use super::bus::Bus; use super::instruction::{Cycle, Instruction}; use super::interrupt::{InterruptEnable, InterruptFlag}; use super::ppu::Ppu; use bitfield::bitfield; use std::fmt::{Display, Formatter, Result as FmtResult}; use std::ops::Add; #[derive(Debug, Clone, Default)] pub struct Cpu { pub bus: Bus, reg: Registers, flags: Flags, ime: ImeState, halted: Option, state: State, } impl Cpu { pub fn new() -> Self { Self { reg: Registers { a: 0x01, b: 0x00, c: 0x13, d: 0x00, e: 0xD8, h: 0x01, l: 0x4D, sp: 0xFFFE, pc: 0x0100, }, flags: 0xb0.into(), ..Default::default() } } pub fn boot_new(path: &str) -> anyhow::Result { Ok(Self { bus: Bus::with_boot(path)?, ..Default::default() }) } pub fn ime(&self) -> ImeState { self.ime } pub fn set_ime(&mut self, state: ImeState) { self.ime = state; } pub fn halt(&mut self, state: HaltState) { self.halted = Some(state); } fn resume(&mut self) { println!("Game Boy resumed from {:?}", self.halted); self.halted = None; } pub fn halted(&self) -> Option { self.halted } pub fn inc_pc(&mut self) { self.reg.pc += 1; } pub fn load_cartridge(&mut self, path: &str) -> std::io::Result<()> { self.bus.load_cartridge(path) } } impl Cpu { pub fn fetch(&self) -> u8 { self.bus.read_byte(self.reg.pc) } pub fn decode(&mut self, opcode: u8) -> Instruction { Instruction::from_byte(self, opcode) } pub fn execute(&mut self, instruction: Instruction) -> Cycle { Instruction::execute(self, instruction) } pub fn step(&mut self) -> Cycle { // if !self.bus.boot_enabled() { // self.log_state().unwrap(); // } let cycles = match self.halted() { Some(state) => { use HaltState::*; match state { ImeEnabled | NonePending => Cycle::new(4), SomePending => todo!("Implement HALT bug"), } } None => { let opcode = self.fetch(); self.inc_pc(); let instr = self.decode(opcode); let cycles = self.execute(instr); self.check_ime(); self.bus.step(cycles); cycles } }; self.handle_interrupts(); cycles } } impl Cpu { pub fn read_imm_byte(&mut self, addr: u16) -> u8 { self.inc_pc(); self.bus.read_byte(addr) } pub fn read_imm_word(&mut self, addr: u16) -> u16 { self.inc_pc(); self.inc_pc(); self.bus.read_word(addr) } pub fn read_byte(&self, addr: u16) -> u8 { self.bus.read_byte(addr) } pub fn write_byte(&mut self, addr: u16, byte: u8) { self.bus.write_byte(addr, byte); } pub fn read_word(&mut self, addr: u16) -> u16 { self.bus.read_word(addr) } pub fn write_word(&mut self, addr: u16, word: u16) { self.bus.write_word(addr, word) } } impl Cpu { pub fn get_ppu(&mut self) -> &mut Ppu { &mut self.bus.ppu } fn check_ime(&mut self) { if let ImeState::EnablePending(count) = self.ime { self.ime = if count < 2 { self.ime.wait() } else { ImeState::Enabled } }; } fn handle_interrupts(&mut self) { let req = self.read_byte(0xFF0F); let enabled = self.read_byte(0xFFFF); if self.halted.is_some() { // When we're here either a HALT with IME set or // a HALT with IME not set and No pending Interrupts was called if req & enabled != 0 { // The if self.ime() below correctly follows the "resuming from HALT" behaviour so // nothing actually needs to be added here. This is just documentation // since it's a bit weird why nothing is being done self.resume() } } if let ImeState::Enabled = self.ime() { println!( "req & enabled: {:#010b} | Halted: {:?} | PC: {:#06X}", req & enabled, self.halted, self.reg.pc, ); let mut req: InterruptFlag = req.into(); let enabled: InterruptEnable = enabled.into(); let vector = if req.vblank() && enabled.vblank() { // Handle VBlank Interrupt req.set_vblank(false); // INT 40h Some(0x40) } else if req.lcd_stat() && enabled.lcd_stat() { // Handle LCD STAT Interrupt req.set_lcd_stat(false); // INT 48h Some(0x48) } else if req.timer() && enabled.timer() { // Handle Timer Interrupt req.set_timer(false); // INT 50h Some(0x50) } else if req.serial() && enabled.serial() { // Handle Serial Interrupt req.set_serial(false); // INT 58h Some(0x58) } else if req.joypad() && enabled.joypad() { // Handle Joypad Interrupt req.set_joypad(false); // INT 60h Some(0x60) } else { None }; let _ = match vector { Some(register) => { // Write the Changes to 0xFF0F and 0xFFFF registers self.write_byte(0xFF0F, req.into()); // Disable all future interrupts self.set_ime(ImeState::Disabled); self.execute(Instruction::RST(register)) } None => Cycle::new(0), // NO Interrupts were enabled and / or requested }; } } } #[derive(Debug, Copy, Clone)] enum State { Execute, // Halt, // Stop, } impl Default for State { fn default() -> Self { Self::Execute } } impl Cpu { pub fn set_register(&mut self, register: Register, value: u8) { use Register::*; match register { A => self.reg.a = value, B => self.reg.b = value, C => self.reg.c = value, D => self.reg.d = value, E => self.reg.e = value, H => self.reg.h = value, L => self.reg.l = value, Flag => self.flags = value.into(), } } pub fn register(&self, register: Register) -> u8 { use Register::*; match register { A => self.reg.a, B => self.reg.b, C => self.reg.c, D => self.reg.d, E => self.reg.e, H => self.reg.h, L => self.reg.l, Flag => self.flags.into(), } } pub fn register_pair(&self, pair: RegisterPair) -> u16 { use RegisterPair::*; match pair { AF => (self.reg.a as u16) << 8 | u8::from(self.flags) as u16, BC => (self.reg.b as u16) << 8 | self.reg.c as u16, DE => (self.reg.d as u16) << 8 | self.reg.e as u16, HL => (self.reg.h as u16) << 8 | self.reg.l as u16, SP => self.reg.sp, PC => self.reg.pc, } } pub fn set_register_pair(&mut self, pair: RegisterPair, value: u16) { use RegisterPair::*; let high = (value >> 8) as u8; let low = value as u8; match pair { AF => { self.reg.a = high; self.flags = low.into(); } BC => { self.reg.b = high; self.reg.c = low; } DE => { self.reg.d = high; self.reg.e = low; } HL => { self.reg.h = high; self.reg.l = low; } SP => self.reg.sp = value, PC => self.reg.pc = value, } } pub fn flags(&self) -> &Flags { &self.flags } pub fn set_flags(&mut self, flags: Flags) { self.flags = flags; } } impl Cpu { fn log_state(&self) -> std::io::Result<()> { use std::io::Write; let out = std::io::stdout(); let mut handle = out.lock(); write!(handle, "A: {:02X} ", self.reg.a)?; write!(handle, "F: {:02X} ", u8::from(self.flags))?; write!(handle, "B: {:02X} ", self.reg.b)?; write!(handle, "C: {:02X} ", self.reg.c)?; write!(handle, "D: {:02X} ", self.reg.d)?; write!(handle, "E: {:02X} ", self.reg.e)?; write!(handle, "H: {:02X} ", self.reg.h)?; write!(handle, "L: {:02X} ", self.reg.l)?; write!(handle, "SP: {:04X} ", self.reg.sp)?; write!(handle, "PC: 00:{:04X} ", self.reg.pc)?; write!(handle, "({:02X} ", self.read_byte(self.reg.pc))?; write!(handle, "{:02X} ", self.read_byte(self.reg.pc + 1))?; write!(handle, "{:02X} ", self.read_byte(self.reg.pc + 2))?; writeln!(handle, "{:02X})", self.read_byte(self.reg.pc + 3))?; handle.flush()?; Ok(()) } } #[derive(Debug, Copy, Clone)] pub enum Register { A, B, C, D, E, H, L, Flag, } #[derive(Debug, Copy, Clone)] pub enum RegisterPair { AF, BC, DE, HL, SP, PC, } #[derive(Debug, Copy, Clone, Default)] struct Registers { a: u8, b: u8, c: u8, d: u8, e: u8, h: u8, l: u8, sp: u16, pc: u16, } bitfield! { pub struct Flags(u8); impl Debug; pub z, set_z: 7; // Zero Flag pub n, set_n: 6; // Subtraction Flag pub h, set_h: 5; // Half Carry Flag pub c, set_c: 4; // Carry Flag } impl Flags { pub fn update(&mut self, z: bool, n: bool, h: bool, c: bool) { self.set_z(z); self.set_n(n); self.set_h(h); self.set_c(c); } } impl Copy for Flags {} impl Clone for Flags { fn clone(&self) -> Self { *self } } impl Default for Flags { fn default() -> Self { Self(0) } } impl Display for Flags { fn fmt(&self, f: &mut Formatter<'_>) -> FmtResult { if self.z() { f.write_str("Z")?; } else { f.write_str("_")?; } if self.n() { f.write_str("N")?; } else { f.write_str("_")?; } if self.h() { f.write_str("H")?; } else { f.write_str("_")?; } if self.c() { f.write_str("C") } else { f.write_str("_") } } } impl From for u8 { fn from(flags: Flags) -> Self { flags.0 & 0xF0 } } impl From for Flags { fn from(byte: u8) -> Self { Self(byte & 0xF0) } } #[derive(Debug, Clone, Copy)] pub enum HaltState { ImeEnabled, NonePending, SomePending, } #[derive(Debug, Clone, Copy)] pub enum ImeState { Disabled, Enabled, EnablePending(u8), } impl Default for ImeState { fn default() -> Self { Self::Disabled } } impl ImeState { pub fn wait(self) -> Self { match self { Self::EnablePending(count) => Self::EnablePending(count + 1), _ => panic!("IME is {:?}, however wait() was called", self), } } }