use super::bus::Bus; use super::instruction::Instruction; #[derive(Debug, Copy, Clone, Default)] pub struct Cpu { bus: Bus, reg: Registers, flags: Flags, ime: bool, state: State, } impl Cpu { pub fn new() -> Self { Default::default() } pub fn ime(&self) -> bool { self.ime } pub fn set_ime(&mut self, enabled: bool) { self.ime = enabled; } pub fn inc_pc(&mut self) { self.reg.pc += 1; } } impl Cpu { pub fn fetch(&mut self) -> u8 { let opcode = self.bus.read_byte(self.reg.pc); self.inc_pc(); opcode } pub fn decode(&mut self, opcode: u8) -> Instruction { Instruction::from_byte(self, opcode) } pub fn execute(&mut self, instruction: Instruction) { Instruction::execute(self, instruction); } } impl Cpu { pub fn read_byte(&mut self, addr: u16) -> u8 { let byte = self.bus.read_byte(addr); self.inc_pc(); byte } pub fn write_byte(&mut self, addr: u16, byte: u8) { self.bus.write_byte(addr, byte) } pub fn read_word(&mut self, addr: u16) -> u16 { let word = self.bus.read_word(addr); self.inc_pc(); self.inc_pc(); word } pub fn write_word(&mut self, addr: u16, word: u16) { self.bus.write_word(addr, word) } } #[derive(Debug, Copy, Clone)] enum State { Execute, // Halt, // Stop, } impl Default for State { fn default() -> Self { Self::Execute } } impl Cpu { pub fn set_register(&mut self, register: Register, value: u8) { match register { Register::A => self.reg.a = value, Register::B => self.reg.b = value, Register::C => self.reg.c = value, Register::D => self.reg.d = value, Register::E => self.reg.e = value, Register::H => self.reg.h = value, Register::L => self.reg.l = value, Register::Flag => self.reg.a = value, } } pub fn register(&self, register: Register) -> u8 { match register { Register::A => self.reg.a, Register::B => self.reg.b, Register::C => self.reg.c, Register::D => self.reg.d, Register::E => self.reg.e, Register::H => self.reg.h, Register::L => self.reg.l, Register::Flag => self.flags.into(), } } pub fn register_pair(&self, pair: RegisterPair) -> u16 { match pair { RegisterPair::AF => (self.reg.a as u16) << 8 | u8::from(self.flags) as u16, RegisterPair::BC => (self.reg.b as u16) << 8 | self.reg.c as u16, RegisterPair::DE => (self.reg.d as u16) << 8 | self.reg.e as u16, RegisterPair::HL => (self.reg.h as u16) << 8 | self.reg.l as u16, RegisterPair::SP => self.reg.sp, RegisterPair::PC => self.reg.pc, } } pub fn set_register_pair(&mut self, pair: RegisterPair, value: u16) { let high = (value >> 8) as u8; let low = value as u8; match pair { RegisterPair::AF => { self.reg.a = high; self.flags = low.into(); } RegisterPair::BC => { self.reg.b = high; self.reg.c = low; } RegisterPair::DE => { self.reg.d = high; self.reg.e = low; } RegisterPair::HL => { self.reg.h = high; self.reg.l = low; } RegisterPair::SP => self.reg.sp = value, RegisterPair::PC => self.reg.pc = value, } } } #[derive(Debug, Copy, Clone)] pub enum Register { A, B, C, D, E, H, L, Flag, } #[derive(Debug, Copy, Clone)] pub enum RegisterPair { AF, BC, DE, HL, SP, PC, } #[derive(Debug, Copy, Clone, Default)] struct Registers { a: u8, b: u8, c: u8, d: u8, e: u8, h: u8, l: u8, sp: u16, pc: u16, } #[derive(Debug, Copy, Clone, Default)] pub struct Flags { pub z: bool, // Zero Flag pub n: bool, // Negative Flag pub h: bool, // Half-Carry Flag pub c: bool, // Carry Flag } impl Flags { pub fn update(&mut self, z: bool, n: bool, h: bool, c: bool) { self.z = z; self.n = n; self.h = h; self.c = c; } } impl From for Flags { fn from(flag: u8) -> Self { Self { z: (flag >> 7) == 1, n: ((flag >> 6) & 0x01) == 1, h: ((flag >> 5) & 0x01) == 1, c: ((flag >> 4) & 0x01) == 1, } } } impl From for u8 { fn from(flag: Flags) -> Self { (flag.z as u8) << 7 | (flag.n as u8) << 6 | (flag.h as u8) << 5 | (flag.c as u8) << 4 } }