#[derive(Debug, Clone)] pub struct PPU { pub lcd_control: LCDControl, pub monochrome: Monochrome, pub vram: Box<[u8]>, } impl Default for PPU { fn default() -> Self { Self { lcd_control: Default::default(), monochrome: Default::default(), vram: vec![0; 8192].into_boxed_slice(), } } } #[derive(Debug, Clone, Copy, Default)] pub struct Monochrome { pub bg_palette: BackgroundPalette, } #[derive(Debug, Default, Clone, Copy)] pub struct LCDControl { lcd_enable: bool, // Bit 7 window_tile_map_select: bool, window_enable: bool, tile_data_select: bool, bg_tile_map_select: bool, sprite_size: bool, sprite_enable: bool, display_priority: bool, // Bit 0 } impl From for LCDControl { fn from(byte: u8) -> Self { Self { lcd_enable: (byte >> 7) == 0x01, window_tile_map_select: ((byte >> 6) & 0x01) == 0x01, window_enable: ((byte >> 5) & 0x01) == 0x01, tile_data_select: ((byte >> 4) & 0x01) == 0x01, bg_tile_map_select: ((byte >> 3) & 0x01) == 0x01, sprite_size: ((byte >> 2) & 0x01) == 0x01, sprite_enable: ((byte >> 1) & 0x01) == 0x01, display_priority: (byte & 0x01) == 0x01, } } } impl From for u8 { fn from(lcdc: LCDControl) -> Self { (lcdc.lcd_enable as u8) << 7 | (lcdc.window_tile_map_select as u8) << 6 | (lcdc.window_enable as u8) << 5 | (lcdc.tile_data_select as u8) << 4 | (lcdc.bg_tile_map_select as u8) << 3 | (lcdc.sprite_size as u8) << 2 | (lcdc.sprite_enable as u8) << 1 | lcdc.display_priority as u8 } } #[derive(Debug, Clone, Copy)] enum GrayShade { White, LightGray, DarkGray, Black, } impl Default for GrayShade { fn default() -> Self { Self::White } } impl From for GrayShade { fn from(byte: u8) -> Self { match byte { 0b00 => GrayShade::White, 0b01 => GrayShade::LightGray, 0b10 => GrayShade::DarkGray, 0b11 => GrayShade::Black, _ => unreachable!("{:#04X} is not a valid Shade of Gray", byte), } } } impl From for u8 { fn from(shade: GrayShade) -> Self { match shade { GrayShade::White => 0b00, GrayShade::LightGray => 0b01, GrayShade::DarkGray => 0b10, GrayShade::Black => 0b11, } } } #[derive(Debug, Clone, Copy, Default)] pub struct BackgroundPalette { color3: GrayShade, color2: GrayShade, color1: GrayShade, color0: GrayShade, } impl From for BackgroundPalette { fn from(byte: u8) -> Self { Self { color3: (byte >> 6).into(), color2: ((byte >> 4) & 0x03).into(), color1: ((byte >> 2) & 0x03).into(), color0: (byte & 0x03).into(), } } } impl From for u8 { fn from(palette: BackgroundPalette) -> Self { let color0: u8 = palette.color0.into(); let color1: u8 = palette.color1.into(); let color2: u8 = palette.color2.into(); let color3: u8 = palette.color0.into(); color3 << 6 | color2 << 4 | color1 << 2 | color0 } }