ reply, Packet.checksum(reply) }); return .{ .send = response }; } fn send(self: *Self, allocator: Allocator, client: Server.Connection, action: Action) !void { switch (action) { .send => |pkt| { _ = try client.stream.writeAll(pkt); log.debug("<- {s}", .{pkt}); self.reset(allocator); self.pkt_cache = pkt; }, .retry => { log.warn("received nack, resending: \"{?s}\"", .{self.pkt_cache}); if (self.pkt_cache) |pkt| { _ = try client.stream.writeAll(pkt); log.debug("<- {s}", .{pkt}); } }, .ack => { _ = try client.stream.writeAll("+"); log.debug("<- +", .{}); self.reset(allocator); }, .nack => { _ = try client.stream.writeAll("-"); log.debug("<- -", .{}); self.reset(allocator); }, .nothing => self.reset(allocator), } } fn reset(self: *Self, allocator: Allocator) void { if (self.pkt_cache) |pkt| allocator.free(pkt); self.pkt_cache = null; }